satoon101

CS:S ConVars (2-28-16)

Feb 28th, 2016
81
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 147.02 KB | None | 0 0
  1. Commands: 602 - Variables: 1308 - Total: 1910
  2.  
  3. +demoui2 - CMD - (DONTRECORD)
  4. Bring the advanced demo player UI (demoui2) to foreground.
  5.  
  6. +mat_texture_list - CMD
  7.  
  8.  
  9. +showbudget - CMD
  10.  
  11.  
  12. +showbudget_texture - CMD - (CHEAT)
  13.  
  14.  
  15. +showbudget_texture_global - CMD - (CHEAT)
  16.  
  17.  
  18. +showvprof - CMD
  19.  
  20.  
  21. +vgui_drawtree - CMD
  22.  
  23.  
  24. +voicerecord - CMD
  25.  
  26.  
  27. -demoui2 - CMD - (DONTRECORD)
  28. Send the advanced demo player UI (demoui2) to background.
  29.  
  30. -mat_texture_list - CMD
  31.  
  32.  
  33. -showbudget - CMD
  34.  
  35.  
  36. -showbudget_texture - CMD - (CHEAT)
  37.  
  38.  
  39. -showbudget_texture_global - CMD - (CHEAT)
  40.  
  41.  
  42. -showvprof - CMD
  43.  
  44.  
  45. -vgui_drawtree - CMD
  46.  
  47.  
  48. -voicerecord - CMD
  49.  
  50.  
  51. BindToggle - CMD
  52. Performs a bind <key> "increment var <cvar> 0 1 1"
  53.  
  54. CreatePredictionError - CMD - (GAMEDLL,CHEAT)
  55. Create a prediction error
  56.  
  57. PerfMark - CMD
  58. inserts a telemetry marker into the stream. If args are provided, they will be included.
  59.  
  60. ShowSteamStatsSessionID - CMD - (DEVELOPMENTONLY,GAMEDLL)
  61. Prints out the game stats session ID's (developer convar must be set to non-zero).
  62.  
  63. Test_CreateEntity - CMD - (GAMEDLL,CHEAT)
  64.  
  65.  
  66. Test_EHandle - CMD - (GAMEDLL,CHEAT)
  67.  
  68.  
  69. Test_InitRandomEntitySpawner - CMD - (GAMEDLL,CHEAT)
  70.  
  71.  
  72. Test_ProxyToggle_EnableProxy - CMD - (GAMEDLL,CHEAT)
  73.  
  74.  
  75. Test_ProxyToggle_SetValue - CMD - (GAMEDLL,CHEAT)
  76.  
  77.  
  78. Test_RandomPlayerPosition - CMD - (GAMEDLL,CHEAT)
  79.  
  80.  
  81. Test_RandomizeInPVS - CMD - (GAMEDLL,CHEAT)
  82.  
  83.  
  84. Test_RemoveAllRandomEntities - CMD - (GAMEDLL,CHEAT)
  85.  
  86.  
  87. Test_SpawnRandomEntities - CMD - (GAMEDLL,CHEAT)
  88.  
  89.  
  90. __screenshot_internal - CMD - (HIDDEN,DONTRECORD)
  91. Internal command to take a screenshot without renumbering or notifying Steam.
  92.  
  93. _autosave - CMD
  94. Autosave
  95.  
  96. _autosavedangerous - CMD
  97. AutoSaveDangerous
  98.  
  99. _bugreporter_restart - CMD
  100. Restarts bug reporter .dll
  101.  
  102. _resetgamestats - CMD - (GAMEDLL)
  103. Erases current game stats and writes out a blank stats file
  104.  
  105. _restart - CMD
  106. Shutdown and restart the engine.
  107.  
  108. achievement_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
  109. Turn on achievement debug msgs.
  110.  
  111. addip - CMD
  112. Add an IP address to the ban list.
  113.  
  114. adsp_alley_min - VAR
  115.  
  116.  
  117. adsp_courtyard_min - VAR
  118.  
  119.  
  120. adsp_debug - VAR - (ARCHIVE)
  121.  
  122.  
  123. adsp_door_height - VAR
  124.  
  125.  
  126. adsp_duct_min - VAR
  127.  
  128.  
  129. adsp_hall_min - VAR
  130.  
  131.  
  132. adsp_low_ceiling - VAR
  133.  
  134.  
  135. adsp_opencourtyard_min - VAR
  136.  
  137.  
  138. adsp_openspace_min - VAR
  139.  
  140.  
  141. adsp_openstreet_min - VAR
  142.  
  143.  
  144. adsp_openwall_min - VAR
  145.  
  146.  
  147. adsp_room_min - VAR
  148.  
  149.  
  150. adsp_street_min - VAR
  151.  
  152.  
  153. adsp_tunnel_min - VAR
  154.  
  155.  
  156. adsp_wall_height - VAR
  157.  
  158.  
  159. ai_LOS_mode - VAR - (GAMEDLL,REPLICATED)
  160.  
  161.  
  162. ai_auto_contact_solver - VAR - (GAMEDLL)
  163.  
  164.  
  165. ai_block_damage - VAR - (GAMEDLL)
  166.  
  167.  
  168. ai_debug_assault - VAR - (GAMEDLL)
  169.  
  170.  
  171. ai_debug_avoidancebounds - VAR - (GAMEDLL)
  172.  
  173.  
  174. ai_debug_directnavprobe - VAR - (GAMEDLL)
  175.  
  176.  
  177. ai_debug_doors - VAR - (GAMEDLL)
  178.  
  179.  
  180. ai_debug_dyninteractions - VAR - (GAMEDLL)
  181. Debug the NPC dynamic interaction system.
  182.  
  183. ai_debug_efficiency - VAR - (GAMEDLL)
  184.  
  185.  
  186. ai_debug_enemies - VAR - (GAMEDLL)
  187.  
  188.  
  189. ai_debug_expressions - VAR - (GAMEDLL)
  190. Show random expression decisions for NPCs.
  191.  
  192. ai_debug_follow - VAR - (GAMEDLL)
  193.  
  194.  
  195. ai_debug_loners - VAR - (GAMEDLL)
  196.  
  197.  
  198. ai_debug_looktargets - VAR - (GAMEDLL)
  199.  
  200.  
  201. ai_debug_los - VAR - (GAMEDLL,CHEAT)
  202. NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  203.  
  204. ai_debug_nav - VAR - (GAMEDLL)
  205.  
  206.  
  207. ai_debug_node_connect - CMD - (GAMEDLL)
  208. Debug the attempted connection between two nodes
  209.  
  210. ai_debug_ragdoll_magnets - VAR - (GAMEDLL)
  211.  
  212.  
  213. ai_debug_shoot_positions - VAR - (GAMEDLL,REPLICATED,CHEAT)
  214.  
  215.  
  216. ai_debug_speech - VAR - (GAMEDLL)
  217.  
  218.  
  219. ai_debug_squads - VAR - (GAMEDLL)
  220.  
  221.  
  222. ai_debug_think_ticks - VAR - (GAMEDLL)
  223.  
  224.  
  225. ai_debugscriptconditions - VAR - (GAMEDLL)
  226.  
  227.  
  228. ai_default_efficient - VAR - (GAMEDLL)
  229.  
  230.  
  231. ai_drawbattlelines - VAR - (GAMEDLL,CHEAT)
  232.  
  233.  
  234. ai_drop_hint - CMD - (GAMEDLL,CHEAT)
  235. Drop an ai_hint at the player's current eye position.
  236.  
  237. ai_dump_hints - CMD - (GAMEDLL)
  238.  
  239.  
  240. ai_efficiency_override - VAR - (GAMEDLL)
  241.  
  242.  
  243. ai_enable_fear_behavior - VAR - (GAMEDLL)
  244.  
  245.  
  246. ai_expression_frametime - VAR - (GAMEDLL)
  247. Maximum frametime to still play background expressions.
  248.  
  249. ai_expression_optimization - VAR - (GAMEDLL)
  250. Disable npc background expressions when you can't see them.
  251.  
  252. ai_fear_player_dist - VAR - (GAMEDLL)
  253.  
  254.  
  255. ai_find_lateral_cover - VAR - (GAMEDLL)
  256.  
  257.  
  258. ai_find_lateral_los - VAR - (GAMEDLL)
  259.  
  260.  
  261. ai_follow_use_points - VAR - (GAMEDLL)
  262.  
  263.  
  264. ai_follow_use_points_when_moving - VAR - (GAMEDLL)
  265.  
  266.  
  267. ai_force_serverside_ragdoll - VAR - (GAMEDLL)
  268.  
  269.  
  270. ai_frametime_limit - VAR - (GAMEDLL)
  271. frametime limit for min efficiency AIE_NORMAL (in sec's).
  272.  
  273. ai_lead_time - VAR - (GAMEDLL)
  274.  
  275.  
  276. ai_moveprobe_debug - VAR - (GAMEDLL)
  277.  
  278.  
  279. ai_moveprobe_jump_debug - VAR - (GAMEDLL)
  280.  
  281.  
  282. ai_moveprobe_usetracelist - VAR - (GAMEDLL)
  283.  
  284.  
  285. ai_navigator_generate_spikes - VAR - (GAMEDLL)
  286.  
  287.  
  288. ai_navigator_generate_spikes_strength - VAR - (GAMEDLL)
  289.  
  290.  
  291. ai_no_local_paths - VAR - (GAMEDLL)
  292.  
  293.  
  294. ai_no_node_cache - VAR - (GAMEDLL)
  295.  
  296.  
  297. ai_no_select_box - VAR - (GAMEDLL)
  298.  
  299.  
  300. ai_no_steer - VAR - (GAMEDLL)
  301.  
  302.  
  303. ai_no_talk_delay - VAR - (GAMEDLL)
  304.  
  305.  
  306. ai_norebuildgraph - VAR - (GAMEDLL)
  307.  
  308.  
  309. ai_path_adjust_speed_on_immediate_turns - VAR - (GAMEDLL)
  310.  
  311.  
  312. ai_path_insert_pause_at_est_end - VAR - (GAMEDLL)
  313.  
  314.  
  315. ai_path_insert_pause_at_obstruction - VAR - (GAMEDLL)
  316.  
  317.  
  318. ai_post_frame_navigation - VAR - (GAMEDLL)
  319.  
  320.  
  321. ai_radial_max_link_dist - VAR - (GAMEDLL)
  322.  
  323.  
  324. ai_reaction_delay_alert - VAR - (GAMEDLL)
  325.  
  326.  
  327. ai_reaction_delay_idle - VAR - (GAMEDLL)
  328.  
  329.  
  330. ai_rebalance_thinks - VAR - (GAMEDLL)
  331.  
  332.  
  333. ai_report_task_timings_on_limit - VAR - (GAMEDLL,ARCHIVE)
  334.  
  335.  
  336. ai_sequence_debug - VAR - (GAMEDLL)
  337.  
  338.  
  339. ai_set_move_height_epsilon - CMD - (GAMEDLL)
  340. Set how high AI bumps up ground walkers when checking steps
  341.  
  342. ai_setupbones_debug - VAR - (GAMEDLL)
  343. Shows that bones that are setup every think
  344.  
  345. ai_shot_bias - VAR - (GAMEDLL)
  346.  
  347.  
  348. ai_shot_bias_max - VAR - (GAMEDLL,REPLICATED)
  349.  
  350.  
  351. ai_shot_bias_min - VAR - (GAMEDLL,REPLICATED)
  352.  
  353.  
  354. ai_shot_stats - VAR - (GAMEDLL)
  355.  
  356.  
  357. ai_shot_stats_term - VAR - (GAMEDLL)
  358.  
  359.  
  360. ai_show_hull_attacks - VAR - (GAMEDLL)
  361.  
  362.  
  363. ai_show_think_tolerance - VAR - (GAMEDLL)
  364.  
  365.  
  366. ai_simulate_task_overtime - VAR - (GAMEDLL)
  367.  
  368.  
  369. ai_spread_cone_focus_time - VAR - (GAMEDLL)
  370.  
  371.  
  372. ai_spread_defocused_cone_multiplier - VAR - (GAMEDLL)
  373.  
  374.  
  375. ai_spread_pattern_focus_time - VAR - (GAMEDLL)
  376.  
  377.  
  378. ai_strong_optimizations - VAR - (GAMEDLL)
  379.  
  380.  
  381. ai_strong_optimizations_no_checkstand - VAR - (GAMEDLL)
  382.  
  383.  
  384. ai_task_pre_script - VAR - (GAMEDLL)
  385.  
  386.  
  387. ai_test_moveprobe_ignoresmall - VAR - (GAMEDLL)
  388.  
  389.  
  390. ai_think_limit_label - VAR - (GAMEDLL,ARCHIVE)
  391.  
  392.  
  393. ai_use_clipped_paths - VAR - (GAMEDLL)
  394.  
  395.  
  396. ai_use_efficiency - VAR - (GAMEDLL)
  397.  
  398.  
  399. ai_use_frame_think_limits - VAR - (GAMEDLL)
  400.  
  401.  
  402. ai_use_think_optimizations - VAR - (GAMEDLL)
  403.  
  404.  
  405. ai_use_visibility_cache - VAR - (GAMEDLL)
  406.  
  407.  
  408. ai_vehicle_avoidance - VAR - (GAMEDLL,CHEAT)
  409.  
  410.  
  411. air_density - CMD - (GAMEDLL,CHEAT)
  412. Changes the density of air for drag computations.
  413.  
  414. alias - CMD
  415. Alias a command.
  416.  
  417. ammo_338mag_max - VAR - (GAMEDLL,REPLICATED)
  418.  
  419.  
  420. ammo_357sig_max - VAR - (GAMEDLL,REPLICATED)
  421.  
  422.  
  423. ammo_45acp_max - VAR - (GAMEDLL,REPLICATED)
  424.  
  425.  
  426. ammo_50AE_max - VAR - (GAMEDLL,REPLICATED)
  427.  
  428.  
  429. ammo_556mm_box_max - VAR - (GAMEDLL,REPLICATED)
  430.  
  431.  
  432. ammo_556mm_max - VAR - (GAMEDLL,REPLICATED)
  433.  
  434.  
  435. ammo_57mm_max - VAR - (GAMEDLL,REPLICATED)
  436.  
  437.  
  438. ammo_762mm_max - VAR - (GAMEDLL,REPLICATED)
  439.  
  440.  
  441. ammo_9mm_max - VAR - (GAMEDLL,REPLICATED)
  442.  
  443.  
  444. ammo_buckshot_max - VAR - (GAMEDLL,REPLICATED)
  445.  
  446.  
  447. ammo_flashbang_max - VAR - (GAMEDLL,REPLICATED)
  448.  
  449.  
  450. ammo_hegrenade_max - VAR - (GAMEDLL,REPLICATED)
  451.  
  452.  
  453. ammo_smokegrenade_max - VAR - (GAMEDLL,REPLICATED)
  454.  
  455.  
  456. anim_3wayblend - VAR - (GAMEDLL,REPLICATED)
  457. Toggle the 3-way animation blending code.
  458.  
  459. askconnect_accept - CMD - (DONTRECORD)
  460. Accept a redirect request by the server.
  461.  
  462. async_allow_held_files - VAR
  463. Allow AsyncBegin/EndRead()
  464.  
  465. async_mode - VAR
  466. Set the async filesystem mode (0 = async, 1 = synchronous)
  467.  
  468. async_resume - CMD
  469.  
  470.  
  471. async_serialize - VAR
  472. Force async reads to serialize for profiling
  473.  
  474. async_simulate_delay - VAR
  475. Simulate a delay of up to a set msec per file operation
  476.  
  477. async_suspend - CMD
  478.  
  479.  
  480. audit_save_in_memory - CMD
  481. Audit the memory usage and files in the save-to-memory system
  482.  
  483. autoaim_max_deflect - VAR - (GAMEDLL)
  484.  
  485.  
  486. autoaim_max_dist - VAR - (GAMEDLL)
  487.  
  488.  
  489. autobuy - CMD - (GAMEDLL)
  490. Attempt to purchase items with the order listed in cl_autobuy
  491.  
  492. autosave - CMD
  493. Autosave
  494.  
  495. autosavedangerous - CMD
  496. AutoSaveDangerous
  497.  
  498. autosavedangerousissafe - CMD
  499.  
  500.  
  501. banid - CMD
  502. Add a user ID to the ban list.
  503.  
  504. banip - CMD
  505. Add an IP address to the ban list.
  506.  
  507. bench_end - CMD - (CHEAT)
  508. Ends gathering of info.
  509.  
  510. bench_start - CMD - (CHEAT)
  511. Starts gathering of info. Arguments: filename to write results into
  512.  
  513. bench_upload - CMD - (CHEAT)
  514. Uploads most recent benchmark stats to the Valve servers.
  515.  
  516. benchframe - CMD
  517. Takes a snapshot of a particular frame in a time demo.
  518.  
  519. bind - CMD - (DONTRECORD)
  520. Bind a key.
  521.  
  522. bind_mac - CMD - (DONTRECORD)
  523. Bind this key but only on Mac, not win32
  524.  
  525. bloodspray - CMD - (GAMEDLL,CHEAT)
  526. blood
  527.  
  528. bot_add - CMD - (GAMEDLL)
  529. bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
  530.  
  531. bot_add_ct - CMD - (GAMEDLL)
  532. bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
  533.  
  534. bot_add_t - CMD - (GAMEDLL)
  535. bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
  536.  
  537. bot_all_weapons - CMD - (GAMEDLL)
  538. Allows the bots to use all weapons
  539.  
  540. bot_allow_grenades - VAR - (GAMEDLL,REPLICATED)
  541. If nonzero, bots may use grenades.
  542.  
  543. bot_allow_machine_guns - VAR - (GAMEDLL,REPLICATED)
  544. If nonzero, bots may use the machine gun.
  545.  
  546. bot_allow_pistols - VAR - (GAMEDLL,REPLICATED)
  547. If nonzero, bots may use pistols.
  548.  
  549. bot_allow_rifles - VAR - (GAMEDLL,REPLICATED)
  550. If nonzero, bots may use rifles.
  551.  
  552. bot_allow_rogues - VAR - (GAMEDLL,REPLICATED)
  553. If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
  554.  
  555. bot_allow_shotguns - VAR - (GAMEDLL,REPLICATED)
  556. If nonzero, bots may use shotguns.
  557.  
  558. bot_allow_snipers - VAR - (GAMEDLL,REPLICATED)
  559. If nonzero, bots may use sniper rifles.
  560.  
  561. bot_allow_sub_machine_guns - VAR - (GAMEDLL,REPLICATED)
  562. If nonzero, bots may use sub-machine guns.
  563.  
  564. bot_auto_follow - VAR - (GAMEDLL,REPLICATED)
  565. If nonzero, bots with high co-op may automatically follow a nearby human player.
  566.  
  567. bot_auto_vacate - VAR - (GAMEDLL,REPLICATED)
  568. If nonzero, bots will automatically leave to make room for human players.
  569.  
  570. bot_chatter - VAR - (GAMEDLL,REPLICATED)
  571. Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
  572.  
  573. bot_crouch - VAR - (GAMEDLL,CHEAT)
  574.  
  575.  
  576. bot_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
  577. For internal testing purposes.
  578.  
  579. bot_debug_target - VAR - (GAMEDLL,REPLICATED,CHEAT)
  580. For internal testing purposes.
  581.  
  582. bot_defer_to_human - VAR - (GAMEDLL,REPLICATED)
  583. If nonzero and there is a human on the team, the bots will not do the scenario tasks.
  584.  
  585. bot_difficulty - VAR - (GAMEDLL,REPLICATED)
  586. Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  587.  
  588. bot_dont_shoot - VAR - (GAMEDLL,REPLICATED,CHEAT)
  589. If nonzero, bots will not fire weapons (for debugging).
  590.  
  591. bot_eco_limit - VAR - (GAMEDLL,REPLICATED)
  592. If nonzero, bots will not buy if their money falls below this amount.
  593.  
  594. bot_flipout - VAR - (GAMEDLL,REPLICATED,CHEAT)
  595. If nonzero, bots use no CPU for AI. Instead, they run around randomly.
  596.  
  597. bot_freeze - VAR - (GAMEDLL,CHEAT)
  598.  
  599.  
  600. bot_goto_mark - CMD - (GAMEDLL,CHEAT)
  601. Sends a bot to the selected nav area (useful for testing navigation meshes)
  602.  
  603. bot_join_after_player - VAR - (GAMEDLL,REPLICATED)
  604. If nonzero, bots wait until a player joins before entering the game.
  605.  
  606. bot_join_delay - VAR - (GAMEDLL)
  607. Prevents bots from joining the server for this many seconds after a map change.
  608.  
  609. bot_join_team - VAR - (GAMEDLL,REPLICATED)
  610. Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
  611.  
  612. bot_kick - CMD - (GAMEDLL)
  613. bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
  614.  
  615. bot_kill - CMD - (GAMEDLL)
  616. bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
  617.  
  618. bot_knives_only - CMD - (GAMEDLL)
  619. Restricts the bots to only using knives
  620.  
  621. bot_loadout - VAR - (GAMEDLL,CHEAT)
  622. bots are given these items at round start
  623.  
  624. bot_mimic - VAR - (GAMEDLL)
  625. Bot uses usercmd of player by index.
  626.  
  627. bot_mimic_yaw_offset - VAR - (GAMEDLL,CHEAT)
  628.  
  629.  
  630. bot_pistols_only - CMD - (GAMEDLL)
  631. Restricts the bots to only using pistols
  632.  
  633. bot_prefix - VAR - (GAMEDLL,REPLICATED)
  634. This string is prefixed to the name of all bots that join the game.
  635. <difficulty> will be replaced with the bot's difficulty.
  636. <weaponclass> will be replaced with the bot's desired weapon class.
  637. <skill> will be replaced with a 0-100 representation of the bot's skill.
  638.  
  639. bot_profile_db - VAR - (GAMEDLL,REPLICATED)
  640. The filename from which bot profiles will be read.
  641.  
  642. bot_quota - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  643. Determines the total number of bots in the game.
  644.  
  645. bot_quota_mode - VAR - (GAMEDLL,REPLICATED)
  646. Determines the type of quota.
  647. Allowed values: 'normal', 'fill', and 'match'.
  648. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
  649. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
  650.  
  651. bot_randombuy - VAR - (GAMEDLL,CHEAT)
  652. should bots ignore their prefered weapons and just buy weapons at random?
  653.  
  654. bot_show_battlefront - VAR - (GAMEDLL,CHEAT)
  655. Show areas where rushing players will initially meet.
  656.  
  657. bot_show_nav - VAR - (GAMEDLL,REPLICATED,CHEAT)
  658. For internal testing purposes.
  659.  
  660. bot_show_occupy_time - VAR - (GAMEDLL,CHEAT)
  661. Show when each nav area can first be reached by each team.
  662.  
  663. bot_snipers_only - CMD - (GAMEDLL)
  664. Restricts the bots to only using sniper rifles
  665.  
  666. bot_stop - VAR - (GAMEDLL,REPLICATED,CHEAT)
  667. If nonzero, immediately stops all bot processing.
  668.  
  669. bot_traceview - VAR - (GAMEDLL,REPLICATED,CHEAT)
  670. For internal testing purposes.
  671.  
  672. bot_walk - VAR - (GAMEDLL,REPLICATED)
  673. If nonzero, bots can only walk, not run.
  674.  
  675. bot_zombie - VAR - (GAMEDLL,REPLICATED,CHEAT)
  676. If nonzero, bots will stay in idle mode and not attack.
  677.  
  678. box - CMD - (CHEAT)
  679. Draw a debug box.
  680.  
  681. breakable_disable_gib_limit - VAR - (GAMEDLL)
  682.  
  683.  
  684. breakable_multiplayer - VAR - (GAMEDLL)
  685.  
  686.  
  687. buddha - CMD - (GAMEDLL,CHEAT)
  688. Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  689.  
  690. budget_averages_window - VAR - (ARCHIVE)
  691. number of frames to look at when figuring out average frametimes
  692.  
  693. budget_background_alpha - VAR - (ARCHIVE)
  694. how translucent the budget panel is
  695.  
  696. budget_bargraph_background_alpha - VAR - (ARCHIVE)
  697. how translucent the budget panel is
  698.  
  699. budget_bargraph_range_ms - VAR - (ARCHIVE)
  700. budget bargraph range in milliseconds
  701.  
  702. budget_history_numsamplesvisible - VAR - (ARCHIVE)
  703. number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  704.  
  705. budget_history_range_ms - VAR - (ARCHIVE)
  706. budget history range in milliseconds
  707.  
  708. budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  709. number between 0 and 1
  710.  
  711. budget_panel_height - VAR - (ARCHIVE)
  712. height in pixels of the budget panel
  713.  
  714. budget_panel_width - VAR - (ARCHIVE)
  715. width in pixels of the budget panel
  716.  
  717. budget_panel_x - VAR - (ARCHIVE)
  718. number of pixels from the left side of the game screen to draw the budget panel
  719.  
  720. budget_panel_y - VAR - (ARCHIVE)
  721. number of pixels from the top side of the game screen to draw the budget panel
  722.  
  723. budget_peaks_window - VAR - (ARCHIVE)
  724. number of frames to look at when figuring out peak frametimes
  725.  
  726. budget_show_averages - VAR - (ARCHIVE)
  727. enable/disable averages in the budget panel
  728.  
  729. budget_show_history - VAR - (ARCHIVE)
  730. turn history graph off and on. . good to turn off on low end
  731.  
  732. budget_show_peaks - VAR - (ARCHIVE)
  733. enable/disable peaks in the budget panel
  734.  
  735. budget_toggle_group - CMD
  736. Turn a budget group on/off
  737.  
  738. bug - CMD - (DONTRECORD)
  739. Show/hide the bug reporting UI.
  740.  
  741. bug_swap - CMD - (GAMEDLL,CHEAT)
  742. Automatically swaps the current weapon for the bug bait and back again.
  743.  
