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atari2600

Jul 31st, 2018
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  1. <?xml version="1.0"?>
  2. <gameList>
  3. <game>
  4. <path>./Asteroids (1979) (Atari) (PAL) [!].zip</path>
  5. <name>ASTEROIDS</name>
  6. <desc>ASTEROIDS IS A CONVERSION OF THE ARCADE GAME OF THE SAME NAME.
  7.  
  8. PLAY THE ROLE OF A SPACESHIP PILOT TRAPPED IN A GIGANTIC ASTEROID CLOUD AND PULVERIZE INCOMING ASTEROIDS WITH THE SHIP'S PHOTON CANNON. WHEN ALL ASTEROIDS ARE DESTROYED, THE PLAY CAN THEM MOVE TO THE NEXT ROUND. IN ADDITION TO ASTEROID, THE PLAYER WILL ALSO FACE AN ALIEN ROBOT SAUCER WHICH SHOOTS RANDOMLY ACROSS THE SCREEN.
  9.  
  10. THE PLAYER USING THE CONTROLLER MAY ROTATE THE SHIP (LEFT OR RIGHT) TO ANY DIRECTION OR MOVE THE SHIP FORWARD. SHOTS WILL BE FIRED ACCORDING TO THE SHIP DIRECTION. THE PLAYER HAS THREE RESERVED SHIPS AVAILABLE TO REPLACE A DESTROYED SPACESHIP. THE SPACESHIP IS DESTROYED IF AN ASTEROID COLLIDES WITH THE SPACESHIP OR IS SHOT BY AN ALIEN ROBOT SAUCER. ADDITIONALLY, THE PLAYER MAY OPT TO USE THE HYPERSPACE WARP TO AVOID COLLISION. THE WARP HOWEVER, MAY ALSO DESTROY THE SPACESHIP IN THE PROCESS.
  11.  
  12. ASTEROIDS WHEN SHOT WILL BREAK-UP INTO SMALLER PIECES OR BE DESTROYED.. THERE ARE THREE TYPES OF ASTEROIDS: LARGE ASTEROIDS, MEDIUM ASTEROIDS, AND SMALL ASTEROIDS. LARGE ASTEROIDS AND MEDIUM ASTEROIDS WHEN SHOT, WILL BREAK-UP INTO TWO SMALLER SIZED ASTEROIDS. SMALL ASTEROIDS WHEN SHOT WILL BE DESTROYED.
  13.  
  14. ALIEN ROBOT SAUCERS COME IN TWO SIZES: SMALL AND LARGE. BOTH USE PHOTON LASERS TO SHOOT AND WILL EXPLODE WHEN DESTROYED. ALIEN ROBOT SAUCERS WILL NOT APPEAR AT THE NOVICE LEVEL.
  15.  
  16. GAME DIFFICULTY AND VARIATIONS
  17. THERE ARE 4 AVAILABLE DIFFICULTY SETTINGS: NOVICE, INTERMEDIATE, ADVANCED, AND EXPERT.
  18.  
  19. THE GAME ALSO OFFERS THREE DIFFERENT GAME VARIATIONS:
  20.  
  21. 1. STANDARD PLAY - FOR ONE OR TWO PLAYERS, TAKING TURNS WHEN A PLAYER'S SHIP IS DESTROYED.
  22.  
  23. 2. COMPETITION ASTEROIDS - TWO PLAYERS APPEAR ON THE SCREEN AT THE SAME TIME. FRIENDLY FIRE IS IN AFFECT, WHICH MEANS SHOTS FIRED FROM ONE PLAYER'S SPACESHIP WILL DESTROY THE OTHER PLAYER'S SPACESHIP. EACH PLAYER HAS SEPARATE SHIP RESERVES.
  24.  
  25. 3. TEAM ASTEROIDS - TWO PLAYERS ON THE SCREEN AT THE SAME TIME. FRIENDLY FIRE IS DISABLED, WHICH MEANS SHOTS FIRED FROM ONE PLAYER'S SPACESHIP WILL NOT DESTROY THE OTHER PLAYER'S SPACESHIP AND JUST PASS THROUGH. SHIP RESERVES FOR BOTH PLAYERS ARE COMBINED.
  26.  
  27. SCORING
  28. THE SCORE OF THE PLAYER 1 IS VIEWABLE ON THE UPPER LEFT SIDE OF THE SCREEN, WHILE PLAYER 2 ON THE OPPOSITE UPPER RIGHT SIDE. A PLAYER WILL BE AWARDED A NEW RESERVE SHIP FOR EVERY 10,000 POINTS.
  29.  
