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Carmen & Maddox fight basilisks in the corn

Mar 6th, 2017
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  1. <ProcyonDM> Ok
  2. <ProcyonDM> You've alerted them, and they don't wait for you to come to them
  3. <ProcyonDM> They jump from the brush
  4. <Carmen_Chapman> Can Carmen make out what the two shapes by the fire are as she gets closer?
  5. <ProcyonDM> Snakes, just 2 for now
  6. <ProcyonDM> And don't forget, this isn't team deathmatch
  7. <Carmen_Chapman> "Theyre the snake thingies!"
  8. <ProcyonDM> Roll initiative!
  9. <Carmen_Chapman> !roll 1d20+0 initiative w advantage
  10. <Tyche[Dice]> (1d20) [9] : {9}
  11. <Maddox> !roll 1d20
  12. <Tyche[Dice]> (1d20) [11] : {11}
  13. <Maddox> crap. I think mine is the 11?
  14. <Carmen_Chapman> oh yeah it is
  15. <Carmen_Chapman> I forgot to put the 2# in
  16. <Carmen_Chapman> let me try that again
  17. <ProcyonDM> !roll 2#1d20
  18. <Tyche[Dice]> (1d20) [14] : {14} (1d20) [3] : {3}
  19. <Carmen_Chapman> that works
  20. <ProcyonDM> Oh that was for the basilisk a
  21. <Carmen_Chapman> oh
  22. <Carmen_Chapman> !roll 2#d20+0
  23. <Tyche[Dice]> (1d20) [18] : {18} (1d20) [2] : {2}
  24. <Maddox> why are we rolling initiative twice?
  25. <Carmen_Chapman> not sure about basilisks
  26. <Maddox> even if they aren't working together, there is only one order, no?
  27. <Carmen_Chapman> Teal blood racial is advantage on initiative and perception
  28. <ProcyonDM> No we aren't they each rolled independently
  29. <Carmen_Chapman> So we have Carmen(18), Basilisk 1(14), Maddox(11), Basilisk 2(3) ?
  30. <ProcyonDM> Yes
  31. <ProcyonDM> Carmen your go
  32. <ProcyonDM> Enjoy
  33. * Carmen_Chapman continues running up to the two heat signatures
  34. <ProcyonDM> They burst into the clearing
  35. <ProcyonDM> STRIFE
  36. * Carmen_Chapman Charges up to the nearest one, yelling at them
  37. * Carmen_Chapman swings her new chainsaw saber at it
  38. <Carmen_Chapman> !roll 1d20+6 attack
  39. <Tyche[Dice]> (1d20+6) [13+6] : {19}
  40. * Carmen_Chapman looX at the two of them to see if they look like anything weird
  41. <ProcyonDM> You hit it
  42. <ProcyonDM> (Honestly I don't even know the prototypes)
  43. <Carmen_Chapman> !roll 3d12+6 damage
  44. <Tyche[Dice]> (3d12+6) [18+6] : {24}
  45. <Carmen_Chapman> !roll 3d2 burn
  46. <Tyche[Dice]> (3d2) [4] : {4}
  47. <ProcyonDM> The basilisk shrugs off the heat. It seems to be immune.
  48. <ProcyonDM> It still looks quite in pain from the gash though
  49. * Carmen_Chapman screams at it
  50. <Carmen_Chapman> "U READY TO GET RIPPED TO SHREDS????"
  51. <ProcyonDM> It hisses back
  52. <Carmen_Chapman> "WERE GONNA CUT UR FUCKIN FIREY HEADS IN HALF!"
  53. <Carmen_Chapman> "THEN TRY N BURN DOWN NICE LIZARD DUDES FARM!!"
  54. <Carmen_Chapman> !roll 1d20+6 intimidation
  55. <Tyche[Dice]> (1d20+6) [20+6] : {26}
  56. <Carmen_Chapman> ((gg))
  57. <Maddox> ((holy crap lol))
  58. <ProcyonDM> It low key shits itself and hisses at its friend
  59. <Carmen_Chapman> ((is it going to roll insight to counter?))
