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  1. Log uploaded on Friday, July 20, 2018, 11:52:48 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[5.0.0]: 0Harmony(1.1.0.0), HugsLib(1.0.0.0)
  5. JecsTools: 0Harmony(1.1.0.0), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
  6. Call of Cthulhu - Cosmic Horrors: 0Harmony(1.0.9.1), CosmicHorror(1.17.0.4)
  7. Call of Cthulhu - Cults: 0Harmony(1.0.9.1), MiniCCL(1.0.0.0), CultOfCthulhu(1.18.0.3), _jecsToolsChecker(1.17.0.1)
  8. H.P. Lovecraft Storyteller - Remastered: 0Harmony(1.0.9.1), HPLovecraft(1.17.1.0)
  9. RimQuest: 0Harmony(1.0.9.1), RimQuest(0.0.0.0)
  10.  
  11. Active Harmony patches:
  12. ApparelUtility.CanWearTogether: post: JecsTools.HarmonyPatches.Post_CanWearTogether
  13. ArmorUtility.ApplyArmor: PRE: JecsTools.HarmonyPatches.ApplyProperDamage
  14. ArmorUtility.GetPostArmorDamage: post: JecsTools.HarmonyPatches.Post_GetPostArmorDamage
  15. AttackTargetFinder.BestAttackTarget: PRE: CosmicHorror.Utility.BestAttackTargetPrefix, CosmicHorror.HarmonyPatches.BestAttackTargetPrefix
  16. Caravan.AddPawn: PRE: CompVehicle.HarmonyCompVehicle.AddVehiclePawnsToCaravan
  17. Caravan.GetGizmos: post: JecsTools.HarmonyCaravanPatches.GetGizmos_Jobs
  18. Caravan.GetInspectString: post: JecsTools.HarmonyCaravanPatches.GetInspectString_Jobs, CompVehicle.HarmonyCompVehicle.GetInspectString_PostFix
  19. CaravanEnterMapUtility.Enter: PRE: CompVehicle.HarmonyCompVehicle.Enter_PreFix
  20. CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: CompVehicle.HarmonyCompVehicle.CanExit_PostFix
  21. CaravanTicksPerMoveUtility.GetTicksPerMove: post: CompVehicle.HarmonyCompVehicle.GetTicksPerMove_PostFix
  22. CaravanUIUtility.AddPawnsSections: post: CompVehicle.HarmonyCompVehicle.AddPawnsSections_PostFix
  23. Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: CompVehicle.HarmonyCompVehicle.TrySatisfyFuelNeeds
  24. CollectionsMassCalculator.CapacityTransferables: PRE: CosmicHorror.HarmonyPatches.CapacityTransferables_PreFix
  25. CompSpawnerMechanoidsOnDamaged.<TrySpawnMechanoids>m__1: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixer
  26. DamageWorker_AddInjury.FinalizeAndAddInjury: post: CompVehicle.HarmonyCompVehicle.TryInjureVehicleOccupants
  27. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  28. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  29. Dialog_DebugActionsMenu.DoIncidentDebugAction: PRE: HPLovecraft.LovecraftHarmony.DoIncidentDebugAction_Prefix
  30. Dialog_FormCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.CheckForErrors_PreFix
  31. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  32. Dialog_SplitCaravan.CheckForErrors: PRE: CompVehicle.HarmonyCompVehicle.DontSplitCaravansWithVehicles
  33. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  34. Faction.Notify_MemberDied: PRE: JecsTools.HarmonyPatches.Notify_MemberDied
  35. FertilityGrid.CalculateFertilityAt: post: CultOfCthulhu.HarmonyPatches.CalculateFertilityAt
  36. FloatMenuMakerMap.AddHumanlikeOrders: post: JecsTools._HumanlikeOrdersUtility.AddHumanlikeOrders_PostFix, CompVehicle.HarmonyCompVehicle.DontRescueVehiclesInFloatMenus, RimQuest.HarmonyPatches.AddHumanlikeOrders
  37. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  38. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  39. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  40. GameEnder.IsPlayerControlledWithFreeColonist: post: CompVehicle.HarmonyCompVehicle.CanEndGame
  41. GenLabel.BestKindLabel: post: CultOfCthulhu.HarmonyPatches.BestKindLabel_PostFix
  42. HealthCardUtility.DrawOverviewTab: PRE: CompVehicle.HarmonyCompVehicle.DisplayOperationalSystems
  43. HealthUtility.GetGeneralConditionLabel: PRE: CompVehicle.HarmonyCompVehicle.ReplaceConditionLabel
  44. HediffSet.CalculatePain: PRE: CosmicHorror.HarmonyPatches.CalculatePain_PreFix
  45. ITab_Pawn_Gear.DrawThingRow: post: CompSlotLoadable.HarmonyCompSlotLoadable.DrawThingRow_PostFix
  46. ITab_Pawn_Gear.InterfaceDrop: PRE: CompInstalledPart.HarmonyCompInstalledPart.InterfaceDrop_PreFix
  47. IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: post: RimQuest.HarmonyPatches.AddQuestGiver
  48. JobGiver_Haul.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveJob_PreFix
  49. JobGiver_Orders.TryGiveJob: post: CompVehicle.HarmonyCompVehicle.PreventWaitAttackError
  50. JobGiver_PrepareCaravan_GatherItems.TryGiveJob: PRE: CompVehicle.HarmonyCompVehicle.TryGiveItemJob_PreFix
  51. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  52. LordToil_AssaultColony.UpdateAllDuties: post: CosmicHorror.HarmonyPatches.UpdateAllDuties_PostFix
  53. LordToil_PrepareCaravan_GatherAnimals.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadAnimalDuties
  54. LordToil_PrepareCaravan_GatherItems.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemToil
  55. LordToil_PrepareCaravan_GatherItems.UpdateAllDuties: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadItemDuties
  56. LordToil_PrepareCaravan_GatherSlaves.LordToilTick: PRE: CompVehicle.HarmonyCompVehicle.GiveVehiclesLoadSlaveDuties
  57. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  58. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  59. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  60. MapPawns.get_FreeColonistsSpawnedCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  61. MapPawns.get_FreeColonistsSpawnedOrInPlayerEjectablePodsCount: post: CompVehicle.HarmonyCompVehicle.IncludeVehicleOccupantsInMapPawns
  62. MassUtility.Capacity: post: CompVehicle.HarmonyCompVehicle.Capacity_PostFix
  63. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  64. MouseoverReadout.MouseoverReadoutOnGUI: PRE: CultOfCthulhu.HarmonyPatches.MouseoverReadoutOnGUI
  65. Pawn.CurrentlyUsableForBills: post: CompVehicle.HarmonyCompVehicle.CantUseMovingVehicles
  66. Pawn.ExitMap: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.ExitMap_PreFix
  67. Pawn.GetGizmos: post: CompActivatableEffect.HarmonyCompActivatableEffect.GetGizmosPrefix, CompSlotLoadable.HarmonyCompSlotLoadable.GetGizmos_PostFix
  68. Pawn.PostApplyDamage: post: CompSlotLoadable.HarmonyCompSlotLoadable.PostApplyDamage_PostFix
  69. Pawn.Tick: post: PawnShields.HarmonyPatches.Patch_Pawn_Tick
  70. Pawn.get_BodySize: post: CultOfCthulhu.HarmonyPatches.get_BodySize_PostFix
  71. Pawn.get_HealthScale: post: CultOfCthulhu.HarmonyPatches.get_HealthScale_PostFix
  72. Pawn.get_IsColonistPlayerControlled: post: CompVehicle.HarmonyCompVehicle.IncludeVehiclesInIsColonistPlayerControlled
  73. PawnApparelGenerator.GenerateStartingApparelFor: PRE: CosmicHorror.HarmonyPatches.GenerateStartingApparelFor_PreFix post: JecsTools.HarmonyPatches.GenerateStartingApparelFor_PostFix
  74. PawnDownedWiggler.WigglerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldWiggle
  75. PawnGenerator.GenerateGearFor: post: PawnShields.HarmonyPatches.Patch_PawnGenerator_GenerateGearFor
  76. PawnGenerator.GeneratePawn: post: JecsTools.HarmonyPatches.Post_GeneratePawn
  77. PawnGroupKindWorker.GeneratePawns: post: AbilityUser.AbilityUserMod.GeneratePawns_PostFix
  78. PawnGroupKindWorker_Trader.GenerateGuards: post: RimQuest.HarmonyPatches.AddQuestGiverTwo
  79. PawnGroupMakerUtility.GeneratePawns: post: JecsTools.HarmonyPatches.GeneratePawns
  80. PawnRenderer.DrawEquipmentAiming: PRE: CompInstalledPart.HarmonyCompInstalledPart.DrawEquipmentAiming_PreFix, CompOversizedWeapon.HarmonyCompOversizedWeapon.DrawEquipmentAimingPreFix post: CompActivatableEffect.HarmonyCompActivatableEffect.DrawEquipmentAimingPostFix, CompDeflector.HarmonyCompDeflector.DrawEquipmentAimingPostFix
  81. PawnRenderer.RenderPawnAt: post: PawnShields.HarmonyPatches.Patch_PawnRenderer_RenderPawnAt, RimQuest.HarmonyPatches.RenderPawnAt
  82. PawnUIOverlay.DrawPawnGUIOverlay: post: RimQuest.HarmonyPatches.DrawPawnGUIOverlay
  83. PawnUtility.IsTravelingInTransportPodWorldObject: post: CompVehicle.HarmonyCompVehicle.PreventAssigningRandomFaction, CultOfCthulhu.HarmonyPatches.IsTravelingInTransportPodWorldObject_PostFix
  84. Pawn_ApparelTracker.Notify_ApparelAdded: post: AbilityUser.AbilityUserMod.Notify_ApparelAdded_PostFix
  85. Pawn_ApparelTracker.Notify_ApparelRemoved: post: AbilityUser.AbilityUserMod.Notify_ApparelRemoved_PostFix
  86. Pawn_DraftController.set_Drafted: PRE: CompVehicle.HarmonyCompVehicle.DraftedVehiclesCanMove post: CompActivatableEffect.HarmonyCompActivatableEffect.set_DraftedPostFix
  87. Pawn_DrawTracker.DrawAt: post: CultOfCthulhu.HarmonyPatches.DrawAt_PostFix
  88. Pawn_EquipmentTracker.MakeRoomFor: post: PawnShields.HarmonyPatches.Patch_Pawn_EquipmentTracker_MakeRoomFor
  89. Pawn_EquipmentTracker.Notify_EquipmentAdded: post: AbilityUser.AbilityUserMod.Notify_EquipmentAdded_PostFix
  90. Pawn_EquipmentTracker.Notify_EquipmentRemoved: post: AbilityUser.AbilityUserMod.Notify_EquipmentRemoved_PostFix
  91. Pawn_EquipmentTracker.TryDropEquipment: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryDropEquipment_PreFix, CompInstalledPart.HarmonyCompInstalledPart.TryDropEquipment_PreFix
  92. Pawn_HealthTracker.PreApplyDamage: PRE: JecsTools.HarmonyPatches.PreApplyDamage_PrePatch, PawnShields.HarmonyPatches.Patch_Pawn_HealthTracker_PreApplyDamage
  93. Pawn_HealthTracker.ShouldBeDowned: PRE: CompVehicle.HarmonyCompVehicle.VehicleShouldBeDowned
  94. Pawn_PathFollower.StartPath: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleMove
  95. Pawn_RotationTracker.RotationTrackerTick: PRE: CompVehicle.HarmonyCompVehicle.VehicleRotatorTick
  96. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  97. RestUtility.FindBedFor: post: CompVehicle.HarmonyCompVehicle.DontRescueVehicles
  98. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  99. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  100. ShortHashGiver.GiveShortHash: PRE: AbilityUser.AbilityUserMod.GiveShortHash_PrePatch
  101. SocialCardUtility.Recache: PRE: CompVehicle.HarmonyCompVehicle.SocialTabNullHandling
  102. StatExtension.GetStatValue: post: CompSlotLoadable.HarmonyCompSlotLoadable.GetStatValue_PostFix
  103. StatWorker.GetExplanationUnfinalized: TRANS: PawnShields.HarmonyPatches.Transpiler_StatWorker_GetExplanationUnfinalized
  104. StatWorker.GetValueUnfinalized: post: PawnShields.HarmonyPatches.Patch_StatWorker_GetValueUnfinalized
  105. StatWorker.StatOffsetFromGear: post: CompSlotLoadable.HarmonyCompSlotLoadable.StatOffsetFromGear_PostFix
  106. SymbolResolver_RandomMechanoidGroup.<Resolve>m__0: post: CompVehicle.HarmonyCompVehicle.MechanoidsFixerAncient
  107. Targeter.ConfirmStillValid: PRE: AbilityUser.AbilityUserMod.ConfirmStillValid
  108. Targeter.ProcessInputEvents: PRE: AbilityUser.AbilityUserMod.ProcessInputEvents_PreFix
  109. Targeter.TargeterUpdate: post: AbilityUser.AbilityUserMod.TargeterUpdate_PostFix
  110. Thing.TakeDamage: PRE: CompDeflector.HarmonyCompDeflector.TakeDamage_PreFix
  111. Thing.get_DefaultGraphic: post: CompOversizedWeapon.HarmonyCompOversizedWeapon.get_Graphic_PostFix
  112. ThingSelectionUtility.SelectableByMapClick: post: CosmicHorror.Utility.SelectableByMapClickPostfix, CosmicHorror.HarmonyPatches.SelectableByMapClickPostfix
  113. ThingWithComps.InitializeComps: post: AbilityUser.AbilityUserMod.InitializeComps_PostFix, CultOfCthulhu.HarmonyPatches.InitializeComps_PostFix
  114. ThinkNode_ConditionalColonist.Satisfied: post: CompVehicle.HarmonyCompVehicle.Satisfied_PostFix
  115. TrashUtility.TrashJob: (no patches)
  116. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  117. Verb.TryStartCastOn: PRE: CompActivatableEffect.HarmonyCompActivatableEffect.TryStartCastOnPrefix
  118. Verb.get_DirectOwner: PRE: AbilityUser.AbilityUserMod.get_DirectOwner_Prefix
  119. Verb.get_UIIcon: PRE: AbilityUser.AbilityUserMod.get_UIIcon
  120. VerbTracker.GetVerbsCommands: PRE: CompVehicle.HarmonyCompVehicle.GetVerbsCommands_PreFix
  121. Verb_LaunchProjectile.get_Projectile: PRE: AbilityUser.AbilityUserMod.get_Projectile_Prefix
  122. Verb_MeleeAttack.SoundHitBuilding: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitBuildingPrefix
  123. Verb_MeleeAttack.SoundHitPawn: post: CompExtraSounds.HarmonyCompExtraSounds.SoundHitPawnPrefix
  124. Verb_MeleeAttack.SoundMiss: post: CompExtraSounds.HarmonyCompExtraSounds.SoundMissPrefix
  125. Verb_MeleeAttackDamage.DamageInfosToApply: post: CompSlotLoadable.HarmonyCompSlotLoadable.DamageInfosToApply_PostFix
  126. Verb_Shoot.TryCastShot: PRE: CompVehicle.HarmonyCompVehicle.CanVehicleShoot
  127. WorldSelector.AutoOrderToTileNow: post: JecsTools.HarmonyCaravanPatches.AutoOrderToTileNow_Jobs
  128. WorldSelector.SelectableObjectsUnderMouse: post: JecsTools.HarmonyCaravanPatches.SelectableObjectsUnderMouse_InvisHandler
  129. Harmony versions present: 1.1.0.0: UnlimitedHugs.HugsLib, rimworld.jecrell.abilityuser, rimworld.jecrell.caravanjobs, rimworld.jecrell.comps.vehicle, rimworld.jecrell.jecstools.main, chjees.shields, rimworld.jecrell.humanlikeorders, rimworld.jecrell.comps.activator, rimworld.jecrell.comps.slotloadable, rimworld.jecrell.comps.installedpart, rimworld.jecrell.comps.oversized, rimworld.jecrell.comps.deflector, rimworld.jecrell.comps.sounds; 1.0.9.1: rimworld.jecrell.cthulhu.cults, rimworld.cosmic_Horrors, rimworld.rimquest, rimworld.jecrell.lovecraftstoryteller
  130.  
  131. Platform information: (hidden, hold Shift while publishing to include)
  132.  
  133. Log file contents:
  134. Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
  135. Mono path[1] = '[Rimworld_dir]/RimWorldWin64_Data/Mono'
  136. Mono config path = '[Rimworld_dir]/RimWorldWin64_Data/Mono/etc'
  137. PlayerConnection [PlayerConnect information redacted]
  138. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  139. GfxDevice: [Renderer information redacted]
  140. Begin MonoManager ReloadAssembly
  141. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  142. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  143. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  144. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  145. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  146. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  147. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  148. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  149. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  150. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  151. desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
