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- PUBG = PUBG or {}--DO NOT TOUCH
- PUBG.Config = {}--DO NOT TOUCH
- PUBG.language = PUBG.language or {} --DO NOT TOUCH
- ----------------------------------------------
- --EDIT BELOW THIS LINE
- -- -- --
- --NEW CONFIGS
- --(v2.1)
- PUBG.Config.HidePickupNames = true --Set to true to disable it showing names of items on the HUD, e.g "E) PICKUP Gun" will just now be "E) PICKUP"
- --(v2.0)
- --Below is the URL for the background image of the options menu
- --No content download required!
- PUBG.Config.ThemeURL = "https://i.imgur.com/caHe5Bx.jpg"
- --The link to your community logo picture
- PUBG.Config.LogoURL = "https://i.imgur.com/9CE5ObO.png"
- PUBG.Config.EditorSAOnly = false--Should the armor editor be SA only? Set to false to allow Admins to use also
- --(v1.5)
- PUBG.Config.NoToolTips = false --Set to true to disable tool tips
- PUBG.Config.ArmorNoDrawGLOBAL = false --If true, armor will not be visible when worn for every player
- PUBG.Config.ArmorNoDrawJobs = { --(DarkRP) Same as above, but instead armor not visible for any job name in here
- "Job Name", --(Case sensitive)
- }
- --BLACKLIST / WHITELIST
- --A whitelist has been added for people who's lives it'd make easier picking up only what you specify
- --If the whitelist is set to true, the blacklist table will not be used
- --Using the whitelist means only entity classes you provide can be picked up
- --Using the blacklist means everything other than what you provide can be picked up
- PUBG.Config.Whitelist = false --Use the whitelisting over blacklisting method?
- PUBG.Config.WhitelistENTS = { --If TRUE, then put all entity classes here
- "ptp_weapon_base",
- "tfa_3dbash_base",
- "tfa_akimbo_base",
- "tfa_gun_base",
- "tfa[%w_]*",
- "weapons",
- "sent_ball",
- --"dsr_drug_package",
- "entity_drone_transporter",
- "entity_drone_spy",
- "entity_drone_gold",
- "entity_drone",
- "dsr_drugtable",
- "sent_ball",
- "cpk_helm_blue",
- "cpk_kevlar_blue",
- "cpk_helm_green",
- "cpk_kevlar_green",
- "cpk_helm_light",
- "cpk_kevlar_light",
- "cpk_helm_tactical",
- "cpk_kevlar_tactical",
- "food_bacon",
- "food_burger",
- "food_californiaroll",
- "food_cheesepizza",
- "food_shake",
- "food_egg",
- "food_alfredo",
- "food_ikuramaki",
- "food_macncheese",
- "food_pennepasta",
- "food_pepperonipizza",
- "food_salmonroll",
- "food_spaghetti",
- "food_spaghettinmeatballs",
- "food_tamagoegg",
- "food_twinkie",
- "sent_ammodispenser",
- --"npc_civ",
- --"npc_civ_cop",
- "bm2_bitminer_1",
- "bm2_bitminer_2",
- "bm2_bitminer_rack",
- "bm2_bitminer_server",
- "bm2_extention_lead",
- "bm2_fuel",
- "bm2_generator",
- "bm2_power_lead",
- --"armormachine",
- --"foodmachine",
- --"healingmachine",
- --"ammomachine",
- "vc_pickup_exhaust",
- "vc_pickup_exhaust",
- "vc_pickup_engine",
- "vc_pickup_tire",
- "vc_pickup_fuel_diesel",
- "vc_pickup_fuel_petrol",
- "vc_pickup_fuel_electricity",
- --"sb_wk_seat",
- "sb_product",
- "sb_good_box",
- "sb_crime_box",
- --"sb_wk_place",
- --"apc_computer",
- "fs_apple",
- "fs_baby",
- "fs_cabbage",
- "fs_lemon",
- "fs_melon",
- "fs_orange",
- "fs_potato",
- "fs_tomato",
- --"cookingmod_coffee_machine",
- --"cookingmod_stove",
- "cookingmod_pan",
- --"cookingmod_bag",
- "cookingmod_frying_pan",
- "cookingmod_gas_cylinder",
- --------------------------------------------------------------
- --"cookingmod_ing_6",
- --"cookingmod_ing_5",
- --"cookingmod_ing_7",
- --"cookingmod_ing_1",
- --"cookingmod_ing_4",
- --"cookingmod_ing_3",
- --"cookingmod_ing_2",
- --"cookingmod_ing_0",
- "fs_watermelon",
- "icarus_crafting_table",
- "mediaplayer_tv",
- "whk_tv",
- "whk_radio",
- "uweed_light",
- "uweed_light_big",
- "pw_billions_businesspc",
- "lean_cup",
- "whk_musicplayer",
- "texstickers_blueprint",
- --TFA--
