PASBL

Galar Moves

Feb 15th, 2020
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  1. Double Iron Bash (Steel) - The user swings its arms, throwing a stretchy punch with both arms, one after another. Each punch does good damage, for a total of major damage, using major energy.
  2. [Stl, Atk/Def, User: N/A, Target: N/A]
  3. [DMG: Good (x2), NRG: Major]
  4. [Multi-Hit]
  5.  
  6. Drum Beating (Grass) - The user beats its drum rhythmically, causing a root to erupt below the target and lash out with each beat, dealing considerable damage for considerable energy. The roots will tangle around the target, stopping them, restricting their movement, and dropping their speed slightly.
  7. [Grs, Atk/Def, User: N/A, Target: Spe -1]
  8. [DMG: Considerable, NRG: Considerable]
  9.  
  10. Pyro Ball (Fire) - The user forms a flaming stone in the shape of a ball, which it kicks at the target with great force. The ball deals major damage for major energy, and also has a high chance of inflicting a burn at the point of contact.
  11. [Fir, Atk/Def, User: N/A, Target: Burn (~30%)]
  12. [DMG: Major, NRG: Major]
  13. [Physical Projectile]
  14.  
  15. Snipe Shot (Water) - The user shoots a targeted blast of water from its finger, dealing considerable damage for considerable energy. This attack is highly accurate, and can bypass moves or other factors that might otherwise draw it to another target.
  16. [Wtr, SpA/SpD, User: N/A, Target: N/A]
  17. [DMG: Considerable, NRG: Considerable]
  18. [High Accuracy]
  19.  
  20. Dragon Darts (Dragon) - The user launches two missiles at the target, which explode in a blaze of dragon energy with great physical force. Each missile does decent damage for a total of heavy damage, with the move costing heavy energy. The radius of the explosion is rather large, allowing it to hit multiple targets at once.
  21. [Drg, Atk/Def, User: N/A, Target: N/A]
  22. [DMG: Heavy, NRG: Heavy]
  23. [Area of Effect, Physical Projectile]
  24.  
  25. Spirit Break (Fairy) - The user coats their limbs in Fairy energy before rushing the target, slamming into them with great force and dealing considerable damage for considerable energy. The energy in their limbs is transferred into the target with such great force that it breaks their spirit, lowering the target’s Special Attack slightly.
  26. [Fai, Atk/Def, User: N/A, Target: SpA -1]
  27. [DMG: Considerable, NRG: Considerable]
  28.  
  29. False Surrender (Dark) - The user bows its head in a ploy to look exhausted or defeated, lowering the target’s guard as it approaches, and strikes with an underhanded headbutt using its tangled hair. This attack does considerable damage for considerable energy. As the target will be lulled into a false sense of security, it is very likely to succeed, but due to the underhanded nature of the attack, it will aggravate the target and will fail on subsequent uses.
  30. [Drk, Atk/Def, User: N/A, Target: N/A]
  31. [DMG: Considerable, NRG: Considerable]
  32. [High Accuracy]
  33.  
  34. Steel Beam (Steel) - The user gathers a massive amount of energy in a desperate attack, firing it in a concentrated beam at the target, dealing massive damage. The reckless nature of this attack causes the user to suffer decent recoil.
  35. [Stl, SpA/SpD, User: Recoil (decent), Target: N/A]
  36. [DMG: Massive, NRG: Massive]
  37.  
  38. Bolt Beak (Electric) - The user stabs the target with an electrified beak, dealing significant damage for significant energy. When going first, this move can be used quickly, making it high speed.
  39. [Ele, Atk/Def, User: N/A, Target: N/A]
  40. [DMG: Significant, NRG: Significant]
  41. [High Speed]
  42.  
  43. Fishious Rend (Water) - The user rakes the target with watery gills, dealing significant damage for significant energy. When going first, this move can be used quickly, making it high speed.
  44. [Wtr, Atk/Def, User: N/A, Target: N/A]
  45. [DMG: Significant, NRG: Significant]
  46. [High Speed]
  47.  
  48. Court Change (Normal) - The user casts a strange energy over the arena, using significant energy. This energy causes screens and entry hazards on the field to swap sides.
  49. [Nrm, Status, User: Swap Screens, Swap Entry Hazards, Target: Swap Screens, Swap Entry Hazards]
  50. [DMG: N/A, NRG: Significant]
  51.  
  52. Body Press (Fighting) - The user presses itself into the target, using its weight to deal slow, crushing damage, dealing significant damage for significant energy. As this move is a slow pinning attack, it requires endurance, and as such, boosts or drops to the user’s defense will act as a damage boost equivalent to an attack boost, as well as extending the time of the pin.
  53. [Fit, Atk/Def, User: N/A, Target: N/A]
  54. [DMG: Significant, NRG: Significant]
  55.  
  56. No Retreat (Fighting) - The user hypes itself up significantly, gathering all its fighting energy to fight until it can no longer. This raises the user’s Attack, Defense, Special Attack, Special Defense and Speed slightly until the user faints, but the user can no longer switch out until it faints, including through switching moves. This takes major energy to use.
