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  1. [x@openmandriva-cooker ~]$ stuntrally
  2. Creating resource group General
  3. Creating resource group OgreInternal
  4. Creating resource group OgreAutodetect
  5. SceneManagerFactory for type 'DefaultSceneManager' registered.
  6. Registering ResourceManager for type Material
  7. Registering ResourceManager for type Mesh
  8. Registering ResourceManager for type Skeleton
  9. MovableObjectFactory for type 'ParticleSystem' registered.
  10. ArchiveFactory for type 'FileSystem' registered
  11. ArchiveFactory for type 'Zip' registered
  12. ArchiveFactory for type 'EmbeddedZip' registered
  13. DDS codec registering
  14. ETC codec registering
  15. ASTC codec registering
  16. Registering ResourceManager for type GpuProgram
  17. Registering ResourceManager for type Compositor
  18. MovableObjectFactory for type 'Entity' registered.
  19. MovableObjectFactory for type 'Light' registered.
  20. MovableObjectFactory for type 'BillboardSet' registered.
  21. MovableObjectFactory for type 'ManualObject' registered.
  22. MovableObjectFactory for type 'BillboardChain' registered.
  23. MovableObjectFactory for type 'RibbonTrail' registered.
  24. MovableObjectFactory for type 'StaticGeometry' registered.
  25. MovableObjectFactory for type 'Rectangle2D' registered.
  26. *-*-* OGRE Initialising
  27. *-*-* Version 13.5.3 (Tsathoggua)
  28. ::: Time Init main: 2 ms
  29. System: Linux
  30. Paths info
  31. -------------------------
  32. Ogre plugin: /lib64/OGRE
  33. Data: /usr/share/games/stuntrally
  34. Home: /home/x
  35. User cfg,log: /home/x/.config/stuntrally
  36. User data: /home/x/.local/share/stuntrally
  37. Cache: /home/x/.cache/stuntrally
  38. -------------------------
  39. @ ---- Sound devices ----
  40. @ Wbudowany dźwięk Analogowe stereo
  41. @ EFX extension found.
  42. @ @ ---- SoundManager Info ----
  43. @ vendor: OpenAL Community
  44. @ version: 1.1 ALSOFT 1.22.2
  45. @ renderer: OpenAL Soft
  46. @ extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFT_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFT_gain_clamp_ex AL_SOFTX_hold_on_disconnect AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize AL_SOFT_UHJ
  47. @ Aux Sends per Source: 4
  48. @ SoundScript: Sound Manager started with 0 sources
  49. @ SoundScript: Parsing
  50. @ SoundScript: Parsed: 41 templates.
  51. ::: Time Sounds: 164 ms
  52. @ Sound init ok.
