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- /|\ Robots/Drones/Droids ideas /|\
- - Space Bomber Drones
- Drones were made for the role of causing heavy destruction to enemy spaceships and units thanks to carrying many missiles including nano warheads, and bombs, and being equipped with more plasma cannons. Has more turrets than a Space Superiority Drone for fighting against enemy starfighters. Due to its size and considerable firepower, it has additional armor and shielding. But is of course less agile and faster than a Space Superiority Drone.
- - Sabotage Droids
- A machine the size of a small terran dog with a crab-like form, designed purposely with a very thin, lightweight, flexible structure to allow it to not be noticed easily (alongside giving it the possibility to enter and move inside fissures, gaps, small holes, and tubes), and making it very silent, fast and agile. The role of this machine is to be sent where an android infiltrator would risk too much and where maintaining one of his covers would prove most difficult, behind aliens or enemy lines for tampering with their equipment, structures, vehicles, and spaceships. Its equipment includes different built-in sabotage tools in his legs, cables, and small arms in his "claws" for force data extraction on any visible monitor, console, or machinery, a stealth coating on his entire surface, a bug layer for listening in conversations in multiple rooms/halls, multiple digital and biological viruses to release on the enemies if needed and a strong but compact sensor and comms device. While not meant to engage in combat due to not having an energy shield and only his armor providing protection, it can still do so if needed. It will count on his tools and legs, alongside a small rapid-firing laser gun. If it's at risk of destruction, it will attach itself to the nearest enemy and self-detonate, bathing its foe and surroundings in a viscous chemical fire.
- - Defensive Heavy Robots
- A large and heavy robot triple in size to his smaller version and with a similar form only with 6 arms instead of 2 and 4 legs instead of 2, made for bringing large amounts of destruction on the battlefield. Its twin energy shield and heavy adamantium plating allow it to absorb much damage before it needs any repairs at all. Its weaponry consists of 1 large plasma cannon and 1 large volkite cannon for each of his arms, one missile rack of small-sized nano warheads on top, a large built-in grav manipulator, and a phosphoric-based large flamethrower for rapidly bathing in chemical fire enemies that are in close range and deny them terrain to move through. In the unlikely case, that an enemy reaches it for melee besides using the grav manipulator, the heavy defense robot can simply crush a foe under his full weight, pulverize his foe's bones with his arm weight, and temporarily coat himself in high voltage electricity in case they are climbing him. To move this behemoth of war, the strong hydraulics on his legs are aided by thrusters in his back allowing the robot to run and jump.
- - Siege Robots
- Built on the same design and size as a Defensive Heavy Robot, with 6 arms and 4 legs. Made to provide ample artillery fire against enemy formations. Railguns, tactical nuke launchers, multiple missile racks of small-sized nano warheads, and a plasma mortar are the weapons of this robot properly distributed across his body. It is also equipped with a twin energy shield and heavy adamantium plating, alongside thrusters in his back to increase his movement speed and allow brief jumps. This robot will fight at a distance avoiding the frontline and repositioning itself where it's needed, its weight and arms are more than enough to kill foes in melee. Much like the Heavy Defensive Robot it can also temporarily coat itself in high-voltage electricity to kill enemies that want to climb it.
- - Assault Robots
- It's similar in certain things to a defensive robot. It's tall like one, has the same white color and a human shape. The body though is thinner and for a good reason, these units are made to be very agile and fast on the battlefields. The armor and energy shield are thus lighter to decrease the weight, but still resilient and capable of taking many hits. To considerably increase their speed and agility besides powerful hydraulics and servos, the Assault Robots can count on built-in jet packs on their backs and small thrusters on their legs and arms. This allows them the ability to rapidly reposition themselves in combat. For weaponry in ranged combat, they can count on a built-in rapid-fire light melta cannon in one arm and a built-in grav manipulator in the other. For melee they have access to retractable long power claws on their "hands" and "foots", and lastly retractable spines across their body (these spines are used for wound or kill enemies in close quarters that think being near the robotic unit or finding another angle of attack in melee is safe against our Assault Robots. They will be proved wrong. This idea is based on two magnificent animals of Earth, the porcupine and the puffer fish).
- The Computer of the Assault Robots has been loaded with multiple martial arts used throughout human history and perfectioned by the federation through excellence in sports and the military (Examples: Standard CQC, Judo, Kickboxing, Tai Chi Chuan, Krav Maga, Muay Thai, Taekwondo and others). Having the possibility to change through them gives this robotic unit a large variety of adaptability, lethality, and surprises during melee combat.