  60. <ProcyonDM> Oh right it could crit too
  61. <ProcyonDM> !roll 1d20+3
  62. <Tyche[Dice]> (1d20+3) [14+3] : {17}
  63. <ProcyonDM> Not quite
  64. <Carmen_Chapman> (26-17)/4=2 so it has a -4 on attacks against Carmen for a bit
  65. <Carmen_Chapman> all actions used, so end turn
  66. <ProcyonDM> His friend hisses back but it hisses back in response.
  67. <Carmen_Chapman> ((oh also, I'll just say that heavy duct tape armor is annoying and Carmen didn't stop before this battle to add more, so it's just medium armor right now))
  68. <ProcyonDM> It's his friends turn.
  69. <Carmen_Chapman> ((it probably takes a good amount of time to take off or put on))
  70. <ProcyonDM> He tried to grapple Maddox.
  71. <ProcyonDM> !roll 1d20+7
  72. <Tyche[Dice]> (1d20+7) [7+7] : {14}
  73. <Maddox> what do I roll to counter? Athletics?
  74. <Carmen_Chapman> Athletics or Acrobatics, your choice
  75. <Maddox> !roll 1d20+8
  76. <Tyche[Dice]> (1d20+8) [5+8] : {13}
  77. <Maddox> dang.
  78. <ProcyonDM> It grapples you, and hisses at his friend.
  79. <ProcyonDM> Maddox's turn
  80. <Maddox> So does resisting take my movement action or major action?
  81. <ProcyonDM> Major I believe right?
  82. <Maddox> I resist the grapple.
  83. <Carmen_Chapman> If you want to escape, it's a major action
  84. <Carmen_Chapman> You can attack unhindered while grappled though
  85. <Maddox> oh, I can attack?
  86. <Maddox> I attack then.
  87. <Carmen_Chapman> Grappling just makes your speed 0 and makes you vulnerable to grapple effects
  88. <Maddox> !roll 1d20+4 tohit
  89. <Tyche[Dice]> (1d20+4) [12+4] : {16}
  90. <Carmen_Chapman> You can only attack what is grappling you though because reach
  91. <Maddox> !roll 2d8+4 damage
  92. <Tyche[Dice]> (2d8+4) [11+4] : {15}
  93. <Carmen_Chapman> Do you know that hits?
  94. <Maddox> It almost certainly does.
  95. <Maddox> Be weird if basilisks had 17 ac
  96. <Carmen_Chapman> They have a lot of dex
  97. <Carmen_Chapman> so it wouldn't be that ridiculous to have ~4 dex and some natural armor
  98. <Carmen_Chapman> Idk what they are though
  99. <ProcyonDM> AC is 14
  100. <Carmen_Chapman> COOL
  101. <Carmen_Chapman> oops, caps lock hahaha
  102. <Maddox> I then swing with my offhand.
  103. <Maddox> !roll 1d20+4 tohit
  104. <Tyche[Dice]> (1d20+4) [18+4] : {22}
  105. <Maddox> !roll 2d8 damage
  106. <Tyche[Dice]> (2d8) [7] : {7}
  107. <Maddox> 22 total damage.
  108. <Maddox> I grit my teeth, but can't move.
  109. <Maddox> End turn.
  110. <ProcyonDM> It doesn't let go still.
  111. <ProcyonDM> His friend bails, slithering into the corn.
  112. <ProcyonDM> It's heading toward the forest.
  113. <Maddox> "CATCH THE ONE RUNNING!"
  114. <Carmen_Chapman> "Donchu worry I can see it in my glasses!"
  115. <ProcyonDM> Your turn, feel free to go
  116. * Carmen_Chapman runs after the basilisk
  117. <ProcyonDM> You can keep up with it due to its injury, but it's getting closer and closer to the forest.
  118. <Carmen_Chapman> Is she able to attack it?
