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- on rightclick with book:
- if name of held item is "&c&lファイヤー":
- if level of player is more than or equal to 12:
- set {fire.%player%.cooldown} to difference between {fire.%player%.lastused} and now
- if {fire.%player%.cooldown} is less than 4 seconds:
- play "entity_ghast_shoot" to players at volume 1
- show an action bar from "&4&lCooldown &e%difference between 4 seconds and {fire.%player%.cooldown}%&7..." to player
- stop
- set {fire.%player%.lastused} to now
- reduce level progress of player by 8
- loop 6 times:
- execute console command "/particle flame %x-coords of player% %y-coords of player% %z-coords of player% %loop-number% %loop-number% %loop-number% 0.25 %loop-number * 20% mode @a"
- execute console command "/particle lava %x-coords of player% %y-coords of player% %z-coords of player% %loop-number% %loop-number% %loop-number% 1 %loop-number * 10% mode @a"
- execute console command "/particle fireworksSpark %x-coords of player% %y-coords of player% %z-coords of player% %loop-number% %loop-number% %loop-number% 0.1 %loop-number * 5% mode @a"
- play sound "entity.zombie.infect" with volume (6 - loop-number) / 5 and pitch 0.85 at player
- loop all entities in radius loop-number around player:
- loop-entity is not player
- make player damage loop-entity by (6 - loop-number) * 5
- ignite loop-entity for 4 seconds
- wait 2 tick
- else:
- play "entity_ghast_shoot" to players at volume 1
- show an action bar from "&e&l%12 - level of player% &d&lMP &care not enough" to player
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