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Aug 14th, 2014
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  1.  
  2. #pragma once
  3.  
  4. #include "UtilityNode.generated.h"
  5.  
  6. /**
  7.  *
  8.  */
  9. UCLASS()
  10. class SURVIVALSPACE_API UUtilityNode : public UBlueprintFunctionLibrary
  11. {
  12.     GENERATED_UCLASS_BODY()
  13.  
  14.     //-- Blueprint nodes
  15.  
  16.     UFUNCTION(BlueprintPure, Category = "Utilities", meta = (FriendlyName = "Load Static Mesh From Path", Keywords = "load static mesh path"))
  17.     static UStaticMesh* LoadStaticMeshFromPath(const FName& Path);
  18.    
  19. };
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