  152. RimWorld 1.0.1970 rev1261
  153. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  154. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  155. UnityEngine.Logger:Log(LogType, Object)
  156. UnityEngine.Debug:Log(Object)
  157. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  158. RimWorld.VersionControl:LogVersionNumber() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Version\VersionControl.cs:83)
  159. Verse.Root:CheckGlobalInit() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:82)
  160. Verse.Root:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:38)
  161. Verse.Root_Entry:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:16)
  162. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  163.  
  164. XML error: <commonality>0.25</commonality> doesn't correspond to any field in type Tool. Context: <li><label>coiling tentacles</label><capacities><li>ROM_ConstrictMonstrous</li></capacities><power>5</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>ROM_Tentacles</linkedBodyPartsGroup><commonality>0.25</commonality></li>
  165. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  166. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  167. UnityEngine.Logger:Log(LogType, Object)
  168. UnityEngine.Debug:LogError(Object)
  169. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  170. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  171. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  172. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  173. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  174. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  175. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  176. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  177. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  178. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  179. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  180. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  181. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  182. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  183. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  184. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  185. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  186. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  187. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  188. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  189. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  190. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  191. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  192.  
  193. XML error: <commonality>0.33</commonality> doesn't correspond to any field in type Tool. Context: <li><label>body</label><capacities><li>ROM_BluntMonstrous</li></capacities><power>25</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>ROM_BodyAttackTool</linkedBodyPartsGroup><commonality>0.33</commonality></li>
  194. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  195. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  196. UnityEngine.Logger:Log(LogType, Object)
  197. UnityEngine.Debug:LogError(Object)
  198. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  199. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  200. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  201. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  202. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  203. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  204. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  205. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  206. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  207. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  208. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  209. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  210. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  211. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  212. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  213. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  214. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  215. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  216. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  217. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  218. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  219. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  220. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  221.  
  222. XML error: <commonality>0.33</commonality> doesn't correspond to any field in type Tool. Context: <li><label>body</label><capacities><li>ROM_BluntMonstrous</li></capacities><power>10</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>ROM_BodyAttackTool</linkedBodyPartsGroup><commonality>0.33</commonality></li>
  223. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  224. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  225. UnityEngine.Logger:Log(LogType, Object)
  226. UnityEngine.Debug:LogError(Object)
  227. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  228. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  229. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  230. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  231. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  232. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  233. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  234. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  235. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  236. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  237. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  238. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  239. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  240. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  241. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  242. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  243. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  244. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  245. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  246. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  247. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  248. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  249. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  250.  
  251. XML error: <commonality>0.25</commonality> doesn't correspond to any field in type Tool. Context: <li><label>wings</label><capacities><li>ROM_BluntMonstrous</li></capacities><power>15</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>ROM_Wings</linkedBodyPartsGroup><commonality>0.25</commonality></li>
  252. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  253. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  254. UnityEngine.Logger:Log(LogType, Object)
  255. UnityEngine.Debug:LogError(Object)
  256. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  257. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  258. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  259. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  260. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  261. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  262. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  263. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  264. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  265. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  266. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  267. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  268. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  269. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  270. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  271. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  272. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  273. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  274. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  275. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  276. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  277. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  278. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  279.  
  280. XML error: <commonality>0.33</commonality> doesn't correspond to any field in type Tool. Context: <li><label>maw</label><capacities><li>ToxicBite</li></capacities><power>20</power><cooldownTime>1.55</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><commonality>0.33</commonality></li>
  281. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  282. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  283. UnityEngine.Logger:Log(LogType, Object)
  284. UnityEngine.Debug:LogError(Object)
  285. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  286. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  287. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  288. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  289. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  290. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  291. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  292. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  293. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  294. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  295. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  296. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  297. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  298. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  299. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  300. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  301. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  302. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  303. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  304. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  305. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  306. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  307. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  308.  
  309. XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>hooves</label><capacities><li>ROM_BluntMonstrous</li></capacities><power>14</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>ROM_Hooves</linkedBodyPartsGroup><commonality>0.2</commonality></li>
  310. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  311. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  312. UnityEngine.Logger:Log(LogType, Object)
  313. UnityEngine.Debug:LogError(Object)
  314. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  315. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  316. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  317. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  318. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  319. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  320. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  321. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  322. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  323. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  324. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  325. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  326. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  327. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  328. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  329. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  330. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  331. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  332. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  333. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  334. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  335. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  336. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  337.  
  338. XML error: <commonality>0.25</commonality> doesn't correspond to any field in type Tool. Context: <li><label>coiling tentacles</label><capacities><li>ROM_ConstrictMonstrous</li></capacities><power>10</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>ROM_Tentacles</linkedBodyPartsGroup><commonality>0.25</commonality></li>
  339. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  340. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  341. UnityEngine.Logger:Log(LogType, Object)
  342. UnityEngine.Debug:LogError(Object)
  343. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  344. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  345. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  346. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  347. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  348. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  349. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  350. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  351. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  352. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  353. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  354. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  355. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  356. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  357. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  358. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  359. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  360. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  361. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  362. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  363. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  364. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  365. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  366.  
