carlosname

Untitled

Nov 21st, 2019
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  1. ----Made by tyefoodmania
  2. ----Credits go to moneypro123 aka speedoflightpro123
  3. ----Noobs
  4.  
  5. --https://github.com/Mokiros/roblox-FE-compatibility
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,game,owner = owner,game
  8. local RealPlayer = Player
  9. do
  10. print("FE Compatibility code V2 by Mokiros")
  11. local RealPlayer = RealPlayer
  12. script.Parent = RealPlayer.Character
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local Disconnect_Function = function(this)
  16. this[1].Functions[this[2]] = nil
  17. end
  18. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  19. local FakeEvent_Metatable = {__index={
  20. Connect = function(this,f)
  21. local i = tostring(math.random(0,10000))
  22. while this.Functions[i] do
  23. i = tostring(math.random(0,10000))
  24. end
  25. this.Functions[i] = f
  26. return setmetatable({this,i},Disconnect_Metatable)
  27. end
  28. }}
  29. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  30. local function fakeEvent()
  31. return setmetatable({Functions={}},FakeEvent_Metatable)
  32. end
  33.  
  34. --Creating fake input objects with fake variables
  35. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  36. FakeMouse.keyUp = FakeMouse.KeyUp
  37. FakeMouse.keyDown = FakeMouse.KeyDown
  38. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41. end}
  42. --Merged 2 functions into one by checking amount of arguments
  43. CAS.UnbindAction = CAS.BindAction
  44.  
  45. --This function will trigger the events that have been :Connect()'ed
  46. local function TriggerEvent(self,ev,...)
  47. for _,f in pairs(self[ev].Functions) do
  48. f(...)
  49. end
  50. end
  51. FakeMouse.TriggerEvent = TriggerEvent
  52. UIS.TriggerEvent = TriggerEvent
  53.  
  54. --Client communication
  55. local Event = Instance.new("RemoteEvent")
  56. Event.Name = "UserInput_Event"
  57. Event.OnServerEvent:Connect(function(plr,io)
  58. if plr~=RealPlayer then return end
  59. FakeMouse.Target = io.Target
  60. FakeMouse.Hit = io.Hit
  61. if not io.isMouse then
  62. local b = io.UserInputState == Enum.UserInputState.Begin
  63. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  65. end
  66. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  67. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  68. end
  69. for _,t in pairs(CAS.Actions) do
  70. for _,k in pairs(t.Keys) do
  71. if k==io.KeyCode then
  72. t.Function(t.Name,io.UserInputState,io)
  73. end
  74. end
  75. end
  76. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  77. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  78. end
  79. end)
  80. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  81. local Mouse = owner:GetMouse()
  82. local UIS = game:GetService("UserInputService")
  83. local input = function(io,RobloxHandled)
  84. if RobloxHandled then return end
  85. --Since InputObject is a client-side instance, we create and pass table instead
  86. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87. end
  88. UIS.InputBegan:Connect(input)
  89. UIS.InputEnded:Connect(input)
  90. local h,t
  91. --Give the server mouse data every second frame, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. local HB = game:GetService("RunService").Heartbeat
  94. while true do
  95. if h~=Mouse.Hit or t~=Mouse.Target then
  96. h,t=Mouse.Hit,Mouse.Target
  97. Event:FireServer({isMouse=true,Target=t,Hit=h})
  98. end
  99. --Wait 2 frames
  100. for i=1,2 do
  101. HB:Wait()
  102. end
  103. end]==],script)
  104.  
  105. ----Sandboxed game object that allows the usage of client-side methods and services
  106. --Real game object
  107. local RealGame = game
  108.  
  109. --Metatable for fake service
  110. local FakeService_Metatable = {
  111. __index = function(self,k)
  112. local s = rawget(self,"_RealService")
  113. if s then
  114. return typeof(s[k])=="function"
  115. and function(_,...)return s[k](s,...)end or s[k]
  116. end
  117. end,
  118. __newindex = function(self,k,v)
  119. local s = rawget(self,"_RealService")
  120. if s then s[k]=v end
  121. end
  122. }
  123. local function FakeService(t,RealService)
  124. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  125. return setmetatable(t,FakeService_Metatable)
  126. end
  127.  
  128. --Fake game object
  129. local FakeGame = {
  130. GetService = function(self,s)
  131. return rawget(self,s) or RealGame:GetService(s)
  132. end,
  133. Players = FakeService({
  134. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  135. },"Players"),
  136. UserInputService = FakeService(UIS,"UserInputService"),
  137. ContextActionService = FakeService(CAS,"ContextActionService"),
  138. RunService = FakeService({
  139. _btrs = {},
  140. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  141. BindToRenderStep = function(self,name,_,fun)
  142. self._btrs[name] = self.Heartbeat:Connect(fun)
  143. end,
  144. UnbindFromRenderStep = function(self,name)
  145. self._btrs[name]:Disconnect()
  146. end,
  147. },"RunService")
  148. }
  149. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  150. FakeGame.service = FakeGame.GetService
  151. FakeService(FakeGame,game)
  152. --Changing owner to fake player object to support owner:GetMouse()
  153. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  154. end
  155.  
