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Jun 27th, 2019
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  1. Not a bad concept
  2. TacticalTickler (JP)Yesterday at 5:01 PM
  3. I like the concept
  4. I can expand on it
  5. But I already have an area we can use on Semia
  6. Late into the storyline
  7. E4 Island and the Battle Resort
  8. Plus player housing is there since we don't plan to use /warps then its worth renting the house space at the resort for that
  9. NickImpactYesterday at 5:02 PM
  10. yeah, I mean, this is sorta like what we'd do with the whole base concept
  11. TacticalTickler (JP)Yesterday at 5:02 PM
  12. Yea
  13. NickImpactYesterday at 5:03 PM
  14. what would be cool is to have it work in a way such that, maybe each base is its own void world
  15. and you can expand it, choose a theme, build perhaps, etc
  16. TacticalTickler (JP)Yesterday at 5:03 PM
  17. That's a big concept now xD
  18. It sounds dope but would take time to actually produce no?
  19. NickImpactYesterday at 5:04 PM
  20. yep
  21. unless we just went with no building
  22. but, it would satisfy a lot
  23. private training area, setup to your liking
  24. TacticalTickler (JP)Yesterday at 5:06 PM
  25. http://prntscr.com/o76rzz
  26. Lightshot
  27. Screenshot
  28.  
  29. This was the area I was planning for competitive attraction, it's one of the very final things that needs doing
  30. Until Semia map is done
  31. We can put the training area concept on the beach/resort?
  32. NickImpactYesterday at 5:07 PM
  33. but the problem is
  34. you wouldn't be able to use it till post game
  35. so how would you train prior to everything
  36. just wild pokemon and random npcs?
  37. TacticalTickler (JP)Yesterday at 5:08 PM
  38. How would early game users afford that?
  39. NickImpactYesterday at 5:08 PM
  40. they just build up their money
  41. and buy as necessary
  42. TacticalTickler (JP)Yesterday at 5:08 PM
  43. Hmmmm
  44. Hold up
  45. I have an idea
  46. Gonna speak to pickles about quest/main storyline quickly
  47. I think we EXCLUDE the E4 Island from the storyline, we don't force the player to do E4 since not everyone is competitive
  48. So what if
  49. We had a super early game quest that offers direct transport to E4 Island, levels and shit would be higher, BUT a boat can safely take players to the resort
  50. That way it's offered early game but it's more realistic to people who commit
  51. NickImpactYesterday at 5:10 PM
  52. how would it scale or work for what a player needs?
  53. TacticalTickler (JP)Yesterday at 5:10 PM
  54. Scale by gym progression?
  55. Would make the most sense imo
  56. NickImpactYesterday at 5:10 PM
  57. so, would a player who just started be able to use it
  58. but is that place setup for such a structure
  59. TacticalTickler (JP)Yesterday at 5:11 PM
  60. That's the thing I mentioned earlier, it's still being built so if we want we can restructure this build and change it up for what we decide on
  61. NickImpactYesterday at 5:12 PM
  62. so you'd rather have a public hub rather than an area where a player can setup their area to their liking?
  63. TacticalTickler (JP)Yesterday at 5:13 PM
  64. I think time wise and for launch we can do public hub
  65. Update into the unique system post launch when things settle down
  66. NickImpactYesterday at 5:14 PM
  67. hmm
  68. TacticalTickler (JP)Yesterday at 5:14 PM
  69. Because lets be honest
  70. NickImpactYesterday at 5:14 PM
  71. might have to do that
  72. TacticalTickler (JP)Yesterday at 5:14 PM
  73. Your idea is the legit one
  74. But time wise, we have a big opportunity if we launch next month
  75. And plus community LOVES seeing upgrades ;)
  76. "New update: Battle Resort training area has been upgraded! Train the way YOU want with customizable blah blah"
  77. The community eats that shit brother
  78. NickImpactYesterday at 5:16 PM
  79. we could do it like that
  80. just want to make sure we setup that resort in a fashion then that allows for us to make that change
  81. otherwise, it can go against us
  82. TacticalTickler (JP)Yesterday at 5:16 PM
  83. Yea so if you want
  84. Wanna grab drew me and yourself in a call and speak to him about it
  85. NickImpactYesterday at 5:17 PM
  86. when I get home from work
  87. TacticalTickler (JP)Yesterday at 5:17 PM
  88. Can be tomorrow even lol
  89. But ya solid concept idea bro
  90. That's SEXY stuff, we gotta make sure it's super balanced tho
  91. One screw up and everyone gets level 100s xD
  92. NickImpactYesterday at 5:18 PM
  93. it'd feature the scaling system
  94. it's literally a training ground setup exactly how insurgence does it
  95. TacticalTickler (JP)Yesterday at 5:18 PM
  96. Should be fine then
  97. Insurgence is super loved
  98. NickImpactYesterday at 5:19 PM
  99. everyone will have level 100s by the end of the day as well
  100. but it'll all be based on progression
  101. TacticalTickler (JP)Yesterday at 5:19 PM
  102. If they have Dan Bilzerean kind of money on our server
  103. yea
  104. NickImpactYesterday at 5:19 PM
  105. someone could easily buy a level 100 from GTS
  106. TacticalTickler (JP)Yesterday at 5:20 PM
  107. Hmmm, are we good with that? Would it break our storyline at all you think?
  108. NickImpactYesterday at 5:20 PM
  109. that's your opinion
  110. TacticalTickler (JP)Yesterday at 5:20 PM
  111. I can look in on that
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