  57. [Fit, Status, User: Atk +1, Def +1, SpA +1, SpD +1, Spe +1 (permanent), Trapped, Target: N/A]
  58. [DMG: N/A, NRG: Major]
  59.  
  60. Dynamax Cannon (Dragon) - The user charges a high amount of energy from its core, launching it in a powerful beam that deals high damage to its target. This beam is made of pure dynamax energy, which causes it to deal extreme damage to any Pokémon that is Dynamaxed or Gigantamaxed.
  61. [Drg, SpA/SpD, User: N/A, Target: N/A]
  62. [DMG: High (Extreme if Dynamaxed), NRG: High]
  63.  
  64. Behemoth Blade (Steel) - The user charges a high amount of energy into its blade, slamming directly into the target for high damage. The energy charged reacts negatively with Dynamax energy, which causes it to deal extreme damage to any Pokémon that is Dynamaxed or Gigantamaxed.
  65. [Stl, Atk/Def, User: N/A, Target: N/A]
  66. [DMG: High (Extreme if Dynamaxed), NRG: High]
  67.  
  68. Behemoth Bash (Steel) - The user charges a high amount of energy into its body, slamming directly into the target for high damage. The energy charged reacts negatively with Dynamax energy, which causes it to deal extreme damage to any Pokémon that is Dynamaxed or Gigantamaxed.
  69. [Stl, Atk/Def, User: N/A, Target: N/A]
  70. [DMG: High (Extreme if Dynamaxed), NRG: High]
  71.  
  72. Aura Wheel (Electric/Dark) - The user generates a wheel of energy, which it runs in and launches at the target, dealing high damage for high energy. If used by Morpeko in HaNRGy Mode, it will be Dark-typed, otherwise it will be Electric-typed.
  73. [Ele/Drk, SpA/SpD, User: N/A, Target: N/A]
  74. [DMG: High, NRG: High]
  75.  
  76. Breaking Swipe (Dragon) - The user sweeps its tail around wildly, slapping the target about. This attack deals good damage for good energy. In addition, it disorients the target, lowering its attack slightly. As the user is swinging their tail wildly, it covers a large area and can potentially hit multiple targets.
  77. [Drg, Atk/Def, User: N/A, Target: Atk -1]
  78. [DMG: Good, NRG: Good]
  79. [Area of Effect]
  80.  
  81. Branch Poke (Grass) - The user stabs the target with its branch, dealing moderate damage for moderate energy. This attack is rather quick and hard to predict, making it relatively accurate.
  82. [Grs, Atk/Def, User: N/A, Target: N/A]
  83. [DMG: Moderate, NRG: Moderate]
  84. [High Accuracy]
  85.  
  86. Overdrive (Electric) - The user strums its body to produce an echoing sound resembling a guitar or bass. This sound is accompanied by an electric shockwave, dealing considerable damage for considerable energy. The sound generated is loud and pure, and will drown out other sound moves.
  87. [Ele, SpA/SpD, User: N/A, Target: N/A]
  88. [DMG: Considerable, NRG: Considerable]
  89. [Sound Move]
  90.  
  91. Eternabeam (Dragon) - The user (always Eternatus) gathers an extreme amount of energy and launches a ridiculously destructive beam that obliterates its target, dealing extreme damage and tearing up the arena. As the user channels a great deal of energy into the attack, it will wind them for half a round.
  92. [Drg, SpA/SpD, User: Winded (half round), Target: N/A]
  93. [DMG: Extreme, NRG: Extreme]
  94. [Area of Effect]
  95.  
  96. Life Dew (Water) - The user sprinkles a healing dew around the arena, healing both itself and its allies for significant health using significant energy.
  97. [Wtr, Status, User: Healing (significant), Target: Healing (significant)]
  98. [DMG: N/A, NRG: Significant]
  99. [Healing Move, Target Ally]
  100.  
  101. Snap Trap (Grass) - The user clamps down with its sharp fins, latching onto a target. Each half-round the user is latched to the target, it will deal a moderate amount of damage for moderate energy. The success and duration of this move varies depending on numerous factors and will largely be up to the ref's discretion, but the user will typically not be able to sustain this technique for longer than two rounds without the need to release or restart the hold. While trapped, the user will be able to block the buffering beam from Poké Balls, preventing the foe from switching.
  102. [Grs, Atk/Def, User: N/A, Target: Trap]
  103. [DMG: Moderate (per half round), NRG: Moderate (per half round)]
  104. [Trapping]
  105.  
  106. Decorate (Fairy) - Using significant energy, the user decorates its target with fruits, flowers and/or foliage, which boosts its Attack and Special Attack sharply.
  107. [Fai, Status, User: N/A, Target: Atk +2, SpA +2]
  108. [DMG: N/A, NRG: Significant]
  109. [Target Ally]
  110.  
  111. Octolock (Fighting) - The user grapples the target tightly with numerous tentacles, glowing with an aura of Fighting energy. The energy will prevent the target from switching for three rounds. Additionally, as long as the grapple is held, the target’s Defense and Special Defense will be lowered slightly. This move uses good energy to execute and mild energy to maintain, though the energy to maintain it does not contribute to exhaustion.