  53. *** start setup ***
  54. Loading library /lib64/OGRE/RenderSystem_GL.so.13.5
  55. Installing plugin: GL RenderSystem
  56. OpenGL Rendering Subsystem created.
  57. Plugin successfully installed
  58. Loading library /lib64/OGRE/Plugin_ParticleFX.so.13.5
  59. Installing plugin: ParticleFX
  60. Particle Emitter Type 'Point' registered
  61. Particle Emitter Type 'Box' registered
  62. Particle Emitter Type 'Ellipsoid' registered
  63. Particle Emitter Type 'Cylinder' registered
  64. Particle Emitter Type 'Ring' registered
  65. Particle Emitter Type 'HollowEllipsoid' registered
  66. Particle Affector Type 'LinearForce' registered
  67. Particle Affector Type 'ColourFader' registered
  68. Particle Affector Type 'ColourFader2' registered
  69. Particle Affector Type 'ColourImage' registered
  70. Particle Affector Type 'ColourInterpolator' registered
  71. Particle Affector Type 'Scaler' registered
  72. Particle Affector Type 'Rotator' registered
  73. Particle Affector Type 'DirectionRandomiser' registered
  74. Particle Affector Type 'DeflectorPlane' registered
  75. Particle Affector Type 'TextureAnimator' registered
  76. Plugin successfully installed
  77. Loading library /lib64/OGRE/Codec_FreeImage.so.13.5
  78. FreeImage version: 3.18.0
  79. This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  80. Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
  81. Added resource location '/usr/share/games/stuntrally/loading' of type 'FileSystem' to resource group 'General'
  82. Added resource location '/usr/share/games/stuntrally/fonts' of type 'FileSystem' to resource group 'General'
  83. Added resource location '/usr/share/games/stuntrally/gui' of type 'FileSystem' to resource group 'General'
  84. Added resource location '/usr/share/games/stuntrally/hud' of type 'FileSystem' to resource group 'General'
  85. Added resource location '/usr/share/games/stuntrally/materials2' of type 'FileSystem' to resource group 'General'
  86. Added resource location '/usr/share/games/stuntrally/road' of type 'FileSystem' to resource group 'General'
  87. Added resource location '/usr/share/games/stuntrally/grass' of type 'FileSystem' to resource group 'General'
  88. Added resource location '/usr/share/games/stuntrally/skies' of type 'FileSystem' to resource group 'General'
  89. Added resource location '/usr/share/games/stuntrally/terrain' of type 'FileSystem' to resource group 'General'
  90. Added resource location '/usr/share/games/stuntrally/rocks' of type 'FileSystem' to resource group 'General'
  91. Added resource location '/usr/share/games/stuntrally/trees-old' of type 'FileSystem' to resource group 'General'
  92. Added resource location '/usr/share/games/stuntrally/trees' of type 'FileSystem' to resource group 'General'
  93. Added resource location '/usr/share/games/stuntrally/trees2' of type 'FileSystem' to resource group 'General'
  94. Added resource location '/usr/share/games/stuntrally/particles' of type 'FileSystem' to resource group 'General'
  95. Added resource location '/usr/share/games/stuntrally/objects' of type 'FileSystem' to resource group 'General'
  96. Added resource location '/usr/share/games/stuntrally/objects0' of type 'FileSystem' to resource group 'General'
  97. Added resource location '/usr/share/games/stuntrally/objectsC' of type 'FileSystem' to resource group 'General'
  98. Added resource location '/usr/share/games/stuntrally/objects2' of type 'FileSystem' to resource group 'General'
  99. Added resource location '/usr/share/games/stuntrally/tracks/_previews' of type 'FileSystem' to resource group 'General'
  100. Added resource location '/usr/share/games/stuntrally/cars/_previews' of type 'FileSystem' to resource group 'General'
  101. Added resource location '/usr/share/games/stuntrally/MyGUI_Media' of type 'FileSystem' to resource group 'General'
  102. CPU Identifier & Features
  103. -------------------------
  104. * CPU ID: AuthenticAMD: AMD Six-Core Processor
  105. * SSE: yes
  106. * SSE2: yes
  107. * SSE3: yes
  108. * SSE41: no
  109. * SSE42: no
  110. * MMX: yes
  111. * MMXEXT: yes
  112. * 3DNOW: yes
  113. * 3DNOWEXT: yes
  114. * CMOV: yes
  115. * TSC: yes
  116. *INVARIANT TSC: yes
  117. * FPU: yes
  118. * PRO: yes
  119. * HT: no
  120. -------------------------
  121. ******************************
  122. *** Starting EGL Subsystem ***
  123. ******************************
  124. EGL_VENDOR = Mesa Project
  125. EGL_VERSION = 1.5
  126. EGL_EXTENSIONS = EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_EXT_platform_device EGL_EXT_platform_wayland EGL_KHR_platform_wayland EGL_EXT_platform_x11 EGL_KHR_platform_x11 EGL_EXT_platform_xcb EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync EGL_CHROMIUM_sync_control EGL_ANGLE_sync_control_rate EGL_EXT_buffer_age EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_EXT_swap_buffers_with_damage EGL_IMG_context_priority EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_KHR_swap_buffers_with_damage EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_NOK_texture_from_pixmap EGL_WL_bind_wayland_display
