AndrewofDoom

HAB Athena V1

Jun 16th, 2013
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  1. $Name: HAB Athena
  2. $Short name: TBomb1
  3. $Species: Alliance
  4. +Type: XSTR("Strike Bomber",-1)
  5. +Maneuverability: XSTR("Average",-1)
  6. +Armor: XSTR("Medium",-1)
  7. +Manufacturer: XSTR("Kestrel Defense Corp",-1)
  8. +Description: XSTR("Excellent for hit-and-run bombing. Good speed for its size, with a high capacity afterburner reserve. Low Weapons Compatibility",-1)
  9. $end_multi_text
  10. +Tech Description:
  11. XSTR("While dedicated anticapital bomber designs have been rendered obsolete with the wide deployment fighter mountable Masakari missile, Some Alliance companies have called for a fighter-bomber design that can carry even heavier ordanance than the Masakari. Kestrel Defense Corp answered the call with the creation of the Athena-class bomber. While officially designated a bomber, the Athena behaves more like a fighter that specializes in carrying extra heavy weapons and ordanance and is fully capable of dogfighting against other Space Superiority fighters, all in a razor thin profile. It sports a heavy duty fusion core to power its primary weapon systems and its engines and afterburners that give the Athena a massive boost in speed for lengthy periods of time.
  12.  
  13. However, notable flaws in the Athena's design and storage of missile bays have caused notable compatibility issues in many lighter, antifighter weapons. Unlike most fighters, what primary and secondary weapons it is compatible with are universal in all banks unlike a lot of other fighter designs in the market.",-1)
  14. $end_multi_text
  15. +Length: 20 m
  16. +Gun Mounts: 4 (2,2)
  17. +Missile Banks: 2 (80,100)
  18. $POF file: bomber01.pof
  19. $Detail distance: (0, 180, 300, 1100)
  20. $Show damage: YES
  21. $Density: 1
  22. $Damp: 0.2
  23. $Rotdamp: 0.5 ;0.55 FS1
  24. $Max Velocity: 90.0, 90.0, 190.0 ;0,0,60.0 FS1
  25. $Rotation time: 4.25, 4.25, 4.9 ;4.5,4.5,5.0 FS1
  26. $Rear Velocity: 90.0
  27. $Forward accel: 4.0
  28. $Forward decel: 2.0
  29. $Slide accel: 2.0 ;0 FS1
  30. $Slide decel: 1.5 ;0 FS1
  31. $Glide: YES
  32. +Dynamic Glide Cap: NO
  33. +Glide Accel Mult: -1
  34. $Autoaim FOV: 30
  35. +Converging Autoaim
  36. +Minimum Distance: 200
  37. $Warpin Type: Hyperspace
  38. $Warpin Decel Exp: 0.6
  39. $Warpout Type: Hyperspace
  40. $Warpout Accel Exp: 0.6
  41. $Player Warpout Speed: 100
  42. $Expl inner rad: 50.0
  43. $Expl outer rad: 75.0
  44. $Expl damage: 25.0
  45. $Expl blast: 1500.0
  46. $Expl Propagates: NO
  47. $Shockwave Speed: 0.0
  48. $Allowed PBanks: ( "CA-PX60 Assault Rifle" "CA-WPLC77 Plasma Cannon" "GNVX-02b Ion Cannon" "CA-ENVX6 Pulse Cannon" "CA-WIB88 Ion Blaster" "FES-EACr1328 Cascadion" "FES-PTRr114 Paralyzer" "ETG-PX75b Reaper-8" )
  49. $Allowed Dogfight PBanks: ( "CA-WPLC77 Plasma Cannon" "CA-WIB88 Ion Blaster" "FES-EACr1328 Cascadion" )
  50. $Default PBanks: ( "CA-WPLC77 Plasma Cannon" "CA-WIB88 Ion Blaster" )
  51. $Allowed SBanks: ( "Yari" "Macana" )
  52. $Allowed Dogfight SBanks: ( "Yari" "Macana" "Karambit" "Atgier" "Sibnya" "Masakari" "Shillelagh" "Virula" "Diamondback" "Scrambolt" )
  53. $Default SBanks: ( "Yari" "Karambit" )
  54. $SBank Capacity: ( 80, 100 ) ;(80,80) FS1
  55. $Shields: 600 ;500 FS1
  56. $Shield Color: 100 100 255
  57. $Power Output: 4.0 ;3.0 FS1
  58. $Max Oclk Speed: 240.0 ;75.0 FS1
  59. $Max Weapon Eng: 110.0 ;100 FS1
  60. $Hitpoints: 350 ;250 FS1
  61. $Armor Type: StrikecraftArmor
  62. $Shield Armor Type: StrikecraftShields
  63. $Flags: ( "player_ship" "bomber" "generate icon" )
  64. $AI Class: Captain
  65. $Afterburner: YES
  66. +Aburn Max Vel: 0.0, 0.0, 420.0 ;0,0,120 FS1
  67. +Aburn For accel: 0.7 ;0.7 FS1
  68. +Aburn Max Reverse Vel: 300
  69. +Aburn Rev accel: 0.7
  70. +Aburn Fuel: 600.0 ;400.0 FS1
  71. +Aburn Burn Rate: 40.0 ;50.0 FS1
  72. +Aburn Rec Rate: 37.5 ;25.0 FS1
  73. $Countermeasures: 30
  74. $Scan time: 3000
  75. $EngineSnd: 193
  76. $Closeup_pos: 0.0, 0.0, -33
  77. $Closeup_zoom: 0.5
  78. $Score: 15
  79. $Trail:
  80. +Offset: -0.010812 0.932635 -11.905428
  81. +Start Width: 0.43
  82. +End Width: 0.2
  83. +Start Alpha: 1.0
  84. +End Alpha: 0.0
  85. +Max Life: 1.0
  86. +Spew Time: 120
  87. +Bitmap: Contrail01
  88. $Trail:
  89. +Offset: -7.558776 -1.587379 -3.588346
  90. +Start Width: 1.2
  91. +End Width: 0.5
  92. +Start Alpha: 1.0
  93. +End Alpha: 0.0
  94. +Max Life: 1.0
  95. +Spew Time: 120
  96. +Bitmap: Contrail01
  97. $Trail:
  98. +Offset: 7.528822 -1.587379 -3.588345
  99. +Start Width: 1.2
  100. +End Width: 0.5
  101. +Start Alpha: 1.0
  102. +End Alpha: 0.0
  103. +Max Life: 1.0
  104. +Spew Time: 120
  105. +Bitmap: Contrail01
  106. $Subsystem: communications, 10, 0.0
  107. $Subsystem: navigation, 10, 0.0
  108. $Subsystem: weapons, 20, 0.0
  109. $Subsystem: sensors, 10, 0.0
  110. $Subsystem: engine 2, 15, 0.0
  111. $Subsystem: engine 1, 15, 0.0
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