- "tfa*",
- "tfa_ayykyu_aa12",
- "tfa_ins2_acr",
- "tfa_ins2_ak400",
- "tfa_ins2_cw_ar15",
- "tfa_ins2_aug",
- "tfa_barrett_m98_bravo",
- "tfa_l4d2_ctm200",
- "tfa_ins2_legal_cz75auto",
- "tfa_ins2_cz75",
- "tfa_ins2_fas2_g36c",
- "tfa_doom_gauss",
- "tfa_ins2_glock_19",
- "tfa_ins2_hk_mg36",
- "tfa_ins2_417",
- "tfa_ins2_krissv",
- "tfa_ins2_ksg",
- "tfa_ins2_m9",
- "tfa_ins2_minimi",
- "tfa_ins2_mk18mod",
- "tfa_ins2_mp5a4",
- "tfa_ins2_codol_msr",
- "tfa_ins2_mwr_p90",
- "tfa_ins2_norinco_qbz97",
- "tfa_ru_556m",
- "tfa_remington_m24_sws",
- "tfa_remington_m870",
- "tfa_ins2_rpk_74m",
- "tfa_ins2_scarh",
- "tfa_ins2_scarl",
- "tfa_ins2_spas12",
- "tfa_ins2_sr25",
- "tfa_ins2_usp",
- "tfa_ins2_vss",
- "tfa_wilcombat_1911",
- "fruitapple1",
- "tfa_",
- "tfa",
- "TFA RedSunrise Project",
- "fruitapple2",
- }
- --(Only use if whitelist is set to false)
- --Blacklist
- PUBG.Config.Blacklist = {--Put any item classes that the player CANNOT pickup here.
- "grenade_helicopter",
- "prop_physics",
- "prop_physics_multiplayer",
- "slowns_market_item",
- "slowns_market_npc",
- "realistic_propeties_npc",
- "mcs_npc",
- "employer",
- "cardealer_facture",
- "cardealer_garage",
- "cardealer_garage_job",
- "cardealer_garage_trigger",
- "cardealer_printer",
- "cardealer_stand",
- "cardealer_tablet_ent",
- "cardealer_custom_trigger",
- "cardealer_custom_visual",
- "cardealer_reseller",
- "jewelryrobbery_*",
- -- -- --
- }
- -- -- --
- --General
- PUBG.Config.FastDL = false --Allow FastDL for content?
- PUBG.Config.WorkshopDL = true --Use WorkshopDL for content?
- PUBG.Config.AllowStealing = false --(DarkRP) Set to true to allow players to pick up items belonging to another player
- PUBG.Config.PickupRange = 200 --Range players can pickup items (in source/gmod units) (default = 80)
- PUBG.Config.DeSpawnTime = 5--Time in MINUTES of how long it takes to de-spawn dropped inventory items
- PUBG.PickupKey = KEY_R --Default pickup key (can be changed in the options in-game regardless)
- PUBG.InventoryKey = KEY_L --Default inventory menu bind (can be changed in the options in-game regardless)
- --The below config disables the C Menu (attachment menu) on the customizable SWEPS
- --This is useful if you want players to focus on using the inventory for attachments
- --This would also mean players cannot switch as easily mid-combat
- PUBG.Config.DisableWepHUDS = false --Set to true to disable the attachment menu on CW2/FAS2/TFA
- --The config below is in place to ensure players do not spawn too many items at once
- --as that would crash the server or make things laggy
- --To disable it set it to 0 - this is not recommended as items stack when dropped anyway.
- --Recommended Value: (10-20)
- PUBG.Config.MaxSpawnedENTS = 10--Max amount of items a player can have dropped before being allowed to drop more
- --Icons (TO get weapon class, find the SWEP in the Q menu, right click, copy to clipboard)
- PUBG.Config.Icons = {
- --CW 2.0
- ["tfa[%w_]*"] = "pubg/icons/akm.png", --["weapon class"] = "dir/to/icon.png" (dont forget comma at end)
- ["cw_ak74"] = "pubg/icons/akm.png", --["weapon class"] = "dir/to/icon.png" (dont forget comma at end)
- ["cw_ak74"] = "pubg/icons/akm.png", --["weapon class"] = "dir/to/icon.png" (dont forget comma at end)
- ["cw_ar15"] = "pubg/icons/hk416.png",
- ["cw_g3a3"] = "pubg/icons/g3.png",
- ["cw_mp5"] = "pubg/icons/ump.png",
- ["cw_deagle"] = "pubg/icons/m1911.png",
- --["tfa_ins2_cw_ar15"] = "pubg/icons/m1911.png",
- }
- PUBG.Config.Description = {
- ["sent_ball"] = "A fun bouncy ball that gives you health once you use it.", --["item class"] = "description of item" (dont forget comma at end)
- ["sent_vj_adminhealthkit"] = "A health kit healing the user up completely.",
- ["tfa[%w_]*"] = "A health kit healing the user up completely."