  127. Registering ResourceManager for type Texture
  128. RenderSystem::_createRenderWindow "Stunt Rally", 1024x768 windowed miscParams: FSAA=0 parentWindowHandle=119537666 title=Stunt Rally vsync=true
  129. EGLWindow: colourBufferSize=8/8/8/8 gamma=0 FSAA=0
  130. GL_VERSION = 4.6.0.0
  131. GL_VENDOR = AMD
  132. GL_RENDERER = AMD Radeon RX 580 Series (polaris10, LLVM 15.0.6, DRM 3.49, 6.1.0-desktop-1omv2290)
  133. GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_depth_bounds_test GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_ATI_meminfo GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_shader_image_load_store GL_EXT_vertex_attrib_64bit GL_NV_vdpau_interop GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_AMD_pinned_memory GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_debug_label GL_EXT_shader_integer_mix GL_NVX_gpu_memory_info GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_EXT_shader_image_load_formatted GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_NV_shader_atomic_int64 GL_ARB_ES3_2_compatibility GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_EXT_shader_samples_identical GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_ARB_gl_spirv GL_ARB_spirv_extensions GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_AMD_framebuffer_multisample_advanced GL_EXT_EGL_image_storage GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_MESA_framebuffer_flip_y GL_NV_compute_shader_derivatives GL_EXT_EGL_sync GL_EXT_demote_to_helper_invocation GL_NV_ES1_1_compatibility
  134. ***************************
  135. *** GL Renderer Started ***
  136. ***************************
  137. GLSL support detected
  138. GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  139. FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  140. FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  141. FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  142. FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  143. FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  144. FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  145. FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  146. FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  147. FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  148. FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  149. FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  150. FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  151. FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  152. FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  153. FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  154. FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  155. FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  156. FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  157. FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  158. FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  159. FBO PF_DEPTH16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  160. FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  161. FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  162. FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  163. FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  164. FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  165. FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  166. FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  167. FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  168. [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH16 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
  169. RenderSystem capabilities
  170. -------------------------
  171. RenderSystem Name: OpenGL Rendering Subsystem
  172. GPU Vendor: amd
  173. Device Name: AMD Radeon RX 580 Series (polaris10, LLVM 15.0.6, DRM 3.49, 6.1.0-desktop-1omv2290)
  174. Driver Version: 4.6.0.0
  175. * Fixed function pipeline: yes
  176. * 32-bit index buffers: yes
  177. * Hardware stencil buffer: yes
  178. - Two sided stencil support: yes
  179. - Wrap stencil values: yes
  180. * Vertex programs: yes
  181. - Number of constant 4-vectors: 2048
  182. * Fragment programs: yes
  183. - Number of constant 4-vectors: 2048
  184. * Geometry programs: yes
  185. - Number of constant 4-vectors: 4096
  186. * Tessellation Hull programs: no
  187. * Tessellation Domain programs: no
  188. * Compute programs: no
  189. * Supported Shader Profiles: arbfp1 arbvp1 glsl glsl100 glsl110 glsl120 ps_1_1 ps_1_2 ps_1_3 ps_1_4
