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cr8brooo

Untitled

Aug 10th, 2018
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  1. print("Making ServerScript")
  2. local Remote = NS([[
  3. wait(0.2)
  4.  
  5. Player = owner
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character["HumanoidRootPart"]
  13. Torso = Character["Torso"]
  14. Head = Character["Head"]
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart["RootJoint"]
  20. Neck = Torso["Neck"]
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local TIME = 0
  26. local sick = Instance.new("Sound",Torso)
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44. local RWINGS = {}
  45. local LWINGS = {}
  46. local GunPoint
  47. Player_Size = 1
  48.  
  49. -- Thingy To Make Song Work
  50.  
  51. p = game.Players.LocalPlayer
  52. char = p.Character
  53.  
  54. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  55. local s = Instance.new("Sound",char)
  56. s.Name = "BGMusic"
  57. s.SoundId = "rbxassetid://184555855"
  58. s.Pitch = 1
  59. s.Volume = 40
  60. s.Looped = true
  61. s.archivable = false
  62. s.Parent = char.Head
  63. wait(0.1)
  64. s:play()
  65.  
  66. -- Rest of Script
  67. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  68.  
  69. --//=================================\\
  70. --|| PARTICLES N STUFF
  71. --\\=================================//
  72.  
  73. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  74. particleemitter.VelocitySpread = 350
  75. particleemitter.Lifetime = NumberRange.new(1)
  76. particleemitter.Speed = NumberRange.new(0)
  77. cringememe= {}
  78. for i=0, 19 do
  79. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  80. end
  81. particleemitter.Size = NumberSequence.new(cringememe)
  82. particleemitter.Rate = 20
  83. particleemitter.LockedToPart = true
  84. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  85. particleemitter.LightEmission = 1
  86. particleemitter.Texture = "rbxassetid://38727848"
  87. particleemitter.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  88.  
  89. local particleemitter = Instance.new('ParticleEmitter', Torso)
  90. particleemitter.VelocitySpread = 250
  91. particleemitter.Lifetime = NumberRange.new(3)
  92. particleemitter.Speed = NumberRange.new(1.5)
  93. youAreATHOT = {}
  94. for i=0, 19 do
  95. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  96. end
  97. particleemitter.Size = NumberSequence.new(youAreATHOT)
  98. particleemitter.Rate = 10
  99. particleemitter.LockedToPart = false
  100. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  101. particleemitter.LightEmission = 1
  102. particleemitter.Texture = "rbxassetid://253188763"
  103. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  104.  
  105. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  106. particleemitter.VelocitySpread = 350
  107. particleemitter.Lifetime = NumberRange.new(1)
  108. particleemitter.Speed = NumberRange.new(0)
  109. cringememe2= {}
  110. for i=0, 19 do
  111. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  112. end
  113. particleemitter.Size = NumberSequence.new(cringememe2)
  114. particleemitter.Rate = 20
  115. particleemitter.LockedToPart = true
  116. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  117. particleemitter.LightEmission = 1
  118. particleemitter.Texture = "rbxassetid://38727848"
  119. particleemitter.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  120.  
  121. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  122. particleemitter.VelocitySpread = 350
  123. particleemitter.Lifetime = NumberRange.new(1)
  124. particleemitter.Speed = NumberRange.new(0)
  125. cringememe3= {}
  126. for i=0, 19 do
  127. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  128. end
  129. particleemitter.Size = NumberSequence.new(cringememe3)
  130. particleemitter.Rate = 30
  131. particleemitter.LockedToPart = true
  132. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  133. particleemitter.LightEmission = 1
  134. particleemitter.Texture = "rbxassetid://38727848"
  135. particleemitter.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  136.  
  137. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  138. particleemitter.VelocitySpread = 350
  139. particleemitter.Lifetime = NumberRange.new(1)
  140. particleemitter.Speed = NumberRange.new(0)
  141. cringememe4= {}
  142. for i=0, 19 do
  143. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  144. end
  145. particleemitter.Size = NumberSequence.new(cringememe4)
  146. particleemitter.Rate = 30
  147. particleemitter.LockedToPart = true
  148. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  149. particleemitter.LightEmission = 1
  150. particleemitter.Texture = "rbxassetid://38727848"
  151. particleemitter.Color = ColorSequence.new(BrickColor.new("Really black").Color)
  152.  
  153. --//=================================\\
  154. --|| USEFUL VALUES
  155. --\\=================================//
  156.  
  157. Animation_Speed = 1.5
  158. local FORCERESET = false
  159. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  160. local Speed = 16
  161. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  162. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  164. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  165. local DAMAGEMULTIPLIER = 1
  166. local ANIM = "Idle"
  167. local ATTACK = false
  168. local EQUIPPED = false
  169. local HOLD = false
  170. local COMBO = 1
  171. local Rooted = false
  172. local SINE = 0
  173. local KEYHOLD = false
  174. local CHANGE = 2 / Animation_Speed
  175. local WALKINGANIM = false
  176. local VALUE1 = false
  177. local VALUE2 = false
  178. local ROBLOXIDLEANIMATION = IT("Animation")
  179. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  180. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  181. --ROBLOXIDLEANIMATION.Parent = Humanoid
  182. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  183. WEAPONGUI.Name = "BanishV3Gui"
  184. local Weapon = IT("Model")
  185. Weapon.Name = "Adds"
  186. local Effects = IT("Folder", Weapon)
  187. Effects.Name = "Effects"
  188. local ANIMATOR = Humanoid.Animator
  189. local ANIMATE = Character:FindFirstChild("Animate")
  190. local UNANCHOR = true
  191. local TOBANISH = {}
  192. script.Parent = PlayerGui
  193.  
  194. function StatLabel(CFRAME, TEXT, COLOR)
  195. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  196. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  197. local BODYGYRO = IT("BodyGyro", STATPART)
  198. game:GetService("Debris"):AddItem(STATPART ,5)
  199. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  200. BILLBOARDGUI.Adornee = STATPART
  201. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  202. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  203. BILLBOARDGUI.AlwaysOnTop = false
  204. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  205. TEXTLABEL.BackgroundTransparency = 1
  206. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  207. TEXTLABEL.Text = TEXT
  208. TEXTLABEL.Font = SKILLFONT
  209. TEXTLABEL.FontSize="Size42"
  210. TEXTLABEL.TextColor3 = COLOR
  211. TEXTLABEL.TextStrokeTransparency = 0
  212. TEXTLABEL.TextScaled = true
  213. TEXTLABEL.TextWrapped = true
  214. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  215. for i = 1, 50 do
  216. Swait()
  217. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  218. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  219. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  220. end
  221. THEPART.Parent = nil
  222. end),STATPART, TEXTLABEL)
  223. end
  224.  
  225. --//=================================\\
  226. --\\=================================//
  227.  
  228.  
  229. --//=================================\\
  230. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  231. --\\=================================//
  232.  
  233. ArtificialHB = Instance.new("BindableEvent", script)
  234. ArtificialHB.Name = "ArtificialHB"
  235.  
  236. script:WaitForChild("ArtificialHB")
  237.  
  238. frame = Frame_Speed
  239. tf = 0
  240. allowframeloss = false
  241. tossremainder = false
  242. lastframe = tick()
  243. script.ArtificialHB:Fire()
  244.  
  245. game:GetService("RunService").Heartbeat:connect(function(s, p)
  246. tf = tf + s
  247. if tf >= frame then
  248. if allowframeloss then
  249. script.ArtificialHB:Fire()
  250. lastframe = tick()
  251. else
  252. for i = 1, math.floor(tf / frame) do
  253. script.ArtificialHB:Fire()
  254. end
  255. lastframe = tick()
  256. end
  257. if tossremainder then
  258. tf = 0
  259. else
  260. tf = tf - frame * math.floor(tf / frame)
  261. end
  262. end
  263. end)
  264.  
  265. --//=================================\\
  266. --\\=================================//
  267.  
  268. --//=================================\\
  269. --|| SOME TAG EDIT
  270. --\\=================================//
  271.  
  272. m = game.Players.LocalPlayer
  273. char = m.Character
  274. local txt = Instance.new("BillboardGui", char)
  275. txt.Adornee = char.Head
  276. txt.Name = "_status"
  277. txt.Size = UDim2.new(2, 0, 1.2, 0)
  278. txt.StudsOffset = Vector3.new(-9, 8, 0)
  279. local text = Instance.new("TextLabel", txt)
  280. text.Size = UDim2.new(10, 0, 7, 0)
  281. text.FontSize = "Size24"
  282. text.TextScaled = true
  283. text.TextTransparency = 0
  284. text.BackgroundTransparency = 1
  285. text.TextTransparency = 0
  286. text.TextStrokeTransparency = 0
  287. text.Font = "Bodoni"
  288. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  289. v = Instance.new("Part")
  290. v.Name = "ColorBrick"
  291. v.Parent = m.Character
  292. v.FormFactor = "Symmetric"
  293. v.Anchored = true
  294. v.CanCollide = false
  295. v.BottomSurface = "Smooth"
  296. v.TopSurface = "Smooth"
  297. v.Size = Vector3.new(10, 5, 3)
  298. v.Transparency = 1
  299. v.CFrame = char.Torso.CFrame
  300. v.BrickColor = BrickColor.new("Really black")
  301. v.Transparency = 1
  302. v.Shape = "Block"
  303. spawn(function()
  304. local TweenService = game:GetService("TweenService")
  305. local Colours = {Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0)}
  306. local Int = 0
  307. while wait(0.5) do
  308. if Int == #Colours then Int = 0 end
  309. Int = Int+1
  310. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  311. end
  312. end)
  313. text.Text = "I was TESTED on. Like I Was Not HUMAN"
  314. wait(3)
  315. text.Text = "I Was... Called A mistake, But I Learned How To Take..."
  316. wait(3)
  317. text.Text = "I Finally Get My Revenge"
  318. wait(4)
  319. text.Text = "Project 0"
  320.  
  321. --//=================================\\
  322. --\\=================================//
  323.  
  324. --//=================================\\
  325. --|| SOME FUNCTIONS
  326. --\\=================================//
  327.  
  328. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  329. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  330. end
  331.  
  332. function PositiveAngle(NUMBER)
  333. if NUMBER >= 0 then
  334. NUMBER = 0
  335. end
  336. return NUMBER
  337. end
  338.  
  339. function NegativeAngle(NUMBER)
  340. if NUMBER <= 0 then
  341. NUMBER = 0
  342. end
  343. return NUMBER
  344. end
  345.  