  367. XML error: <commonality>0.33</commonality> doesn't correspond to any field in type Tool. Context: <li><label>maws</label><capacities><li>ToxicBite</li></capacities><power>12</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><commonality>0.33</commonality></li>
  368. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  369. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  370. UnityEngine.Logger:Log(LogType, Object)
  371. UnityEngine.Debug:LogError(Object)
  372. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  373. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  374. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  375. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  376. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  377. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  378. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  379. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  380. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  381. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  382. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  383. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  384. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  385. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  386. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  387. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  388. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  389. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  390. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  391. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  392. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  393. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  394. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  395.  
  396. XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>head</label><capacities><li>Blunt</li></capacities><power>1</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><commonality>0.2</commonality></li>
  397. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  398. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  399. UnityEngine.Logger:Log(LogType, Object)
  400. UnityEngine.Debug:LogError(Object)
  401. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  402. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  403. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  404. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  405. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  406. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  407. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  408. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  409. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  410. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  411. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  412. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  413. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  414. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  415. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  416. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  417. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  418. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  419. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  420. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  421. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  422. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  423. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  424.  
  425. XML error: <commonality>0.2</commonality> doesn't correspond to any field in type Tool. Context: <li><label>head</label><capacities><li>Blunt</li></capacities><power>5</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><commonality>0.2</commonality></li>
  426. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  427. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  428. UnityEngine.Logger:Log(LogType, Object)
  429. UnityEngine.Debug:LogError(Object)
  430. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  431. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  432. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  433. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  434. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  435. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  436. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  437. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  438. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  439. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  440. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  441. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  442. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  443. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  444. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  445. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  446. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  447. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  448. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  449. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  450. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  451. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  452. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  453.  
  454. XML error: <commonality>0.33</commonality> doesn't correspond to any field in type Tool. Context: <li><label>body</label><capacities><li>ROM_BluntMonstrous</li></capacities><power>10</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>ROM_Wings</linkedBodyPartsGroup><commonality>0.33</commonality></li>
  455. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  456. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  457. UnityEngine.Logger:Log(LogType, Object)
  458. UnityEngine.Debug:LogError(Object)
  459. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  460. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  461. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  462. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  463. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  464. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  465. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  466. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  467. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  468. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  469. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  470. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  471. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  472. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  473. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  474. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  475. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  476. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  477. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  478. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  479. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  480. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  481. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  482.  
  483. XML error: <commonality>0.25</commonality> doesn't correspond to any field in type Tool. Context: <li><label>right claws</label><capacities><li>ROM_BluntMonstrous</li></capacities><power>15</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><commonality>0.25</commonality></li>
  484. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  485. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  486. UnityEngine.Logger:Log(LogType, Object)
  487. UnityEngine.Debug:LogError(Object)
  488. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  489. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  490. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  491. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  492. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  493. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  494. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  495. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  496. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  497. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  498. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  499. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  500. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  501. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  502. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  503. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  504. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  505. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  506. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  507. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  508. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  509. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  510. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  511.  
  512. XML error: <commonality>0.25</commonality> doesn't correspond to any field in type Tool. Context: <li><label>left claws</label><capacities><li>ROM_BluntMonstrous</li></capacities><power>15</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><commonality>0.25</commonality></li>
  513. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  514. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  515. UnityEngine.Logger:Log(LogType, Object)
  516. UnityEngine.Debug:LogError(Object)
  517. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  518. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  519. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  520. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  521. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  522. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  523. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  524. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  525. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  526. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  527. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  528. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  529. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  530. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  531. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  532. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  533. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  534. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  535. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  536. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  537. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  538. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  539. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  540.  
  541. XML error: <commonality>0.25</commonality> doesn't correspond to any field in type Tool. Context: <li><label>coiling tentacles</label><capacities><li>ROM_ConstrictMonstrous</li></capacities><power>20</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>ROM_Tentacles</linkedBodyPartsGroup><commonality>0.25</commonality></li>
  542. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  543. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  544. UnityEngine.Logger:Log(LogType, Object)
  545. UnityEngine.Debug:LogError(Object)
  546. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  547. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
  548. Verse.DirectXmlToObject:ListFromXml(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
  549. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  550. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  551. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  552. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
  553. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  554. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  555. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  556. Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
  557. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  558. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  559. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  560. Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
  561. Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:194)
  562. Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
  563. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
  564. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  565. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  566. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  567. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  568. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  569.  
  570. [HugsLib][ERR] Quickstart aborted: errors detected in log
  571. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  572. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  573. UnityEngine.Logger:Log(LogType, Object)
  574. UnityEngine.Debug:LogError(Object)
  575. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  576. HugsLib.Utils.ModLogger:Error(String, Object[])
  577. HugsLib.Quickstart.QuickstartController:SetupForQuickstart()
  578. Verse.LongEventHandler:UpdateCurrentSynchronousEvent(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:419)
  579. Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:259)
  580. Verse.Root:Update_Patch1(Object)
  581. Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)
  582. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  583.  
  584. Exception from asynchronous event: System.MissingMethodException: Method not found: 'Verse.Log.Error'.
  585. at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x0000e] in C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455
  586. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  587. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  588. UnityEngine.Logger:Log(LogType, Object)
  589. UnityEngine.Debug:LogError(Object)
  590. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  591. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:459)
  592. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  593. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  594.  
  595. Loaded file (Scenario) is from version 0.18.1722 rev1198, we are running version 1.0.1970 rev1261.
  596. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  597. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  598. UnityEngine.Logger:Log(LogType, Object)
  599. UnityEngine.Debug:LogWarning(Object)
  600. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  601. Verse.ScribeMetaHeaderUtility:LoadGameDataHeader(ScribeHeaderMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\ScribeMetaHeaderUtility.cs:86)
  602. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:75)
  603. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  604. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  605. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  606. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  607. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  608. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  609. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  610. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  611. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  612. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  613. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  614. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  615. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  616. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  617. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  618.  
  619. Could not load reference to RimWorld.FactionDef named ChjPlayerAndroidColony
  620. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  621. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  622. UnityEngine.Logger:Log(LogType, Object)
  623. UnityEngine.Debug:LogError(Object)
  624. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  625. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  626. Verse.Scribe_Defs:Look(FactionDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  627. RimWorld.ScenPart_PlayerFaction:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\ScenPart_PlayerFaction.cs:20)
  628. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  629. Verse.Scribe_Deep:Look(ScenPart_PlayerFaction&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  630. Verse.Scribe_Deep:Look(ScenPart_PlayerFaction&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  631. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:76)
  632. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  633. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  634. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  635. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  636. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  637. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  638. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  639. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  640. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  641. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  642. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  643. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  644. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  645. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  646. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  647. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  648. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  649. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  650. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  651.  
  652. Could not load reference to Verse.ResearchProjectDef named ChJAndroidPrinter
  653. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  654. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  655. UnityEngine.Logger:Log(LogType, Object)
  656. UnityEngine.Debug:LogError(Object)
  657. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  658. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  659. Verse.Scribe_Defs:Look(ResearchProjectDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  660. RimWorld.ScenPart_StartingResearch:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\ScenPart_StartingResearch.cs:44)
  661. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  662. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  663. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  664. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  665. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  666. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  667. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  668. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  669. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  670. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  671. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  672. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  673. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  674. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  675. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  676. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  677. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  678. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  679. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  680. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  681. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  682. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  683. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  684.  
  685. Could not load reference to Verse.ResearchProjectDef named ChJAndroidDroidBatteries
  686. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  687. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  688. UnityEngine.Logger:Log(LogType, Object)
  689. UnityEngine.Debug:LogError(Object)
  690. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  691. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  692. Verse.Scribe_Defs:Look(ResearchProjectDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  693. RimWorld.ScenPart_StartingResearch:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\ScenPart_StartingResearch.cs:44)
  694. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  695. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  696. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  697. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  698. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  699. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  700. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  701. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  702. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  703. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  704. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  705. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  706. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  707. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  708. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  709. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  710. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  711. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  712. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  713. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  714. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  715. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  716. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  717.  
  718. Could not load reference to Verse.ThingDef named ChjAndroidBattery
  719. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  720. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  721. UnityEngine.Logger:Log(LogType, Object)
  722. UnityEngine.Debug:LogError(Object)
  723. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  724. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  725. Verse.Scribe_Defs:Look(ThingDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  726. RimWorld.ScenPart_ThingCount:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\ThingCount\ScenPart_ThingCount.cs:24)
  727. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  728. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  729. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  730. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  731. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  732. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  733. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  734. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  735. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  736. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  737. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  738. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  739. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  740. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  741. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  742. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  743. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  744. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  745. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  746. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  747. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  748. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  749. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  750.  
  751. Could not load reference to Verse.ThingDef named ChjDroidRepairKit
  752. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  753. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  754. UnityEngine.Logger:Log(LogType, Object)
  755. UnityEngine.Debug:LogError(Object)
  756. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  757. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  758. Verse.Scribe_Defs:Look(ThingDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  759. RimWorld.ScenPart_ThingCount:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\ThingCount\ScenPart_ThingCount.cs:24)
  760. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  761. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  762. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  763. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  764. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  765. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  766. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  767. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  768. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  769. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  770. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  771. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  772. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  773. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  774. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  775. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  776. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  777. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  778. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  779. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  780. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  781. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  782. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  783.  
  784. Could not load reference to Verse.ThingDef named ChjAndroidGun_RebelRifle
  785. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  786. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  787. UnityEngine.Logger:Log(LogType, Object)
  788. UnityEngine.Debug:LogError(Object)
  789. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  790. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  791. Verse.Scribe_Defs:Look(ThingDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  792. RimWorld.ScenPart_ThingCount:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\ThingCount\ScenPart_ThingCount.cs:24)
  793. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  794. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  795. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  796. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  797. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  798. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  799. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  800. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  801. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  802. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  803. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  804. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  805. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  806. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  807. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  808. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  809. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  810. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  811. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  812. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  813. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  814. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  815. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  816.  
  817. Could not load reference to Verse.HediffDef named ROM_VampirismRandom
  818. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  819. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  820. UnityEngine.Logger:Log(LogType, Object)
  821. UnityEngine.Debug:LogError(Object)
  822. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  823. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  824. Verse.Scribe_Defs:Look(HediffDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  825. RimWorld.ScenPart_ForcedHediff:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\PawnModifier\ScenPart_ForcedHediff.cs:59)
  826. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  827. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  828. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  829. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  830. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  831. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  832. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  833. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  834. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  835. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  836. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  837. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  838. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  839. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  840. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  841. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  842. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  843. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  844. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  845. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  846. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  847. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  848. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  849.  
  850. Could not load reference to RimWorld.TraitDef named ROM_Werewolf
  851. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  852. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  853. UnityEngine.Logger:Log(LogType, Object)
  854. UnityEngine.Debug:LogError(Object)
  855. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  856. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  857. Verse.Scribe_Defs:Look(TraitDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  858. RimWorld.ScenPart_ForcedTrait:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\PawnModifier\ScenPart_ForcedTrait.cs:20)
  859. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  860. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  861. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  862. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  863. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  864. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  865. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  866. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  867. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  868. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  869. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  870. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  871. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  872. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  873. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  874. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  875. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  876. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  877. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  878. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  879. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  880. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  881. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  882.  