  744. bugreporter_includebsp - VAR
  745. Include .bsp for internal bug submissions.
  746.  
  747. bugreporter_uploadasync - VAR - (ARCHIVE)
  748. Upload attachments asynchronously
  749.  
  750. buildcubemaps - CMD
  751. Rebuild cubemaps.
  752.  
  753. building_cubemaps - VAR
  754.  
  755.  
  756. cache_print - CMD
  757. cache_print [section]
  758. Print out contents of cache memory.
  759.  
  760. cache_print_lru - CMD
  761. cache_print_lru [section]
  762. Print out contents of cache memory.
  763.  
  764. cache_print_summary - CMD
  765. cache_print_summary [section]
  766. Print out a summary contents of cache memory.
  767.  
  768. callvote - CMD - (GAMEDLL)
  769. Start a vote on an issue.
  770.  
  771. cast_hull - CMD - (GAMEDLL,CHEAT)
  772. Tests hull collision detection
  773.  
  774. cast_ray - CMD - (GAMEDLL,CHEAT)
  775. Tests collision detection
  776.  
  777. ch_createairboat - CMD - (GAMEDLL,CHEAT)
  778. Spawn airboat in front of the player.
  779.  
  780. ch_createjeep - CMD - (GAMEDLL,CHEAT)
  781. Spawn jeep in front of the player.
  782.  
  783. changelevel - CMD - (DONTRECORD)
  784. Change server to the specified map
  785.  
  786. changelevel2 - CMD - (DONTRECORD)
  787. Transition to the specified map in single player
  788.  
  789. changelevel_next - CMD - (GAMEDLL)
  790. Immediately changes to the next map in the map rotation for the server.
  791.  
  792. cl_allowdownload - VAR - (ARCHIVE)
  793. Client downloads customization files
  794.  
  795. cl_allowupload - VAR - (ARCHIVE)
  796. Client uploads customization files
  797.  
  798. cl_clanid - VAR - (HIDDEN,ARCHIVE,USERINFO)
  799. Current clan ID for name decoration
  800.  
  801. cl_clock_correction - VAR - (CHEAT)
  802. Enable/disable clock correction on the client.
  803.  
  804. cl_clock_correction_adjustment_max_amount - VAR - (CHEAT)
  805. Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
  806.  
  807. cl_clock_correction_adjustment_max_offset - VAR - (CHEAT)
  808. As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
  809.  
  810. cl_clock_correction_adjustment_min_offset - VAR - (CHEAT)
  811. If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  812.  
  813. cl_clock_correction_force_server_tick - VAR - (CHEAT)
  814. Force clock correction to match the server tick + this offset (-999 disables it).
  815.  
  816. cl_clock_showdebuginfo - VAR - (CHEAT)
  817. Show debugging info about the clock drift.
  818.  
  819. cl_clockdrift_max_ms - VAR - (CHEAT)
  820. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  821.  
  822. cl_clockdrift_max_ms_threadmode - VAR - (CHEAT)
  823. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  824.  
  825. cl_cloud_settings - VAR - (HIDDEN)
  826. Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
  827.  
  828. cl_cmdrate - VAR - (ARCHIVE,USERINFO)
  829. Max number of command packets sent to server per second
  830.  
  831. cl_connectmethod - VAR - (HIDDEN,USERINFO)
  832. Method by which we connected to the current server.
  833.  
  834. cl_debug_player_perf - VAR
  835.  
  836.  
  837. cl_downloadfilter - VAR - (ARCHIVE)
  838. Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
  839.  
  840. cl_entityreport - VAR - (CHEAT)
  841. For debugging, draw entity states to console
  842.  
  843. cl_entityreport_sorted - VAR - (CHEAT)
  844. For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
  845.  
  846. cl_flushentitypacket - VAR - (CHEAT)
  847. For debugging. Force the engine to flush an entity packet.
  848.  
  849. cl_forcepreload - VAR - (ARCHIVE)
  850. Whether we should force preloading.
  851.  
  852. cl_fullupdate - CMD - (CHEAT)
  853. Forces the server to send a full update packet
  854.  
  855. cl_ignorepackets - VAR - (CHEAT)
  856. Force client to ignore packets (for debugging).
  857.  
  858. cl_interpolate - VAR - (DEVELOPMENTONLY,USERINFO,NOT_CONNECTED)
  859. Interpolate entities on the client.
  860.  
  861. cl_language - VAR - (USERINFO)
  862. Language (from HKCU\Software\Valve\Steam\Language)
  863.  
  864. cl_localnetworkbackdoor - VAR
  865. Enable network optimizations for single player games.
  866.  
  867. cl_logofile - VAR - (ARCHIVE)
  868. Spraypoint logo decal.
  869.  
  870. cl_playback_screenshots - VAR
  871. Allows the client to playback screenshot and jpeg commands in demos.
  872.  
  873. cl_precacheinfo - CMD
  874. Show precache info (client).
  875.  
  876. cl_resend - VAR
  877. Delay in seconds before the client will resend the 'connect' attempt
  878.  
  879. cl_savescreenshotstosteam - VAR - (HIDDEN)
  880. Saves screenshots to the Steam's screenshot library
  881.  
  882. cl_screenshotlocation - VAR - (HIDDEN)
  883. Location to tag the screenshot with
  884.  
  885. cl_screenshotname - VAR
  886. Custom Screenshot name
  887.  
  888. cl_screenshotusertag - VAR - (HIDDEN)
  889. User to tag in the screenshot
  890.  
  891. cl_show_connectionless_packet_warnings - VAR
  892. Show console messages about ignored connectionless packets on the client.
  893.  
  894. cl_showdemooverlay - VAR
  895. How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  896.  
  897. cl_showents - CMD - (CHEAT)
  898. Dump entity list to console.
  899.  
  900. cl_showevents - VAR - (CHEAT)
  901. Print event firing info in the console
  902.  
  903. cl_showpluginmessages - VAR - (ARCHIVE)
  904. Allow plugins to display messages to you
  905.  
  906. cl_simulate_no_quicktime - VAR - (HIDDEN)
  907.  
  908.  
  909. cl_soundfile - VAR - (ARCHIVE)
  910. Jingle sound file.
  911.  
  912. cl_timeout - VAR - (ARCHIVE)
  913. After this many seconds without receiving a packet from the server, the client will disconnect itself
  914.  
  915. cl_updaterate - VAR - (ARCHIVE,USERINFO,NOT_CONNECTED)
  916. Number of packets per second of updates you are requesting from the server
  917.  
  918. cl_view - CMD - (CHEAT)
  919. Set the view entity index.
  920.  
  921. cl_voice_filter - VAR
  922. Filter voice by name substring
  923.  
  924. clear - CMD - (DONTRECORD)
  925. Clear all console output.
  926.  
  927. clear_debug_overlays - CMD - (GAMEDLL)
  928. clears debug overlays
  929.  
  930. clientport - VAR
  931. Host game client port
  932.  
  933. closecaption - VAR - (ARCHIVE,USERINFO,ARCHIVE_XBOX)
  934. Enable close captioning.
  935.  
  936. cmd - CMD
  937. Forward command to server.
  938.  
  939. collision_shake_amp - VAR - (GAMEDLL)
  940.  
  941.  
  942. collision_shake_freq - VAR - (GAMEDLL)
  943.  
  944.  
  945. collision_shake_time - VAR - (GAMEDLL)
  946.  
  947.  
  948. collision_test - CMD - (GAMEDLL,CHEAT)
  949. Tests collision system
  950.  
  951. colorcorrectionui - CMD - (CHEAT)
  952. Show/hide the color correction tools UI.
  953.  
  954. commentary - VAR - (GAMEDLL)
  955. Desired commentary mode state.
  956.  
  957. commentary_available - VAR - (GAMEDLL)
  958. Automatically set by the game when a commentary file is available for the current map.
  959.  
  960. commentary_cvarsnotchanging - CMD - (GAMEDLL)
  961.  
  962.  
  963. commentary_finishnode - CMD - (GAMEDLL)
  964.  
  965.  
  966. con_drawnotify - VAR
  967. Disables drawing of notification area (for taking screenshots).
  968.  
  969. con_enable - VAR - (ARCHIVE)
  970. Allows the console to be activated.
  971.  
  972. con_filter_enable - VAR
  973. Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  974.  
  975. con_filter_text - VAR
  976. Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  977.  
  978. con_filter_text_out - VAR
  979. Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  980.  
  981. con_logfile - VAR
  982. Console output gets written to this file
  983.  
  984. con_notifytime - VAR
  985. How long to display recent console text to the upper part of the game window
  986.  
  987. con_nprint_bgalpha - VAR
  988. Con_NPrint background alpha.
  989.  
  990. con_nprint_bgborder - VAR
  991. Con_NPrint border size.
  992.  
  993. con_timestamp - VAR
  994. Prefix console.log entries with timestamps
  995.  
  996. con_trace - VAR
  997. Print console text to low level printout.
  998.  
  999. connect - CMD - (DONTRECORD)
  1000. Connect to specified server.
  1001.  
  1002. contimes - VAR
  1003. Number of console lines to overlay for debugging.
  1004.  
  1005. coop - VAR - (NOTIFY)
  1006. Cooperative play.
  1007.  
  1008. cpu_frequency_monitoring - VAR
  1009. Set CPU frequency monitoring interval in seconds. Zero means disabled.
  1010.  
  1011. create_flashlight - CMD - (GAMEDLL,CHEAT)
  1012.  
  1013.  
  1014. creditsdone - CMD - (GAMEDLL)
  1015.  
  1016.  
  1017. cs_ShowStateTransitions - VAR - (GAMEDLL,CHEAT)
  1018. cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
  1019.  
  1020. cs_make_vip - CMD - (GAMEDLL)
  1021. Marks a player as the VIP
  1022.  
  1023. cvarlist - CMD
  1024. Show the list of convars/concommands.
  1025.  
  1026. datacachesize - VAR
  1027. Size in MB.
  1028.  
  1029. dbg_demofile - VAR - (DEVELOPMENTONLY,HIDDEN)
  1030.  
  1031.  
  1032. dbghist_addline - CMD - (GAMEDLL)
  1033. Add a line to the debug history. Format: <category id> <line>
  1034.  
  1035. dbghist_dump - CMD - (GAMEDLL)
  1036. Dump the debug history to the console. Format: <category id>
  1037. Categories:
  1038. 0: Entity I/O
  1039. 1: AI Decisions
  1040. 2: Scene Print
  1041. 3: Alyx Blind
  1042. 4: Log of damage done to player
  1043.  
  1044. deathmatch - VAR - (NOTIFY)
  1045. Running a deathmatch server.
  1046.  
  1047. debug_materialmodifycontrol - VAR - (GAMEDLL)
  1048.  
  1049.  
  1050. debug_physimpact - VAR - (GAMEDLL)
  1051.  
  1052.  
  1053. debug_touchlinks - VAR - (GAMEDLL)
  1054. Spew touch link activity
  1055.  
  1056. debugsystemui - CMD - (CHEAT)
  1057. Show/hide the debug system UI.
  1058.  
  1059. decalfrequency - VAR - (GAMEDLL,NOTIFY)
  1060.  
  1061.  
  1062. demo_avellimit - VAR
  1063. Angular velocity limit before eyes considered snapped for demo playback.
  1064.  
  1065. demo_debug - VAR
  1066. Demo debug info.
  1067.  
  1068. demo_fastforwardfinalspeed - VAR
  1069. Go this fast when starting to hold FF button.
  1070.  
  1071. demo_fastforwardramptime - VAR
  1072. How many seconds it takes to get to full FF speed.
  1073.  
  1074. demo_fastforwardstartspeed - VAR
  1075. Go this fast when starting to hold FF button.
  1076.  
  1077. demo_gototick - CMD
  1078. Skips to a tick in demo.
  1079.  
  1080. demo_interplimit - VAR
  1081. How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  1082.  
  1083. demo_interpolateview - VAR
  1084. Do view interpolation during dem playback.
  1085.  
  1086. demo_legacy_rollback - VAR
  1087. Use legacy view interpolation rollback amount in demo playback.
  1088.  
  1089. demo_pause - CMD
  1090. Pauses demo playback.
  1091.  
  1092. demo_pauseatservertick - VAR
  1093. Pauses demo playback at server tick
  1094.  
  1095. demo_quitafterplayback - VAR
  1096. Quits game after demo playback.
  1097.  
  1098. demo_recordcommands - VAR - (CHEAT)
  1099. Record commands typed at console into .dem files.
  1100.  
  1101. demo_resume - CMD
  1102. Resumes demo playback.
  1103.  
  1104. demo_setendtick - CMD
  1105. Sets end demo playback tick. Set to 0 to disable.
  1106.  
  1107. demo_timescale - CMD
  1108. Sets demo replay speed.
  1109.  
  1110. demo_togglepause - CMD
  1111. Toggles demo playback.
  1112.  
  1113. demolist - CMD
  1114. Print demo sequence list.
  1115.  
  1116. demos - CMD
  1117. Demo demo file sequence.
  1118.  
  1119. demoui - CMD - (DONTRECORD)
  1120. Show/hide the demo player UI.
  1121.  
  1122. demoui2 - CMD - (DONTRECORD)
  1123. Show/hide the advanced demo player UI (demoui2).
  1124.  
  1125. dev_loadtime_map_elapsed - VAR - (HIDDEN)
  1126.  
  1127.  
  1128. dev_loadtime_map_start - VAR - (HIDDEN)
  1129.  
  1130.  
  1131. developer - VAR
  1132. Set developer message level
  1133.  
  1134. devshots_nextmap - CMD
  1135. Used by the devshots system to go to the next map in the devshots maplist.
  1136.  
  1137. devshots_screenshot - CMD - (DONTRECORD)
  1138. Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  1139.  
  1140. differences - CMD
  1141. Show all convars which are not at their default values.
  1142.  
  1143. disconnect - CMD
  1144. Disconnect game from server.
  1145.  
  1146. disp_dynamic - VAR
  1147.  
  1148.  
  1149. dispcoll_drawplane - VAR - (GAMEDLL)
  1150.  
  1151.  
  1152. displaysoundlist - VAR - (GAMEDLL)
  1153.  
  1154.  
  1155. docs - CMD
  1156.  
  1157.  
  1158. download_debug - VAR - (DONTRECORD)
  1159.  
  1160.  
  1161. drawcross - CMD - (GAMEDLL,CHEAT)
  1162. Draws a cross at the given location
  1163. Arguments: x y z
  1164.  
  1165. drawline - CMD - (GAMEDLL,CHEAT)
  1166. Draws line between two 3D Points.
  1167. Green if no collision
  1168. Red is collides with something
  1169. Arguments: x1 y1 z1 x2 y2 z2
  1170.  
  1171. dsp_automatic - VAR - (DEMO)
  1172.  
  1173.  
  1174. dsp_db_min - VAR - (DEMO)
  1175.  
  1176.  
  1177. dsp_db_mixdrop - VAR - (DEMO)
  1178.  
  1179.  
  1180. dsp_dist_max - VAR - (CHEAT,DEMO)
  1181.  
  1182.  
  1183. dsp_dist_min - VAR - (CHEAT,DEMO)
  1184.  
  1185.  
  1186. dsp_enhance_stereo - VAR - (ARCHIVE)
  1187.  
  1188.  
  1189. dsp_facingaway - VAR - (DEMO)
  1190.  
  1191.  
  1192. dsp_mix_max - VAR - (DEMO)
  1193.  
  1194.  
  1195. dsp_mix_min - VAR - (DEMO)
  1196.  
  1197.  
  1198. dsp_off - VAR - (CHEAT)
  1199.  
  1200.  
  1201. dsp_player - VAR - (DEMO,SERVER_CAN_EXECUTE)
  1202.  
  1203.  
  1204. dsp_reload - CMD
  1205.  
  1206.  
  1207. dsp_room - VAR - (DEMO)
  1208.  
  1209.  
  1210. dsp_slow_cpu - VAR - (ARCHIVE,DEMO)
  1211.  
  1212.  
  1213. dsp_spatial - VAR - (DEMO)
  1214.  
  1215.  
  1216. dsp_speaker - VAR - (DEMO)
  1217.  
  1218.  
  1219. dsp_vol_2ch - VAR - (DEMO)
  1220.  
  1221.  
  1222. dsp_vol_4ch - VAR - (DEMO)
  1223.  
  1224.  
  1225. dsp_vol_5ch - VAR - (DEMO)
  1226.  
  1227.  
  1228. dsp_volume - VAR - (ARCHIVE,DEMO)
  1229.  
  1230.  
  1231. dsp_water - VAR - (DEMO)
  1232.  
  1233.  
  1234. dt_ShowPartialChangeEnts - VAR
  1235. (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  1236.  
  1237. dt_UsePartialChangeEnts - VAR
  1238. (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  1239.  
  1240. dti_flush - CMD
  1241. Write out the datatable instrumentation files (you must run with -dti for this to work).
  1242.  
  1243. dtwarning - VAR
  1244. Print data table warnings?
  1245.  
  1246. dtwatchclass - VAR
  1247. Watch all fields encoded with this table.
  1248.  
  1249. dtwatchent - VAR
  1250. Watch this entities data table encoding.
  1251.  
  1252. dtwatchvar - VAR
  1253. Watch the named variable.
  1254.  
  1255. dump_entity_sizes - CMD - (GAMEDLL)
  1256. Print sizeof(entclass)
  1257.  
  1258. dump_globals - CMD - (GAMEDLL)
  1259. Dump all global entities/states
  1260.  
  1261. dump_panels - CMD
  1262. Dump Panel Tree
  1263.  
  1264. dump_x360_cfg - CMD
  1265. Dump X360 config files to disk
  1266.  
  1267. dump_x360_saves - CMD
  1268. Dump X360 save games to disk
  1269.  
  1270. dumpentityfactories - CMD - (GAMEDLL)
  1271. Lists all entity factory names.
  1272.  
  1273. dumpeventqueue - CMD - (GAMEDLL)
  1274. Dump the contents of the Entity I/O event queue to the console.
  1275.  
  1276. dumpgamestringtable - CMD - (GAMEDLL,CHEAT)
  1277. Dump the contents of the game string table to the console.
  1278.  
  1279. dumplongticks - CMD
  1280. Enables generating minidumps on long ticks.
  1281.  
  1282. dumpsavedir - CMD
  1283. List the contents of the save directory in memory
  1284.  
  1285. dumpstringtables - CMD
  1286. Print string tables to console.
  1287.  
  1288. echo - CMD - (SERVER_CAN_EXECUTE)
  1289. Echo text to console.
  1290.  
  1291. editdemo - CMD
  1292. Edit a recorded demo file (.dem ).
  1293.  
  1294. enable_debug_overlays - VAR - (GAMEDLL,CHEAT)
  1295. Enable rendering of debug overlays
  1296.  
  1297. endmovie - CMD - (DONTRECORD)
  1298. Stop recording movie frames.
  1299.  
  1300. endround - CMD - (GAMEDLL,CHEAT)
  1301. End the current round.
  1302.  
  1303. engine_no_focus_sleep - VAR - (ARCHIVE)
  1304.  
  1305.  
  1306. ent_absbox - CMD - (GAMEDLL,CHEAT)
  1307. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1308. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1309.  
  1310. ent_attachments - CMD - (GAMEDLL,CHEAT)
  1311. Displays the attachment points on an entity.
  1312. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1313.  
  1314. ent_autoaim - CMD - (GAMEDLL,CHEAT)
  1315. Displays the entity's autoaim radius.
  1316. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1317.  
  1318. ent_bbox - CMD - (GAMEDLL,CHEAT)
  1319. Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
  1320. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1321.  
  1322. ent_cancelpendingentfires - CMD - (GAMEDLL)
  1323. Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  1324.  
  1325. ent_create - CMD - (GAMEDLL,CHEAT)
  1326. Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
  1327.  
  1328. ent_debugkeys - VAR - (GAMEDLL)
  1329.  
  1330.  
  1331. ent_dump - CMD - (GAMEDLL,CHEAT)
  1332. Usage:
  1333. ent_dump <entity name>
  1334.  
  1335.  
  1336. ent_fire - CMD - (GAMEDLL,CHEAT)
  1337. Usage:
  1338. ent_fire <target> [action] [value] [delay]
  1339.  
  1340.  
  1341. ent_info - CMD - (GAMEDLL,CHEAT)
  1342. Usage:
  1343. ent_info <class name>
  1344.  
  1345.  
  1346. ent_keyvalue - CMD - (GAMEDLL,CHEAT)
  1347. Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
  1348. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
  1349.  
  1350.  
  1351. ent_messages - CMD - (GAMEDLL,CHEAT)
  1352. Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
  1353. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1354.  
  1355. ent_messages_draw - VAR - (GAMEDLL,CHEAT)
  1356. Visualizes all entity input/output activity.
  1357.  
  1358. ent_name - CMD - (GAMEDLL,CHEAT)
  1359.  
  1360.  
  1361. ent_orient - CMD - (GAMEDLL,CHEAT)
  1362. Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
  1363. Format: ent_orient <entity name> <optional: allangles>
  1364.  
  1365. ent_pause - CMD - (GAMEDLL,CHEAT)
  1366. Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
  1367.  
  1368. ent_pivot - CMD - (GAMEDLL,CHEAT)
  1369. Displays the pivot for the given entity(ies).
  1370. (y=up=green, z=forward=blue, x=left=red).
  1371. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1372.  
  1373. ent_rbox - CMD - (GAMEDLL,CHEAT)
  1374. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1375. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1376.  
  1377. ent_remove - CMD - (GAMEDLL,CHEAT)
  1378. Removes the given entity(s)
  1379. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1380.  
  1381. ent_remove_all - CMD - (GAMEDLL,CHEAT)
  1382. Removes all entities of the specified type
  1383. Arguments: {entity_name} / {class_name}
  1384.  
  1385. ent_rotate - CMD - (GAMEDLL,CHEAT)
  1386. Rotates an entity by a specified # of degrees
  1387.  
  1388. ent_setname - CMD - (GAMEDLL,CHEAT)
  1389. Sets the targetname of the given entity(s)
  1390. Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  1391.  
  1392. ent_show_response_criteria - CMD - (GAMEDLL,CHEAT)
  1393. Print, to the console, an entity's current criteria set used to select responses.
  1394. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1395.  
  1396. ent_step - CMD - (GAMEDLL,CHEAT)
  1397. When 'ent_pause' is set this will step through one waiting input / output message at a time.
  1398.  
  1399. ent_teleport - CMD - (GAMEDLL,CHEAT)
  1400. Teleport the specified entity to where the player is looking.
  1401. Format: ent_teleport <entity name>
  1402.  
  1403. ent_text - CMD - (GAMEDLL,CHEAT)
  1404. Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
  1405. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1406.  
  1407. ent_viewoffset - CMD - (GAMEDLL,CHEAT)
  1408. Displays the eye position for the given entity(ies) in red.
  1409. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1410.  
  1411. envmap - CMD
  1412.  
  1413.  
  1414. escape - CMD - (CLIENTCMD_CAN_EXECUTE)
  1415. Escape key pressed.
  1416.  
  1417. exec - CMD
  1418. Execute script file.
  1419.  
  1420. exit - CMD
  1421. Exit the engine.
  1422.  
  1423. explode - CMD - (GAMEDLL)
  1424. Kills the player with explosive damage
  1425.  
  1426. explodevector - CMD - (GAMEDLL,CHEAT)
  1427. Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  1428.  
  1429. fadein - CMD - (GAMEDLL,CHEAT)
  1430. fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  1431.  
  1432. fadeout - CMD - (GAMEDLL,CHEAT)
  1433. fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  1434.  
  1435. fast_fogvolume - VAR
  1436.  
  1437.  
  1438. filesystem_buffer_size - VAR
  1439. Size of per file buffers. 0 for none
  1440.  
  1441. filesystem_max_stdio_read - VAR
  1442.  
  1443.  
  1444. filesystem_native - VAR
  1445. Use native FS or STDIO
  1446.  
  1447. filesystem_report_buffered_io - VAR
  1448.  
  1449.  
  1450. filesystem_unbuffered_io - VAR
  1451.  
  1452.  
  1453. filesystem_use_overlapped_io - VAR
  1454.  
  1455.  
  1456. find - CMD
  1457. Find concommands with the specified string in their name/help text.
  1458.  
  1459. find_ent - CMD - (GAMEDLL,CHEAT)
  1460. Find and list all entities with classnames or targetnames that contain the specified substring.
  1461. Format: find_ent <substring>
  1462.  
  1463.  
  1464. find_ent_index - CMD - (GAMEDLL,CHEAT)
  1465. Display data for entity matching specified index.
  1466. Format: find_ent_index <index>
  1467.  
  1468.  
  1469. findflags - CMD
  1470. Find concommands by flags.
  1471.  
  1472. fire_absorbrate - VAR - (GAMEDLL)
  1473.  
  1474.  
  1475. fire_dmgbase - VAR - (GAMEDLL)
  1476.  
  1477.  
  1478. fire_dmginterval - VAR - (GAMEDLL)
  1479.  
  1480.  
  1481. fire_dmgscale - VAR - (GAMEDLL)
  1482.  
  1483.  
  1484. fire_extabsorb - VAR - (GAMEDLL)
  1485.  
  1486.  
  1487. fire_extscale - VAR - (GAMEDLL)
  1488.  
  1489.  
  1490. fire_growthrate - VAR - (GAMEDLL)
  1491.  
  1492.  
  1493. fire_heatscale - VAR - (GAMEDLL)
  1494.  
  1495.  
  1496. fire_incomingheatscale - VAR - (GAMEDLL)
  1497.  
  1498.  
  1499. fire_maxabsorb - VAR - (GAMEDLL)
  1500.  
  1501.  
  1502. firetarget - CMD - (GAMEDLL,CHEAT)
  1503.  
  1504.  
  1505. fish_dormant - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1506. Turns off interactive fish behavior. Fish become immobile and unresponsive.
  1507.  
