Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- AddEffect = Attachable
- PresetName = Dummy Template Head A
- AddToGroup = Dummy Parts
- Mass = 19.03
- Sharpness = 1
- HitsMOs = 1
- GetsHitByMOs = 1
- SpriteFile = ContentFile
- FilePath = Valerian.rte/Actors/Images/HeadA.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -5
- Y = -5
- AngularVel = 6
- EntryWound = AEmitter
- CopyOf = Wound Bone Entry
- ExitWound = AEmitter
- CopyOf = Wound Bone Exit
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Civilian Stuff
- Resolution = 4
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Civilian Stuff
- Resolution = 6
- Depth = 2
- DeepCheck = 1
- JointStrength = 45
- JointStiffness = 0.1
- BreakWound = AEmitter
- CopyOf = Wound Bone Break
- JointOffset = Vector
- X = 0
- Y = 6
- DrawAfterParent = 1
- AddGib = Gib
- GibParticle = MOSRotating
- CopyOf = Dummy Head Gib A
- Offset = Vector
- X = 0
- Y = 0
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Micro A
- Offset = Vector
- X = -6
- Y = 0
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSRotating
- CopyOf = Dummy Head Gib B
- Offset = Vector
- X = -2
- Y = 3
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Tiny A
- Offset = Vector
- X = 0.5
- Y = 2.5
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- GibImpulseLimit = 400
- GibWoundLimit = 14
- GibSound = Sound
- CopyOf = Bone Crack
- AddActor = Arm
- PresetName = Dummy Template Arm FG A
- AddToGroup = Dummy Parts
- Mass = 6
- Sharpness = 1
- HitsMOs = 0
- GetsHitByMOs = 1
- SpriteFile = ContentFile
- FilePath = Valerian.rte/Actors/Images/ArmFGA.bmp
- FrameCount = 5
- SpriteOffset = Vector
- X = -6
- Y = -3
- AngularVel = 6
- EntryWound = AEmitter
- CopyOf = Wound Bone Entry
- ExitWound = AEmitter
- CopyOf = Wound Bone Exit
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Civilian Stuff
- Resolution = 4
- Depth = 0
- DeepCheck = 0
- ParentOffset = Vector
- X = -1
- Y = -4
- JointStrength = 85
- JointStiffness = 0.5
- BreakWound = AEmitter
- CopyOf = Wound Bone Break
- JointOffset = Vector
- X = -3.5
- Y = -1
- DrawAfterParent = 1
- HeldDevice = None
- Hand = ContentFile
- FilePath = FilePath = Valerian.rte/Actors/Images/HandFGA.bmp
- MaxLength = 12
- IdleOffset = Vector
- X = 5
- Y = 6
- MoveSpeed = 0.2
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Tiny A
- Offset = Vector
- X = -3
- Y = -2
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Tiny A
- Offset = Vector
- X = 3
- Y = -2
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Micro A
- Offset = Vector
- X = -2
- Y = -3
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Micro A
- Offset = Vector
- X = -1
- Y = -2
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Micro A
- Offset = Vector
- X = 5
- Y = -3
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Metal Dark Micro A
- Offset = Vector
- X = 6
- Y = -2
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Metal Dark Micro A
- Offset = Vector
- X = 0
- Y = -3
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Metal Grey Micro A
- Offset = Vector
- X = -4.5
- Y = -3
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- GibImpulseLimit = 300
- GibWoundLimit = 13
- GibSound = Sound
- CopyOf = Bone Crack
- AddActor = Arm
- CopyOf = Dummy Template Arm FG A
- PresetName = Dummy Template Arm BG A
- SpriteFile = ContentFile
- FilePath = Valerian.rte/Actors/Images/ArmBGA.bmp
- FrameCount = 5
- Hand = ContentFile
- FilePath = Valerian.rte/Actors/Images/HandBGA.bmp
- AddActor = Attachable
- PresetName = Dummy Template Foot FG A
- AddToGroup = Dummy Parts
- Mass = 5
- Sharpness = 1
- HitsMOs = 0
- GetsHitByMOs = 0
- SpriteFile = ContentFile
- FilePath = Valerian.rte/Actors/Images/FootFGA.bmp
- FrameCount = 4
- SpriteOffset = Vector
- X = -5
- Y = -3
- EntryWound = AEmitter
- CopyOf = Wound Bone Entry
- ExitWound = AEmitter