- - Strategical Robot
- Robot for directly better coordinate and adapt other robotic units on the battlefield, alongside aiding human troops. They are of similar size to defensive and assault robots, their structure is simple, humanoid and sleek. Of course being Strategical robots they have a far better computer than other robotic units, one surrounded by a layer of phase iron. Alongside a improved comms suite and sensors suite for better accomplish his function, and a built-in teleporter for reposition itself in case of dangers on the battlefield. It still has armor plating and energy shielding, providing adequate protection but nothing incredible. The weaponry it has are also fairly simple, since its main role is not direct combat. These are a built-in grenade launcher in the right arm, in case of combat with heavy enemy units and crowd control, and a built-in laser gatling in the left arm for destroy lighter enemy units and additional crowd control. In the unlikely case of melee, the Strategical Robot can easily punch or kick through biological matter, or crush and break armor with his servos power. It can be assigned as a minor advisor to human officers.
- - Super Advance War Robot
- A robot made through the use of combined common and rare materials, requiring an higher time of construction and higher construction cost. Its made for direct combat against high priority powerful enemies, like the powerful Eldar Combat Psykers of the Eldar Empire (defunct). While of a similar form of defensive robots, assault robots and strategical robots it is twice their size than them. The weaponry in his possession can rapidly end the majority of the fights it finds it self, destroying an enemy to the molecular level, both at range and in melee. It's body has no gravitic manipulator, but an exceptionally more complex and power hungry gravitic defensive grid that allows to stop and redirect enemy projectiles, or outright damage enemies that are in melee against the Super Advance War Robot. The armor plating has integrated this gravitic defense grid inside it and fully protects it. The armor plating is lightweight, thanks to the rare materials used in the construction of the Super Advance War Robot, while remaining exceptionally tough and durable. The energy shield of this robot can withstand a good amount of damage, but its true benefit is the rapid recharge for returning operational. Four retractable "wings" are present in the robot back, allowing it to achieve high speed in flying if it needs to and making any distances between him and his enemies utterly irrelevant. If that speed wasn’t enough the built in teleporter deep inside the machine body, makes it a true nightmare to fight this robot.
- Its computer is highly developed for combat specifically for being extremely adaptable to battlefield developments made by either allies, enemies, and the change of terrain. The internal skeleton is in many parts enveloped or made of phase iron. Lastly is provided with his own small nanite swarm placed inside at the center, for rapid self repairs be internal or external.
- /|\ Androids Infiltrators ideas /|\
- P.A.5. Priest Android. It is made to infiltrate the Ecclesiarchy and begin to learn far more about it than what we know today. The android will infiltrate the Ecclesiarchy as a humble girl, calm, stubborn, and kind. The android body will be of a common build for a young human woman of the lower classes. Some signs of malnutrition, some signs of old wounds. The Android prior to starting the infiltration will be assigned to will be given current social, cultural, and religious knowledge of the imperium. Establishing a proper identity and cover will be the first task of this infiltration unit.
- N.A.6. Noble Android. It was made to infiltrate the Aristocracy and begin to learn far more about it than what we know today. The android will infiltrate the Aristocracy, and be a scion of a house of little power and importance, N.A.6. will be proud, cynical, and brave. The android body will be of a thin athletic build for a human man and a taller stature. The Android will receive all the necessary information it needs before the start of the infiltration it will be assigned to. Establishing a proper identity and cover will be the first task of this infiltration unit, this will require time, and some amount of forged and bought documents. The noble house the infiltrator unit will be from must be believable (enough that consideration should be taken in being adopted in an existing small noble house of the imperium, where N.A.6. can integrate and fit well in it)
- /|\ Odyssey upgrades ideas /|\
- (Suggestion : the Odyssey needs to become capable of bringing proper war to mankind foes and to better aid mankind. The increase in size needs to be large at least. Minum 1-5 million humans capacity and capable of carrying more than a dozen robotic legions, alongside larger amounts of other robotic units and hundreds of tons of equipment and materials)
- ○Fully repair Stellar reactor (self-explanatory)
- ○Fully repair all Blackhole generators (1/4, self-explanatory)
- ○Build a Laboratory (basic one, self-explanatory)
- ○Increase in size (allows for construction of new parts properly, gives more space for different purposes and weaponry, larger carrying capacity of humans/robotic units/equipment/vehicles etc....., increase in the ship Hull/Armor Plating/Energy Shielding etc....)