  1508. flex_expression - VAR - (GAMEDLL)
  1509.  
  1510.  
  1511. flex_looktime - VAR - (GAMEDLL)
  1512.  
  1513.  
  1514. flex_maxawaytime - VAR - (GAMEDLL)
  1515.  
  1516.  
  1517. flex_maxplayertime - VAR - (GAMEDLL)
  1518.  
  1519.  
  1520. flex_minawaytime - VAR - (GAMEDLL)
  1521.  
  1522.  
  1523. flex_minplayertime - VAR - (GAMEDLL)
  1524.  
  1525.  
  1526. flex_talk - VAR - (GAMEDLL)
  1527.  
  1528.  
  1529. flush - CMD - (CHEAT)
  1530. Flush unlocked cache memory.
  1531.  
  1532. flush_locked - CMD - (CHEAT)
  1533. Flush unlocked and locked cache memory.
  1534.  
  1535. fog_enable_water_fog - VAR - (CHEAT)
  1536.  
  1537.  
  1538. fogui - CMD - (DONTRECORD)
  1539. Show/hide fog control UI.
  1540.  
  1541. fov - CMD - (GAMEDLL)
  1542. Change players FOV
  1543.  
  1544. fps_max - VAR - (NOT_CONNECTED)
  1545. Frame rate limiter, cannot be set while connected to a server.
  1546.  
  1547. free_pass_peek_debug - VAR - (GAMEDLL)
  1548.  
  1549.  
  1550. fs_monitor_read_from_pack - VAR
  1551. 0:Off, 1:Any, 2:Sync only
  1552.  
  1553. fs_printopenfiles - CMD
  1554. Show all files currently opened by the engine.
  1555.  
  1556. fs_report_sync_opens - VAR
  1557. 0:Off, 1:Always, 2:Not during load
  1558.  
  1559. fs_warning_level - CMD
  1560. Set the filesystem warning level.
  1561.  
  1562. fs_warning_mode - VAR
  1563. 0:Off, 1:Warn main thread, 2:Warn other threads
  1564.  
  1565. func_break_max_pieces - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  1566.  
  1567.  
  1568. func_break_reduction_factor - VAR - (GAMEDLL)
  1569.  
  1570.  
  1571. func_breakdmg_bullet - VAR - (GAMEDLL)
  1572.  
  1573.  
  1574. func_breakdmg_club - VAR - (GAMEDLL)
  1575.  
  1576.  
  1577. func_breakdmg_explosive - VAR - (GAMEDLL)
  1578.  
  1579.  
  1580. g_Language - VAR - (GAMEDLL,REPLICATED)
  1581.  
  1582.  
  1583. g_debug_angularsensor - VAR - (GAMEDLL,CHEAT)
  1584.  
  1585.  
  1586. g_debug_constraint_sounds - VAR - (GAMEDLL,CHEAT)
  1587. Enable debug printing about constraint sounds.
  1588.  
  1589. g_debug_doors - VAR - (GAMEDLL)
  1590.  
  1591.  
  1592. g_debug_npc_vehicle_roles - VAR - (GAMEDLL)
  1593.  
  1594.  
  1595. g_debug_ragdoll_removal - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1596.  
  1597.  
  1598. g_debug_trackpather - VAR - (GAMEDLL,CHEAT)
  1599.  
  1600.  
  1601. g_debug_transitions - VAR - (GAMEDLL)
  1602. Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
  1603.  
  1604. g_debug_vehiclebase - VAR - (GAMEDLL,CHEAT)
  1605.  
  1606.  
  1607. g_debug_vehicledriver - VAR - (GAMEDLL,CHEAT)
  1608.  
  1609.  
  1610. g_debug_vehicleexit - VAR - (GAMEDLL,CHEAT)
  1611.  
  1612.  
  1613. g_debug_vehiclesound - VAR - (GAMEDLL,CHEAT)
  1614.  
  1615.  
  1616. g_jeepexitspeed - VAR - (GAMEDLL,CHEAT)
  1617.  
  1618.  
  1619. g_ragdoll_important_maxcount - VAR - (GAMEDLL,REPLICATED)
  1620.  
  1621.  
  1622. g_ragdoll_maxcount - VAR - (GAMEDLL,REPLICATED)
  1623.  
  1624.  
  1625. gameui_activate - CMD
  1626. Shows the game UI
  1627.  
  1628. gameui_allowescape - CMD
  1629. Escape key allowed to hide game UI
  1630.  
  1631. gameui_allowescapetoshow - CMD
  1632. Escape key allowed to show game UI
  1633.  
  1634. gameui_hide - CMD
  1635. Hides the game UI
  1636.  
  1637. gameui_preventescape - CMD
  1638. Escape key doesn't hide game UI
  1639.  
  1640. gameui_preventescapetoshow - CMD
  1641. Escape key doesn't show game UI
  1642.  
  1643. gameui_xbox - VAR
  1644.  
  1645.  
  1646. give - CMD - (GAMEDLL)
  1647. Give item to player.
  1648. Arguments: <item_name>
  1649.  
  1650. givecurrentammo - CMD - (GAMEDLL,CHEAT)
  1651. Give a supply of ammo for current weapon..
  1652.  
  1653.  
  1654. gl_amd_occlusion_workaround - VAR
  1655.  
  1656.  
  1657. global_set - CMD - (GAMEDLL,CHEAT)
  1658. global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  1659.  
  1660. god - CMD - (GAMEDLL,CHEAT)
  1661. Toggle. Player becomes invulnerable.
  1662.  
  1663. groundlist - CMD - (GAMEDLL)
  1664. Display ground entity list <index>
  1665.  
  1666. hammer_update_entity - CMD - (GAMEDLL)
  1667. Updates the entity's position/angles when in edit mode
  1668.  
  1669. hammer_update_safe_entities - CMD - (GAMEDLL)
  1670. Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
  1671.  
  1672. heartbeat - CMD
  1673. Force heartbeat of master servers
  1674.  
  1675. help - CMD
  1676. Find help about a convar/concommand.
  1677.  
  1678. hideconsole - CMD - (DONTRECORD)
  1679. Hide the console.
  1680.  
  1681. hl2_episodic - VAR - (GAMEDLL,REPLICATED)
  1682.  
  1683.  
  1684. host_ShowIPCCallCount - VAR
  1685. Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  1686.  
  1687. host_flush_threshold - VAR
  1688. Memory threshold below which the host should flush caches between server instances
  1689.  
  1690. host_framerate - VAR
  1691. Set to lock per-frame time elapse.
  1692.  
  1693. host_limitlocal - VAR
  1694. Apply cl_cmdrate and cl_updaterate to loopback connection
  1695.  
  1696. host_map - VAR
  1697. Current map name.
  1698.  
  1699. host_profile - VAR
  1700.  
  1701.  
  1702. host_runofftime - CMD
  1703. Run off some time without rendering/updating sounds
  1704.  
  1705.  
  1706. host_showcachemiss - VAR
  1707. Print a debug message when the client or server cache is missed.
  1708.  
  1709. host_sleep - VAR - (CHEAT)
  1710. Force the host to sleep a certain number of milliseconds each frame.
  1711.  
  1712. host_speeds - VAR
  1713. Show general system running times.
  1714.  
  1715. host_thread_mode - VAR
  1716. Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  1717.  
  1718. host_timer_report - CMD
  1719. Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  1720.  
  1721. host_timer_spin_ms - VAR
  1722. Use CPU busy-loop for improved timer precision (dedicated only)
  1723.  
  1724. host_timescale - VAR - (REPLICATED)
  1725. Prescale the clock by this amount.
  1726.  
  1727. host_writeconfig - CMD
  1728. Store current settings to config.cfg (or specified .cfg file).
  1729.  
  1730. hostage_debug - VAR - (GAMEDLL,CHEAT)
  1731. Show hostage AI debug information
  1732.  
  1733. hostip - VAR
  1734. Host game server ip
  1735.  
  1736. hostname - VAR
  1737. Hostname for server.
  1738.  
  1739. hostport - VAR
  1740. Host game server port
  1741.  
  1742. hud_jeephint_numentries - VAR - (GAMEDLL)
  1743.  
  1744.  
  1745. hurtme - CMD - (GAMEDLL,CHEAT)
  1746. Hurts the player.
  1747. Arguments: <health to lose>
  1748.  
  1749. incrementvar - CMD - (DONTRECORD)
  1750. Increment specified convar value.
  1751.  
  1752. ip - VAR
  1753. Overrides IP for multihomed hosts
  1754.  
  1755. joy_active - VAR
  1756. Which of the connected joysticks / gamepads to use (-1 means first found)
  1757.  
  1758. joy_axis_deadzone - VAR - (ARCHIVE)
  1759. Dead zone near the zero point to not report movement.
  1760.  
  1761. joy_axisbutton_threshold - VAR - (ARCHIVE)
  1762. Analog axis range before a button press is registered.
  1763.  
  1764. joy_gamecontroller_config - VAR - (ARCHIVE)
  1765. Game controller mapping (passed to SDL with SDL_HINT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
  1766.  
  1767. joy_xcontroller_found - VAR
  1768. Automatically set to 1 if an xcontroller has been detected.
  1769.  
  1770. jpeg - CMD
  1771. Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  1772.  
  1773. jpeg_quality - VAR
  1774. jpeg screenshot quality.
  1775.  
  1776. kdtree_test - CMD - (GAMEDLL,CHEAT)
  1777. Tests spatial partition for entities queries.
  1778.  
  1779. key_findbinding - CMD
  1780. Find key bound to specified command string.
  1781.  
  1782. key_listboundkeys - CMD
  1783. List bound keys with bindings.
  1784.  
  1785. key_updatelayout - CMD
  1786. Updates game keyboard layout to current windows keyboard setting.
  1787.  
  1788. kick - CMD
  1789. Kick a player by name.
  1790.  
  1791. kickall - CMD
  1792. Kicks everybody connected with a message.
  1793.  
  1794. kickid - CMD
  1795. Kick a player by userid or uniqueid, with a message.
  1796.  
  1797. kill - CMD - (GAMEDLL)
  1798. Kills the player with generic damage
  1799.  
  1800. killserver - CMD
  1801. Shutdown the server.
  1802.  
  1803. killvector - CMD - (GAMEDLL,CHEAT)
  1804. Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  1805.  
  1806. knife_damage_scale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1807.  
  1808.  
  1809. light_crosshair - CMD - (CHEAT)
  1810. Show texture color at crosshair
  1811.  
  1812. lightcache_maxmiss - VAR - (CHEAT)
  1813.  
  1814.  
  1815. lightprobe - CMD
  1816. Samples the lighting environment.
  1817. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
  1818. .The lightprobe command requires you specify a base file name.
  1819.  
  1820.  
  1821. linefile - CMD - (CHEAT)
  1822. Parses map leak data from .lin file
  1823.  
  1824. listRecentNPCSpeech - CMD - (GAMEDLL,DONTRECORD)
  1825. Displays a list of the last 5 lines of speech from NPCs.
  1826.  
  1827. listdemo - CMD
  1828. List demo file contents.
  1829.  
  1830. listid - CMD
  1831. Lists banned users.
  1832.  
  1833. listip - CMD
  1834. List IP addresses on the ban list.
  1835.  
  1836. listissues - CMD - (GAMEDLL)
  1837. List all the issues that can be voted on.
  1838.  
  1839. listmodels - CMD
  1840. List loaded models.
  1841.  
  1842. load - CMD
  1843. Load a saved game.
  1844.  
  1845. loader_dump_table - CMD
  1846.  
  1847.  
  1848. loader_spew_info - VAR
  1849. 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
  1850.  
  1851. loader_spew_info_ex - VAR
  1852. (internal)
  1853.  
  1854. log - CMD
  1855. Enables logging to file, console, and udp < on | off >.
  1856.  
  1857. log_verbose_enable - VAR - (GAMEDLL)
  1858. Set to 1 to enable verbose server log on the server.
  1859.  
  1860. log_verbose_interval - VAR - (GAMEDLL)
  1861. Determines the interval (in seconds) for the verbose server log.
  1862.  
  1863. logaddress_add - CMD
  1864. Set address and port for remote host <ip:port>.
  1865.  
  1866. logaddress_del - CMD
  1867. Remove address and port for remote host <ip:port>.
  1868.  
  1869. logaddress_delall - CMD
  1870. Remove all udp addresses being logged to
  1871.  
  1872. logaddress_list - CMD
  1873. List all addresses currently being used by logaddress.
  1874.  
  1875. lservercfgfile - VAR - (GAMEDLL)
  1876.  
  1877.  
  1878. map - CMD - (DONTRECORD)
  1879. Start playing on specified map.
  1880.  
  1881. map_background - CMD - (DONTRECORD)
  1882. Runs a map as the background to the main menu.
  1883.  
  1884. map_commentary - CMD - (DONTRECORD)
  1885. Start playing, with commentary, on a specified map.
  1886.  
  1887. map_edit - CMD
  1888.  
  1889.  
  1890. map_noareas - VAR
  1891. Disable area to area connection testing.
  1892.  
  1893. map_setbombradius - CMD - (GAMEDLL,CHEAT)
  1894. Sets the bomb radius for the map.
  1895.  
  1896. map_showbombradius - CMD - (GAMEDLL,CHEAT)
  1897. Shows bomb radius from the center of each bomb site and planted bomb.
  1898.  
  1899. map_showspawnpoints - CMD - (GAMEDLL)
  1900. Shows player spawn points (red=invalid)
  1901.  
  1902. mapcyclefile - VAR - (GAMEDLL)
  1903. Name of the .txt file used to cycle the maps on multiplayer servers
  1904.  
  1905. maps - CMD
  1906. Displays list of maps.
  1907.  
  1908. mat_aaquality - VAR
  1909.  
  1910.  
  1911. mat_accelerate_adjust_exposure_down - VAR - (CHEAT)
  1912.  
  1913.  
  1914. mat_antialias - VAR
  1915.  
  1916.  
  1917. mat_bufferprimitives - VAR
  1918.  
  1919.  
  1920. mat_bumpbasis - VAR - (CHEAT)
  1921.  
  1922.  
  1923. mat_bumpmap - VAR
  1924.  
  1925.  
  1926. mat_colcorrection_disableentities - VAR
  1927.  
  1928.  
  1929. mat_color_projection - VAR - (ARCHIVE)
  1930.  
  1931.  
  1932. mat_colorcorrection - VAR
  1933.  
  1934.  
  1935. mat_compressedtextures - VAR
  1936.  
  1937.  
  1938. mat_configcurrent - CMD
  1939. show the current video control panel config for the material system
  1940.  
  1941. mat_crosshair - CMD - (CHEAT)
  1942. Display the name of the material under the crosshair
  1943.  
  1944. mat_crosshair_edit - CMD - (CHEAT)
  1945. open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  1946.  
  1947. mat_crosshair_explorer - CMD - (CHEAT)
  1948. open the material under the crosshair in explorer and highlight the vmt file
  1949.  
  1950. mat_crosshair_printmaterial - CMD - (CHEAT)
  1951. print the material under the crosshair
  1952.  
  1953. mat_crosshair_reloadmaterial - CMD - (CHEAT)
  1954. reload the material under the crosshair
  1955.  
  1956. mat_debugalttab - VAR - (CHEAT)
  1957.  
  1958.  
  1959. mat_debugdepth - VAR
  1960.  
  1961.  
  1962. mat_debugdepthmode - VAR
  1963.  
  1964.  
  1965. mat_debugdepthval - VAR
  1966.  
  1967.  
  1968. mat_debugdepthvalmax - VAR
  1969.  
  1970.  
  1971. mat_depthbias_decal - VAR - (CHEAT)
  1972.  
  1973.  
  1974. mat_depthbias_normal - VAR - (CHEAT)
  1975.  
  1976.  
  1977. mat_depthbias_shadowmap - VAR - (CHEAT)
  1978.  
  1979.  
  1980. mat_diffuse - VAR - (CHEAT)
  1981.  
  1982.  
  1983. mat_disable_fancy_blending - VAR
  1984.  
  1985.  
  1986. mat_disable_lightwarp - VAR
  1987.  
  1988.  
  1989. mat_drawTitleSafe - VAR
  1990. Enable title safe overlay
  1991.  
  1992. mat_drawflat - VAR - (CHEAT)
  1993.  
  1994.  
  1995. mat_dxlevel - VAR
  1996.  
  1997.  
  1998. mat_dynamic_tonemapping - VAR - (CHEAT)
  1999.  
  2000.  
  2001. mat_edit - CMD - (CHEAT)
  2002. Bring up the material under the crosshair in the editor
  2003.  
  2004. mat_enable_vrmode - CMD
  2005. Switches the material system to VR mode (after restart)
  2006.  
  2007. mat_envmapsize - VAR
  2008.  
  2009.  
  2010. mat_envmaptgasize - VAR
  2011.  
  2012.  
  2013. mat_excludetextures - VAR - (CHEAT)
  2014.  
  2015.  
  2016. mat_fastnobump - VAR - (CHEAT)
  2017.  
  2018.  
  2019. mat_fastspecular - VAR
  2020. Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  2021.  
  2022. mat_fillrate - VAR - (CHEAT)
  2023.  
  2024.  
  2025. mat_filterlightmaps - VAR
  2026.  
  2027.  
  2028. mat_filtertextures - VAR
  2029.  
  2030.  
  2031. mat_force_tonemap_scale - VAR - (CHEAT)
  2032.  
  2033.  
  2034. mat_forceaniso - VAR
  2035.  
  2036.  
  2037. mat_forcedynamic - VAR - (CHEAT)
  2038.  
  2039.  
  2040. mat_forcehardwaresync - VAR
  2041.  
  2042.  
  2043. mat_forcemanagedtextureintohardware - VAR
  2044.  
  2045.  
  2046. mat_fullbright - VAR - (CHEAT)
  2047.  
  2048.  
  2049. mat_hdr_enabled - CMD
  2050. Report if HDR is enabled for debugging
  2051.  
  2052. mat_hdr_level - VAR - (ARCHIVE)
  2053. Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  2054.  
  2055. mat_hdr_manual_tonemap_rate - VAR
  2056.  
  2057.  
  2058. mat_hdr_tonemapscale - VAR - (CHEAT)
  2059. The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  2060.  
  2061. mat_info - CMD
  2062. Shows material system info
  2063.  
  2064. mat_leafvis - VAR - (CHEAT)
  2065. Draw wireframe of current leaf
  2066.  
  2067. mat_levelflush - VAR
  2068.  
  2069.  
  2070. mat_lightmap_pfms - VAR
  2071. Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  2072.  
  2073. mat_loadtextures - VAR - (CHEAT)
  2074.  
  2075.  
  2076. mat_luxels - VAR - (CHEAT)
  2077.  
  2078.  
  2079. mat_managedtextures - VAR - (ARCHIVE)
  2080. If set, allows Direct3D to manage texture uploading at the cost of extra system memory
  2081.  
  2082. mat_max_worldmesh_vertices - VAR
  2083.  
  2084.  
  2085. mat_maxframelatency - VAR
  2086.  
  2087.  
  2088. mat_measurefillrate - VAR - (CHEAT)
  2089.  
  2090.  
  2091. mat_mipmaptextures - VAR
  2092.  
  2093.  
  2094. mat_monitorgamma - VAR
  2095. monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  2096.  
  2097. mat_monitorgamma_tv_enabled - VAR - (ARCHIVE)
  2098.  
  2099.  
  2100. mat_monitorgamma_tv_exp - VAR
  2101.  
  2102.  
  2103. mat_monitorgamma_tv_range_max - VAR
  2104.  
  2105.  
  2106. mat_monitorgamma_tv_range_min - VAR
  2107.  
  2108.  
  2109. mat_morphstats - VAR - (CHEAT)
  2110.  
  2111.  
  2112. mat_motion_blur_enabled - VAR
  2113.  
  2114.  
  2115. mat_motion_blur_percent_of_screen_max - VAR
  2116.  
  2117.  
  2118. mat_norendering - VAR - (CHEAT)
  2119.  
  2120.  
  2121. mat_normalmaps - VAR - (CHEAT)
  2122.  
  2123.  
  2124. mat_normals - VAR - (CHEAT)
  2125.  
  2126.  
  2127. mat_parallaxmap - VAR
  2128.  
  2129.  
  2130. mat_phong - VAR
  2131.  
  2132.  
  2133. mat_picmip - VAR
  2134.  
  2135.  
  2136. mat_powersavingsmode - VAR - (ARCHIVE)
  2137. Power Savings Mode
  2138.  
  2139. mat_proxy - VAR - (CHEAT)
  2140.  
  2141.  
  2142. mat_queue_mode - VAR - (ARCHIVE)
  2143. The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
  2144.  
  2145. mat_queue_report - VAR - (ARCHIVE)
  2146. Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
  2147.  
  2148. mat_reducefillrate - VAR
  2149.  
  2150.  
  2151. mat_reduceparticles - VAR
  2152.  
  2153.  
  2154. mat_reloadallmaterials - CMD - (CHEAT)
  2155. Reloads all materials
  2156.  
  2157. mat_reloadmaterial - CMD - (CHEAT)
  2158. Reloads a single material
  2159.  
  2160. mat_reloadtextures - CMD - (CHEAT)
  2161. Reloads all textures
  2162.  
  2163. mat_report_queue_status - VAR
  2164.  
  2165.  
  2166. mat_reporthwmorphmemory - CMD - (CHEAT)
  2167. Reports the amount of size in bytes taken up by hardware morph textures.
  2168.  
  2169. mat_reset_rendertargets - CMD
  2170. Resets all the render targets
  2171.  
  2172. mat_reversedepth - VAR - (CHEAT)
  2173.  
  2174.  
  2175. mat_savechanges - CMD
  2176. saves current video configuration to the registry
  2177.  
  2178. mat_setvideomode - CMD
  2179. sets the width, height, windowed state of the material system
  2180.  
  2181. mat_shadowstate - VAR
  2182.  
  2183.  
  2184. mat_show_ab_hdr - VAR
  2185.  
  2186.  
  2187. mat_show_texture_memory_usage - VAR - (NEVER_AS_STRING,CHEAT)
  2188. Display the texture memory usage on the HUD.
  2189.  
  2190. mat_showenvmapmask - VAR
  2191.  
  2192.  
  2193. mat_showlowresimage - VAR - (CHEAT)
  2194.  
  2195.  
  2196. mat_showmaterials - CMD
  2197. Show materials.
  2198.  
  2199. mat_showmaterialsverbose - CMD
  2200. Show materials (verbose version).
  2201.  
  2202. mat_showmiplevels - VAR - (CHEAT)
  2203. color-code miplevels 2: normalmaps, 1: everything else
  2204.  
  2205. mat_showtextures - CMD
  2206. Show used textures.
  2207.  
  2208. mat_slopescaledepthbias_decal - VAR - (CHEAT)
  2209.  
  2210.  
  2211. mat_slopescaledepthbias_normal - VAR - (CHEAT)
  2212.  
  2213.  
  2214. mat_slopescaledepthbias_shadowmap - VAR - (CHEAT)
  2215.  
  2216.  
  2217. mat_softwarelighting - VAR
  2218.  
  2219.  
  2220. mat_softwareskin - VAR - (CHEAT)
  2221.  
  2222.  
  2223. mat_specular - VAR
  2224. Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  2225.  
  2226. mat_spew_on_texture_size - VAR
  2227. Print warnings about vtf content that isn't of the expected size
  2228.  
  2229. mat_spewalloc - VAR - (DEVELOPMENTONLY,ARCHIVE)
  2230.  
  2231.  
  2232. mat_supportflashlight - VAR
  2233. 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  2234.  
  2235. mat_surfaceid - VAR - (CHEAT)
  2236.  
  2237.  
  2238. mat_surfacemat - VAR - (CHEAT)
  2239.  
  2240.  
  2241. mat_texture_list - VAR - (CHEAT)
  2242. For debugging, show a list of used textures per frame
  2243.  
  2244. mat_texture_list_all - VAR - (NEVER_AS_STRING,CHEAT)
  2245. If this is nonzero, then the texture list panel will show all currently-loaded textures.
  2246.  
  2247. mat_texture_list_content_path - VAR - (ARCHIVE)
  2248. The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
  2249.  
  2250. mat_texture_list_txlod - CMD - (DONTRECORD)
  2251. Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  2252.  
  2253. mat_texture_list_txlod_sync - CMD - (DONTRECORD)
  2254. 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  2255.  
  2256. mat_texture_list_view - VAR - (NEVER_AS_STRING,CHEAT)
  2257. If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  2258.  
  2259. mat_texture_save_fonts - CMD
  2260. Save all font textures
  2261.  
  2262. mat_texture_tracking - VAR
  2263.  
  2264.  
  2265. mat_tonemap_algorithm - VAR - (CHEAT)
  2266. 0 = Original Algorithm 1 = New Algorithm
  2267.  
  2268. mat_tonemapping_occlusion_use_stencil - VAR
  2269.  
  2270.  
  2271. mat_trilinear - VAR
  2272.  
  2273.  
  2274. mat_use_compressed_hdr_textures - VAR
  2275.  
  2276.  
  2277. mat_visualize_dof - VAR - (CHEAT)
  2278.  
  2279.  
  2280. mat_vrmode_adapter - VAR
  2281.  
  2282.  
  2283. mat_vsync - VAR
  2284. Force sync to vertical retrace
  2285.  
  2286. mat_wireframe - VAR - (CHEAT)
  2287.  
  2288.  
  2289. matchmakingport - VAR
  2290. Host Matchmaking port
  2291.  
  2292. maxplayers - CMD
  2293. Change the maximum number of players allowed on this server.
  2294.  
  2295. mem_compact - CMD
  2296.  
  2297.  
  2298. mem_dump - CMD
  2299. Dump memory stats to text file.
  2300.  
  2301. mem_dumpstats - VAR
  2302. Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  2303.  
  2304.  
  2305. mem_eat - CMD
  2306.  
  2307.  
