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- options:
- var: {random.var}
- on load:
- set {random.numb::*} to 1, 2, 3, 4, 5, 6, 7, 8 , 9 and 0
- set {random.alp::*} to "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y" and "z"
- set {random.alpvel::*} to "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y" and "Z"
- set {random.set::*} to 1, 2 and 3
- command /random:
- trigger:
- send "Creating Random string of 10 elemets....."
- wait 5 ticks
- make player execute command "1"
- wait 5 ticks
- make player execute command "2"
- wait 5 ticks
- make player execute command "3"
- wait 5 ticks
- make player execute command "4"
- wait 5 ticks
- make player execute command "5"
- wait 5 ticks
- make player execute command "6"
- wait 5 ticks
- make player execute command "7"
- wait 5 ticks
- make player execute command "8"
- wait 5 ticks
- make player execute command "9"
- wait 5 ticks
- make player execute command "10"
- wait 5 ticks
- send "Compleated:"
- send "%{1}%%{2}%%{3}%%{4}%%{5}%%{6}%%{7}%%{8}%%{9}%%{10}%"
- command /randomtovar:
- trigger:
- make console execute command "1"
- make console execute command "2"
- make console execute command "3"
- make console execute command "4"
- make console execute command "5"
- make console execute command "6"
- make console execute command "7"
- make console execute command "8"
- make console execute command "9"
- make console execute command "10"
- set {@var} to "%{1}%%{2}%%{3}%%{4}%%{5}%%{6}%%{7}%%{8}%%{9}%%{10}%"
- command /1:
- trigger:
- set {set} to random number out of {random.set::*}
- if {set} is 1:
- set {1} to random number out of {random.numb::*}
- else if {set} is 2:
- set {1} to random element out of {random.alp::*}
- else if {set} is 3:
- set {1} to random element out of {random.alpvel::*}
- command /2:
- trigger:
- set {set} to random number out of {random.set::*}
- if {set} is 1:
- set {2} to random number out of {random.numb::*}
- else if {set} is 2:
- set {2} to random element out of {random.alp::*}
- else if {set} is 3:
- set {2} to random element out of {random.alpvel::*}
- command /3:
- trigger:
- set {set} to random number out of {random.set::*}
- if {set} is 1:
- set {3} to random number out of {random.numb::*}
- else if {set} is 2:
- set {3} to random element out of {random.alp::*}
- else if {set} is 3:
- set {3} to random element out of {random.alpvel::*}
- command /4:
- trigger:
- set {set} to random number out of {random.set::*}
- if {set} is 1:
- set {4} to random number out of {random.numb::*}
- else if {set} is 2:
- set {4} to random element out of {random.alp::*}
- else if {set} is 3:
- set {4} to random element out of {random.alpvel::*}
- command /5:
- trigger:
- set {set} to random number out of {random.set::*}
- if {set} is 1:
- set {5} to random number out of {random.numb::*}
- else if {set} is 2:
- set {5} to random element out of {random.alp::*}
- else if {set} is 3:
- set {5} to random element out of {random.alpvel::*}
- command /6:
- trigger:
- set {set} to random number out of {random.set::*}
- if {set} is 1:
- set {6} to random number out of {random.numb::*}
- else if {set} is 2:
- set {6} to random element out of {random.alp::*}
- else if {set} is 3:
- set {6} to random element out of {random.alpvel::*}
- command /7:
- trigger:
- set {set} to random number out of {random.set::*}
- if {set} is 1:
- set {7} to random number out of {random.numb::*}
- else if {set} is 2:
- set {7} to random element out of {random.alp::*}
- else if {set} is 3:
- set {7} to random element out of {random.alpvel::*}
- command /8:
- trigger:
- set {set} to random number out of {random.set::*}
- if {set} is 1:
- set {8} to random number out of {random.numb::*}
- else if {set} is 2:
- set {8} to random element out of {random.alp::*}
- else if {set} is 3:
- set {8} to random element out of {random.alpvel::*}
- command /9:
- trigger:
- set {set} to random number out of {random.set::*}
- if {set} is 1:
- set {9} to random number out of {random.numb::*}
- else if {set} is 2:
- set {9} to random element out of {random.alp::*}
- else if {set} is 3:
- set {9} to random element out of {random.alpvel::*}
- command /10:
- trigger:
- set {set} to random number out of {random.set::*}
- if {set} is 1:
- set {10} to random number out of {random.numb::*}
- else if {set} is 2:
- set {10} to random element out of {random.alp::*}
- else if {set} is 3:
- set {10} to random element out of {random.alpvel::*}
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