  112. [Fit, Status, User: N/A, Target: Trap (3 rounds), Def -1, SpD -1]
  113. [DMG: N/A, NRG: Good]
  114. [Trapping]
  115.  
  116. Apple Acid (Grass) - The user spits an incredibly sour acid on the target, dealing considerable damage for considerable energy. The extremely sour smell of the acid unnerves the target, lowering their Special Defense slightly.
  117. [Grs, SpA/SpD, User: N/A, Target: SpD -1]
  118. [DMG: Considerable, NRG: Considerable]
  119.  
  120. Grav Apple (Grass) - The user forms a large apple over the target’s head, dropping it on them. The apple deals considerable damage for considerable energy. When the apple hits, it will split into pieces, releasing a sweet and tangy smell, which lowers the target’s defense slightly.
  121. [Grs, Atk/Def, User: N/A, Target: Def -1]
  122. [DMG: Considerable, NRG: Considerable]
  123. [Physical Projectile]
  124.  
  125. Strange Steam (Fairy) - The user gushes out a wave of steam laced with magical energy, dealing significant damage for significant energy. The strange energy in this steam has a high chance of confusing the target.
  126. [Fai, SpA/SpD, User: N/A, Target: Confusion (~30%)]
  127. [DMG: Significant, NRG: Significant]
  128.  
  129. Meteor Assault (Fighting) - The user charges the foe with its lance, fueled with glowing energy that surrounds the lance. This attack is extremely powerful, dealing extreme damage for extreme energy. However, the force of the collision and the amount of energy used will wind the user for half a round.
  130. [Fit, Atk/Def, User: Winded (half round), Target: N/A]
  131. [DMG: Extreme, NRG: Extreme]
  132.  
  133.  
  134.  
  135. Obstruct (Dark) - The user protects itself with a shadowy aura, crossing its arm in an intimidating pose as it lets out a powerful shout. The user will be protected against the effects of the next move targeted at it. This move uses as much energy as the attack it blocks, using an additional light energy with each subsequent use. If a Pokémon makes contact with the user when this move is active, their defense will be lowered harshly. The increase in energy is shared with other protective moves.
  136. [Drk, Status, User: Protect, Target: Def -3 (if contact)]
  137. [DMG: N/A, NRG: Blocked Attack (increases +Light with subsequent use)]
  138. [Protective]
  139.  
  140. Jaw Lock (Dark) - The user clamps down with a massive jaw, inflicting them with a cursed energy that interferes with Pokéball buffers, preventing both the target and user from switching. When either the target or the user faint, the curse is lifted. This move uses significant energy.
  141. [Drk, Status, User: Trapped, Target: Trapped]
  142. [DMG: N/A, NRG: Significant]
  143. [Trapping]
  144.  
  145. Stuff Cheeks (Normal) - The user consumes its berry, raising its defense sharply, using decent energy. If the berry has a special effect, it will also trigger.
  146. [Nrm, Status, User: Def +2, Consume Berry, Target: N/A]
  147. [DMG: N/A, NRG: Decent]
  148.  
  149. Tar Shot (Rock) - The user spits a glob of sticky tar at its target, covering them in a layer of tar, using significant energy. This tar lowers the target’s speed slightly. The tar is flammable and any Fire attacks targeted at the target will deal 10% more damage for three rounds.
  150. [Rck, Status, User: N/A, Target: Spe -1, Damage Up (Fire, 10%, three rounds)]
  151. [DMG: N/A, NRG: Significant]
  152.  
  153. Magic Powder (Psychic) - Using considerable energy, the user sprinkles a magical power laced with strange energy. For the next three rounds, the target will be more vulnerable to Dark, Ghost and Bug attacks, but less vulnerable to Fighting and Psychic attacks.
  154. [Psy, Status, User: N/A, Target: Type Alteration (Psy, 3 rounds)]
  155. [DMG: N/A, NRG: Considerable]
  156. [Type Altering, Powder]
  157.  
  158. Teatime (Normal) - The user invites all the Pokémon on the field to tea. All Pokémon on the field will pause to take a break, including opposing Pokémon, and any Pokémon holding berries will eat them, gaining their effects, if any. Once the teatime is over, all Pokémon will resume their orders. As the Pokémon will generally not wish to delay the battle more than once, this will only be successful once per battle. This move does not use energy.
  159. [Nrm, Status, User: Consume Berry, Target: Consume Berry]
  160. [DMG: N/A, NRG: N/A]
  161.  
  162. Clangorous Soul (Dragon) - The user violently vibrates its scales, creating a loud, clanging sound as it surrounds itself with overwhelming energy. This raises all its stats slightly, but causes good damage in recoil from the chafing of its scales. This move uses significant energy.
  163. [Drg, Status, User: Atk +1, Def +1, SpA +1, SpD +1, Spe +1, Recoil (good), Target: N/A]
  164. [DMG: N/A, NRG: Significant]
  165.  
  166.  
  167.  
