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- //Antistutter Config
- fps_max 0
- showfps_enabled 1
- m_rawinput 1
- //Preference commands
- mat_fullbright "1" //Brighter materials/textures, very good to use.
- mat_queue_mode "2" //-1 default, 0 synchronous single thread, 1 queued single threaded mode, 2 multi-threaded mode
- cl_drawmonitors 0 //disabling banner pics
- mat_screen_blur_enabled 0 //menu blur
- hud_setting_minimapRotate 1 //Rotating Minimap
- hud_setting_pingAlpha "0.400000" //ping and banner transparency
- sprint_view_shake_style "1" // Less Headbob
- //sound
- miles_channels 2
- cl_footstep_event_max_dist 5000 //default "2500"
- rope_wind_dist 0
- bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already in launch options
- m_acceleration "0"
- ai_expression_frametime "0" //Disable expressions
- anim_3wayblend "0"
- bink_materials_enabled "0"
- bink_preload_videopanel_movies "0"
- building_cubemaps "1"
- cl_SetupAllBones "0" //Do not force every animation component of a model to be set up
- cl_aggregate_particles "1"
- cl_allowAnimsToInterpolateBackward "0"
- cl_always_ragdoll_radius "0"
- cl_anim_detail_dist "1"
- cl_anim_face_dist "1"
- cl_bones_incremental_blend "1"
- cl_cull_weapon_fx "0" //Disables weapon FX
- cl_decal_alwayswhite "1"
- cl_detaildist "0" //Distance at which detail props are no longer visible
- cl_detailfade "0" //Distance across which detail props fade in
- cl_disable_ragdolls "1"
- cl_drawshadowtexture "0"
- cl_ejectbrass "0" //Disables brass ejection
- cl_forcepreload "0"
- cl_idealpitchscale "0"
- cl_jiggle_bone_framerate_cutoff "0"
- cl_lagcompensation "1"
- cl_minimal_rtt_shadows "1"
- cl_muzzleflash_dlight_st "0"
- cl_new_impact_effects "0"
- cl_particle_snoozetime "0.166667"
- cl_phys_maxticks "0"
- cl_phys_props_enable "0" //Disable client side physics props
- cl_predict "1" //Perform client side prediction.
- cl_predictweapons "1" //Perform client side prediction of weapon effects.
- cl_ragdoll_collide "0"
- cl_ragdoll_force_fade_time "0"
- cl_ragdoll_force_fade_time_local_view_player "0"
- cl_ragdoll_force_fade_time_on_moving_geo "0"
- cl_show_splashes "0"
- cl_showfiredbullets "0"
- cl_showpos "0"
- cl_simdbones_slerp "1"
- cl_smooth "0"
- cl_threaded_bone_setup "1"
- cl_use_simd_bones "1"
- csm_quality_level "1"
- csm_renderable_shadows "0"
- csm_rope_shadows "0"
- csm_world_shadows "0"
- disp_dynamic "0" //Do not use dynamic meshses for world geometry
- dlight_enable "0"
- dodge_viewTiltMax "0"
- dof_enable "0"
- dof_overrideParams "0"
- engine_no_focus_sleep "0" //Do not limit FPS when the engine is not focused
- env_lightglow "0"
- exec usersettings.cfg
- flex_rules "0"
- flex_smooth "0"
- fog_enable "0"
- fog_enable_water_fog "0"
- fog_enableskybox "0"
- fog_volume "0"
- func_break_max_pieces "0"
- g_ragdoll_fadespeed "10000" //The rate of ragdoll fading
- g_ragdoll_lvfadespeed "10000" //The rate of ragdoll fading in low violence
- host_sleep "0"
- host_threaded_sound "0"
- hud_setting_adsDof "0"
- hud_setting_pingDoubleTapEnemy "1"
- hudchat_new_message_fade_duration "1"
- lightmap_ambient "0"
- lightmap_realtimelight "0"
- lightmap_realtimeshadows "0"
- map_settings_override "1"
- mat_autoexposure_override_min_max "1"
- mat_bloom_max_lighting_value "0"
- mat_bloom_streak_amount "0"
- mat_bloom_wide_amount "0"
- mat_bloomscale "0"
- mat_bumpmap "0"
- mat_colcorrection_disableentities "1"
- mat_colorcorrection "0"
- mat_colorcorrection_editor "0"
- mat_compressedtextures "1"
- mat_debug_tonemapping_disable "1"
- mat_depthbias_shadowmap "0"
- mat_depthbias_tightshadowmap "0"
- mat_depthfeather_enable "0"
- mat_depthtest_force_disabled "1"
- mat_diffuse "1"
- mat_disable_bloom "1"
- mat_disable_lightmap_ambient "1"
- mat_disable_lightmaps "1"
- mat_disable_lightwarp "1"
- mat_disable_model_ambient "1"
- mat_dof_enabled "0"
- mat_dynamic_tonemapping "0"
- mat_enable_ssr "0"
- mat_envmap_scale "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_fastspecular "1"
- mat_filterlightmaps "0"
- mat_filtertextures "0" //Filter textures
- mat_force_bloom "0"
- mat_fxaa_enable "0"
- mat_global_lighting "0"
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- mat_hide_sun_in_last_cascade "1"
- mat_instancing "1"
- mat_light_edit "1"
- mat_local_contrast_scale_override "0"
- mat_maxframelatency "0"
- mat_motion_blur_enabled "0"
- mat_motion_blur_falling_intensity "0"
