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- local angle = 0
- local canuse = true
- game:GetService("RunService").RenderStepped:Connect(function()if(canuse)then
- if(game.Players.LocalPlayer.Character.Humanoid.Health==0)then canuse = false else
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = (workspace.D4rk_xMexican.HumanoidRootPart.CFrame*CFrame.Angles(0,angle,0))*CFrame.new(0,0,8)
- angle = angle + 1
- for i, v in pairs(workspace:GetChildren()) do
- if(v:FindFirstChild("Humanoid")and(v:FindFirstChild("HumanoidRootPart")))and(v.Name~=game.Players.LocalPlayer.Name)then
- local mag = (v.HumanoidRootPart.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
- if(mag<=5)then
- if(game.Players.LocalPlayer.Character~=nil)and not(game.Players.LocalPlayer.Character:FindFirstChild("sword"))then
- game.Players.LocalPlayer.Backpack:WaitForChild("sword").Parent = game.Players.LocalPlayer.Character
- end
- game.Players.LocalPlayer.Character.sword.Handle.dmg.RemoteEvent:FireServer(v.Humanoid,v.Humanoid.MaxHealth*0.05)
- game.Players.LocalPlayer.Character.sword.Parent = game.Players.LocalPlayer.Backpack
- end
- end
- end
- end
- end
- end)
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