  168. Max Strike (Normal) - When the user is Dynamaxed and ordered to use a Normal-typed damaging move, the move will transform into Max Strike. The user will send a burst of energy through the arena, which will seep through the ground and erupt in a pillar of energy. This attack will deal the damage of the ordered move x1.25, while using its same energy. It will also decrease the target's Speed slightly.
  169. [Nrm, Various, User: N/A, Target: Spe -1]
  170. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  171. [Max Move, Area of Effect]
  172.  
  173. Max Knuckle (Fighting) - When the user is Dynamaxed and ordered to use a Fighting-typed damaging move, the move will transform into Max Knuckle. The user will send a burst of energy into the sky, which will transform into a fist from the sky that crashes into the target. This attack will deal the damage of the ordered move x1.25, while using its same energy. It will also increase the attack of the user and its allies slightly.
  174. [Fit, Various, User: Atk +1, Target: Atk +1 (Ally)]
  175. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  176. [Max Move, Area of Effect, Target Ally]
  177.  
  178. Max Airstream (Flying) - When the user is Dynamaxed and ordered to use a Flying-typed damaging move, the move will transform into Max Airstream. The user will spin energy into a massive twister, which will batter the target with extreme winds. This attack will deal the damage of the ordered move x1.25, while using its same energy. It will also increase the speed of the user and its allies slightly.
  179. [Fly, Various, User: Spe +1, Target: Spe +1 (Ally)]
  180. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  181. [Max Move, Area of Effect, Target Ally]
  182.  
  183. Max Ooze (Poison) - When the user is Dynamaxed and ordered to use a Poison-typed damaging move, the move will transform into Max Ooze. The user will fill the arena with toxic ooze, which will then erupt in a series of three geysers of poisonous sludge. This attack will deal the damage of the ordered move x1.25, while using its same energy. It will also increase the special attack of the user and its allies slightly.
  184. [Psn, Various, User: SpA +1, Target: SpA +1 (Ally)]
  185. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  186. [Max Move, Area of Effect, Target Ally]
  187.  
  188. Max Quake (Ground) - When the user is Dynamaxed and ordered to use a Ground-typed damaging move, the move will transform into Max Quake. The user will bury into the ground, sending a wave of seismic energy to the target, which will erupt from below. This attack will deal the damage of the ordered move x1.25, while using its same energy. It will also increase the special defense of the user and its allies slightly.
  189. [Grd, Various, User: SpD +1, Target: SpD +1 (Ally)]
  190. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  191. [Max Move, Area of Effect, Land Based, Target Ally]
  192.  
  193. Max Rockfall (Rock) - When the user is Dynamaxed and ordered to use a Rock-typed damaging move, the move will transform into Max Rockfall. The user will cause a gigantic slab of stone to erupt from the ground, falling atop the target. This attack will deal the damage of the ordered move x1.25, while using its same energy. It will also summon a sandstorm for 5 rounds.
  194. [Rck, Various, User: N/A, Target: Sandstorm (5 rounds)]
  195. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  196. [Max Move, Area of Effect, Land Based]
  197.  
  198. Max Flutterby (Bug) - When the user is Dynamaxed and ordered to use a Bug-typed damaging move, the move will transform into Max Flutterby. The user will summon numerous constructs shaped as butterflies, which will converge on the target and erupt in a burst of energy. This attack will deal the damage of the ordered move x1.25, while using its same energy. It will also decrease the target's special defense slightly.
  199. [Bug, Various, User: N/A, Target: SpD -1]
  200. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  201. [Max Move, Area of Effect]
  202.  
  203. Max Phantasm (Ghost) - When the user is Dynamaxed and ordered to use a Ghost-typed damaging move, the move will transform into Max Phantasm. The user summons constructs of Ghost energy shaped like household objects, which will converge on the target and erupt in a pillar of ghostly energy. This attack will deal the damage of the ordered move x1.25, while using its same energy. It will also decrease the target's defense slightly.
  204. [Ghs, Various, User: N/A, Target: Def -1]
  205. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  206. [Max Move, Area of Effect]
  207.  
  208. Max Darkness (Dark) - When the user is Dynamaxed and ordered to use a Dark-typed damaging move, the move will transform into Max Darkness. The user summons torrents of darkness, which will converge on the target and erupt in a burst of dark energy. This attack will deal the damage of the ordered move x1.25, while using its same energy. It will also decrease the target's special defense slightly.
  209. [Drk, Various, User: N/A, Target: SpD -1]
  210. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  211. [Max Move, Area of Effect]
  212.  
  213. Max Steelspike (Steel) - When the user is Dynamaxed and ordered to use a Steel-typed damaging move, the move will transform into Max Steelspike. The user will send Steel energy along the ground, which will form spikes of molten metal as it goes, before large spikes erupt below the target. This attack will deal the damage of the ordered move x1.25, while using its same energy. It will also increase the defense of the user and its allies slightly.
  214. [Stl, Various, User: Def +1, Target: Def +1 (Ally)]
  215. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  216. [Max Move, Area of Effect, Target Ally]
  217.  