  190. * Read-back compiled shader: yes
  191. * Number of vertex attributes: 16
  192. * Textures
  193. - Number of texture units: 16
  194. - Floating point: yes
  195. - Non-power-of-two: yes
  196. - 1D textures: yes
  197. - 2D array textures: yes
  198. - 3D textures: yes
  199. - Anisotropic filtering: yes
  200. * Texture Compression: yes
  201. - DXT: yes
  202. - VTC: no
  203. - PVRTC: no
  204. - ATC: no
  205. - ETC1: no
  206. - ETC2: no
  207. - BC4/BC5: no
  208. - BC6H/BC7: no
  209. - ASTC: no
  210. - Automatic mipmap generation: yes
  211. * Vertex Buffers
  212. - Render to Vertex Buffer: no
  213. - Instance Data: yes
  214. - Primitive Restart: no
  215. - INT_10_10_10_2_NORM element type: no
  216. * Vertex texture fetch: yes
  217. - Max vertex textures: 32
  218. - Vertex textures shared: no
  219. * Read/Write Buffers: no
  220. * Hardware Occlusion Query: yes
  221. * User clip planes: yes
  222. * Depth clamping: no
  223. * Hardware render-to-texture: yes
  224. - Multiple Render Targets: 8
  225. - With different bit depths: yes
  226. * Point Sprites: yes
  227. - Extended parameters: yes
  228. - Max Size: 2048
  229. * Wide Lines: yes
  230. * Hardware Gamma: yes
  231. * PBuffer support: yes
  232. * Vertex Array Objects: no
  233. * Separate shader objects: no
  234. - redeclare GLSL interface block: no
  235. * Debugging/ profiling events: no
  236. * Map buffer storage: yes
  237. DefaultWorkQueue('Root') initialising on thread 140581348464000.
  238. Particle Renderer Type 'billboard' registered
  239. DefaultWorkQueue('Root')::WorkerFunc - thread 140580168390336 starting.
  240. DefaultWorkQueue('Root')::WorkerFunc - thread 140580176783040 starting.
  241. Texture 'stuntrally.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) with 9 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
  242. OverlayElementFactory for type Panel registered.
  243. OverlayElementFactory for type BorderPanel registered.
  244. OverlayElementFactory for type TextArea registered.
  245. Registering ResourceManager for type Font
  246. -- Screen Align
  247. :::: Time setup vp: 250 ms
  248. * Initialise: DataManager
  249. DataManager successfully initialized
  250. * Initialise: RenderManager
  251. * OgreRenderManager::registerShader(): Default
  252. RenderManager successfully initialized
  253. * Initialise: Gui
  254. * MyGUI version 3.4.1
  255. * Initialise: ResourceManager
  256. ResourceManager successfully initialized
  257. * Initialise: LayerManager
  258. LayerManager successfully initialized
  259. * Initialise: WidgetManager
  260. WidgetManager successfully initialized
  261. * Initialise: InputManager
  262. InputManager successfully initialized
  263. * Initialise: SubWidgetManager
  264. SubWidgetManager successfully initialized
  265. * Initialise: SkinManager
  266. SkinManager successfully initialized
  267. * Initialise: FontManager
  268. FontManager successfully initialized
  269. * Initialise: ControllerManager
  270. ControllerManager successfully initialized
  271. * Initialise: PointerManager
  272. PointerManager successfully initialized
  273. * Initialise: ClipboardManager
  274. ClipboardManager successfully initialized
  275. * Initialise: LayoutManager
  276. LayoutManager successfully initialized
  277. * Initialise: DynLibManager
  278. DynLibManager successfully initialized
  279. * Initialise: PluginManager
  280. PluginManager successfully initialized
  281. * Initialise: LanguageManager
  282. LanguageManager successfully initialized
  283. * Initialise: FactoryManager
  284. FactoryManager successfully initialized
  285. * Initialise: ToolTipManager
  286. ToolTipManager successfully initialized
  287. Gui successfully initialized
  288. Load ini file 'core_font.xml'
  289. ResourceTrueTypeFont: Property 'SpaceWidth' in font 'hud.fps' is deprecated; remove it to use automatic calculation.
  290. ResourceTrueTypeFont: Font 'hud.fps' using texture size 128 x 256.
  291. ResourceTrueTypeFont: Font 'hud.fps' using real height 20 pixels.
  292. ResourceTrueTypeFont: Font 'hud.text' using texture size 512 x 512.
  293. ResourceTrueTypeFont: Font 'hud.text' using real height 25 pixels.
  294. ResourceTrueTypeFont: Font 'hud.times' using texture size 512 x 512.
  295. ResourceTrueTypeFont: Font 'hud.times' using real height 30 pixels.
  296. ResourceTrueTypeFont: Property 'SpaceWidth' in font 'hud.replay' is deprecated; remove it to use automatic calculation.