  156. local Player = game.Players.localPlayer
  157. local Character = Player.Character
  158. local Humanoid = Character.Humanoid
  159. local Mouse = Player:GetMouse()
  160. local LeftArm = Character["Left Arm"]
  161. local RightArm = Character["Right Arm"]
  162. local LeftLeg = Character["Left Leg"]
  163. local RightLeg = Character["Right Leg"]
  164. local Head = Character.Head
  165. local Torso = Character.Torso
  166. local Camera = game.Workspace.CurrentCamera
  167. local RootPart = Character.HumanoidRootPart
  168. local RootJoint = RootPart.RootJoint
  169. local Pause = false
  170. local attack = false
  171. local LOL = false
  172. local Anim = 'Idle'
  173. local attacktype = 1
  174. local delays = false
  175. local play = true
  176. local targetted = nil
  177. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  178. local velocity = RootPart.Velocity.y
  179. local sine = 0
  180. local change = 1
  181. local doe = 0
  182. local Create = LoadLibrary("RbxUtility").Create
  183. for i,v in pairs(Character:children()) do
  184. if v:IsA("Hat") then
  185. v:Destroy()
  186. end
  187. end
  188. for i,v in pairs(Character:children()) do
  189. if v:IsA("Accessory") then
  190. v:Destroy()
  191. end
  192. end
  193. for i,v in pairs(Character:children()) do
  194. if v:IsA("Clothing") then
  195. v:Destroy()
  196. end
  197. end
  198. for i,v in pairs(Character:children()) do
  199. if v:IsA("Accoutrement") then
  200. v:Destroy()
  201. end
  202. end
  203. local Shirt = Instance.new("Shirt",Character)
  204. local Pants = Instance.new("Pants",Character)
  205. Head.face.Texture = "rbxassetid://403828505"
  206. local Hat = Instance.new("Part",Character)
  207. Hat.Size = Vector3.new(1,1,1)
  208. Hat.CanCollide = false
  209. Hat.BrickColor = BrickColor.new("Really black")
  210. local Hat2 = Instance.new("SpecialMesh",Hat)
  211. Hat2.MeshId = "rbxassetid://922015392"
  212. Hat2.TextureId = "rbxassetid://922016290"
  213. Hat2.Scale = Vector3.new(0.08,0.08,0.08)
  214. local Hat3 = Instance.new("Weld",Hat)
  215. Hat3.Part0 = Head
  216. Hat3.Part1 = Hat
  217. Hat3.C0 = CFrame.new(-0.1,1,0)*CFrame.Angles(0,0,0.4)
  218. Shirt.ShirtTemplate = "rbxassetid://578666808"
  219. Pants.PantsTemplate = "rbxassetid://578667800"
  220. local M = Instance.new("Sound",Torso)
  221. M.SoundId = "rbxassetid://538732827"
  222. M.Looped = true
  223. M.Volume = 0.5
  224. M.Pitch = 1
  225. M:play()
  226. Humanoid.WalkSpeed = 25
  227. Humanoid.Animator.Parent = nil
  228. Character.Animate.Parent = nil
  229.  
  230. local newMotor = function(part0, part1, c0, c1)
  231. local w = Create('Motor'){
  232. Parent = part0,
  233. Part0 = part0,
  234. Part1 = part1,
  235. C0 = c0,
  236. C1 = c1,
  237. }
  238. return w
  239. end
  240. function clerp(a, b, t)
  241. return a:lerp(b, t)
  242. end
  243.  
  244. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  245. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  246.  
  247. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  248. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  249. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  250. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  251. RootJoint.C1 = CFrame.new(0, 0, 0)
  252. RootJoint.C0 = CFrame.new(0, 0, 0)
  253. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  254. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  255.  
  256. local rarmc1 = RW.C1
  257. local larmc1 = LW.C1
  258. local rlegc1 = RH.C1
  259. local llegc1 = LH.C1
  260.  
  261. local resetc1 = false
  262.  
  263. function PlayAnimationFromTable(table, speed, bool)
  264. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  265. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  266. RW.C0 = clerp(RW.C0, table[3], speed)
  267. LW.C0 = clerp(LW.C0, table[4], speed)
  268. RH.C0 = clerp(RH.C0, table[5], speed)
  269. LH.C0 = clerp(LH.C0, table[6], speed)
  270. if bool == true then
  271. if resetc1 == false then
  272. resetc1 = true
  273. RootJoint.C1 = RootJoint.C1
  274. Torso.Neck.C1 = Torso.Neck.C1
  275. RW.C1 = rarmc1
  276. LW.C1 = larmc1
  277. RH.C1 = rlegc1
  278. LH.C1 = llegc1
  279. end
  280. end
  281. end
  282.  
  283. ArtificialHB = Create("BindableEvent", script){
  284. Parent = script,
  285. Name = "Heartbeat",
  286. }
  287.  
  288. script:WaitForChild("Heartbeat")
  289.  
  290. frame = 1 / 30
  291. tf = 0
  292. allowframeloss = false
  293. tossremainder = false
  294. lastframe = tick()
  295. script.Heartbeat:Fire()
  296.  
  297. game:GetService("RunService").Heartbeat:connect(function(s, p)
  298. tf = tf + s
  299. if tf >= frame then
  300. if allowframeloss then
  301. script.Heartbeat:Fire()
  302. lastframe = tick()
  303. else
  304. for i = 1, math.floor(tf / frame) do
  305. script.Heartbeat:Fire()
  306. end
  307. lastframe = tick()
  308. end
  309. if tossremainder then
  310. tf = 0
  311. else
  312. tf = tf - frame * math.floor(tf / frame)
  313. end
  314. end
  315. end)
  316.  
