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Feb 21st, 2019
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  1. /*
  2. * robotNav.js
  3. *
  4. * The green key is located in a slightly more
  5. * complicated room. You'll need to get the robot
  6. * past these obstacles.
  7. */
  8.  
  9. function startLevel(map) {
  10. // Hint: you can press R or 5 to "rest" and not move the
  11. // player, while the robot moves around.
  12.  
  13. map.placePlayer(0, map.getHeight() - 1);
  14. var player = map.getPlayer();
  15.  
  16. map.defineObject('robot', {
  17. 'type': 'dynamic',
  18. 'symbol': 'R',
  19. 'color': 'gray',
  20. 'onCollision': function (player, me) {
  21. me.giveItemTo(player, 'greenKey');
  22. },
  23. 'behavior': function (me) {
  24.  
  25. if (player.atLocation(0,map.getHeight()-1))
  26. dir='up';
  27. else
  28. dir='down';
  29.  
  30. if (me.canMove(dir))
  31. me.move(dir);
  32. else
  33. me.move('right');
  34. }
  35. });
  36.  
  37. map.defineObject('barrier', {
  38. 'symbol': '░',
  39. 'color': 'purple',
  40. 'impassable': true,
  41. 'passableFor': ['robot']
  42. });
  43.  
  44. map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  45. map.placeObject(1, 1, 'robot');
  46. map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  47. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  48.  
  49. for (var x = 0; x < map.getWidth(); x++) {
  50. map.placeObject(x, 0, 'block');
  51. if (x != map.getWidth() - 2) {
  52. map.placeObject(x, 9, 'block');
  53. }
  54. }
  55.  
  56. for (var y = 1; y < 9; y++) {
  57. map.placeObject(0, y, 'block');
  58. map.placeObject(map.getWidth() - 1, y, 'block');
  59. }
  60.  
  61. for (var i = 0; i < 4; i++) {
  62. map.placeObject(20 - i, i + 1, 'block');
  63. map.placeObject(35 - i, 8 - i, 'block');
  64. }
  65. }
  66.  
  67. function validateLevel(map) {
  68. map.validateExactlyXManyObjects(1, 'exit');
  69. map.validateExactlyXManyObjects(1, 'robot');
  70. map.validateAtMostXObjects(1, 'greenKey');
  71. }
  72.  
  73. function onExit(map) {
  74. if (!map.getPlayer().hasItem('greenKey')) {
  75. map.writeStatus("We need to get that key!");
  76. return false;
  77. } else {
  78. return true;
  79. }
  80. }
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