  218. Max Flare (Fire) - When the user is Dynamaxed and ordered to use a Fire-typed damaging move, the move will transform into Max Flare. The user will unleash a churning inferno on the target, which will heat the arena considerably. This attack will deal the damage of the ordered move x1.25, while using its same energy. The intense heat of the attack will summon intense sun for 5 rounds.
  219. [Fir, Various, User: N/A, Target: Sunny Day (5 rounds)]
  220. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  221. [Max Move, Area of Effect]
  222.  
  223. Max Geyser (Water) - When the user is Dynamaxed and ordered to use a Water-typed damaging move, the move will transform into Max Geyser. The user will charge a massive stream of water, which it will launch at the foe, soaking the arena. This attack will deal the damage of the ordered move x1.25, while using its same energy. The excess water will condense into rain, which will last 5 rounds.
  224. [Wtr, Various, User: N/A, Target: Rain Dance (5 rounds)]
  225. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  226. [Max Move, Area of Effect]
  227.  
  228. Max Overgrowth (Grass) - When the user is Dynamaxed and ordered to use a Grass-typed damaging move, the move will transform into Max Overgrowth. The user will launch massive seeds at the foe, which will rapidly grow into a forest of plants and fungi that erupt in a flare of energy. This attack will deal the damage of the ordered move x1.25, while using its same energy. The excess energy will blanket the arena in a Grassy Terrain for 5 rounds.
  229. [Grs, Various, User: N/A, Target: Grassy Terrain (5 rounds)]
  230. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  231. [Max Move, Area of Effect]
  232.  
  233. Max Lightning (Electric) - When the user is Dynamaxed and ordered to use a Electric-typed damaging move, the move will transform into Max Lightning. The user will launch a great deal of electrical energy into the arena, which will fall from the sky onto the target in a crash of lightning. This attack will deal the damage of the ordered move x1.25, while using its same energy. The excess charge will blanket the arena in an Electric Terrain for 5 rounds.
  234. [Ele, Various, User: N/A, Target: Electric Terrain (5 rounds)]
  235. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  236. [Max Move, Area of Effect]
  237.  
  238. Max Mindstorm (Psychic) - When the user is Dynamaxed and ordered to use a Psychic-typed damaging move, the move will transform into Max Mindstorm. The user will send numerous massive rings of pure psychic energy at the target. This attack will deal the damage of the ordered move x1.25, while using its same energy. The energy from the rings will cause the arena to become weird, summoning a Psychic Terrain for 5 rounds.
  239. [Psy, Various, User: N/A, Target: Psychic Terrain (5 rounds)]
  240. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  241. [Max Move, Area of Effect]
  242.  
  243. Max Hailstorm (Ice) - When the user is Dynamaxed and ordered to use a Ice-typed damaging move, the move will transform into Max Hailstorm. The user will chill the arena considerably, causing all the water in the air to condense over the target in massive blocks of ice that will drop onto the them. This attack will deal the damage of the ordered move x1.25, while using its same energy. The chilled air and freezing of the ambient moisture will cause Hail to fall for 5 turns.
  244. [Ice, Various, User: N/A, Target: Hail (5 rounds)]
  245. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  246. [Max Move, Area of Effect]
  247.  
  248. Max Wyrmwind (Dragon) - When the user is Dynamaxed and ordered to use a Dragon-typed damaging move, the move will transform into Max Wyrmwind. The user will generate a massive twister of draconic energy, which will surround the target in a vortex of spinning dragon wings and wind. This attack will deal the damage of the ordered move x1.25, while using its same energy. It will also decrease the target's attack slightly.
  249. [Drg, Various, User: N/A, Target: Atk -1]
  250. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  251. [Max Move, Area of Effect]
  252.  
  253. Max Starfall (Fairy) - When the user is Dynamaxed and ordered to use a Fairy-typed damaging move, the move will transform into Max Starfall. The user will summon three large star-shaped meteors, which will crash around the target before erupting in an explosion of magical energy that converges on the target. This attack will deal the damage of the ordered move x1.25, while using its same energy. The energy from the meteors will linger, summoning a Misty Terrain for 5 rounds.
  254. [Fai, Various, User: N/A, Target: Misty Terrain (5 rounds)]
  255. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  256. [Max Move, Area of Effect]
  257.  
  258. Max Guard (Normal) - When the user is Dynamaxed, it will be able to use Max Guard in place of any other non-damaging moves. Max Guard will summon an unbreakable and impenetrable shield around the Dynamaxed Pokémon. Max Guard is able to protect from any and all techniques, including other Max Moves and Z-Moves and moves that normally circumvent protective moves. Max Guard uses energy equivalent to that of the move guarded, but will not increase the energy usage of other protective techniques.
  259. [Nrm, Status, User: Protect, Target: N/A]
  260. [DMG: N/A, NRG: Move Blocked]
  261. [Protective]
  262.  