  30. 1. SMALL SAUCER - 1,000 POINTS
  31. 2. OTHER PLAYER'S SHIP - 500 POINTS
  32. 3. LARGE SAUCER - 200 POINTS
  33. 4. SMALL ASTEROID - 100 POINTS
  34. 5. MEDIUM ASTEROID - 50 POINTS
  35. 6. LARGE ASTEROID - 20 POINTS</desc>
  36. <image>./downloaded_images/Asteroids (1979) (Atari) (PAL) [!]-image.png</image>
  37. <video>./downloaded_videos/Asteroids (USA).mp4</video>
  38. <rating>0.7</rating>
  39. <releasedate>19810101T000000</releasedate>
  40. <developer>ACTION</developer>
  41. <publisher>ACTION</publisher>
  42. <genre>ACTION</genre>
  43. <players>1-2</players>
  44. <kidgame>true</kidgame>
  45. </game>
  46. <game>
  47. <path>./Asteroids 2 (Asteroids Hack).zip</path>
  48. <name>Asteroids 2 (Asteroids Hack)</name>
  49. <image>./downloaded_images/Asteroids 2 (Asteroids Hack)-image.png</image>
  50. <video>./downloaded_videos/Asteroids Deluxe (USA) (Hack).mp4</video>
  51. <rating>0</rating>
  52. <releasedate>20010101T000000</releasedate>
  53. <developer></developer>
  54. <publisher></publisher>
  55. <genre></genre>
  56. <players></players>
  57. <kidgame>true</kidgame>
  58. </game>
  59. <game>
  60. <path>./Beamrider (1983) (Activision) (PAL) [!].zip</path>
  61. <name>BEAMRIDER</name>
  62. <desc>BEAMRIDER IS A 3-D ARCADE ACTION GAME. YOU CONTROL A BEAM RIDING SPACESHIP ON A MISSION TO CLEAR 99 SECTORS OF SPACE FROM HOSTILE ALIENS. THE SPACESHIP IS LOCATED AT THE BOTTOM OF THE SCREEN AND IT CAN ONLY STOP ON ONE OF FIVE BEAMS. YOU ARE ARMED WITH BOTH LASERS AND TORPEDOES; TORPEDOES ARE MORE POWERFUL AND CAN DESTROY MORE ENEMIES COMPARED TO LASERS, HOWEVER YOU ONLY GET THREE PER LEVEL. TO COMPLETE A SECTOR, YOU NEED TO DESTROY FIFTEEN WHITE FLYING SAUCERS. AFTER ALL SAUCERS ARE DESTROYED, THE SECTOR SENTINEL PASSES BY WHICH CAN BE DESTROYED FOR EXTRA POINTS. EACH EVEN NUMBER SECTOR UP UNTIL SECTOR 16 WILL ADD A NEW TYPE OF ENEMY TO DEAL WITH. THESE ADDITIONAL ENEMIES WILL JUST TRY TO SLOW YOUR MISSION, THOUGH, ONLY THE SAUCERS NEED TO BE DESTROYED TO ADVANCE. OCCASSIONALLY A REJEUVINATOR WILL APPEAR; IF THIS IS COLLECTED, YOU CAN EARN AN EXTRA LIFE. BUT BE CAREFUL, BECAUSE IF YOU ACCIDENTALLY SHOOT THE REJEUVINATOR IT WILL TURN INTO AN ENEMY!</desc>
  63. <image>./downloaded_images/Beamrider (1983) (Activision) (PAL) [!]-image.png</image>
  64. <video>./downloaded_videos/Beamrider (USA).mp4</video>
  65. <rating>0.65</rating>
  66. <releasedate>19830101T000000</releasedate>
  67. <developer>ACTIVISION</developer>
  68. <publisher>ACTIVISION</publisher>
  69. <genre>SHOOTER</genre>
  70. <kidgame>true</kidgame>
  71. </game>
  72. <game>
  73. <path>./Bobby geht nach Hause (Starsoft) (PAL) [!].zip</path>
  74. <name>BOBBY GEHT NACH HAUSE</name>
  75. <desc>DER KLEINE BOBBY WILL NACH HAUSE. DABEI MUSS DER SPIELER DIE SPIELFIGUR GEKONNT ÜBER FLÜSSE UND TEICHE SPRINGEN LASSEN, FLEDERMÄUSEN, VÖGELN UND HÜHNERN AUSWEICHEN UND SICHER DAHEIM ANKOMMEN LASSEN. DAS SPIEL IST IN MEHRERE LEVEL AUFGETEILT, WOBEI DER SPIELER IN JEDEM LEVEL VOM LINKEN ZUM RECHTEN BILDRAND KOMMEN MUSS. NACHDEM DAS ZIEL DES SPIELS ERREICHT WURDE UND MAN ZU HAUSE ANGEKOMMEN IST, STARTETE DAS SPIEL NEU.</desc>
  76. <image>./downloaded_images/Bobby geht nach Hause (Starsoft) (PAL) [!]-image.png</image>
  77. <video>./downloaded_videos/Bobby Is Going Home (Europe).mp4</video>
  78. <rating>0.5</rating>
  79. <releasedate>20010101T000000</releasedate>
  80. <developer>BIT CORPORATION</developer>
  81. <publisher>CCE</publisher>
  82. <genre>ACTION</genre>
  83. <kidgame>true</kidgame>
  84. </game>
  85. <game>
  86. <path>./Boxing (1981) (Activision) (PAL) [!].zip</path>
  87. <name>BOXING</name>
  88. <desc>BOXING IS AN ACTION BOXING GAME FOR ONE OR TWO PLAYERS WHICH IS PLAYED FROM AN OVERHEAD POINT OF VIEW. THE GAME LASTS FOR TWO MINUTES, AND THE PLAYER WHO CAN EARN THE MOST POINTS IN THAT TIME WINS. YOU EARN ONE POINT FOR A LONG JAB, TWO POINTS FOR A CLOSE POWER PUNCH, AND IF YOU CAN MANAGE KNOCKOUT IT'S WORTH ONE HUNDRED POINTS. TWO DIFFICULTY LEVELS ARE INCLUDED WHICH CAN BE SET INDIVIDUALLY FOR EACH PLAYER.</desc>
  89. <image>./downloaded_images/Boxing (1981) (Activision) (PAL) [!]-image.png</image>
  90. <video>./downloaded_videos/Boxing (USA).mp4</video>
  91. <rating>0.55</rating>
