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- [x@openmandriva-cooker ~]$ stuntrally
- Creating resource group General
- Creating resource group OgreInternal
- Creating resource group OgreAutodetect
- SceneManagerFactory for type 'DefaultSceneManager' registered.
- Registering ResourceManager for type Material
- Registering ResourceManager for type Mesh
- Registering ResourceManager for type Skeleton
- MovableObjectFactory for type 'ParticleSystem' registered.
- ArchiveFactory for type 'FileSystem' registered
- ArchiveFactory for type 'Zip' registered
- ArchiveFactory for type 'EmbeddedZip' registered
- DDS codec registering
- ETC codec registering
- ASTC codec registering
- Registering ResourceManager for type GpuProgram
- Registering ResourceManager for type Compositor
- MovableObjectFactory for type 'Entity' registered.
- MovableObjectFactory for type 'Light' registered.
- MovableObjectFactory for type 'BillboardSet' registered.
- MovableObjectFactory for type 'ManualObject' registered.
- MovableObjectFactory for type 'BillboardChain' registered.
- MovableObjectFactory for type 'RibbonTrail' registered.
- MovableObjectFactory for type 'StaticGeometry' registered.
- MovableObjectFactory for type 'Rectangle2D' registered.
- *-*-* OGRE Initialising
- *-*-* Version 13.5.3 (Tsathoggua)
- ::: Time Init main: 2 ms
- System: Linux
- Paths info
- -------------------------
- Ogre plugin: /lib64/OGRE
- Data: /usr/share/games/stuntrally
- Home: /home/x
- User cfg,log: /home/x/.config/stuntrally
- User data: /home/x/.local/share/stuntrally
- Cache: /home/x/.cache/stuntrally
- -------------------------
- @ ---- Sound devices ----
- @ Wbudowany dźwięk Analogowe stereo
- @ EFX extension found.
- @ @ ---- SoundManager Info ----
- @ vendor: OpenAL Community
- @ version: 1.1 ALSOFT 1.22.2
- @ renderer: OpenAL Soft
- @ extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFT_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFT_gain_clamp_ex AL_SOFTX_hold_on_disconnect AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize AL_SOFT_UHJ
- @ Aux Sends per Source: 4
- @ SoundScript: Sound Manager started with 0 sources
- @ SoundScript: Parsing
- @ SoundScript: Parsed: 41 templates.
- ::: Time Sounds: 164 ms
- @ Sound init ok.
- *** start setup ***
- Loading library /lib64/OGRE/RenderSystem_GL.so.13.5
- Installing plugin: GL RenderSystem
- OpenGL Rendering Subsystem created.
- Plugin successfully installed
- Loading library /lib64/OGRE/Plugin_ParticleFX.so.13.5
- Installing plugin: ParticleFX
- Particle Emitter Type 'Point' registered
- Particle Emitter Type 'Box' registered
- Particle Emitter Type 'Ellipsoid' registered
- Particle Emitter Type 'Cylinder' registered
- Particle Emitter Type 'Ring' registered
- Particle Emitter Type 'HollowEllipsoid' registered
- Particle Affector Type 'LinearForce' registered
- Particle Affector Type 'ColourFader' registered
- Particle Affector Type 'ColourFader2' registered
- Particle Affector Type 'ColourImage' registered
- Particle Affector Type 'ColourInterpolator' registered
- Particle Affector Type 'Scaler' registered
- Particle Affector Type 'Rotator' registered
- Particle Affector Type 'DirectionRandomiser' registered
- Particle Affector Type 'DeflectorPlane' registered
- Particle Affector Type 'TextureAnimator' registered
- Plugin successfully installed
- Loading library /lib64/OGRE/Codec_FreeImage.so.13.5
- FreeImage version: 3.18.0
- This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
- Added resource location '/usr/share/games/stuntrally/loading' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/fonts' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/gui' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/hud' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/materials2' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/road' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/grass' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/skies' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/terrain' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/rocks' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/trees-old' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/trees' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/trees2' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/particles' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/objects' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/objects0' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/objectsC' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/objects2' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/tracks/_previews' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/cars/_previews' of type 'FileSystem' to resource group 'General'
- Added resource location '/usr/share/games/stuntrally/MyGUI_Media' of type 'FileSystem' to resource group 'General'