  346. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  347. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  348. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  349. wave.CFrame = CFRAME
  350. coroutine.resume(coroutine.create(function(PART)
  351. for i = 1, WAIT do
  352. Swait()
  353. mesh.Scale = mesh.Scale + GROW
  354. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  355. if DOESROT == true then
  356. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  357. end
  358. wave.Transparency = wave.Transparency + 0.5 / WAIT
  359. if wave.Transparency > 0.99 then
  360. wave:remove()
  361. end
  362. end
  363. end))
  364. end
  365.  
  366. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  367. for _, c in pairs(PARENT:GetChildren()) do
  368. if c.ClassName == "Model" then
  369. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  370. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  371. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  372. if DIST > (TORSO.Position - FROM).Magnitude then
  373. table.insert(TABLE, c)
  374. end
  375. AddChildrenToTable(FROM, c, DIST, TABLE)
  376. elseif c.ClassName == "Folder" then
  377. AddChildrenToTable(FROM, c, DIST, TABLE)
  378. end
  379. end
  380. end
  381. end
  382.  
  383. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  384. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  385. local mesh
  386. if KIND == "Base" then
  387. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  388. elseif KIND == "Thin" then
  389. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  390. elseif KIND == "Round" then
  391. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  392. end
  393. wave.CFrame = CFRAME
  394. coroutine.resume(coroutine.create(function(PART)
  395. for i = 1, WAIT do
  396. Swait()
  397. mesh.Scale = mesh.Scale + GROW / 10
  398. wave.Transparency = wave.Transparency + 0.5 / WAIT
  399. if wave.Transparency > 0.99 then
  400. wave:remove()
  401. end
  402. end
  403. end))
  404. end
  405.  
  406. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  407. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  408. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  409. wave.CFrame = CFRAME
  410. coroutine.resume(coroutine.create(function(PART)
  411. for i = 1, WAIT do
  412. Swait()
  413. mesh.Scale = mesh.Scale + GROW
  414. wave.Transparency = wave.Transparency + 1 / WAIT
  415. if wave.Transparency > 0.99 then
  416. wave:remove()
  417. end
  418. end
  419. end))
  420. end
  421. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  422. local TORSO = Torso
  423. local HUM = Humanoid
  424. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  425. coroutine.wrap(function()
  426. VT = Vector3.new
  427. MRANDOM = math.random
  428. local A = TIME
  429. local B = INTENSITY
  430. local C = true
  431. local HUMANOID = Humanoid
  432. local TIMER = A or 35
  433. local SHAKE = B or 5
  434. local FADE = C or true
  435. if HUMANOID then
  436. local FADER = SHAKE / TIMER
  437. for i = 1, TIMER do
  438. wait()
  439. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  440. end
  441. HUMANOID.CameraOffset = VT(0, 0, 0)
  442. end
  443.  
  444. end)()
  445. end
  446. end
  447.  
  448. function Effect(data)
  449. local FX = data.Effect or 'ResizeAndFade'
  450. local Parent = data.Parent or Effects
  451. local Color = data.Color or C3.N(0,0,0)
  452. local Size = data.Size or V3.N(1,1,1)
  453. local MoveDir = data.MoveDirection or nil
  454. local MeshData = data.Mesh or nil
  455. local SndData = data.Sound or nil
  456. local Frames = data.Frames or 45
  457. local Manual = data.Manual or nil
  458. local Material = data.Material or nil
  459. local CFra = data.CFrame or Torso.CFrame
  460. local Settings = data.FXSettings or {}
  461. local Snd,Prt,Msh;
  462. local Shape = data.Shape or Enum.PartType.Block
  463. coroutine.resume(coroutine.create(function()
  464. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  465. Prt = Manual
  466. else
  467. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  468. Prt.Shape = Shape
  469. end
  470. if(typeof(MeshData) == 'table')then
  471. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  472. elseif(typeof(MeshData) == 'Instance')then
  473. Msh = MeshData:Clone()
  474. Msh.Parent = Prt
  475. elseif(Shape == Enum.PartType.Block)then
  476. Msh = Mesh(Prt,Enum.MeshType.Brick)
  477. end
  478. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  479. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  480. end
  481. if(Snd)then
  482. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  483. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  484. end
  485. local MoveSpeed = nil;
  486. if(MoveDir)then
  487. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  488. end
  489. local Inc = M.RNG()-M.RNG()
  490. local Thingie = 0
  491. local Thingie2 = M.RNG(50,100)/100
  492. if(FX ~= 'Arc')then
  493. for i = 1, Frames do
  494. if(swait and typeof(swait) == 'function')then
  495. swait()
  496. else
  497. wait()
  498. end
  499. if(FX == 'ResizeAndFade')then
  500. if(not Settings.EndSize)then
  501. Settings.EndSize = V3.N(0,0,0)
  502. end
  503. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  504. if(Settings.EndIsIncrement)then
  505. Prt.Size = Prt.Size + Settings.EndSize
  506. else
  507. Prt.Size = Prt.Size - grow/Frames
  508. end
  509. Prt.Transparency = (i/Frames)
  510. elseif(FX == 'Fade')then
  511. Prt.Transparency = (i/Frames)
  512. end
  513.  
  514. if(Settings.RandomizeCFrame)then
  515. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  516. end
  517. if(MoveDir and MoveSpeed)then
  518. local Orientation = Prt.Orientation
  519. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  520. Prt.Orientation = Orientation
  521. end
  522. end
  523. Prt:destroy()
  524. else
  525. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  526. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  527. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  528. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  529. assert(start ~= nil,"You need to specify a start point!")
  530. assert(endP ~= nil,"You need to specify an end point!")
  531. for i = 0, 1, Settings.Speed or 0.01 do
  532. if(swait and typeof(swait) == 'function')then
  533. swait()
  534. else
  535. wait()
  536. end
  537. if(Settings.Home)then
  538. endP = Settings.Home.CFrame
  539. end
  540. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  541. end
  542. if(Settings.RemoveOnGoal)then
  543. Prt:destroy()
  544. end
  545. end
  546. end))
  547. return Prt,Msh,Snd
  548. end
  549.  
  550. function RightWing()
  551. for i = 1, 2 do
  552. local PART
  553. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  554. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  555. table.insert(RWINGS, WingWeld)
  556. PART = Wing
  557. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "LargeWing", VT(1, 1.7, 1), false)
  558. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  559. PART = Wing
  560. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "WingPart", VT(0.5, 0.5, 0.5), false)
  561. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  562. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.51), false)
  563. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  564. PART = Wing
  565. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  566. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  567. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  568. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  569. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "WingPart", VT(0.25, 0.2, 0.25), false)
  570. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  571. PART = Wing
  572. table.insert(RWINGS, WingWeld)
  573. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(0.4, 0.5, 0.4), false)
  574. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  575. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Lime green", "WingPart", VT(0.45, 0.2, 0.45), false)
  576. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  577. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(1, 0.15, 0.15), false)
  578. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  579. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(1, 0.1, 0.1), false)
  580. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  581. PART = Wing
  582. table.insert(RWINGS, WingWeld)
  583. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(0.2, 0.5, 0.2), false)
  584. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  585. PART = Wing
  586. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(0.5, 0.5, 0.5), false)
  587. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  588. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(1, 0.3, 0.3), false)
  589. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  590. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(1, 0.2, 0.2), false)
  591. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  592. PART = Wing
  593. table.insert(RWINGS, WingWeld)
  594. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(1, 1, 1), false)
  595. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  596. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "WingPart", VT(0.3, 0.3, 0.3), false)
  597. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  598. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  599. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  600. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "WingPart", VT(0.45, 0.45, 0.45), false)
  601. table.insert(EYES, Wing1)
  602. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  603. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(1, 0.1, 0.1), false)
  604. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  605. PART = Wing
  606. table.insert(RWINGS, WingWeld)
  607. end
  608. BODY = {}
  609. for _, c in pairs(Character:GetDescendants()) do
  610. if c:IsA("BasePart") then
  611. table.insert(BODY, {
  612. c,
  613. c.Parent,
  614. c.Material,
  615. c.Color
  616. })
  617. elseif c:IsA("JointInstance") then
  618. table.insert(BODY, {
  619. c,
  620. c.Parent,
  621. nil,
  622. nil
  623. })
  624. end
  625. end
  626. end
  627. function LeftWing()
  628. for i = 1, 2 do
  629. local PART
  630. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(0.5, 0.5, 0.5), false)
  631. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  632. table.insert(LWINGS, WingWeld)
  633. PART = Wing
  634. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "LargeWing", VT(1, 1.7, 1), false)
  635. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  636. PART = Wing
  637. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(0.5, 0.5, 0.5), false)
  638. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  639. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Lime green", "WingPart", VT(1, 0.2, 0.51), false)
  640. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  641. PART = Wing
  642. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  643. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  644. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "WingPart", VT(0.8, 0.15, 0.15), false)
  645. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  646. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Lime green", "WingPart", VT(0.25, 0.2, 0.25), false)
  647. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  648. PART = Wing
  649. table.insert(LWINGS, WingWeld)
  650. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "WingPart", VT(0.4, 0.5, 0.4), false)
  651. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  652. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Really black", "WingPart", VT(0.45, 0.2, 0.45), false)
  653. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  654. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  655. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  656. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  657. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  658. PART = Wing
  659. table.insert(LWINGS, WingWeld)
  660. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "WingPart", VT(0.2, 0.5, 0.2), false)
  661. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  662. PART = Wing
  663. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(0.5, 0.5, 0.5), false)
  664. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  665. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(1, 0.3, 0.3), false)
  666. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  667. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "WingPart", VT(1, 0.2, 0.2), false)
  668. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  669. PART = Wing
  670. table.insert(LWINGS, WingWeld)
  671. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "WingPart", VT(1, 1, 1), false)
  672. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  673. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(0.3, 0.3, 0.3), false)
  674. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Really black", "WingPart", VT(0.7, 0.7, 0.7), false)
  676. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  677. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "WingPart", VT(0.45, 0.45, 0.45), false)
  678. table.insert(EYES, Wing1)
  679. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  680. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Lime green", "WingPart", VT(1, 0.1, 0.1), false)
  681. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  682. PART = Wing
  683. table.insert(LWINGS, WingWeld)
  684. end
  685. BODY = {}
  686. for _, c in pairs(Character:GetDescendants()) do
  687. if c:IsA("BasePart") then
  688. table.insert(BODY, {
  689. c,
  690. c.Parent,
  691. c.Material,
  692. c.Color
  693. })
  694. elseif c:IsA("JointInstance") then
  695. table.insert(BODY, {
  696. c,
  697. c.Parent,
  698. nil,
  699. nil
  700. })
  701. end
  702. end
  703. end
  704.  