- ○Build a Teleporter (obvious military and logistical use)
- ○Build a Imperial Temple Complex (main large halls for religious purposes, with small ones around the rest of the ship. This will include religious portions to both faiths of the Imperium. This will be for prayers, religious study and so on. A compromize like the pact needs to be established first)
- ○Build a Industrial Section (additional STC manufactories, hundred of thousands of generic and specialized assembly lines, forges, factories, costruction facilities and nanoweavers. Attached to them will be multiple large workshops, engineers halls, room for humans to learn, test and work here has they please)
- ○Build a Civilian Section (while also being simply a larger expansion of housing, it provides more entertainment, peace and education to humans. It includes multiple gardens and spaces for animals for humans to interact with. It will also include rooms for a civilian council for the humans inside the Odyssey. Statues and monuments of heroes of the O.D.D. will be placed here. If a compromize like the pact is established this Section will see many imperial additions alongside the federation ones)
- ○Build a Research Section (an expansion of the Laboratory, multiple large labs on both mundane and esoteric research, even more heavily armored and defended than the Basic Lab. Multiple solutions for immwdiatly deal with dangerous research subjects if they are problematic, will be used like : fire, space, gasses, antimatter and so on. This expansion will also include multiple testing rooms, spaces for creation of prototypes, and holding cells for scientific dangerous subjects)
- ○Build a Medical Section (a large expansion of the current small hospital and infirmary on board, by fusing them and expanding them.)
- ○Build a Military Section (the new domain of the O.D.D. : large barracks, multiple armories, multiple military workshops, several gun ranges, military gyms and human martial arts halls. Far more V.R. training pods, a great command center, multiple briefing/debriefing rooms, interrogations rooms and anything else they might need. This will also include a heavily guarded and armored prison section for captured sentient aliens enemies. If a compromize like the pact is established this Section will see some imperial chapels for the use of the O.D.D. and the War Chaplain role. The majority of religious duties will be preferably all redirected towards the Imperial Temple Complex.)
- ○Apply Additional Stealth Paint and Build multiple external stealth fields made across the Odyssey and connected in a network.
- ○Build a Defensive Network of multiple Missile Batteries for fire large amounts of swarm missiles : small, fast, light damage, cheap missiles. Overwhelm the enemy. Perfect for kill boarders, boarding pods, shuttles, dropships, starfighters, starbombers and intercept some enemy projectiles. Very Small to Small damage against enemy spaceships.
- ○Build a Defensive Network of multiple batteries of rotary volkite quad cannons, excellent firepower. Perfect for kill boarders, boarding pods, shuttles, dropships, starfighters, starbombers and intercept some enemy projectiles. Very Small to Small damage against enemy spaceships.
- ○Build multiple batteries of Large Volkite Turrets : heavy damage against enemy spaceships.
- ○Build multiple batteries of large plasma beams cannons : heavy damage against enemy spaceships in concentrated points.
- ○Build a Defensive Network of multiple quad laser batteries : Used in the Armageddon Heavy Walkers, this batteries have two differences from their land counterparts, to be feed more energy and know no restraint. Their rate of sheer firepower surpasses even the one of the rotary volkite quad cannons. Perfect for kill boarders, boarding pods, shuttles, dropships, starfighters, starbombers and intercept some enemy projectiles. Very Small to Small damage against enemy spaceships.
- ○Build a battery of Electromagnetic Catapults : this weapons have the sole purpose of launching at great speeds the great variety of WMDs we can produce. Each Catapult can fire a few dozen of them. The WMDs range from plasma, nuclear, hydrogen, antimatter..... to the most dangerous like the WMD Sumerian. Extreme damage.
- ○Build a battery of Antimatter lances : this weapons leave nothing but absolute destruction that is not likely to be repaired by our enemies. Shooting a ray of energy that last a few seconds, it carves through with ease a spaceship energy shield, armor and then hull. They need a small amount of time between each shot. Extreme damage.
- ○Expand the current amount of railgun turrets (Suggestion : additional 100)
- ○Expand the current amount of blackhole generators (Suggestion : additional 6)
- ○Expand the current amount of nanowarhead launchers (Suggestion : additional 8)
- ○Improve internal defensive measures (defensive nanite swarms, more armoring and fortifying of internals, new reinforced doors, more turrets, emergency tunnels and halls, emergency secret weapons, supplies and space suits etc...)
- ○Build additional Fusion Reactors (when the Stellar Reactor is fully operational, these ones can be redirect to feed energy directly only to certain weapons systems, or other other high energy consuming parts of the Odyssey)
- ○Build auxiliary Gellar Field Device (a simple extra safety measure, these ones will be multiple and smaller than the main Gellar Field Device and built across different locations of the Odyssey)
- ○Build an hundreds sensor buoys and keep them with us, ready to be deployed in new systems if needed.