- CPU Identifier & Features
- -------------------------
- * CPU ID: AuthenticAMD: AMD Six-Core Processor
- * SSE: yes
- * SSE2: yes
- * SSE3: yes
- * SSE41: no
- * SSE42: no
- * MMX: yes
- * MMXEXT: yes
- * 3DNOW: yes
- * 3DNOWEXT: yes
- * CMOV: yes
- * TSC: yes
- *INVARIANT TSC: yes
- * FPU: yes
- * PRO: yes
- * HT: no
- -------------------------
- ******************************
- *** Starting EGL Subsystem ***
- ******************************
- EGL_VENDOR = Mesa Project
- EGL_VERSION = 1.5
- EGL_EXTENSIONS = EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_EXT_platform_device EGL_EXT_platform_wayland EGL_KHR_platform_wayland EGL_EXT_platform_x11 EGL_KHR_platform_x11 EGL_EXT_platform_xcb EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync EGL_CHROMIUM_sync_control EGL_ANGLE_sync_control_rate EGL_EXT_buffer_age EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_EXT_swap_buffers_with_damage EGL_IMG_context_priority EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_NOK_texture_from_pixmap EGL_WL_bind_wayland_display
- Registering ResourceManager for type Texture
- RenderSystem::_createRenderWindow "Stunt Rally", 1024x768 windowed miscParams: FSAA=0 parentWindowHandle=119537666 title=Stunt Rally vsync=true
- EGLWindow: colourBufferSize=8/8/8/8 gamma=0 FSAA=0
- GL_VERSION = 4.6.0.0
- GL_VENDOR = AMD
- GL_RENDERER = AMD Radeon RX 580 Series (polaris10, LLVM 15.0.6, DRM 3.49, 6.1.0-desktop-1omv2290)
- GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_shader_image_load_store GL_EXT_vertex_attrib_64bit GL_NV_vdpau_interop GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_AMD_pinned_memory GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_debug_label GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_EXT_shader_image_load_formatted GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_NV_shader_atomic_int64 GL_ARB_ES3_2_compatibility GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_EXT_shader_samples_identical GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_ARB_gl_spirv GL_ARB_spirv_extensions GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_AMD_framebuffer_multisample_advanced GL_EXT_EGL_image_storage GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_MESA_framebuffer_flip_y GL_NV_compute_shader_derivatives GL_EXT_EGL_sync GL_EXT_demote_to_helper_invocation GL_NV_ES1_1_compatibility
- ***************************
- *** GL Renderer Started ***
- ***************************
- GLSL support detected
- GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
- FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_DEPTH16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
- [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH16 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
- RenderSystem capabilities
- -------------------------
- RenderSystem Name: OpenGL Rendering Subsystem
- GPU Vendor: amd
- Device Name: AMD Radeon RX 580 Series (polaris10, LLVM 15.0.6, DRM 3.49, 6.1.0-desktop-1omv2290)
- Driver Version: 4.6.0.0
- * Fixed function pipeline: yes
- * 32-bit index buffers: yes
- * Hardware stencil buffer: yes
- - Two sided stencil support: yes
- - Wrap stencil values: yes
- * Vertex programs: yes
- - Number of constant 4-vectors: 2048
- * Fragment programs: yes
- - Number of constant 4-vectors: 2048
- * Geometry programs: yes
- - Number of constant 4-vectors: 4096
- * Tessellation Hull programs: no
- * Tessellation Domain programs: no
- * Compute programs: no
- * Supported Shader Profiles: arbfp1 arbvp1 glsl glsl100 glsl110 glsl120 ps_1_1 ps_1_2 ps_1_3 ps_1_4
- * Read-back compiled shader: yes
- * Number of vertex attributes: 16
- * Textures
- - Number of texture units: 16
- - Floating point: yes
- - Non-power-of-two: yes
- - 1D textures: yes
- - 2D array textures: yes
- - 3D textures: yes
- - Anisotropic filtering: yes
- * Texture Compression: yes
- - DXT: yes
- - VTC: no
- - PVRTC: no
- - ATC: no
- - ETC1: no
- - ETC2: no
- - BC4/BC5: no
- - BC6H/BC7: no
- - ASTC: no
- - Automatic mipmap generation: yes
- * Vertex Buffers
- - Render to Vertex Buffer: no
- - Instance Data: yes
- - Primitive Restart: no
- - INT_10_10_10_2_NORM element type: no
- * Vertex texture fetch: yes
- - Max vertex textures: 32
- - Vertex textures shared: no
- * Read/Write Buffers: no
- * Hardware Occlusion Query: yes
- * User clip planes: yes
- * Depth clamping: no
- * Hardware render-to-texture: yes
- - Multiple Render Targets: 8
- - With different bit depths: yes
- * Point Sprites: yes
- - Extended parameters: yes
- - Max Size: 2048
- * Wide Lines: yes
- * Hardware Gamma: yes
- * PBuffer support: yes
- * Vertex Array Objects: no
- * Separate shader objects: no
- - redeclare GLSL interface block: no
- * Debugging/ profiling events: no
- * Map buffer storage: yes
- DefaultWorkQueue('Root') initialising on thread 140581348464000.
