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Sep 24th, 2021
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  1. //Antistutter Config
  2.  
  3. fps_max 0
  4. showfps_enabled 1
  5. m_rawinput 1
  6.  
  7. //Preference commands
  8. mat_fullbright "1" //Brighter materials/textures, very good to use.
  9. mat_queue_mode "2" //-1 default, 0 synchronous single thread, 1 queued single threaded mode, 2 multi-threaded mode
  10. cl_drawmonitors 0 //disabling banner pics
  11. mat_screen_blur_enabled 0 //menu blur
  12. hud_setting_minimapRotate 1 //Rotating Minimap
  13. hud_setting_pingAlpha "0.400000" //ping and banner transparency
  14. sprint_view_shake_style "1" // Less Headbob
  15.  
  16. //sound
  17. miles_channels 2
  18. cl_footstep_event_max_dist 5000 //default "2500"
  19. rope_wind_dist 0
  20.  
  21. bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already in launch options
  22. m_acceleration "0"
  23. ai_expression_frametime "0" //Disable expressions
  24. anim_3wayblend "0"
  25. bink_materials_enabled "0"
  26. bink_preload_videopanel_movies "0"
  27. building_cubemaps "1"
  28. cl_SetupAllBones "0" //Do not force every animation component of a model to be set up
  29. cl_aggregate_particles "1"
  30. cl_allowAnimsToInterpolateBackward "0"
  31. cl_always_ragdoll_radius "0"
  32. cl_anim_detail_dist "1"
  33. cl_anim_face_dist "1"
  34. cl_bones_incremental_blend "1"
  35. cl_cull_weapon_fx "0" //Disables weapon FX
  36. cl_decal_alwayswhite "1"
  37. cl_detaildist "0" //Distance at which detail props are no longer visible
  38. cl_detailfade "0" //Distance across which detail props fade in
  39. cl_disable_ragdolls "1"
  40. cl_drawshadowtexture "0"
  41. cl_ejectbrass "0" //Disables brass ejection
  42. cl_forcepreload "0"
  43. cl_idealpitchscale "0"
  44. cl_jiggle_bone_framerate_cutoff "0"
  45. cl_lagcompensation "1"
  46. cl_minimal_rtt_shadows "1"
  47. cl_muzzleflash_dlight_st "0"
  48. cl_new_impact_effects "0"
  49. cl_particle_snoozetime "0.166667"
  50. cl_phys_maxticks "0"
  51. cl_phys_props_enable "0" //Disable client side physics props
  52. cl_predict "1" //Perform client side prediction.
  53. cl_predictweapons "1" //Perform client side prediction of weapon effects.
  54. cl_ragdoll_collide "0"
  55. cl_ragdoll_force_fade_time "0"
  56. cl_ragdoll_force_fade_time_local_view_player "0"
  57. cl_ragdoll_force_fade_time_on_moving_geo "0"
  58. cl_show_splashes "0"
  59. cl_showfiredbullets "0"
  60. cl_showpos "0"
  61. cl_simdbones_slerp "1"
  62. cl_smooth "0"
  63. cl_threaded_bone_setup "1"
  64. cl_use_simd_bones "1"
  65. csm_quality_level "1"
  66. csm_renderable_shadows "0"
  67. csm_rope_shadows "0"
  68. csm_world_shadows "0"
  69. disp_dynamic "0" //Do not use dynamic meshses for world geometry
  70. dlight_enable "0"
  71. dodge_viewTiltMax "0"
  72. dof_enable "0"
  73. dof_overrideParams "0"
  74. engine_no_focus_sleep "0" //Do not limit FPS when the engine is not focused
  75. env_lightglow "0"
  76. exec usersettings.cfg
  77. flex_rules "0"
  78. flex_smooth "0"
  79. fog_enable "0"
  80. fog_enable_water_fog "0"
  81. fog_enableskybox "0"
  82. fog_volume "0"
  83. func_break_max_pieces "0"
  84. g_ragdoll_fadespeed "10000" //The rate of ragdoll fading
  85. g_ragdoll_lvfadespeed "10000" //The rate of ragdoll fading in low violence
  86. host_sleep "0"