  883. Could not load reference to RimWorld.TraitDef named PJ_ForceSensitive
  884. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  885. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  886. UnityEngine.Logger:Log(LogType, Object)
  887. UnityEngine.Debug:LogError(Object)
  888. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  889. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  890. Verse.Scribe_Defs:Look(TraitDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  891. RimWorld.ScenPart_ForcedTrait:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\PawnModifier\ScenPart_ForcedTrait.cs:20)
  892. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  893. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  894. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  895. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  896. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  897. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  898. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  899. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  900. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  901. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  902. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  903. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  904. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  905. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  906. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  907. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  908. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  909. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  910. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  911. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  912. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  913. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  914. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  915.  
  916. Loaded file (Scenario) is from version 0.18.1722 rev1198, we are running version 1.0.1970 rev1261.
  917. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  918. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  919. UnityEngine.Logger:Log(LogType, Object)
  920. UnityEngine.Debug:LogWarning(Object)
  921. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  922. Verse.ScribeMetaHeaderUtility:LoadGameDataHeader(ScribeHeaderMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\ScribeMetaHeaderUtility.cs:86)
  923. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:75)
  924. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  925. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  926. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  927. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  928. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  929. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  930. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  931. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  932. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  933. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  934. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  935. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  936. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  937. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  938. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  939.  
  940. Could not load reference to Verse.ResearchProjectDef named ChJDroidPrinter
  941. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  942. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  943. UnityEngine.Logger:Log(LogType, Object)
  944. UnityEngine.Debug:LogError(Object)
  945. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  946. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  947. Verse.Scribe_Defs:Look(ResearchProjectDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  948. RimWorld.ScenPart_StartingResearch:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\ScenPart_StartingResearch.cs:44)
  949. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  950. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  951. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  952. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  953. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  954. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  955. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  956. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  957. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  958. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  959. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  960. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  961. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  962. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  963. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  964. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  965. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  966. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  967. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  968. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  969. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  970. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  971. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  972.  
  973. Could not load reference to Verse.ResearchProjectDef named ChJAndroidDroidRepairKit
  974. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  975. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  976. UnityEngine.Logger:Log(LogType, Object)
  977. UnityEngine.Debug:LogError(Object)
  978. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  979. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  980. Verse.Scribe_Defs:Look(ResearchProjectDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  981. RimWorld.ScenPart_StartingResearch:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\ScenPart_StartingResearch.cs:44)
  982. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  983. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  984. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  985. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  986. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  987. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  988. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  989. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  990. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  991. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  992. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  993. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  994. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  995. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  996. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  997. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  998. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  999. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1000. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1001. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1002. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1003. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1004. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1005.  
  1006. Could not load reference to Verse.ResearchProjectDef named ChJAndroidDroidBatteries
  1007. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1008. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1009. UnityEngine.Logger:Log(LogType, Object)
  1010. UnityEngine.Debug:LogError(Object)
  1011. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1012. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  1013. Verse.Scribe_Defs:Look(ResearchProjectDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  1014. RimWorld.ScenPart_StartingResearch:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\ScenPart_StartingResearch.cs:44)
  1015. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1016. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1017. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1018. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1019. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1020. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1021. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1022. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1023. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1024. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1025. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1026. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1027. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1028. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1029. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1030. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1031. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1032. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1033. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1034. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1035. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1036. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1037. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1038.  
  1039. Could not load reference to Verse.ThingDef named ChjAndroidDroidAssemblyKit
  1040. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1041. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1042. UnityEngine.Logger:Log(LogType, Object)
  1043. UnityEngine.Debug:LogError(Object)
  1044. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1045. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  1046. Verse.Scribe_Defs:Look(ThingDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  1047. RimWorld.ScenPart_ThingCount:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\ThingCount\ScenPart_ThingCount.cs:24)
  1048. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1049. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1050. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1051. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1052. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1053. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1054. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1055. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1056. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1057. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1058. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1059. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1060. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1061. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1062. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1063. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1064. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1065. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1066. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1067. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1068. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1069. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1070. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1071.  
  1072. Could not load reference to Verse.ThingDef named ChjAndroidBattery
  1073. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1074. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1075. UnityEngine.Logger:Log(LogType, Object)
  1076. UnityEngine.Debug:LogError(Object)
  1077. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1078. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  1079. Verse.Scribe_Defs:Look(ThingDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  1080. RimWorld.ScenPart_ThingCount:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\ThingCount\ScenPart_ThingCount.cs:24)
  1081. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1082. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1083. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1084. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1085. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1086. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1087. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1088. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1089. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1090. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1091. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1092. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1093. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1094. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1095. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1096. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1097. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1098. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1099. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1100. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1101. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1102. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1103. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1104.  
  1105. Could not load reference to Verse.ThingDef named ChjDroidRepairKit
  1106. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1107. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1108. UnityEngine.Logger:Log(LogType, Object)
  1109. UnityEngine.Debug:LogError(Object)
  1110. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1111. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  1112. Verse.Scribe_Defs:Look(ThingDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  1113. RimWorld.ScenPart_ThingCount:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\ThingCount\ScenPart_ThingCount.cs:24)
  1114. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1115. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1116. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1117. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1118. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1119. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1120. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1121. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1122. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1123. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1124. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1125. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1126. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1127. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1128. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1129. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1130. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1131. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1132. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1133. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1134. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1135. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1136. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1137.  
  1138. Could not load reference to Verse.HediffDef named ROM_VampirismRandom
  1139. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1140. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1141. UnityEngine.Logger:Log(LogType, Object)
  1142. UnityEngine.Debug:LogError(Object)
  1143. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1144. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  1145. Verse.Scribe_Defs:Look(HediffDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  1146. RimWorld.ScenPart_ForcedHediff:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\PawnModifier\ScenPart_ForcedHediff.cs:59)
  1147. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1148. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1149. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1150. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1151. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1152. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1153. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1154. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1155. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1156. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1157. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1158. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1159. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1160. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1161. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1162. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1163. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1164. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1165. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1166. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1167. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1168. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1169. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1170.  
  1171. Could not load reference to RimWorld.TraitDef named ROM_Werewolf
  1172. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1173. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1174. UnityEngine.Logger:Log(LogType, Object)
  1175. UnityEngine.Debug:LogError(Object)
  1176. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1177. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  1178. Verse.Scribe_Defs:Look(TraitDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  1179. RimWorld.ScenPart_ForcedTrait:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\PawnModifier\ScenPart_ForcedTrait.cs:20)
  1180. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1181. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1182. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1183. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1184. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1185. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1186. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1187. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1188. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1189. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1190. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1191. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1192. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1193. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1194. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1195. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1196. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1197. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1198. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1199. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1200. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1201. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1202. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1203.  
  1204. Could not load reference to RimWorld.TraitDef named PJ_ForceSensitive
  1205. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1206. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1207. UnityEngine.Logger:Log(LogType, Object)
  1208. UnityEngine.Debug:LogError(Object)
  1209. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1210. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  1211. Verse.Scribe_Defs:Look(TraitDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  1212. RimWorld.ScenPart_ForcedTrait:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\PawnModifier\ScenPart_ForcedTrait.cs:20)
  1213. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1214. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1215. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1216. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1217. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1218. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1219. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1220. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1221. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1222. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1223. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1224. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1225. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1226. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1227. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1228. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1229. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1230. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1231. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1232. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1233. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1234. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1235. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1236.  
  1237. Loaded file (Scenario) is from version 0.18.1722 rev1198, we are running version 1.0.1970 rev1261.
  1238. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1239. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1240. UnityEngine.Logger:Log(LogType, Object)
  1241. UnityEngine.Debug:LogWarning(Object)
  1242. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  1243. Verse.ScribeMetaHeaderUtility:LoadGameDataHeader(ScribeHeaderMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\ScribeMetaHeaderUtility.cs:86)
  1244. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:75)
  1245. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1246. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1247. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1248. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1249. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1250. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1251. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1252. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1253. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1254. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1255. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1256. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1257. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1258. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1259. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  1260.  
  1261. Could not load reference to Verse.HediffDef named ROM_VampirismRandom
  1262. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1263. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1264. UnityEngine.Logger:Log(LogType, Object)
  1265. UnityEngine.Debug:LogError(Object)
  1266. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1267. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  1268. Verse.Scribe_Defs:Look(HediffDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  1269. RimWorld.ScenPart_ForcedHediff:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\PawnModifier\ScenPart_ForcedHediff.cs:59)
  1270. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1271. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1272. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1273. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1274. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1275. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1276. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1277. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1278. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1279. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1280. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1281. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1282. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1283. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1284. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1285. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1286. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1287. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1288. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1289. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1290. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1291. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1292. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1293.  
  1294. Could not load reference to RimWorld.TraitDef named ROM_Werewolf
  1295. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1296. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1297. UnityEngine.Logger:Log(LogType, Object)
  1298. UnityEngine.Debug:LogError(Object)
  1299. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1300. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  1301. Verse.Scribe_Defs:Look(TraitDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  1302. RimWorld.ScenPart_ForcedTrait:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\PawnModifier\ScenPart_ForcedTrait.cs:20)
  1303. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1304. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1305. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1306. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1307. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1308. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1309. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1310. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1311. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1312. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1313. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1314. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1315. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1316. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1317. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1318. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1319. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1320. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1321. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1322. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1323. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1324. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1325. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1326.  
  1327. Could not load reference to RimWorld.TraitDef named PJ_ForceSensitive
  1328. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1329. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1330. UnityEngine.Logger:Log(LogType, Object)
  1331. UnityEngine.Debug:LogError(Object)
  1332. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1333. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  1334. Verse.Scribe_Defs:Look(TraitDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  1335. RimWorld.ScenPart_ForcedTrait:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\PawnModifier\ScenPart_ForcedTrait.cs:20)
  1336. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1337. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1338. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1339. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1340. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1341. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1342. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1343. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1344. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1345. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1346. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1347. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1348. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1349. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1350. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1351. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1352. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1353. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1354. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1355. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1356. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1357. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1358. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1359.  
  1360. Loaded file (Scenario) is from version 0.18.1722 rev1198, we are running version 1.0.1970 rev1261.
  1361. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1362. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1363. UnityEngine.Logger:Log(LogType, Object)
  1364. UnityEngine.Debug:LogWarning(Object)
  1365. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  1366. Verse.ScribeMetaHeaderUtility:LoadGameDataHeader(ScribeHeaderMode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\ScribeMetaHeaderUtility.cs:86)
  1367. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:75)
  1368. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1369. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1370. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1371. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1372. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1373. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1374. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1375. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1376. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1377. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1378. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1379. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1380. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1381. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1382. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  1383.  