  317. function swait(num)
  318. if num == 0 or num == nil then
  319. ArtificialHB.Event:wait()
  320. else
  321. for i = 0, num do
  322. ArtificialHB.Event:wait()
  323. end
  324. end
  325. end
  326. function Hit1()
  327. if not D then D = true
  328. Pause = true
  329. for i = 0,0.5,0.1 do
  330. swait()
  331. PlayAnimationFromTable({
  332. CFrame.new(0,0,0) * CFrame.new(0, 0, 0.2) * CFrame.Angles(0, -0.3, 0),
  333. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  334. CFrame.new(1.9,0.5,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1),
  335. CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  336. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  337. CFrame.new(-0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, -0.1),
  338. }, .5, false)
  339. end
  340. local Grab = Instance.new("Part",RightArm)
  341. Grab.Size = Vector3.new(1,1,1)
  342. Grab.CanCollide = false
  343. Grab.BrickColor = BrickColor.new("Deep orange")
  344. Grab.Transparency = math.huge
  345. local Grabo = Instance.new("Weld",Grab)
  346. Grabo.Part0 = RightArm
  347. Grabo.Part1 = Grab
  348. Grabo.C0 = CFrame.new(0,-1.1,0)
  349. local RA = Instance.new("Part",RightArm)
  350. RA.Size = Vector3.new(1.1,2.1,1.1)
  351. RA.BrickColor = BrickColor.new("New Yeller")
  352. RA.Material = "Neon"
  353. RA.Transparency = 0
  354. local RA2 = Instance.new("Weld",RA)
  355. RA2.Part0 = RightArm
  356. RA2.Part1 = RA
  357. RA2.C0 = CFrame.new(0,0,0)
  358. local Sou = Instance.new("Sound",Torso)
  359. Sou.SoundId = "rbxassetid://727821717"
  360. Sou.Pitch = 1
  361. Sou.Looped = false
  362. Sou.Volume = 1
  363. Sou:play()
  364. coroutine.resume(coroutine.create(function()
  365. for i = 1,2 do
  366. for i = 1,5 do
  367. RA.Transparency = RA.Transparency + 0.1
  368. game:GetService("RunService").RenderStepped:wait()
  369. end
  370. wait(0.1)
  371. for i = 1,5 do
  372. RA.Transparency = RA.Transparency - 0.1
  373. game:GetService("RunService").RenderStepped:wait()
  374. end
  375. game:GetService("RunService").RenderStepped:wait()
  376. end
  377. for i = 1,10 do
  378. RA.Transparency = RA.Transparency + 0.1
  379. game:GetService("RunService").RenderStepped:wait()
  380. end
  381. RA:remove()
  382. end))
  383. local SFXZ = Instance.new("Sound",Torso)
  384. SFXZ.SoundId = "rbxassetid://169259383"
  385. SFXZ.Volume = 1
  386. SFXZ.Pitch = 1.5
  387. SFXZ.Looped = false
  388. wait(0.01)
  389. SFXZ:Play()
  390. Grab.Touched:connect(function(hit)
  391. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  392. Grab:remove()
  393. hit.Parent.Humanoid:TakeDamage(13)
  394. local SFXZ = Instance.new("Sound",Torso)
  395. SFXZ.SoundId = "rbxassetid://743886825"
  396. SFXZ.Volume = 1
  397. SFXZ.Pitch = 1
  398. SFXZ.Looped = false
  399. wait(0.01)
  400. SFXZ:Play()
  401. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  402. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  403. Fl.velocity = Torso.CFrame.lookVector*33
  404. wait(0.05)
  405. Fl:remove()
  406. end
  407. end)
  408. for i = 0,1,0.1 do
  409. swait()
  410. PlayAnimationFromTable({
  411. CFrame.new(0,0,0) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0, 0.6, 0),
  412. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.2, 0),
  413. CFrame.new(1.7,0.5,-0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0.4),
  414. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.2, 0, 0),
  415. CFrame.new(0.6,-1.8,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  416. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,-0.1),
  417. }, .5, false)
  418. end
  419. Grab:remove()
  420. Pause = false
  421. wait(0.2)
  422. D = false
  423. end
  424. end
  425. function Hit2()
  426. if not D then D = true
  427. Pause = true
  428. for i = 0,0.5,0.1 do
  429. swait()
  430. PlayAnimationFromTable({
  431. CFrame.new(0,0,0) * CFrame.new(0, 0, 0.2) * CFrame.Angles(0, 0.3, 0),
  432. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  433. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0),
  434. CFrame.new(-1.9,0.5,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
  435. CFrame.new(0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  436. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  437. }, .5, false)
  438. end
  439. local Grab = Instance.new("Part",RightArm)
  440. Grab.Size = Vector3.new(1,1,1)
  441. Grab.CanCollide = false
  442. Grab.BrickColor = BrickColor.new("Deep orange")
  443. Grab.Transparency = math.huge
  444. local Grabo = Instance.new("Weld",Grab)
  445. Grabo.Part0 = LeftArm
  446. Grabo.Part1 = Grab
  447. Grabo.C0 = CFrame.new(0,-1.1,0)
  448. local LA = Instance.new("Part",LeftArm)
  449. LA.Size = Vector3.new(1.1,2.1,1.1)
  450. LA.BrickColor = BrickColor.new("New Yeller")
  451. LA.Material = "Neon"
  452. LA.Transparency = 0
  453. local LA2 = Instance.new("Weld",LA)
  454. LA2.Part0 = LeftArm
  455. LA2.Part1 = LA
  456. LA2.C0 = CFrame.new(0,0,0)
  457. local Sou = Instance.new("Sound",Torso)
  458. Sou.SoundId = "rbxassetid://727821717"
  459. Sou.Pitch = 1
  460. Sou.Looped = false
  461. Sou.Volume = 1
  462. Sou:play()
  463. coroutine.resume(coroutine.create(function()
  464. for i = 1,2 do
  465. for i = 1,5 do