  263. G-Max Wildfire (Fire) - When Charizard is Gigantamaxed and ordered to use a Fire-typed damaging move, the move will transform into G-Max WIldfire. The user will loose a blazing dragon at the target, which will erupt in a swirling vortex of fire. This vortex will linger for half a round, doing light damage to any Pokémon trapped in it. If a Pokémon attempts to escape, they will suffer an additional good damage. This attack will deal the damage of the ordered move x1.25, while using its same energy. The vortex will interfere with the buffering of Poké Balls, preventing switching for half a round.
  264. [Fir, Various, User: N/A, Target: Trap (half round)]
  265. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  266. [Max Move, Area of Effect, Trapping]
  267.  
  268. G-Max Terror (Ghost) - When Gengar is Gigantamaxed and ordered to use a Ghost-typed damaging move, the move will transform into G-Max Terror. The user summons constructs of Ghost energy shaped like household objects, which will converge on the target and erupt in a pillar of ghostly energy. This attack will deal the damage of the ordered move x1.25, while using its same energy. When the move is complete, Gengar’s malice will fill the arena, cursing the target and preventing it from switching for five rounds.
  269. [Ghs, Various, User: N/A, Target: Trap (5 rounds)]
  270. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  271. [Max Move, Area of Effect, Curse, Trapping]
  272.  
  273.  
  274. G-Max Meltdown (Steel) - When Melmetal is Gigantamaxed and ordered to use a Steel-typed damaging move, the move will transform into G-Max Meltdown. The user will send Steel energy along the ground, which will form spikes of molten metal as it goes, before large spikes erupt below the target. This attack will deal the damage of the ordered move x1.25, while using its same energy. The strange energy of the move will place a curse on the target, preventing it from using the same elemental type (excepting Normal) for two moves in a row for the next three rounds.
  275. [Stl, Various, User: Def +1, Target: Torment (3 rounds)]
  276. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  277. [Max Move, Area of Effect, Curse]
  278.  
  279. G-Max Gold Rush (Normal) - When Meowth is Gigantamaxed and ordered to use a Normal-typed damaging move, the move will transform into G-Max Gold Rush. The user will send a burst of energy through the arena, which will seep through the ground and erupt in a shower of hundreds of coins. This attack will deal the damage of the ordered move x1.25, while using its same energy. The glint of the coins will confuse the target, and remaining coins will be scattered around the arena, usable in future attacks.
  280. [Nrm, Various, User: N/A, Target: Confusion]
  281. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  282. [Max Move, Area of Effect, Physical Projectile]
  283.  
  284.  
  285. G-Max Cuddle (Normal) - When Eevee is Gigantamaxed and ordered to use a Normal-typed damaging move, the move will transform into G-Max Cuddle. The user will act cute and cuddly, and send a burst of energy through the arena, which will seep through the ground and erupt in a pillar of energy. This attack will deal the damage of the ordered move x1.25, while using its same energy. The user’s extreme cuteness will infatuate the target for three rounds, regardless of gender.
  286. [Nrm, Various, User: N/A, Target: Infatuated (3 rounds)]
  287. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  288. [Max Move, Area of Effect, Emotion Move]
  289.  
  290. G-Max Volt Crash (Electric) - When Pikachu is Gignatamaxed and ordered to use a Electric-typed damaging move, the move will transform into G-Max Volt Crash. The user will launch a great deal of electrical energy into the arena, which will fall from the sky onto the target in a crash of lightning. This attack will deal the damage of the ordered move x1.25, while using its same energy. The excess charge will erupt in bursts of static electricity, which will severely paralyze the target.
  291. [Ele, Various, User: N/A, Target: Paralysis (severe)]
  292. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  293. [Max Move, Area of Effect]
  294.  
  295.  
  296. G-Max Befuddle (Bug) - When Butterfree is Gigantamaxed and ordered to use a Bug-typed damaging move, the move will transform into G-Max Befuddle. The user will summon numerous constructs shaped as butterflies, which will converge on the target and erupt in a burst of energy. This attack will deal the damage of the ordered move x1.25, while using its same energy. The energy of the attack is laced with powder, which has a 30% chance to either poison the target, paralyze the target, or put the target to sleep
  297. [Bug, Various, User: N/A, Target: Poison/Paralysis/Sleep (30% for one)]
  298. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  299. [Max Move, Area of Effect]
  300.  
  301.  
  302. G-Max Wind Rage (Flying) - When Corviknight is Gigantamaxed and ordered to use a Flying-typed damaging move, the move will transform into G-Max Wind Rage. The user will spin energy into a massive twister, which will batter the target with extreme winds laced with dark energies. This attack will deal the damage of the ordered move x1.25, while using its same energy. The energy added to the move will destroy any screens on the target’s side.
  303. [Fly, Various, User: Spe +1, Target: Destroy Screens]
  304. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  305. [Max Move, Area of Effect]
  306.  
  307.  
  308. G-Max Finale (Fairy) - When Alcremie is Gigantamaxed and ordered to use a Fairy-typed damaging move, the move will transform into G-Max Finale. The user will summon three large meteors of cream, which will crash around the target before erupting in an explosion of healing energy that converges on the target. This attack will deal the damage of the ordered move x1.25, while using its same energy. The cream from the meteors will splash onto the user and any allies, healing them for significant damage.