  1384. Could not find class Vampire.ScenPart_StartingVampires while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Vampire.ScenPart_StartingVampires"><def>ROMV_VampirismChanceStarting</def><generationRange>10~13</generationRange><vampChance>1</vampChance><spawnInCoffins>True</spawnInCoffins></li>
  1385. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1386. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1387. UnityEngine.Logger:Log(LogType, Object)
  1388. UnityEngine.Debug:LogError(Object)
  1389. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1390. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:95)
  1391. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1392. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1393. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1394. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1395. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1396. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1397. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1398. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1399. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1400. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1401. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1402. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1403. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1404. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1405. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1406. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1407. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1408. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1409. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1410. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1411. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1412. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1413.  
  1414. SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
  1415. at Verse.ScribeExtractor.SaveableFromNode[ScenPart] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x0015b] in C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:100
  1416. Subnode:
  1417. <li Class="Vampire.ScenPart_StartingVampires"><def>ROMV_VampirismChanceStarting</def><generationRange>10~13</generationRange><vampChance>1</vampChance><spawnInCoffins>True</spawnInCoffins></li>
  1418. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1419. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1420. UnityEngine.Logger:Log(LogType, Object)
  1421. UnityEngine.Debug:LogError(Object)
  1422. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1423. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:141)
  1424. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1425. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1426. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1427. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1428. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1429. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1430. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1431. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1432. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1433. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1434. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1435. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1436. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1437. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1438. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1439. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1440. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1441. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1442. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1443. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1444. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1445. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1446.  
  1447. Could not load reference to Verse.HediffDef named ROM_Vampirism
  1448. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1449. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1450. UnityEngine.Logger:Log(LogType, Object)
  1451. UnityEngine.Debug:LogError(Object)
  1452. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1453. Verse.ScribeExtractor:DefFromNode(XmlNode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:49)
  1454. Verse.Scribe_Defs:Look(HediffDef&, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Defs.cs:26)
  1455. RimWorld.ScenPart_ForcedHediff:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenParts\PawnModifier\ScenPart_ForcedHediff.cs:59)
  1456. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1457. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1458. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1459. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1460. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1461. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1462. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1463. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1464. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1465. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1466. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1467. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1468. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1469. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1470. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1471. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1472. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1473. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1474. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1475. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1476. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1477. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1478. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1479.  
  1480. Could not find class Vampire.ScenPart_GameStartNight while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Vampire.ScenPart_GameStartNight"><def>ROMV_StartAtNight</def><text /></li>
  1481. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1482. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1483. UnityEngine.Logger:Log(LogType, Object)
  1484. UnityEngine.Debug:LogError(Object)
  1485. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1486. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:95)
  1487. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1488. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1489. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1490. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1491. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1492. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1493. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1494. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1495. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1496. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1497. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1498. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1499. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1500. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1501. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1502. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1503. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1504. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1505. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1506. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1507. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1508. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1509.  
  1510. SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
  1511. at Verse.ScribeExtractor.SaveableFromNode[ScenPart] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x0015b] in C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:100
  1512. Subnode:
  1513. <li Class="Vampire.ScenPart_GameStartNight"><def>ROMV_StartAtNight</def><text /></li>
  1514. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1515. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1516. UnityEngine.Logger:Log(LogType, Object)
  1517. UnityEngine.Debug:LogError(Object)
  1518. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1519. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:141)
  1520. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1521. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1522. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1523. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1524. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1525. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1526. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1527. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1528. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1529. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1530. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1531. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1532. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1533. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1534. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1535. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1536. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1537. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1538. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1539. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1540. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1541. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1542.  
  1543. Could not find class Vampire.ScenPart_LongerNights while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="Vampire.ScenPart_LongerNights"><def>ROMV_LongerNights</def></li>
  1544. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1545. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1546. UnityEngine.Logger:Log(LogType, Object)
  1547. UnityEngine.Debug:LogError(Object)
  1548. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1549. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:95)
  1550. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1551. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1552. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1553. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1554. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1555. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1556. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1557. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1558. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1559. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1560. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1561. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1562. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1563. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1564. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1565. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1566. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1567. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1568. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1569. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1570. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1571. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1572.  
  1573. SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
  1574. at Verse.ScribeExtractor.SaveableFromNode[ScenPart] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x0015b] in C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:100
  1575. Subnode:
  1576. <li Class="Vampire.ScenPart_LongerNights"><def>ROMV_LongerNights</def></li>
  1577. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1578. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1579. UnityEngine.Logger:Log(LogType, Object)
  1580. UnityEngine.Debug:LogError(Object)
  1581. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1582. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:141)
  1583. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1584. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1585. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1586. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1587. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1588. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1589. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1590. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1591. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1592. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1593. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1594. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1595. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1596. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1597. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1598. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1599. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1600. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1601. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1602. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1603. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1604. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1605.  
  1606. Could not find class AlienRace.ScenPart_StartingHumanlikes while resolving node li. Trying to use RimWorld.ScenPart instead. Full node: <li Class="AlienRace.ScenPart_StartingHumanlikes"><def>StartingHumanlikes</def><alienRaceScenPawnCount>1</alienRaceScenPawnCount><PawnKindDefAlienRaceScen>Slave</PawnKindDefAlienRaceScen></li>
  1607. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1608. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1609. UnityEngine.Logger:Log(LogType, Object)
  1610. UnityEngine.Debug:LogError(Object)
  1611. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1612. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:95)
  1613. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1614. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1615. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1616. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1617. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1618. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1619. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1620. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1621. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1622. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1623. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1624. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1625. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1626. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1627. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1628. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1629. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1630. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1631. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1632. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1633. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1634. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1635.  
  1636. SaveableFromNode exception: System.ArgumentException: Can't load abstract class RimWorld.ScenPart
  1637. at Verse.ScribeExtractor.SaveableFromNode[ScenPart] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x0015b] in C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:100
  1638. Subnode:
  1639. <li Class="AlienRace.ScenPart_StartingHumanlikes"><def>StartingHumanlikes</def><alienRaceScenPawnCount>1</alienRaceScenPawnCount><PawnKindDefAlienRaceScen>Slave</PawnKindDefAlienRaceScen></li>
  1640. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1641. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1642. UnityEngine.Logger:Log(LogType, Object)
  1643. UnityEngine.Debug:LogError(Object)
  1644. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1645. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:141)
  1646. Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:128)
  1647. Verse.Scribe_Collections:Look(List`1&, String, LookMode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Collections.cs:13)
  1648. RimWorld.Scenario:ExposeData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\Scenario.cs:77)
  1649. Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Loader\ScribeExtractor.cs:122)
  1650. Verse.Scribe_Deep:Look(Scenario&, Boolean, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:87)
  1651. Verse.Scribe_Deep:Look(Scenario&, String, Object[]) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\Scribe\Scribe_Deep.cs:14)
  1652. Verse.GameDataSaveLoader:TryLoadScenario(String, ScenarioCategory, Scenario&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\GameDataSaveLoader.cs:76)
  1653. RimWorld.ScenarioFiles:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioFiles.cs:44)
  1654. RimWorld.ScenarioLister:RecacheData() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:93)
  1655. RimWorld.ScenarioLister:RecacheIfDirty() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:84)
  1656. RimWorld.<AllScenarios>c__Iterator0:MoveNext() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Scenario\ScenarioLister\ScenarioLister.cs:18)
  1657. System.Linq.Enumerable:All(IEnumerable`1, Func`2)
  1658. HugsLib.Quickstart.Dialog_QuickstartSettings:EnsureSettingsHaveValidFiles(QuickstartSettings)
  1659. HugsLib.Quickstart.Dialog_QuickstartSettings:PreOpen()
  1660. Verse.WindowStack:Add(Window) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:339)
  1661. HugsLib.Quickstart.QuickstartController:DrawDebugToolbarButton(WidgetRow)
  1662. Verse.DebugWindowsOpener:DrawButtons_Patch0(Object)
  1663. Verse.DebugWindowsOpener:<DevToolStarterOnGUI>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\DevTools\DebugWindowsOpener.cs:33)
  1664. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1665. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1666. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1667. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1668.  
  1669. [HugsLib] Quickstarter generating map with scenario: Crashlanded
  1670. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1671. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1672. UnityEngine.Logger:Log(LogType, Object)
  1673. UnityEngine.Debug:Log(Object)
  1674. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  1675. HugsLib.Utils.ModLogger:Message(String, Object[])
  1676. HugsLib.Quickstart.QuickstartController:InitateMapGeneration()
  1677. HugsLib.Quickstart.Dialog_QuickstartSettings:MakeSelectScenarioButton(Listing_Standard, QuickstartSettings)
  1678. HugsLib.Quickstart.<>c__DisplayClass3:<DoWindowContents>b__1(Listing_Standard, Single)
  1679. HugsLib.Quickstart.Dialog_QuickstartSettings:MakeSubListing(Listing_Standard, Single, Single, Single, Single, Single, Action`2)
  1680. HugsLib.Quickstart.Dialog_QuickstartSettings:DoWindowContents(Rect)
  1681. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1682. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1683. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  1684.  
  1685. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  1686. System memory in use before: 97.5 MB.
  1687. System memory in use after: 98.2 MB.
  1688.  
  1689. Unloading 71 unused Assets to reduce memory usage. Loaded Objects now: 9402.
  1690. Total: 35.164234 ms (FindLiveObjects: 0.810966 ms CreateObjectMapping: 1.313051 ms MarkObjects: 32.939556 ms DeleteObjects: 0.100056 ms)
  1691.  
  1692. Initializing new game with mods Core, 1417078111, JecsTools-master, Call-of-Cthulhu---Cosmic-Horrors-master, Call-of-Cthulhu---Cults-master, HP-Lovecraft-Storyteller-master, RimQuest-master
  1693. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1694. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1695. UnityEngine.Logger:Log(LogType, Object)
  1696. UnityEngine.Debug:Log(Object)
  1697. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  1698. Verse.Game:InitNewGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:279)
  1699. Verse.Root_Play:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:60)
  1700. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  1701. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  1702. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  1703.  
  1704. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  1705. System memory in use before: 156.3 MB.
  1706. System memory in use after: 154.3 MB.
  1707.  
  1708. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16458.
  1709. Total: 95.754784 ms (FindLiveObjects: 1.461182 ms CreateObjectMapping: 1.103023 ms MarkObjects: 93.109154 ms DeleteObjects: 0.079023 ms)
  1710.  
  1711. Exception ticking Nick (at (153, 0, 111)): System.NullReferenceException: Object reference not set to an instance of an object
  1712. at CultOfCthulhu.Need_CultMindedness.SetBaseLevels () <IL 0x0005e, 0x00127>
  1713. at CultOfCthulhu.Need_CultMindedness.NeedInterval () <IL 0x00071, 0x000f9>
  1714. at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () [0x0002b] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Pawn\Trackers\Needs\Pawn_NeedsTracker.cs:75
  1715. at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <IL 0x0016c, 0x0043c>
  1716. at Verse.TickList.Tick () [0x001aa] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:125
  1717.  
  1718. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1719. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1720. UnityEngine.Logger:Log(LogType, Object)
  1721. UnityEngine.Debug:LogError(Object)
  1722. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  1723. Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:137)
  1724. Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:297)
  1725. Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
  1726. Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:505)
  1727. Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)
  1728. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  1729.  