  466. LA.Transparency = LA.Transparency + 0.1
  467. game:GetService("RunService").RenderStepped:wait()
  468. end
  469. wait(0.1)
  470. for i = 1,5 do
  471. LA.Transparency = LA.Transparency - 0.1
  472. game:GetService("RunService").RenderStepped:wait()
  473. end
  474. game:GetService("RunService").RenderStepped:wait()
  475. end
  476. for i = 1,10 do
  477. LA.Transparency = LA.Transparency + 0.1
  478. game:GetService("RunService").RenderStepped:wait()
  479. end
  480. LA:remove()
  481. end))
  482. local SFXZ = Instance.new("Sound",Torso)
  483. SFXZ.SoundId = "rbxassetid://169259383"
  484. SFXZ.Volume = 1
  485. SFXZ.Pitch = 1.5
  486. SFXZ.Looped = false
  487. wait(0.01)
  488. SFXZ:Play()
  489. Grab.Touched:connect(function(hit)
  490. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  491. Grab:remove()
  492. hit.Parent.Humanoid:TakeDamage(13)
  493. local SFXZ = Instance.new("Sound",Torso)
  494. SFXZ.SoundId = "rbxassetid://743886825"
  495. SFXZ.Volume = 1
  496. SFXZ.Pitch = 1
  497. SFXZ.Looped = false
  498. wait(0.01)
  499. SFXZ:Play()
  500. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  501. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  502. Fl.velocity = Torso.CFrame.lookVector*33
  503. wait(0.05)
  504. Fl:remove()
  505. end
  506. end)
  507. for i = 0,1,0.1 do
  508. swait()
  509. PlayAnimationFromTable({
  510. CFrame.new(0,0,0) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0, -0.6, 0),
  511. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.2, 0),
  512. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2,0,0.4),
  513. CFrame.new(-1.7,0.5,-0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.4),
  514. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  515. CFrame.new(-0.6,-1.8,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3,0,-0.1),
  516. }, .5, false)
  517. end
  518. Grab:remove()
  519. Pause = false
  520. wait(0.2)
  521. D = false
  522. end
  523. end
  524. function Torn()
  525. if not D then D = true
  526. Pause = true
  527. for i = 0,1.2,0.1 do
  528. swait()
  529. PlayAnimationFromTable({
  530. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  531. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  532. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  533. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  534. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  535. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  536. }, .5, false)
  537. end
  538. for i = 0,3,0.1 do
  539. swait()
  540. PlayAnimationFromTable({
  541. CFrame.new(0,0,0) * CFrame.new(0, -0.7, 0) * CFrame.Angles(0, 0, 0),
  542. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  543. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  544. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  545. CFrame.new(0.5,-1.8,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.9, 0, 0),
  546. CFrame.new(-0.5,-1.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
  547. }, .1, false)
  548. end
  549. local RA = Instance.new("Part",RightArm)
  550. RA.Size = Vector3.new(1.1,2.1,1.1)
  551. RA.BrickColor = BrickColor.new("New Yeller")
  552. RA.Material = "Neon"
  553. RA.Transparency = 0
  554. local RA2 = Instance.new("Weld",RA)
  555. RA2.Part0 = RightLeg
  556. RA2.Part1 = RA
  557. RA2.C0 = CFrame.new(0,0,0)
  558. local E = Instance.new("Sound",Torso)
  559. E.SoundId = "rbxassetid://727821717"
  560. E.Volume = 112
  561. E.Pitch = 1
  562. E.Looped = false
  563. E:play()
  564. for i = 1,2 do ----15
  565. for i = 1,5 do
  566. RA.Transparency = RA.Transparency + 0.1
  567. game:GetService("RunService").RenderStepped:wait()
  568. end
  569. wait(0.1)
  570. for i = 1,5 do
  571. RA.Transparency = RA.Transparency - 0.1
  572. game:GetService("RunService").RenderStepped:wait()
  573. end
  574. end
  575. for i = 1,10 do
  576. RA.Transparency = RA.Transparency + 0.1
  577. game:GetService("RunService").RenderStepped:wait()
  578. end
  579. for i = 0,1.1,0.1 do
  580. swait()
  581. PlayAnimationFromTable({
  582. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  583. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  584. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  585. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  586. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  587. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  588. }, .5, false)
  589. end
  590. ---
  591. local To = Instance.new("Part",Torso)
  592. To.Size = Vector3.new(10,10,10)
  593. To.BrickColor = BrickColor.new("New Yeller")
  594. To.Transparency = 0
  595. To.CanCollide = false
  596. To.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  597. coroutine.resume(coroutine.create(function()
  598. for i = 1,26 do
  599. local Ef = Instance.new("Part",Torso)
  600. Ef.Size = Vector3.new(1,1,1)
  601. Ef.Anchored = true
  602. Ef.CanCollide = false
  603. Ef.BrickColor = BrickColor.new("New Yeller")
  604. Ef.CFrame = To.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  605. local Ef2 = Instance.new("SpecialMesh",Ef)
  606. Ef2.MeshId = "rbxassetid://3270017"
  607. Ef2.Scale = Vector3.new(1,1,0.01)
  608. coroutine.resume(coroutine.create(function()