  309. [Fai, Various, User: N/A, Target: Heal (damage, significant)]
  310. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  311. [Max Move, Area of Effect, Healing Move]
  312.  
  313. G-Max Stonesurge (Water) - When Drednaw is Gigantamaxed and ordered to use a Water-typed damaging move, the move will transform into G-Max Stonesurge. The user will charge a massive stream of water, which it will launch at the foe, ripping through the terrain. This attack will deal the damage of the ordered move x1.25, while using its same energy. The rocks flung up through this move will become Stealth Rocks, which will scatter on the target’s side of the arena.
  314. [Wtr, Various, User: N/A, Target: Stealth Rock]
  315. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  316. [Max Move, Area of Effect, Entry Hazard]
  317.  
  318. G-Max Malodor (Poison) - When Garbodor is Gigantamaxed and ordered to use a Poison-typed damaging move, the move will transform into G-Max Malodor. The user will fill the arena with sewage and refuse from its body, which will then erupt in a series of three geysers of malodorous sludge. This attack will deal the damage of the ordered move x1.25, while using its same energy. The poison gas generated will poison the target.
  319. [Psn, Various, User: SpA +1, Target: Poison]
  320. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  321. [Max Move, Area of Effect]
  322.  
  323. G-Max Depletion (Dragon) - When Duraldon is Gigantamaxed and ordered to use a Dragon-typed damaging move, the move will transform into G-Max Depletion. The user will generate a massive twister of draconic energy, which will surround the target in an extremely violent vortex of spinning dragon wings and wind. This attack will deal the damage of the ordered move x1.25, while using its same energy. The violent nature of the vortex will exhaust the target slightly.
  324. [Drg, Various, User: N/A, Target: Exhaust]
  325. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  326. [Max Move, Area of Effect]
  327.  
  328. G-Max Smite (Fairy) - When Hatterene is Gigantamaxed and ordered to use a Fairy-typed damaging move, the move will transform into Max Starfall. The user will summon three large star-shaped meteors brimming with malicious energy, which will crash around the target before erupting in an explosion of electricity and magical energy that converges on the target. This attack will deal the damage of the ordered move x1.25, while using its same energy. The energy will interfere with the target’s brainwaves, causing them to be confused.
  329. [Fai, Various, User: N/A, Target: Confusion]
  330. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  331. [Max Move, Area of Effect]
  332.  
  333. G-Max Steelsurge (Steel) - When Copperajah is Gigantamxed and ordered to use a Steel-typed damaging move, the move will transform into G-Max Steelsurge. The user will send Steel energy along the ground, which will form spikes of molten copper as it goes, before large spikes erupt below the target. This attack will deal the damage of the ordered move x1.25, while using its same energy. The coppery energy will immediately turn to rust, scattering rusted Spikes across the target’s side of the arena.
  334. [Stl, Various, User: Def +1, Target: Spikes]
  335. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  336. [Max Move, Area of Effect]
  337.  
  338. G-Max Foam Burst (Water) - When Kingler is Gigantamaxed and ordered to use a Water-typed damaging move, the move will transform into G-Max Foam Burst. The user will charge a massive stream of bubbles, which it will launch at the foe, flooding the target with foam. This attack will deal the damage of the ordered move x1.25, while using its same energy. The foam from the attack will linger, causing the target’s speed to drop sharply
  339. [Wtr, Various, User: N/A, Target: Spd -2]
  340. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  341. [Max Move, Area of Effect]
  342.  
  343. G-Max Centiferno (Fire) - When Centiskorch is Gigantamaxed and ordered to use a Fire-typed damaging move, the move will transform into G-Max Centiferno. The user will unleash a churning inferno on the target. This attack will deal the damage of the ordered move x1.25, while using its same energy. The intense heat of the attack will summon rings of fire, which will linger for five rounds, dealing moderate damage each round.
  344. [Fir, Various, User: N/A, Target: N/A]
  345. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  346. [Max Move, Area of Effect]
  347.  
  348. G-Max Tartness (Grass) - When Flapple is Gigantamaxed and ordered to use a Grass-typed damaging move, the move will transform into G-Max Tartness. The user will launch massive seeds at the foe, which will rapidly grow into massive tart apples that erupt in a flare of energy. This attack will deal the damage of the ordered move x1.25, while using its same energy. The lingering tart juices spread a tangy scent throughout the target’s side of the arena, with an effect similar to that of Sweet Scent.
  349. [Grs, Various, User: N/A, Target: Infatuated (1 round), Reset Mental, Enthusiasm -1]
  350. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  351. [Max Move, Area of Effect]
  352.  
  353. G-Max Sweetness (Grass) - When Appletun is Gigantamaxed and ordered to use a Grass-typed damaging move, the move will transform into G-Max Sweetness. The user will launch massive seeds at the foe, which will rapidly grow into massive sweet apples that erupt in a flare of energy. This attack will deal the damage of the ordered move x1.25, while using its same energy. The lingering sweet juices spread a calming scent throughout the arena, curing the user and any allies, including those in Poké Balls, of any status.