  92. <releasedate>19880101T000000</releasedate>
  93. <developer>ACTIVISION</developer>
  94. <publisher>ACTIVISION</publisher>
  95. <genre>SPORT</genre>
  96. <players>1-2</players>
  97. <kidgame>true</kidgame>
  98. </game>
  99. <game>
  100. <path>./Breakout - Breakaway IV (1978) (Atari) (PAL) [!].zip</path>
  101. <name>BREAKOUT - BREAKAWAY IV</name>
  102. <desc>IN BREAKOUT GIBT ES EINE MAUER AUS ZIEGELN AM OBEREN RAND DES BILDSCHIRMS UND DEIN ZIEL IST ES, DIE GANZE MAUER EINEN STEIN NACH DEM ANDEREN ZU ZERSTÖREN! DAZU STEUERN SIE EIN PADDEL AM UNTEREN BILDSCHIRMRAND, MIT DEM EIN SPRINGENDER BALL IN DIE STEINE REFLEKTIERT WIRD. WENN DER BALL EINEN STEIN TRIFFT, ZERSTÖRT ER IHN. SIE BEGINNEN MIT FÜNF BÄLLEN UND DAS SPIEL ENDET, WENN ALLE FÜNF VOM UNTEREN BILDSCHIRMRAND FALLEN. EBENFALLS ENTHALTEN SIND EINIGE SPIELVARIATIONEN, EINSCHLIEßLICH BREAKTHRU (DER BALL WIRD GERADEWEGS DURCH STEINE GEHEN, ANSTATT ZURÜCK ZU SPRINGEN), ZEITGESTEUERTER AUSBRUCH (SIE HABEN EINE ZEITBESCHRÄNKUNG, UM SO VIELE PUNKTE WIE MÖGLICH ZU GEWINNEN) UND UNSICHTBAREN AUSBRUCH (DIE STEINE SIND NUR SICHTBAR FÜR EINE KURZE ZEIT, NACHDEM EINER VON IHNEN GETROFFEN WURDE). ANDERE VARIANTEN ERLAUBEN ES IHNEN, DEN BALL ZU FANGEN ODER DIE RICHTUNG DES BALLES ZU KONTROLLIEREN.</desc>
  103. <image>./downloaded_images/Breakout - Breakaway IV (1978) (Atari) (PAL) [!]-image.png</image>
  104. <video>./downloaded_videos/Breakout (USA).mp4</video>
  105. <rating>0.6</rating>
  106. <releasedate>19780101T000000</releasedate>
  107. <developer>SEARS, ROEBUCK AND CO.</developer>
  108. <publisher>ATARI</publisher>
  109. <genre>ACTION</genre>
  110. <players>1-4</players>
  111. <kidgame>true</kidgame>
  112. </game>
  113. <game>
  114. <path>./Bump 'N' Jump (Telegames) (PAL) [!].zip</path>
  115. <name>BUMP 'N' JUMP</name>
  116. <desc>BUMP 'N' JUMP IS AN ACTION RACING GAME PLAYED FROM A TOP DOWN POINT OF VIEW. AS YOU RACE THROUGH THE TREACHEROUS AND EVER CHANGING ROADWAYS, THE NUMEROUS ENEMY CARS WILL BE TRYING TO BUMP YOU OFF THE ROAD. YOU NEED TO MAKE SURE YOU BUMP THE CARS OUT OF THE WAY BEFORE YOU GET BUMPED AND CRASH INTO THE SIDES YOURSELF! YOUR CAR ALSO HAS THE ABILITY TO JUMP QUITE HIGH IF YOU HAVE ENOUGH SPEED. THIS IS USEFUL TO JUMP OVER ENEMY CARS IF THERE ARE TOO MANY IN THE WAY, AND MUST ALSO BE USED TO JUMP GAPS IN THE ROADWAY AND OTHER HIGHWAY OBSTACLES. AS THE LEVELS PROGRESS, THE ROAD BECOMES NARROWER WITH MORE OBSTACLES IN THE WAY, AND THE OTHER CARS INCREASE IN NUMBER AND IN AGGRESSIVENESS.</desc>
  117. <image>./downloaded_images/Bump 'N' Jump (Telegames) (PAL) [!]-image.png</image>
  118. <video>./downloaded_videos/Bump 'n' Jump (USA).mp4</video>
  119. <rating>0.6</rating>
  120. <releasedate>19830101T000000</releasedate>
  121. <developer>DATA EAST</developer>
  122. <publisher>MATTEL ELECTRONICS</publisher>
  123. <genre>ACTION</genre>
  124. <kidgame>true</kidgame>
  125. </game>
  126. <game>
  127. <path>./Crystal Castles (1984) (Atari) (PAL) [!].zip</path>
  128. <name>CRYSTAL CASTLES</name>
  129. <desc>BENTLEY BEAR IS TRAPPED IN THE CRYSTAL CASTLES! TO GET OUT, HE WILL NEED TO COLLECT ALL OF THE GEMS LOCATED THROUGHOUT THE CASTLE. THE GAME IS PLAYED WITH AN ISOMETRIC VIEW OF THE MULTI PLATFORMED CASTLE. WHEN BENTLEY COLLECTS ALL OF THE GEMS ON THE CURRENT CASTLE, HE WILL MOVE ON TO THE NEXT, MORE DIFFICULT CASTLE. WANDERING THROUGHOUT THE CASTLES ARE A WIDE VARIETY OF DANGEROUS CREATURES, WHICH BENTLEY SHOULD AVOID. FROM TIME TO TIME, A MAGIC HAT WILL APPEAR. IF BENTLEY COLLECTS THE HAT, HE WILL TEMPORARILY BE INVINCIBLE TO THE CASTLES INHABITANTS.</desc>
  130. <image>./downloaded_images/Crystal Castles (1984) (Atari) (PAL) [!]-image.png</image>
  131. <video>./downloaded_videos/Crystal Castles (USA).mp4</video>
  132. <rating>0.65</rating>
  133. <releasedate>19840101T000000</releasedate>
  134. <developer>ATARI</developer>
  135. <publisher>ATARI</publisher>
  136. <genre>ACTION</genre>
  137. <kidgame>true</kidgame>
  138. </game>
  139. <game>
  140. <path>./Defender (1981) (Atari) (PAL) [!].zip</path>
  141. <name>DEFENDER</name>
  142. <desc>DEFENDER PUT PLAYERS IN CHARGE OF A SHIP SENT TO PROTECT MANKIND FROM WAVE AFTER WAVE OF ATTACKING ALIEN FORCES.
