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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\custommade\cp_finallyawake_indev.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\custommade\cp_finallyawake_indev.vmf
- Patching WVT material: maps/cp_finallyawake_indev/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/cp_finallyawake_indev/dev/dev_blendmeasure2_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 70 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\custommade\cp_finallyawake_indev.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (190474 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 268 texinfos to 188
- Reduced 25 texdatas to 23 (649 bytes to 572)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\custommade\cp_finallyawake_indev.bsp
- Wrote ZIP buffer, estimated size 1464, actual size 1116
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\custommade\cp_finallyawake_indev"
- Valve Software - vvis.exe (Aug 2 2018)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custommade\cp_finallyawake_indev.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custommade\cp_finallyawake_indev.prt
- 405 portalclusters
- 1135 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 81 visible clusters (0.26%)
- Total clusters visible: 30648
- Average clusters visible: 75
- Building PAS...
- Average clusters audible: 158
- visdatasize:26786 compressed from 45360
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custommade\cp_finallyawake_indev.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\custommade\cp_finallyawake_indev.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_finallyawake_indev.bsp"
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