  609. for i = 1,300 do
  610. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,0.1)
  611. Ef.Transparency = Ef.Transparency + 0.005
  612. game:GetService("RunService").RenderStepped:wait()
  613. end
  614. Ef:remove()
  615. end))
  616. wait(0.3)
  617. end
  618. end))
  619. To.Touched:connect(function(hit)
  620. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  621. if not ZC then ZC = true
  622. hit.Parent.Humanoid:TakeDamage(20)
  623. local FlyIn = Instance.new("BodyPosition",hit.Parent.Torso)
  624. FlyIn.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  625. FlyIn.Position = Torso.Position
  626. wait(0.3)
  627. FlyIn:remove()
  628. ZC = false
  629. end
  630. end
  631. end)
  632. local To2 = Instance.new("SpecialMesh",To)
  633. To2.MeshId = "http://www.roblox.com/asset/?id=1051557"
  634. To2.Scale = Vector3.new(6,6,6)
  635. local Spa = Instance.new("ParticleEmitter",To)
  636. Spa.Texture = "rbxassetid://569507414"
  637. Spa.Size = NumberSequence.new(0.8,0.2)
  638. Spa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  639. Spa.Lifetime = NumberRange.new(1,2)
  640. Spa.Rate = 99
  641. Spa.Transparency = NumberSequence.new(0.5,0.6)
  642. Spa.LightEmission = 0.75
  643. Spa.Speed = NumberRange.new(2)
  644. Spa.Acceleration = Vector3.new(0, 0, 0)
  645. Spa.VelocitySpread = 1212
  646. coroutine.resume(coroutine.create(function()
  647. for i = 1,300 do
  648. To.CFrame = Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1,0)
  649. To.Transparency = To.Transparency + 0.00009
  650. To2.Scale = To2.Scale + Vector3.new(0.05,0.05,0.05)
  651. game:GetService("RunService").RenderStepped:wait()
  652. end
  653. To:remove()
  654. end))
  655. for i = 1,28 do
  656. for i = 0,0.1,0.1 do
  657. swait()
  658. PlayAnimationFromTable({
  659. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0),
  660. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  661. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  662. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  663. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  664. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  665. }, .5, false)
  666. end
  667. for i = 0,0.1,0.1 do
  668. swait()
  669. PlayAnimationFromTable({
  670. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -3, 0),
  671. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  672. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  673. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  674. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  675. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  676. }, .5, false)
  677. end
  678. for i = 0,0.1,0.1 do
  679. swait()
  680. PlayAnimationFromTable({
  681. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -4, 0),
  682. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  683. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  684. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  685. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  686. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  687. }, .5, false)
  688. end
  689. for i = 0,0.1,0.1 do
  690. swait()
  691. PlayAnimationFromTable({
  692. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -5, 0),
  693. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  694. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  695. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  696. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  697. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  698. }, .5, false)
  699. end
  700. game:GetService("RunService").RenderStepped:wait()
  701. end
  702. Pause = false
  703. To:remove()
  704. ---
  705. wait(1)
  706. D = false
  707. end
  708. end
  709. function Zoom()
  710. if not D then D = true
  711. Pause = true
  712. Character.Humanoid.WalkSpeed = 0
  713. for i = 0,1.2,0.1 do
  714. swait()
  715. PlayAnimationFromTable({
  716. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
  717. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.15, 0),
  718. CFrame.new(0.45,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(0,-0.5,-1.55),
  719. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0),
  720. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  721. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  722. }, .5, false)
  723. end
  724. local RA = Instance.new("Part",RightArm)
  725. RA.Size = Vector3.new(1.1,2.1,1.1)
  726. RA.BrickColor = BrickColor.new("New Yeller")
  727. RA.Material = "Neon"
  728. RA.Transparency = 0
  729. local RA2 = Instance.new("Weld",RA)
  730. RA2.Part0 = RightArm
  731. RA2.Part1 = RA
  732. RA2.C0 = CFrame.new(0,0,0)
  733. local E = Instance.new("Sound",Torso)
  734. E.SoundId = "rbxassetid://727821717"
  735. E.Volume = 112
  736. E.Pitch = 1
  737. E.Looped = false
  738. E:play()
  739. for i = 1,2 do ----15
  740. for i = 1,5 do
  741. RA.Transparency = RA.Transparency + 0.1
  742. game:GetService("RunService").RenderStepped:wait()
  743. end
  744. wait(0.1)
  745. for i = 1,5 do
  746. RA.Transparency = RA.Transparency - 0.1
  747. game:GetService("RunService").RenderStepped:wait()
  748. end
  749. end
  750. for i = 1,10 do
  751. RA.Transparency = RA.Transparency + 0.1