  143.  
  144. ARMED WITH "SMART BOMBS", AND THE ABILITY TO USE HYPERSPACE TO MOVE QUICKLY AROUND THE PLANET, THE PLAYER SHIP MUST FIGHT AGAINST BOMBERS, PODS, SWARMERS, BAITERS, AND LANDERS - THAT CAN CAPTURE THE HUMANOIDS AND TRANSFORM THEM INTO DEADLY AND RELENTLESS MUTANTS. FAIL TO SAVE THE HUMANOIDS FROM FREEFALL OR MUTANT TRANSFORMATION, AND THE PLANET IS DESTROYED.
  145.  
  146. EUGENE JARVIS' DEFENDER HAS BEEN WIDELY REGARDED AS ONE OF THE MOST POPULAR AND ADDICTIVE SPACE SHOOTERS OF THE EARLY 1980'S</desc>
  147. <image>./downloaded_images/Defender (1981) (Atari) (PAL) [!]-image.png</image>
  148. <video>./downloaded_videos/Defender (USA).mp4</video>
  149. <rating>0.75</rating>
  150. <releasedate>19810101T000000</releasedate>
  151. <developer>SEARS, ROEBUCK AND CO.</developer>
  152. <publisher>WILLIAMS ELECTRONICS</publisher>
  153. <genre>SHOOTER</genre>
  154. <players>1-2</players>
  155. <kidgame>true</kidgame>
  156. </game>
  157. <game>
  158. <path>./Frogs and Flies (1982) (Mattel) (PAL) [p1][!].zip</path>
  159. <name>DIE HUNGRIGEN FRÖSCHE</name>
  160. <desc>ZIEL DES SPIELS IST ES MIT DEM SPRINGENDEN FROSCH FLIEGEN ZU FANGEN. PUNKTE WERDEN GEMACHT INDEM MAN MIT DEM FROSCH VOM SEEROSENBLATT SPRINGT UND MIT DER ZUNGE NACH DER FLIEGE SCHNAPPT. SPRING ZU SPÄT UND DU VERPASST DIE FLIEGE. SPRING ZU WEIT UND DU LANDEST IM TEICH. DANN MUSST DU WARTEN BIS DER FROSCH ZURÜCK AUF DAS BLATT GESCHWOMMEN IST. FANGE MEHR FLIEGEN ALS DEIN GEGNER ODER SCHLAGE DEINE EIGENE PUNKTZAHL.</desc>
  161. <image>./downloaded_images/Frogs and Flies (1982) (Mattel) (PAL) [p1][!]-image.png</image>
  162. <video>./downloaded_videos/Frogs and Flies (USA).mp4</video>
  163. <rating>0</rating>
  164. <releasedate>19820101T000000</releasedate>
  165. <developer>MATTEL</developer>
  166. <publisher>QUELLE (DEUTSCHLAND)</publisher>
  167. <genre>ACTION</genre>
  168. <players>2</players>
  169. <kidgame>true</kidgame>
  170. </game>
  171. <game>
  172. <path>./Pitfall! (1982) (Activision) (PAL) [!].zip</path>
  173. <name>DSCHUNGLE BOY</name>
  174. <desc>PITFALL! IS A PLATFORM ACTION GAME. YOU PLAY PITFALL HARRY WHO IS ON A QUEST TO LOCATE TREASURE DEEP IN THE JUNGLE. WITH A LITTLE LUCK YOU'LL BE ABLE TO FIND MONEY BAGS, SILVER BARS, GOLD BARS, AND DIAMOND RINGS. BUT MANY OBSTACLES WILL GET IN THE WAY, SOME OF WHICH MERELY DEDUCT POINTS FROM YOUR SCORE, WHILE OTHERS ARE FATAL. ROLLING LOGS AND FALLING DOWN A HOLE WILL DEDUCT POINTS, AND SCORPIONS, ALLIGATORS, SNAKES, BOTTOMLESS PITS, SWAMPS, AND FIRES WILL CAUSE PITFALL HARRY TO LOSE A LIFE. YOU HAVE 20 MINUTES TO TRY TO COLLECT ALL OF THE TREASURES ON THE NUMEROUS SCREENS, IF YOU CAN LIVE THAT LONG!</desc>
  175. <image>./downloaded_images/Pitfall! (1982) (Activision) (PAL) [!]-image.png</image>
  176. <video>./downloaded_videos/Pitfall! - Pitfall Harry's Jungle Adventure (USA).mp4</video>
  177. <rating>0.8</rating>
  178. <releasedate>19820420T000000</releasedate>
  179. <developer>ACTIVISION</developer>
  180. <publisher>ACTIVISION</publisher>
  181. <genre>ACTION</genre>
  182. <kidgame>true</kidgame>
  183. </game>
  184. <game>
  185. <path>./Freeway (1981) (Activision) (PAL) [!].zip</path>
  186. <name>FREEWAY RABBIT</name>
  187. <desc>IN FREEWAY, YOUR JOB IS TO HELP THE CHICKEN CROSS THE ROAD! EACH TIME YOU SUCCESSFULLY GUIDE THE CHICKEN ACROSS TEN LANES OF FREEWAY TRAFFIC, YOU EARN A POINT. TRY TO SCORE AS MANY POINTS AS YOU CAN BY THE END OF THE 2 MINUTE 16 SECOND TIME LIMIT! IN THE TWO PLAYER GAME, WHOEVER SCORES THE MOST POINTS BY THE END WINS. SEVERAL GAME VARIATIONS ARE INCLUDED WHICH CAN ADJUST THE SPEED AND AMOUNT OF TRAFFIC ON THE FREEWAY.</desc>