- }
- --Weight
- PUBG.Config.VIPGroups = {--Put the names of your VIP groups here
- "donator",
- "vip",
- "superadmin",
- }
- PUBG.Config.MaxWeight_User = 100 --Default start weight for players
- PUBG.Config.MaxWeight_VIP = 150 --Default start weight for VIP/Doner users
- PUBG.Config.Backpack1_Add = 25 --How much extra weight is added when wearing a level 1 backpack
- PUBG.Config.Backpack2_Add = 40 --How much extra weight is added when wearing a level 2 backpack
- PUBG.Config.Backpack3_Add = 75 --How much extra weight is added when wearing a level 3 backpack
- --ANY ITEMS NOT IN THE TABLE BELOW WILL HAVE A WEIGHT OF '1' BY Default
- PUBG.Config.Weights = { --The weight of the items. To get an item class, in the Q menu right click, copy to clipboard
- ["sent_ball"] = 2, --["entity class"] = <weight> (dont forget commas)
- ["cw_ammo_338lapua"] = 1,
- -- -- --
- ["tfa[%w_]*"] = 3, --Level 1 Helmet
- ["tfa_ins2_cw_ar15"] = 3, --Level 1 Helmet
- ["pubg_helmet_1"] = 5, --Level 1 Helmet
- ["pubg_helmet_2"] = 10, --Level 2 Helmet
- ["pubg_helmet_3"] = 15, --Level 3 Helmet
- --
- ["pubg_armor_1"] = 10, --Level 1 Armor
- ["pubg_armor_2"] = 15, --Level 2 Armor
- ["pubg_armor_3"] = 20, --Level 3 Armor
- -- -- --
- ["sent_vj_adminhealthkit"] = 30,
- }
- --Names
- PUBG.Config.Names = { --The item names. Get the class the same way as above.
- ["sent_ball"] = "Bouncy Ball", --["entity class"] = "Item Name" (dont forget commas at end)
- ["sent_vj_adminhealthkit"] = "Health Kit",
- --WEAPONS
- ["cw_ar15"] = "AR-15",
- --ARMORS/HELMETS
- ["pubg_helmet_1"] = "Level 1 Helmet",
- ["pubg_helmet_2"] = "Level 2 Helmet",
- ["pubg_helmet_3"] = "Level 3 Helmet",
- ["pubg_armor_1"] = "Level 1 Armor",
- ["pubg_armor_2"] = "Level 2 Armor",
- ["pubg_armor_3"] = "Level 3 Armor",
- ["tfa_ins2_cw_ar15"] = "AR-15",
- ["pubg_backpack_1"] = "Level 1 Backpack",
- ["pubg_backpack_2"] = "Level 2 Backpack",
- ["pubg_backpack_3"] = "Level 3 Backpack",
- --CW 2.0 ATTACHMENTS
- ["bg_ak74_ubarrel"] = "Short Barrel",
- }
- --Language
- --These are the phrases that appear on Inventory notifications
- --On NON-ENGLISH servers feel free to change/translate
- PUBG.language.FAS2Cust = "Вы можете настроить это оружие FAS 2 только тогда, когда оно надето!"
- PUBG.language.ItemFar = "Этот предмет слишком далеко, чтобы забрать!"
- PUBG.language.CantSteal = "Вы не можете украсть этот предмет, поскольку он принадлежит другому игроку."
- PUBG.language.CantPickup = "Вы не можете забрать этот предмет!"
- PUBG.language.NoSpace = "Вам не хватает места!"
- PUBG.language.InitInv = "Инвентаризация инициализирована! Введите /pubginv в чате, чтобы вызвать параметры."
- PUBG.language.CantUBackpack = "Вы не можете снять этот рюкзак, пока не выложите из него вещи!"
- PUBG.language.CantSwapBackpack = "Вы не можете оборудовать другой рюкзак, пока не понесете меньше!"
- PUBG.language.DropItems = "Вы сбросили слишком много предметов! Они должны исчезнуть, прежде чем бросить больше."
- PUBG.language.Vicinity = "ПОБЛИЗОСТИ" --The text for vicinity on the inventory
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