hhaos

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Jul 27th, 2023
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  1. make an alias, we'll call it impale
  2.  
  3.  
  4. --This is to check if bisect will kill them
  5. local elec_damage = ak.maxhealth * 0.10
  6. if affstrack.score.sensitivity >= 80 then elec_damage = elec_damage * 1.3
  7.  
  8. end
  9.  
  10. if ak.currenthealth - elec_damage <= ak.maxhealth * 0.20 then
  11. --If we can bisect to kill them, we bisect to kill them
  12. send("queue addclear free stand|wield broadsword|bisect "..target.." aconite|assess "..target)
  13. elseif affstrack.score.prone >= 80 then
  14. --stick em with the pointy end if this is true
  15. send("queue addclear free stand|wield bastard|impale "..target.."|fury")
  16. elseif affstrack.score.paralysis >= 66 then
  17. --stick em with the pointy end if this is true
  18.  
  19. send("queue addclear free stand|wield bastard|impale "..target.."|fury")
  20. else 2hgroupbase()
  21.  
  22. end
  23.  
  24.  
  25. ---now you're going to make a script
  26.  
  27. function 2hgroupbase()
  28. local vnm1 = nil
  29.  
  30.  
  31. local venom = {
  32. addiction = "vardrax",
  33. anorexia = "slike",
  34. asthma = "kalmia",
  35. clumsiness = "xentio",
  36. crippledarm = "epteth",
  37. crippledleg = "epseth",
  38. darkshade = "darkshade",
  39. deafblind = "colocasia",
  40. disloyalty = "monkshood",
  41. dizziness = "larkspur",
  42. haemophilia = "notechis",
  43. nausea = "euphorbia",
  44. paralysis = "curare",
  45. recklessness = "eurypteria",
  46. scytherus = "scytherus",
  47. selarnia = "selarnia",
  48. sensitivity = "prefarar",
  49. shyness = "digitalis",
  50. sleep = "delphinium",
  51. slickness = "gecko",
  52. stupidity = "aconite",
  53. voyria = "voyria",
  54. weariness = "vernalius"
  55. }
  56.  
  57. local venom_priority = {
  58. "paralysis",
  59. "asthma",
  60. "slickness",
  61. "anorexia",
  62. "stupidity",
  63. "sensitivity",
  64. "voyria",
  65. "sleep" -- Fixed this to match dumbass
  66. }
  67. for _, aff in ipairs(venom_priority) do
  68. if affstrack.score[aff] < 34 then
  69. if not vnm1 then
  70. vnm1 = venom[aff]
  71. else
  72. end
  73. end
  74. end
  75.  
  76. if ak.defs.rebounding or ak.shield then
  77. send("queue addclear free stand|wield bastard|falcon track "..target.."|falcon slay "..target.."|carve "..target.."|engage "..target.."|assess "..target)
  78. else
  79. send("queue addclear free stand|wield bastard|falcon track "..target.."|falcon slay "..target.."|battlefury focus speed|overhand "..target.." "..vnm1.."|engage "..target.."|assess "..target)
  80. end
  81. end
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