  2308. mem_force_flush - VAR - (CHEAT)
  2309. Force cache flush of unlocked resources on every alloc
  2310.  
  2311. mem_max_heapsize - VAR
  2312. Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  2313.  
  2314. mem_max_heapsize_dedicated - VAR
  2315. Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  2316.  
  2317. mem_min_heapsize - VAR
  2318. Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  2319.  
  2320. mem_periodicdumps - VAR
  2321. Write periodic memstats dumps every n seconds.
  2322.  
  2323. mem_test - CMD
  2324.  
  2325.  
  2326. mem_test_each_frame - VAR
  2327. Run heap check at end of every frame
  2328.  
  2329.  
  2330. mem_test_every_n_seconds - VAR
  2331. Run heap check at a specified interval
  2332.  
  2333.  
  2334. mem_vcollide - CMD
  2335. Dumps the memory used by vcollides
  2336.  
  2337. memory - CMD
  2338. Print memory stats.
  2339.  
  2340. memory_diff - CMD - (CHEAT)
  2341. show memory stats relative to snapshot
  2342.  
  2343. memory_list - CMD - (CHEAT)
  2344. dump memory list (linux only)
  2345.  
  2346. memory_mark - CMD - (CHEAT)
  2347. snapshot current allocation status
  2348.  
  2349. memory_status - CMD - (CHEAT)
  2350. show memory stats (linux only)
  2351.  
  2352. minisave - CMD - (DONTRECORD)
  2353. Saves game (for current level only!)
  2354.  
  2355. mission_list - CMD - (GAMEDLL)
  2356. List all available tactical missions
  2357.  
  2358. mission_show - CMD - (GAMEDLL)
  2359. Show the given mission
  2360.  
  2361. mm_max_spectators - VAR
  2362. Max players allowed on the spectator team
  2363.  
  2364. mm_message - CMD
  2365. Send a message to all remote clients
  2366.  
  2367. mm_minplayers - VAR
  2368. Number of players required to start an unranked game
  2369.  
  2370. mm_select_session - CMD
  2371. Select a session
  2372.  
  2373. mm_session_info - CMD
  2374. Dump session information
  2375.  
  2376. mm_stats - CMD
  2377.  
  2378.  
  2379. mod_dynamicloadpause - VAR - (HIDDEN,CHEAT,DONTRECORD)
  2380.  
  2381.  
  2382. mod_dynamicloadspew - VAR - (HIDDEN,DONTRECORD)
  2383.  
  2384.  
  2385. mod_dynamicloadthrottle - VAR - (HIDDEN,CHEAT,DONTRECORD)
  2386.  
  2387.  
  2388. mod_dynamicmodeldebug - CMD - (HIDDEN,DONTRECORD)
  2389. debug spew for dynamic model loading
  2390.  
  2391. mod_dynamicunloadtex - VAR - (HIDDEN,DONTRECORD)
  2392.  
  2393.  
  2394. mod_dynamicunloadtime - VAR - (HIDDEN,DONTRECORD)
  2395.  
  2396.  
  2397. mod_forcedata - VAR
  2398. Forces all model file data into cache on model load.
  2399.  
  2400. mod_forcetouchdata - VAR
  2401. Forces all model file data into cache on model load.
  2402.  
  2403. mod_load_anims_async - VAR
  2404.  
  2405.  
  2406. mod_load_fakestall - VAR
  2407. Forces all ANI file loading to stall for specified ms
  2408.  
  2409.  
  2410. mod_load_mesh_async - VAR
  2411.  
  2412.  
  2413. mod_load_showstall - VAR
  2414. 1 - show hitches , 2 - show stalls
  2415.  
  2416. mod_load_vcollide_async - VAR
  2417.  
  2418.  
  2419. mod_lock_mdls_on_load - VAR
  2420.  
  2421.  
  2422. mod_test_mesh_not_available - VAR - (CHEAT)
  2423.  
  2424.  
  2425. mod_test_not_available - VAR - (CHEAT)
  2426.  
  2427.  
  2428. mod_test_verts_not_available - VAR - (CHEAT)
  2429.  
  2430.  
  2431. mod_touchalldata - VAR
  2432. Touch model data during level startup
  2433.  
  2434. mod_trace_load - VAR
  2435.  
  2436.  
  2437. model_list - CMD - (CHEAT,DONTRECORD)
  2438. Dump model list to file
  2439.  
  2440. motdfile - VAR - (GAMEDLL)
  2441. The MOTD file to load.
  2442.  
  2443. motdfile_text - VAR - (GAMEDLL)
  2444. The text-only MOTD file to use for clients that have disabled HTML MOTDs.
  2445.  
  2446. movie_fixwave - CMD
  2447. Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  2448.  
  2449. mp_allowNPCs - VAR - (GAMEDLL,NOTIFY)
  2450.  
  2451.  
  2452. mp_allowspectators - VAR - (GAMEDLL,REPLICATED)
  2453. toggles whether the server allows spectator mode or not
  2454.  
  2455. mp_autocrosshair - VAR - (GAMEDLL,NOTIFY)
  2456.  
  2457.  
  2458. mp_autokick - VAR - (GAMEDLL,REPLICATED)
  2459. Kick idle/team-killing players
  2460.  
  2461. mp_autoteambalance - VAR - (GAMEDLL,NOTIFY)
  2462.  
  2463.  
  2464. mp_blockstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2465. Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
  2466.  
  2467. mp_bonusroundtime - VAR - (GAMEDLL,REPLICATED)
  2468. Time after round win until round restarts
  2469.  
  2470. mp_bonusroundtime_final - VAR - (GAMEDLL,REPLICATED)
  2471. Time after final round ends until round restarts
  2472.  
  2473. mp_buytime - VAR - (GAMEDLL,REPLICATED)
  2474. How many minutes after round start players can buy items for.
  2475.  
  2476. mp_c4timer - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2477. how long from when the C4 is armed until it blows
  2478.  
  2479. mp_capdeteriorate_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2480. Time it takes for a full capture point to deteriorate.
  2481.  
  2482. mp_capstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2483. Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
  2484.  
  2485. mp_chattime - VAR - (GAMEDLL,REPLICATED)
  2486. amount of time players can chat after the game is over
  2487.  
  2488. mp_clan_ready_signal - VAR - (GAMEDLL)
  2489. Text that team leader from each team must speak for the match to begin
  2490.  
  2491. mp_clan_readyrestart - VAR - (GAMEDLL)
  2492. If non-zero, game will restart once someone from each team gives the ready signal
  2493.  
  2494. mp_decals - VAR - (ARCHIVE)
  2495.  
  2496.  
  2497. mp_defaultteam - VAR - (GAMEDLL)
  2498.  
  2499.  
  2500. mp_disable_autokick - CMD - (GAMEDLL)
  2501. Prevents a userid from being auto-kicked
  2502.  
  2503. mp_disable_respawn_times - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2504.  
  2505.  
  2506. mp_dump_timers - CMD - (GAMEDLL)
  2507. Prints round timers to the console for debugging
  2508.  
  2509. mp_enableroundwaittime - VAR - (GAMEDLL,REPLICATED)
  2510. Enable timers to wait between rounds.
  2511.  
  2512. mp_facefronttime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2513. After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  2514.  
  2515. mp_fadetoblack - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2516. fade a player's screen to black when he dies
  2517.  
  2518. mp_falldamage - VAR - (GAMEDLL,NOTIFY)
  2519.  
  2520.  
  2521. mp_feetyawrate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2522. How many degrees per second that we can turn our feet or upper body.
  2523.  
  2524. mp_flashlight - VAR - (GAMEDLL,NOTIFY)
  2525.  
  2526.  
  2527. mp_footsteps - VAR - (GAMEDLL,NOTIFY)
  2528.  
  2529.  
  2530. mp_forceautoteam - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2531. Automatically assign players to teams when joining.
  2532.  
  2533. mp_forcecamera - VAR - (GAMEDLL,REPLICATED)
  2534. Restricts spectator modes for dead players
  2535.  
  2536. mp_forcerespawn - VAR - (GAMEDLL,NOTIFY)
  2537.  
  2538.  
  2539. mp_forcerespawnplayers - CMD - (GAMEDLL,CHEAT)
  2540. Force all players to respawn.
  2541.  
  2542. mp_forcewin - CMD - (GAMEDLL,CHEAT)
  2543. Forces team to win
  2544.  
  2545. mp_fraglimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2546. The number of kills at which the map ends
  2547.  
  2548. mp_freezetime - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2549. how many seconds to keep players frozen when the round starts
  2550.  
  2551. mp_friendlyfire - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2552. Allows team members to injure other members of their team
  2553.  
  2554. mp_holiday_nogifts - VAR - (GAMEDLL,NOTIFY)
  2555. Set to 1 to prevent holiday gifts from spawning when players are killed.
  2556.  
  2557. mp_hostagepenalty - VAR - (GAMEDLL,NOTIFY)
  2558. Terrorist are kicked for killing too much hostages
  2559.  
  2560. mp_humanteam - VAR - (GAMEDLL,REPLICATED)
  2561. Restricts human players to a single team {any, CT, T}
  2562.  
  2563. mp_ignore_round_win_conditions - VAR - (GAMEDLL,REPLICATED)
  2564. Ignore conditions which would end the current round
  2565.  
  2566. mp_ik - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2567. Use IK on in-place turns.
  2568.  
  2569. mp_limitteams - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2570. Max # of players 1 team can have over another (0 disables check)
  2571.  
  2572. mp_logdetail - VAR - (GAMEDLL)
  2573. Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
  2574.  
  2575. mp_mapcycle_empty_timeout_seconds - VAR - (GAMEDLL,REPLICATED)
  2576. If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
  2577.  
  2578. mp_match_end_at_timelimit - VAR - (GAMEDLL,NOTIFY)
  2579. Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
  2580.  
  2581. mp_maxrounds - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2582. max number of rounds to play before server changes maps
  2583.  
  2584. mp_playerid - VAR - (GAMEDLL,REPLICATED)
  2585. Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  2586.  
  2587. mp_playerid_delay - VAR - (GAMEDLL,REPLICATED)
  2588. Number of seconds to delay showing information in the status bar
  2589.  
  2590. mp_playerid_hold - VAR - (GAMEDLL,REPLICATED)
  2591. Number of seconds to keep showing old information in the status bar
  2592.  
  2593. mp_respawnwavetime - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2594. Time between respawn waves.
  2595.  
  2596. mp_restartgame - VAR - (GAMEDLL)
  2597. If non-zero, game will restart in the specified number of seconds
  2598.  
  2599. mp_restartgame_immediate - VAR - (GAMEDLL)
  2600. If non-zero, game will restart immediately
  2601.  
  2602. mp_restartround - VAR - (GAMEDLL)
  2603. If non-zero, the current round will restart in the specified number of seconds
  2604.  
  2605. mp_round_restart_delay - VAR - (GAMEDLL,REPLICATED)
  2606. Number of seconds to delay before restarting a round after a win
  2607.  
  2608. mp_roundtime - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2609. How many minutes each round takes.
  2610.  
  2611. mp_scrambleteams - CMD - (GAMEDLL)
  2612. Scramble the teams and restart the game
  2613.  
  2614. mp_scrambleteams_auto - VAR - (GAMEDLL,NOTIFY)
  2615. Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
  2616.  
  2617. mp_scrambleteams_auto_windifference - VAR - (GAMEDLL,NOTIFY)
  2618. Number of round wins a team must lead by in order to trigger an auto scramble.
  2619.  
  2620. mp_show_voice_icons - VAR - (GAMEDLL,REPLICATED)
  2621. Show overhead player voice icons when players are speaking.
  2622.  
  2623.  
  2624. mp_showcleanedupents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  2625. Show entities that are removed on round respawn.
  2626.  
  2627. mp_showroundtransitions - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  2628. Show gamestate round transitions.
  2629.  
  2630. mp_spawnprotectiontime - VAR - (GAMEDLL,REPLICATED)
  2631. Kick players who team-kill within this many seconds of a round restart.
  2632.  
  2633. mp_stalemate_enable - VAR - (GAMEDLL,NOTIFY)
  2634. Enable/Disable stalemate mode.
  2635.  
  2636. mp_stalemate_meleeonly - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2637. Restrict everyone to melee weapons only while in Sudden Death.
  2638.  
  2639. mp_stalemate_timelimit - VAR - (GAMEDLL,REPLICATED)
  2640. Timelimit (in seconds) of the stalemate round.
  2641.  
  2642. mp_startmoney - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2643. amount of money each player gets when they reset
  2644.  
  2645. mp_switchteams - CMD - (GAMEDLL)
  2646. Switch teams and restart the game
  2647.  
  2648. mp_teamlist - VAR - (GAMEDLL,NOTIFY)
  2649.  
  2650.  
  2651. mp_teamoverride - VAR - (GAMEDLL)
  2652.  
  2653.  
  2654. mp_teamplay - VAR - (GAMEDLL,NOTIFY)
  2655.  
  2656.  
  2657. mp_teams_unbalance_limit - VAR - (GAMEDLL,REPLICATED)
  2658. Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  2659.  
  2660. mp_timelimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2661. game time per map in minutes
  2662.  
  2663. mp_tkpunish - VAR - (GAMEDLL,REPLICATED)
  2664. Will a TK'er be punished in the next round? {0=no, 1=yes}
  2665.  
  2666. mp_tournament - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2667.  
  2668.  
  2669. mp_tournament_allow_non_admin_restart - VAR - (GAMEDLL)
  2670. Allow mp_tournament_restart command to be issued by players other than admin.
  2671.  
  2672. mp_tournament_restart - CMD - (GAMEDLL)
  2673. Restart Tournament Mode on the current level.
  2674.  
  2675. mp_waitingforplayers_cancel - VAR - (GAMEDLL)
  2676. Set to 1 to end the WaitingForPlayers period.
  2677.  
  2678. mp_waitingforplayers_restart - VAR - (GAMEDLL)
  2679. Set to 1 to start or restart the WaitingForPlayers period.
  2680.  
  2681. mp_waitingforplayers_time - VAR - (GAMEDLL)
  2682. WaitingForPlayers time length in seconds
  2683.  
  2684. mp_weaponstay - VAR - (GAMEDLL,NOTIFY)
  2685.  
  2686.  
  2687. mp_winlimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  2688. Max score one team can reach before server changes maps
  2689.  
  2690. multvar - CMD - (DONTRECORD)
  2691. Multiply specified convar value.
  2692.  
  2693. name - VAR - (ARCHIVE,USERINFO,PRINTABLEONLY,SERVER_CAN_EXECUTE)
  2694. Current user name
  2695.  
  2696. namelockid - CMD
  2697. Prevent name changes for this userID.
  2698.  
  2699. nav_add_to_selected_set - CMD - (GAMEDLL,CHEAT)
  2700. Add current area to the selected set.
  2701.  
  2702. nav_add_to_selected_set_by_id - CMD - (GAMEDLL,CHEAT)
  2703. Add specified area id to the selected set.
  2704.  
  2705. nav_analyze - CMD - (GAMEDLL,CHEAT)
  2706. Re-analyze the current Navigation Mesh and save it to disk.
  2707.  
  2708. nav_analyze_scripted - CMD - (GAMEDLL,HIDDEN,CHEAT)
  2709. commandline hook to run a nav_analyze and then quit.
  2710.  
  2711. nav_area_bgcolor - VAR - (GAMEDLL,CHEAT)
  2712. RGBA color to draw as the background color for nav areas while editing.
  2713.  
  2714. nav_area_max_size - VAR - (GAMEDLL,CHEAT)
  2715. Max area size created in nav generation
  2716.  
  2717. nav_avoid - CMD - (GAMEDLL,CHEAT)
  2718. Toggles the 'avoid this area when possible' flag used by the AI system.
  2719.  
  2720. nav_begin_area - CMD - (GAMEDLL,CHEAT)
  2721. Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
  2722.  
  2723. nav_begin_deselecting - CMD - (GAMEDLL,CHEAT)
  2724. Start continuously removing from the selected set.
  2725.  
  2726. nav_begin_drag_deselecting - CMD - (GAMEDLL,CHEAT)
  2727. Start dragging a selection area.
  2728.  
  2729. nav_begin_drag_selecting - CMD - (GAMEDLL,CHEAT)
  2730. Start dragging a selection area.
  2731.  
  2732. nav_begin_selecting - CMD - (GAMEDLL,CHEAT)
  2733. Start continuously adding to the selected set.
  2734.  
  2735. nav_begin_shift_xy - CMD - (GAMEDLL,CHEAT)
  2736. Begin shifting the Selected Set.
  2737.  
  2738. nav_build_ladder - CMD - (GAMEDLL,CHEAT)
  2739. Attempts to build a nav ladder on the climbable surface under the cursor.
  2740.  
  2741. nav_check_connectivity - CMD - (GAMEDLL,CHEAT)
  2742. Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
  2743.  
  2744. nav_check_file_consistency - CMD - (GAMEDLL,CHEAT)
  2745. Scans the maps directory and reports any missing/out-of-date navigation files.
  2746.  
  2747. nav_check_floor - CMD - (GAMEDLL)
  2748. Updates the blocked/unblocked status for every nav area.
  2749.  
  2750. nav_check_stairs - CMD - (GAMEDLL,CHEAT)
  2751. Update the nav mesh STAIRS attribute
  2752.  
  2753. nav_chop_selected - CMD - (GAMEDLL,CHEAT)
  2754. Chops all selected areas into their component 1x1 areas
  2755.  
  2756. nav_clear_attribute - CMD - (GAMEDLL,CHEAT)
  2757. Remove given nav attribute from all areas in the selected set.
  2758.  
  2759. nav_clear_selected_set - CMD - (GAMEDLL,CHEAT)
  2760. Clear the selected set.
  2761.  
  2762. nav_clear_walkable_marks - CMD - (GAMEDLL,CHEAT)
  2763. Erase any previously placed walkable positions.
  2764.  
  2765. nav_compress_id - CMD - (GAMEDLL,CHEAT)
  2766. Re-orders area and ladder ID's so they are continuous.
  2767.  
  2768. nav_connect - CMD - (GAMEDLL,CHEAT)
  2769. To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
  2770.  
  2771. nav_coplanar_slope_limit - VAR - (GAMEDLL,CHEAT)
  2772.  
  2773.  
  2774. nav_coplanar_slope_limit_displacement - VAR - (GAMEDLL,CHEAT)
  2775.  
  2776.  
  2777. nav_corner_adjust_adjacent - VAR - (GAMEDLL,CHEAT)
  2778. radius used to raise/lower corners in nearby areas when raising/lowering corners.
  2779.  
  2780. nav_corner_lower - CMD - (GAMEDLL,CHEAT)
  2781. Lower the selected corner of the currently marked Area.
  2782.  
  2783. nav_corner_place_on_ground - CMD - (GAMEDLL,CHEAT)
  2784. Places the selected corner of the currently marked Area on the ground.
  2785.  
  2786. nav_corner_raise - CMD - (GAMEDLL,CHEAT)
  2787. Raise the selected corner of the currently marked Area.
  2788.  
  2789. nav_corner_select - CMD - (GAMEDLL,CHEAT)
  2790. Select a corner of the currently marked Area. Use multiple times to access all four corners.
  2791.  
  2792. nav_create_area_at_feet - VAR - (GAMEDLL,CHEAT)
  2793. Anchor nav_begin_area Z to editing player's feet
  2794.  
  2795. nav_create_place_on_ground - VAR - (GAMEDLL,CHEAT)
  2796. If true, nav areas will be placed flush with the ground when created by hand.
  2797.  
  2798. nav_crouch - CMD - (GAMEDLL,CHEAT)
  2799. Toggles the 'must crouch in this area' flag used by the AI system.
  2800.  
  2801. nav_debug_blocked - VAR - (GAMEDLL,CHEAT)
  2802.  
  2803.  
  2804. nav_delete - CMD - (GAMEDLL,CHEAT)
  2805. Deletes the currently highlighted Area.
  2806.  
  2807. nav_delete_marked - CMD - (GAMEDLL,CHEAT)
  2808. Deletes the currently marked Area (if any).
  2809.  
  2810. nav_disconnect - CMD - (GAMEDLL,CHEAT)
  2811. To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
  2812.  
  2813. nav_disconnect_outgoing_oneways - CMD - (GAMEDLL,CHEAT)
  2814. For each area in the selected set, disconnect all outgoing one-way connections.
  2815.  
  2816. nav_displacement_test - VAR - (GAMEDLL,CHEAT)
  2817. Checks for nodes embedded in displacements (useful for in-development maps)
  2818.  
  2819. nav_dont_hide - CMD - (GAMEDLL,CHEAT)
  2820. Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  2821.  
  2822. nav_drag_selection_volume_zmax_offset - VAR - (GAMEDLL,REPLICATED)
  2823. The offset of the nav drag volume top from center
  2824.  
  2825. nav_drag_selection_volume_zmin_offset - VAR - (GAMEDLL,REPLICATED)
  2826. The offset of the nav drag volume bottom from center
  2827.  
  2828. nav_draw_limit - VAR - (GAMEDLL,CHEAT)
  2829. The maximum number of areas to draw in edit mode
  2830.  
  2831. nav_dump_selected_set_positions - CMD - (GAMEDLL,CHEAT)
  2832. Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
  2833.  
  2834. nav_edit - VAR - (GAMEDLL,CHEAT)
  2835. Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  2836.  
  2837. nav_end_area - CMD - (GAMEDLL,CHEAT)
  2838. Defines the second corner of a new Area or Ladder and creates it.
  2839.  
  2840. nav_end_deselecting - CMD - (GAMEDLL,CHEAT)
  2841. Stop continuously removing from the selected set.
  2842.  
  2843. nav_end_drag_deselecting - CMD - (GAMEDLL,CHEAT)
  2844. Stop dragging a selection area.
  2845.  
  2846. nav_end_drag_selecting - CMD - (GAMEDLL,CHEAT)
  2847. Stop dragging a selection area.
  2848.  
  2849. nav_end_selecting - CMD - (GAMEDLL,CHEAT)
  2850. Stop continuously adding to the selected set.
  2851.  
  2852. nav_end_shift_xy - CMD - (GAMEDLL,CHEAT)
  2853. Finish shifting the Selected Set.
  2854.  
  2855. nav_flood_select - CMD - (GAMEDLL,CHEAT)
  2856. Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  2857.  
  2858. nav_gen_cliffs_approx - CMD - (GAMEDLL,CHEAT)
  2859. Mark cliff areas, post-processing approximation
  2860.  
  2861. nav_generate - CMD - (GAMEDLL,CHEAT)
  2862. Generate a Navigation Mesh for the current map and save it to disk.
  2863.  
  2864. nav_generate_fencetops - VAR - (GAMEDLL,CHEAT)
  2865. Autogenerate nav areas on fence and obstacle tops
  2866.  
  2867. nav_generate_fixup_jump_areas - VAR - (GAMEDLL,CHEAT)
  2868. Convert obsolete jump areas into 2-way connections
  2869.  
  2870. nav_generate_incremental - CMD - (GAMEDLL,CHEAT)
  2871. Generate a Navigation Mesh for the current map and save it to disk.
  2872.  
  2873. nav_generate_incremental_range - VAR - (GAMEDLL,CHEAT)
  2874.  
  2875.  
  2876. nav_generate_incremental_tolerance - VAR - (GAMEDLL,CHEAT)
  2877. Z tolerance for adding new nav areas.
  2878.  
  2879. nav_jump - CMD - (GAMEDLL,CHEAT)
  2880. Toggles the 'traverse this area by jumping' flag used by the AI system.
  2881.  
  2882. nav_ladder_flip - CMD - (GAMEDLL,CHEAT)
  2883. Flips the selected ladder's direction.
  2884.  
  2885. nav_load - CMD - (GAMEDLL,CHEAT)
  2886. Loads the Navigation Mesh for the current map.
  2887.  
  2888. nav_lower_drag_volume_max - CMD - (GAMEDLL,CHEAT)
  2889. Lower the top of the drag select volume.
  2890.  
  2891. nav_lower_drag_volume_min - CMD - (GAMEDLL,CHEAT)
  2892. Lower the bottom of the drag select volume.
  2893.  
  2894. nav_make_sniper_spots - CMD - (GAMEDLL,CHEAT)
  2895. Chops the marked area into disconnected sub-areas suitable for sniper spots.
  2896.  
  2897. nav_mark - CMD - (GAMEDLL,CHEAT)
  2898. Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  2899.  
  2900. nav_mark_attribute - CMD - (GAMEDLL,CHEAT)
  2901. Set nav attribute for all areas in the selected set.
  2902.  
  2903. nav_mark_unnamed - CMD - (GAMEDLL,CHEAT)
  2904. Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  2905.  
  2906. nav_mark_walkable - CMD - (GAMEDLL,CHEAT)
  2907. Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
  2908.  
  2909. nav_max_view_distance - VAR - (GAMEDLL,CHEAT)
  2910. Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  2911.  
  2912. nav_max_vis_delta_list_length - VAR - (GAMEDLL,CHEAT)
  2913.  
  2914.  
  2915. nav_merge - CMD - (GAMEDLL,CHEAT)
  2916. To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
  2917.  
  2918. nav_merge_mesh - CMD - (GAMEDLL,CHEAT)
  2919. Merges a saved selected set into the current mesh.
  2920.  
  2921. nav_no_hostages - CMD - (GAMEDLL,CHEAT)
  2922. Toggles the 'hostages cannot use this area' flag used by the AI system.
  2923.  
  2924. nav_no_jump - CMD - (GAMEDLL,CHEAT)
  2925. Toggles the 'dont jump in this area' flag used by the AI system.
  2926.  
  2927. nav_place_floodfill - CMD - (GAMEDLL,CHEAT)
  2928. Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
  2929.  
  2930. nav_place_list - CMD - (GAMEDLL,CHEAT)
  2931. Lists all place names used in the map.
  2932.  
  2933. nav_place_pick - CMD - (GAMEDLL,CHEAT)
  2934. Sets the current Place to the Place of the Area under the cursor.
  2935.  
