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Operation Troublemaker (Chernarus BLUFOR)
Everything not written in here is unknown or the default is to be assumed.
Briefing:
The players are a small guerilla force trying to stir up the enemy and hope to incite them to bring out their heavy armor. If the players can lure their armor out, there will be friendly air on station coming in and wiping them out.
Before that point the enemy force will mainly be light armor with a few single BMD's scattered around. After the guerilla force has stirred up the hornet's nest expect heavy armor and limited rotary wing air.
If the enemies get alerted by the friendly birds before the the heavy armor is in play, expect heavy AAA and fast movers as a response.
Miscellaneous info:
- CiNeMaTiC wEaThEr (Bright night)
- Fighting against russians.
- The birds will only be able to get close to the combat in the second half of the mission. In the first half they will have to
Assets:
- 2x
AH-1 Cobra
(2 crew each; fixed loadout; limited RRR; READ THE NOTES!!!!)
Restrictions:
- Loadout: Fictional Redfor faction. (Check below)
- No NVG / NVD / Thermal / ... (This includes rangefinders and scopes!)
- MAT only! (No LAT / HAT / AA)
- Iron sights only. (RPG-7 and Marksmen excluded.)
Fictional Redfor faction:
- Loadout:
- Uniform, Vest, Helmet: Up to platoon (But chose a single one for each! ... Don't leave it up to the individual players!)
- Backpack: Opfor and fits camo.
- Radio backpack: Opfor and fits camo. (No BAF radios)
- Weapons:
- Rifle:
[RHS] AK74
with tracer rounds - Marksmen:
[RHS] SVD
- Autorifle:
[RHS] PKM
or[RHS] PKP
with tracer rounds - Grenadier:
[RHS] AK74
(Bring lots of flare rounds. You will need tons of them!) - Pistol: Opfor
- AT:
[RHS ]RPG-7
- Binoculars / Rangefinders:
Binoculars
- Rifle:
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