  297. ResourceTrueTypeFont: Font 'hud.replay' using texture size 128 x 128.
  298. ResourceTrueTypeFont: Font 'hud.replay' using real height 27 pixels.
  299. Texture 'Digital_41.png': Loading 1 faces(PF_A8R8G8B8,256x256x1) Internal format is PF_A8R8G8B8,256x256x1.
  300. Load ini file 'core_images.xml'
  301. Load ini file 'core_commonskins.xml'
  302. Load ini file 'core_blackbluetheme.xml'
  303. Load ini file 'core_blackblueimages.xml'
  304. Load ini file 'core_blackblueskins.xml'
  305. Texture 'SplineSkin.png': Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
  306. Texture 'core_blackblueskins.png': Loading 1 faces(PF_A8R8G8B8,512x256x1) Internal format is PF_A8R8G8B8,512x256x1.
  307. Load ini file 'core_blackbluetemplates.xml'
  308. Load ini file 'core_pointers.xml'
  309. Load ini file 'core_layers.xml'
  310. Load ini file 'core_language.xml'
  311. Load ini file 'core_settings.xml'
  312. Texture 'core_pointer.png': Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.
  313. Load ini file 'MessageBoxIcons.xml'
  314. Texture 'back_fps.png': Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.
  315. Texture 'loading_back.jpg': Loading 1 faces(PF_R8G8B8,512x128x1) Internal format is PF_R8G8B8,512x128x1.
  316. Texture 'loading_bar2.jpg': Loading 1 faces(PF_R8G8B8,512x32x1) Internal format is PF_R8G8B8,512x32x1.
  317. Texture 'loading_bar1.jpg': Loading 1 faces(PF_R8G8B8,512x32x1) Internal format is PF_R8G8B8,512x32x1.
  318. Texture 'background.jpg': Loading 1 faces(PF_R8G8B8,1920x1200x1) Internal format is PF_R8G8B8,1920x1200x1.
  319. :::: Time setup gui: 121 ms
  320. *** createFrameListener ***
  321. -- Screen Align
  322. :::: Time createFrameListener: 6 ms
  323. *** createScene ***
  324. * * * Simulation: easy. Loaded: 3 tires, 29 surfaces, 1=1 suspensions.