  119. <ProcyonDM> It's also starting fires wherever it goes, your goggles are being less and less effective
  120. <ProcyonDM> Not quite, unless she has a ranged weapon or wants to try to throw it
  121. * Carmen_Chapman pulls out one of the Lightworks, not trying to hit the basilisk just throw it close by to try and disorient or slow it down
  122. * Carmen_Chapman chuX it at the basilisk
  123. <Carmen_Chapman> !roll 1d20+0 ranged attack
  124. <Tyche[Dice]> (1d20) [8] : {8}
  125. <ProcyonDM> You toss it and it goes off with a brilliant flash, succeeding in stunning it, but also stunning yourself! Your goggles completely blind you from the explosion
  126. <ProcyonDM> It continues on
  127. <Carmen_Chapman> rip
  128. <Carmen_Chapman> Wait, it continues on after it's stunned?
  129. <ProcyonDM> It recovers, as do you I assume
  130. <Carmen_Chapman> Oh, next turn
  131. <Carmen_Chapman> okay
  132. <ProcyonDM> Yeah
  133. * Carmen_Chapman yells at it in frustration
  134. <Carmen_Chapman> end turn
  135. <ProcyonDM> The basilisk bites you Maddox
  136. <ProcyonDM> Psych strangulsted
  137. <ProcyonDM> Strangulsted
  138. <ProcyonDM> Strangulstes
  139. <ProcyonDM> Fuck it strangles you
  140. <ProcyonDM> You can't dodge it, and it does
  141. <ProcyonDM> !roll 2d8+2
  142. <Tyche[Dice]> (2d8+2) [11+2] : {13}
  143. <Maddox_> wait, this edition of strangle is auto-hit?
  144. <ProcyonDM> I think so
  145. <ProcyonDM> Strangulate. As a major action, the basilisk deals 11 (2d8+2) bludgeoning damage to a grappled creature.
  146. <Maddox> ah, got it.
  147. <ProcyonDM> Doesn't say anything about it being an attack really
  148. <Carmen_Chapman> Yeah, it's not really a normal attack
  149. <Carmen_Chapman> It's a special ability it can do to targets it's already spent an action to grapple
  150. <Maddox> does it do anything else?
  151. <ProcyonDM> Nope. It's accepted it's fate
  152. <Maddox> My turn.
  153. <Maddox> I swing at it again.
  154. <Maddox> !roll 1d20+4
  155. <Tyche[Dice]> (1d20+4) [6+4] : {10}
  156. <Maddox> miss
  157. <Maddox> I swing my other axe.
  158. <Maddox> !roll 1d20+4
  159. <Tyche[Dice]> (1d20+4) [13+4] : {17}
  160. <ProcyonDM> Hit
  161. <Maddox> !roll 2d8
  162. <Tyche[Dice]> (2d8) [12] : {12}
  163. <Maddox> 12 damage.
  164. <ProcyonDM> Woah 12
  165. <ProcyonDM> Since that was snake 1 it just barely dies.
  166. <ProcyonDM> It relaxes and pops into grist
  167. <Maddox> I quickly exhale, then take off after Carmen, grabbing the grist on the way.
  168. <ProcyonDM> You're 2 turns out
  169. <Maddox> 2 turns out?
  170. <Maddox> Turn one: Carmen hits and yells, I get grappled
  171. <Maddox> Turn two: Carmen runs after it, I kill the thing and run after her.
  172. <ProcyonDM> Oh right same turn
  173. <ProcyonDM> Ok one turn out
  174. <ProcyonDM> Meanwhile it looks back as Carmen is in pursuit and breathes at her
  175. <ProcyonDM> Roll resist
  176. <Carmen_Chapman> Which resist? Dex?
  177. <Carmen_Chapman> Resistance is just a constant
  178. <Carmen_Chapman> It rolls the psionic attack
  179. <ProcyonDM> Honestly not sure so well say con
  180. <ProcyonDM> Yeah
  181. <ProcyonDM> Wiat
  182. <ProcyonDM> Am I not getting something
  183. <ProcyonDM> !roll 1d20+5
  184. <Tyche[Dice]> (1d20+5) [10+5] : {15}
  185. <ProcyonDM> Ok so it gets a 15
  186. <Carmen_Chapman> Con resistance is 14, but it has a -4 on attacks against Carmen since it's intimidated
  187. <ProcyonDM> How many turns does it last?