  752. game:GetService("RunService").RenderStepped:wait()
  753. end
  754. RightArm.Transparency = 1
  755. local owo = Instance.new("Model",Torso)
  756. Instance.new("Humanoid",owo)
  757. Shirt:Clone().Parent = owo
  758. local R = Instance.new("Part",owo)
  759. R.Size = Vector3.new(1,2,1)
  760. R.TopSurface = 0
  761. R.BottomSurface = 0
  762. R.Name = 'Right Arm'
  763. R.BrickColor = RightArm.BrickColor
  764. R.CanCollide = false
  765. R.Anchored = true
  766. R.CFrame = RightArm.CFrame*CFrame.new(0,0,0)
  767. R.Touched:connect(function(hit)
  768. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  769. if not ZZ then ZZ = true
  770. hit.Parent.Humanoid:TakeDamage(40)
  771. hit.Parent.Humanoid.Sit = true
  772. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  773. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  774. Fl.velocity = RootPart.CFrame.lookVector*130
  775. wait(0.1)
  776. Fl:remove()
  777. wait(0.00001)
  778. ZZ = false
  779. end
  780. end
  781. end)
  782. coroutine.resume(coroutine.create(function()
  783. for i = 1,20 do
  784. R.Size = R.Size + Vector3.new(0,0.8,0)
  785. R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.5,0)
  786. game:GetService("RunService").RenderStepped:wait()
  787. end
  788. end))
  789. for i = 0,1,0.1 do
  790. swait()
  791. PlayAnimationFromTable({
  792. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0),
  793. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.2, 0),
  794. CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  795. CFrame.new(-1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7, 0, 0),
  796. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  797. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
  798. }, .5, false)
  799. end
  800. wait(1)
  801. for i = 1,20 do
  802. R.Size = R.Size - Vector3.new(0,0.8,0)
  803. R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.75,0)
  804. game:GetService("RunService").RenderStepped:wait()
  805. end
  806. RightArm.Transparency = 0
  807. R:remove()
  808. Pause = false
  809. Character.Humanoid.WalkSpeed = 25
  810. wait(1)
  811. D = false
  812. end
  813. end
  814. function Baby()
  815. if not D then D = true
  816. Pause = true
  817. for i = 0,1.2,0.1 do
  818. swait()
  819. PlayAnimationFromTable({
  820. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  821. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  822. CFrame.new(1.5,1,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(2.8,0,0),
  823. CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  824. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  825. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  826. }, .5, false)
  827. end
  828. wait(0.5)
  829. local Ba = Instance.new("Sound",Torso)
  830. Ba.SoundId = "rbxassetid://1037853116"
  831. Ba.Volume = math.huge
  832. Ba.Pitch = 1
  833. Ba.Looped = false
  834. Ba:play()
  835. for i = 0,1.2,0.1 do
  836. swait()
  837. PlayAnimationFromTable({
  838. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  839. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  840. CFrame.new(1.5,1,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4,0,0),
  841. CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  842. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  843. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  844. }, .5, false)
  845. end
  846. wait(0.8)
  847. Pause = false
  848. wait(0.5)
  849. D = false
  850. end
  851. end
  852.  
  853. function Breathe()
  854. if not DZ then DZ = true
  855. Pause = true
  856. Character.Humanoid.WalkSpeed = 0
  857. for i = 0,3,0.1 do
  858. swait()
  859. PlayAnimationFromTable({
  860. CFrame.new(0,0.01,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  861. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.1, 0, 0),
  862. CFrame.new(1.5,0,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3,0,0),
  863. CFrame.new(-1.5,0,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  864. CFrame.new(0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  865. CFrame.new(-0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, -0.1),
  866. }, .5, false)
  867. end
  868. local P = Instance.new("Part",Character)
  869. P.Size = Vector3.new(0.1,0.1,0.1)
  870. P.Anchored = true
  871. P.Transparency = math.huge
  872. P.CanCollide = false
  873. P.CFrame = Head.CFrame*CFrame.new(0,-0.1,-1.9)
  874. local FlA = Instance.new("ParticleEmitter",P)
  875. FlA.Texture = "rbxassetid://833874434"
  876. FlA.Size = NumberSequence.new(0.7,0.1)
  877. FlA.EmissionDirection = "Back"
  878. FlA.Rotation = NumberRange.new(-100, 100)
  879. FlA.RotSpeed = NumberRange.new(-100, 100)
  880. FlA.Transparency = NumberSequence.new(0,1)
  881. FlA.Drag = 4
  882. FlA.Lifetime = NumberRange.new(0.5)
  883. FlA.Rate = 1111
  884. wait(2)
  885. FlA.Enabled = false
  886. wait(1)
  887. P:remove()
  888. for i = 0,3,0.1 do
  889. swait()
  890. PlayAnimationFromTable({
  891. CFrame.new(0,0.01,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  892. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  893. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3,0,0),
