Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 1. Open your Unity/Unity project containing the working VRChat SDK.
- 2. Open the Example-Avatar scene.
- 3. Navigate to "C:\Users\YOUR USERNAME HERE\AppData\Local\Temp\DefaultCompany\YOUR UNITY PROJECT NAME HERE".
- 4. Delete everything that's in the folder just for good measure.
- 5. Click the Vrchat_Tutorial_Avatar prefab in the scenes hierarchy & remove it's pipeline manager script.
- 6. Click the VRChat SDK menu button, then click "Show build control panel".
- 7. Click the Build & Publish button.
- 8. Fill out the required information but DO NOT CLICK UPLOAD YET!
- 9. Return to where you saved the uncompressed vrca file & open it in Notepad ++
- 10. Once opened in Notepad ++ hit Ctrl+F and type "avtr" it should direct you to where the full Blueprint ID is located within the file.
- 11. Once you've found the entire Blueprint ID within the file highlight it all including "avtr_". ~ select it slowly if it does the annoying select issue.
- 12. Keep it selected & return to Unity you should see a Blueprint ID generated for you on the example avatar copy the whole ID starting from "avtr".
- 13. Return to Notepad ++ and paste/replace the highlighted Blueprint ID with yours, then hit file > save.
- 14. Go back to Asset Bundle Extractor & hit File > Compress & select your uncompressed "custom.vrca" in the open file dialog.
- 15. Defaults are fine, just click OK. Find & click your uncompressed "custom.vrca" file in the save file dialog and hit save to replace it with the compressed version.
- 16. Navigate back to "C:\Users\YOUR USERNAME HERE\AppData\Local\Temp\DefaultCompany\YOUR UNITY PROJECT NAME HERE".
- 17. Replace the "custom.vrca" found in there with your "custom.vrca" then return to Unity & click upload!
- [Final Statements/Extra Notes]
- I'm not exactly sure if EireeClientPublic & Avatar Logger have to go together but I was too lazy to find out. Better safe than sorry eh? :x
- I personally use VRCTools I don't know if it helps Avatar Logger log better than VRLoader does, but it seems like it to me.
- This whole process is pretty straight forward tbh and quick once you get the hang of it.
- Asset Bundle Extractor seems to not like it when you try to override the custom.vrca with your re-compressed version, so just save it elsewhere.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement