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- # Disable left click to change spawners, spawns a mob instead. Still blocks Vanilla right click behavior.
- disableChangeTypeWithEgg: false
- # Should instead of spawning a mob a MonsterSpawner be placed? (Uses consumeEgg value, too)
- spawnEggToSpawner: false
- # Should the spawn algorithm be overridden? Allows spawning of non-standard entities
- spawnEggOverride: false
- # Fallback if the creature should be spawned, if not specified for the entity
- spawnEggOverrideSpawnDefault: true
- # Allowed set of tools which can mine a spawner. IDs are supported, too
- allowedTools:
- - WOOD_PICKAXE
- - WOODEN_PICKAXE
- - STONE_PICKAXE
- - IRON_PICKAXE
- - GOLD_PICKAXE
- - GOLDEN_PICKAXE
- - DIAMOND_PICKAXE
- # Amount of spawners or eggs given to a player when the argument is omitted
- defaultAmountGive: 1
- # Notify the player about the spawner when he clicks it in the inventory
- notifyOnClick: true
- # Notify the player about the spawner when he holds the spawner in the hand
- notifyOnHold: true
- # Configure displaying with BarAPI, time is in seconds
- barAPI:
- enable: false
- displayTime: 3
- # Configure displaying with 1.9 BossBarApi, time is in seconds
- vanillaBossBar:
- enable: true
- displayTime: 3
- # Valid colors are BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW
- color: RED
- # Valid styles are SEGMENTED_10, SEGMENTED_12, SEGMENTED_20, SEGMENTED_6, SOLID
- style: SOLID
- # Prevent that a spawner is changed via eggs in other territories
- factionsSupport: false
- # Prevent that a spawner is changed via eggs in other kingdoms
- feudalSupport: false
- # Puts more information out on startup
- verboseConfig: false
- # Internal stuff, do NOT change unless advised - the plugin might break otherwise
- useReflection: true
- testMCVersion: true
- useMetadata: true
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