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Oct 14th, 2016
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  1. ==Coleon racial traits==
  2.  
  3. +2 Constitution, +2 Charisma, -2 Intelligence: Coleons are gregarious and hardy creatures, but not terribly intelligent.
  4. Large: Coleons are Large creatures, and gain a +2 size bonus to Strength and a -2 size penalty to Dexterity. They take a -1 size penalty to AC and attack rolls, a +1 size bonus to their CMB and CMD, and a -4 size penalty on Stealth checks.
  5. Insectoid: Coleons are humanoids with the insectoid subtype.
  6. Slow Speed: Coleons have a base speed of only 20 feet.
  7. Senses: Coleons possess both low-light vision and 60-foot darkvision.
  8. Natural Armor: Coleonsโ€™ thick carapaces grant them a +3 natural armor bonus to their AC.
  9. Ferocity: Coleons can remain conscious and continue fighting even if their hit point totals fall below 0. Coleons are still staggered at 0 hit points or lower and lose 1 hit point each round as normal.
  10. Languages: Coleons begin play speaking Common. Coleons with high Intelligence scores can choose from the following: Aklo, Boggard, Draconic, Giant, Gnoll, Goblin, and Orc.
  11.  
  12. ==Arthect Racial Traits==
  13.  
  14. +2 Dexterity, +2 Wisdom, -2 Intelligence: Arthects are swift and observant, but very simple-minded.
  15. Small: Arthects are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  16. Insectoid: Arthects are humanoids with the insectoid subtype.
  17. Slow Speed: Arthects have a base speed of 20 feet and a climb speed of 20 feet.
  18. Darkvision: Arthects can see in the dark up to 60 feet.
  19. Low-Light Vision: Arthects can see twice as far as humans can in conditions of dim light.
  20. Ant Ingenuity: Arthects receive a +2 racial bonus on Stealth checks and on any one Craft skill, chosen at character creation.
  21. Natural Armor: Arthects have a tough carapace that grants them a +1 natural armor bonus to their AC.
  22. Swarming: Much like the ants they resemble, arthects are adept at burying their enemies in a sea of bodies. Up to two arthects can share the same square at the same time. If two arthects in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
  23. Languages: Arthects begin play speaking only Aklo. Arthects with high Intelligence scores can choose from the following: Common, Goblin, Sylvan, and Undercommon.
  24.  
  25. ==Blatzin Racial Traits==
  26.  
  27. +4 Constitution, +2 Intelligence, -4 Charisma: Blatzins are clever and incredibly tough, but have poor hygiene and are generally unpleasant.
  28. Small: Blatzins are Small creatures and gain a +1 size bonus to their AC and Attack rolls, a -1 size penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
  29. Insectoid: Blatzins are humanoids with the insectoid subtype.
  30. Normal Speed: Blatzins have a base speed of 30 feet and a climb speed of 20 feet.
  31. Darkvision: Blatzins can see in the dark up to 60 feet.
  32. Low-Light Vision: Blatzins can see twice as far as humans can in conditions of dim light.
  33. Roach Endurance: Blatzins are very difficult to bring down through indirect means. They gain a +4 racial bonus on saves against diseases and poisons, even magical ones.
  34. Carrion Sense: Blatzins have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points).
  35. Scavenger: Blatzins gain a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
  36. Light Sensitivity: Blatzins are dazzled in areas of bright sunlight or within the radius of a Daylight spell.
  37. Urban Stride: Blatzins can move through natural difficult terrain within urban areas. Magically-altered difficult terrain affects them normally.
  38. Compression: Blatzins can fit through surprisingly small spaces. They can move through areas as small as one-quarter their space without squeezing or one-eight of their space when squeezing.
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