  188. <image>./downloaded_images/Freeway (1981) (Activision) (PAL) [!]-image.png</image>
  189. <video>./downloaded_videos/Freeway (USA).mp4</video>
  190. <rating>0.65</rating>
  191. <releasedate>19880101T000000</releasedate>
  192. <developer>ADRESSE</developer>
  193. <publisher>ADRESSE</publisher>
  194. <genre>ACTION</genre>
  195. <players>1-2</players>
  196. <kidgame>true</kidgame>
  197. </game>
  198. <game>
  199. <path>./Frogger (1982) (Parker Bros) (PAL) [!].zip</path>
  200. <name>FROGGER</name>
  201. <desc>YOUR TASK IN THIS ARCADE CONVERSION IS TO GUIDE A FROG ACROSS A TREACHEROUS ROAD AND RIVER, AND TO SAFETY AT THE TOP OF THE SCREEN. BOTH THESE SECTIONS ARE FRAUGHT WITH A VARIETY OF HAZARDS, EACH OF WHICH WILL KILL THE FROG AND COST YOU A LIFE IF CONTACT IS MADE.
  202.  
  203. THE ROAD IS FULL OF CARS AND TRUCKS, AT VARIABLE SPEEDS. THE RIVER WATER ITSELF IS FATAL, AS ARE THE SNAKES WHICH HOVER WITHIN ON LATER LEVELS. FROGGER MUST USE THE ARRANGEMENT OF LOGS, TURTLES (WHICH ARE ONLY THERE FOR A SHORT TIME) AND ALLIGATORS (BUT STAY AWAY FORM THEIR FACES), AND THEN JUMP INTO ONE OF THE OPEN HOME-CELLS, IDEALLY ONE CONTAINING A FLY FOR EXTRA POINTS. ONCE ALL HOLES HAVE BEEN FILLED, YOU MOVE ONTO THE NEXT, HARDER, LEVEL.</desc>
  204. <image>./downloaded_images/Frogger (1982) (Parker Bros) (PAL) [!]-image.png</image>
  205. <video>./downloaded_videos/Frogger (USA).mp4</video>
  206. <rating>0.7</rating>
  207. <releasedate>19830101T000000</releasedate>
  208. <developer>KONAMI</developer>
  209. <publisher>PARKER BROTHERS</publisher>
  210. <genre>ACTION</genre>
  211. <players>1-2</players>
  212. <kidgame>true</kidgame>
  213. </game>
  214. <game>
  215. <path>./Galaxian (1983) (Atari) (PAL) [!].zip</path>
  216. <name>GALAXIAN</name>
  217. <desc>GALAXIAN IS A SHOOT 'EM UP IN WHICH THE PLAYER IS AT THE BOTTOM OF THE SCREEN, WITH AN ARRANGEMENT OF ALIENS AT THE TOP. THE PLAYER MOVES LEFT AND RIGHT TO AIM AT AN ALIEN, THEN SHOOTS A BULLET UP THE SCREEN, AND THE ALIEN IT HITS IS KILLED. THE ALIENS ARE CLASSED AS DRONES, EMISSARIES, HORNETS AND COMMANDERS, WITH THOSE HIGHER UP THE SCREEN SCORING MORE POINTS WHEN DESTROYED. AT SET INTERVALS AN ENEMY WILL MOVE DOWN THE SCREEN TOWARDS YOU, ESCORTING A BOMBER, WHICH IS A MOMENT OF HIGH DANGER. CLEAR A WAVE AND ANOTHER IS GENERATED.</desc>
  218. <image>./downloaded_images/Galaxian (1983) (Atari) (PAL) [!]-image.png</image>
  219. <video>./downloaded_videos/Galaxian (USA).mp4</video>
  220. <rating>0.6</rating>
  221. <releasedate>19830101T000000</releasedate>
  222. <developer>NAMCO</developer>
  223. <publisher>ATARI</publisher>
  224. <genre>ACTION</genre>
  225. <kidgame>true</kidgame>
  226. </game>
  227. <game>
  228. <path>./Jr. Pac-Man (1984) (Atari) (PAL) [!].zip</path>
  229. <name>JR. PAC-MAN</name>
  230. <desc>JR. PAC-MAN FEATURES GAMEPLAY SIMILAR TO THE ORIGINAL PAC-MAN, BUT WITH A FEW CHANGES. AS JR., YOU NEED TO EAT ALL OF THE DOTS IN A MAZE WITHOUT RUNNING INTO THE FOUR GHOSTS THAT ARE TRYING TO GET YOU. THE MAZE IS NOW MUCH LARGER, AND NO LONGER FITS ON A SINGLE SCREEN. THE MAZE WILL SCROLL AROUND TO FOLLOW THE ACTION. FROM TIME TO TIME A TASTY BONUS WILL BOUNCE AROUND THE SCREEN WHICH CAN BE EATEN FOR EXTRA POINTS. THERE ARE TRICYCLES, KITES, DRUMS, BALLOONS, TRAINS, ROOT BEERS, AND OTHER BONUSES THAT APPEAR AS THE LEVELS PROGRESS. WHEN THE BONUS ITEMS BOUNCE AROUND THE SCREEN, ANY DOTS THEY TOUCH WILL BECOME LARGER AND ARE NOW WORTH 50 POINTS EACH INSTEAD OF 10. HOWEVER, ONE OF THESE LARGER DOTS WILL CAUSE JR. PAC-MAN TO SLOW DOWN GREATLY WHEN HE EATS THEM MAKING IT MORE DIFFICULT TO REMAIN ONE STEP AHEAD OF THE GHOSTS WHICH CONSTANTLY PURSUE HIM! LOCATED THROUGHOUT THE MAZE ARE POWER PELLETS; WHEN JR. EATS ONE OF THESE, THE GHOSTS WILL TEMPORARILY TURN BLUE AND CAN NOW BE EATEN TO EARN EVEN MORE POINTS.</desc>