  87. host_threaded_sound "0"
  88. hud_setting_adsDof "0"
  89. hud_setting_pingDoubleTapEnemy "1"
  90. hudchat_new_message_fade_duration "1"
  91. lightmap_ambient "0"
  92. lightmap_realtimelight "0"
  93. lightmap_realtimeshadows "0"
  94. map_settings_override "1"
  95. mat_autoexposure_override_min_max "1"
  96. mat_bloom_max_lighting_value "0"
  97. mat_bloom_streak_amount "0"
  98. mat_bloom_wide_amount "0"
  99. mat_bloomscale "0"
  100. mat_bumpmap "0"
  101. mat_colcorrection_disableentities "1"
  102. mat_colorcorrection "0"
  103. mat_colorcorrection_editor "0"
  104. mat_compressedtextures "1"
  105. mat_debug_tonemapping_disable "1"
  106. mat_depthbias_shadowmap "0"
  107. mat_depthbias_tightshadowmap "0"
  108. mat_depthfeather_enable "0"
  109. mat_depthtest_force_disabled "1"
  110. mat_diffuse "1"
  111. mat_disable_bloom "1"
  112. mat_disable_lightmap_ambient "1"
  113. mat_disable_lightmaps "1"
  114. mat_disable_lightwarp "1"
  115. mat_disable_model_ambient "1"
  116. mat_dof_enabled "0"
  117. mat_dynamic_tonemapping "0"
  118. mat_enable_ssr "0"
  119. mat_envmap_scale "1"
  120. mat_envmapsize "0"
  121. mat_envmaptgasize "0"
  122. mat_fastspecular "1"
  123. mat_filterlightmaps "0"
  124. mat_filtertextures "0" //Filter textures
  125. mat_force_bloom "0"
  126. mat_fxaa_enable "0"
  127. mat_global_lighting "0"
  128. mat_hdr_enabled "0"
  129. mat_hdr_level "0"
  130. mat_hide_sun_in_last_cascade "1"
  131. mat_instancing "1"
  132. mat_light_edit "1"
  133. mat_local_contrast_scale_override "0"
  134. mat_maxframelatency "0"
  135. mat_motion_blur_enabled "0"
  136. mat_motion_blur_falling_intensity "0"
  137. mat_motion_blur_falling_max "0"
  138. mat_motion_blur_falling_min "0"
  139. mat_motion_blur_forward_enabled "0"
  140. mat_motion_blur_percent_of_screen_max "0"
  141. mat_motion_blur_rotation_intensity "0"
  142. mat_motion_blur_strength "0"
  143. mat_parallaxmap "0"
  144. mat_postprocess_enable 0
  145. mat_reducefillrate "1"
  146. mat_reduceparticles "1"
  147. mat_screen_blur_enabled "0"
  148. mat_screen_blur_override "1"
  149. mat_shadercount "0" //Forces the game into using multiple threads
  150. mat_shadowstate "0"
  151. mat_specular "0"
  152. mat_sun_highlight_size "0"
  153. mat_use_compressed_hdr_textures "1"
  154. mat_vignette_enable "0"
  155. model_fadeRangeFraction "0"
  156. modeldecals_forceAllowed "0"
  157. monitor_mat_sharpen_amount "0"
  158. mp_decals "0" //Disable decals
  159. mp_usehwmmodels "-1" //Do not use or load high quality characters
  160. mp_usehwmvcds "-1" //Do not use or load high quality character facial expressions
  161. muzzleflash_light "0"
  162. nb_shadow_dist "0"
  163. not_focus_sleep "9999999999999"
  164. particle_dlights_enable "0"
  165. particle_gpu_level "0"
  166. pertrianglecollision "0"
  167. projectile_faketrails "0"
  168. projectile_filltrails "2" //Fill the gap between the gun barrel and the first seen projectile position for trail
  169. prop_active_gib_limit "0"
  170. pvs_yield "1"
  171. r_DrawBeams "0"
  172. r_DrawDisp "0"
  173. r_PhysPropLighting "0"
  174. r_WaterDrawReflection "0"
  175. r_blurmenubg "0"
  176. r_ditherAlpha "0"
  177. r_ditherFade "0"
  178. r_drawbatchdecals "0"
  179. r_drawbrushmodels "0"
  180. r_drawentities "0"
  181. r_drawopaquerenderables "0"
  182. r_drawparticles "0"