  2936. nav_place_replace - CMD - (GAMEDLL,CHEAT)
  2937. Replaces all instances of the first place with the second place.
  2938.  
  2939. nav_place_set - CMD - (GAMEDLL,CHEAT)
  2940. Sets the Place of all selected areas to the current Place.
  2941.  
  2942. nav_potentially_visible_dot_tolerance - VAR - (GAMEDLL,CHEAT)
  2943.  
  2944.  
  2945. nav_precise - CMD - (GAMEDLL,CHEAT)
  2946. Toggles the 'dont avoid obstacles' flag used by the AI system.
  2947.  
  2948. nav_quicksave - VAR - (GAMEDLL,CHEAT)
  2949. Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  2950.  
  2951. nav_raise_drag_volume_max - CMD - (GAMEDLL,CHEAT)
  2952. Raise the top of the drag select volume.
  2953.  
  2954. nav_raise_drag_volume_min - CMD - (GAMEDLL,CHEAT)
  2955. Raise the bottom of the drag select volume.
  2956.  
  2957. nav_recall_selected_set - CMD - (GAMEDLL,CHEAT)
  2958. Re-selects the stored selected set.
  2959.  
  2960. nav_remove_from_selected_set - CMD - (GAMEDLL,CHEAT)
  2961. Remove current area from the selected set.
  2962.  
  2963. nav_remove_jump_areas - CMD - (GAMEDLL,CHEAT)
  2964. Removes legacy jump areas, replacing them with connections.
  2965.  
  2966. nav_restart_after_analysis - VAR - (GAMEDLL)
  2967. When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation.
  2968.  
  2969. nav_run - CMD - (GAMEDLL,CHEAT)
  2970. Toggles the 'traverse this area by running' flag used by the AI system.
  2971.  
  2972. nav_save - CMD - (GAMEDLL,CHEAT)
  2973. Saves the current Navigation Mesh to disk.
  2974.  
  2975. nav_save_selected - CMD - (GAMEDLL,CHEAT)
  2976. Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  2977.  
  2978. nav_select_blocked_areas - CMD - (GAMEDLL,CHEAT)
  2979. Adds all blocked areas to the selected set
  2980.  
  2981. nav_select_damaging_areas - CMD - (GAMEDLL,CHEAT)
  2982. Adds all damaging areas to the selected set
  2983.  
  2984. nav_select_half_space - CMD - (GAMEDLL,CHEAT)
  2985. Selects any areas that intersect the given half-space.
  2986.  
  2987. nav_select_invalid_areas - CMD - (GAMEDLL,CHEAT)
  2988. Adds all invalid areas to the Selected Set.
  2989.  
  2990. nav_select_larger_than - CMD - (GAMEDLL,CHEAT)
  2991. Select nav areas where both dimensions are larger than the given size.
  2992.  
  2993. nav_select_obstructed_areas - CMD - (GAMEDLL,CHEAT)
  2994. Adds all obstructed areas to the selected set
  2995.  
  2996. nav_select_orphans - CMD - (GAMEDLL,CHEAT)
  2997. Adds all orphan areas to the selected set (highlight a valid area first).
  2998.  
  2999. nav_select_overlapping - CMD - (GAMEDLL)
  3000. Selects nav areas that are overlapping others.
  3001.  
  3002. nav_select_radius - CMD - (GAMEDLL,CHEAT)
  3003. Adds all areas in a radius to the selection set
  3004.  
  3005. nav_select_stairs - CMD - (GAMEDLL,CHEAT)
  3006. Adds all stairway areas to the selected set
  3007.  
  3008. nav_selected_set_border_color - VAR - (GAMEDLL,CHEAT)
  3009. Color used to draw the selected set borders while editing.
  3010.  
  3011. nav_selected_set_color - VAR - (GAMEDLL,CHEAT)
  3012. Color used to draw the selected set background while editing.
  3013.  
  3014. nav_set_place_mode - CMD - (GAMEDLL,CHEAT)
  3015. Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  3016.  
  3017. nav_shift - CMD - (GAMEDLL,CHEAT)
  3018. Shifts the selected areas by the specified amount
  3019.  
  3020. nav_show_approach_points - VAR - (GAMEDLL,CHEAT)
  3021. Show Approach Points in the Navigation Mesh.
  3022.  
  3023. nav_show_area_info - VAR - (GAMEDLL,CHEAT)
  3024. Duration in seconds to show nav area ID and attributes while editing
  3025.  
  3026. nav_show_compass - VAR - (GAMEDLL,CHEAT)
  3027.  
  3028.  
  3029. nav_show_continguous - VAR - (GAMEDLL,CHEAT)
  3030. Highlight non-contiguous connections
  3031.  
  3032. nav_show_danger - VAR - (GAMEDLL,CHEAT)
  3033. Show current 'danger' levels.
  3034.  
  3035. nav_show_dumped_positions - CMD - (GAMEDLL,CHEAT)
  3036. Show the (x,y,z) coordinate positions of the given dump file.
  3037.  
  3038. nav_show_func_nav_avoid - VAR - (GAMEDLL,CHEAT)
  3039. Show areas of designer-placed bot avoidance due to func_nav_avoid entities
  3040.  
  3041. nav_show_func_nav_prefer - VAR - (GAMEDLL,CHEAT)
  3042. Show areas of designer-placed bot preference due to func_nav_prefer entities
  3043.  
  3044. nav_show_func_nav_prerequisite - VAR - (GAMEDLL,CHEAT)
  3045. Show areas of designer-placed bot preference due to func_nav_prerequisite entities
  3046.  
  3047. nav_show_light_intensity - VAR - (GAMEDLL,CHEAT)
  3048.  
  3049.  
  3050. nav_show_node_grid - VAR - (GAMEDLL,CHEAT)
  3051.  
  3052.  
  3053. nav_show_node_id - VAR - (GAMEDLL,CHEAT)
  3054.  
  3055.  
  3056. nav_show_nodes - VAR - (GAMEDLL,CHEAT)
  3057.  
  3058.  
  3059. nav_show_player_counts - VAR - (GAMEDLL,CHEAT)
  3060. Show current player counts in each area.
  3061.  
  3062. nav_show_potentially_visible - VAR - (GAMEDLL,CHEAT)
  3063. Show areas that are potentially visible from the current nav area
  3064.  
  3065. nav_simplify_selected - CMD - (GAMEDLL,CHEAT)
  3066. Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  3067.  
  3068. nav_slope_limit - VAR - (GAMEDLL,CHEAT)
  3069. The ground unit normal's Z component must be greater than this for nav areas to be generated.
  3070.  
  3071. nav_slope_tolerance - VAR - (GAMEDLL,CHEAT)
  3072. The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  3073.  
  3074. nav_snap_to_grid - VAR - (GAMEDLL,CHEAT)
  3075. Snap to the nav generation grid when creating new nav areas
  3076.  
  3077. nav_solid_props - VAR - (GAMEDLL,CHEAT)
  3078. Make props solid to nav generation/editing
  3079.  
  3080. nav_splice - CMD - (GAMEDLL,CHEAT)
  3081. To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  3082.  
  3083. nav_split - CMD - (GAMEDLL,CHEAT)
  3084. To split an Area into two, align the split line using your cursor and invoke the split command.
  3085.  
  3086. nav_split_place_on_ground - VAR - (GAMEDLL,CHEAT)
  3087. If true, nav areas will be placed flush with the ground when split.
  3088.  
  3089. nav_stand - CMD - (GAMEDLL,CHEAT)
  3090. Toggles the 'stand while hiding' flag used by the AI system.
  3091.  
  3092. nav_stop - CMD - (GAMEDLL,CHEAT)
  3093. Toggles the 'must stop when entering this area' flag used by the AI system.
  3094.  
  3095. nav_store_selected_set - CMD - (GAMEDLL,CHEAT)
  3096. Stores the current selected set for later retrieval.
  3097.  
  3098. nav_strip - CMD - (GAMEDLL,CHEAT)
  3099. Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  3100.  
  3101. nav_subdivide - CMD - (GAMEDLL,CHEAT)
  3102. Subdivides all selected areas.
  3103.  
  3104. nav_test_node - VAR - (GAMEDLL,CHEAT)
  3105.  
  3106.  
  3107. nav_test_node_crouch - VAR - (GAMEDLL,CHEAT)
  3108.  
  3109.  
  3110. nav_test_node_crouch_dir - VAR - (GAMEDLL,CHEAT)
  3111.  
  3112.  
  3113. nav_test_stairs - CMD - (GAMEDLL,CHEAT)
  3114. Test the selected set for being on stairs
  3115.  
  3116. nav_toggle_deselecting - CMD - (GAMEDLL,CHEAT)
  3117. Start or stop continuously removing from the selected set.
  3118.  
  3119. nav_toggle_in_selected_set - CMD - (GAMEDLL,CHEAT)
  3120. Remove current area from the selected set.
  3121.  
  3122. nav_toggle_place_mode - CMD - (GAMEDLL,CHEAT)
  3123. Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  3124.  
  3125. nav_toggle_place_painting - CMD - (GAMEDLL,CHEAT)
  3126. Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  3127.  
  3128. nav_toggle_selected_set - CMD - (GAMEDLL,CHEAT)
  3129. Toggles all areas into/out of the selected set.
  3130.  
  3131. nav_toggle_selecting - CMD - (GAMEDLL,CHEAT)
  3132. Start or stop continuously adding to the selected set.
  3133.  
  3134. nav_transient - CMD - (GAMEDLL,CHEAT)
  3135. Toggles the 'area is transient and may become blocked' flag used by the AI system.
  3136.  
  3137. nav_unmark - CMD - (GAMEDLL,CHEAT)
  3138. Clears the marked Area or Ladder.
  3139.  
  3140. nav_update_blocked - CMD - (GAMEDLL)
  3141. Updates the blocked/unblocked status for every nav area.
  3142.  
  3143. nav_update_lighting - CMD - (GAMEDLL,CHEAT)
  3144. Recomputes lighting values
  3145.  
  3146. nav_update_visibility_on_edit - VAR - (GAMEDLL,CHEAT)
  3147. If nonzero editing the mesh will incrementally recompue visibility
  3148.  
  3149. nav_use_place - CMD - (GAMEDLL,CHEAT)
  3150. If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  3151.  
  3152. nav_walk - CMD - (GAMEDLL,CHEAT)
  3153. Toggles the 'traverse this area by walking' flag used by the AI system.
  3154.  
  3155. nav_warp_to_mark - CMD - (GAMEDLL,CHEAT)
  3156. Warps the player to the marked area.
  3157.  
  3158. nav_world_center - CMD - (GAMEDLL,CHEAT)
  3159. Centers the nav mesh in the world
  3160.  
  3161. nb_allow_avoiding - VAR - (GAMEDLL,CHEAT)
  3162.  
  3163.  
  3164. nb_allow_climbing - VAR - (GAMEDLL,CHEAT)
  3165.  
  3166.  
  3167. nb_allow_gap_jumping - VAR - (GAMEDLL,CHEAT)
  3168.  
  3169.  
  3170. nb_blind - VAR - (GAMEDLL,CHEAT)
  3171. Disable vision
  3172.  
  3173. nb_command - CMD - (GAMEDLL,CHEAT)
  3174. Sends a command string to all bots
  3175.  
  3176. nb_debug - CMD - (GAMEDLL,CHEAT)
  3177. Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
  3178.  
  3179. nb_debug_climbing - VAR - (GAMEDLL,CHEAT)
  3180.  
  3181.  
  3182. nb_debug_filter - CMD - (GAMEDLL,CHEAT)
  3183. Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
  3184.  
  3185. nb_debug_history - VAR - (GAMEDLL,CHEAT)
  3186. If true, each bot keeps a history of debug output in memory
  3187.  
  3188. nb_debug_known_entities - VAR - (GAMEDLL,CHEAT)
  3189. Show the 'known entities' for the bot that is the current spectator target
  3190.  
  3191. nb_delete_all - CMD - (GAMEDLL,CHEAT)
  3192. Delete all non-player NextBot entities.
  3193.  
  3194. nb_force_look_at - CMD - (GAMEDLL,CHEAT)
  3195. Force selected bot to look at the local player's position
  3196.  
  3197. nb_goal_look_ahead_range - VAR - (GAMEDLL,CHEAT)
  3198.  
  3199.  
  3200. nb_head_aim_resettle_angle - VAR - (GAMEDLL,CHEAT)
  3201. After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  3202.  
  3203. nb_head_aim_resettle_time - VAR - (GAMEDLL,CHEAT)
  3204. How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  3205.  
  3206. nb_head_aim_settle_duration - VAR - (GAMEDLL,CHEAT)
  3207.  
  3208.  
  3209. nb_head_aim_steady_max_rate - VAR - (GAMEDLL,CHEAT)
  3210.  
  3211.  
  3212. nb_ladder_align_range - VAR - (GAMEDLL,CHEAT)
  3213.  
  3214.  
  3215. nb_last_area_update_tolerance - VAR - (GAMEDLL,CHEAT)
  3216. Distance a character needs to travel in order to invalidate cached area
  3217.  
  3218. nb_move_to_cursor - CMD - (GAMEDLL,CHEAT)
  3219. Tell all NextBots to move to the cursor position
  3220.  
  3221. nb_path_draw_inc - VAR - (GAMEDLL,CHEAT)
  3222.  
  3223.  
  3224. nb_path_draw_segment_count - VAR - (GAMEDLL,CHEAT)
  3225.  
  3226.  
  3227. nb_path_segment_influence_radius - VAR - (GAMEDLL,CHEAT)
  3228.  
  3229.  
  3230. nb_player_crouch - VAR - (GAMEDLL,CHEAT)
  3231. Force bots to crouch
  3232.  
  3233. nb_player_move - VAR - (GAMEDLL,CHEAT)
  3234. Prevents bots from moving
  3235.  
  3236. nb_player_move_direct - VAR - (GAMEDLL)
  3237.  
  3238.  
  3239. nb_player_stop - VAR - (GAMEDLL,CHEAT)
  3240. Stop all NextBotPlayers from updating
  3241.  
  3242. nb_player_walk - VAR - (GAMEDLL,CHEAT)
  3243. Force bots to walk
  3244.  
  3245. nb_saccade_speed - VAR - (GAMEDLL,CHEAT)
  3246.  
  3247.  
  3248. nb_saccade_time - VAR - (GAMEDLL,CHEAT)
  3249.  
  3250.  
  3251. nb_select - CMD - (GAMEDLL,CHEAT)
  3252. Select the bot you are aiming at for further debug operations.
  3253.  
  3254. nb_speed_look_ahead_range - VAR - (GAMEDLL,CHEAT)
  3255.  
  3256.  
  3257. nb_stop - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3258. Stop all NextBots
  3259.  
  3260. nb_update_debug - VAR - (GAMEDLL,CHEAT)
  3261.  
  3262.  
  3263. nb_update_framelimit - VAR - (GAMEDLL,CHEAT)
  3264.  
  3265.  
  3266. nb_update_frequency - VAR - (GAMEDLL,CHEAT)
  3267.  
  3268.  
  3269. nb_update_maxslide - VAR - (GAMEDLL,CHEAT)
  3270.  
  3271.  
  3272. nb_warp_selected_here - CMD - (GAMEDLL,CHEAT)
  3273. Teleport the selected bot to your cursor position
  3274.  
  3275. net_blockmsg - VAR - (CHEAT)
  3276. Discards incoming message: <0|1|name>
  3277.  
  3278. net_channels - CMD
  3279. Shows net channel info
  3280.  
  3281. net_chokeloop - VAR
  3282. Apply bandwidth choke to loopback packets
  3283.  
  3284. net_compresspackets - VAR
  3285. Use compression on game packets.
  3286.  
  3287. net_compresspackets_minsize - VAR
  3288. Don't bother compressing packets below this size.
  3289.  
  3290. net_compressvoice - VAR
  3291. Attempt to compress out of band voice payloads (360 only).
  3292.  
  3293. net_drawslider - VAR
  3294. Draw completion slider during signon
  3295.  
  3296. net_droppackets - VAR - (CHEAT)
  3297. Drops next n packets on client
  3298.  
  3299. net_fakejitter - VAR - (CHEAT)
  3300. Jitter fakelag packet time
  3301.  
  3302. net_fakelag - VAR - (CHEAT)
  3303. Lag all incoming network data (including loopback) by this many milliseconds.
  3304.  
  3305. net_fakeloss - VAR - (CHEAT)
  3306. Simulate packet loss as a percentage (negative means drop 1/n packets)
  3307.  
  3308. net_maxcleartime - VAR
  3309. Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  3310.  
  3311. net_maxfilesize - VAR
  3312. Maximum allowed file size for uploading in MB
  3313.  
  3314. net_maxfragments - VAR
  3315. Max fragment bytes per packet
  3316.  
  3317. net_maxpacketdrop - VAR
  3318. Ignore any packets with the sequence number more than this ahead (0 == no limit)
  3319.  
  3320. net_maxroutable - VAR - (ARCHIVE,USERINFO)
  3321. Requested max packet size before packets are 'split'.
  3322.  
  3323. net_queue_trace - VAR
  3324.  
  3325.  
  3326. net_queued_packet_thread - VAR
  3327. Use a high priority thread to send queued packets out instead of sending them each frame.
  3328.  
  3329. net_showdrop - VAR
  3330. Show dropped packets in console
  3331.  
  3332. net_showevents - VAR - (CHEAT)
  3333. Dump game events to console (1=client only, 2=all).
  3334.  
  3335. net_showfragments - VAR
  3336. Show netchannel fragments
  3337.  
  3338. net_showmsg - VAR
  3339. Show incoming message: <0|1|name>
  3340.  
  3341. net_showpeaks - VAR
  3342. Show messages for large packets only: <size>
  3343.  
  3344. net_showsplits - VAR
  3345. Show info about packet splits
  3346.  
  3347. net_showtcp - VAR
  3348. Dump TCP stream summary to console
  3349.  
  3350. net_showudp - VAR
  3351. Dump UDP packets summary to console
  3352.  
  3353. net_showudp_wire - VAR
  3354. Show incoming packet information
  3355.  
  3356. net_splitpacket_maxrate - VAR
  3357. Max bytes per second when queueing splitpacket chunks
  3358.  
  3359. net_splitrate - VAR
  3360. Number of fragments for a splitpacket that can be sent per frame
  3361.  
  3362. net_start - CMD
  3363. Inits multiplayer network sockets
  3364.  
  3365. net_status - CMD
  3366. Shows current network status
  3367.  
  3368. net_udp_rcvbuf - VAR
  3369. Default UDP receive buffer size
  3370.  
  3371. net_usesocketsforloopback - VAR
  3372. Use network sockets layer even for listen server local player's packets (multiplayer only).
  3373.  
  3374. next - VAR - (CHEAT)
  3375. Set to 1 to advance to next frame ( when singlestep == 1 )
  3376.  
  3377. nextdemo - CMD
  3378. Play next demo in sequence.
  3379.  
  3380. nextlevel - VAR - (GAMEDLL,NOTIFY)
  3381. If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
  3382.  
  3383. noclip - CMD - (GAMEDLL,CHEAT)
  3384. Toggle. Player becomes non-solid and flies.
  3385.  
  3386. notarget - CMD - (GAMEDLL,CHEAT)
  3387. Toggle. Player becomes hidden to NPCs.
  3388.  
  3389. npc_ally_deathmessage - VAR - (GAMEDLL,CHEAT)
  3390.  
  3391.  
  3392. npc_height_adjust - VAR - (GAMEDLL,ARCHIVE)
  3393. Enable test mode for ik height adjustment
  3394.  
  3395. npc_sentences - VAR - (GAMEDLL)
  3396.  
  3397.  
  3398. npc_vphysics - VAR - (GAMEDLL)
  3399.  
  3400.  
  3401. old_radiusdamage - VAR - (GAMEDLL,REPLICATED)
  3402.  
  3403.  
  3404. opt_EnumerateLeavesFastAlgorithm - VAR
  3405. Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
  3406.  
  3407. option_duck_method - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  3408.  
  3409.  
  3410. panel_test_title_safe - VAR - (CHEAT)
  3411. Test vgui panel positioning with title safe indentation
  3412.  
  3413. particle_test_attach_attachment - VAR - (GAMEDLL,CHEAT)
  3414. Attachment index for attachment mode
  3415.  
  3416. particle_test_attach_mode - VAR - (GAMEDLL,CHEAT)
  3417. Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  3418.  
  3419. particle_test_file - VAR - (GAMEDLL,CHEAT)
  3420. Name of the particle system to dynamically spawn
  3421.  
  3422. particle_test_start - CMD - (GAMEDLL,CHEAT)
  3423. Dispatches the test particle system with the parameters specified in particle_test_file,
  3424. particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
  3425. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3426.  
  3427. particle_test_stop - CMD - (GAMEDLL,CHEAT)
  3428. Stops all particle systems on the selected entities.
  3429. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  3430.  
  3431. password - VAR - (ARCHIVE,DONTRECORD,SERVER_CANNOT_QUERY)
  3432. Current server access password
  3433.  
  3434. path - CMD
  3435. Show the engine filesystem path.
  3436.  
  3437. pause - CMD
  3438. Toggle the server pause state.
  3439.  
  3440. perfui - CMD - (CHEAT)
  3441. Show/hide the level performance tools UI.
  3442.  
  3443. phys_impactforcescale - VAR - (GAMEDLL)
  3444.  
  3445.  
  3446. phys_penetration_error_time - VAR - (GAMEDLL)
  3447. Controls the duration of vphysics penetration error boxes.
  3448.  
  3449. phys_pushscale - VAR - (GAMEDLL,REPLICATED)
  3450.  
  3451.  
  3452. phys_speeds - VAR - (GAMEDLL)
  3453.  
  3454.  
  3455. phys_stressbodyweights - VAR - (GAMEDLL)
  3456.  
  3457.  
  3458. phys_timescale - VAR - (GAMEDLL)
  3459. Scale time for physics
  3460.  
  3461. phys_upimpactforcescale - VAR - (GAMEDLL)
  3462.  
  3463.  
  3464. physics_budget - CMD - (GAMEDLL)
  3465. Times the cost of each active object
  3466.  
  3467. physics_constraints - CMD - (GAMEDLL)
  3468. Highlights constraint system graph for an entity
  3469.  
  3470. physics_debug_entity - CMD - (GAMEDLL)
  3471. Dumps debug info for an entity
  3472.  
  3473. physics_highlight_active - CMD - (GAMEDLL)
  3474. Turns on the absbox for all active physics objects
  3475.  
  3476. physics_report_active - CMD - (GAMEDLL)
  3477. Lists all active physics objects
  3478.  
  3479. physics_select - CMD - (GAMEDLL)
  3480. Dumps debug info for an entity
  3481.  
  3482. physicsshadowupdate_render - VAR - (GAMEDLL)
  3483.  
  3484.  
  3485. picker - CMD - (GAMEDLL,CHEAT)
  3486. Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
  3487. Arguments: full - enables all debug information
  3488.  
  3489. ping - CMD
  3490. Display ping to server.
  3491.  
  3492. pipeline_static_props - VAR
  3493.  
  3494.  
  3495. play - CMD - (SERVER_CAN_EXECUTE)
  3496. Play a sound.
  3497.  
  3498. playdemo - CMD
  3499. Play a recorded demo file (.dem ).
  3500.  
  3501. player_debug_print_damage - VAR - (GAMEDLL,CHEAT)
  3502. When true, print amount and type of all damage received by player to console.
  3503.  
  3504. player_old_armor - VAR - (GAMEDLL)
  3505.  
  3506.  
  3507. playflush - CMD
  3508. Play a sound, reloading from disk in case of changes.
  3509.  
  3510. playvol - CMD
  3511. Play a sound at a specified volume.
  3512.  
  3513. plugin_load - CMD
  3514. plugin_load <filename> : loads a plugin
  3515.  
  3516. plugin_pause - CMD
  3517. plugin_pause <index> : pauses a loaded plugin
  3518.  
  3519. plugin_pause_all - CMD
  3520. pauses all loaded plugins
  3521.  
  3522. plugin_print - CMD
  3523. Prints details about loaded plugins
  3524.  
  3525. plugin_unload - CMD
  3526. plugin_unload <index> : unloads a plugin
  3527.  
  3528. plugin_unpause - CMD
  3529. plugin_unpause <index> : unpauses a disabled plugin
  3530.  
  3531. plugin_unpause_all - CMD
  3532. unpauses all disabled plugins
  3533.  
  3534. print_colorcorrection - CMD - (CHEAT)
  3535. Display the color correction layer information.
  3536.  
  3537. progress_enable - CMD
  3538.  
  3539.  
  3540. prop_active_gib_limit - VAR - (GAMEDLL)
  3541.  
  3542.  
  3543. prop_active_gib_max_fade_time - VAR - (GAMEDLL)
  3544.  
  3545.  
  3546. prop_crosshair - CMD - (CHEAT)
  3547. Shows name for prop looking at
  3548.  
  3549. prop_debug - CMD - (GAMEDLL,CHEAT)
  3550. Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  3551.  
  3552. prop_dynamic_create - CMD - (GAMEDLL,CHEAT)
  3553. Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
  3554. Arguments: {.mdl name}
  3555.  
  3556. prop_physics_create - CMD - (GAMEDLL,CHEAT)
  3557. Creates a physics prop with a specific .mdl aimed away from where the player is looking.
  3558. Arguments: {.mdl name}
  3559.  
  3560. props_break_max_pieces - VAR - (GAMEDLL)
  3561. Maximum prop breakable piece count (-1 = model default)
  3562.  
  3563. props_break_max_pieces_perframe - VAR - (GAMEDLL,REPLICATED)
  3564. Maximum prop breakable piece count per frame (-1 = model default)
  3565.  
  3566. quit - CMD
  3567. Exit the engine.
  3568.  
  3569. r_3dnow - CMD
  3570. Enable/disable 3DNow code
  3571.  
  3572. r_AirboatViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3573.  