  705. function Swait(NUMBER)
  706. if NUMBER == 0 or NUMBER == nil then
  707. ArtificialHB.Event:wait()
  708. else
  709. for i = 1, NUMBER do
  710. ArtificialHB.Event:wait()
  711. end
  712. end
  713. end
  714.  
  715. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  716. local NEWMESH = IT(MESH)
  717. if MESH == "SpecialMesh" then
  718. NEWMESH.MeshType = MESHTYPE
  719. if MESHID ~= "nil" and MESHID ~= "" then
  720. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  721. end
  722. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  723. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  724. end
  725. end
  726. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  727. NEWMESH.Scale = SCALE
  728. NEWMESH.Parent = PARENT
  729. return NEWMESH
  730. end
  731.  
  732. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  733. local NEWPART = IT("Part")
  734. NEWPART.formFactor = FORMFACTOR
  735. NEWPART.Reflectance = REFLECTANCE
  736. NEWPART.Transparency = TRANSPARENCY
  737. NEWPART.CanCollide = false
  738. NEWPART.Locked = true
  739. NEWPART.Anchored = true
  740. if ANCHOR == false then
  741. NEWPART.Anchored = false
  742. end
  743. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  744. NEWPART.Name = NAME
  745. NEWPART.Size = SIZE
  746. NEWPART.Position = Torso.Position
  747. NEWPART.Material = MATERIAL
  748. NEWPART:BreakJoints()
  749. NEWPART.Parent = PARENT
  750. return NEWPART
  751. end
  752.  
  753. local function weldBetween(a, b)
  754. local weldd = Instance.new("ManualWeld")
  755. weldd.Part0 = a
  756. weldd.Part1 = b
  757. weldd.C0 = CFrame.new()
  758. weldd.C1 = b.CFrame:inverse() * a.CFrame
  759. weldd.Parent = a
  760. return weldd
  761. end
  762.  
  763.  
  764. function QuaternionFromCFrame(cf)
  765. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  766. local trace = m00 + m11 + m22
  767. if trace > 0 then
  768. local s = math.sqrt(1 + trace)
  769. local recip = 0.5 / s
  770. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  771. else
  772. local i = 0
  773. if m11 > m00 then
  774. i = 1
  775. end
  776. if m22 > (i == 0 and m00 or m11) then
  777. i = 2
  778. end
  779. if i == 0 then
  780. local s = math.sqrt(m00 - m11 - m22 + 1)
  781. local recip = 0.5 / s
  782. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  783. elseif i == 1 then
  784. local s = math.sqrt(m11 - m22 - m00 + 1)
  785. local recip = 0.5 / s
  786. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  787. elseif i == 2 then
  788. local s = math.sqrt(m22 - m00 - m11 + 1)
  789. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  790. end
  791. end
  792. end
  793.  
  794. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  795. local xs, ys, zs = x + x, y + y, z + z
  796. local wx, wy, wz = w * xs, w * ys, w * zs
  797. local xx = x * xs
  798. local xy = x * ys
  799. local xz = x * zs
  800. local yy = y * ys
  801. local yz = y * zs
  802. local zz = z * zs
  803. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  804. end
  805.  
  806. function QuaternionSlerp(a, b, t)
  807. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  808. local startInterp, finishInterp;
  809. if cosTheta >= 0.0001 then
  810. if (1 - cosTheta) > 0.0001 then
  811. local theta = ACOS(cosTheta)
  812. local invSinTheta = 1 / SIN(theta)
  813. startInterp = SIN((1 - t) * theta) * invSinTheta
  814. finishInterp = SIN(t * theta) * invSinTheta
  815. else
  816. startInterp = 1 - t
  817. finishInterp = t
  818. end
  819. else
  820. if (1 + cosTheta) > 0.0001 then
  821. local theta = ACOS(-cosTheta)
  822. local invSinTheta = 1 / SIN(theta)
  823. startInterp = SIN((t - 1) * theta) * invSinTheta
  824. finishInterp = SIN(t * theta) * invSinTheta
  825. else
  826. startInterp = t - 1
  827. finishInterp = t
  828. end
  829. end
  830. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  831. end
  832.  
  833. function Clerp(a, b, t)
  834. local qa = {QuaternionFromCFrame(a)}
  835. local qb = {QuaternionFromCFrame(b)}
  836. local ax, ay, az = a.x, a.y, a.z
  837. local bx, by, bz = b.x, b.y, b.z
  838. local _t = 1 - t
  839. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  840. end
  841.  
  842. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  843. local frame = IT("Frame")
  844. frame.BackgroundTransparency = TRANSPARENCY
  845. frame.BorderSizePixel = BORDERSIZEPIXEL
  846. frame.Position = POSITION
  847. frame.Size = SIZE
  848. frame.BackgroundColor3 = COLOR
  849. frame.BorderColor3 = BORDERCOLOR
  850. frame.Name = NAME
  851. frame.Parent = PARENT
  852. return frame
  853. end
  854.  
  855. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  856. local label = IT("TextLabel")
  857. label.BackgroundTransparency = 1
  858. label.Size = UD2(1, 0, 1, 0)
  859. label.Position = UD2(0, 0, 0, 0)
  860. label.TextColor3 = TEXTCOLOR
  861. label.TextStrokeTransparency = STROKETRANSPARENCY
  862. label.TextTransparency = TRANSPARENCY
  863. label.FontSize = TEXTFONTSIZE
  864. label.Font = TEXTFONT
  865. label.BorderSizePixel = BORDERSIZEPIXEL
  866. label.TextScaled = false
  867. label.Text = TEXT
  868. label.Name = NAME
  869. label.Parent = PARENT
  870. return label
  871. end
  872.  
  873. function NoOutlines(PART)
  874. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  875. end
  876.  
  877. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  878. local NEWWELD = IT(TYPE)
  879. NEWWELD.Part0 = PART0
  880. NEWWELD.Part1 = PART1
  881. NEWWELD.C0 = C0
  882. NEWWELD.C1 = C1
  883. NEWWELD.Parent = PARENT
  884. return NEWWELD
  885. end
  886.  
  887. local S = IT("Sound")
  888. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  889. local NEWSOUND = nil
  890. coroutine.resume(coroutine.create(function()
  891. NEWSOUND = S:Clone()
  892. NEWSOUND.Parent = PARENT
  893. NEWSOUND.Volume = VOLUME
  894. NEWSOUND.Pitch = PITCH
  895. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  896. NEWSOUND:play()
  897. if DOESLOOP == true then
  898. NEWSOUND.Looped = true
  899. else
  900. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  901. NEWSOUND:remove()
  902. end
  903. end))
  904. return NEWSOUND
  905. end
  906.  
  907. function CFrameFromTopBack(at, top, back)
  908. local right = top:Cross(back)
  909. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  910. end
  911.  
  912. --Lightning({Material = "Neon", FadeIn = false, Color = C3(0,0,0), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  913. function Lightning(Table)
  914. local Color = Table.Color or C3(0,0,0)
  915. local StartPos = Table.Start or Torso.Position
  916. local EndPos = Table.End or Mouse.Hit.p
  917. local SegmentLength = Table.SegmentL or 2
  918. local Thickness = Table.Thickness or 0.1
  919. local Dissapear = Table.DoesFade or false
  920. local Parent = Table.Ignore or Character
  921. local MaxDist = Table.MaxDist or 400
  922. local Branches = Table.Branches or false
  923. local Thicken = Table.Thicken or false
  924. local FadeTime = Table.FadeTime or 15
  925. local FadeIn = Table.FadeIn or false
  926. local Material = Table.Material or "Neon"
  927. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  928. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  929. local LIGHTNINGMODEL = IT("Model",Effects)
  930. LIGHTNINGMODEL.Name = "Lightning"
  931. local LastBolt = nil
  932. for E = 1, DISTANCE do
  933. local ExtraSize = 0
  934. if Thicken == true then
  935. ExtraSize = (DISTANCE-E)/15
  936. end
  937. local TRANSPARENCY = 0
  938. if FadeIn == true then
  939. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  940. if TRANSPARENCY < 0 then
  941. TRANSPARENCY = 0
  942. end
  943. end
  944. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Lime green"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  945. PART.Color = Color
  946. MakeForm(PART,"Cyl")
  947. if LastBolt == nil then
  948. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  949. else
  950. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  951. end
  952. LastBolt = PART
  953. if Branches == true and E < (DISTANCE-5) then
  954. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  955. if CHOICE == 1 then
  956. local LASTBRANCH = nil
  957. for i = 1, MRANDOM(2,5) do
  958. local ExtraSize2 = 0
  959. if Thicken == true then
  960. ExtraSize = ((DISTANCE-E)/25)/i
  961. end
  962. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Lime green"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  963. PART.Color = Color
  964. MakeForm(PART,"Cyl")
  965. if LASTBRANCH == nil then
  966. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  967. else
  968. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  969. end
  970. LASTBRANCH = PART
  971. end
  972. end
  973. end
  974. end
  975. if Dissapear == true then
  976. coroutine.resume(coroutine.create(function()
  977. for i = 1, FadeTime do
  978. Swait()
  979. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  980. if c.ClassName == "Part" then
  981. c.Transparency = c.Transparency + (i/FadeTime)/10
  982. end
  983. end
  984. end
  985. LIGHTNINGMODEL:remove()
  986. end))
  987. elseif Dissapear == false then
  988. Debris:AddItem(LIGHTNINGMODEL,0.1)
  989. end
  990. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  991. end
  992.  