  188. <Carmen_Chapman> 2 rounds
  189. <Maddox> So we're on round 2/2
  190. <ProcyonDM> Ah, so it misses
  191. <Carmen_Chapman> yup
  192. <ProcyonDM> But everything is on fire, and it's still running
  193. <Carmen_Chapman> Carmen's turn?
  194. <ProcyonDM> Yep
  195. <Carmen_Chapman> Also, Carmen still takes half damage from the fire
  196. <Carmen_Chapman> just looked it up
  197. <Carmen_Chapman> You can roll that, in the meantime Carmen continues chasing it
  198. <Carmen_Chapman> It spent its major action to breath fire at her, so it only spent it's move to move
  199. <ProcyonDM> 3d6-1
  200. <ProcyonDM> Yikes
  201. <ProcyonDM> !roll 3d6-1
  202. <Tyche[Dice]> (3d6+-1) [9+-1] : {8}
  203. <Carmen_Chapman> Carmen can use her move to move, but also instead of attacking she can move with her major action as well to gain a bunch of ground on it
  204. <Carmen_Chapman> She can't attack it this round since she spent her major to move, but hopefully her extra move should regain the extra move it took at the beginning so she's caught up for next round
  205. <Carmen_Chapman> Okay, so Carmen takes 4 damage. Noted.
  206. <ProcyonDM> Alright well unfortunately I've gotta go soon
  207. <Carmen_Chapman> I think we're almost done?
  208. <ProcyonDM> Unfortunately so for the basilisk
  209. <Carmen_Chapman> The other basilisk is dead, so it's Maddox's turn now
  210. <ProcyonDM> You are able to barely catch up to him
  211. <Carmen_Chapman> Oh, intimidate, right
  212. <Carmen_Chapman> "Come back here u fucker Im not done with u yet!!!"
  213. <Carmen_Chapman> !roll 1d20+6 intimidation
  214. <Tyche[Dice]> (1d20+6) [2+6] : {8}
  215. <Carmen_Chapman> rip
  216. <ProcyonDM> !roll 1d20+3
  217. <Tyche[Dice]> (1d20+3) [3+3] : {6}
  218. <ProcyonDM> Rip er
  219. <Carmen_Chapman> -2 penalty to attacks
  220. <Carmen_Chapman> against carmen
  221. <Carmen_Chapman> end turn
  222. <Maddox> So, how far am I from the basilisk and carmen?
  223. <ProcyonDM> Like 90 feet
  224. <Maddox> we using post or pre-nerf flashstep?
  225. <Carmen_Chapman> in the PHB I see
  226. <Carmen_Chapman> for 3N PP
  227. <Carmen_Chapman> Instantly move 5N feet. While in strife if you don’t end the Flashstep adjacent to a conscious creature, the PP cost is tripled.
  228. <Carmen_Chapman> That's the olive PHB, the older version
  229. <Maddox> Pre-nerf is on my charsheet, and its 25+5n feet
  230. <ProcyonDM> so what to do
  231. <Carmen_Chapman> Brennan is asking which rules we're using
  232. <Carmen_Chapman> He's 90 feet away right now
  233. <Maddox_> well, in either case, I run after carmen and the basilisk, getting within 30 feet with only minor action left.
  234. <Carmen_Chapman> and can use his move for 30 of that
  235. <Maddox_> Yeah, I can't flashstep here if we use nerfs.
  236. <Maddox_> I can only do flashstep 4, taking me to 10 feet away
  237. <Maddox_> and then the cost triples because I'm not quite there.
  238. <Carmen_Chapman> It wouldn't triple the cost
  239. <Carmen_Chapman> because Carmen is next to the basilisk
  240. <Maddox_> yeah, but I'm 10 feet away still if we use nerfs.
  241. <Maddox_> also pre-nerf didn't have the tripling cost.
  242. <Carmen_Chapman> so if you appeared just short next to carmen you'd be 10 feet away and next to someone
  243. <Maddox> No comment, Alex?