- Particle Renderer Type 'billboard' registered
- DefaultWorkQueue('Root')::WorkerFunc - thread 140580168390336 starting.
- DefaultWorkQueue('Root')::WorkerFunc - thread 140580176783040 starting.
- Texture 'stuntrally.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- OverlayElementFactory for type Panel registered.
- OverlayElementFactory for type BorderPanel registered.
- OverlayElementFactory for type TextArea registered.
- Registering ResourceManager for type Font
- -- Screen Align
- :::: Time setup vp: 250 ms
- * Initialise: DataManager
- DataManager successfully initialized
- * Initialise: RenderManager
- * OgreRenderManager::registerShader(): Default
- RenderManager successfully initialized
- * Initialise: Gui
- * MyGUI version 3.4.1
- * Initialise: ResourceManager
- ResourceManager successfully initialized
- * Initialise: LayerManager
- LayerManager successfully initialized
- * Initialise: WidgetManager
- WidgetManager successfully initialized
- * Initialise: InputManager
- InputManager successfully initialized
- * Initialise: SubWidgetManager
- SubWidgetManager successfully initialized
- * Initialise: SkinManager
- SkinManager successfully initialized
- * Initialise: FontManager
- FontManager successfully initialized
- * Initialise: ControllerManager
- ControllerManager successfully initialized
- * Initialise: PointerManager
- PointerManager successfully initialized
- * Initialise: ClipboardManager
- ClipboardManager successfully initialized
- * Initialise: LayoutManager
- LayoutManager successfully initialized
- * Initialise: DynLibManager
- DynLibManager successfully initialized
- * Initialise: PluginManager
- PluginManager successfully initialized
- * Initialise: LanguageManager
- LanguageManager successfully initialized
- * Initialise: FactoryManager
- FactoryManager successfully initialized
- * Initialise: ToolTipManager
- ToolTipManager successfully initialized
- Gui successfully initialized
- Load ini file 'core_font.xml'
- ResourceTrueTypeFont: Property 'SpaceWidth' in font 'hud.fps' is deprecated; remove it to use automatic calculation.
- ResourceTrueTypeFont: Font 'hud.fps' using texture size 128 x 256.
- ResourceTrueTypeFont: Font 'hud.fps' using real height 20 pixels.
- ResourceTrueTypeFont: Font 'hud.text' using texture size 512 x 512.
- ResourceTrueTypeFont: Font 'hud.text' using real height 25 pixels.
- ResourceTrueTypeFont: Font 'hud.times' using texture size 512 x 512.
- ResourceTrueTypeFont: Font 'hud.times' using real height 30 pixels.
- ResourceTrueTypeFont: Property 'SpaceWidth' in font 'hud.replay' is deprecated; remove it to use automatic calculation.
- ResourceTrueTypeFont: Font 'hud.replay' using texture size 128 x 128.
- ResourceTrueTypeFont: Font 'hud.replay' using real height 27 pixels.
- Texture 'Digital_41.png': Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
- Load ini file 'core_images.xml'
- Load ini file 'core_commonskins.xml'
- Load ini file 'core_blackbluetheme.xml'
- Load ini file 'core_blackblueimages.xml'
- Load ini file 'core_blackblueskins.xml'
- Texture 'SplineSkin.png': Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
- Texture 'core_blackblueskins.png': Loading 1 faces(PF_A8R8G8B8,512x256x1) Internal format is PF_A8R8G8B8,512x256x1.