- CopyOf = Wound Bone Exit
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Civilian Stuff
- Resolution = 4
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Civilian Stuff
- Resolution = 4
- Depth = 2
- DeepCheck = 0
- JointStrength = 55
- JointStiffness = 0.5
- BreakWound = AEmitter
- CopyOf = Wound Bone Break
- JointOffset = Vector
- X = -3
- Y = -2
- DrawAfterParent = 1
- AddActor = Attachable
- CopyOf = Dummy Template Foot FG A
- PresetName = Dummy Template Foot BG A
- SpriteFile = ContentFile
- FilePath = Valerian.rte/Actors/Images/FootBGA.bmp
- FrameCount = 4
- AddActor = Leg
- PresetName = Dummy Template Leg FG A
- AddToGroup = Dummy Parts
- Mass = 9
- Sharpness = 1
- HitsMOs = 0
- GetsHitByMOs = 1
- SpriteFile = ContentFile
- FilePath = Valerian.rte/Actors/Images/LegFGA.bmp
- FrameCount = 5
- SpriteOffset = Vector
- X = -7
- Y = -7
- AngularVel = 6
- EntryWound = AEmitter
- CopyOf = Wound Bone Entry
- ExitWound = AEmitter
- CopyOf = Wound Bone Exit
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Civilian Stuff
- Resolution = 4
- Depth = 0
- DeepCheck = 0
- JointStrength = 65
- JointStiffness = 0.5
- BreakWound = AEmitter
- CopyOf = Wound Bone Break
- JointOffset = Vector
- X = -5
- Y = 2
- DrawAfterParent = 0
- Foot = Attachable
- CopyOf = Dummy Template Foot FG A
- ParentOffset = Vector
- X = -11
- Y = -10
- ExtendedOffset = Vector
- X = 14
- Y = 0
- ContractedOffset = Vector
- X = 7
- Y = 0
- IdleOffset = Vector
- X = 1
- Y = 3
- MoveSpeed = 0.4
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Tiny A
- Offset = Vector
- X = -6
- Y = 1
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Tiny A
- Offset = Vector
- X = -5
- Y = -2
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Tiny A
- Offset = Vector
- X = 0
- Y = -3
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Micro A
- Offset = Vector
- X = -7
- Y = 0
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Micro A
- Offset = Vector
- X = -3
- Y = 0
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Micro A
- Offset = Vector
- X = -2
- Y = -2
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSRotating
- CopyOf = Gib Pipe Small C
- Offset = Vector
- X = 3
- Y = 0
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- GibImpulseLimit = 300
- GibWoundLimit = 13
- GibSound = Sound
- CopyOf = Bone Crack
- AddActor = Leg
- CopyOf = Dummy Template Leg FG A
- PresetName = Dummy Template Leg BG A
- SpriteFile = ContentFile
- FilePath = Valerian.rte/Actors/Images/LegBGA.bmp
- FrameCount = 5
- Foot = Attachable
- CopyOf = Dummy Template Foot BG A
- ParentOffset = Vector
- X = -11
- Y = -10
- AddActor = AHuman
- PresetName = Dummy Template
- AddToGroup = Dummies
- AddToGroup = Robots
- Mass = 31.27
- GoldValue = 85
- Sharpness = 1
- HitsMOs = 1
- GetsHitByMOs = 1
- SpriteFile = ContentFile
- FilePath = Valerian.rte/Actors/Images/TorsoA.bmp
- FrameCount = 1
- SpriteOffset = Vector
- X = -4
- Y = -16
- AngularVel = 6
- EntryWound = AEmitter
- CopyOf = Wound Bone Entry
- ExitWound = AEmitter
- CopyOf = Wound Bone Exit
- AtomGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Civilian Stuff
- Resolution = 4
- Depth = 0
- DeepGroup = AtomGroup
- AutoGenerate = 1
- Material = Material
- CopyOf = Civilian Stuff
- Resolution = 6
- Depth = 3
- DeepCheck = 0
- BodyHitSound = Sound
- CopyOf = Bone Crack
- PainSound = Sound
- CopyOf = Bone Crack
- DeathSound = Sound
- CopyOf = Bone Crack
- DeviceSwitchSound = Sound
- CopyOf = Device Switch
- Status = 0
- Health = 100
- ImpulseDamageThreshold = 1700
- AimAngle = 0
- AimDistance = 30
- CharHeight = 90
- HolsterOffset = Vector
- X = -6
- Y = -8
- Head = Attachable
- CopyOf = Dummy Template Head A
- ParentOffset = Vector
- X = -1
- Y = -13
- Jetpack = AEmitter
- CopyOf = Jetpack
- ParentOffset = Vector
- X = -6
- Y = -1
- JumpTime = 4 // Secs
- FGArm = Arm
- CopyOf = Dummy Template Arm FG A