  3574.  
  3575. r_AirboatViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3576.  
  3577.  
  3578. r_AirboatViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3579.  
  3580.  
  3581. r_ClipAreaPortals - VAR - (CHEAT)
  3582.  
  3583.  
  3584. r_DispBuildable - VAR - (CHEAT)
  3585.  
  3586.  
  3587. r_DispDrawAxes - VAR
  3588.  
  3589.  
  3590. r_DispWalkable - VAR - (CHEAT)
  3591.  
  3592.  
  3593. r_DrawBeams - VAR - (CHEAT)
  3594. 0=Off, 1=Normal, 2=Wireframe
  3595.  
  3596. r_DrawDisp - VAR - (CHEAT)
  3597. Toggles rendering of displacment maps
  3598.  
  3599. r_DrawModelLightOrigin - VAR - (CHEAT)
  3600.  
  3601.  
  3602. r_DrawPortals - VAR - (CHEAT)
  3603.  
  3604.  
  3605. r_DrawSpecificStaticProp - VAR
  3606.  
  3607.  
  3608. r_JeepFOV - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3609.  
  3610.  
  3611. r_JeepViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3612.  
  3613.  
  3614. r_JeepViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3615.  
  3616.  
  3617. r_JeepViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3618.  
  3619.  
  3620. r_ShowViewerArea - VAR
  3621.  
  3622.  
  3623. r_VehicleViewDampen - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  3624.  
  3625.  
  3626. r_ambientboost - VAR - (ARCHIVE)
  3627. Set to boost ambient term if it is totally swamped by local lights
  3628.  
  3629. r_ambientfactor - VAR - (ARCHIVE)
  3630. Boost ambient cube by no more than this factor
  3631.  
  3632. r_ambientfraction - VAR - (CHEAT)
  3633. Fraction of direct lighting that ambient cube must be below to trigger boosting
  3634.  
  3635. r_ambientlightingonly - VAR - (CHEAT)
  3636. Set this to 1 to light models with only ambient lighting (and no static lighting).
  3637.  
  3638. r_ambientmin - VAR - (ARCHIVE)
  3639. Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  3640.  
  3641. r_aspectratio - VAR - (CHEAT)
  3642.  
  3643.  
  3644. r_avglight - VAR - (CHEAT)
  3645.  
  3646.  
  3647. r_avglightmap - VAR - (CHEAT)
  3648.  
  3649.  
  3650. r_bloomtintb - VAR
  3651.  
  3652.  
  3653. r_bloomtintexponent - VAR
  3654.  
  3655.  
  3656. r_bloomtintg - VAR
  3657.  
  3658.  
  3659. r_bloomtintr - VAR
  3660.  
  3661.  
  3662. r_cleardecals - CMD - (SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  3663. Usage r_cleardecals <permanent>.
  3664.  
  3665. r_colorstaticprops - VAR - (CHEAT)
  3666.  
  3667.  
  3668. r_debugrandomstaticlighting - VAR - (CHEAT)
  3669. Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  3670.  
  3671. r_decal_cover_count - VAR
  3672.  
  3673.  
  3674. r_decal_overlap_area - VAR
  3675.  
  3676.  
  3677. r_decal_overlap_count - VAR
  3678.  
  3679.  
  3680. r_decals - VAR
  3681.  
  3682.  
  3683. r_decalstaticprops - VAR
  3684. Decal static props test
  3685.  
  3686. r_drawbatchdecals - VAR
  3687. Render decals batched.
  3688.  
  3689. r_drawbrushmodels - VAR - (CHEAT)
  3690. Render brush models. 0=Off, 1=Normal, 2=Wireframe
  3691.  
  3692. r_drawclipbrushes - VAR - (CHEAT)
  3693. Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  3694.  
  3695. r_drawdecals - VAR - (CHEAT)
  3696. Render decals.
  3697.  
  3698. r_drawentities - VAR - (CHEAT)
  3699.  
  3700.  
  3701. r_drawfuncdetail - VAR - (CHEAT)
  3702. Render func_detail
  3703.  
  3704. r_drawleaf - VAR - (CHEAT)
  3705. Draw the specified leaf.
  3706.  
  3707. r_drawlightcache - VAR - (CHEAT)
  3708. 0: off
  3709. 1: draw light cache entries
  3710. 2: draw rays
  3711.  
  3712.  
  3713. r_drawlightinfo - VAR - (CHEAT)
  3714.  
  3715.  
  3716. r_drawlights - VAR - (CHEAT)
  3717.  
  3718.  
  3719. r_drawmodeldecals - VAR
  3720.  
  3721.  
  3722. r_drawmodelstatsoverlay - VAR - (CHEAT)
  3723.  
  3724.  
  3725. r_drawmodelstatsoverlaydistance - VAR - (CHEAT)
  3726.  
  3727.  
  3728. r_drawmodelstatsoverlaymax - VAR - (ARCHIVE)
  3729. time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  3730.  
  3731. r_drawmodelstatsoverlaymin - VAR - (ARCHIVE)
  3732. time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  3733.  
  3734. r_drawskybox - VAR - (CHEAT)
  3735.  
  3736.  
  3737. r_drawstaticprops - VAR - (CHEAT)
  3738. 0=Off, 1=Normal, 2=Wireframe
  3739.  
  3740. r_drawtranslucentworld - VAR - (CHEAT)
  3741.  
  3742.  
  3743. r_drawvgui - VAR - (CHEAT)
  3744. Enable the rendering of vgui panels
  3745.  
  3746. r_drawworld - VAR - (CHEAT)
  3747. Render the world.
  3748.  
  3749. r_dscale_basefov - VAR - (CHEAT)
  3750.  
  3751.  
  3752. r_dscale_fardist - VAR - (CHEAT)
  3753.  
  3754.  
  3755. r_dscale_farscale - VAR - (CHEAT)
  3756.  
  3757.  
  3758. r_dscale_neardist - VAR - (CHEAT)
  3759.  
  3760.  
  3761. r_dscale_nearscale - VAR - (CHEAT)
  3762.  
  3763.  
  3764. r_dynamic - VAR
  3765.  
  3766.  
  3767. r_dynamiclighting - VAR - (CHEAT)
  3768.  
  3769.  
  3770. r_entity - VAR - (DEVELOPMENTONLY,CHEAT)
  3771.  
  3772.  
  3773. r_eyeglintlodpixels - VAR - (CHEAT)
  3774. The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  3775.  
  3776. r_eyemove - VAR - (ARCHIVE)
  3777.  
  3778.  
  3779. r_eyes - VAR
  3780.  
  3781.  
  3782. r_eyeshift_x - VAR - (ARCHIVE)
  3783.  
  3784.  
  3785. r_eyeshift_y - VAR - (ARCHIVE)
  3786.  
  3787.  
  3788. r_eyeshift_z - VAR - (ARCHIVE)
  3789.  
  3790.  
  3791. r_eyesize - VAR - (ARCHIVE)
  3792.  
  3793.  
  3794. r_fastzreject - VAR
  3795. Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  3796.  
  3797. r_fastzrejectdisp - VAR
  3798. Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  3799.  
  3800. r_flashlight_version2 - VAR - (DEVELOPMENTONLY,CHEAT)
  3801.  
  3802.  
  3803. r_flashlightclip - VAR - (CHEAT)
  3804.  
  3805.  
  3806. r_flashlightculldepth - VAR
  3807.  
  3808.  
  3809. r_flashlightdepthtexture - VAR
  3810.  
  3811.  
  3812. r_flashlightdrawclip - VAR - (CHEAT)
  3813.  
  3814.  
  3815. r_flashlightdrawdepth - VAR
  3816.  
  3817.  
  3818. r_flashlightdrawfrustumbbox - VAR
  3819.  
  3820.  
  3821. r_flashlightdrawsweptbbox - VAR
  3822.  
  3823.  
  3824. r_flashlightnodraw - VAR
  3825.  
  3826.  
  3827. r_flashlightrender - VAR
  3828.  
  3829.  
  3830. r_flashlightrendermodels - VAR
  3831.  
  3832.  
  3833. r_flashlightrenderworld - VAR
  3834.  
  3835.  
  3836. r_flashlightscissor - VAR
  3837.  
  3838.  
  3839. r_flashlightupdatedepth - VAR
  3840.  
  3841.  
  3842. r_flex - VAR
  3843.  
  3844.  
  3845. r_flushlod - CMD
  3846. Flush and reload LODs.
  3847.  
  3848. r_frustumcullworld - VAR
  3849.  
  3850.  
  3851. r_glint_alwaysdraw - VAR
  3852.  
  3853.  
  3854. r_glint_procedural - VAR
  3855.  
  3856.  
  3857. r_hunkalloclightmaps - VAR
  3858.  
  3859.  
  3860. r_hwmorph - VAR - (CHEAT)
  3861.  
  3862.  
  3863. r_itemblinkmax - VAR - (CHEAT)
  3864.  
  3865.  
  3866. r_itemblinkrate - VAR - (CHEAT)
  3867.  
  3868.  
  3869. r_lightaverage - VAR
  3870. Activates/deactivate light averaging
  3871.  
  3872. r_lightcache_numambientsamples - VAR - (CHEAT)
  3873. number of random directions to fire rays when computing ambient lighting
  3874.  
  3875. r_lightcache_zbuffercache - VAR
  3876.  
  3877.  
  3878. r_lightcachecenter - VAR - (CHEAT)
  3879.  
  3880.  
  3881. r_lightcachemodel - VAR - (CHEAT)
  3882.  
  3883.  
  3884. r_lightinterp - VAR - (CHEAT)
  3885. Controls the speed of light interpolation, 0 turns off interpolation
  3886.  
  3887. r_lightmap - VAR - (CHEAT)
  3888.  
  3889.  
  3890. r_lightstyle - VAR - (CHEAT)
  3891.  
  3892.  
  3893. r_lightwarpidentity - VAR - (CHEAT)
  3894.  
  3895.  
  3896. r_lockpvs - VAR - (CHEAT)
  3897. Lock the PVS so you can fly around and inspect what is being drawn.
  3898.  
  3899. r_lod - VAR
  3900.  
  3901.  
  3902. r_maxdlights - VAR
  3903.  
  3904.  
  3905. r_maxmodeldecal - VAR
  3906.  
  3907.  
  3908. r_maxnewsamples - VAR
  3909.  
  3910.  
  3911. r_maxsampledist - VAR
  3912.  
  3913.  
  3914. r_minnewsamples - VAR
  3915.  
  3916.  
  3917. r_modelwireframedecal - VAR - (CHEAT)
  3918.  
  3919.  
  3920. r_nohw - VAR - (CHEAT)
  3921.  
  3922.  
  3923. r_norefresh - VAR
  3924.  
  3925.  
  3926. r_nosw - VAR - (CHEAT)
  3927.  
  3928.  
  3929. r_novis - VAR - (CHEAT)
  3930. Turn off the PVS.
  3931.  
  3932. r_occludeemaxarea - VAR
  3933. Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  3934.  
  3935. r_occluderminarea - VAR
  3936. Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  3937.  
  3938. r_occludermincount - VAR
  3939. At least this many occluders will be used, no matter how big they are.
  3940.  
  3941. r_occlusion - VAR
  3942. Activate/deactivate the occlusion system.
  3943.  
  3944. r_occlusionspew - VAR - (CHEAT)
  3945. Activate/deactivates spew about what the occlusion system is doing.
  3946.  
  3947. r_oldlightselection - VAR - (CHEAT)
  3948. Set this to revert to HL2's method of selecting lights
  3949.  
  3950. r_overlayfadeenable - VAR
  3951.  
  3952.  
  3953. r_overlayfademax - VAR
  3954.  
  3955.  
  3956. r_overlayfademin - VAR
  3957.  
  3958.  
  3959. r_overlaywireframe - VAR
  3960.  
  3961.  
  3962. r_partition_level - VAR - (CHEAT)
  3963. Displays a particular level of the spatial partition system. Use -1 to disable it.
  3964.  
  3965. r_portalscloseall - VAR - (DEVELOPMENTONLY,CHEAT)
  3966.  
  3967.  
  3968. r_portalsopenall - VAR - (CHEAT)
  3969. Open all portals
  3970.  
  3971. r_printdecalinfo - CMD
  3972.  
  3973.  
  3974. r_proplightingfromdisk - VAR
  3975. 0=Off, 1=On, 2=Show Errors
  3976.  
  3977. r_proplightingpooling - VAR - (CHEAT)
  3978. 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
  3979.  
  3980. r_queued_decals - VAR
  3981. Offloads a bit of decal rendering setup work to the material system queue when enabled.
  3982.  
  3983. r_radiosity - VAR - (CHEAT)
  3984. 0: no radiosity
  3985. 1: radiosity with ambient cube (6 samples)
  3986. 2: radiosity with 162 samples
  3987. 3: 162 samples for static props, 6 samples for everything else
  3988.  
  3989. r_randomflex - VAR - (CHEAT)
  3990.  
  3991.  
  3992. r_renderoverlayfragment - VAR
  3993.  
  3994.  
  3995. r_rimlight - VAR
  3996.  
  3997.  
  3998. r_rootlod - VAR - (ARCHIVE)
  3999. Root LOD
  4000.  
  4001. r_shadowids - VAR - (CHEAT)
  4002.  
  4003.  
  4004. r_shadowrendertotexture - VAR
  4005.  
  4006.  
  4007. r_shadows - VAR
  4008.  
  4009.  
  4010. r_shadows_gamecontrol - VAR - (CHEAT)
  4011.  
  4012.  
  4013. r_shadowwireframe - VAR - (CHEAT)
  4014.  
  4015.  
  4016. r_showenvcubemap - VAR - (CHEAT)
  4017.  
  4018.  
  4019. r_showz_power - VAR - (CHEAT)
  4020.  
  4021.  
  4022. r_skin - VAR - (CHEAT)
  4023.  
  4024.  
  4025. r_snapportal - VAR
  4026.  
  4027.  
  4028. r_spray_lifetime - VAR
  4029. Number of rounds player sprays are visible
  4030.  
  4031. r_sse2 - CMD
  4032. Enable/disable SSE2 code
  4033.  
  4034. r_staticprop_lod - VAR
  4035.  
  4036.  
  4037. r_staticpropinfo - VAR
  4038.  
  4039.  
  4040. r_studio_stats - VAR - (CHEAT)
  4041.  
  4042.  
  4043. r_teeth - VAR
  4044.  
  4045.  
  4046. r_unloadlightmaps - VAR - (CHEAT)
  4047.  
  4048.  
  4049. r_vehicleBrakeRate - VAR - (GAMEDLL,CHEAT)
  4050.  
  4051.  
  4052. r_visambient - VAR
  4053. Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  4054.  
  4055. r_visocclusion - VAR - (CHEAT)
  4056. Activate/deactivate wireframe rendering of what the occlusion system is doing.
  4057.  
  4058. r_visualizelighttraces - VAR - (CHEAT)
  4059.  
  4060.  
  4061. r_visualizelighttracesshowfulltrace - VAR - (CHEAT)
  4062.  
  4063.  
  4064. r_visualizetraces - VAR - (CHEAT)
  4065.  
  4066.  
  4067. r_waterforceexpensive - VAR - (ARCHIVE)
  4068.  
  4069.  
  4070. r_waterforcereflectentities - VAR
  4071.  
  4072.  
  4073. r_worldlightmin - VAR
  4074.  
  4075.  
  4076. r_worldlights - VAR
  4077. number of world lights to use per vertex
  4078.  
  4079. rate - VAR - (ARCHIVE,USERINFO)
  4080. Max bytes/sec the host can receive data
  4081.  
  4082. rcon - CMD - (DONTRECORD)
  4083. Issue an rcon command.
  4084.  
  4085. rcon_address - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  4086. Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  4087.  
  4088. rcon_password - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  4089. remote console password.
  4090.  
  4091. rebuy - CMD - (GAMEDLL)
  4092. Attempt to repurchase items with the order listed in cl_rebuy
  4093.  
  4094. recompute_speed - CMD - (CHEAT)
  4095. Recomputes clock speed (for debugging purposes).
  4096.  
  4097. record - CMD - (DONTRECORD)
  4098. Record a demo.
  4099.  
  4100. redirect - CMD - (DONTRECORD,SERVER_CAN_EXECUTE)
  4101. Redirect client to specified server.
  4102.  
  4103. reload - CMD
  4104. Reload the most recent saved game (add setpos to jump to current view position on reload).
  4105.  
  4106. reload_materials - VAR
  4107.  
  4108.  
  4109. removeid - CMD
  4110. Remove a user ID from the ban list.
  4111.  
  4112. removeip - CMD
  4113. Remove an IP address from the ban list.
  4114.  
  4115. replay_debug - VAR - (DONTRECORD)
  4116.  
  4117.  
  4118. replay_ignorereplayticks - VAR
  4119.  
  4120.  
  4121. report_entities - CMD - (GAMEDLL)
  4122. Lists all entities
  4123.  
  4124. report_simthinklist - CMD - (GAMEDLL)
  4125. Lists all simulating/thinking entities
  4126.  
  4127. report_soundpatch - CMD - (GAMEDLL)
  4128. reports sound patch count
  4129.  
  4130. report_touchlinks - CMD - (GAMEDLL)
  4131. Lists all touchlinks
  4132.  
  4133. respawn_entities - CMD - (GAMEDLL,SPONLY,CHEAT)
  4134. Respawn all the entities in the map.
  4135.  
  4136. restart - CMD
  4137. Restart the game on the same level (add setpos to jump to current view position on restart).
  4138.  
  4139. retry - CMD - (DONTRECORD,SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  4140. Retry connection to last server.
  4141.  
  4142. room_type - VAR - (DEMO)
  4143.  
  4144.  
  4145. rpt_vprof_time - VAR - (HIDDEN,DONTRECORD)
  4146.  
  4147.  
  4148. rr_debug_qa - VAR - (GAMEDLL)
  4149. Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  4150.  
  4151. rr_debugresponses - VAR - (GAMEDLL)
  4152. Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for npc_selected NPCs.
  4153.  
  4154. rr_debugrule - VAR - (GAMEDLL)
  4155. If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  4156.  
  4157. rr_dumpresponses - VAR - (GAMEDLL)
  4158. Dump all response_rules.txt and rules (requires restart)
  4159.  
  4160. rr_reloadresponsesystems - CMD - (GAMEDLL)
  4161. Reload all response system scripts.
  4162.  
  4163. save - CMD - (DONTRECORD)
  4164. Saves current game.
  4165.  
  4166. save_async - VAR
  4167.  
  4168.  
  4169. save_asyncdelay - VAR
  4170. For testing, adds this many milliseconds of delay to the save operation.
  4171.  
  4172. save_console - VAR
  4173. Autosave on the PC behaves like it does on the consoles.
  4174.  
  4175. save_disable - VAR
  4176.  
  4177.  
  4178. save_finish_async - CMD
  4179.  
  4180.  
  4181. save_history_count - VAR
  4182. Keep this many old copies in history of autosaves and quicksaves.
  4183.  
  4184. save_huddelayframes - VAR
  4185. Number of frames to defer for drawing the Saving message.
  4186.  
  4187. save_in_memory - VAR
  4188. Set to 1 to save to memory instead of disk (Xbox 360)
  4189.  
  4190. save_noxsave - VAR
  4191.  
  4192.  
  4193. save_screenshot - VAR
  4194. 0 = none, 1 = non-autosave, 2 = always
  4195.  
  4196. save_spew - VAR
  4197.  
  4198.  
  4199. say - CMD - (GAMEDLL)
  4200. Display player message
  4201.  
  4202. say_team - CMD - (GAMEDLL)
  4203. Display player message to team
  4204.  
  4205. scene_async_prefetch_spew - VAR - (GAMEDLL)
  4206. Display async .ani file loading info.
  4207.  
  4208. scene_clamplookat - VAR - (GAMEDLL)
  4209. Clamp head turns to a max of 20 degrees per think.
  4210.  
  4211. scene_clientflex - VAR - (GAMEDLL,REPLICATED)
  4212. Do client side flex animation.
  4213.  
  4214. scene_flatturn - VAR - (GAMEDLL)
  4215.  
  4216.  
  4217. scene_flush - CMD - (GAMEDLL)
  4218. Flush all .vcds from the cache and reload from disk.
  4219.  
  4220. scene_forcecombined - VAR - (GAMEDLL)
  4221. When playing back, force use of combined .wav files even in english.
  4222.  
  4223. scene_maxcaptionradius - VAR - (GAMEDLL)
  4224. Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  4225.  
  4226. scene_print - VAR - (GAMEDLL,REPLICATED)
  4227. When playing back a scene, print timing and event info to console.
  4228.  
  4229. scene_showfaceto - VAR - (GAMEDLL,ARCHIVE)
  4230. When playing back, show the directions of faceto events.
  4231.  
  4232. scene_showlook - VAR - (GAMEDLL,ARCHIVE)
  4233. When playing back, show the directions of look events.
  4234.  
  4235. scene_showmoveto - VAR - (GAMEDLL,ARCHIVE)
  4236. When moving, show the end location.
  4237.  
  4238. scene_showunlock - VAR - (GAMEDLL,ARCHIVE)
  4239. Show when a vcd is playing but normal AI is running.
  4240.  
  4241. screenshot - CMD - (CLIENTCMD_CAN_EXECUTE)
  4242. Take a screenshot.
  4243.  
  4244. server_game_time - CMD - (GAMEDLL)
  4245. Gives the game time in seconds (server's curtime)
  4246.  
  4247. servercfgfile - VAR - (GAMEDLL)
  4248.  
  4249.  
  4250. setang - CMD - (GAMEDLL,CHEAT)
  4251. Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  4252.  
  4253. setang_exact - CMD - (GAMEDLL,CHEAT)
  4254. Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  4255.  
  4256. setinfo - CMD - (CLIENTCMD_CAN_EXECUTE)
  4257. Adds a new user info value
  4258.  
  4259. setmodel - CMD - (GAMEDLL,CHEAT)
  4260. Changes's player's model
  4261.  
  4262. setpause - CMD
  4263. Set the pause state of the server.
  4264.  
  4265. setpos - CMD - (GAMEDLL,CHEAT)
  4266. Move player to specified origin (must have sv_cheats).
  4267.  
  4268. setpos_exact - CMD - (GAMEDLL,CHEAT)
  4269. Move player to an exact specified origin (must have sv_cheats).
  4270.  
  4271. shake - CMD - (GAMEDLL,CHEAT)
  4272. Shake the screen.
  4273.  
  4274. showbudget_texture - VAR - (CHEAT)
  4275. Enable the texture budget panel.
  4276.  
  4277. showbudget_texture_global_sum - VAR
  4278.  
  4279.  
  4280. showconsole - CMD - (DONTRECORD)
  4281. Show the console.
  4282.  
  4283. showhitlocation - VAR - (GAMEDLL)
  4284.  
  4285.  
  4286. showtriggers - VAR - (GAMEDLL,CHEAT)
  4287. Shows trigger brushes
  4288.  
  4289. showtriggers_toggle - CMD - (GAMEDLL,CHEAT)
  4290. Toggle show triggers
  4291.  
  4292. simple_bot_add - CMD - (GAMEDLL,CHEAT)
  4293. Add a simple bot.
  4294.  
  4295. singlestep - VAR - (CHEAT)
  4296. Run engine in single step mode ( set next to 1 to advance a frame )
  4297.  
  4298. sk_ally_regen_time - VAR - (GAMEDLL)
  4299. Time taken for an ally to regenerate a point of health.
  4300.  
  4301. sk_autoaim_mode - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  4302.  
  4303.  
  4304. sk_npc_arm - VAR - (GAMEDLL)
  4305.  
  4306.  
  4307. sk_npc_chest - VAR - (GAMEDLL)
  4308.  
  4309.  
  4310. sk_npc_head - VAR - (GAMEDLL)
  4311.  
  4312.  
  4313. sk_npc_leg - VAR - (GAMEDLL)
  4314.  
  4315.  
  4316. sk_npc_stomach - VAR - (GAMEDLL)
  4317.  
  4318.  
  4319. sk_player_arm - VAR - (GAMEDLL)
  4320.  
  4321.  
  4322. sk_player_chest - VAR - (GAMEDLL)
  4323.  
  4324.  
  4325. sk_player_head - VAR - (GAMEDLL)
  4326.  
  4327.  
  4328. sk_player_leg - VAR - (GAMEDLL)
  4329.  
  4330.  
  4331. sk_player_stomach - VAR - (GAMEDLL)
  4332.  
  4333.  
  4334. skill - VAR - (ARCHIVE,ARCHIVE_XBOX)
  4335. Game skill level (1-3).
  4336.  
  4337. skip_next_map - CMD - (GAMEDLL)
  4338. Skips the next map in the map rotation for the server.
  4339.  
  4340. smoothstairs - VAR - (GAMEDLL,REPLICATED)
  4341. Smooth player eye z coordinate when traversing stairs.
  4342.  
  4343. snd_ShowThreadFrameTime - VAR
  4344.  
  4345.  
  4346. snd_async_flush - CMD
  4347. Flush all unlocked async audio data
  4348.  
  4349. snd_async_fullyasync - VAR
  4350. All playback is fully async (sound doesn't play until data arrives).
  4351.  
  4352. snd_async_minsize - VAR
  4353.  
  4354.  
  4355. snd_async_showmem - CMD
  4356. Show async memory stats
  4357.  
  4358. snd_async_spew - VAR
  4359. Spew all async sound reads, including success
  4360.  
  4361. snd_async_spew_blocking - VAR
  4362. Spew message to console any time async sound loading blocks on file i/o. ( 0=Off, 1=With -steam only, 2=Always
  4363.  
  4364. snd_async_stream_spew - VAR
  4365. Spew streaming info ( 0=Off, 1=streams, 2=buffers
  4366.  
  4367. snd_buildcache - CMD
  4368. <directory or VPK filename> Rebulds sound cache for a given search path.
  4369.  
  4370.  