- Load ini file 'core_blackbluetemplates.xml'
- Load ini file 'core_pointers.xml'
- Load ini file 'core_layers.xml'
- Load ini file 'core_language.xml'
- Load ini file 'core_settings.xml'
- Texture 'core_pointer.png': Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.
- Load ini file 'MessageBoxIcons.xml'
- Texture 'back_fps.png': Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.
- Texture 'loading_back.jpg': Loading 1 faces(PF_R8G8B8,512x128x1) Internal format is PF_R8G8B8,512x128x1.
- Texture 'loading_bar2.jpg': Loading 1 faces(PF_R8G8B8,512x32x1) Internal format is PF_R8G8B8,512x32x1.
- Texture 'loading_bar1.jpg': Loading 1 faces(PF_R8G8B8,512x32x1) Internal format is PF_R8G8B8,512x32x1.
- Texture 'background.jpg': Loading 1 faces(PF_R8G8B8,1920x1200x1) Internal format is PF_R8G8B8,1920x1200x1.
- :::: Time setup gui: 121 ms
- *** createFrameListener ***
- -- Screen Align
- :::: Time createFrameListener: 6 ms
- *** createScene ***
- * * * Simulation: easy. Loaded: 3 tires, 29 surfaces, 1=1 suspensions.
- **** Loaded Fluids: 29
- **** Loaded Vegetation objects: 50
- **** Loaded Reverbs sets: 17
- **** Loaded Car Colors: 114
- **** Loaded Championships: 78
- **** Loaded Challenges: 117
- Total tracks: 202, total time: 8:18 h:m
- **** ReplayFrame size 64+ wh: 40= 224
- **** Replay test sizes: 12244: 1,2,2,4,4 sv: 24 hi,lo 16,32: h 16 l 32
- ::: Time load xmls: 41 ms
- ResourceTrueTypeFont: Font 'font.small' using texture size 256 x 256.
- ResourceTrueTypeFont: Font 'font.small' using real height 13 pixels.
- ResourceTrueTypeFont: Font 'font.normal' using texture size 256 x 512.
- ResourceTrueTypeFont: Font 'font.normal' using real height 15 pixels.
- ResourceTrueTypeFont: Font 'font.big' using texture size 256 x 512.
- ResourceTrueTypeFont: Font 'font.big' using real height 18 pixels.
- -- Font sizes: font.small 15.4 font.normal 18.1 font.big 20.9
- Texture 'gui_icons.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) Internal format is PF_A8R8G8B8,1024x1024x1.
- Texture 'track_icons.png': Loading 1 faces(PF_A8R8G8B8,512x64x1) Internal format is PF_A8R8G8B8,512x64x1.
- Texture 'stuntrally-logo.jpg': Loading 1 faces(PF_R8G8B8,1892x645x1) Internal format is PF_R8G8B8,1892x645x1.
- Texture 'carpos0.png': Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
- Texture 'stats_bar.png': Loading 1 faces(PF_A8R8G8B8,256x16x1) Internal format is PF_A8R8G8B8,256x16x1.
- Texture 'hue_bar.png': Loading 1 faces(PF_A8R8G8B8,512x16x1) Internal format is PF_A8R8G8B8,512x16x1.
- Texture 'white.png': Loading 1 faces(PF_R8G8B8,4x4x1) Internal format is PF_R8G8B8,4x4x1.
- Widget 'btnChampStageStart|Button' have unknown property 'ReadOnly' [Game_Utils.layout]
- Widget 'btnChampStageStart|Button' have unknown property 'MultiLine' [Game_Utils.layout]
- Widget 'btnChampStageStart|Button' have unknown property 'WordWrap' [Game_Utils.layout]
- Texture 'ico_champ.png': Loading 1 faces(PF_A8R8G8B8,1024x256x1) Internal format is PF_A8R8G8B8,1024x256x1.
- Widget 'btnChallStageStart|Button' have unknown property 'ReadOnly' [Game_Utils.layout]
- Widget 'btnChallStageStart|Button' have unknown property 'MultiLine' [Game_Utils.layout]
- Widget 'btnChallStageStart|Button' have unknown property 'WordWrap' [Game_Utils.layout]
- Widget '|TextBox' have unknown property 'ReadOnly' [Game_Help.layout]
- Widget '|TextBox' have unknown property 'MultiLine' [Game_Help.layout]
- Widget '|TextBox' have unknown property 'WordWrap' [Game_Help.layout]
- Widget '|TextBox' have unknown property 'VisibleHScroll' [Game_Help.layout]
- Widget '|TextBox' have unknown property 'VisibleVScroll' [Game_Help.layout]
- Widget '|TextBox' have unknown property 'MaxTextLength' [Game_Help.layout]
- Texture '_ch-logo.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
- Texture 'ogre-logo.png': Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.