  894. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  895. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  896. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  897. }, .5, false)
  898. end
  899. local RA = Instance.new("Part",RightArm)
  900. RA.Size = Vector3.new(1.1,2.1,1.1)
  901. RA.BrickColor = BrickColor.new("New Yeller")
  902. RA.Material = "Neon"
  903. RA.Transparency = 0
  904. local RA2 = Instance.new("Weld",RA)
  905. RA2.Part0 = RightArm
  906. RA2.Part1 = RA
  907. RA2.C0 = CFrame.new(0,0,0)
  908. local LA = Instance.new("Part",LeftArm)
  909. LA.Size = Vector3.new(1.1,2.1,1.1)
  910. LA.BrickColor = BrickColor.new("New Yeller")
  911. LA.Material = "Neon"
  912. LA.Transparency = 0
  913. local LA2 = Instance.new("Weld",LA)
  914. LA2.Part0 = LeftArm
  915. LA2.Part1 = LA
  916. LA2.C0 = CFrame.new(0,0,0)
  917. local AZZ = Instance.new("ParticleEmitter",LA)
  918. AZZ.Texture = "rbxassetid://998225956"
  919. AZZ.EmissionDirection = "Top"
  920. AZZ.Rotation = NumberRange.new(-100, 100)
  921. AZZ.Size = NumberSequence.new(1)
  922. AZZ.Lifetime = NumberRange.new(0.8,1)
  923. AZZ.Rate = 50
  924. AZZ.Speed = NumberRange.new(0.3)
  925. AZZ.LightEmission = 1
  926. AZZ.VelocitySpread = 100
  927. local LAZZ = Instance.new("ParticleEmitter",RA)
  928. LAZZ.Texture = "rbxassetid://998225956"
  929. LAZZ.EmissionDirection = "Top"
  930. LAZZ.Rotation = NumberRange.new(-100, 100)
  931. LAZZ.Size = NumberSequence.new(1)
  932. LAZZ.Lifetime = NumberRange.new(0.8,1)
  933. LAZZ.Rate = 50
  934. LAZZ.Speed = NumberRange.new(0.3)
  935. LAZZ.LightEmission = 1
  936. LAZZ.VelocitySpread = 100
  937. local Spa = Instance.new("ParticleEmitter",RA)
  938. Spa.Texture = "rbxassetid://569507414"
  939. Spa.Size = NumberSequence.new(0.8,0.2)
  940. Spa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  941. Spa.Lifetime = NumberRange.new(1,2)
  942. Spa.Rate = 99
  943. Spa.Transparency = NumberSequence.new(0.5,0.6)
  944. Spa.LightEmission = 0.75
  945. Spa.Speed = NumberRange.new(2)
  946. Spa.Acceleration = Vector3.new(0, 0, 0)
  947. Spa.VelocitySpread = 1212
  948. local Rpa = Instance.new("ParticleEmitter",LA)
  949. Rpa.Texture = "rbxassetid://569507414"
  950. Rpa.Size = NumberSequence.new(0.8,0.2)
  951. Rpa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  952. Rpa.EmissionDirection = "Top"
  953. Rpa.Lifetime = NumberRange.new(1,2)
  954. Rpa.Rate = 99
  955. Rpa.Transparency = NumberSequence.new(0.5,0.6)
  956. Rpa.LightEmission = 0.75
  957. Rpa.Speed = NumberRange.new(2)
  958. Rpa.Acceleration = Vector3.new(0, 0, 0)
  959. Rpa.VelocitySpread = 1212
  960. for i = 1,5 do ----15
  961. local E = Instance.new("Sound",Torso)
  962. E.SoundId = "rbxassetid://186130717"
  963. E.Volume = 1
  964. E.Pitch = 1
  965. E.Looped = false
  966. local E1 = Instance.new("Sound",Torso)
  967. E1.SoundId = "rbxassetid://727821717"
  968. E1.Volume = 0.1
  969. E1.Pitch = 1
  970. E1.Looped = false
  971. E1:play()
  972. E:play()
  973. for i = 1,5 do
  974. RA.Transparency = RA.Transparency + 0.1
  975. LA.Transparency = LA.Transparency + 0.1
  976. game:GetService("RunService").RenderStepped:wait()
  977. end
  978. wait(0.1)
  979. for i = 1,5 do
  980. RA.Transparency = RA.Transparency - 0.1
  981. LA.Transparency = LA.Transparency - 0.1
  982. game:GetService("RunService").RenderStepped:wait()
  983. end
  984. wait(0.1)
  985. for i = 1,9 do
  986. RA.Transparency = RA.Transparency + 0.1
  987. LA.Transparency = LA.Transparency + 0.1
  988. game:GetService("RunService").RenderStepped:wait()
  989. end
  990. wait(0.1)
  991. for i = 1,9 do
  992. RA.Transparency = RA.Transparency - 0.1
  993. LA.Transparency = LA.Transparency - 0.1
  994. game:GetService("RunService").RenderStepped:wait()
  995. end
  996. game:GetService("RunService").RenderStepped:wait()
  997. end
  998. Rpa.Enabled = false
  999. Spa.Enabled = false
  1000. LAZZ.Enabled = false
  1001. AZZ.Enabled = false
  1002. local FlA = Instance.new("ParticleEmitter",LeftArm)
  1003. FlA.Texture = "rbxassetid://313742348"
  1004. FlA.Size = NumberSequence.new(0.7)
  1005. FlA.Transparency = NumberSequence.new(0)
  1006. FlA.Lifetime = NumberRange.new(0.4)
  1007. FlA.Rate = 20
  1008. FlA.Rotation = NumberRange.new(-100, 100)
  1009. FlA.Speed = NumberRange.new(0)
  1010. FlA.LockedToPart = true
  1011. local LP = Instance.new("ParticleEmitter",LeftArm)
  1012. LP.Texture = "rbxassetid://1298571523"
  1013. LP.Transparency = NumberSequence.new(0,1)
  1014. LP.Size = NumberSequence.new(0.06)
  1015. LP.Color = ColorSequence.new(Color3.fromRGB(255,255,0))
  1016. LP.Lifetime = NumberRange.new(1.5)
  1017. LP.Rate = 4000
  1018. LP.ZOffset = 1
  1019. LP.VelocitySpread = 35
  1020. LP.Speed = NumberRange.new(0.3)
  1021. LP.LightEmission = 1
  1022. LP.LightInfluence = 1
  1023. LP.LockedToPart = true
  1024. local ZXA = Instance.new("ParticleEmitter",RightArm)
  1025. ZXA.Texture = "rbxassetid://313742348"
  1026. ZXA.Size = NumberSequence.new(0.7)
  1027. ZXA.Transparency = NumberSequence.new(0)
  1028. ZXA.Lifetime = NumberRange.new(0.4)
  1029. ZXA.Rate = 20
  1030. ZXA.Rotation = NumberRange.new(-100, 100)
  1031. ZXA.Speed = NumberRange.new(0)
  1032. ZXA.LockedToPart = true
  1033. local LLP = Instance.new("ParticleEmitter",RightArm)