  231. <image>./downloaded_images/Jr. Pac-Man (1984) (Atari) (PAL) [!]-image.png</image>
  232. <video>./downloaded_videos/Jr. Pac-Man (USA).mp4</video>
  233. <rating>0.8</rating>
  234. <releasedate>19870101T000000</releasedate>
  235. <developer>BALLY MIDWAY</developer>
  236. <publisher>ATARI</publisher>
  237. <genre>ACTION</genre>
  238. <kidgame>true</kidgame>
  239. </game>
  240. <game>
  241. <path>./Jungle Hunt (1982) (Atari) (PAL) [!].zip</path>
  242. <name>JUNGLE HUNT</name>
  243. <desc>JUNGLE HUNT OFFERS FOUR UNIQUE ADVENTURE EXPERIENCES, WHICH REPEAT WITH GREATER DIFFICULTY ONCE ALL FOUR HAVE BEEN SURVIVED. IF YOU DON'T SURVIVE THESE ADVENTURES, YOU WILL NOT ONLY LOSE YOUR OWN LIFE BUT THAT OF THE LOVELY PENELOPE, WHO HAS BEEN CAPTURED BY CANNIBALS!
  244.  
  245. THE FIRST PART CHALLENGES YOUR TARZAN SKILLS - CAN YOU SWING ON THE VINES WITHOUT PLUMMETING TO YOUR DOOM? THE SECOND PART PITS YOU AGAINST A WHOLE BUNCH OF NASTY CROCODILES IN A MIGHTY RIVER. FORTUNATELY, YOU HAVE A KNIFE TO FIGHT BACK WITH. DON'T FORGET TO GO UP FOR AIR! IN THE THIRD PART, YOU FACE A BATTLE AGAINST ONCOMING BOULDERS OF VARYING SIZES AND PHYSICS. ONCE YOU'VE CLEARED ALL THESE TREACHEROUS HAZARDS, YOU STILL MUST CONFRONT THE DREADED CANNIBAL, WHO IS ARMED WITH A WICKED SPEAR. CAN YOU GET PAST HIM AND SAVE THE LOVELY PENELOPE?
  246.  
  247. GAMEPLAY INVOLVES MUCH STRATEGIC JUMPING AND KNIFE PLAY (IN THE RIVER/CROCODILE PHASE). THE VIEW IS ALWAYS A SIDE VIEW, MUCH LIKE PITFALL! AND LATER PLATFORM GAMES.</desc>
  248. <image>./downloaded_images/Jungle Hunt (1982) (Atari) (PAL) [!]-image.png</image>
  249. <video>./downloaded_videos/Jungle Hunt (USA).mp4</video>
  250. <rating>0.7</rating>
  251. <releasedate>19830101T000000</releasedate>
  252. <developer>PLATE-FORME</developer>
  253. <publisher>ACTION</publisher>
  254. <genre>ACTION</genre>
  255. <kidgame>true</kidgame>
  256. </game>
  257. <game>
  258. <path>./Moon Patrol (1983) (Atari) (PAL) [!].zip</path>
  259. <name>MOON PATROL</name>
  260. <desc>THE MOON IS UNDER ATTACK FROM A HORDE OF ALIENS, AND YOU MUST STOP THEM IN YOUR ARMED BUGGY. DRIVE ALONG THE SURFACE SHOOTING THE ALIENS AND AVOIDING THEIR BULLETS. THE SURFACE IS NOT FLAT, THERE ARE CRATERS AND ROCKS TO AVOID CONTACT WITH, AND LANDMINES ON THE SURFACE. FLYING SAUCERS CREATE NEW CRATERS WHEN THEY CRASH. THE 25 RESTART POINTS ARE LETTER-CODED.</desc>
  261. <image>./downloaded_images/Moon Patrol (1983) (Atari) (PAL) [!]-image.png</image>
  262. <video>./downloaded_videos/Moon Patrol (USA).mp4</video>
  263. <rating>0.7</rating>
  264. <releasedate>19830101T000000</releasedate>
  265. <developer>IREM</developer>
  266. <publisher>ATARI</publisher>
  267. <genre>ACTION</genre>
  268. <players>1-2</players>
  269. <kidgame>true</kidgame>
  270. </game>
  271. <game>
  272. <path>./Mouse Trap (1982) (CBS Electronics) (PAL) [!].zip</path>
  273. <name>MOUSE TRAP</name>