  993. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  994. local cR=255
  995. local cG=0
  996. local cB=0
  997. local flg5=1 local omgidk=1
  998. local add=15
  999. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1000. if omgidk>10000 then omgidk=0 end
  1001. omgidk=omgidk+1
  1002. if cR>=255 then flg5=1 end
  1003. if cG>=255 then flg5=2 end
  1004. if cB>=255 then flg5=3 end
  1005. if flg5==1 then cR=cR-add cG=cG+add end
  1006. if flg5==2 then cG=cG-add cB=cB+add end
  1007. if flg5==3 then cB=cB-add cR=cR+add end
  1008. color=Color3.fromRGB(cR,cG,cB)
  1009. function WACKYEFFECT(Table)
  1010. local TYPE = (Table.EffectType or "Sphere")
  1011. local SIZE = (Table.Size or VT(6,6,6))
  1012. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1013. local TRANSPARENCY = (Table.Transparency or 0)
  1014. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1015. local CFRAME = (Table.CFrame or Torso.CFrame)
  1016. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1017. local ROTATION1 = (Table.RotationX or 0)
  1018. local ROTATION2 = (Table.RotationY or 0)
  1019. local ROTATION3 = (Table.RotationZ or 0)
  1020. local MATERIAL = "Neon"
  1021. local COLOR = color
  1022. local TIME = (Table.Time or 45)
  1023. local SOUNDID = (Table.SoundID or nil)
  1024. local SOUNDPITCH = (Table.SoundPitch or nil)
  1025. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1026. coroutine.resume(coroutine.create(function()
  1027. local PLAYSSOUND = false
  1028. local SOUND = nil
  1029. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1030. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1031. PLAYSSOUND = true
  1032. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1033. end
  1034. EFFECT.Color = color
  1035. local MSH = nil
  1036. if TYPE == "Sphere" then
  1037. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1038. elseif TYPE == "Block" then
  1039. MSH = IT("BlockMesh",EFFECT)
  1040. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1041. elseif TYPE == "Wave" then
  1042. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1043. elseif TYPE == "Ring" then
  1044. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1045. elseif TYPE == "Slash" then
  1046. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1047. elseif TYPE == "Round Slash" then
  1048. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1049. elseif TYPE == "Swirl" then
  1050. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1051. elseif TYPE == "Skull" then
  1052. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1053. elseif TYPE == "Crystal" then
  1054. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1055. end
  1056. if MSH ~= nil then
  1057. local MOVESPEED = nil
  1058. if MOVEDIRECTION ~= nil then
  1059. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1060. end
  1061. local GROWTH = SIZE - ENDSIZE
  1062. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1063. if TYPE == "Block" then
  1064. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1065. else
  1066. EFFECT.CFrame = CFRAME
  1067. end
  1068. for LOOP = 1, TIME+1 do
  1069. Swait()
  1070. MSH.Scale = MSH.Scale - GROWTH/TIME
  1071. if TYPE == "Wave" then
  1072. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1073. end
  1074. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1075. if TYPE == "Block" then
  1076. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1077. else
  1078. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1079. end
  1080. if MOVEDIRECTION ~= nil then
  1081. local ORI = EFFECT.Orientation
  1082. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1083. EFFECT.Orientation = ORI
  1084. end
  1085. end
  1086. if PLAYSSOUND == false then
  1087. EFFECT:remove()
  1088. else
  1089. SOUND.Stopped:Connect(function()
  1090. EFFECT:remove()
  1091. end)
  1092. end
  1093. else
  1094. if PLAYSSOUND == false then
  1095. EFFECT:remove()
  1096. else
  1097. repeat Swait() until SOUND.Playing == false
  1098. EFFECT:remove()
  1099. end
  1100. end
  1101. end))
  1102. end
  1103. end)
  1104. function MakeForm(PART,TYPE)
  1105. if TYPE == "Cyl" then
  1106. local MSH = IT("CylinderMesh",PART)
  1107. elseif TYPE == "Ball" then
  1108. local MSH = IT("SpecialMesh",PART)
  1109. MSH.MeshType = "Sphere"
  1110. elseif TYPE == "Wedge" then
  1111. local MSH = IT("SpecialMesh",PART)
  1112. MSH.MeshType = "Wedge"
  1113. end
  1114. end
  1115. function SpawnTrail(FROM,TO,BIG)
  1116. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Trail", VT(10,10,10))
  1117. MakeForm(TRAIL,"Cyl")
  1118. local cR=255
  1119. local cG=0
  1120. local cB=0
  1121. local flg5=1 local omgidk=1
  1122. local add=15
  1123. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1124. if omgidk>10000 then omgidk=0 end
  1125. omgidk=omgidk+1
  1126. if cR>=255 then flg5=1 end
  1127. if cG>=255 then flg5=2 end
  1128. if cB>=255 then flg5=3 end
  1129. if flg5==1 then cR=cR-add cG=cG+add end
  1130. if flg5==2 then cG=cG-add cB=cB+add end
  1131. if flg5==3 then cB=cB-add cR=cR+add end
  1132. color=Color3.fromRGB(cR,cG,cB)
  1133. TRAIL.Color = color
  1134. end)
  1135. local DIST = (FROM - TO).Magnitude
  1136. if BIG == true then
  1137. TRAIL.Size = VT(5,DIST,5)
  1138. else
  1139. TRAIL.Size = VT(5,DIST,5)
  1140. end
  1141. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1142. coroutine.resume(coroutine.create(function()
  1143. for i = 1, 55 do
  1144. Swait()
  1145. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1146. end
  1147. TRAIL:remove()
  1148. end))
  1149. end
  1150.  
  1151. Debris = game:GetService("Debris")
  1152.  
  1153. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1154. local DIRECTION = CF(StartPos,EndPos).lookVector
  1155. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1156. end
  1157.  
  1158. function turnto(position)
  1159. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1160. end
  1161.  
  1162. --//=================================\\
  1163. --|| WEAPON CREATION
  1164. --\\=================================//
  1165. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1166.  
  1167. for i = 1, 35 do
  1168. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Really black", "FaceGradient", VT(1.01,0.5,1.01),false)
  1169. FACE.Color = C3(0,0,0)
  1170. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1171. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1172. end
  1173. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  1174. MakeForm(Eye,"Ball")
  1175. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1176. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  1177. MakeForm(Eye,"Ball")
  1178. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1179. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1180. MakeForm(Eye,"Ball")
  1181. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1182. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  1183. MakeForm(Eye,"Ball")
  1184. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1185.  
  1186. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1187. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1188.  
  1189. local Particle = IT("ParticleEmitter",nil)
  1190. Particle.Enabled = false
  1191. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1192. Particle.LightEmission = 0.5
  1193. Particle.Rate = 150
  1194. Particle.ZOffset = 0.2
  1195. Particle.Rotation = NumberRange.new(-180, 180)
  1196. Particle.RotSpeed = NumberRange.new(-180, 180)
  1197. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1198. Particle.Color = ColorSequence.new(C3(0,0,0),C3(0,0,0),C3(0,0,0),C3(0,0,0),C3(0,255,0),C3(0,255,0),C3(0,255,0),C3(0,255,0))
  1199.  
  1200. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1201. function ParticleEmitter(Table)
  1202. local PRTCL = Particle:Clone()
  1203. local Speed = Table.Speed or 5
  1204. local Drag = Table.Drag or 0
  1205. local Size1 = Table.Size1 or 1
  1206. local Size2 = Table.Size2 or 5
  1207. local Lifetime1 = Table.Lifetime1 or 1
  1208. local Lifetime2 = Table.Lifetime2 or 1.5
  1209. local Parent = Table.Parent or Torso
  1210. local Emit = Table.Emit or 100
  1211. local Offset = Table.Offset or 360
  1212. local Acel = Table.Acel or VT(0,0,0)
  1213. local Enabled = Table.Enabled or false
  1214. PRTCL.Parent = Parent
  1215. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1216. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1217. PRTCL.Speed = NumberRange.new(Speed)
  1218. PRTCL.VelocitySpread = Offset
  1219. PRTCL.Drag = Drag
  1220. PRTCL.Acceleration = Acel
  1221. if Enabled == false then
  1222. PRTCL:Emit(Emit)
  1223. Debris:AddItem(PRTCL,Lifetime2)
  1224. else
  1225. PRTCL.Enabled = true
  1226. end
  1227. return PRTCL
  1228. end
  1229.  
  1230. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1231. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1232. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1233. MakeForm(Part,"Wedge")
  1234. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1235. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1236. MakeForm(Part,"Wedge")
  1237. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1238. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1239. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1240. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1241. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1242. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1243. MakeForm(Part,"Cyl")
  1244. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1245. for i = 1, 8 do
  1246. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1247. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1248. end
  1249. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1250. MakeForm(Part,"Cyl")
  1251. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1252. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1253. MakeForm(Part,"Ball")
  1254. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1255. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1256. MakeForm(Part,"Wedge")
  1257. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1258. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1259. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1260. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1261. MakeForm(Part,"Cyl")
  1262. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1263. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1264. MakeForm(Part,"Cyl")
  1265. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1266. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1267. MakeForm(Part,"Cyl")
  1268. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1269. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1270. MakeForm(Part,"Wedge")
  1271. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1272. local LASTPART = Handle
  1273. for i = 1, 10 do
  1274. if LASTPART == Handle then
  1275. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1276. LASTPART = Part
  1277. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1278. else
  1279. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1280. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1281. LASTPART = Part
  1282. end
  1283. end
  1284.  
  1285. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1286. MakeForm(Barrel,"Cyl")
  1287. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1288. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1289. MakeForm(Part,"Cyl")
  1290. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1291. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1292. MakeForm(Part,"Wedge")
  1293. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1294. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1295. MakeForm(Hole,"Cyl")
  1296. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1297. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1298. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1299. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1300. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1301. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1302. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1303. coroutine.resume(coroutine.create(function()
  1304. while wait() do
  1305. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1306. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1307. end
  1308. end))
  1309.  
  1310. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1311. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1312.  
  1313. local cR=255
  1314. local cG=0
  1315. local cB=0
  1316. local flg5=1 local omgidk=1
  1317. local add=15
  1318. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1319. if omgidk>10000 then omgidk=0 end
  1320. omgidk=omgidk+1
  1321. if cR>=255 then flg5=1 end
  1322. if cG>=255 then flg5=2 end
  1323. if cB>=255 then flg5=3 end
  1324. if flg5==1 then cR=cR-add cG=cG+add end
  1325. if flg5==2 then cG=cG-add cB=cB+add end
  1326. if flg5==3 then cB=cB-add cR=cR+add end
  1327. color=Color3.fromRGB(cR,cG,cB)
  1328. for _, c in pairs(Weapon:GetDescendants()) do
  1329. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1330. c.Material = "Glass"
  1331. c.Color = C3(0,0,0)
  1332. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1333. c.Color = color
  1334. c.Material = "Neon"
  1335. end
  1336. end
  1337. end)
  1338. Weapon.Parent = Character
  1339. for _, c in pairs(Weapon:GetChildren()) do
  1340. if c.ClassName == "Part" then
  1341. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1342. end
  1343. end
  1344.  
  1345. function swait(num)
  1346. if num == 0 or num == nil then
  1347. ArtificialHB.Event:wait()
  1348. else
  1349. for i = 0, num do
  1350. ArtificialHB.Event:wait()
  1351. end
  1352. end
  1353. end
  1354.  