  4371. snd_cull_duplicates - VAR
  4372. If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
  4373.  
  4374. snd_defer_trace - VAR
  4375.  
  4376.  
  4377. snd_delay_sound_shift - VAR
  4378.  
  4379.  
  4380. snd_disable_mixer_duck - VAR
  4381.  
  4382.  
  4383. snd_duckerattacktime - VAR - (ARCHIVE)
  4384.  
  4385.  
  4386. snd_duckerreleasetime - VAR - (ARCHIVE)
  4387.  
  4388.  
  4389. snd_duckerthreshold - VAR - (ARCHIVE)
  4390.  
  4391.  
  4392. snd_ducktovolume - VAR - (ARCHIVE)
  4393.  
  4394.  
  4395. snd_dumpclientsounds - CMD
  4396. Dump sounds to VXConsole
  4397.  
  4398. snd_foliage_db_loss - VAR - (CHEAT)
  4399.  
  4400.  
  4401. snd_gain - VAR - (CHEAT)
  4402.  
  4403.  
  4404. snd_gain_max - VAR - (CHEAT)
  4405.  
  4406.  
  4407. snd_gain_min - VAR - (CHEAT)
  4408.  
  4409.  
  4410. snd_legacy_surround - VAR - (ARCHIVE)
  4411.  
  4412.  
  4413. snd_lockpartial - VAR
  4414.  
  4415.  
  4416. snd_mix_async - VAR
  4417.  
  4418.  
  4419. snd_mixahead - VAR - (ARCHIVE)
  4420.  
  4421.  
  4422. snd_musicvolume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  4423. Music volume
  4424.  
  4425. snd_mute_losefocus - VAR - (ARCHIVE)
  4426.  
  4427.  
  4428. snd_noextraupdate - VAR
  4429.  
  4430.  
  4431. snd_obscured_gain_dB - VAR - (CHEAT)
  4432.  
  4433.  
  4434. snd_pitchquality - VAR - (ARCHIVE)
  4435.  
  4436.  
  4437. snd_profile - VAR - (DEMO)
  4438.  
  4439.  
  4440. snd_refdb - VAR - (CHEAT)
  4441.  
  4442.  
  4443. snd_refdist - VAR - (CHEAT)
  4444.  
  4445.  
  4446. snd_restart - CMD
  4447. Restart sound system.
  4448.  
  4449. snd_show - VAR - (CHEAT)
  4450. Show sounds info
  4451.  
  4452. snd_showclassname - VAR
  4453.  
  4454.  
  4455. snd_showmixer - VAR
  4456.  
  4457.  
  4458. snd_showstart - VAR - (CHEAT)
  4459.  
  4460.  
  4461. snd_soundmixer - VAR
  4462.  
  4463.  
  4464. snd_spatialize_roundrobin - VAR
  4465. Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
  4466.  
  4467. snd_surround_speakers - VAR
  4468.  
  4469.  
  4470. snd_visualize - VAR - (CHEAT)
  4471. Show sounds location in world
  4472.  
  4473. snd_vox_captiontrace - VAR
  4474. Shows sentence name for sentences which are set not to show captions.
  4475.  
  4476. snd_vox_globaltimeout - VAR
  4477.  
  4478.  
  4479. snd_vox_sectimetout - VAR
  4480.  
  4481.  
  4482. snd_vox_seqtimetout - VAR
  4483.  
  4484.  
  4485. sndplaydelay - CMD - (SERVER_CAN_EXECUTE)
  4486. Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
  4487.  
  4488. soundfade - CMD - (SERVER_CAN_EXECUTE)
  4489. Fade client volume.
  4490.  
  4491. soundinfo - CMD
  4492. Describe the current sound device.
  4493.  
  4494. soundlist - CMD
  4495. List all known sounds.
  4496.  
  4497. soundpatch_captionlength - VAR - (GAMEDLL,REPLICATED)
  4498. How long looping soundpatch captions should display for.
  4499.  
  4500. soundscape_debug - VAR - (GAMEDLL,CHEAT)
  4501. When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  4502.  
  4503. soundscape_flush - CMD - (GAMEDLL)
  4504. Flushes the server & client side soundscapes
  4505.  
  4506. sp - CMD
  4507. Source.Python base command.
  4508.  
  4509. sp_check_for_update - VAR
  4510. Enable/disable checking for version updates.
  4511.  
  4512. sp_engine_ver - VAR
  4513. Version of the engine SP is running on
  4514.  
  4515. sp_logging_areas - VAR
  4516. The Source.Python base logging areas
  4517.  
  4518. sp_logging_level - VAR
  4519. The Source.Python base logging level
  4520.  
  4521. sp_notify_on_update - VAR
  4522. Log a warning when a Source.Python update is available. Requires sp_check_for_update to be set to 1.
  4523.  
  4524. sp_version - VAR - (NOTIFY)
  4525. Source.Python version
  4526.  
  4527. speak - CMD
  4528. Play a constructed sentence.
  4529.  
  4530. spec_freeze_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4531. Time spend frozen in observer freeze cam.
  4532.  
  4533. spec_freeze_traveltime - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4534. Time taken to zoom in to frame a target in observer freeze cam.
  4535.  
  4536. spew_consolelog_to_debugstring - VAR
  4537. Send console log to PLAT_DebugString()
  4538.  
  4539. spike - CMD - (CHEAT)
  4540. generates a fake spike
  4541.  
  4542. star_memory - CMD
  4543. Dump memory stats
  4544.  
  4545. startdemos - CMD
  4546. Play demos in demo sequence.
  4547.  
  4548. startmovie - CMD - (DONTRECORD)
  4549. Start recording movie frames.
  4550.  
  4551. startupmenu - CMD
  4552. Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  4553.  
  4554. stats - CMD
  4555. Prints server performance variables
  4556.  
  4557. status - CMD
  4558. Display map and connection status.
  4559.  
  4560. steamworks_sessionid_client - VAR - (GAMEDLL,HIDDEN)
  4561. The client session ID for the new steamworks gamestats.
  4562.  
  4563. steamworks_sessionid_server - VAR - (GAMEDLL,HIDDEN,REPLICATED)
  4564. The server session ID for the new steamworks gamestats.
  4565.  
  4566. step_spline - VAR - (GAMEDLL)
  4567.  
  4568.  
  4569. stop - CMD
  4570. Finish recording demo.
  4571.  
  4572. stopdemo - CMD - (DONTRECORD)
  4573. Stop playing back a demo.
  4574.  
  4575. stopsound - CMD - (CHEAT)
  4576.  
  4577.  
  4578. studio_queue_mode - VAR
  4579.  
  4580.  
  4581. stuffcmds - CMD
  4582. Parses and stuffs command line + commands to command buffer.
  4583.  
  4584. suitvolume - VAR - (GAMEDLL,ARCHIVE)
  4585.  
  4586.  
  4587. surfaceprop - CMD - (GAMEDLL,CHEAT)
  4588. Reports the surface properties at the cursor
  4589.  
  4590. sv_accelerate - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4591.  
  4592.  
  4593. sv_airaccelerate - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4594.  
  4595.  
  4596. sv_allow_color_correction - VAR - (REPLICATED)
  4597. Allow or disallow clients to use color correction on this server.
  4598.  
  4599. sv_allow_point_servercommand - VAR - (GAMEDLL)
  4600. Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps.
  4601. disallow : Always disallow
  4602. always : Allow for all maps
  4603.  
  4604. sv_allow_voice_from_file - VAR - (REPLICATED)
  4605. Allow or disallow clients from using voice_inputfromfile on this server.
  4606.  
  4607. sv_allow_votes - VAR - (GAMEDLL)
  4608. Allow voting?
  4609.  
  4610. sv_allow_wait_command - VAR - (REPLICATED)
  4611. Allow or disallow the wait command on clients connected to this server.
  4612.  
  4613. sv_allowdownload - VAR
  4614. Allow clients to download files
  4615.  
  4616. sv_allowminmodels - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4617. Allow or disallow the use of cl_minmodels on this server.
  4618.  
  4619. sv_allowupload - VAR
  4620. Allow clients to upload customizations files
  4621.  
  4622. sv_alltalk - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4623. Players can hear all other players, no team restrictions
  4624.  
  4625. sv_alternateticks - VAR - (SPONLY)
  4626. If set, server only simulates entities on even numbered ticks.
  4627.  
  4628.  
  4629. sv_autosave - VAR
  4630. Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  4631.  
  4632. sv_backspeed - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  4633. How much to slow down backwards motion
  4634.  
  4635. sv_benchmark_autovprofrecord - VAR - (GAMEDLL)
  4636. If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
  4637.  
  4638. sv_benchmark_force_start - CMD - (GAMEDLL)
  4639. Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  4640.  
  4641. sv_benchmark_numticks - VAR - (GAMEDLL)
  4642. If > 0, then it only runs the benchmark for this # of ticks.
  4643.  
  4644. sv_bonus_challenge - VAR - (GAMEDLL,REPLICATED)
  4645. Set to values other than 0 to select a bonus map challenge type.
  4646.  
  4647. sv_bounce - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4648. Bounce multiplier for when physically simulated objects collide with other objects.
  4649.  
  4650. sv_cacheencodedents - VAR
  4651. If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  4652.  
  4653. sv_cheats - VAR - (NOTIFY,REPLICATED)
  4654. Allow cheats on server
  4655.  
  4656. sv_clearhinthistory - CMD - (GAMEDLL)
  4657. Clear memory of server side hints displayed to the player.
  4658.  
  4659. sv_client_cmdrate_difference - VAR - (REPLICATED)
  4660. cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  4661.  
  4662. sv_client_max_interp_ratio - VAR - (REPLICATED)
  4663. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
  4664.  
  4665. sv_client_min_interp_ratio - VAR - (REPLICATED)
  4666. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
  4667. -1 = let clients set cl_interp_ratio to anything
  4668. any other value = set minimum value for cl_interp_ratio
  4669.  
  4670. sv_client_predict - VAR - (REPLICATED)
  4671. This can be used to force the value of cl_predict for connected clients (only while they are connected).
  4672. -1 = let clients set cl_predict to anything
  4673. 0 = force cl_predict to 0
  4674. 1 = force cl_predict to 1
  4675.  
  4676. sv_clockcorrection_msecs - VAR - (GAMEDLL)
  4677. The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  4678.  
  4679. sv_competitive_minspec - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4680. Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages:
  4681. r_drawdetailprops = 1
  4682. r_staticprop_lod = minimum -1 maximum 3
  4683. fps_max minimum 59 (0 works too)
  4684. cl_detailfade minimum 400
  4685. cl_detaildist minimum 1200
  4686. cl_interp_ratio = minimum 1 maximum 2
  4687. cl_interp = minimum 0 maximum 0.031
  4688.  
  4689.  
  4690. sv_compressstringtablebaselines_threshold - VAR
  4691. Minimum size (in bytes) for stringtablebaseline buffer to be compressed.
  4692.  
  4693. sv_consistency - VAR - (REPLICATED)
  4694. Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by servers running old versions of SMAC
  4695.  
  4696. sv_contact - VAR - (NOTIFY)
  4697. Contact email for server sysop
  4698.  
  4699. sv_creationtickcheck - VAR - (DEVELOPMENTONLY,CHEAT)
  4700. Do extended check for encoding of timestamps against tickcount
  4701.  
  4702. sv_debug_player_use - VAR - (GAMEDLL,REPLICATED)
  4703. Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  4704.  
  4705. sv_debugmanualmode - VAR
  4706. Make sure entities correctly report whether or not their network data has changed.
  4707.  
  4708. sv_debugroundstats - VAR - (GAMEDLL)
  4709. A temporary variable that will print extra information about stats upload which may be useful in debugging any problems.
  4710.  
  4711. sv_debugtempentities - VAR
  4712. Show temp entity bandwidth usage.
  4713.  
  4714. sv_deltaprint - VAR
  4715. Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  4716.  
  4717. sv_deltatime - VAR
  4718. Enable profiling of CalcDelta calls
  4719.  
  4720. sv_disable_querycache - VAR - (GAMEDLL,CHEAT)
  4721. debug - disable trace query cache
  4722.  
  4723. sv_disablefreezecam - VAR - (GAMEDLL,REPLICATED)
  4724. Turn on/off freezecam on server
  4725.  
  4726. sv_downloadurl - VAR - (REPLICATED)
  4727. Location from which clients can download missing files
  4728.  
  4729. sv_dump_edicts - CMD
  4730. Display a list of edicts allocated on the server.
  4731.  
  4732. sv_dumpstringtables - VAR - (CHEAT)
  4733.  
  4734.  
  4735. sv_enableboost - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4736. Allow boost exploits
  4737.  
  4738. sv_enablebunnyhopping - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4739.  
  4740.  
  4741. sv_enableoldqueries - VAR
  4742. Enable support for old style (HL1) server queries
  4743.  
  4744. sv_filterban - VAR
  4745. Set packet filtering by IP mode
  4746.  
  4747. sv_findsoundname - CMD - (DEVELOPMENTONLY,GAMEDLL)
  4748. Find sound names which reference the specified wave files.
  4749.  
  4750. sv_footsteps - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4751. Play footstep sound for players
  4752.  
  4753. sv_force_transmit_ents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  4754. Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  4755.  
  4756. sv_forcepreload - VAR - (ARCHIVE)
  4757. Force server side preloading.
  4758.  
  4759. sv_friction - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4760. World friction.
  4761.  
  4762. sv_gravity - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4763. World gravity.
  4764.  
  4765. sv_hudhint_sound - VAR - (GAMEDLL,REPLICATED)
  4766.  
  4767.  
  4768. sv_ignoregrenaderadio - VAR - (GAMEDLL)
  4769. Turn off Fire in the hole messages
  4770.  
  4771. sv_instancebaselines - VAR - (DEVELOPMENTONLY)
  4772. Enable instanced baselines. Saves network overhead.
  4773.  
  4774. sv_ladder_angle - VAR - (GAMEDLL,REPLICATED)
  4775. Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
  4776.  
  4777. sv_ladder_dampen - VAR - (GAMEDLL,REPLICATED)
  4778. Amount to dampen perpendicular movement on a ladder
  4779.  
  4780. sv_lagcompensation_teleport_dist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  4781. How far a player got moved by game code before we can't lag compensate their position back
  4782.  
  4783. sv_lagflushbonecache - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4784. Flushes entity bone cache on lag compensation
  4785.  
  4786. sv_lan - VAR
  4787. Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  4788.  
  4789. sv_legacy_grenade_damage - VAR - (GAMEDLL,REPLICATED)
  4790. Enable to replicate grenade damage behavior of the original Counter-Strike Source game.
  4791.  
  4792. sv_log_onefile - VAR - (ARCHIVE)
  4793. Log server information to only one file.
  4794.  
  4795. sv_logbans - VAR - (ARCHIVE)
  4796. Log server bans in the server logs.
  4797.  
  4798. sv_logblocks - VAR
  4799. If true when log when a query is blocked (can cause very large log files)
  4800.  
  4801. sv_logdownloadlist - VAR
  4802.  
  4803.  
  4804. sv_logecho - VAR - (ARCHIVE)
  4805. Echo log information to the console.
  4806.  
  4807. sv_logfile - VAR - (ARCHIVE)
  4808. Log server information in the log file.
  4809.  
  4810. sv_logfilecompress - VAR - (ARCHIVE)
  4811. Gzip compress logfile and rename to logfilename.log.gz on close.
  4812.  
  4813. sv_logfilename_format - VAR - (ARCHIVE)
  4814. Log filename format. See strftime for formatting codes.
  4815.  
  4816. sv_logflush - VAR - (ARCHIVE)
  4817. Flush the log file to disk on each write (slow).
  4818.  
  4819. sv_logsdir - VAR - (ARCHIVE)
  4820. Folder in the game directory where server logs will be stored.
  4821.  
  4822. sv_logsecret - VAR
  4823. If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
  4824.  
  4825. sv_lowedict_action - VAR
  4826. 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next map in the map cycle, 5 - spew all edicts.
  4827.  
  4828. sv_lowedict_threshold - VAR
  4829. When only this many edicts are free, take the action specified by sv_lowedict_action.
  4830.  
  4831. sv_massreport - VAR - (GAMEDLL)
  4832.  
  4833.  
  4834. sv_master_share_game_socket - VAR
  4835. Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
  4836.  
  4837. sv_max_connects_sec - VAR
  4838. Maximum connections per second to respond to from a single IP address.
  4839.  
  4840. sv_max_connects_sec_global - VAR
  4841. Maximum connections per second to respond to from anywhere.
  4842.  
  4843. sv_max_connects_window - VAR
  4844. Window over which to average connections per second averages.
  4845.  
  4846. sv_max_queries_sec - VAR
  4847. Maximum queries per second to respond to from a single IP address.
  4848.  
  4849. sv_max_queries_sec_global - VAR
  4850. Maximum queries per second to respond to from anywhere.
  4851.  
  4852. sv_max_queries_window - VAR
  4853. Window over which to average queries per second averages.
  4854.  
  4855. sv_max_usercmd_future_ticks - VAR - (GAMEDLL)
  4856. Prevents clients from running usercmds too far in the future. Prevents speed hacks.
  4857.  
  4858. sv_maxcmdrate - VAR - (REPLICATED)
  4859. (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  4860.  
  4861. sv_maxrate - VAR - (REPLICATED)
  4862. Max bandwidth rate allowed on server, 0 == unlimited
  4863.  
  4864. sv_maxreplay - VAR
  4865. Maximum replay time in seconds
  4866.  
  4867. sv_maxroutable - VAR
  4868. Server upper bound on net_maxroutable that a client can use.
  4869.  
  4870. sv_maxspeed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4871.  
  4872.  
  4873. sv_maxunlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4874. Maximum lag compensation in seconds
  4875.  
  4876. sv_maxupdaterate - VAR - (REPLICATED)
  4877. Maximum updates per second that the server will allow
  4878.  
  4879. sv_maxuptimelimit - VAR
  4880. If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  4881.  
  4882. sv_maxusrcmdprocessticks - VAR - (GAMEDLL,NOTIFY)
  4883. Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
  4884.  
  4885. sv_maxusrcmdprocessticks_holdaim - VAR - (GAMEDLL,CHEAT)
  4886. Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
  4887.  
  4888. sv_maxusrcmdprocessticks_warning - VAR - (GAMEDLL)
  4889. Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
  4890.  
  4891. sv_maxvelocity - VAR - (GAMEDLL,REPLICATED)
  4892. Maximum speed any ballistically moving object is allowed to attain per axis.
  4893.  
  4894. sv_memlimit - VAR
  4895. If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  4896.  
  4897. sv_mincmdrate - VAR - (REPLICATED)
  4898. This sets the minimum value for cl_cmdrate. 0 == unlimited.
  4899.  
  4900. sv_minrate - VAR - (REPLICATED)
  4901. Min bandwidth rate allowed on server, 0 == unlimited
  4902.  
  4903. sv_minupdaterate - VAR - (REPLICATED)
  4904. Minimum updates per second that the server will allow
  4905.  
  4906. sv_minuptimelimit - VAR
  4907. If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
  4908.  
  4909. sv_motd_unload_on_dismissal - VAR - (GAMEDLL)
  4910. If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
  4911.  
  4912. sv_namechange_cooldown_seconds - VAR
  4913. When a client name change is received, wait N seconds before allowing another name change
  4914.  
  4915. sv_netspike - CMD
  4916. Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing.
  4917. Note that having this enabled, even if never triggered, impacts performance. Set to zero when not in use.
  4918. For compatibility reasons, this command can be initialized on the command line with the -netspike option.
  4919.  
  4920. sv_netspike_on_reliable_snapshot_overflow - VAR
  4921. If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
  4922.  
  4923. sv_netspike_output - VAR
  4924. Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log
  4925.  
  4926. sv_netspike_sendtime_ms - VAR
  4927. If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This feature does take some CPU cycles, so it should be left off when not in use.
  4928.  
  4929. sv_netvisdist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  4930. Test networking visibility distance
  4931.  
  4932. sv_noclipaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  4933.  
  4934.  
  4935. sv_noclipduringpause - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4936. If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  4937.  
  4938. sv_noclipspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  4939.  
  4940.  
  4941. sv_nomvp - VAR - (GAMEDLL)
  4942. Disable MVP awards.
  4943.  
  4944. sv_nonemesis - VAR - (GAMEDLL)
  4945. Disable nemesis and revenge.
  4946.  
  4947. sv_noroundstats - VAR - (GAMEDLL,REPLICATED)
  4948. A temporary variable that can be used for disabling upload of round stats.
  4949.  
  4950. sv_nostats - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4951. Disable collecting statistics and awarding achievements.
  4952.  
  4953. sv_nowinpanel - VAR - (GAMEDLL,REPLICATED)
  4954. Turn on/off win panel on server
  4955.  
  4956. sv_npc_talker_maxdist - VAR - (GAMEDLL)
  4957. NPCs over this distance from the player won't attempt to speak.
  4958.  
  4959. sv_optimizedmovement - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4960.  
  4961.  
  4962. sv_parallel_packentities - VAR
  4963.  
  4964.  
  4965. sv_parallel_sendsnapshot - VAR
  4966.  
  4967.  
  4968. sv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  4969. Server password for entry into multiplayer games
  4970.  
  4971. sv_pausable - VAR - (NOTIFY)
  4972. Is the server pausable.
  4973.  
  4974. sv_player_display_usercommand_errors - VAR - (GAMEDLL,CHEAT)
  4975. 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
  4976.  
  4977. sv_playerperfhistorycount - VAR - (GAMEDLL)
  4978. Number of samples to maintain in player perf history
  4979.  
  4980. sv_precacheinfo - CMD
  4981. Show precache info.
  4982.  
  4983. sv_pure - CMD
  4984. Show user data.
  4985.  
  4986. sv_pure_consensus - VAR
  4987. Minimum number of file hashes to agree to form a consensus.
  4988.  
  4989. sv_pure_kick_clients - VAR
  4990. If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  4991.  
  4992. sv_pure_retiretime - VAR
  4993. Seconds of server idle time to flush the sv_pure file hash cache.
  4994.  
  4995. sv_pure_trace - VAR
  4996. If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  4997.  
  4998. sv_pushaway_clientside - VAR - (GAMEDLL,REPLICATED)
  4999. Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  5000.  
  5001. sv_pushaway_clientside_size - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5002. Minimum size of pushback objects
  5003.  
  5004. sv_pushaway_force - VAR - (GAMEDLL,REPLICATED)
  5005. How hard physics objects are pushed away from the players on the server.
  5006.  
  5007. sv_pushaway_hostage_force - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5008. How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
  5009.  
  5010. sv_pushaway_max_force - VAR - (GAMEDLL,REPLICATED)
  5011. Maximum amount of force applied to physics objects by players.
  5012.  
  5013. sv_pushaway_max_hostage_force - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5014. Maximum of how hard the hostage is pushed away from physics objects.
  5015.  
  5016. sv_pushaway_max_player_force - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5017. Maximum of how hard the player is pushed away from physics objects.
  5018.  
  5019. sv_pushaway_min_player_speed - VAR - (GAMEDLL,REPLICATED)
  5020. If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  5021.  
  5022. sv_pushaway_player_force - VAR - (GAMEDLL,REPLICATED,CHEAT)
  5023. How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  5024.  
  5025. sv_pvsskipanimation - VAR - (GAMEDLL,ARCHIVE)
  5026. Skips SetupBones when npc's are outside the PVS
  5027.  
  5028. sv_querycache_stats - CMD - (GAMEDLL)
  5029. Display status of the query cache (client only)
  5030.  
  5031. sv_rcon_banpenalty - VAR
  5032. Number of minutes to ban users who fail rcon authentication
  5033.  
  5034. sv_rcon_log - VAR
  5035. Enable/disable rcon logging.
  5036.  
  5037. sv_rcon_maxfailures - VAR
  5038. Max number of times a user can fail rcon authentication before being banned
  5039.  
  5040. sv_rcon_maxpacketbans - VAR
  5041. Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
  5042.  
  5043. sv_rcon_maxpacketsize - VAR
  5044. The maximum number of bytes to allow in a command packet
  5045.  
  5046. sv_rcon_minfailures - VAR
  5047. Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  5048.  
  5049. sv_rcon_minfailuretime - VAR
  5050. Number of seconds to track failed rcon authentications
  5051.  
  5052. sv_rcon_whitelist_address - VAR
  5053. When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  5054.  
  5055. sv_region - VAR
  5056. The region of the world to report this server in.
  5057.  
  5058. sv_restrict_aspect_ratio_fov - VAR - (REPLICATED)
  5059. This can be used to limit the effective FOV of users using wide-screen
  5060. resolutions with aspect ratios wider than 1.85:1 (slightly wider than 16:9).
  5061. 0 = do not cap effective FOV
  5062. 1 = limit the effective FOV on windowed mode users using resolutions
  5063. greater than 1.85:1
  5064. 2 = limit the effective FOV on both windowed mode and full-screen users
  5065.  
  5066.  
  5067. sv_rollangle - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5068. Max view roll angle
  5069.  
  5070. sv_rollspeed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5071.  
  5072.  
  5073. sv_runcmds - VAR - (GAMEDLL)
  5074.  
  5075.  
  5076. sv_sendtables - VAR - (DEVELOPMENTONLY)
  5077. Force full sendtable sending path.
  5078.  
  5079. sv_setsteamaccount - CMD
  5080. token
  5081. Set game server account token to use for logging in to a persistent game server account
  5082.  
  5083. sv_showanimstate - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  5084. Show the (server) animation state for the specified entity (-1 for none).
  5085.  
  5086. sv_showanimstate_log - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  5087. 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
  5088.  
  5089. sv_showimpacts - VAR - (GAMEDLL,REPLICATED)
  5090. Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
  5091.  
  5092. sv_showladders - VAR - (GAMEDLL)
  5093. Show bbox and dismount points for all ladders (must be set before level load.)
  5094.  
  5095.  