  325. **** Loaded Fluids: 29
  326. **** Loaded Vegetation objects: 50
  327. **** Loaded Reverbs sets: 17
  328. **** Loaded Car Colors: 114
  329. **** Loaded Championships: 78
  330. **** Loaded Challenges: 117
  331. Total tracks: 202, total time: 8:18 h:m
  332. **** ReplayFrame size 64+ wh: 40= 224
  333. **** Replay test sizes: 12244: 1,2,2,4,4 sv: 24 hi,lo 16,32: h 16 l 32
  334. ::: Time load xmls: 41 ms
  335. ResourceTrueTypeFont: Font 'font.small' using texture size 256 x 256.
  336. ResourceTrueTypeFont: Font 'font.small' using real height 13 pixels.
  337. ResourceTrueTypeFont: Font 'font.normal' using texture size 256 x 512.
  338. ResourceTrueTypeFont: Font 'font.normal' using real height 15 pixels.
  339. ResourceTrueTypeFont: Font 'font.big' using texture size 256 x 512.
  340. ResourceTrueTypeFont: Font 'font.big' using real height 18 pixels.
  341. -- Font sizes: font.small 15.4 font.normal 18.1 font.big 20.9
  342. Texture 'gui_icons.png': Loading 1 faces(PF_A8R8G8B8,1024x1024x1) Internal format is PF_A8R8G8B8,1024x1024x1.
  343. Texture 'track_icons.png': Loading 1 faces(PF_A8R8G8B8,512x64x1) Internal format is PF_A8R8G8B8,512x64x1.
  344. Texture 'stuntrally-logo.jpg': Loading 1 faces(PF_R8G8B8,1892x645x1) Internal format is PF_R8G8B8,1892x645x1.
  345. Texture 'carpos0.png': Loading 1 faces(PF_A8R8G8B8,64x64x1) Internal format is PF_A8R8G8B8,64x64x1.
  346. Texture 'stats_bar.png': Loading 1 faces(PF_A8R8G8B8,256x16x1) Internal format is PF_A8R8G8B8,256x16x1.
  347. Texture 'hue_bar.png': Loading 1 faces(PF_A8R8G8B8,512x16x1) Internal format is PF_A8R8G8B8,512x16x1.
  348. Texture 'white.png': Loading 1 faces(PF_R8G8B8,4x4x1) Internal format is PF_R8G8B8,4x4x1.
  349. Widget 'btnChampStageStart|Button' have unknown property 'ReadOnly' [Game_Utils.layout]
  350. Widget 'btnChampStageStart|Button' have unknown property 'MultiLine' [Game_Utils.layout]
  351. Widget 'btnChampStageStart|Button' have unknown property 'WordWrap' [Game_Utils.layout]
  352. Texture 'ico_champ.png': Loading 1 faces(PF_A8R8G8B8,1024x256x1) Internal format is PF_A8R8G8B8,1024x256x1.
  353. Widget 'btnChallStageStart|Button' have unknown property 'ReadOnly' [Game_Utils.layout]
  354. Widget 'btnChallStageStart|Button' have unknown property 'MultiLine' [Game_Utils.layout]
  355. Widget 'btnChallStageStart|Button' have unknown property 'WordWrap' [Game_Utils.layout]
  356. Widget '|TextBox' have unknown property 'ReadOnly' [Game_Help.layout]
  357. Widget '|TextBox' have unknown property 'MultiLine' [Game_Help.layout]
  358. Widget '|TextBox' have unknown property 'WordWrap' [Game_Help.layout]
  359. Widget '|TextBox' have unknown property 'VisibleHScroll' [Game_Help.layout]
  360. Widget '|TextBox' have unknown property 'VisibleVScroll' [Game_Help.layout]
  361. Widget '|TextBox' have unknown property 'MaxTextLength' [Game_Help.layout]
  362. Texture '_ch-logo.png': Loading 1 faces(PF_A8R8G8B8,512x512x1) Internal format is PF_A8R8G8B8,512x512x1.
  363. Texture 'ogre-logo.png': Loading 1 faces(PF_A8R8G8B8,256x128x1) Internal format is PF_A8R8G8B8,256x128x1.
  364. Texture 'vdrift-logo.png': Loading 1 faces(PF_A8R8G8B8,512x128x1) Internal format is PF_A8R8G8B8,512x128x1.
  365. Texture 'keys.png': Loading 1 faces(PF_A8R8G8B8,2048x512x1) Internal format is PF_A8R8G8B8,2048x512x1.
  366. Widget '|TabItem' have unknown property 'ButtonAutoWidth' [Game_Options.layout]
  367. Widget '|TabItem' have unknown property 'ButtonAutoWidth' [Game_Options.layout]
  368. Texture 'input_bar.png': Loading 1 faces(PF_A8R8G8B8,512x16x1) Internal format is PF_A8R8G8B8,512x16x1.
  369. ::: Time Init Gui: 320 ms
  370. :::: Time createScene: 372 ms
  371. *** recreateCompositor, does nothing ***
  372. *** end setup ***
  373. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/angles_fragment_15420846756348029202"
  374. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/angles_vertex_15420846756348029202"
  375. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/blend_fragment_15420846756348029202"
  376. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/blend_vertex_15420846756348029202"
  377. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/main_fragment_13131976906760737372"
  378. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/main_fragment_15848547810212361627"
  379. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/main_vertex_13131976906760737372"
