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- public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
- {
- if(hittype == BULLET_HIT_TYPE_PLAYER && hitid != INVALID_PLAYER_ID)
- {
- if(capture == true && ZoneTimerSec > 3)
- {
- if(Player[playerid][mClan] == ClanIDTwo && Player[hitid][mClan]==ClanID
- ||Player[playerid][mClan] == ClanID && Player[hitid][mClan] == ClanIDTwo)
- {
- SendClientMessage(playerid,COLOR_RED,!"До начала капта нельзя убивать!");
- return 0;
- }
- }
- }
- return 1;
- }
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