  1034. LLP.Texture = "rbxassetid://1298571523"
  1035. LLP.Transparency = NumberSequence.new(0,1)
  1036. LLP.Size = NumberSequence.new(0.06)
  1037. LLP.Color = ColorSequence.new(Color3.fromRGB(255,255,0))
  1038. LLP.Lifetime = NumberRange.new(1.5)
  1039. LLP.Rate = 4000
  1040. LLP.ZOffset = 1
  1041. LLP.VelocitySpread = 35
  1042. LLP.Speed = NumberRange.new(0.3)
  1043. LLP.LightEmission = 1
  1044. LLP.LightInfluence = 1
  1045. LLP.LockedToPart = true
  1046. Character.Humanoid.WalkSpeed = 25
  1047. wait(1)
  1048. Pause = false
  1049. for i = 1,11 do
  1050. RA.Transparency = RA.Transparency + 0.1
  1051. LA.Transparency = LA.Transparency + 0.1
  1052. game:GetService("RunService").RenderStepped:wait()
  1053. end
  1054. LA:remove()
  1055. RA:remove()
  1056. Humanoid.MaxHealth = 400
  1057. wait(0.01)
  1058. Humanoid.Health = 500
  1059. Mouse.KeyDown:connect(function(key)
  1060. if key == "e" then
  1061. Zoom()
  1062. end
  1063. if key == "r" then
  1064. Torn()
  1065. end
  1066. end)
  1067. Mouse.Button1Down:connect(function()
  1068. if attack == false and attacktype == 1 then
  1069. Hit1()
  1070. attacktype = 2
  1071. elseif attack == false and attacktype == 2 then
  1072. Hit2()
  1073. attacktype = 1
  1074. end
  1075. end)
  1076. wait(12412412)
  1077. DZ = false
  1078. end
  1079. end
  1080. Mouse.KeyDown:connect(function(key)
  1081. if key == "m" then
  1082. Baby()
  1083. end
  1084. if key == "z" then
  1085. Breathe()
  1086. end
  1087. end)
  1088.  
  1089. New = function(Object, Parent, Name, Data)
  1090. local Object = Instance.new(Object)
  1091. for Index, Value in pairs(Data or {}) do
  1092. Object[Index] = Value
  1093. end
  1094. Object.Parent = Parent
  1095. Object.Name = Name
  1096. return Object
  1097. end
  1098. function rayCast(Position, Direction, Range, Ignore)
  1099. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1100. end
  1101.  
  1102.  
  1103.  
  1104.  
  1105. coroutine.wrap(function()
  1106. while 1 do
  1107. swait()
  1108. if doe <= 360 then
  1109. doe = doe + 2
  1110. else
  1111. doe = 0
  1112. end
  1113. end
  1114. end)()
  1115. while true do
  1116. swait()
  1117. for i, v in pairs(Character:GetChildren()) do
  1118. if v:IsA("Part") then
  1119. v.Material = "SmoothPlastic"
  1120. elseif v:IsA("Accessory") then
  1121. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1122. end
  1123. end
  1124.  
  1125. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1126. velocity = RootPart.Velocity.y
  1127. sine = sine + change
  1128. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1129. if RootPart.Velocity.y > 1 and hit == nil then
  1130. Anim = "Jump"
  1131. if Pause == false then
  1132. PlayAnimationFromTable({
  1133. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1134. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1135. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1136. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1137. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1138. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1139. }, .3, false)
  1140. end
  1141. elseif RootPart.Velocity.y < -1 and hit == nil then
  1142. Anim = "Fall"
  1143. if Pause == false then
  1144. PlayAnimationFromTable({
  1145. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1149. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1150. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1151. }, .3, false)
  1152. end
  1153. elseif Torsovelocity < 1 and hit ~= nil then
  1154. Anim = "Idle"
  1155. if Pause == false then
  1156. change = 1
  1157. PlayAnimationFromTable({
  1158. CFrame.new(0,0,0) * CFrame.new(0, 0-.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0),
  1159. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.08*math.sin(tick()*2),0,0)*CFrame.Angles(-0.2, 0, 0),
  1160. CFrame.new(1.1,1,-0.8) * CFrame.new(0, 0-.08*math.sin(tick()*2), 0) * CFrame.Angles(3.1,0,-0.4),
  1161. CFrame.new(-1.5,0,0) * CFrame.new(0, 0-.08*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0),
  1162. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1163. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1164. }, .3, false)
  1165. end
  1166. elseif Torsovelocity > 2 and hit ~= nil then
  1167. Anim = "Walk"
  1168. if Pause == false then
  1169. PlayAnimationFromTable({
  1170. CFrame.new(0,0,0) * CFrame.new(0,0,0)*CFrame.Angles(-0.3,0-.1*math.sin(tick()*9),0+RootPart.RotVelocity.Y/29),
  1171. CFrame.new(0,1.5,0) * CFrame.new(0,0,0) * CFrame.Angles(0,0,0)*CFrame.Angles(-0.3, 0, 0),
  1172. CFrame.new(1.1,1,-0.8) * CFrame.new(0,0,0) * CFrame.Angles(3.1,0,-0.4),
  1173. CFrame.new(-1.5,0,0) * CFrame.new(0,0,0+.5 * math.cos((sine) / 3.5))*CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 3.5)),0,0),
  1174. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 3.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 3.5)), 0, 0-RootPart.RotVelocity.Y/33),
  1175. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 3.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 3.5)), 0, 0-RootPart.RotVelocity.Y/33),
  1176. }, .3, false)
  1177. end
  1178. end
  1179. end
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