- mat_motion_blur_falling_max "0"
- mat_motion_blur_falling_min "0"
- mat_motion_blur_forward_enabled "0"
- mat_motion_blur_percent_of_screen_max "0"
- mat_motion_blur_rotation_intensity "0"
- mat_motion_blur_strength "0"
- mat_parallaxmap "0"
- mat_postprocess_enable 0
- mat_reducefillrate "1"
- mat_reduceparticles "1"
- mat_screen_blur_enabled "0"
- mat_screen_blur_override "1"
- mat_shadercount "0" //Forces the game into using multiple threads
- mat_shadowstate "0"
- mat_specular "0"
- mat_sun_highlight_size "0"
- mat_use_compressed_hdr_textures "1"
- mat_vignette_enable "0"
- model_fadeRangeFraction "0"
- modeldecals_forceAllowed "0"
- monitor_mat_sharpen_amount "0"
- mp_decals "0" //Disable decals
- mp_usehwmmodels "-1" //Do not use or load high quality characters
- mp_usehwmvcds "-1" //Do not use or load high quality character facial expressions
- muzzleflash_light "0"
- nb_shadow_dist "0"
- not_focus_sleep "9999999999999"
- particle_dlights_enable "0"
- particle_gpu_level "0"
- pertrianglecollision "0"
- projectile_faketrails "0"
- projectile_filltrails "2" //Fill the gap between the gun barrel and the first seen projectile position for trail
- prop_active_gib_limit "0"
- pvs_yield "1"
- r_DrawBeams "0"
- r_DrawDisp "0"
- r_PhysPropLighting "0"
- r_WaterDrawReflection "0"
- r_blurmenubg "0"
- r_ditherAlpha "0"
- r_ditherFade "0"
- r_drawbatchdecals "0"
- r_drawbrushmodels "0"
- r_drawentities "0"
- r_drawopaquerenderables "0"
- r_drawparticles "0"
- r_drawscreenspaceparticles "0"
- r_drawsky "0"
- r_drawsprites "0"
- r_drawstaticlight "0"
- r_drawstaticprops "0"
- r_drawtranslucentrenderables "0"
- r_drawworld "0"
- r_dynamic "0"
- r_dynamiclighting "0"
- r_forcecheapwater "1"
- r_jiggle_bones "0"
- r_lightmap "0"
- r_lightstyle "0"
- r_modeldecal_maxtotal "0"
- r_norefresh "1" //Do not store a useless and unused frame time variable
- r_particle_lighting_enable "0"
- r_particle_lighting_force "0"
- r_particle_low_res_enable "1"
- r_particle_sim_spike_threshold_ms "0"
- r_particles_cull_all "0"
- r_queued_ropes "1"
- r_rimlight "0"
- r_rootlod "2"
- r_ropetranslucent "0" //Skip simulating ropes
- r_shadowrendertotexture "0"
- r_shadows 0
- r_sse_s "0"
- r_threaded_particles "1"
- r_threadeddetailprops "1"
- r_txaaEnabled "0"
- r_updaterefracttexture "0"
- r_updaterefracttexture_allowmultiple "0"
- r_visambient "0"
- r_vismodellighting "0"
- r_visualizetraces "0"
- r_waterdrawreflection "0"
- r_waterdrawrefraction "0"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- ragdoll_sleepaftertime "0"
- rope_averagelight "0" //(1)Only use average light, instead of an extra max intensity average with 0. (0) Simplify rope lighting for weak GPUs, at the cost of a bit of CPU time
- rope_collide "0" //Skip CPU heavy world collisions for ropes
- rope_rendersolid "0" //Skip rendering solid part of ropes
- rope_smooth "0" //Skip a long smoothing operation for ropes
- rope_solid_minalpha "0" //Skip drawing non//solid part of ropes
- rope_solid_minwidth "0.1" //Skip drawing ropes if they are not large enough on screen
- rope_subdiv "0" //Skip heavy loops for rope subdivisions
- rope_wind_dist "0" //Do not apply CPU intensive wind to ropes
- rui_overrideVguiTextRendering "1"
- shadow_capable "0"
- shadow_default_filter_size "0"
- shadow_filter_maxstep "0"
- shadow_maxspotshadows "0"
- shadow_multisampled "0"
- shake_offsetFactor_human "0"
- showfps_heightpercent "0"
- showfps_mouse_latency "0"
- showfps_smoothtime "0"
- showfps_spinner "0"
- showhitlocation "0"
- showmem_enabled "0"
- shownet_enabled "0"
- showsnapshot_enabled "0"
- sleep_when_meeting_framerate "0"
- sleep_when_meeting_framerate_headroom_ms "0"
- sort_opaque_meshes "0"
- ssao_blur "0"
- sssss_enable "0"
- static_shadow "0"
- static_shadow_res "0"
- stream_cache_high_priority_static_models "1"
- stream_cache_preload_from_rpak "1"
- stream_drop_unused "1"
- stream_mips_use_staging_texture "0"
- tf_particles_disable_weather "1"
- tracer_extra "0"
- tsaa_blendfactoroverride "1"
- tsaa_curframeblendamount "0.05"
- tsaa_numsamples "64"
- tweak_light_shadows_every_frame "0"
- viewmodelShake "0"
- viewmodelShake_sourceRollRange "0"
- viewmodel_selfshadow "0"
- violence_ablood "0"
- violence_agibs "0"
- violence_hblood "0"
- violence_hgibs "0"
- vphysics_threadmode "1"
- vsm_ignore_face_planes "1"
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