  1730. Constructed TargetInfo with cell=(152, 0, 107) and a null map.
  1731. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1732. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1733. UnityEngine.Logger:Log(LogType, Object)
  1734. UnityEngine.Debug:LogWarning(Object)
  1735. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  1736. Verse.TargetInfo:.ctor(IntVec3, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\DataTypes\TargetInfo.cs:94)
  1737. CultOfCthulhu.Building_SacrificialAltar:ReplaceAltarWith(String)
  1738. CultOfCthulhu.Building_SacrificialAltar:Upgrade()
  1739. CultOfCthulhu.Building_SacrificialAltar:TryUpgrade()
  1740. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  1741. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  1742. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  1743. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  1744. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  1745. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  1746. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  1747. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  1748. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  1749. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  1750.  
  1751. Constructed GlobalTargetInfo with cell=(152, 0, 107) and a null map.
  1752. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1753. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1754. UnityEngine.Logger:Log(LogType, Object)
  1755. UnityEngine.Debug:LogWarning(Object)
  1756. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  1757. RimWorld.Planet.GlobalTargetInfo:.ctor(IntVec3, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\GlobalTargetInfo.cs:108)
  1758. RimWorld.Planet.GlobalTargetInfo:op_Implicit(TargetInfo) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\GlobalTargetInfo.cs:140)
  1759. Verse.LookTargets:op_Implicit(TargetInfo) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\DataTypes\LookTargets.cs:181)
  1760. CultOfCthulhu.Building_SacrificialAltar:ReplaceAltarWith(String)
  1761. CultOfCthulhu.Building_SacrificialAltar:Upgrade()
  1762. CultOfCthulhu.Building_SacrificialAltar:TryUpgrade()
  1763. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  1764. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  1765. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  1766. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  1767. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  1768. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  1769. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  1770. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  1771. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  1772. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  1773.  
  1774. Constructed TargetInfo with cell=(152, 0, 107) and a null map.
  1775. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1776. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1777. UnityEngine.Logger:Log(LogType, Object)
  1778. UnityEngine.Debug:LogWarning(Object)
  1779. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  1780. Verse.TargetInfo:.ctor(IntVec3, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\DataTypes\TargetInfo.cs:94)
  1781. CultOfCthulhu.Building_SacrificialAltar:ReplaceAltarWith(String)
  1782. CultOfCthulhu.Building_SacrificialAltar:Upgrade()
  1783. CultOfCthulhu.Building_SacrificialAltar:TryUpgrade()
  1784. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  1785. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  1786. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  1787. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  1788. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  1789. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  1790. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  1791. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  1792. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  1793. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  1794.  
  1795. Constructed GlobalTargetInfo with cell=(152, 0, 107) and a null map.
  1796. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1797. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1798. UnityEngine.Logger:Log(LogType, Object)
  1799. UnityEngine.Debug:LogWarning(Object)
  1800. Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:58)
  1801. RimWorld.Planet.GlobalTargetInfo:.ctor(IntVec3, Map, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\GlobalTargetInfo.cs:108)
  1802. RimWorld.Planet.GlobalTargetInfo:op_Implicit(TargetInfo) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Planet\GlobalTargetInfo.cs:140)
  1803. Verse.LookTargets:op_Implicit(TargetInfo) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\DataTypes\LookTargets.cs:181)
  1804. CultOfCthulhu.Building_SacrificialAltar:ReplaceAltarWith(String)
  1805. CultOfCthulhu.Building_SacrificialAltar:Upgrade()
  1806. CultOfCthulhu.Building_SacrificialAltar:TryUpgrade()
  1807. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  1808. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  1809. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  1810. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  1811. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  1812. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  1813. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  1814. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  1815. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  1816. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 58)
  1817.  
  1818. Cthulhu :: Cults 1.18.0.3 :: ActorAvailble Checks Initiated
  1819. ActorAvailble: Passed null Check
  1820. ActorAvailble: Passed not-dead
  1821. ActorAvailble: Passed downed check & downedAllowed = False
  1822. ActorAvailble: Passed drafted check
  1823. ActorAvailble: Passed drafted check
  1824. ActorAvailble: Passed InMentalState check
  1825. ActorAvailble Checks Passed
  1826. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1827. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1828. UnityEngine.Logger:Log(LogType, Object)
  1829. UnityEngine.Debug:Log(Object)
  1830. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  1831. Cthulhu.Utility:DebugReport(String)
  1832. Cthulhu.Utility:IsActorAvailable(Pawn, Boolean)
  1833. CultOfCthulhu.CultUtility:IsCultistAvailable(Pawn)
  1834. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  1835. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  1836. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  1837. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  1838. CultOfCthulhu.ITab_Sacrifice:FillTab()
  1839. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  1840. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1841. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1842. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1843. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  1844.  
  1845. Cthulhu :: Cults 1.18.0.3 :: Actor List :: Added Samantha 'Sam' Haxton
  1846. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1847. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1848. UnityEngine.Logger:Log(LogType, Object)
  1849. UnityEngine.Debug:Log(Object)
  1850. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  1851. Cthulhu.Utility:DebugReport(String)
  1852. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  1853. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  1854. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  1855. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  1856. CultOfCthulhu.ITab_Sacrifice:FillTab()
  1857. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  1858. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1859. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1860. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1861. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  1862.  
  1863. Cthulhu :: Cults 1.18.0.3 :: ActorAvailble Checks Initiated
  1864. ActorAvailble: Passed null Check
  1865. ActorAvailble: Passed not-dead
  1866. ActorAvailble: Passed downed check & downedAllowed = False
  1867. ActorAvailble: Passed drafted check
  1868. ActorAvailble: Passed drafted check
  1869. ActorAvailble: Passed InMentalState check
  1870. ActorAvailble Checks Passed
  1871. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1872. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1873. UnityEngine.Logger:Log(LogType, Object)
  1874. UnityEngine.Debug:Log(Object)
  1875. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  1876. Cthulhu.Utility:DebugReport(String)
  1877. Cthulhu.Utility:IsActorAvailable(Pawn, Boolean)
  1878. CultOfCthulhu.CultUtility:IsCultistAvailable(Pawn)
  1879. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  1880. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  1881. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  1882. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  1883. CultOfCthulhu.ITab_Sacrifice:FillTab()
  1884. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  1885. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1886. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1887. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1888. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  1889.  
  1890. Cthulhu :: Cults 1.18.0.3 :: Actor List :: Added Sharon 'Sharon' Lee
  1891. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1892. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1893. UnityEngine.Logger:Log(LogType, Object)
  1894. UnityEngine.Debug:Log(Object)
  1895. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  1896. Cthulhu.Utility:DebugReport(String)
  1897. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  1898. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  1899. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  1900. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  1901. CultOfCthulhu.ITab_Sacrifice:FillTab()
  1902. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  1903. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1904. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1905. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1906. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  1907.  
  1908. Cthulhu :: Cults 1.18.0.3 :: ActorAvailble Checks Initiated
  1909. ActorAvailble: Passed null Check
  1910. ActorAvailble: Passed not-dead
  1911. ActorAvailble: Passed downed check & downedAllowed = False
  1912. ActorAvailble: Passed drafted check
  1913. ActorAvailble: Passed drafted check
  1914. ActorAvailble: Passed InMentalState check
  1915. ActorAvailble Checks Passed
  1916. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1917. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1918. UnityEngine.Logger:Log(LogType, Object)
  1919. UnityEngine.Debug:Log(Object)
  1920. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  1921. Cthulhu.Utility:DebugReport(String)
  1922. Cthulhu.Utility:IsActorAvailable(Pawn, Boolean)
  1923. CultOfCthulhu.CultUtility:IsCultistAvailable(Pawn)
  1924. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  1925. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  1926. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  1927. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  1928. CultOfCthulhu.ITab_Sacrifice:FillTab()
  1929. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  1930. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1931. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1932. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1933. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  1934.  
  1935. Cthulhu :: Cults 1.18.0.3 :: Actor List :: Added Kyle 'Kyle' Spaulding
  1936. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1937. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1938. UnityEngine.Logger:Log(LogType, Object)
  1939. UnityEngine.Debug:Log(Object)
  1940. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  1941. Cthulhu.Utility:DebugReport(String)
  1942. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  1943. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  1944. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  1945. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  1946. CultOfCthulhu.ITab_Sacrifice:FillTab()
  1947. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  1948. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1949. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1950. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1951. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  1952.  
  1953. Cthulhu :: Cults 1.18.0.3 ::
  1954. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1955. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1956. UnityEngine.Logger:Log(LogType, Object)
  1957. UnityEngine.Debug:Log(Object)
  1958. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  1959. Cthulhu.Utility:DebugReport(String)
  1960. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  1961. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  1962. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  1963. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  1964. CultOfCthulhu.ITab_Sacrifice:FillTab()
  1965. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  1966. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1967. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1968. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1969. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  1970.  
  1971. Cthulhu :: Cults 1.18.0.3 :: ActorAvailble Checks Initiated
  1972. ActorAvailble: Passed null Check
  1973. ActorAvailble: Passed not-dead
  1974. ActorAvailble: Passed downed check & downedAllowed = True
  1975. ActorAvailble: Passed drafted check
  1976. ActorAvailble: Passed drafted check
  1977. ActorAvailble: Passed InMentalState check
  1978. ActorAvailble Checks Passed
  1979. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1980. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  1981. UnityEngine.Logger:Log(LogType, Object)
  1982. UnityEngine.Debug:Log(Object)
  1983. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  1984. Cthulhu.Utility:DebugReport(String)
  1985. Cthulhu.Utility:IsActorAvailable(Pawn, Boolean)
  1986. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  1987. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  1988. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  1989. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  1990. CultOfCthulhu.ITab_Sacrifice:FillTab()
  1991. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  1992. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  1993. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  1994. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  1995. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  1996.  
  1997. Cthulhu :: Cults 1.18.0.3 :: Cthulhu (-1%)'s favor affected: 9999999 Total: 9999999
  1998. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  1999. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2000. UnityEngine.Logger:Log(LogType, Object)
  2001. UnityEngine.Debug:Log(Object)
  2002. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2003. Cthulhu.Utility:DebugReport(String)
  2004. CultOfCthulhu.CosmicEntity:AffectFavor(Single)
  2005. CultOfCthulhu.<>c:<GetGizmos>b__97_5()
  2006. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2007. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2008. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2009. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2010. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2011. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2012. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2013. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2014. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2015. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2016.  
  2017. Cthulhu :: Cults 1.18.0.3 :: Dagon (-1%)'s favor affected: 9999999 Total: 9999999
  2018. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2019. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2020. UnityEngine.Logger:Log(LogType, Object)
  2021. UnityEngine.Debug:Log(Object)
  2022. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2023. Cthulhu.Utility:DebugReport(String)
  2024. CultOfCthulhu.CosmicEntity:AffectFavor(Single)
  2025. CultOfCthulhu.<>c:<GetGizmos>b__97_5()
  2026. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2027. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2028. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2029. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2030. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2031. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2032. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2033. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2034. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2035. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2036.  