  274. <desc>MOUSE TRAP IS AN ARCADE ACTION GAME SIMILAR TO PAC-MAN. YOU CONTROL A MOUSE IN A MAZE; YOUR GOAL IS TO EAT ALL OF THE BITS OF CHEESE IN ORDER TO SCORE POINTS AND MOVE ON TO THE NEXT MAZE. WANDERING THROUGHOUT THE MAZE ARE SEVERAL CATS WHO ARE TRYING TO CATCH YOU! YOUR MOUSE HAS THE ABILITY TO TEMPORARILY TURN INTO A DOG AND BE ABLE TO CHASE THE CATS. TO DO SO, HOWEVER, HE WILL NEED TO EAT THE DOG BONES WHICH ARE LOCATED THROUGHOUT THE MAZE. THE MAZE ALSO CONTAINS NUMEROUS DOORS. THE MOUSE CAN MOVE THESE DOORS TO RECONFIGURE THE MAZE IN AN ATTEMPT TO OUTSMART THE CATS.</desc>
  275. <image>./downloaded_images/Mouse Trap (1982) (CBS Electronics) (PAL) [!]-image.png</image>
  276. <video>./downloaded_videos/Mouse Trap (USA).mp4</video>
  277. <rating>0.5</rating>
  278. <releasedate>19820101T000000</releasedate>
  279. <developer>ACTION</developer>
  280. <publisher>ACTION</publisher>
  281. <genre>ACTION</genre>
  282. <kidgame>true</kidgame>
  283. </game>
  284. <game>
  285. <path>./Road Runner (1989) (Atari) (PAL) [!].zip</path>
  286. <name>ROAD RUNNER</name>
  287. <desc>THIS GAME IS BASED ON AN ARCADE GAME THAT WAS RELEASED BY ATARI.
  288.  
  289. YOU PLAY THE ROAD RUNNER. YOU MUST RUN ALONG THE ROAD, AVOIDING TRUCKS, LANDMINES, FALLING ROCKS, ETC. AND ALSO NOT GET CAUGHT BY WILE E. COYOTE. YOU MUST ALSO EAT BIRDSEED ALONG THE WAY OR YOU WILL BECOME FAINT AND WILE E. WILL CATCH YOU.
  290.  
  291. YOU CAN GET POINTS FOR EATING BIRDSEED AND MAKING WILE E. GET HIT BY TRUCKS, FALLING ROCKS, ETC.
  292.  
  293. THE AMSTRAD CPC, COMMODORE 64 AND ZX SPECTRUM VERSIONS ARE ONE PLAYER ONLY. THE ATARI 2600 VERSION IS ONE OR TWO PLAYER, ALTERNATING. THE ATARI 2600 VERSION ALSO HAS ANOTHER DIFFERENCE IN THAT YOU DON'T HAVE TO EAT THE BIRDSEED BUT YOU CAN FOR THE POINTS. THIS MAY HAVE BEEN DUE TO PROGRAMMING CONSTRAINTS ON THE ATARI 2600.</desc>
  294. <image>./downloaded_images/Road Runner (1989) (Atari) (PAL) [!]-image.png</image>
  295. <video>./downloaded_videos/Road Runner (USA).mp4</video>
  296. <rating>0.85</rating>
  297. <releasedate>20010101T000000</releasedate>
  298. <developer>ATARI</developer>
  299. <publisher>ATARI</publisher>
  300. <genre>RENNEN, FAHREN</genre>
  301. <players>1-2</players>
  302. <kidgame>true</kidgame>
  303. </game>
  304. <game>
  305. <path>./Snoopy and the Red Baron (1983) (Atari).zip</path>
  306. <name>SNOOPY AND THE RED BARON</name>
  307. <desc>SNOOPY TAKES TO THE SKIES ON HIS SOPWITH CAMEL DOGHOUSE TO BRING DOWN THE RED BARON. A DEFENDER-ESQUE SHOOTER GEARED MORE TOWARDS THE YOUNG GAMER, IT IS UP TO SNOOPY TO BLOW HIS FOE OUT OF THE SKY WHILE CATCHING THE VARIOUS TREATS (BONES, HAMBURGERS, ROOT BEER) THAT THE RED BARON DROPS TO GAIN BONUS POINTS. SHOOT DOWN THE RED BARON ENOUGH TIMES, AND BE REWARDED A MEDAL. FAIL, AND THE RED BARON LIVES TO FIGHT ANOTHER DAY.</desc>
  308. <image>./downloaded_images/Snoopy and the Red Baron (1983) (Atari)-image.png</image>
  309. <video>./downloaded_videos/Snoopy and the Red Baron (USA).mp4</video>
  310. <rating>0.75</rating>
  311. <releasedate>19830101T000000</releasedate>
  312. <developer>SHOOT'EM UP</developer>
  313. <publisher>ACTION</publisher>
  314. <genre>ACTION</genre>
  315. <kidgame>true</kidgame>
  316. </game>
  317. <game>
  318. <path>./Tapper (1983) (Sega) [!].zip</path>
  319. <name>TAPPER</name>
  320. <desc>TAPPER IS AN ACTION GAME WHERE YOU'RE A BEER TAPPER (BARMAN) AND HAVE TO SERVE BEER TO DEMANDING CUSTOMERS. THERE ARE FOUR CUSTOMERS, EACH HAS ITS OWN LANE LENGTHIER THAN THE PREVIOUS ONE, WHOM YOU HAVE TO KEEP AT BAY. IF THEY REACH THE END OF THE LANE WITHOUT RECEIVING THEIR BEER, YOU'RE A GONER; IF YOU MISS ONE AND ACCIDENTALLY SPILL BEER NEEDLESSLY YOU LOSE A LIFE AND SHOULD ONE OF THEM THROW YOU BACK THE MUG AND YOU FAIL TO CATCH IT, YOU LOSE A LIFE AS WELL.