  1355. function chatfunc(text)
  1356. local chat = coroutine.wrap(function()
  1357. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1358. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1359. end
  1360. local Bill = Instance.new("BillboardGui",Character)
  1361. Bill.Size = UDim2.new(0,100,0,40)
  1362. Bill.StudsOffset = Vector3.new(0,3,0)
  1363. Bill.Adornee = Character.Head
  1364. Bill.Name = "TalkingBillBoard"
  1365. local Hehe = Instance.new("TextLabel",Bill)
  1366. Hehe.BackgroundTransparency = 1
  1367. Hehe.BorderSizePixel = 0
  1368. Hehe.Text = ""
  1369. Hehe.Font = "Bodoni"
  1370. Hehe.TextSize = 40
  1371. Hehe.TextStrokeTransparency = 0
  1372. Hehe.Size = UDim2.new(1,0,0.5,0)
  1373. coroutine.resume(coroutine.create(function()
  1374. while Hehe ~= nil do
  1375. swait()
  1376. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1377. Hehe.Rotation = math.random(-5,5)
  1378. Hehe.TextColor3 = Color3.new(0,0,0)
  1379. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1380. end
  1381. end))
  1382. for i = 1,string.len(text),1 do
  1383. swait()
  1384. Hehe.Text = string.sub(text,1,i)
  1385. end
  1386. swait(90)--Re[math.random(1, 93)]
  1387. for i = 0, 1, .025 do
  1388. swait()
  1389. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1390. Hehe.TextStrokeTransparency = i
  1391. Hehe.TextTransparency = i
  1392. end
  1393. Bill:Destroy()
  1394. end)
  1395. chat()
  1396. end
  1397.  
  1398. function onChatted(msg)
  1399. chatfunc(msg)
  1400. end
  1401.  
  1402. Player.Chatted:connect(onChatted)
  1403.  
  1404. local BODY = {}
  1405. for _, c in pairs(Character:GetDescendants()) do
  1406. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1407. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1408. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1409. end
  1410. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1411. elseif c:IsA("JointInstance") then
  1412. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1413. end
  1414. end
  1415.  
  1416. function refit()
  1417. Character.Parent = workspace
  1418. for e = 1, #BODY do
  1419. if BODY[e] ~= nil then
  1420. local STUFF = BODY[e]
  1421. local PART = STUFF[1]
  1422. local PARENT = STUFF[2]
  1423. local MATERIAL = STUFF[3]
  1424. local COLOR = STUFF[4]
  1425. local TRANSPARENCY = STUFF[5]
  1426. --local SIZE = STUFF[6]
  1427. local NAME = STUFF[7]
  1428. if PART.ClassName == "Part" and PART ~= RootPart then
  1429. PART.Material = MATERIAL
  1430. PART.Transparency = TRANSPARENCY
  1431. PART.Name = NAME
  1432. end
  1433. if PART.Parent ~= PARENT then
  1434. Humanoid:remove()
  1435. PART.Parent = PARENT
  1436. Humanoid = IT("Humanoid",Character)
  1437. end
  1438. end
  1439. end
  1440. end
  1441.  
  1442. local SKILLTEXTCOLOR = C3(0,0,0)
  1443. local SKILLFONT = "Code"
  1444. local SKILLTEXTSIZE = 7
  1445.  
  1446. Humanoid.Died:connect(function()
  1447. refit()
  1448. end)
  1449.  
  1450. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1451. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1452. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1453. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1454. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1455. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1456. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1457. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1458. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1459. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1460. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1461. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1462.  
  1463. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Revenge's Pain", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1464. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Particle Swap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1465. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Pain Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1466. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Soul Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1467. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Revenge's Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1468. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Victory dance!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1469. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] I win!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1470. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] I forgive thy actions on me", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1471. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Pain's Will", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1472. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Hate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1473. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Deaths command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1474. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Destroyed Souls", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1475.  
  1476. function printbye(Name)
  1477. local MESSAGES = {"Your not getting away with it, ","This is my Revenge, ","Fade, ","Now feel MY pains, ","Begone For Your Actions, ","this is what they did to me. , ","Feel my pains., ","They called me a mistake. Now look, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1478. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1479. end
  1480.  
  1481. workspace.ChildAdded:connect(function(instance)
  1482. for BANISH = 1, #TOBANISH do
  1483. if TOBANISH[BANISH] ~= nil then
  1484. if instance.Name == TOBANISH[BANISH] then
  1485. coroutine.resume(coroutine.create(function()
  1486. printbye(instance.Name)
  1487. instance:ClearAllChildren()
  1488. Debris:AddItem(instance,0.0005)
  1489. end))
  1490. end
  1491. end
  1492. end
  1493. end)
  1494.  
  1495. --//=================================\\
  1496. --|| DAMAGING
  1497. --\\=================================//
  1498.  
  1499. function Banish(Foe)
  1500. if Foe then
  1501. coroutine.resume(coroutine.create(function()
  1502. --if game.Players:FindFirstChild(Foe.Name) then
  1503. table.insert(TOBANISH,Foe.Name)
  1504. printbye(Foe.Name)
  1505. --end
  1506. Foe.Archivable = true
  1507. local CLONE = Foe:Clone()
  1508. Foe:Destroy()
  1509. CLONE.Parent = Effects
  1510. CLONE:BreakJoints()
  1511. local MATERIALS = {"Glass","Neon"}
  1512. for _, c in pairs(CLONE:GetDescendants()) do
  1513. if c:IsA("BasePart") then
  1514. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1515. CreateSound(340722848, c, 10, 1, false)
  1516. end
  1517. c.Anchored = true
  1518. c.Transparency = c.Transparency + 0.2
  1519. c.Material = MATERIALS[MRANDOM(1,2)]
  1520. c.Color = C3(0,255,0)
  1521. if c.ClassName == "MeshPart" then
  1522. c.TextureID = ""
  1523. end
  1524. if c:FindFirstChildOfClass("SpecialMesh") then
  1525. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1526. end
  1527. if c:FindFirstChildOfClass("Decal") then
  1528. c:FindFirstChildOfClass("Decal"):remove()
  1529. end
  1530. c.Name = "Banished"
  1531. c.CanCollide = false
  1532. else
  1533. c:remove()
  1534. end
  1535. end
  1536. local A = false
  1537. for i = 1, 35 do
  1538. if A == false then
  1539. A = true
  1540. elseif A == true then
  1541. A = false
  1542. end
  1543. for _, c in pairs(CLONE:GetDescendants()) do
  1544. if c:IsA("BasePart") then
  1545. c.Anchored = true
  1546. c.Material = MATERIALS[MRANDOM(1,2)]
  1547. c.Transparency = c.Transparency + 0.8/35
  1548. if A == false then
  1549. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1550. elseif A == true then
  1551. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1552. end
  1553. end
  1554. end
  1555. Swait()
  1556. end
  1557. CLONE:remove()
  1558. end))
  1559. end
  1560. end
  1561.  
  1562. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1563. local CHILDREN = workspace:GetDescendants()
  1564. for index, CHILD in pairs(CHILDREN) do
  1565. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1566. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1567. if HUM then
  1568. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1569. if TORSO then
  1570. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1571. if ISBANISH == true then
  1572. Banish(CHILD)
  1573. else
  1574. if ISBANISH == "Gravity" then
  1575. HUM.PlatformStand = true
  1576. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1577. local grav = Instance.new("BodyPosition",TORSO)
  1578. grav.D = 15
  1579. grav.P = 20000
  1580. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1581. grav.position = TORSO.Position
  1582. grav.Name = "V3BanishForce"..Player.Name
  1583. else
  1584. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1585. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1586. end
  1587. else
  1588. HUM.PlatformStand = false
  1589. end
  1590. end
  1591. elseif ISBANISH == "Gravity" then
  1592. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1593. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1594. HUM.PlatformStand = false
  1595. end
  1596. end
  1597. end
  1598. end
  1599. end
  1600. end
  1601. end
  1602.  
  1603. UnBanishTaunts = {"... i feel empty..."}
  1604.  
  1605. --//=================================\\
  1606. --|| ATTACK FUNCTIONS AND STUFF
  1607. --\\=================================//
  1608. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1609.  
  1610. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1611. MakeForm(RightHole,"Cyl")
  1612. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1613. MakeForm(LeftHole,"Cyl")
  1614.  
  1615. function getbloody(victim,amount)
  1616. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1617. PART.CFrame = victim.CFrame
  1618. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1619. Debris:AddItem(PART,5)
  1620. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1621. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1622. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1623. local prtcl = asd:Clone()
  1624. prtcl.Parent = PART
  1625. prtcl:Emit(amount*10)
  1626. end
  1627.  
  1628. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1629.  
  1630. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1631. if DoesCourontine == false then
  1632. local Direction = CF(Part.Position, ToLocation)
  1633. local Distance = (Part.Position - ToLocation).magnitude
  1634. for i = 1, AmountOfTime do
  1635. Swait()
  1636. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1637. Direction = Part.CFrame
  1638. end
  1639. Part:remove()
  1640. elseif DoesCourontine == true then
  1641. coroutine.resume(coroutine.create(function()
  1642. local Direction = CF(Part.Position, ToLocation)
  1643. local Distance = (Part.Position - ToLocation).magnitude
  1644. for i = 1, AmountOfTime do
  1645. Swait()
  1646. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1647. Direction = Part.CFrame
  1648. end
  1649. Part:remove()
  1650. end))
  1651. end
  1652. end
  1653.  
  1654. function Absoluteum()
  1655. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1656. if HITFLOOR ~= nil then
  1657. do
  1658. local HITBODIES = {}
  1659. ATTACK = true
  1660. Rooted = true
  1661. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "ABSOLUTEUM", VT(0, 0, 0))
  1662. MakeForm(ABSOLUTE, "Ball")
  1663. CreateSound("416200578", RootPart, 10, 1)
  1664. for i = 0, 8, 0.1 / Animation_Speed do
  1665. Swait()
  1666. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1667. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1668. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1669. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "ABSOLUTEUM", VT(2, 2, 2))
  1670. MakeForm(CHARGE, "Ball")
  1671. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1672. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1673. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. end
  1680. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1681. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1682. for i = 1, 45 do
  1683. Swait()
  1684. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. end
  1691. coroutine.resume(coroutine.create(function()
  1692. local IMPACT = false
  1693. local BULLET = ABSOLUTE
  1694. MakeForm(BULLET, "Ball")
  1695. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1696. for i = 1, 500 do
  1697. Swait()
  1698. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1699. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1700. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1701. if HIT ~= nil then
  1702. IMPACT = true
  1703. break
  1704. end
  1705. end
  1706. if IMPACT == false then
  1707. for i = 1, 40 do
  1708. Swait()
  1709. BULLET.Size = BULLET.Size * 0.9
  1710. end
  1711. BULLET:remove()
  1712. else
  1713. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1714. for i = 1, 175 do
  1715. Swait()
  1716. BULLET.Size = BULLET.Size * 0.99
  1717. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(i, 0, i) / 85)
  1718. end
  1719. CreateSound("438666001", BULLET, 10, 3)
  1720. Swait(35)
  1721. BULLET.Transparency = 1
  1722. for i = 1, 20 do
  1723. for e = 1, 5 do
  1724. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1725. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really black", VT(i, 0, i) / 3)
  1726. end
  1727. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1728. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1729. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1730. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1731. Swait(5)
  1732. for e = 1, #HITBODIES do
  1733. if HITBODIES[e] ~= nil then
  1734. local BOD = HITBODIES[e]
  1735. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1736. if TORS then
  1737. BOD:BreakJoints()
  1738. for _, c in pairs(BOD:GetChildren()) do
  1739. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1740. local bv = Instance.new("BodyVelocity")
  1741. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1742. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1743. bv.Parent = c
  1744. Debris:AddItem(bv, 0.2)
  1745. end
  1746. end
  1747. end
  1748. end
  1749. end
  1750. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really black", VT(i, 0, i) * 2)
  1751. end
  1752. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1753. Debris:AddItem(BULLET, 10)
  1754. end
  1755. end))
  1756. ATTACK = false
  1757. Rooted = false
  1758. end
  1759. end
  1760. end
  1761.  
