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- <!--
- This file will get included twice - once at the beginning - once at the end.
- The first time though, the "vars" section is parsed, and this is where you can
- set variables to control the setup of the standard compilers and install paths etc.
- The second time, the "exes" section is parsed, and you can modify the linkers/compilers
- by adding flags to these executables.
- -->
- <xml>
- <!-- This section is parses at the beginning of the build .... -->
- <section id="vars">
- <!-- Use this to control the SDK used when compiling for iphone/iphonesim, and the
- default is not found, or you wish to use a specific version -->
- <!-- <set name="IPHONE_VER" value="4.2" /> -->
- <!-- If you put all your SDKs in one directory, then you can just set this
- single variable. If you put them in exactly this place, then you should not
- need to setup anything ! -->
- <set name="SDK_ROOT" value="c:\SDKs\" unless="SDK_ROOT" if="windows" />
- <set name="SDK_ROOT" value="${HOME}/SDKs/" unless="SDK_ROOT" />
- <!-- ANDROID_NDK_ROOT is required for building android binaries. See:
- http://developer.android.com/sdk/ndk/index.html -->
- <set name="ANDROID_NDK_ROOT" value="${SDK_ROOT}/android-ndk-r6" unless="ANDROID_NDK_ROOT" />
- <!-- ant is required to build android packages. See:
- http://ant.apache.org/bindownload.cgi -->
- <set name="ANT_HOME" value="${SDK_ROOT}/ant" unless="ANT_HOME" />
- <!-- The ANDROID_SDK is required for building androis packages. See
- http://developer.android.com/sdk/index.html -->
- <set name="ANDROID_SDK" value="${SDK_ROOT}/android-sdk" unless="ANDROID_SDK" />
- <!-- The Java development kit (which should include the java runtime) is
- also required for android dev. Make sure to get the 32 bit version! -->
- <set name="JAVA_HOME" value="${SDK_ROOT}/java_jdk" unless="JAVA_HOME" />
- <!-- If you want to control how many compilers get spawned .
- The default will use the number of processors.
- Reducing this to 1 can help deciphering error messages. -->
- <!-- <set name="HXCPP_COMPILE_THREADS" value="1" /> -->
- <!-- Add this if your compiler does not support precompiled headers -->
- <!-- <set name="NO_PRECOMPILED_HEADERS" value="1"/> -->
- <!-- Older versions of gcc do not suport the @file syntax for an obj file list
- and precompiled headers. Set this if you have these issues -->
- <!-- <set name="GCC_OLD" value="1" /> -->
- <!-- Skip the "stripping" phase. This will leave extra symbols in you exe, which
- may allow reverse engineering and larger file sizes. You might want to do
- this to debug some problems though. -->
- <!-- <set name="nostrip" value="1" /> -->
- <!-- Let the system detect the latest version of MSVC on windows
- (otherwise must setup the environment yourself) -->
- <!-- Disable with <set name="NO_AUTO_MSVC" value="1" /> -->
- <!-- To disable specific versions: <setenv name="VS110COMNTOOLS" value="disable" /> -->
- </section>
- <!-- Use this section to add flags to the compilers and linkers -->
- <section id="exes">
- <!-- Compiling on windows ... -->
- <compiler id="MSVC" if="windows">
- <!-- Example adding a build flag -->
- <flag value = "-Ie:/VS8//PlatformSDK/Include"/>
- </compiler>
- <!-- Linking on windows ... -->
- <linker id="dll" if="windows">
- <!-- Add library paths for windows (DirectX needed for building NME) -->
- <flag value = "-libpath:e:\VS8\DirectXSDK\Lib\x86"/>
- <flag value = "-libpath:e:/VS8/PlatformSDK/Lib"/>
- </linker>
- <!-- And for linking executables -->
- <linker id="exe" if="windows">
- <flag value = "-libpath:e:/VS8/PlatformSDK/Lib"/>
- </linker>
- </section>
- </xml>
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