- Texture 'vdrift-logo.png': Loading 1 faces(PF_A8R8G8B8,512x128x1) Internal format is PF_A8R8G8B8,512x128x1.
- Texture 'keys.png': Loading 1 faces(PF_A8R8G8B8,2048x512x1) Internal format is PF_A8R8G8B8,2048x512x1.
- Widget '|TabItem' have unknown property 'ButtonAutoWidth' [Game_Options.layout]
- Widget '|TabItem' have unknown property 'ButtonAutoWidth' [Game_Options.layout]
- Texture 'input_bar.png': Loading 1 faces(PF_A8R8G8B8,512x16x1) Internal format is PF_A8R8G8B8,512x16x1.
- ::: Time Init Gui: 320 ms
- :::: Time createScene: 372 ms
- *** recreateCompositor, does nothing ***
- *** end setup ***
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/angles_fragment_15420846756348029202"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/angles_vertex_15420846756348029202"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/blend_fragment_15420846756348029202"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/blend_vertex_15420846756348029202"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/main_fragment_13131976906760737372"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/main_fragment_15848547810212361627"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/main_vertex_13131976906760737372"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/main_vertex_15848547810212361627"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/shadowcaster_fragment_8609126607235201891"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/shadowcaster_fragment_13372065574475006704"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/shadowcaster_fragment_15310577118147740491"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/shadowcaster_vertex_8609126607235201891"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/shadowcaster_vertex_13372065574475006704"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/shadowcaster_vertex_15310577118147740491"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_fragment_7239277089101020346"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_fragment_8396122569328466547"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_fragment_26507617023998548"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_fragment_13196035549261647178"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_vertex_7239277089101020346"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_vertex_8396122569328466547"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_vertex_26507617023998548"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_vertex_13196035549261647178"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/water_fragment_14551544221905940227"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/water_fragment_9718342747985836245"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/water_vertex_14551544221905940227"
- Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/water_vertex_9718342747985836245"
- :::: Time post, mat factory: 44 ms
- Parsing scripts for resource group General
- Texture 'Warning': Loading 1 faces(PF_R5G6B5,8x8x1) with 3 hardware generated mipmaps from Image. Internal format is PF_R5G6B5,8x8x1.
- Parsing script StdQuad_fp.program
- Parsing script StdQuad_vp.program
- Parsing script Hud.material
- Parsing script rnd.material
- Parsing script car.particle
- Parsing script emitters.particle
- Parsing script fluids.particle
- Parsing script tires.particle
- Parsing script weather.particle
- Parsing script Digital_41.fontdef
- Parsing script Vera.fontdef
- Parsing script console.fontdef
- Parsing script CarDbg.overlay
- Parsing script Editor.overlay
- Finished parsing scripts for resource group General
- Creating resources for group General
- All done
- Parsing scripts for resource group OgreAutodetect
- Finished parsing scripts for resource group OgreAutodetect
- Creating resources for group OgreAutodetect
- All done
- Parsing scripts for resource group OgreInternal
- Finished parsing scripts for resource group OgreInternal
- Creating resources for group OgreInternal
- All done
- :::: Time resources: 264 ms
- :::: Time setup total: 1060 ms
- Texture 'HI.jpg': Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_R8G8B8,1024x1024x1.
- ------ Loading track: Isl12-Beach
- Added resource location '/usr/share/games/stuntrally/tracks/Isl12-Beach/objects' of type 'FileSystem' to resource group 'General'
- ------ # Destroy trk
- ------ # Destroy trees
- ------ # Destroy trees done
- ------ # Destroy all
- ------ # Unload prev track res
- ------ # Unload prev track res done
- -- Screen Align
- * * * Simulation: easy. Loaded: 3 tires, 29 surfaces, 1=1 suspensions.