  1762. function Nuke()
  1763. ATTACK = true
  1764. Rooted = true
  1765. local CHARGE = false
  1766. local BLASTS = {468991944, 468991990}
  1767. coroutine.resume(coroutine.create(function()
  1768. repeat
  1769. Swait()
  1770. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1774. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1775. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1776. until CHARGE == true
  1777. for i = 0, 0.4, 0.1 / Animation_Speed do
  1778. Swait()
  1779. WACKYEFFECT({
  1780. Time = 15,
  1781. EffectType = "Sphere",
  1782. Size = VT(60, 60, 60),
  1783. Size2 = VT(0, 0, 0),
  1784. Transparency = 1,
  1785. Transparency2 = 0.7,
  1786. CFrame = CF(RootPart.Position),
  1787. MoveToPos = nil,
  1788. RotationX = 0,
  1789. RotationY = 0,
  1790. RotationZ = 0,
  1791. Material = "Neon",
  1792. Color = C3(0, 0, 0),
  1793. SoundID = nil,
  1794. SoundPitch = nil,
  1795. SoundVolume = nil
  1796. })
  1797. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803. end
  1804. coroutine.resume(coroutine.create(function()
  1805. local POS = RootPart.Position
  1806. wait(0.2)
  1807. for i = 1, 5 do
  1808. WACKYEFFECT({
  1809. Time = 65,
  1810. EffectType = "Sphere",
  1811. Size = VT(2, 2, 2),
  1812. Size2 = VT(0, 0, 500),
  1813. Transparency = 1,
  1814. Transparency2 = 0,
  1815. CFrame = CF(POS),
  1816. MoveToPos = nil,
  1817. RotationX = MRANDOM(-2, 2),
  1818. RotationY = MRANDOM(-12, 12),
  1819. RotationZ = MRANDOM(-2, 2),
  1820. Material = "Neon",
  1821. Color = C3(0, 0, 0),
  1822. SoundID = nil,
  1823. SoundPitch = nil,
  1824. SoundVolume = nil
  1825. })
  1826. end
  1827. wait(1)
  1828. SHAKECAM(POS, 9999999999, 25, 25)
  1829. ApplyAoE(POS, 450)
  1830. WACKYEFFECT({
  1831. Time = 85,
  1832. EffectType = "Sphere",
  1833. Size = VT(120, 120, 120),
  1834. Size2 = VT(350, 350, 350),
  1835. Transparency = 0,
  1836. Transparency2 = 1,
  1837. CFrame = CF(POS),
  1838. MoveToPos = nil,
  1839. RotationX = 0,
  1840. RotationY = 0,
  1841. RotationZ = 0,
  1842. Material = "Neon",
  1843. Color = C3(0, 0, 0),
  1844. SoundID = nil,
  1845. SoundPitch = 1,
  1846. SoundVolume = 10
  1847. })
  1848. for i = 1, 20 do
  1849. WACKYEFFECT({
  1850. Time = 85,
  1851. EffectType = "Sphere",
  1852. Size = VT(120, 120, 120),
  1853. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1854. Transparency = 0.8,
  1855. Transparency2 = 1,
  1856. CFrame = CF(POS),
  1857. MoveToPos = nil,
  1858. RotationX = 0,
  1859. RotationY = 0,
  1860. RotationZ = 0,
  1861. Material = "Neon",
  1862. Color = C3(0, 255, 0),
  1863. SoundID = nil,
  1864. SoundPitch = 1,
  1865. SoundVolume = 10
  1866. })
  1867. WACKYEFFECT({
  1868. Time = 100,
  1869. EffectType = "Wave",
  1870. Size = VT(25, 2, 25),
  1871. Size2 = VT(400, 0, 400) * 1.2,
  1872. Transparency = 0,
  1873. Transparency2 = 1,
  1874. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1875. MoveToPos = nil,
  1876. RotationX = 0,
  1877. RotationY = 0,
  1878. RotationZ = 0,
  1879. Material = "Neon",
  1880. Color = C3(0, 0, 0),
  1881. SoundID = nil,
  1882. SoundPitch = nil,
  1883. SoundVolume = nil
  1884. })
  1885. end
  1886. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1887. for i = 1, 5 do
  1888. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1889. WACKYEFFECT({
  1890. Time = 120,
  1891. EffectType = "Wave",
  1892. Size = VT(150, 2, 150),
  1893. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1894. Transparency = 0,
  1895. Transparency2 = 1,
  1896. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1897. MoveToPos = nil,
  1898. RotationX = 0,
  1899. RotationY = 0,
  1900. RotationZ = 0,
  1901. Material = "Neon",
  1902. Color = C3(0, 0, 0),
  1903. SoundID = nil,
  1904. SoundPitch = nil,
  1905. SoundVolume = nil
  1906. })
  1907. end
  1908. end))
  1909. for i = 0, 1, 0.1 / Animation_Speed do
  1910. Swait()
  1911. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1917. end
  1918. ATTACK = false
  1919. Rooted = false
  1920. end))
  1921. for i = 1, 30 do
  1922. wait(0.01)
  1923. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1924. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1925. if HITFLOOR then
  1926. ApplyAoE(HITPOS, 65, true)
  1927. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1928. WACKYEFFECT({
  1929. Time = 25,
  1930. EffectType = "Sphere",
  1931. Size = VT(22, 22, 22),
  1932. Size2 = VT(85, 85, 85),
  1933. Transparency = 0,
  1934. Transparency2 = 1,
  1935. CFrame = CF(HITPOS),
  1936. MoveToPos = nil,
  1937. RotationX = 0,
  1938. RotationY = 0,
  1939. RotationZ = 0,
  1940. Material = "Neon",
  1941. Color = C3(0, 255, 0),
  1942. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1943. SoundPitch = MRANDOM(9, 12) / 10,
  1944. SoundVolume = 10
  1945. })
  1946. for e = 1, 3 do
  1947. WACKYEFFECT({
  1948. EffectType = "Wave",
  1949. Size = VT(25, 0, 25),
  1950. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1951. Transparency = 0,
  1952. Transparency2 = 1,
  1953. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1954. MoveToPos = nil,
  1955. RotationX = 0,
  1956. RotationY = 3,
  1957. RotationZ = 0,
  1958. Material = "Neon",
  1959. Color = C3(0, 255, 0),
  1960. SoundID = nil,
  1961. SoundPitch = nil,
  1962. SoundVolume = nil
  1963. })
  1964. WACKYEFFECT({
  1965. Time = 35,
  1966. EffectType = "Sphere",
  1967. Size = VT(22, 45, 22),
  1968. Size2 = VT(25, 45 + e * 75, 25),
  1969. Transparency = 0,
  1970. Transparency2 = 1,
  1971. CFrame = CF(HITPOS) * TURN,
  1972. MoveToPos = nil,
  1973. RotationX = 0,
  1974. RotationY = 0,
  1975. RotationZ = 0,
  1976. Material = "Neon",
  1977. Color = C3( 0, 255, 0),
  1978. SoundID = nil,
  1979. SoundPitch = MRANDOM(9, 12) / 10,
  1980. SoundVolume = 10
  1981. })
  1982. end
  1983. end
  1984. end
  1985. CHARGE = true
  1986. end
  1987.  
  1988. function SpectralBanishing()
  1989. ATTACK = true
  1990. Rooted = false
  1991. chatfunc("Dumb Ghost Users...", 20)
  1992. for i = 0, 5, 0.1 / Animation_Speed do
  1993. Swait()
  1994. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  1995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  1996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2000. end
  2001. chatfunc("Welp Cant Be Helped. BEGONE", 6)
  2002. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2003. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Lime green", VT(0.1, 0.1, 0.1))
  2004. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really black", VT(0.05, 0.05, 0.05))
  2005. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2006. local distance = (GunPoint.Position - Way).magnitude
  2007. for i = 1, 5 do
  2008. local laser = Instance.new("Part", Effects)
  2009. laser.Transparency = 0
  2010. laser.CanCollide = false
  2011. laser.Anchored = true
  2012. laser.Color = C3(0, 0, 0)
  2013. laser.Material = "Neon"
  2014. laser.formFactor = Enum.FormFactor.Custom
  2015. laser.Size = Vector3.new(0.15, 0.15, distance)
  2016. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2017. table.insert(Effects2, {
  2018. laser,
  2019. "Disappear",
  2020. 0.1,
  2021. 1,
  2022. 1,
  2023. 1,
  2024. 2
  2025. })
  2026. end
  2027. coroutine.resume(coroutine.create(function()
  2028. Swait(15)
  2029. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2030. for i = 1, 25 do
  2031. Swait()
  2032. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2033. end
  2034. local GAME = game.Players:GetChildren()
  2035. for PLAYER = 1, #GAME do
  2036. do
  2037. local PLAY = GAME[PLAYER]
  2038. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2039. PLAY.Character.Parent = nil
  2040. coroutine.resume(coroutine.create(function()
  2041. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2042. PLAY.Character.Parent = workspace
  2043. local Value = IT("BoolValue", Delete)
  2044. Value.Name = PLAY.Name
  2045. end
  2046. end))
  2047. end
  2048. end
  2049. end
  2050. for i = 1, 25 do
  2051. Swait()
  2052. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2053. end
  2054. end))
  2055. for i = 0, 2, 0.1 / Animation_Speed do
  2056. Swait()
  2057. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2063. end
  2064. ATTACK = false
  2065. Rooted = false
  2066. end
  2067.  
