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- local config = {
- bridgePositions = {
- {position = Position(32099, 32205, 8), groundId = 9022, itemId = 4645},
- {position = Position(32100, 32205, 8), groundId = 4616},
- {position = Position(32101, 32205, 8), groundId = 9022, itemId = 4647}
- },
- leverPositions = {
- Position(32098, 32204, 8),
- Position(32104, 32204, 8)
- },
- relocatePosition = Position(32102, 32205, 8),
- relocateMonsterPosition = Position(32103, 32205, 8),
- bridgeId = 5770
- }
- function onUse(player, item, fromPosition, target, toPosition, isHotkey)
- local leverLeft, lever = item.itemid == 1945
- for i = 1, #config.leverPositions do
- lever = Tile(config.leverPositions[i]):getItemById(leverLeft and 1945 or 1946)
- if lever then
- lever:transform(leverLeft and 1946 or 1945)
- end
- end
- for i, v in pairs(config.bridgePositions) do
- if (Tile(v.position) and
- Tile(v.position):getCreatureCount() > 0) then
- for k, j in pairs(Tile(v.position):getCreatures()) do
- j:teleportTo(Position(32097, 32205, 8))
- end
- end
- end
- local tile, tmpItem, bridge
- if leverLeft then
- for i = 1, #config.bridgePositions do
- bridge = config.bridgePositions[i]
- tile = Tile(bridge.position)
- tmpItem = tile:getGround()
- if tmpItem then
- tmpItem:transform(config.bridgeId)
- end
- if bridge.itemId then
- tmpItem = tile:getItemById(bridge.itemId)
- if tmpItem then
- tmpItem:remove()
- end
- end
- end
- else
- for i = 1, #config.bridgePositions do
- bridge = config.bridgePositions[i]
- tile = Tile(bridge.position)
- tile:getGround():transform(bridge.groundId)
- Game.createItem(bridge.itemId, 1, bridge.position)
- end
- end
- return true
- end
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