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- #!BPY
- """
- Name: 'Apply Deformation'
- Blender: 242
- Group: 'Object'
- Tooltip: 'Make copys of all the selected objects with modifiers, softbodies and fluid baked into a mesh'
- """
- __author__ = "Martin Poirier (theeth), Jean-Michel Soler (jms), Campbell Barton (ideasman)"
- # This script is the result of merging the functionalities of two other:
- # Martin Poirier's Apply_Def.py and
- # Jean-Michel Soler's Fix From Everything
- __url__ = ("http://www.blender.org", "http://blenderartists.org", "http://jmsoler.free.fr")
- __version__ = "1.6 07/07/2006"
- __bpydoc__ = """\
- This script creates "raw" copies of deformed meshes.
- Usage:
- Select any number of Objects and run this script. A fixed copy of each selected object
- will be created, with the word "_def" appended to its name. If an object with
- the same name already exists, it appends a number at the end as Blender itself does.
- Objects in Blender can be deformed by armatures, lattices, curve objects and subdivision,
- but this will only change its appearance on screen and rendered
- images -- the actual mesh data is still simpler, with vertices in an original
- "rest" position and less vertices than the subdivided version.
- Use this script if you want a "real" version of the deformed mesh, so you can
- directly manipulate or export its data.
- This script will work with object types: Mesh, Metaballs, Text3d, Curves and Nurbs Surface.
- """
- # $Id: object_apply_def.py 14769 2008-05-09 17:13:03Z campbellbarton $
- #
- # --------------------------------------------------------------------------
- # ***** BEGIN GPL LICENSE BLOCK *****
- #
- # Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
- #
- # Thanks to Jonathan Hudson for help with the vertex groups part
- #
- # This program is free software; you can redistribute it and/or
- # modify it under the terms of the GNU General Public License
- # as published by the Free Software Foundation; either version 2
- # of the License, or (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software Foundation,
- # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- #
- # ***** END GPL LICENCE BLOCK *****
- import Blender
- import bpy
- import BPyMesh
- def copy_vgroups(source_ob, target_ob):
- source_me = source_ob.getData(mesh=1)
- vgroups= source_me.getVertGroupNames()
- if vgroups:
- ADD= Blender.Mesh.AssignModes.ADD
- target_me = target_ob.getData(mesh=1)
- for vgroupname in vgroups:
- target_me.addVertGroup(vgroupname)
- if len(target_me.verts) == len(source_me.verts):
- try: # in rare cases this can raise an 'no deform groups assigned to mesh' error
- vlist = source_me.getVertsFromGroup(vgroupname, True)
- except:
- vlist = []
- try:
- for vpair in vlist:
- target_me.assignVertsToGroup(vgroupname, [vpair[0]], vpair[1], ADD)
- except:
- pass
- def apply_deform():
- scn= bpy.data.scenes.active
- #Blender.Window.EditMode(0)
- NAME_LENGTH = 19
- SUFFIX = "_def"
- SUFFIX_LENGTH = len(SUFFIX)
- # Get all object and mesh names
- ob_list = list(scn.objects.context)
- ob_act = scn.objects.active
- # Assume no soft body
- has_sb= False
- # reverse loop so we can remove objects (metaballs in this case)
- for ob_idx in xrange(len(ob_list)-1, -1, -1):
- ob= ob_list[ob_idx]
- ob.sel = 0 # deselect while where checking the metaballs
- # Test for a softbody
- if not has_sb and ob.isSB():
- has_sb= True
- # Remove all numbered metaballs because their disp list is only on the main metaball (un numbered)
- if ob.type == 'MBall':
- name= ob.name
- # is this metaball numbered?
- dot_idx= name.rfind('.') + 1
- if name[dot_idx:].isdigit():
- # Not the motherball, ignore it.
- del ob_list[ob_idx]
- if not ob_list:
- Blender.Draw.PupMenu('No objects selected, nothing to do.')
- return
- if has_sb:
- curframe=Blender.Get('curframe')
- for f in xrange(curframe):
- Blender.Set('curframe',f+1)
- Blender.Window.RedrawAll()
- used_names = [ob.name for ob in Blender.Object.Get()]
- used_names.extend(Blender.NMesh.GetNames())
- deformedList = []
- for ob in ob_list:
- # Get the mesh data
- new_me= BPyMesh.getMeshFromObject(ob, vgroups=False)
- if not new_me:
- continue # Object has no display list
- name = ob.name
- new_name = "%s_def" % name[:NAME_LENGTH-SUFFIX_LENGTH]
- num = 0
- while new_name in used_names:
- new_name = "%s_def.%.3i" % (name[:NAME_LENGTH-(SUFFIX_LENGTH+SUFFIX_LENGTH)], num)
- num += 1
- used_names.append(new_name)
- new_me.name= new_name
- new_ob= scn.objects.new(new_me)
- new_ob.setMatrix(ob.matrixWorld)
- # Make the active duplicate also active
- if ob == ob_act:
- scn.objects.active = new_ob
- # Original object was a mesh? see if we can copy any vert groups.
- if ob.type =='Mesh':
- copy_vgroups(ob, new_ob)
- Blender.Window.RedrawAll()
- if __name__=='__main__':
- apply_deform()
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