  2068. function Madness()
  2069. ATTACK = true
  2070. Rooted = false
  2071. local GYRO = IT("BodyGyro",RootPart)
  2072. GYRO.D = 750
  2073. GYRO.P = 20000
  2074. GYRO.MaxTorque = VT(0,40000000,0)
  2075. local LOCKED = true
  2076. local SHOT = false
  2077. coroutine.resume(coroutine.create(function()
  2078. for i=0, 1, 0.1 / Animation_Speed do
  2079. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2080. Swait()
  2081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2085. end
  2086. LOCKED = false
  2087. SHOT = true
  2088. repeat
  2089. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2090. Swait()
  2091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2095. until HOLD == false and SHOT == false
  2096. for i=0, 0.3, 0.1 / Animation_Speed do
  2097. Swait()
  2098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2102. end
  2103. GYRO:remove()
  2104. ATTACK = false
  2105. Rooted = false
  2106. end))
  2107. repeat wait() until LOCKED == false
  2108. repeat
  2109. SHOT = true
  2110. wait(0.2)
  2111. SHOT = false
  2112. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2113. local HIT = BULLET.Hit
  2114. local HITPOS = BULLET.End
  2115. if HIT then
  2116. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2117. Banish(HIT.Parent)
  2118. end
  2119. end
  2120. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2121. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2122. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2123. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2124. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2125. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2126. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2127. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2128. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2129. until HOLD == false
  2130. end
  2131.  
  2132. function EMOTE()
  2133. ATTACK = true
  2134. Rooted = false
  2135. local LOOP = 0
  2136. for i=0, 0.1, 0.1 / Animation_Speed do
  2137. Swait()
  2138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2142. end
  2143. for i=0, 3, 0.1 / Animation_Speed do
  2144. Swait()
  2145. LOOP = LOOP + 1
  2146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2150. end
  2151. for i=0, 0.1, 0.1 / Animation_Speed do
  2152. Swait()
  2153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2157. end
  2158. ATTACK = false
  2159. Rooted = false
  2160. end
  2161.  
  2162. function Kill(Char)
  2163. local NewCharacter = IT("Model",Effects)
  2164. NewCharacter.Name = "Ow im ded ;-;"
  2165. for _, c in pairs(Char:GetDescendants()) do
  2166. if c:IsA("BasePart") and c.Transparency == 0 then
  2167. if c.Parent == Char then
  2168. getbloody(c,5)
  2169. end
  2170. c:BreakJoints()
  2171. c.Material = "Glass"
  2172. c.Color = C3(0.5,0,0)
  2173. c.CanCollide = true
  2174. c.Transparency = 0.3
  2175. if c:FindFirstChildOfClass("SpecialMesh") then
  2176. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2177. end
  2178. if c.Name == "Head" then
  2179. c:ClearAllChildren()
  2180. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2181. end
  2182. if c.ClassName == "MeshPart" then
  2183. c.TextureID = ""
  2184. end
  2185. if c:FindFirstChildOfClass("BodyPosition") then
  2186. c:FindFirstChildOfClass("BodyPosition"):remove()
  2187. end
  2188. if c:FindFirstChildOfClass("ParticleEmitter") then
  2189. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2190. end
  2191. c.Parent = NewCharacter
  2192. c.Name = "DeadPart"
  2193. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2194. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2195. end
  2196. end
  2197. Char:remove()
  2198. Debris:AddItem(NewCharacter,5)
  2199. end
  2200.  
  2201. function Taunt()
  2202. ATTACK = true
  2203. Rooted = true
  2204. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2205. repeat
  2206. Swait()
  2207. TAUNT.Parent = Torso
  2208. TAUNT.Playing = true
  2209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215. until TAUNT.TimePosition >= 1.25
  2216. for i=0, 1.6, 0.1 / Animation_Speed do
  2217. Swait()
  2218. TAUNT.Parent = Torso
  2219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2225. end
  2226. ATTACK = false
  2227. Rooted = false
  2228. end
  2229.  
  2230. function oofBeam()
  2231. ATTACK = true
  2232. Rooted = false
  2233. VALUE2 = true
  2234. local GYRO = IT("BodyGyro", RootPart)
  2235. GYRO.D = 20
  2236. GYRO.P = 4000
  2237. GYRO.MaxTorque = VT(0, 40000, 0)
  2238. local POS = RootPart.Position + VT(0, 25, 0)
  2239. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2246. coroutine.resume(coroutine.create(function()
  2247. local E = 0
  2248. repeat
  2249. E = E + 5
  2250. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2251. Swait()
  2252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2258. until ATTACK == false
  2259. GYRO:remove()
  2260. end))
  2261. for i = 1, 50 do
  2262. Swait()
  2263. end
  2264. for i = 1, 25 do
  2265. Swait()
  2266. WACKYEFFECT({
  2267. Time = 15,
  2268. EffectType = "Skull",
  2269. Size = VT(4, 4, 4),
  2270. Size2 = VT(0, 0, 0),
  2271. Transparency = 1,
  2272. Transparency2 = 0,
  2273. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2274. MoveToPos = Eon.Position,
  2275. RotationX = 0,
  2276. RotationY = 0,
  2277. RotationZ = 0,
  2278. Material = "Neon",
  2279. Color = C3(0, 255, 0),
  2280. SoundID = nil,
  2281. SoundPitch = nil,
  2282. SoundVolume = nil
  2283. })
  2284. end
  2285. local LOOP = 0
  2286. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2287. MakeForm(BEAMO, "Ball")
  2288. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true)
  2289. MakeForm(BEAM, "Cyl")
  2290. repeat
  2291. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2292. if DISTANCE < 2000 then
  2293. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2294. BEAMO.CFrame = CF(Eon.Position)
  2295. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2296. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2297. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2298. WACKYEFFECT({
  2299. Time = 35,
  2300. EffectType = "Sphere",
  2301. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2302. Size2 = VT(5, 75, 5),
  2303. Transparency = 0,
  2304. Transparency2 = 1,
  2305. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2306. MoveToPos = nil,
  2307. RotationX = 0,
  2308. RotationY = 0,
  2309. RotationZ = 0,
  2310. Material = "Neon",
  2311. Color = C3(0, 255, 0),
  2312. SoundID = nil,
  2313. SoundPitch = MRANDOM(9, 12) / 10,
  2314. SoundVolume = 10
  2315. })
  2316. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2317. Swait()
  2318. LOOP = LOOP + 1
  2319. end
  2320. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2321. coroutine.resume(coroutine.create(function()
  2322. for i = 1, 15 do
  2323. Swait()
  2324. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2325. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2326. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2327. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2328. end
  2329. BEAM:remove()
  2330. BEAMO:remove()
  2331. end))
  2332. ATTACK = false
  2333. Rooted = false
  2334. VALUE2 = false
  2335. end
  2336.  
  2337. function TakeOnMe()
  2338. Speed = 5
  2339. local MEME = CreateSound(0, Effects, 2, 1, false)
  2340. ATTACK = true
  2341. Rooted = false
  2342. local DANCE = true
  2343. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2344. if NEWKEY == "p" then
  2345. DANCE = false
  2346. end
  2347. end)
  2348. PLAYSONG = false
  2349. while true do
  2350. for i = 1, 15 do
  2351. Swait()
  2352. MEME.Parent = Effects
  2353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2359. end
  2360. if DANCE == false then
  2361. break
  2362. end
  2363. for i = 1, 15 do
  2364. Swait()
  2365. MEME.Parent = Effects
  2366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2370. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2372. end
  2373. end
  2374. PLAYSONG = true
  2375. KEY:Disconnect()
  2376. MEME:remove()
  2377. Speed = 25
  2378. ATTACK = false
  2379. Rooted = false
  2380. end
  2381.  
