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djhonga2001

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Mar 30th, 2016
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  1. DECORATOR::DECOR_REGISTER("Player_Vehicle", 3);
  2. DECORATOR::DECOR_REGISTER("PV_Slot", 3);
  3. DECORATOR::DECOR_REGISTER("Previous_Owner", 3);
  4. DECORATOR::DECOR_REGISTER("Sprayed_Vehicle_Decorator", 2);
  5. DECORATOR::DECOR_REGISTER("Sprayed_Vehicle_Timer_Dec", 5);
  6. DECORATOR::DECOR_REGISTER("Vehicle_Reward", 3);
  7. DECORATOR::DECOR_REGISTER("Vehicle_Reward_Teams", 3);
  8. DECORATOR::DECOR_REGISTER("Skill_Blocker", 2);
  9. DECORATOR::DECOR_REGISTER("TargetPlayerForTeam", 3);
  10. DECORATOR::DECOR_REGISTER("XP_Blocker", 2);
  11. DECORATOR::DECOR_REGISTER("CrowdControlSetUp", 3);
  12. DECORATOR::DECOR_REGISTER("Bought_Drugs", 2);
  13. DECORATOR::DECOR_REGISTER("HeroinInPossession", 1);
  14. DECORATOR::DECOR_REGISTER("CokeInPossession", 1);
  15. DECORATOR::DECOR_REGISTER("WeedInPossession", 1);
  16. DECORATOR::DECOR_REGISTER("MethInPossession", 1);
  17. DECORATOR::DECOR_REGISTER("bombdec", 3);
  18. DECORATOR::DECOR_REGISTER("bombdec1", 3);
  19. DECORATOR::DECOR_REGISTER("bombowner", 3);
  20. DECORATOR::DECOR_REGISTER("noPlateScan", 2);
  21. DECORATOR::DECOR_REGISTER("prisonBreakBoss", 2);
  22. DECORATOR::DECOR_REGISTER("cashondeadbody", 3);
  23. DECORATOR::DECOR_REGISTER("MissionType", 3);
  24. DECORATOR::DECOR_REGISTER("MatchId", 3);
  25. DECORATOR::DECOR_REGISTER("TeamId", 3);
  26. DECORATOR::DECOR_REGISTER("Not_Allow_As_Saved_Veh", 3);
  27. DECORATOR::DECOR_REGISTER("Veh_Modded_By_Player", 3);
  28. DECORATOR::DECOR_REGISTER("MPBitset", 3);
  29. DECORATOR::DECOR_REGISTER("MC_EntityID", 3);
  30. DECORATOR::DECOR_REGISTER("MC_ChasePedID", 3);
  31. DECORATOR::DECOR_REGISTER("MC_Team0_VehDeliveredRules", 3);
  32. DECORATOR::DECOR_REGISTER("MC_Team1_VehDeliveredRules", 3);
  33. DECORATOR::DECOR_REGISTER("MC_Team2_VehDeliveredRules", 3);
  34. DECORATOR::DECOR_REGISTER("MC_Team3_VehDeliveredRules", 3);
  35. DECORATOR::DECOR_REGISTER("AttributeDamage", 3);
  36. DECORATOR::DECOR_REGISTER("GangBackup", 3);
  37. DECORATOR::DECOR_REGISTER("CreatedByPegasus", 2);
  38. DECORATOR::DECOR_REGISTER("BeforeCorona_0", 2);
  39. DECORATOR::DECOR_REGISTER("BeforeCorona_1", 2);
  40. DECORATOR::DECOR_REGISTER("BeforeCorona_2", 2);
  41. DECORATOR::DECOR_REGISTER("BeforeCorona_3", 2);
  42. DECORATOR::DECOR_REGISTER("BeforeCorona_4", 2);
  43. DECORATOR::DECOR_REGISTER("BeforeCorona_5", 2);
  44. DECORATOR::DECOR_REGISTER("BeforeCorona_6", 2);
