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- Whirlipede @ Eviolite
- Ability: Speed Boost
- EVs: 232 HP / 24 SpD / 252 Spe
- Jolly Nature
- - Toxic Spikes
- - Spikes
- - Steamroller
- - Poison Jab
- tspikes and die, unless they have a spinner.
- Baltoy @ Eviolite
- Ability: Levitate
- EVs: 252 HP / 232 Def / 24 SpD
- Calm Nature
- - Stealth Rock
- - Rapid Spin
- - Toxic
- - Psychic
- Spin rocks away to keep sash in tact. Set up rocks if possible. Toxic flying types. Never use Psychic lol.
- Swalot @ Black Sludge
- Ability: Sticky Hold
- EVs: 252 HP / 4 SpA / 252 SpD
- Calm Nature
- - Venom Drench
- - Venoshock
- - Yawn
- - Ice Beam
- Yawn the pokemon that are immune to toxic, beam the flying types (altaria 65.9 - 78.3% weak lol), then Venoshock if you can kill, Venom Drench when you gonna die so the next mons can setup.
- Drifblim @ Petaya Berry
- Ability: Unburden
- EVs: 4 HP / 252 SpA / 252 Spe
- Modest Nature
- - Substitute
- - Calm Mind
- - Shadow Ball
- - Hidden Power [Fighting]
- Setup 1: Speed and SpA, O.K. coverage w/ Ghost and Fighting. Does pretty good damage at +2, dies to priority
- Serperior @ Life Orb
- Ability: Overgrow
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- - Calm Mind
- - Substitute
- - Giga Drain
- - Hidden Power [Rock]
- Setup 2: Speed and SpA, bad coverage. Sub up while they switch/do 0 damage. Outspeed with base 113 Spe and knock stuff out with some boosts. Overgrow for power after sub.
- Barbaracle @ Focus Sash
- Ability: Tough Claws
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Shell Smash
- - Stone Edge
- - Razor Shell
- - Night Slash
- Setup 3: This one is interesting, as it doesn't work all too often. Water/Rock is perfect coverage in pu iirc. Night Slash for Gourgeist, but youre prolly getting burned because you dont ohko w/o spikes
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