  380. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/main_vertex_15848547810212361627"
  381. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/shadowcaster_fragment_8609126607235201891"
  382. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/shadowcaster_fragment_13372065574475006704"
  383. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/shadowcaster_fragment_15310577118147740491"
  384. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/shadowcaster_vertex_8609126607235201891"
  385. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/shadowcaster_vertex_13372065574475006704"
  386. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/shadowcaster_vertex_15310577118147740491"
  387. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_fragment_7239277089101020346"
  388. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_fragment_8396122569328466547"
  389. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_fragment_26507617023998548"
  390. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_fragment_13196035549261647178"
  391. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_vertex_7239277089101020346"
  392. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_vertex_8396122569328466547"
  393. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_vertex_26507617023998548"
  394. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/terrain_vertex_13196035549261647178"
  395. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/water_fragment_14551544221905940227"
  396. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/water_fragment_9718342747985836245"
  397. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/water_vertex_14551544221905940227"
  398. Removing outdated shader: "/home/x/.cache/stuntrally/_shaders/water_vertex_9718342747985836245"
  399. :::: Time post, mat factory: 44 ms
  400. Parsing scripts for resource group General
  401. Texture 'Warning': Loading 1 faces(PF_R5G6B5,8x8x1) with 3 hardware generated mipmaps from Image. Internal format is PF_R5G6B5,8x8x1.
  402. Parsing script StdQuad_fp.program
  403. Parsing script StdQuad_vp.program
  404. Parsing script Hud.material
  405. Parsing script rnd.material
  406. Parsing script car.particle
  407. Parsing script emitters.particle
  408. Parsing script fluids.particle
  409. Parsing script tires.particle
  410. Parsing script weather.particle
  411. Parsing script Digital_41.fontdef
  412. Parsing script Vera.fontdef
  413. Parsing script console.fontdef
  414. Parsing script CarDbg.overlay
  415. Parsing script Editor.overlay
  416. Finished parsing scripts for resource group General
  417. Creating resources for group General
  418. All done
  419. Parsing scripts for resource group OgreAutodetect
  420. Finished parsing scripts for resource group OgreAutodetect
  421. Creating resources for group OgreAutodetect
  422. All done
  423. Parsing scripts for resource group OgreInternal
  424. Finished parsing scripts for resource group OgreInternal
  425. Creating resources for group OgreInternal
  426. All done
  427. :::: Time resources: 264 ms
  428. :::: Time setup total: 1060 ms
  429. Texture 'HI.jpg': Loading 1 faces(PF_R8G8B8,1024x1024x1) Internal format is PF_R8G8B8,1024x1024x1.
  430. ------ Loading track: Isl12-Beach
  431. Added resource location '/usr/share/games/stuntrally/tracks/Isl12-Beach/objects' of type 'FileSystem' to resource group 'General'
  432. ------ # Destroy trk
  433. ------ # Destroy trees
  434. ------ # Destroy trees done
  435. ------ # Destroy all
  436. ------ # Unload prev track res
  437. ------ # Unload prev track res done
  438. -- Screen Align
  439. * * * Simulation: easy. Loaded: 3 tires, 29 surfaces, 1=1 suspensions.
  440. @ Using EAX Reverb
  441. :::: Time car dynamics load: 0 ms
  442. ::: Time car Sounds: 9 ms
  443. -=- Car loaded: HI
  444. >- Load trk ghost -- file: /usr/share/games/stuntrally/ghosts/Isl12-Beach.gho
  445. ::: Time Load trk ghost: 0 ms
  446. @ WAV file is not mono: hud/check_wrong.wav
  447. @ WAV file is not mono: hud/stage.wav
  448. @ WAV file is not mono: hud/fail.wav
  449. ::: Time Hud Sounds: 82 ms
  450. @ @ Creating hw sources.
  451. Mesh: Loading arrow.mesh.
  452. Texture 'sky_dawn.jpg': Loading 1 faces(PF_R8G8B8,4096x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,4096x1024x1.
