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- stock GetXYInSideOfPlayer(playerid, &Float:x, &Float:y, Float:distance, bool:left=false)
- {
- new Float:a;
- GetPlayerPos(playerid, x, y, a);
- GetPlayerFacingAngle(playerid, a);
- if(IsPlayerInAnyVehicle(playerid))
- GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
- a += 90.0;
- if(left)
- {
- x += (distance * floatsin(-a, degrees));
- y += (distance * floatcos(-a, degrees));
- } else {
- x -= (distance * floatsin(-a, degrees));
- y -= (distance * floatcos(-a, degrees));
- }
- }
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