  321.  
  322. OCCASIONALLY A BIZARRE ICON WILL APPEAR ON ONE OF THE LINES AND, SHOULD YOU GRAB IT, WILL INVOKE A &amp;QUOT;CABARETTE&amp;QUOT;-STYLE SHOW WHICH WILL KEEP SOME OF THE CUSTOMERS OCCUPIED.
  323.  
  324. THE XBOX 360 VERSION INCLUDES BONUS ROUNDS, AS WELL AS CO-OP AND VERSUS MULTIPLAYER MODES, ALSO ONLINE, ALONG WITH ACHIEVEMENTS.</desc>
  325. <image>./downloaded_images/Tapper (1983) (Sega) [!]-image.png</image>
  326. <video>./downloaded_videos/Tapper (USA).mp4</video>
  327. <rating>0.8</rating>
  328. <releasedate>19840101T000000</releasedate>
  329. <developer>BALLY MIDWAY</developer>
  330. <publisher>SEGA</publisher>
  331. <genre>ACTION</genre>
  332. <players>1-2</players>
  333. <kidgame>true</kidgame>
  334. </game>
  335. <game>
  336. <path>./Pole Position (1983) (Atari) (PAL) [!].zip</path>
  337. <name>ZZZ-UNK-POLE POSITION</name>
  338. <desc>POLE POSITION IS THE CONVERSION OF THE ARCADE RACING GAME. ENTER THE GRAND PRIX, RACE AGAINST OTHER RACING CARS TO ACHIEVE THE HIGHEST SCORE POSSIBLE IN THE SHORTEST AMOUNT OF TIME.
  339.  
  340. BEFORE THE PLAYER CAN ENTER THE GRAND PRIX, THE PLAYER MUST FIRST QUALIFY BY COMPETING IN THE QUALIFYING LAP WITHIN 73 SECONDS OR LESS. IF THE PLAYER HOWEVER, DOES NOT QUALIFY IN THE QUALIFYING LAP, THE PLAYER MAY CONTINUE TO RACE UNTIL THE RACE TIMER RUNS AFTER 90 SECONDS. THE PLAYER WILL SCORE 50 POINT PER 5 METERS AND ADDITIONALLY 50 POINTS FOR EVERY RACING CAR PASSED. WHEN THE TIME RUNS OUT - GAME OVER. THE PLAYER WILL HAVE TO RESTART THE QUALIFYING LAP.
  341.  
  342. QUALIFYING WILL ENABLE THE PLAYER TO START IN ONE OF THE EIGHT AVAILABLE POSITIONS. THE FASTER THE LAP TIME WAS, THE BETTER THE STARTING POSITION IN ADDITION TO BONUS SCORE POINTS. THE NUMBER ONE STARTING POSITION, IS THE POLE POSITION.
  343.  
  344. DURING THE GRAND PRIX, THE PLAYER WILL COMPETE AGAINST THE RACE TIMER AS WELL AS AGAINST OTHER RACING CARS. IF THE PLAYER FAILS TO BEAT THE RACE TIMER IN ANY LAP, THE PLAYER DROPS OUT OF THE RACE - GAME OVER. COMPLETING THE RACE BY REACHING FINISHING LINE WILL GRANT THE PLAYER 200 POINTS PER EACH SECOND LEFT ON THE RACE TIMER, BONUS SCORE FOR DISTANCE COVERED, AND PASSING BONUS POINTS.
  345.  
  346. SCORING
  347.  
  348. 1. EVERY 5 METERS DRIVEN: 50 POINTS
  349. PASSING CAR BONUS: 50 POINTS PER RACING CAR
  350. TIME BONUS: 200 POINTS PER SECOND LEFT ON THE RACE TIMER
  351.  
  352. POSITIONS
  353.  
  354. 1. POLE POSITION - LAP TIME: 58"50 SECONDS - 4,000 POINTS
  355. 2ND POSITION - LAP TIME: 60"00 SECONDS - 2,000 POINTS
  356. 3RD POSITION - LAP TIME: 62"00 SECONDS - 1,400 POINTS
  357. 4TH POSITION - LAP TIME: 64"00 SECONDS - 1,000 POINTS
  358. 5TH POSITION - LAP TIME: 66"00 SECONDS - 800 POINTS
  359. 6TH POSITION - LAP TIME: 68"00 SECONDS - 600 POINTS
  360. 7TH POSITION - LAP TIME: 70"00 SECONDS - 400 POINTS
  361. 8TH POSITION - LAP TIME: 73"00 SECONDS - 200 POINTS</desc>
  362. <image>./downloaded_images/Pole Position (1983) (Atari) (PAL) [!]-image.png</image>
  363. <video>./downloaded_videos/Pole Position (USA).mp4</video>
  364. <rating>0.65</rating>
  365. <releasedate>19830101T000000</releasedate>
  366. <developer>NAMCO</developer>
  367. <publisher>ATARI</publisher>
  368. <genre>RENNEN, FAHREN</genre>
  369. <kidgame>true</kidgame>
  370. </game>
  371. </gameList>
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