  2382. function Banisher_Bullet()
  2383. ATTACK = true
  2384. Rooted = false
  2385. for i=0, 0.05, 0.1 / Animation_Speed do
  2386. Swait()
  2387. turnto(Mouse.Hit.p)
  2388. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2394. end
  2395. repeat
  2396. for i=0, 0.05, 0.1 / Animation_Speed do
  2397. Swait()
  2398. turnto(Mouse.Hit.p)
  2399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2405. end
  2406. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2407. SpawnTrail(Hole.Position,POS)
  2408. if HIT ~= nil then
  2409. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2410. Banish(HIT.Parent)
  2411. end
  2412. end
  2413. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2414. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2415. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2416. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2417. for i=0, 0.05, 0.1 / Animation_Speed do
  2418. Swait()
  2419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2425. end
  2426. until KEYHOLD == false
  2427. ATTACK = false
  2428. Rooted = false
  2429. end
  2430. function Execute()
  2431. ATTACK = true
  2432. Rooted = false
  2433. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2434. Part.Color = C3(0,0,0)
  2435. MakeForm(Part,"Wedge")
  2436. Part.CanCollide = true
  2437. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2438. for i=0, 1, 0.1 / Animation_Speed do
  2439. Swait()
  2440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2446. end
  2447. CreateSound(541909867, RightBarrel, 7, 1, false)
  2448. local TOCH = Part.Touched:Connect(function(hit)
  2449. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2450. Banish(hit.Parent)
  2451. end
  2452. end)
  2453. for i=0, 0.35, 0.1 / Animation_Speed do
  2454. Swait()
  2455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2461. end
  2462. TOCH:disconnect()
  2463. for i=0, 0.35, 0.1 / Animation_Speed do
  2464. Swait()
  2465. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2471. end
  2472. Part:remove()
  2473. ATTACK = false
  2474. Rooted = false
  2475. end
  2476. function Banisher_Burn()
  2477. ATTACK = true
  2478. Rooted = true
  2479. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2480. for i=0, 1, 0.1 / Animation_Speed do
  2481. Swait()
  2482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2488. end
  2489. coroutine.resume(coroutine.create(function()
  2490. local POS = Mouse.Hit.p
  2491. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2492. MakeForm(RAY,"Cyl")
  2493. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  2494. MakeForm(SPHERE,"Ball")
  2495. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  2496. MakeForm(SHIELD,"Ball")
  2497. SHIELD.CFrame = CF(POS)
  2498. RAY.CFrame = CF(POS)
  2499. SPHERE.CFrame = CF(POS)
  2500. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2501. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2502. for i = 1, 200 do
  2503. Swait()
  2504. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2505. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2506. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2507. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2508. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2509. end
  2510. for i = 1, 45 do
  2511. Swait()
  2512. RAY.Transparency = RAY.Transparency + 1/45
  2513. SPHERE.Transparency = RAY.Transparency
  2514. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2515. end
  2516. RAY:remove()
  2517. SHIELD:remove()
  2518. SPHERE:remove()
  2519. end))
  2520. for i=0, 1, 0.1 / Animation_Speed do
  2521. Swait()
  2522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2528. end
  2529. ATTACK = false
  2530. Rooted = false
  2531. end
  2532. function Teleport()
  2533. ATTACK = true
  2534. Rooted = false
  2535. for i=0, 0.5, 0.1 / Animation_Speed do
  2536. Swait()
  2537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2539. end
  2540. for e = 1, #BODY do
  2541. if BODY[e] ~= nil then
  2542. local STUFF = BODY[e]
  2543. local PART = STUFF[1]
  2544. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2545. local PRT = PART:Clone()
  2546. PRT.Anchored = true
  2547. PRT.CanCollide = false
  2548. PRT.Material = "Neon"
  2549. PRT.Color = C3(0,255,0)
  2550. PRT.Name = "WarpEffect"
  2551. PRT.Parent = Effects
  2552. PRT.CFrame = PART.CFrame
  2553. PRT:BreakJoints()
  2554. if PRT:FindFirstChildOfClass("Sound") then
  2555. PRT:FindFirstChildOfClass("Sound"):remove()
  2556. end
  2557. if PRT:FindFirstChildOfClass("Decal") then
  2558. PRT:FindFirstChildOfClass("Decal"):remove()
  2559. end
  2560. coroutine.resume(coroutine.create(function()
  2561. for i = 1, 100 do
  2562. Swait()
  2563. PRT.Transparency = PRT.Transparency + 1/100
  2564. end
  2565. PRT:remove()
  2566. end))
  2567. end
  2568. end
  2569. end
  2570. CreateSound(217767125, Torso, 10, 1)
  2571. local POS = RootPart.Orientation
  2572. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2573. RootPart.Orientation = POS
  2574. RootJoint.Parent = RootPart
  2575. for i=0, 0.5, 0.1 / Animation_Speed do
  2576. Swait()
  2577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2579. end
  2580. for i=0, 0.1, 0.1 / Animation_Speed do
  2581. Swait()
  2582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2583. end
  2584. ATTACK = false
  2585. Rooted = false
  2586. end
  2587. function BanishmentBeam()
  2588. ATTACK = true
  2589. Rooted = false
  2590. local GYRO = IT("BodyGyro",RootPart)
  2591. GYRO.D = 100
  2592. GYRO.P = 2000
  2593. GYRO.MaxTorque = VT(0,4000000,0)
  2594. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2595. CreateSound("93724183", RightArm, 5, 1, false)
  2596. for i=1, 35 do
  2597. Swait()
  2598. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2599. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2606. end
  2607. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2608. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2609. local TOCH = BEAM.Touched:Connect(function(hit)
  2610. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2611. Kill(hit)
  2612. end
  2613. end)
  2614. local I = 0
  2615. repeat
  2616. Swait()
  2617. I = I + 1
  2618. if I <= 10 then
  2619. BEAM.Transparency = BEAM.Transparency - 0.1
  2620. end
  2621. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2622. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2623. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2624. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2625. BEAM.Size = VT(2,2,DISTANCE)
  2626. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2628. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2629. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. if ENDHIT ~= nil then
  2637. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2638. Banish(ENDHIT)
  2639. end
  2640. end
  2641. until LOOP.Playing == false
  2642. GYRO:remove()
  2643. BEAM:remove()
  2644. ATTACK = false
  2645. Rooted = false
  2646. end
  2647. function Deathbound()
  2648. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2649. ATTACK = true
  2650. Rooted = true
  2651. for i=0, 1, 0.1 / Animation_Speed do
  2652. Swait()
  2653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659. end
  2660. local DONE = false
  2661. local GATE = nil
  2662. local GATESPIN = true
  2663. coroutine.resume(coroutine.create(function()
  2664. repeat
  2665. Swait()
  2666. if GATE ~= nil then
  2667. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2668. end
  2669. until GATESPIN == false
  2670. end))
  2671. coroutine.resume(coroutine.create(function()
  2672. repeat
  2673. Swait()
  2674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680. until DONE == true
  2681. Swait(50)
  2682. for i = 1, 35 do
  2683. Swait(4)
  2684. local FIRED = false
  2685. local CHILDREN = workspace:GetDescendants()
  2686. for index, CHILD in pairs(CHILDREN) do
  2687. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2688. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2689. if HUM then
  2690. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2691. if TORSO then
  2692. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2693. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2694. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2695. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2696. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2698. Banish(CHILD)
  2699. FIRED = true
  2700. break
  2701. end
  2702. end
  2703. end
  2704. end
  2705. end
  2706. if FIRED == false then
  2707. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2708. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2709. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2710. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2711. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2712. if HITBOD ~= nil then
  2713. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2714. Kill(HITBOD.Parent)
  2715. end
  2716. end
  2717. end
  2718. end
  2719. for i = 1, 45 do
  2720. Swait()
  2721. GATE.Size = GATE.Size - VT(3,0,3)
  2722. end
  2723. GATESPIN = false
  2724. GATE:remove()
  2725. end))
  2726. Swait(15)
  2727. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2728. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Gate", VT(0,0,0))
  2729. local DECAL = IT("Decal",GATE)
  2730. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2731. DECAL.Face = "Top"
  2732. GATE.CFrame = CF(HITPOS)
  2733. CreateSound(160772554, GATE, 7, 1.3, false)
  2734. for i = 1, 45 do
  2735. Swait()
  2736. GATE.Size = GATE.Size + VT(3,0,3)
  2737. end
  2738. CreateSound(213603013, RightHole, 7, 1, false)
  2739. CreateSound(213603013, LeftHole, 7, 1, false)
  2740. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2741. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2742. ATTACK = false
  2743. Rooted = false
  2744. DONE = true
  2745. end
  2746.  
  2747.  
  2748. --//=================================\\
  2749. --|| ASSIGN THINGS TO KEYS
  2750. --\\=================================//
  2751.  
  2752. function MouseDown(Mouse)
  2753. if ATTACK == false then
  2754. EMOTE()
  2755. end
  2756. end
  2757.  
  2758. function MouseUp(Mouse)
  2759. HOLD = false
  2760. end
  2761.  
  2762. function KeyDown(Key)
  2763. KEYHOLD = true
  2764. if Key == "z" and ATTACK == false then
  2765. Banisher_Bullet()
  2766. end
  2767.  
  2768. if Key == "b" and ATTACK == false then
  2769. Banisher_Burn()
  2770. end
  2771.  
  2772. if Key == "c" and ATTACK == false then
  2773. BanishmentBeam()
  2774. end
  2775.  
  2776. if Key == "v" and ATTACK == false then
  2777. Teleport()
  2778. end
  2779.  
  2780. if Key == "t" and ATTACK == false then
  2781. Taunt()
  2782. end
  2783.  
  2784. if Key == "e" and ATTACK == false then
  2785. Madness()
  2786. end
  2787.  
  2788. if Key == "j" and ATTACK == false then
  2789. Nuke()
  2790. end
  2791.  
  2792. if Key == "y" and ATTACK == false then
  2793. oofBeam()
  2794. end
  2795.  
  2796. if Key == "u" and ATTACK == false then
  2797. Absoluteum()
  2798. end
  2799.  
  2800. if Key == "g" and ATTACK == false then
  2801. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2802. TOBANISH = {}
  2803. end
  2804.  
  2805. if Key == "p" and ATTACK == false then
  2806. TakeOnMe()
  2807. end
  2808.  
  2809. if Key == "x" and ATTACK == false then
  2810. Deathbound()
  2811. end
  2812. end
  2813.  
  2814. function KeyUp(Key)
  2815. KEYHOLD = false
  2816. end
  2817.  
  2818. Mouse.Button1Down:connect(function(NEWKEY)
  2819. MouseDown(NEWKEY)
  2820. end)
  2821. Mouse.Button1Up:connect(function(NEWKEY)
  2822. MouseUp(NEWKEY)
  2823. end)
  2824. Mouse.KeyDown:connect(function(NEWKEY)
  2825. KeyDown(NEWKEY)
  2826. end)
  2827. Mouse.KeyUp:connect(function(NEWKEY)
  2828. KeyUp(NEWKEY)
  2829. end)
  2830.  
  2831. --//=================================\\
  2832. --\\=================================//
  2833.  
  2834.  
  2835. function unanchor()
  2836. if UNANCHOR == true then
  2837. g = Character:GetChildren()
  2838. for i = 1, #g do
  2839. if g[i].ClassName == "Part" then
  2840. g[i].Anchored = false
  2841. end
  2842. end
  2843. end
  2844. end
  2845.  
  2846.  
  2847. --//=================================\\
  2848. --|| WRAP THE WHOLE SCRIPT UP
  2849. --\\=================================//
  2850.  
  2851. Humanoid.Changed:connect(function(Jump)
  2852. if Jump == "Jump" and (Disable_Jump == true) then
  2853. Humanoid.Jump = false
  2854. end
  2855. end)
  2856.  
  2857. local CONNECT = nil
  2858.  
  2859. while true do
  2860. Swait()
  2861. ANIMATE.Parent = nil
  2862. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2863. Humanoid = IT("Humanoid",Character)
  2864. end
  2865. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2866. v:Stop();
  2867. end
  2868. SINE = SINE + CHANGE
  2869. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2870. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2871. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2872. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2873. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2874. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2875. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2876. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2877. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2878. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2879. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2880. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2881. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2882. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2883. end
  2884. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2885. ANIM = "Jump"
  2886. if ATTACK == false then
  2887. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2888. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2889. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2890. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2891. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2892. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2893. end
  2894. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2895. ANIM = "Fall"
  2896. if ATTACK == false then
  2897. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2903. end
  2904. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2905. ANIM = "Idle"
  2906. if ATTACK == false then
  2907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  2908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  2909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  2910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  2911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2913. end
  2914. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2915. ANIM = "Walk"
  2916. if ATTACK == false then
  2917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  2918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  2919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  2920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  2921. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  2922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  2923. end
  2924. end
  2925. unanchor()
  2926. Humanoid.MaxHealth = "inf"
  2927. Humanoid.Health = "inf"
  2928. if Rooted == false then
  2929. Disable_Jump = false
  2930. Humanoid.WalkSpeed = Speed
  2931. elseif Rooted == true then
  2932. Disable_Jump = true
  2933. Humanoid.WalkSpeed = 0
  2934. end
  2935. refit()
  2936. sick.Parent = Torso
  2937. sick:resume()
  2938. sick.Volume = 5
  2939. sick.Pitch = 1
  2940. sick.SoundId = "rbxassetid://0"
  2941. sick.Name = "BanishV3Music"
  2942. end
  2943.  
  2944. --//=================================\\
  2945. --\\=================================//
  2946.  
  2947.  
  2948.  
  2949.  
  2950.  
  2951. --//====================================================\\--
  2952. --|| END OF SCRIPT
  2953. --\\====================================================//--
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