  453. Texture 'water_nm.png': Loading 1 faces(PF_A8R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
  454. Texture 'waterDepth.png': Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_R8G8B8,1024x1024x1.
  455. Creating resource group Car0
  456. Added resource location '/usr/share/games/stuntrally/cars/HI' of type 'FileSystem' to resource group 'Car0'
  457. Added resource location '/usr/share/games/stuntrally/cars/HI/textures' of type 'FileSystem' to resource group 'Car0'
  458. Mesh: Loading check.mesh.
  459. CreatePart Car0 HI_body.mesh r Car0
  460. Mesh: Loading HI_body.mesh.
  461. MESH info: HI_body.mesh sub: 1 tri: 73.6k
  462. CreatePart Car0i HI_interior.mesh r Car0
  463. Mesh: Loading HI_interior.mesh.
  464. MESH info: HI_interior.mesh sub: 1 tri: 52.6k
  465. CreatePart Car0g HI_glass.mesh r Car0
  466. Mesh: Loading HI_glass.mesh.
  467. MESH info: HI_glass.mesh sub: 1 tri: 5.3k
  468. Mesh: Loading HI_wheel.mesh.
  469. MESH info: HI_wheel.mesh sub: 1 tri: 25.7k
  470. MESH info: HI_wheel.mesh sub: 1 tri: 25.7k
  471. MESH info: HI ALL sub: 7 tri: 234.3k
  472. Initialising resource group Car0
  473. Parsing scripts for resource group Car0
  474. Texture 'trail.png': Loading 1 faces(PF_A8R8G8B8,128x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
  475. Finished parsing scripts for resource group Car0
  476. Creating resources for group Car0
  477. All done
  478. Loading resource group 'Car0'
  479. Finished loading resource group Car0
  480. Creating resource group Car1
  481. Added resource location '/usr/share/games/stuntrally/cars/HI' of type 'FileSystem' to resource group 'Car1'
  482. Added resource location '/usr/share/games/stuntrally/cars/HI/textures' of type 'FileSystem' to resource group 'Car1'
  483. CreatePart Car1 HI_body.mesh r Car1
  484. CreatePart Car1i HI_interior.mesh r Car1
  485. CreatePart Car1g HI_glass.mesh r Car1
  486. Initialising resource group Car1
  487. Parsing scripts for resource group Car1
  488. Finished parsing scripts for resource group Car1
  489. Creating resources for group Car1
  490. All done
  491. Loading resource group 'Car1'
  492. Finished loading resource group Car1
  493. Creating resource group Car1Z
  494. Added resource location '/usr/share/games/stuntrally/cars/ES' of type 'FileSystem' to resource group 'Car1Z'
  495. Added resource location '/usr/share/games/stuntrally/cars/ES/textures' of type 'FileSystem' to resource group 'Car1Z'
  496. CreatePart Car1Z ES_body.mesh r Car1Z
  497. Mesh: Loading ES_body.mesh.
  498. CreatePart Car1Zi ES_interior.mesh r Car1Z
  499. Mesh: Loading ES_interior.mesh.
  500. CreatePart Car1Zg ES_glass.mesh r Car1Z
  501. Mesh: Loading ES_glass.mesh.
  502. Mesh: Loading ES_wheel.mesh.
  503. Initialising resource group Car1Z
  504. Parsing scripts for resource group Car1Z
  505. Finished parsing scripts for resource group Car1Z
  506. Creating resources for group Car1Z
  507. All done
  508. Loading resource group 'Car1Z'
  509. Finished loading resource group Car1Z
  510. Terrain size: 513 err:1.00 batch: 65 129 /129
  511. Terrain created; size=513 minBatch=65 maxBatch=129 treeDepth=3 lodLevels=4 leafLods=2
  512. ::: Time Shadows: 0 ms
  513. ::: Time Terrain: 1673 ms
  514. stuntrally: /builddir/build/BUILD/ogre-13.5.3/OgreMain/include/OgreAxisAlignedBox.h:220: void Ogre::AxisAlignedBox::setExtents(const Ogre::Vector3&, const Ogre::Vector3&): Assurance condition `(min.x <= max.x && min.y <= max.y && min.z <= max.z) && "The minimum corner of the box must be less than or equal to maximum corner"' has not been fulfilled.
  515. Aborted (core dump)
  516.  
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