  2037. Cthulhu :: Cults 1.18.0.3 :: Shub-Niggurath (-1%)'s favor affected: 9999999 Total: 9999999
  2038. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2039. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2040. UnityEngine.Logger:Log(LogType, Object)
  2041. UnityEngine.Debug:Log(Object)
  2042. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2043. Cthulhu.Utility:DebugReport(String)
  2044. CultOfCthulhu.CosmicEntity:AffectFavor(Single)
  2045. CultOfCthulhu.<>c:<GetGizmos>b__97_5()
  2046. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2047. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2048. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2049. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2050. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2051. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2052. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2053. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2054. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2055. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2056.  
  2057. Cthulhu :: Cults 1.18.0.3 :: Nyarlathotep (-1%)'s favor affected: 9999999 Total: 9999999
  2058. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2059. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2060. UnityEngine.Logger:Log(LogType, Object)
  2061. UnityEngine.Debug:Log(Object)
  2062. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2063. Cthulhu.Utility:DebugReport(String)
  2064. CultOfCthulhu.CosmicEntity:AffectFavor(Single)
  2065. CultOfCthulhu.<>c:<GetGizmos>b__97_5()
  2066. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2067. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2068. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2069. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2070. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2071. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2072. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2073. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2074. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2075. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2076.  
  2077. Cthulhu :: Cults 1.18.0.3 :: Hastur (-1%)'s favor affected: 9999999 Total: 9999999
  2078. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2079. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2080. UnityEngine.Logger:Log(LogType, Object)
  2081. UnityEngine.Debug:Log(Object)
  2082. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2083. Cthulhu.Utility:DebugReport(String)
  2084. CultOfCthulhu.CosmicEntity:AffectFavor(Single)
  2085. CultOfCthulhu.<>c:<GetGizmos>b__97_5()
  2086. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2087. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2088. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2089. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2090. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2091. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2092. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2093. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2094. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2095. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2096.  
  2097. Cthulhu :: Cults 1.18.0.3 :: Tsathoggua (-1%)'s favor affected: 9999999 Total: 9999999
  2098. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2099. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2100. UnityEngine.Logger:Log(LogType, Object)
  2101. UnityEngine.Debug:Log(Object)
  2102. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2103. Cthulhu.Utility:DebugReport(String)
  2104. CultOfCthulhu.CosmicEntity:AffectFavor(Single)
  2105. CultOfCthulhu.<>c:<GetGizmos>b__97_5()
  2106. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2107. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2108. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2109. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2110. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2111. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2112. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2113. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2114. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2115. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2116.  
  2117. Cthulhu :: Cults 1.18.0.3 :: ActorAvailble Checks Initiated
  2118. ActorAvailble: Passed null Check
  2119. ActorAvailble: Passed not-dead
  2120. ActorAvailble: Passed downed check & downedAllowed = False
  2121. ActorAvailble: Passed drafted check
  2122. ActorAvailble: Passed drafted check
  2123. ActorAvailble: Passed InMentalState check
  2124. ActorAvailble Checks Passed
  2125. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2126. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2127. UnityEngine.Logger:Log(LogType, Object)
  2128. UnityEngine.Debug:Log(Object)
  2129. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2130. Cthulhu.Utility:DebugReport(String)
  2131. Cthulhu.Utility:IsActorAvailable(Pawn, Boolean)
  2132. CultOfCthulhu.CultUtility:IsCultistAvailable(Pawn)
  2133. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  2134. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  2135. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  2136. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  2137. CultOfCthulhu.ITab_Sacrifice:FillTab()
  2138. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  2139. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  2140. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  2141. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  2142. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2143.  
  2144. Cthulhu :: Cults 1.18.0.3 :: Actor List :: Added Samantha 'Sam' Haxton
  2145. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2146. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2147. UnityEngine.Logger:Log(LogType, Object)
  2148. UnityEngine.Debug:Log(Object)
  2149. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2150. Cthulhu.Utility:DebugReport(String)
  2151. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  2152. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  2153. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  2154. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  2155. CultOfCthulhu.ITab_Sacrifice:FillTab()
  2156. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  2157. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  2158. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  2159. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  2160. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2161.  
  2162. Cthulhu :: Cults 1.18.0.3 :: ActorAvailble Checks Initiated
  2163. ActorAvailble: Passed null Check
  2164. ActorAvailble: Passed not-dead
  2165. ActorAvailble: Passed downed check & downedAllowed = False
  2166. ActorAvailble: Passed drafted check
  2167. ActorAvailble: Passed drafted check
  2168. ActorAvailble: Passed InMentalState check
  2169. ActorAvailble Checks Passed
  2170. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2171. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2172. UnityEngine.Logger:Log(LogType, Object)
  2173. UnityEngine.Debug:Log(Object)
  2174. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2175. Cthulhu.Utility:DebugReport(String)
  2176. Cthulhu.Utility:IsActorAvailable(Pawn, Boolean)
  2177. CultOfCthulhu.CultUtility:IsCultistAvailable(Pawn)
  2178. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  2179. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  2180. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  2181. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  2182. CultOfCthulhu.ITab_Sacrifice:FillTab()
  2183. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  2184. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  2185. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  2186. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  2187. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2188.  
  2189. Cthulhu :: Cults 1.18.0.3 :: Actor List :: Added Sharon 'Sharon' Lee
  2190. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2191. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2192. UnityEngine.Logger:Log(LogType, Object)
  2193. UnityEngine.Debug:Log(Object)
  2194. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2195. Cthulhu.Utility:DebugReport(String)
  2196. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  2197. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  2198. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  2199. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  2200. CultOfCthulhu.ITab_Sacrifice:FillTab()
  2201. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  2202. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  2203. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  2204. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  2205. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2206.  
  2207. Cthulhu :: Cults 1.18.0.3 :: ActorAvailble Checks Initiated
  2208. ActorAvailble: Passed null Check
  2209. ActorAvailble: Passed not-dead
  2210. ActorAvailble: Passed downed check & downedAllowed = False
  2211. ActorAvailble: Passed drafted check
  2212. ActorAvailble: Passed drafted check
  2213. ActorAvailble: Passed InMentalState check
  2214. ActorAvailble Checks Passed
  2215. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2216. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2217. UnityEngine.Logger:Log(LogType, Object)
  2218. UnityEngine.Debug:Log(Object)
  2219. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2220. Cthulhu.Utility:DebugReport(String)
  2221. Cthulhu.Utility:IsActorAvailable(Pawn, Boolean)
  2222. CultOfCthulhu.CultUtility:IsCultistAvailable(Pawn)
  2223. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  2224. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  2225. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  2226. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  2227. CultOfCthulhu.ITab_Sacrifice:FillTab()
  2228. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  2229. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  2230. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  2231. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  2232. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2233.  
  2234. Cthulhu :: Cults 1.18.0.3 :: Actor List :: Added Kyle 'Kyle' Spaulding
  2235. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2236. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2237. UnityEngine.Logger:Log(LogType, Object)
  2238. UnityEngine.Debug:Log(Object)
  2239. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2240. Cthulhu.Utility:DebugReport(String)
  2241. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  2242. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  2243. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  2244. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  2245. CultOfCthulhu.ITab_Sacrifice:FillTab()
  2246. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  2247. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  2248. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  2249. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  2250. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2251.  
  2252. Cthulhu :: Cults 1.18.0.3 ::
  2253. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2254. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2255. UnityEngine.Logger:Log(LogType, Object)
  2256. UnityEngine.Debug:Log(Object)
  2257. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2258. Cthulhu.Utility:DebugReport(String)
  2259. CultOfCthulhu.ITab_AltarCardUtility:OpenActorSelectMenu(Building_SacrificialAltar, ActorType)
  2260. CultOfCthulhu.ITab_AltarHumanSacrificeCardUtility:DrawTempleCard(Rect, Building_SacrificialAltar)
  2261. CultOfCthulhu.ITab_AltarSacrificesCardUtility:FillCard(Rect, Building_SacrificialAltar)
  2262. CultOfCthulhu.ITab_AltarSacrificesCardUtility:DrawSacrificeCard(Rect, Building_SacrificialAltar)
  2263. CultOfCthulhu.ITab_Sacrifice:FillTab()
  2264. Verse.<DoTabGUI>c__AnonStorey0:<>m__0() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectTabBase.cs:67)
  2265. Verse.ImmediateWindow:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\ImmediateWindow.cs:30)
  2266. Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
  2267. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
  2268. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2269.  
  2270. Cthulhu :: Cults 1.18.0.3 :: ActorAvailble Checks Initiated
  2271. ActorAvailble: Passed null Check
  2272. ActorAvailble: Passed not-dead
  2273. ActorAvailble: Passed downed check & downedAllowed = False
  2274. ActorAvailble: Passed drafted check
  2275. ActorAvailble: Passed drafted check
  2276. ActorAvailble: Passed InMentalState check
  2277. ActorAvailble Checks Passed
  2278. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2279. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2280. UnityEngine.Logger:Log(LogType, Object)
  2281. UnityEngine.Debug:Log(Object)
  2282. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2283. Cthulhu.Utility:DebugReport(String)
  2284. Cthulhu.Utility:IsActorAvailable(Pawn, Boolean)
  2285. CultOfCthulhu.Building_SacrificialAltar:PreStartSacrificeReady()
  2286. CultOfCthulhu.Building_SacrificialAltar:StartSacrifice()
  2287. CultOfCthulhu.Building_SacrificialAltar:TrySacrifice()
  2288. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2289. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2290. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2291. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2292. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2293. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2294. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2295. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2296. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2297. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2298.  
  2299. Cthulhu :: Cults 1.18.0.3 :: ActorAvailble Checks Initiated
  2300. ActorAvailble: Passed null Check
  2301. ActorAvailble: Passed not-dead
  2302. ActorAvailble: Passed downed check & downedAllowed = True
  2303. ActorAvailble: Passed drafted check
  2304. ActorAvailble: Passed drafted check
  2305. ActorAvailble: Passed InMentalState check
  2306. ActorAvailble Checks Passed
  2307. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2308. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2309. UnityEngine.Logger:Log(LogType, Object)
  2310. UnityEngine.Debug:Log(Object)
  2311. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2312. Cthulhu.Utility:DebugReport(String)
  2313. Cthulhu.Utility:IsActorAvailable(Pawn, Boolean)
  2314. CultOfCthulhu.Building_SacrificialAltar:PreStartSacrificeReady()
  2315. CultOfCthulhu.Building_SacrificialAltar:StartSacrifice()
  2316. CultOfCthulhu.Building_SacrificialAltar:TrySacrifice()
  2317. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2318. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2319. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2320. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2321. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2322. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2323. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2324. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2325. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2326. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2327.  
  2328. Cthulhu :: Cults 1.18.0.3 :: ===================Sacrifical Altar States Changed
  2329. ===================
  2330. State: sacrificing
  2331. Worship: off
  2332. Offering: off
  2333. Sacrifice: started
  2334. ===================
  2335.  
