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- make an alias, we'll call it impale
- --This is to check if bisect will kill them
- local elec_damage = ak.maxhealth * 0.10
- if affstrack.score.sensitivity >= 80 then elec_damage = elec_damage * 1.3
- end
- if ak.currenthealth - elec_damage <= ak.maxhealth * 0.20 then
- --If we can bisect to kill them, we bisect to kill them
- send("queue addclear free stand|wield broadsword|bisect "..target.." aconite|assess "..target)
- elseif affstrack.score.prone >= 80 then
- --stick em with the pointy end if this is true
- send("queue addclear free stand|wield bastard|impale "..target.."|fury")
- elseif affstrack.score.paralysis >= 66 then
- --stick em with the pointy end if this is true
- send("queue addclear free stand|wield bastard|impale "..target.."|fury")
- else 2hgroupbase()
- end
- ---now you're going to make a script
- function 2hgroupbase()
- local vnm1 = nil
- local venom = {
- addiction = "vardrax",
- anorexia = "slike",
- asthma = "kalmia",
- clumsiness = "xentio",
- crippledarm = "epteth",
- crippledleg = "epseth",
- darkshade = "darkshade",
- deafblind = "colocasia",
- disloyalty = "monkshood",
- dizziness = "larkspur",
- haemophilia = "notechis",
- nausea = "euphorbia",
- paralysis = "curare",
- recklessness = "eurypteria",
- scytherus = "scytherus",
- selarnia = "selarnia",
- sensitivity = "prefarar",
- shyness = "digitalis",
- sleep = "delphinium",
- slickness = "gecko",
- stupidity = "aconite",
- voyria = "voyria",
- weariness = "vernalius"
- }
- local venom_priority = {
- "paralysis",
- "asthma",
- "slickness",
- "anorexia",
- "stupidity",
- "sensitivity",
- "voyria",
- "sleep" -- Fixed this to match dumbass
- }
- for _, aff in ipairs(venom_priority) do
- if affstrack.score[aff] < 34 then
- if not vnm1 then
- vnm1 = venom[aff]
- else
- end
- end
- end
- if ak.defs.rebounding or ak.shield then
- send("queue addclear free stand|wield bastard|falcon track "..target.."|falcon slay "..target.."|carve "..target.."|engage "..target.."|assess "..target)
- else
- send("queue addclear free stand|wield bastard|falcon track "..target.."|falcon slay "..target.."|battlefury focus speed|overhand "..target.." "..vnm1.."|engage "..target.."|assess "..target)
- end
- end
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