  244. <ProcyonDM> im not sure what to do
  245. <ProcyonDM> lets just put maddox not quite there
  246. <Maddox> k. I'm 30 feet away, not flashstepping
  247. <Maddox> end turn.
  248. <ProcyonDM> Alright.
  249. <Maddox_> End turn, in case that didn't go through.
  250. <ProcyonDM> Carmen you havent grabbe him yet right?
  251. <Carmen_Chapman> As in, has Carmen grappled it?
  252. <Carmen_Chapman> No, she's currently standing right next to it
  253. <ProcyonDM> got it.
  254. <ProcyonDM> It continues to run
  255. <Carmen_Chapman> Are attacks of opportunity a thing?
  256. <Carmen_Chapman> They're in the PHB
  257. <ProcyonDM> yeah sure
  258. <Carmen_Chapman> I think they got axed in later rulesets for C4 though
  259. <Maddox> yeah, they're there for C3
  260. <Maddox> rules are vague though.
  261. <ProcyonDM> just
  262. <ProcyonDM> attack him
  263. <Carmen_Chapman> hahaha
  264. <ProcyonDM> hes not long for this world
  265. <Carmen_Chapman> Okay, attack of opportunity then
  266. <Carmen_Chapman> !roll 1d20+6 attack
  267. <Tyche[Dice]> (1d20+6) [3+6] : {9}
  268. <Carmen_Chapman> miss
  269. <Carmen_Chapman> On Carmen's turn she's going to use her major and move to run after it
  270. <Carmen_Chapman> minor to intimidate
  271. <Carmen_Chapman> !roll 1d20+6 intimidate
  272. <Tyche[Dice]> (1d20+6) [12+6] : {18}
  273. <Carmen_Chapman> insight?
  274. <ProcyonDM> !roll 1d20+3
  275. <Tyche[Dice]> (1d20+3) [19+3] : {22}
  276. <Carmen_Chapman> okay end turn
  277. <ProcyonDM> cool
  278. <Carmen_Chapman> It's still intimidated for one more round from last round.
  279. <Maddox> My turn?
  280. <Carmen_Chapman> yup
  281. <Carmen_Chapman> It's 90 feet away again
  282. <Carmen_Chapman> roughly
  283. <Maddox_> Maddox> Well, I run 60 feet again, then use flashstep 4 to move 20 feet (costing 36 PP)
  284. <Maddox_> <Maddox> then use Eye of the Storm to regenerate 40 pp
  285. <Maddox_> I'm now 10 feet behind both, with only minor action left.
  286. <Maddox_> end turn
  287. <Carmen_Chapman> nice
  288. <ProcyonDM> alright
  289. <ProcyonDM> The basilisk is faltering.
  290. <ProcyonDM> it can no longer run with such wounds
  291. <ProcyonDM> it gets 40 feet
  292. <ProcyonDM> end turn
  293. <Carmen_Chapman> !roll 1d20+6 attack of opportunity
  294. <Tyche[Dice]> (1d20+6) [5+6] : {11}
  295. <Carmen_Chapman> ugh
  296. * Carmen_Chapman uses her move to get 30 feet
  297. * Carmen_Chapman uses her major to move 20 feet to around in front of the basilisk to try and box it in
  298. <ProcyonDM> im just going to say thats a hit because he fell voer
  299. <Carmen_Chapman> okay
  300. <Carmen_Chapman> no burn
  301. <Carmen_Chapman> !roll 3d12+6 damage
  302. <Tyche[Dice]> (3d12+6) [22+6] : {28}
  303. <ProcyonDM> its very dead
  304. <Maddox> I just realized you have a tier 3 weapon.
  305. <Maddox> dang.
  306. <Maddox> that's a bit of damage.
  307. <Carmen_Chapman> yeah that's what the alchemy we were working on before was for
  308. <Carmen_Chapman> it is a good chunk of damage
  309. <Maddox> Yeah, its hard to figure out where to go from dual lightaxes though :P
  310. <Maddox> we'll talk about that later though
  311. <Maddox> it be ded.