  183. r_drawscreenspaceparticles "0"
  184. r_drawsky "0"
  185. r_drawsprites "0"
  186. r_drawstaticlight "0"
  187. r_drawstaticprops "0"
  188. r_drawtranslucentrenderables "0"
  189. r_drawworld "0"
  190. r_dynamic "0"
  191. r_dynamiclighting "0"
  192. r_forcecheapwater "1"
  193. r_jiggle_bones "0"
  194. r_lightmap "0"
  195. r_lightstyle "0"
  196. r_modeldecal_maxtotal "0"
  197. r_norefresh "1" //Do not store a useless and unused frame time variable
  198. r_particle_lighting_enable "0"
  199. r_particle_lighting_force "0"
  200. r_particle_low_res_enable "1"
  201. r_particle_sim_spike_threshold_ms "0"
  202. r_particles_cull_all "0"
  203. r_queued_ropes "1"
  204. r_rimlight "0"
  205. r_rootlod "2"
  206. r_ropetranslucent "0" //Skip simulating ropes
  207. r_shadowrendertotexture "0"
  208. r_shadows 0
  209. r_sse_s "0"
  210. r_threaded_particles "1"
  211. r_threadeddetailprops "1"
  212. r_txaaEnabled "0"
  213. r_updaterefracttexture "0"
  214. r_updaterefracttexture_allowmultiple "0"
  215. r_visambient "0"
  216. r_vismodellighting "0"
  217. r_visualizetraces "0"
  218. r_waterdrawreflection "0"
  219. r_waterdrawrefraction "0"
  220. r_waterforceexpensive "0"
  221. r_waterforcereflectentities "0"
  222. ragdoll_sleepaftertime "0"
  223. rope_averagelight "0" //(1)Only use average light, instead of an extra max intensity average with 0. (0) Simplify rope lighting for weak GPUs, at the cost of a bit of CPU time
  224. rope_collide "0" //Skip CPU heavy world collisions for ropes
  225. rope_rendersolid "0" //Skip rendering solid part of ropes
  226. rope_smooth "0" //Skip a long smoothing operation for ropes
  227. rope_solid_minalpha "0" //Skip drawing non//solid part of ropes
  228. rope_solid_minwidth "0.1" //Skip drawing ropes if they are not large enough on screen
  229. rope_subdiv "0" //Skip heavy loops for rope subdivisions
  230. rope_wind_dist "0" //Do not apply CPU intensive wind to ropes
  231. rui_overrideVguiTextRendering "1"
  232. shadow_capable "0"
  233. shadow_default_filter_size "0"
  234. shadow_filter_maxstep "0"
  235. shadow_maxspotshadows "0"
  236. shadow_multisampled "0"
  237. shake_offsetFactor_human "0"
  238. showfps_heightpercent "0"
  239. showfps_mouse_latency "0"
  240. showfps_smoothtime "0"
  241. showfps_spinner "0"
  242. showhitlocation "0"
  243. showmem_enabled "0"
  244. shownet_enabled "0"
  245. showsnapshot_enabled "0"
  246. sleep_when_meeting_framerate "0"
  247. sleep_when_meeting_framerate_headroom_ms "0"
  248. sort_opaque_meshes "0"
  249. ssao_blur "0"
  250. sssss_enable "0"
  251. static_shadow "0"
  252. static_shadow_res "0"
  253. stream_cache_high_priority_static_models "1"
  254. stream_cache_preload_from_rpak "1"
  255. stream_drop_unused "1"
  256. stream_mips_use_staging_texture "0"
  257. tf_particles_disable_weather "1"
  258. tracer_extra "0"
  259. tsaa_blendfactoroverride "1"
  260. tsaa_curframeblendamount "0.05"
  261. tsaa_numsamples "64"
  262. tweak_light_shadows_every_frame "0"
  263. viewmodelShake "0"
  264. viewmodelShake_sourceRollRange "0"
  265. viewmodel_selfshadow "0"
  266. violence_ablood "0"
  267. violence_agibs "0"
  268. violence_hblood "0"
  269. violence_hgibs "0"
  270. vphysics_threadmode "1"
  271. vsm_ignore_face_planes "1"
  272.  
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