  2336. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2337. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2338. UnityEngine.Logger:Log(LogType, Object)
  2339. UnityEngine.Debug:Log(Object)
  2340. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2341. Cthulhu.Utility:DebugReport(String)
  2342. CultOfCthulhu.Building_SacrificialAltar:ReportState()
  2343. CultOfCthulhu.Building_SacrificialAltar:ChangeState(State, SacrificeState)
  2344. CultOfCthulhu.Building_SacrificialAltar:StartSacrifice()
  2345. CultOfCthulhu.Building_SacrificialAltar:TrySacrifice()
  2346. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2347. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2348. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2349. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2350. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2351. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2352. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2353. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2354. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2355. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2356.  
  2357. Cthulhu :: Cults 1.18.0.3 :: Force Sacrifice called
  2358. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2359. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2360. UnityEngine.Logger:Log(LogType, Object)
  2361. UnityEngine.Debug:Log(Object)
  2362. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2363. Cthulhu.Utility:DebugReport(String)
  2364. CultOfCthulhu.Building_SacrificialAltar:StartSacrifice()
  2365. CultOfCthulhu.Building_SacrificialAltar:TrySacrifice()
  2366. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2367. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2368. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2369. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2370. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2371. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2372. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2373. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2374. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2375. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2376.  
  2377. Cthulhu :: Cults 1.18.0.3 :: ===================Sacrifical Altar States Changed
  2378. ===================
  2379. State: sacrificing
  2380. Worship: off
  2381. Offering: off
  2382. Sacrifice: gathering
  2383. ===================
  2384.  
  2385. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2386. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2387. UnityEngine.Logger:Log(LogType, Object)
  2388. UnityEngine.Debug:Log(Object)
  2389. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2390. Cthulhu.Utility:DebugReport(String)
  2391. CultOfCthulhu.Building_SacrificialAltar:ReportState()
  2392. CultOfCthulhu.Building_SacrificialAltar:ChangeState(State, SacrificeState)
  2393. CultOfCthulhu.JobDriver_HoldSacrifice:<MakeNewToils>b__7_0()
  2394. Verse.AI.JobDriver:TryActuallyStartNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:461)
  2395. Verse.AI.JobDriver:ReadyForNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:364)
  2396. Verse.AI.JobDriver:TryActuallyStartNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:472)
  2397. Verse.AI.JobDriver:ReadyForNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:364)
  2398. Verse.AI.JobDriver:TryActuallyStartNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:472)
  2399. Verse.AI.JobDriver:ReadyForNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:364)
  2400. Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:306)
  2401. Verse.AI.Pawn_JobTracker:TryFindAndStartJob() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:519)
  2402. Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:391)
  2403. Verse.AI.JobDriver:EndJobWith(JobCondition) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:483)
  2404. Verse.AI.Pawn_JobTracker:TryTakeOrderedJob(Job, JobTag) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:845)
  2405. CultOfCthulhu.Building_SacrificialAltar:StartSacrifice()
  2406. CultOfCthulhu.Building_SacrificialAltar:TrySacrifice()
  2407. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2408. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2409. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2410. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2411. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2412. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2413. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2414. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2415. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2416. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2417.  
  2418. Cthulhu :: Cults 1.18.0.3 :: ActorAvailble Checks Initiated
  2419. ActorAvailble: Passed null Check
  2420. ActorAvailble: Passed not-dead
  2421. ActorAvailble: Passed downed check & downedAllowed = False
  2422. ActorAvailble: Passed drafted check
  2423. ActorAvailble: Passed drafted check
  2424. ActorAvailble: Passed InMentalState check
  2425. ActorAvailble Checks Passed
  2426. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2427. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2428. UnityEngine.Logger:Log(LogType, Object)
  2429. UnityEngine.Debug:Log(Object)
  2430. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2431. Cthulhu.Utility:DebugReport(String)
  2432. Cthulhu.Utility:IsActorAvailable(Pawn, Boolean)
  2433. CultOfCthulhu.CultUtility:GiveAttendSacrificeJob(Building_SacrificialAltar, Pawn)
  2434. CultOfCthulhu.Building_SacrificialAltar:GetSacrificeGroup()
  2435. CultOfCthulhu.Building_SacrificialAltar:StartSacrifice()
  2436. CultOfCthulhu.Building_SacrificialAltar:TrySacrifice()
  2437. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2438. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2439. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2440. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2441. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2442. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2443. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2444. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2445. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2446. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2447.  
  2448. Cthulhu :: Cults 1.18.0.3 :: ActorAvailble Checks Initiated
  2449. ActorAvailble: Passed null Check
  2450. ActorAvailble: Passed not-dead
  2451. ActorAvailble: Passed downed check & downedAllowed = False
  2452. ActorAvailble: Passed drafted check
  2453. ActorAvailble: Passed drafted check
  2454. ActorAvailble: Passed InMentalState check
  2455. ActorAvailble Checks Passed
  2456. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2457. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2458. UnityEngine.Logger:Log(LogType, Object)
  2459. UnityEngine.Debug:Log(Object)
  2460. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2461. Cthulhu.Utility:DebugReport(String)
  2462. Cthulhu.Utility:IsActorAvailable(Pawn, Boolean)
  2463. CultOfCthulhu.CultUtility:GiveAttendSacrificeJob(Building_SacrificialAltar, Pawn)
  2464. CultOfCthulhu.Building_SacrificialAltar:GetSacrificeGroup()
  2465. CultOfCthulhu.Building_SacrificialAltar:StartSacrifice()
  2466. CultOfCthulhu.Building_SacrificialAltar:TrySacrifice()
  2467. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2468. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2469. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2470. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2471. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2472. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2473. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2474. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2475. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2476. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2477.  
  2478. Cthulhu :: Cults 1.18.0.3 :: Sacrifice state set to gathering
  2479. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2480. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2481. UnityEngine.Logger:Log(LogType, Object)
  2482. UnityEngine.Debug:Log(Object)
  2483. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2484. Cthulhu.Utility:DebugReport(String)
  2485. CultOfCthulhu.Building_SacrificialAltar:StartSacrifice()
  2486. CultOfCthulhu.Building_SacrificialAltar:TrySacrifice()
  2487. Verse.Command_Action:ProcessInput(Event) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18)
  2488. Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162)
  2489. RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor(IEnumerable`1, Gizmo&) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneFiller.cs:285)
  2490. RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
  2491. RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
  2492. RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
  2493. Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
  2494. RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
  2495. Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)
  2496. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2497.  
  2498. JobDriver threw exception in initAction for pawn Kyle driver=JobDriver_HoldSacrifice (toilIndex=8) driver.job=(Cults_HoldSacrifice (Job_3824) A=Thing_Human36809 B=Thing_Cult_HumanSacrificeAltar36865) lastJobGiver=Verse.AI.ThinkNode_QueuedJob
  2499. System.MissingMethodException: Method not found: 'Verse.Pawn.Notify_Teleported'.
  2500. at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x0022f] in C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:461
  2501. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2502. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2503. UnityEngine.Logger:Log(LogType, Object)
  2504. UnityEngine.Debug:LogError(Object)
  2505. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  2506. Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobUtility.cs:22)
  2507. Verse.AI.JobDriver:TryActuallyStartNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:465)
  2508. Verse.AI.JobDriver:ReadyForNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:364)
  2509. Verse.AI.JobDriver:TryActuallyStartNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:472)
  2510. Verse.AI.JobDriver:ReadyForNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:364)
  2511. Verse.AI.JobDriver:Notify_PatherArrived() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:593)
  2512. Verse.AI.Pawn_PathFollower:PatherArrived() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pathing\Pawn_PathFollower.cs:428)
  2513. Verse.AI.Pawn_PathFollower:TryEnterNextPathCell() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pathing\Pawn_PathFollower.cs:527)
  2514. Verse.AI.Pawn_PathFollower:PatherTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pathing\Pawn_PathFollower.cs:286)
  2515. Verse.Pawn:Tick_Patch1(Object)
  2516. Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:125)
  2517. Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:297)
  2518. Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
  2519. Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:505)
  2520. Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)
  2521. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  2522.  
  2523. Cthulhu :: Cults 1.18.0.3 :: ActorAvailble Checks Initiated
  2524. ActorAvailble: Passed null Check
  2525. ActorAvailble: Passed not-dead
  2526. ActorAvailble: Passed downed check & downedAllowed = False
  2527. ActorAvailble: Passed drafted check
  2528. ActorAvailble: Passed drafted check
  2529. ActorAvailble: Passed InMentalState check
  2530. ActorAvailble Checks Passed
  2531. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2532. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2533. UnityEngine.Logger:Log(LogType, Object)
  2534. UnityEngine.Debug:Log(Object)
  2535. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2536. Cthulhu.Utility:DebugReport(String)
  2537. Cthulhu.Utility:IsActorAvailable(Pawn, Boolean)
  2538. CultOfCthulhu.Building_SacrificialAltar:SacrificeRareTick()
  2539. CultOfCthulhu.Building_SacrificialAltar:TickRare()
  2540. Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:126)
  2541. Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:301)
  2542. Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
  2543. Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:505)
  2544. Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)
  2545. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2546.  
  2547. Cthulhu :: Cults 1.18.0.3 :: ActorAvailble Checks Initiated
  2548. ActorAvailble: Passed null Check
  2549. ActorAvailble: Passed not-dead
  2550. ActorAvailble: Passed downed check & downedAllowed = True
  2551. ActorAvailble: Passed drafted check
  2552. ActorAvailble: Passed drafted check
  2553. ActorAvailble: Passed InMentalState check
  2554. ActorAvailble Checks Passed
  2555. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2556. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2557. UnityEngine.Logger:Log(LogType, Object)
  2558. UnityEngine.Debug:Log(Object)
  2559. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2560. Cthulhu.Utility:DebugReport(String)
  2561. Cthulhu.Utility:IsActorAvailable(Pawn, Boolean)
  2562. CultOfCthulhu.Building_SacrificialAltar:SacrificeRareTick()
  2563. CultOfCthulhu.Building_SacrificialAltar:TickRare()
  2564. Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:126)
  2565. Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:301)
  2566. Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
  2567. Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:505)
  2568. Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)
  2569. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  2570.  
  2571. Cthulhu :: Cults 1.18.0.3 :: ===================Sacrifical Altar States Changed
  2572. ===================
  2573. State: notinuse
  2574. Worship: off
  2575. Offering: off
  2576. Sacrifice: off
  2577. ===================
  2578.  
  2579. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  2580. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  2581. UnityEngine.Logger:Log(LogType, Object)
  2582. UnityEngine.Debug:Log(Object)
  2583. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  2584. Cthulhu.Utility:DebugReport(String)
  2585. CultOfCthulhu.Building_SacrificialAltar:ReportState()
  2586. CultOfCthulhu.Building_SacrificialAltar:ChangeState(State)
  2587. CultOfCthulhu.CultUtility:AbortCongregation(Building_SacrificialAltar, String)
  2588. CultOfCthulhu.Building_SacrificialAltar:SacrificeRareTick()
  2589. CultOfCthulhu.Building_SacrificialAltar:TickRare()
  2590. Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:126)
  2591. Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:301)
  2592. Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
  2593. Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:505)
  2594. Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)
  2595. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
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