  45. DECORATOR::DECOR_REGISTER("BeforeCorona_7", 2);
  46. DECORATOR::DECOR_REGISTER("BeforeCorona_8", 2);
  47. DECORATOR::DECOR_REGISTER("BeforeCorona_9", 2);
  48. DECORATOR::DECOR_REGISTER("BeforeCorona_10", 2);
  49. DECORATOR::DECOR_REGISTER("BeforeCorona_11", 2);
  50. DECORATOR::DECOR_REGISTER("BeforeCorona_12", 2);
  51. DECORATOR::DECOR_REGISTER("BeforeCorona_13", 2);
  52. DECORATOR::DECOR_REGISTER("BeforeCorona_14", 2);
  53. DECORATOR::DECOR_REGISTER("BeforeCorona_15", 2);
  54. DECORATOR::DECOR_REGISTER("Heist_Veh_ID", 3);
  55. DECORATOR::DECOR_REGISTER("CC_iState", 3);
  56. DECORATOR::DECOR_REGISTER("CC_iStatePrev", 3);
  57. DECORATOR::DECOR_REGISTER("CC_iBitSet", 3);
  58. DECORATOR::DECOR_REGISTER("CC_fInfluenceDirectThreat", 1);
  59. DECORATOR::DECOR_REGISTER("CC_fInfluenceShouting", 1);
  60. DECORATOR::DECOR_REGISTER("CC_iBeatdownHitsRemaining", 3);
  61. DECORATOR::DECOR_REGISTER("CC_iBeatdownRounds", 3);
  62. DECORATOR::DECOR_REGISTER("LUXE_MINIGAME_ACT_PROPS", 3);
  63. DECORATOR::DECOR_REGISTER("LUXE_VEH_INSTANCE_ID", 3);
  64. DECORATOR::DECOR_REGISTER("UsingForTimeTrial", 2);
  65. DECORATOR::DECOR_REGISTER("EnableVehLuxeActs", 3);
  66. DECORATOR::DECOR_REGISTER("Player_Goon", 3);
  67. DECORATOR::DECOR_REGISTER("Player_Boss", 3);
  68. DECORATOR::DECOR_REGISTER("Previous_Boss", 3);
  69. DECORATOR::DECOR_REGISTER("PYV_Owner", 3);
  70. DECORATOR::DECOR_REGISTER("PYV_Vehicle", 3);
  71. DECORATOR::DECOR_REGISTER("PYV_Yacht", 3);
  72. DECORATOR::DECOR_REGISTER("PYV_WarpFrom", 3);
  73. DECORATOR::DECOR_REGISTER("RespawnVeh", 3);
  74. }
  75.  
  76. void sub_54cc() {
  77. DECORATOR::DECOR_REGISTER("PHOTO_TAKEN", 2);
  78. DECORATOR::DECOR_REGISTER("doe_elk", 2);
  79. DECORATOR::DECOR_REGISTER("hunt_score", 3);
  80. DECORATOR::DECOR_REGISTER("hunt_weapon", 3);
  81. DECORATOR::DECOR_REGISTER("hunt_undetected", 2);
  82. DECORATOR::DECOR_REGISTER("hunt_nocall", 2);
  83. DECORATOR::DECOR_REGISTER("hunt_chal_weapon", 3);
  84. DECORATOR::DECOR_REGISTER("hunt_kill_time", 3);
  85. DECORATOR::DECOR_REGISTER("DismissedBy", 3);
  86. DECORATOR::DECOR_REGISTER("Darts_name", 3);
  87. DECORATOR::DECOR_REGISTER("Getaway_Winched", 2);
  88. DECORATOR::DECOR_REGISTER("MapGauntlet", 3);
  89. DECORATOR::DECOR_REGISTER("IgnoredByQuickSave", 2);
  90. DECORATOR::DECOR_REGISTER("GetawayVehicleValid", 2);
  91. DECORATOR::DECOR_REGISTER("RampageCarExploded", 2);
  92. DECORATOR::DECOR_REGISTER("Carwash_Vehicle_Decorator", 2);
  93. DECORATOR::DECOR_REGISTER("Casino_Game_Info_Decorator", 3);
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