  354. [Grs, Various, User: Cure Status, Reset Mental, Target: Cure Status, Reset Mental (Ally)]
  355. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  356. [Max Move, Area of Effect, Healing Move, Withdrawn Pokémon Affected]
  357.  
  358. G-Max Snooze (Dark) - When Grimmsnarl is Gigantamxed and ordered to use a Dark-typed damaging move, the move will transform into G-Max Snooze. The user summons torrents of darkness, which will converge on the target and erupt in a burst of absolute darkness. This attack will deal the damage of the ordered move x1.25, while using its same energy. The momentary blackout will disorient the target, causing them to become drowsy.
  359. [Drk, Various, User: N/A, Target: Drowsy]
  360. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  361. [Max Move, Area of Effect]
  362.  
  363. G-Max Sandblast (Ground) - When Sandaconda is Gigantamaxed and ordered to use a Ground-typed damaging move, the move will transform into G-Max Sandblast. The user will bury into the ground, sending a wave of seismic energy to the target, which will erupt from below in a vortex of sand. This vortex will linger for half a round, doing light damage to any Pokémon trapped in it. If a Pokémon attempts to escape, they will suffer an additional good damage. This attack will deal the damage of the ordered move x1.25, while using its same energy. The vortex will interfere with the buffering of Poké Balls, preventing switching for half a round.
  364. [Grd, Various, User: SpD +1, Target: Trapped (1 round)]
  365. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  366. [Max Move, Area of Effect, Land Based]
  367.  
  368. G-Max Volcalith (Rock) - When Coalassol is Gigantamaxed and ordered to use a Rock-typed damaging move, the move will transform into G-Max Volcalith. The user will cause a gigantic slab of volcanic stone to erupt from the ground, falling atop the target. This attack will deal the damage of the ordered move x1.25, while using its same energy. The stone is superheated, and when it bursts, it will scatter molten rock around the target, which will deal light damage to it for four rounds.
  369. [Rck, Various, User: N/A, Target: N/A]
  370. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  371. [Max Move, Area of Effect, Land Based]
  372.  
  373. G-Max Gravitas (Psychic) - When Orbeelte is Gigantamaxed and ordered to use a Psychic-typed damaging move, the move will transform into G-Max Gravitas. The user will send numerous massive rings of pure gravitational energy at the target. This attack will deal the damage of the ordered move x1.25, while using its same energy. The energy will create a gravity well concentrated around the user for three rounds.
  374. [Psy, Various, User: Gravity (3 rounds), Target: N/A]
  375. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  376. [Max Move, Area of Effect]
  377.  
  378.  
  379. G-Max Stun Shock (Electric) - When Toxtricity is Gigantamaxed and ordered to use a Electric-typed damaging move, the move will transform into G-Max Stun Shock. The user will call down a huge bolt of mysterious electrical energy onto the target in a crash of lightning. This attack will deal the damage of the ordered move x1.25, while using its same energy. This mysterious energy is highly toxic, and will poison the target.
  380. [Ele, Various, User: N/A, Target: Poison]
  381. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  382. [Max Move, Area of Effect]
  383.  
  384. G-Max Resonance (Ice) - When Lapras is Gigantamaxed and ordered to use a Ice-typed damaging move, the move will transform into G-Max Resonance. The user will chill the arena considerably, causing all the water in the air to condense over the target in massive blocks of ice that will drop onto the them. This attack will deal the damage of the ordered move x1.25, while using its same energy. The excess energy from this move will condense into an aura of energy, summoning an Aurora Veil for five rounds.
  385. [Ice, Various, User: N/A, Target: Aurora Veil (5 rounds)]
  386. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  387. [Max Move, Area of Effect, Screen]
  388.  
  389. G-Max Replenish (Normal) - When Snorlax is Gigantamaxed and ordered to use a Normal-typed damaging move, the move will transform into G-Max Replenish. The user will send a burst of energy through the arena, which will seep through the ground and erupt in a burst of berries. This attack will deal the damage of the ordered move x1.25, while using its same energy. If the user was holding a berry and has consumed it prior to using this move, there is a 50% chance that the berry will be Recycled.
  390. [Nrm, Various, User: N/A, Target: Recycle (Berry, 50%)]
  391. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  392. [Max Move, Area of Effect, Item Move]
  393.  
  394. G-Max Chi Strike (Fighting) - When Machamp is Gigantamaxed and ordered to use a Fighting-typed damaging move, the move will transform into G-Max Chi Strike. The user will send a burst of energy into the sky, which will transform into a fist from the sky that crashes into the target. This attack will deal the damage of the ordered move x1.25, while using its same energy. The energy and focus from this attack will cause the user t!o go into a state of intense focus, resetting its mental state, as well as increasing its Attack, Speed and Accuracy slightly.
  395. [Fit, Various, User: Atk +1, Target: Reset Mental, Atk +1, Acc +1, Spe +1]
  396. [DMG: Move Ordered x1.25, NRG: Move Ordered]
  397. [Max Move, Area of Effect, Target Ally]
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