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hammerproblem1snow

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Aug 23rd, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\custommade\cp_finallyawake_indev.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\custommade\cp_finallyawake_indev.vmf
  10. Patching WVT material: maps/cp_finallyawake_indev/dev/dev_blendmeasure_wvt_patch
  11. Patching WVT material: maps/cp_finallyawake_indev/dev/dev_blendmeasure2_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 70 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\custommade\cp_finallyawake_indev.prt...Building visibility clusters...
  26. done (0)
  27. *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
  29. *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags!
  30. Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap!
  31. Finding displacement neighbors...
  32. Finding lightmap sample positions...
  33. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  34. Building Physics collision data...
  35. done (0) (190474 bytes)
  36. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  37. Compacting texture/material tables...
  38. Reduced 268 texinfos to 188
  39. Reduced 25 texdatas to 23 (649 bytes to 572)
  40. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\custommade\cp_finallyawake_indev.bsp
  41. Wrote ZIP buffer, estimated size 1464, actual size 1116
  42. 0 seconds elapsed
  43.  
  44. ** Executing...
  45. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  46. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\custommade\cp_finallyawake_indev"
  47.  
  48. Valve Software - vvis.exe (Aug 2 2018)
  49. 4 threads
  50. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custommade\cp_finallyawake_indev.bsp
  51. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custommade\cp_finallyawake_indev.prt
  52. 405 portalclusters
  53. 1135 numportals
  54. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. Optimized: 81 visible clusters (0.26%)
  57. Total clusters visible: 30648
  58. Average clusters visible: 75
  59. Building PAS...
  60. Average clusters audible: 158
  61. visdatasize:26786 compressed from 45360
  62. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\custommade\cp_finallyawake_indev.bsp
  63. 0 seconds elapsed
  64.  
  65. ** Executing...
  66. ** Command: Copy File
  67. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\custommade\cp_finallyawake_indev.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\cp_finallyawake_indev.bsp"
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