  5096. sv_showlagcompensation - VAR - (GAMEDLL,CHEAT)
  5097. Show lag compensated hitboxes whenever a player is lag compensated.
  5098.  
  5099. sv_showplayerhitboxes - VAR - (GAMEDLL,REPLICATED)
  5100. Show lag compensated hitboxes for the specified player index whenever a player fires.
  5101.  
  5102. sv_shutdown - CMD
  5103. Sets the server to shutdown next time it's empty
  5104.  
  5105. sv_shutdown_timeout_minutes - VAR - (REPLICATED)
  5106. If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
  5107.  
  5108. sv_skyname - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  5109. Current name of the skybox texture
  5110.  
  5111. sv_soundemitter_filecheck - CMD - (DEVELOPMENTONLY,GAMEDLL)
  5112. Report missing wave files for sounds and game_sounds files.
  5113.  
  5114. sv_soundemitter_flush - CMD - (DEVELOPMENTONLY,GAMEDLL)
  5115. Flushes the sounds.txt system (server only)
  5116.  
  5117. sv_soundemitter_trace - VAR - (GAMEDLL,REPLICATED)
  5118. Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
  5119.  
  5120.  
  5121. sv_soundscape_printdebuginfo - CMD - (DEVELOPMENTONLY,GAMEDLL)
  5122. print soundscapes
  5123.  
  5124. sv_specaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  5125.  
  5126.  
  5127. sv_specnoclip - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  5128.  
  5129.  
  5130. sv_specspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  5131.  
  5132.  
  5133. sv_stats - VAR
  5134. Collect CPU usage stats
  5135.  
  5136. sv_steamblockingcheck - VAR
  5137. Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= drop if any player has blocked, 4 >= drop if player has blocked anyone on server
  5138.  
  5139. sv_steamgroup - VAR - (NOTIFY)
  5140. The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  5141.  
  5142. sv_stepsize - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5143.  
  5144.  
  5145. sv_stopspeed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5146. Minimum stopping speed when on ground.
  5147.  
  5148. sv_stressbots - VAR - (DEVELOPMENTONLY)
  5149. If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  5150.  
  5151. sv_strict_notarget - VAR - (GAMEDLL)
  5152. If set, notarget will cause entities to never think they are in the pvs
  5153.  
  5154. sv_suppress_viewpunch - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  5155.  
  5156.  
  5157. sv_tags - VAR - (NOTIFY)
  5158. Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  5159.  
  5160. sv_test_scripted_sequences - VAR - (GAMEDLL)
  5161. Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
  5162.  
  5163. sv_teststepsimulation - VAR - (GAMEDLL)
  5164.  
  5165.  
  5166. sv_thinktimecheck - VAR - (GAMEDLL)
  5167. Check for thinktimes all on same timestamp.
  5168.  
  5169. sv_timebetweenducks - VAR - (GAMEDLL,REPLICATED)
  5170. Minimum time before recognizing consecutive duck key
  5171.  
  5172. sv_timeout - VAR
  5173. After this many seconds without a message from a client, the client is dropped
  5174.  
  5175. sv_turbophysics - VAR - (GAMEDLL,REPLICATED)
  5176. Turns on turbo physics
  5177.  
  5178. sv_unlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5179. Enables player lag compensation
  5180.  
  5181. sv_unlag_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5182.  
  5183.  
  5184. sv_unlag_fixstuck - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5185. Disallow backtracking a player for lag compensation if it will cause them to become stuck
  5186.  
  5187. sv_unlockedchapters - VAR - (ARCHIVE,ARCHIVE_XBOX)
  5188. Highest unlocked game chapter.
  5189.  
  5190. sv_use_steam_voice - VAR - (REPLICATED)
  5191. Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
  5192.  
  5193. sv_useexplicitdelete - VAR - (DEVELOPMENTONLY)
  5194. Explicitly delete dormant client entities caused by AllowImmediateReuse().
  5195.  
  5196. sv_usercmd_custom_random_seed - VAR - (GAMEDLL,CHEAT)
  5197. When enabled server will populate an additional random seed independent of the client
  5198.  
  5199. sv_vehicle_autoaim_scale - VAR - (GAMEDLL)
  5200.  
  5201.  
  5202. sv_visiblemaxplayers - VAR
  5203. Overrides the max players reported to prospective clients
  5204.  
  5205. sv_voiceenable - VAR - (ARCHIVE,NOTIFY)
  5206.  
  5207.  
  5208. sv_vote_allow_spectators - VAR - (GAMEDLL)
  5209. Allow spectators to vote?
  5210.  
  5211. sv_vote_command_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5212. How long after a vote passes until the action happens
  5213.  
  5214. sv_vote_creation_timer - VAR - (GAMEDLL)
  5215. How long before a player can attempt to call another vote (in seconds).
  5216.  
  5217. sv_vote_failure_timer - VAR - (GAMEDLL)
  5218. A vote that fails cannot be re-submitted for this long
  5219.  
  5220. sv_vote_quorum_ratio - VAR - (GAMEDLL,NOTIFY)
  5221. The minimum ratio of eligible players needed to pass a vote. Min 0.5, Max 1.0.
  5222.  
  5223. sv_vote_timer_duration - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5224. How long to allow voting on an issue
  5225.  
  5226. sv_vote_ui_hide_disabled_issues - VAR - (GAMEDLL)
  5227. Suppress listing of disabled issues in the vote setup screen.
  5228.  
  5229. sv_wateraccelerate - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5230.  
  5231.  
  5232. sv_waterdist - VAR - (GAMEDLL,REPLICATED)
  5233. Vertical view fixup when eyes are near water plane.
  5234.  
  5235. sv_waterfriction - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5236.  
  5237.  
  5238. sys_minidumpexpandedspew - VAR
  5239.  
  5240.  
  5241. sys_minidumpspewlines - VAR
  5242. Lines of crash dump console spew to keep.
  5243.  
  5244. systemlinkport - VAR
  5245. System Link port
  5246.  
  5247. telemetry_demoend - VAR
  5248. When playing demo, stop telemetry on tick #
  5249.  
  5250. telemetry_demostart - VAR
  5251. When playing demo, start telemetry on tick #
  5252.  
  5253. telemetry_framecount - VAR
  5254. Set Telemetry count of frames to capture
  5255.  
  5256. telemetry_level - VAR
  5257. Set Telemetry profile level: 0 being off.
  5258.  
  5259. telemetry_pause - VAR
  5260. Pause Telemetry
  5261.  
  5262. telemetry_resume - VAR
  5263. Resume Telemetry
  5264.  
  5265. telemetry_server - VAR
  5266. Set Telemetry server
  5267.  
  5268. template_debug - VAR - (GAMEDLL)
  5269.  
  5270.  
  5271. test_dispatcheffect - CMD - (GAMEDLL,CHEAT)
  5272. Test a clientside dispatch effect.
  5273. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
  5274. Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
  5275.  
  5276.  
  5277. test_entity_blocker - CMD - (GAMEDLL,CHEAT)
  5278. Test command that drops an entity blocker out in front of the player.
  5279.  
  5280. testscript_debug - VAR
  5281. Debug test scripts.
  5282.  
  5283. texture_budget_background_alpha - VAR - (ARCHIVE)
  5284. how translucent the budget panel is
  5285.  
  5286. texture_budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  5287. number between 0 and 1
  5288.  
  5289. texture_budget_panel_global - VAR
  5290. Show global times in the texture budget panel.
  5291.  
  5292. texture_budget_panel_height - VAR - (ARCHIVE)
  5293. height in pixels of the budget panel
  5294.  
  5295. texture_budget_panel_width - VAR - (ARCHIVE)
  5296. width in pixels of the budget panel
  5297.  
  5298. texture_budget_panel_x - VAR - (ARCHIVE)
  5299. number of pixels from the left side of the game screen to draw the budget panel
  5300.  
  5301. texture_budget_panel_y - VAR - (ARCHIVE)
  5302. number of pixels from the top side of the game screen to draw the budget panel
  5303.  
  5304. tf_arena_max_streak - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5305. Teams will be scrambled if one team reaches this streak
  5306.  
  5307. tf_arena_preround_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5308. Length of the Pre-Round time
  5309.  
  5310. tf_arena_round_time - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5311.  
  5312.  
  5313. tf_arena_use_queue - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  5314. Enables the spectator queue system for Arena.
  5315.  
  5316. tf_debug_tabcontainer - VAR - (HIDDEN)
  5317. Spew TabContainer dimensions.
  5318.  
  5319. tf_escort_score_rate - VAR - (GAMEDLL,CHEAT)
  5320. Score for escorting the train, in points per second
  5321.  
  5322. think_limit - VAR - (GAMEDLL,REPLICATED)
  5323. Maximum think time in milliseconds, warning is printed if this is exceeded.
  5324.  
  5325. threadpool_affinity - VAR
  5326. Enable setting affinity
  5327.  
  5328. timedemo - CMD
  5329. Play a demo and report performance info.
  5330.  
  5331. timedemo_runcount - VAR
  5332. Runs time demo X number of times.
  5333.  
  5334. timedemoquit - CMD
  5335. Play a demo, report performance info, and then exit
  5336.  
  5337. timeleft - CMD - (GAMEDLL)
  5338. prints the time remaining in the match
  5339.  
  5340. timerefresh - CMD - (CHEAT)
  5341. Profile the renderer.
  5342.  
  5343. toggle - CMD
  5344. Toggles a convar on or off, or cycles through a set of values.
  5345.  
  5346. toggleconsole - CMD - (DONTRECORD)
  5347. Show/hide the console.
  5348.  
  5349. trace_report - VAR - (GAMEDLL)
  5350.  
  5351.  
  5352. tv_allow_camera_man - VAR - (GAMEDLL)
  5353. Auto director allows spectators to become camera man
  5354.  
  5355. tv_allow_static_shots - VAR - (GAMEDLL)
  5356. Auto director uses fixed level cameras for shots
  5357.  
  5358. tv_autorecord - VAR
  5359. Automatically records all games as SourceTV demos.
  5360.  
  5361. tv_autoretry - VAR
  5362. Relay proxies retry connection after network timeout
  5363.  
  5364. tv_chatgroupsize - VAR
  5365. Set the default chat group size
  5366.  
  5367. tv_chattimelimit - VAR
  5368. Limits spectators to chat only every n seconds
  5369.  
  5370. tv_clients - CMD
  5371. Shows list of connected SourceTV clients.
  5372.  
  5373. tv_debug - VAR
  5374. SourceTV debug info.
  5375.  
  5376. tv_delay - VAR - (GAMEDLL)
  5377. SourceTV broadcast delay in seconds
  5378.  
  5379. tv_delaymapchange - VAR - (GAMEDLL)
  5380. Delays map change until broadcast is complete
  5381.  
  5382. tv_delaymapchange_protect - VAR - (GAMEDLL)
  5383. Protect against doing a manual map change if HLTV is broadcasting and has not caught up with a major game event such as round_end
  5384.  
  5385. tv_deltacache - VAR
  5386. Enable delta entity bit stream cache
  5387.  
  5388. tv_dispatchmode - VAR
  5389. Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  5390.  
  5391. tv_enable - VAR - (NOTIFY)
  5392. Activates SourceTV on server.
  5393.  
  5394. tv_maxclients - VAR
  5395. Maximum client number on SourceTV server.
  5396.  
  5397. tv_maxrate - VAR
  5398. Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
  5399.  
  5400. tv_msg - CMD
  5401. Send a screen message to all clients.
  5402.  
  5403. tv_name - VAR
  5404. SourceTV host name
  5405.  
  5406. tv_nochat - VAR - (ARCHIVE,USERINFO)
  5407. Don't receive chat messages from other SourceTV spectators
  5408.  
  5409. tv_overridemaster - VAR
  5410. Overrides the SourceTV master root address.
  5411.  
  5412. tv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  5413. SourceTV password for all clients
  5414.  
  5415. tv_port - VAR
  5416. Host SourceTV port
  5417.  
  5418. tv_record - CMD
  5419. Starts SourceTV demo recording.
  5420.  
  5421. tv_relay - CMD
  5422. Connect to SourceTV server and relay broadcast.
  5423.  
  5424. tv_relaypassword - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  5425. SourceTV password for relay proxies
  5426.  
  5427. tv_relayvoice - VAR
  5428. Relay voice data: 0=off, 1=on
  5429.  
  5430. tv_retry - CMD
  5431. Reconnects the SourceTV relay proxy.
  5432.  
  5433. tv_snapshotrate - VAR
  5434. Snapshots broadcasted per second
  5435.  
  5436. tv_status - CMD
  5437. Show SourceTV server status.
  5438.  
  5439. tv_stop - CMD
  5440. Stops the SourceTV broadcast.
  5441.  
  5442. tv_stoprecord - CMD
  5443. Stops SourceTV demo recording.
  5444.  
  5445. tv_timeout - VAR
  5446. SourceTV connection timeout in seconds.
  5447.  
  5448. tv_title - VAR
  5449. Set title for SourceTV spectator UI
  5450.  
  5451. tv_transmitall - VAR - (REPLICATED)
  5452. Transmit all entities (not only director view)
  5453.  
  5454. unbind - CMD - (DONTRECORD)
  5455. Unbind a key.
  5456.  
  5457. unbind_mac - CMD - (DONTRECORD)
  5458. Unbind a key on the Mac only.
  5459.  
  5460. unbindall - CMD - (DONTRECORD)
  5461. Unbind all keys.
  5462.  
  5463. unpause - CMD
  5464. Unpause the game.
  5465.  
  5466. use - CMD - (GAMEDLL)
  5467. Use a particular weapon
  5468. Arguments: <weapon_name>
  5469.  
  5470. user - CMD
  5471. Show user data.
  5472.  
  5473. users - CMD
  5474. Show user info for players on server.
  5475.  
  5476. vcr_verbose - VAR
  5477. Write extra information into .vcr file.
  5478.  
  5479. vehicle_flushscript - CMD - (GAMEDLL)
  5480. Flush and reload all vehicle scripts
  5481.  
  5482. version - CMD
  5483. Print version info string.
  5484.  
  5485. vgui_drawfocus - VAR
  5486. Report which panel is under the mouse.
  5487.  
  5488. vgui_drawtree - VAR - (CHEAT)
  5489. Draws the vgui panel hiearchy to the specified depth level.
  5490.  
  5491. vgui_drawtree_bounds - VAR
  5492. Show panel bounds.
  5493.  
  5494. vgui_drawtree_clear - CMD
  5495.  
  5496.  
  5497. vgui_drawtree_draw_selected - VAR
  5498. Highlight the selected panel
  5499.  
  5500. vgui_drawtree_freeze - VAR
  5501. Set to 1 to stop updating the vgui_drawtree view.
  5502.  
  5503. vgui_drawtree_hidden - VAR
  5504. Draw the hidden panels.
  5505.  
  5506. vgui_drawtree_panelalpha - VAR
  5507. Show the panel alpha values in the vgui_drawtree view.
  5508.  
  5509. vgui_drawtree_panelptr - VAR
  5510. Show the panel pointer values in the vgui_drawtree view.
  5511.  
  5512. vgui_drawtree_popupsonly - VAR
  5513. Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  5514.  
  5515. vgui_drawtree_render_order - VAR
  5516. List the vgui_drawtree panels in render order.
  5517.  
  5518. vgui_drawtree_visible - VAR
  5519. Draw the visible panels.
  5520.  
  5521. vgui_nav_lock - VAR - (DEVELOPMENTONLY)
  5522.  
  5523.  
  5524. vgui_nav_lock_default_button - VAR - (DEVELOPMENTONLY)
  5525.  
  5526.  
  5527. vgui_spew_fonts - CMD
  5528.  
  5529.  
  5530. vgui_togglepanel - CMD
  5531. show/hide vgui panel by name.
  5532.  
  5533. violence_ablood - VAR
  5534. Draw alien blood
  5535.  
  5536. violence_agibs - VAR
  5537. Show alien gib entities
  5538.  
  5539. violence_hblood - VAR
  5540. Draw human blood
  5541.  
  5542. violence_hgibs - VAR
  5543. Show human gib entities
  5544.  
  5545. voice_avggain - VAR
  5546.  
  5547.  
  5548. voice_debugfeedback - VAR
  5549.  
  5550.  
  5551. voice_debugfeedbackfrom - VAR
  5552.  
  5553.  
  5554. voice_enable - VAR - (ARCHIVE)
  5555.  
  5556.  
  5557. voice_fadeouttime - VAR
  5558.  
  5559.  
  5560. voice_forcemicrecord - VAR - (ARCHIVE)
  5561.  
  5562.  
  5563. voice_inputfromfile - VAR
  5564. Get voice input from 'voice_input.wav' rather than from the microphone.
  5565.  
  5566. voice_loopback - VAR - (USERINFO)
  5567.  
  5568.  
  5569. voice_maxgain - VAR
  5570.  
  5571.  
  5572. voice_overdrive - VAR
  5573.  
  5574.  
  5575. voice_overdrivefadetime - VAR
  5576.  
  5577.  
  5578. voice_printtalkers - CMD - (DONTRECORD)
  5579. voice debug.
  5580.  
  5581. voice_profile - VAR
  5582.  
  5583.  
  5584. voice_recordtofile - VAR
  5585. Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  5586.  
  5587. voice_scale - VAR - (ARCHIVE)
  5588.  
  5589.  
  5590. voice_serverdebug - VAR - (GAMEDLL)
  5591.  
  5592.  
  5593. voice_showchannels - VAR
  5594.  
  5595.  
  5596. voice_showincoming - VAR
  5597.  
  5598.  
  5599. voice_steal - VAR
  5600.  
  5601.  
  5602. voice_writevoices - VAR
  5603. Saves each speaker's voice data into separate .wav files
  5604.  
  5605.  
  5606. volume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  5607. Sound volume
  5608.  
  5609. vox_reload - CMD - (CHEAT)
  5610. Reload sentences.txt file
  5611.  
  5612. voxeltree_box - CMD - (GAMEDLL,CHEAT)
  5613. View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  5614.  
  5615. voxeltree_playerview - CMD - (GAMEDLL,CHEAT)
  5616. View entities in the voxel-tree at the player position.
  5617.  
  5618. voxeltree_sphere - CMD - (GAMEDLL,CHEAT)
  5619. View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  5620.  
  5621. voxeltree_view - CMD - (GAMEDLL,CHEAT)
  5622. View entities in the voxel-tree.
  5623.  
  5624. vprof - CMD
  5625. Toggle VProf profiler
  5626.  
  5627. vprof_adddebuggroup1 - CMD
  5628. add a new budget group dynamically for debugging
  5629.  
  5630. vprof_cachemiss - CMD
  5631. Toggle VProf cache miss checking
  5632.  
  5633. vprof_cachemiss_off - CMD
  5634. Turn off VProf cache miss checking
  5635.  
  5636. vprof_cachemiss_on - CMD
  5637. Turn on VProf cache miss checking
  5638.  
  5639. vprof_child - CMD
  5640.  
  5641.  
  5642. vprof_collapse_all - CMD
  5643. Collapse the whole vprof tree
  5644.  
  5645. vprof_counters - VAR
  5646.  
  5647.  
  5648. vprof_dump_groupnames - CMD
  5649. Write the names of all of the vprof groups to the console.
  5650.  
  5651. vprof_dump_oninterval - VAR
  5652. Interval (in seconds) at which vprof will batch up data and dump it to the console.
  5653.  
  5654. vprof_dump_spikes - VAR
  5655. Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  5656.  
  5657. vprof_dump_spikes_budget_group - VAR
  5658. Budget gtNode to start report from when doing a dump spikes
  5659.  
  5660. vprof_dump_spikes_node - VAR
  5661. Node to start report from when doing a dump spikes
  5662.  
  5663. vprof_expand_all - CMD
  5664. Expand the whole vprof tree
  5665.  
  5666. vprof_expand_group - CMD
  5667. Expand a budget group in the vprof tree by name
  5668.  
  5669. vprof_generate_report - CMD
  5670. Generate a report to the console.
  5671.  
  5672. vprof_generate_report_AI - CMD
  5673. Generate a report to the console.
  5674.  
  5675. vprof_generate_report_AI_only - CMD
  5676. Generate a report to the console.
  5677.  
  5678. vprof_generate_report_budget - CMD
  5679. Generate a report to the console based on budget group.
  5680.  
  5681. vprof_generate_report_hierarchy - CMD
  5682. Generate a report to the console.
  5683.  
  5684. vprof_generate_report_map_load - CMD
  5685. Generate a report to the console.
  5686.  
  5687. vprof_graph - VAR
  5688. Draw the vprof graph.
  5689.  
  5690. vprof_graphheight - VAR - (ARCHIVE)
  5691.  
  5692.  
  5693. vprof_graphwidth - VAR - (ARCHIVE)
  5694.  
  5695.  
  5696. vprof_nextsibling - CMD
  5697.  
  5698.  
  5699. vprof_off - CMD
  5700. Turn off VProf profiler
  5701.  
  5702. vprof_on - CMD
  5703. Turn on VProf profiler
  5704.  
  5705. vprof_parent - CMD
  5706.  
  5707.  
  5708. vprof_playback_average - CMD
  5709. Average the next N frames.
  5710.  
  5711. vprof_playback_start - CMD
  5712. Start playing back a recorded .vprof file.
  5713.  
  5714. vprof_playback_step - CMD
  5715. While playing back a .vprof file, step to the next tick.
  5716.  
  5717. vprof_playback_stepback - CMD
  5718. While playing back a .vprof file, step to the previous tick.
  5719.  
  5720. vprof_playback_stop - CMD
  5721. Stop playing back a recorded .vprof file.
  5722.  
  5723. vprof_prevsibling - CMD
  5724.  
  5725.  
  5726. vprof_record_start - CMD
  5727. Start recording vprof data for playback later.
  5728.  
  5729. vprof_record_stop - CMD
  5730. Stop recording vprof data
  5731.  
  5732. vprof_remote_start - CMD
  5733. Request a VProf data stream from the remote server (requires authentication)
  5734.  
  5735. vprof_remote_stop - CMD
  5736. Stop an existing remote VProf data request
  5737.  
  5738. vprof_report_oninterval - VAR
  5739. Interval (in seconds) at which vprof will batch up a full report to the console -- more detailed than vprof_dump_oninterval.
  5740.  
  5741. vprof_reset - CMD
  5742. Reset the stats in VProf profiler
  5743.  
  5744. vprof_reset_peaks - CMD
  5745. Reset just the peak time in VProf profiler
  5746.  
  5747. vprof_scope - VAR
  5748. Set a specific scope to start showing vprof tree
  5749.  
  5750. vprof_scope_entity_gamephys - VAR - (GAMEDLL)
  5751.  
  5752.  
  5753. vprof_scope_entity_thinks - VAR - (GAMEDLL)
  5754.  
  5755.  
  5756. vprof_unaccounted_limit - VAR - (ARCHIVE)
  5757. number of milliseconds that a node must exceed to turn red in the vprof panel
  5758.  
  5759. vprof_verbose - VAR - (ARCHIVE)
  5760. Set to one to show average and peak times
  5761.  
  5762. vprof_vtrace - CMD
  5763. Toggle whether vprof data is sent to VTrace
  5764.  
  5765. vprof_vtune_group - CMD
  5766. enable vtune for a particular vprof group ("disable" to disable)
  5767.  
  5768. vprof_warningmsec - VAR - (ARCHIVE)
  5769. Above this many milliseconds render the label red to indicate slow code.
  5770.  
  5771. vtune - CMD
  5772. Controls VTune's sampling.
  5773.  
  5774. wc_air_edit_further - CMD - (GAMEDLL,CHEAT)
  5775. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
  5776.  
  5777. wc_air_edit_nearer - CMD - (GAMEDLL,CHEAT)
  5778. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  5779.  
  5780. wc_air_node_edit - CMD - (GAMEDLL,CHEAT)
  5781. When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  5782.  
  5783. wc_create - CMD - (GAMEDLL,CHEAT)
  5784. When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
  5785.  
  5786. wc_destroy - CMD - (GAMEDLL,CHEAT)
  5787. When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  5788.  
  5789. wc_destroy_undo - CMD - (GAMEDLL,CHEAT)
  5790. When in WC edit mode restores the last deleted node
  5791.  
  5792. wc_link_edit - CMD - (GAMEDLL,CHEAT)
  5793.  
  5794.  
  5795. weapon_accuracy_logging - VAR - (DEVELOPMENTONLY,GAMEDLL,ARCHIVE,REPLICATED)
  5796.  
  5797.  
  5798. weapon_accuracy_model - VAR - (DEVELOPMENTONLY,GAMEDLL,ARCHIVE,REPLICATED)
  5799.  
  5800.  
  5801. weapon_showproficiency - VAR - (GAMEDLL)
  5802.  
  5803.  
  5804. windows_speaker_config - VAR - (ARCHIVE)
  5805.  
  5806.  
  5807. wipe_nav_attributes - CMD - (GAMEDLL,CHEAT)
  5808. Clear all nav attributes of selected area.
  5809.  
  5810. writeid - CMD
  5811. Writes a list of permanently-banned user IDs to banned_user.cfg.
  5812.  
  5813. writeip - CMD
  5814. Save the ban list to banned_ip.cfg.
  5815.  
  5816. xbox_autothrottle - VAR - (GAMEDLL,ARCHIVE)
  5817.  
  5818.  
  5819. xbox_steering_deadzone - VAR - (GAMEDLL)
  5820.  
  5821.  
  5822. xbox_throttlebias - VAR - (GAMEDLL,ARCHIVE)
  5823.  
  5824.  
  5825. xbox_throttlespoof - VAR - (GAMEDLL,ARCHIVE)
  5826.  
  5827.  
  5828. xc_crouch_debounce - VAR - (GAMEDLL)
  5829.  
  5830.  
  5831. xload - CMD
  5832. Load a saved game from a 360 storage device.
  5833.  
  5834. xsave - CMD - (DONTRECORD)
  5835. Saves current game to a 360 storage device.
Advertisement
Add Comment
Please, Sign In to add comment