  312. <Carmen_Chapman> I can roll grist
  313. <Maddox> Do we both get XP for both, or how does that work?
  314. <Carmen_Chapman> you already picked up the grist from one of them
  315. <Maddox> yeah.
  316. <Carmen_Chapman> !roll 8d8+125 build grist
  317. <Tyche[Dice]> (8d8+125) [23+125] : {148}
  318. <Carmen_Chapman> !roll 3d6+40 T1 grist
  319. <Tyche[Dice]> (3d6+40) [7+40] : {47}
  320. <Carmen_Chapman> !roll 1d10+10 T2 grist
  321. <Tyche[Dice]> (1d10+10) [7+10] : {17}
  322. <Carmen_Chapman> !roll 1d2 T3 chance
  323. <Tyche[Dice]> (1d2) [1] : {1}
  324. <Carmen_Chapman> no T3 grist
  325. <Carmen_Chapman> "Its down!!!"
  326. * Maddox finally catches up, less than two seconds later.
  327. * Carmen_Chapman frantically looX around for MaddoX, relieved when he arrives
  328. <Maddox> "Phew."
  329. <Maddox> "We gotta put those fires out though."
  330. <Carmen_Chapman> "We should grab the sweet loot first though!!!"
  331. * Maddox runs off to contain the fires before saying anything else.
  332. <Carmen_Chapman> "Or...."
  333. <Carmen_Chapman> "K whatevs"
  334. * Carmen_Chapman walX around to pick up the grist from the second basilisk before running around to put out fires
  335. <Maddox> ^ was that grist drop for the one that just died, or the earlier one?
  336. <Carmen_Chapman> just your basilisk
  337. <Maddox> got it.
  338. <Carmen_Chapman> !roll 8d8+125 build grist
  339. <Tyche[Dice]> (8d8+125) [30+125] : {155}
  340. <Carmen_Chapman> !roll 3d6+40 clay grist
  341. <Tyche[Dice]> (3d6+40) [15+40] : {55}
  342. <Carmen_Chapman> !roll 1d10+10 sandstone grist
  343. <Tyche[Dice]> (1d10+10) [9+10] : {19}
  344. <Carmen_Chapman> !roll 1d2 quartz chance
  345. <Tyche[Dice]> (1d2) [2] : {2}
  346. <Carmen_Chapman> !roll 2d8 quartz grist
  347. <Tyche[Dice]> (2d8) [7] : {7}
  348. * Carmen_Chapman runs off to wherever she can see red fire heat signatures nearby to try and put stuff out
  349. <Carmen_Chapman> How does XP work, Alex?
  350. <ProcyonDM> you both get one basilisk
  351. <Carmen_Chapman> each basilisk is 75 XP
  352. <ProcyonDM> very true
  353. <Maddox> like 5 more of those to level 10 :P
  354. <Carmen_Chapman> 100 XP away from level 8
  355. <Carmen_Chapman> nice
  356. <Maddox> So, are the fires contained?
  357. <ProcyonDM> they are
  358. <Carmen_Chapman> Great
  359. * Maddox meets back up with Carmen.
  360. <Maddox> "That went better than expected."
  361. * Carmen_Chapman turns off her chainsaw, stowing it away, still breathing somewhat hard and generally feeling pretty pumped
  362. <Carmen_Chapman> "That was awesome!!!"
  363. <Carmen_Chapman> "Im glad ur okay"
  364. <Carmen_Chapman> "U showed that snakey thing whos boss!"
  365. <Maddox> "You were real scary out there too!"
  366. * Maddox puts away his already off axesabers
  367. <Carmen_Chapman> "They dont seem as hard as I remember them"
  368. <Carmen_Chapman> "Maybe were just super badass!"
  369. * Carmen_Chapman laughs
  370. * Maddox nods and smiles
  371. <Maddox> "We should probably get out of this cornfield before we ruin more crops though."
  372. <Carmen_Chapman> "Yeah...."
  373. <Carmen_Chapman> "We can find that path again!"
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