- @ Using EAX Reverb
- :::: Time car dynamics load: 0 ms
- ::: Time car Sounds: 9 ms
- -=- Car loaded: HI
- >- Load trk ghost -- file: /usr/share/games/stuntrally/ghosts/Isl12-Beach.gho
- ::: Time Load trk ghost: 0 ms
- @ WAV file is not mono: hud/check_wrong.wav
- @ WAV file is not mono: hud/stage.wav
- @ WAV file is not mono: hud/fail.wav
- ::: Time Hud Sounds: 82 ms
- @ @ Creating hw sources.
- Mesh: Loading arrow.mesh.
- Texture 'sky_dawn.jpg': Loading 1 faces(PF_R8G8B8,4096x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,4096x1024x1.
- Texture 'water_nm.png': Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- Texture 'waterDepth.png': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
- Creating resource group Car0
- Added resource location '/usr/share/games/stuntrally/cars/HI' of type 'FileSystem' to resource group 'Car0'
- Added resource location '/usr/share/games/stuntrally/cars/HI/textures' of type 'FileSystem' to resource group 'Car0'
- Mesh: Loading check.mesh.
- CreatePart Car0 HI_body.mesh r Car0
- Mesh: Loading HI_body.mesh.
- MESH info: HI_body.mesh sub: 1 tri: 73.6k
- CreatePart Car0i HI_interior.mesh r Car0
- Mesh: Loading HI_interior.mesh.
- MESH info: HI_interior.mesh sub: 1 tri: 52.6k
- CreatePart Car0g HI_glass.mesh r Car0
- Mesh: Loading HI_glass.mesh.
- MESH info: HI_glass.mesh sub: 1 tri: 5.3k
- Mesh: Loading HI_wheel.mesh.
- MESH info: HI_wheel.mesh sub: 1 tri: 25.7k
- MESH info: HI_wheel.mesh sub: 1 tri: 25.7k
- MESH info: HI ALL sub: 7 tri: 234.3k
- Initialising resource group Car0
- Parsing scripts for resource group Car0
- Texture 'trail.png': Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
- Finished parsing scripts for resource group Car0
- Creating resources for group Car0
- All done
- Loading resource group 'Car0'
- Finished loading resource group Car0
- Creating resource group Car1
- Added resource location '/usr/share/games/stuntrally/cars/HI' of type 'FileSystem' to resource group 'Car1'
- Added resource location '/usr/share/games/stuntrally/cars/HI/textures' of type 'FileSystem' to resource group 'Car1'
- CreatePart Car1 HI_body.mesh r Car1
- CreatePart Car1i HI_interior.mesh r Car1
- CreatePart Car1g HI_glass.mesh r Car1
- Initialising resource group Car1
- Parsing scripts for resource group Car1
- Finished parsing scripts for resource group Car1
- Creating resources for group Car1
- All done
- Loading resource group 'Car1'
- Finished loading resource group Car1
- Creating resource group Car1Z
- Added resource location '/usr/share/games/stuntrally/cars/ES' of type 'FileSystem' to resource group 'Car1Z'
- Added resource location '/usr/share/games/stuntrally/cars/ES/textures' of type 'FileSystem' to resource group 'Car1Z'
- CreatePart Car1Z ES_body.mesh r Car1Z
- Mesh: Loading ES_body.mesh.
- CreatePart Car1Zi ES_interior.mesh r Car1Z
- Mesh: Loading ES_interior.mesh.
- CreatePart Car1Zg ES_glass.mesh r Car1Z
- Mesh: Loading ES_glass.mesh.
- Mesh: Loading ES_wheel.mesh.
- Initialising resource group Car1Z
- Parsing scripts for resource group Car1Z
- Finished parsing scripts for resource group Car1Z
- Creating resources for group Car1Z
- All done
- Loading resource group 'Car1Z'
- Finished loading resource group Car1Z
- Terrain size: 513 err:1.00 batch: 65 129 /129
- Terrain created; size=513 minBatch=65 maxBatch=129 treeDepth=3 lodLevels=4 leafLods=2
- ::: Time Shadows: 0 ms
- ::: Time Terrain: 1673 ms
- stuntrally: /builddir/build/BUILD/ogre-13.5.3/OgreMain/include/OgreAxisAlignedBox.h:220: void Ogre::AxisAlignedBox::setExtents(const Ogre::Vector3&, const Ogre::Vector3&): Assurance condition `(min.x <= max.x && min.y <= max.y && min.z <= max.z) && "The minimum corner of the box must be less than or equal to maximum corner"' has not been fulfilled.
- Aborted (core dump)
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