- /|\ Vehicles (humans) ideas /|\
- (All these vehicles have inside them at least 1 medical drone and 1 repair drone. All these vehicles can be automated if needed, but they are meant to be used by humans crews and pilots. Trained and augmented ones of course)
- Attack Dropship (Medium Armor and energy shield. Agile, Efficient, and Adaptable. Capable of transporting 30 men in power armor. Equipped with missile racks of small-sized nano warheads, other types of missiles, 4 plasma cannons, and 3 volkite gatlings two at the sides and one in the back)
- Military Knight (Far above the colonial standard in all specs. Capable of high speed and flying. Equipped with powerful weaponry, and military grade armor and energy shield.)
- Hover APC (fully enclosed APC. Medium Armor and energy shield. Tough, Agile, and easy to maintain. Capable of transporting 5 men in power armor. Equipped with a twin linked volkite cannon)
- Hover Tank (fully enclosed main battle tank. Heavy armor and energy shield. Durable, fast, and powerful. Equipped with a large plasma beam cannon, five twin linked plasma turrets, two volkite gatlings and a rack of swarm missiles)
- Hover Scout Bike (fully enclosed scout bike. Light armor and energy shield. Fast, agile, and capable of rapid scouting actions. Equipped with two volkite cannons)
- Assault Gunship (Capable of transporting a dozen or more vehicles and a few hundreds augmented humans in power armors. Heavily armored and with energy shields. Equipped with one small railgun turret, multiple volkite turrets, plasma cannons and missile batteries for rapidly kill enemy boarding units, strike craft, and heavily damage if not outright kill light enemy spaceships)
- Interceptor Starfighter (the powerful starfighter of the federation. It can only be used by augmented and trained human pilots, extremely lethal. Suberb war machine of high quality. In all specs)
- /|\ Spaceships ideas /|\
- ATTENTION. THIS SPACESHIPS ARE ALL WARP CAPABLE. THUS THEY CANNOT AND WILL NOT USE THE ISTANTENEOUS MOVEMENT SYSTEM OF THE ODYSSEUS CORE (RESEARCH OF IT IS LOCKED). WHILE HIGHLY EFFICIENT WITH THEIR WARP ENGINES, THE CLEAR DEFECTIVE STATUS OF THE WARP FROM SIMPLE STARS OBSERVATIONS AND DATA GAINED THROUGH SENSORS UPON WARP JUMPS BEING DONE BY OTHER SPACESHIPS (ORKS, ELDAR AND IMPERIUM), LIKELY MEANS MOVING THROUGH THE WARP IS FAR MORE DANGEROUS. IN ADDITION ONE NAVIGATOR IS REQUIRED FOR EACH WARP CAPABLE SHIP. UNKNOWN ENEMIES COULD BE A PROBLEM HERE.
- - Corvette
- - Frigate
- - Destroyer
- /|\ Creating AI /|\
- ATTENTION. ARTIFICIAL INTELLIGENCE CREATION WHILE COMPLETELY POSSIBLE, HAS NOT BEING INITIATED FOR CERTAIN UNKNOWNS. THIS BEING: LACKING INFORMATIONS ON THE "DARK AGE OF TECHNOLOGY" AND RAMPANT HATE/FEAR OF ARTIFICIAL INTELLIGENCE BY HUMANS OF THE IMPERIUM ACROSS ALL THEIR SOCIAL CLASSES AND MULTIPLE PLANETARY CULTURES SO FAR ENCOUNTERED. FOR THE SAKE OF CAUTION A SECURE FACILITY OR LAB FOR TESTING, SHOULD BE MADE ALONGSIDE AQUIRING MORE INFO ON OLD HISTORICAL RECORDS. UNKNOWN ENEMIES COULD BE A PROBLEM HERE.
- AI types
- 0, an example : Odysseus the top of the totem pole of AIs
- 1
- 2
- 3
- 4
- 5, an example : Assistants A.I.s present in the Olympian Light Power Armors
- 6 sub-AI type, an example : Grenades used by the O.D.D.
- /|\ Equipment /|\
- Odysseus classifies equipment like this :
- - Primitive (too many different degrees of Primitive)
- - Imperium (overall bad and inefficient)
- - Antiquated (no augmentations. O.D.D. 1ST REGIMENT STILL USES THIS)
- - Federation (needs augmentations. CURRENTLY USED BY O.D.D. FORCES)
- - Advanced/Prototype (needs augmentations)
- Starting O.D.D. equipment was Antiquated tier, O.D.D. 1ST REGIMENT STILL USES THIS : Light power armor, volkite rifles, plasma pistols, smarts grenades with different modes (needle, frag etc...), flashbangs, smoke grenades and power knifes.
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