- ParentOffset = Vector
- X = 0
- Y = -8
- BGArm = Arm
- CopyOf = Dummy Template Arm BG A
- ParentOffset = Vector
- X = 4
- Y = -9
- FGLeg = Leg
- CopyOf = Dummy Template Leg FG A
- ParentOffset = Vector
- X = 0
- Y = 1
- BGLeg = Leg
- CopyOf = Dummy Template Leg BG A
- ParentOffset = Vector
- X = 2
- Y = 1
- HandGroup = AtomGroup
- CopyOf = HandGroup
- FGFootGroup = AtomGroup
- CopyOf = Foot
- BGFootGroup = AtomGroup
- CopyOf = Foot
- StrideSound = Sound
- CopyOf = Robot Stride
- StandLimbPath = LimbPath
- PresetName = Dummy Template Stand Path
- StartOffset = Vector
- X = 4
- Y = 17
- StartSegCount = 0
- SlowTravelSpeed = 0.1
- NormalTravelSpeed = 0.5
- FastTravelSpeed = 1.5
- PushForce = 1800
- WalkLimbPath = LimbPath
- PresetName = Dummy Template Walk Path
- StartOffset = Vector
- X = 10
- Y = -2
- StartSegCount = 3
- AddSegment = Vector
- X = 0
- Y = 2
- AddSegment = Vector
- X = 0
- Y = 2
- AddSegment = Vector
- X = 0
- Y = 5
- AddSegment = Vector
- X = 0
- Y = 5
- AddSegment = Vector
- X = -6
- Y = 4
- AddSegment = Vector
- X = -4
- Y = 0
- AddSegment = Vector
- X = -4
- Y = 0
- AddSegment = Vector
- X = -4
- Y = 1
- AddSegment = Vector
- X = -3
- Y = 1
- AddSegment = Vector
- X = 0
- Y = -2
- SlowTravelSpeed = 1.5
- NormalTravelSpeed = 2.5
- FastTravelSpeed = 4.5
- PushForce = 8000
- CrouchLimbPath = LimbPath
- PresetName = Dummy Template Crouch Path
- StartOffset = Vector
- X = 10
- Y = 0
- StartSegCount = 0
- SlowTravelSpeed = 0.1
- NormalTravelSpeed = 0.5
- FastTravelSpeed = 1.5
- PushForce = 5000
- CrawlLimbPath = LimbPath
- PresetName = Dummy Template Crawl Path
- StartOffset = Vector
- X = -12
- Y = -8
- StartSegCount = 2
- AddSegment = Vector
- X = 12
- Y = 0
- AddSegment = Vector
- X = 8
- Y = 2
- AddSegment = Vector
- X = 0
- Y = 8
- AddSegment = Vector
- X = 0
- Y = 10
- SlowTravelSpeed = 1.5
- NormalTravelSpeed = 1.8
- FastTravelSpeed = 4.5
- PushForce = 8000
- ArmCrawlLimbPath = LimbPath
- PresetName = Dummy Template Arm Crawl Path
- StartOffset = Vector
- X = -8
- Y = -5
- StartSegCount = 2
- AddSegment = Vector
- X = 0
- Y = -4
- AddSegment = Vector
- X = 3
- Y = -3
- AddSegment = Vector
- X = 4
- Y = 0
- AddSegment = Vector
- X = 4
- Y = 4
- AddSegment = Vector
- X = 0
- Y = 10
- SlowTravelSpeed = 1.5
- NormalTravelSpeed = 1.5
- FastTravelSpeed = 4.5
- PushForce = 6000
- ClimbLimbPath = LimbPath
- PresetName = Dummy Template Climb Path
- StartOffset = Vector
- X = -8
- Y = -10
- StartSegCount = 6
- AddSegment = Vector
- X = 0
- Y = -4
- AddSegment = Vector
- X = 3
- Y = -3
- AddSegment = Vector
- X = 4
- Y = 0
- AddSegment = Vector
- X = 4
- Y = 4
- AddSegment = Vector
- X = 6
- Y = 8
- AddSegment = Vector
- X = 0
- Y = 14
- AddSegment = Vector
- X = -5
- Y = 5
- AddSegment = Vector
- X = -3
- Y = 0
- SlowTravelSpeed = 1.0
- NormalTravelSpeed = 1.5
- FastTravelSpeed = 4.5
- PushForce = 5000
- JumpLimbPath = LimbPath
- PresetName = Dummy Template Jump Path
- StartOffset = Vector
- X = 0
- Y = 8
- StartSegCount = 3
- AddSegment = Vector
- X = 0
- Y = -10
- AddSegment = Vector
- X = 0
- Y = 4
- AddSegment = Vector
- X = 0
- Y = 4
- AddSegment = Vector
- X = -8
- Y = 14
- SlowTravelSpeed = 3
- NormalTravelSpeed = 6
- FastTravelSpeed = 7
- PushForce = 5000
- DislodgeLimbPath = LimbPath
- PresetName = Dummy Template Dislodge Path
- StartOffset = Vector
- X = 2
- Y = -10
- StartSegCount = 0
- AddSegment = Vector
- X = 0
- Y = 6
- SlowTravelSpeed = 1.5
- NormalTravelSpeed = 2.5
- FastTravelSpeed = 4.5
- PushForce = 10000
- AddGib = Gib
- GibParticle = MOSRotating
- CopyOf = Dummy Template Rib Cage Gib A
- Offset = Vector
- X = -2
- Y = -3
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSRotating
- CopyOf = Dummy Template Rib Cage Gib B
- Offset = Vector
- X = 0
- Y = -5
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSRotating
- CopyOf = Gib Panel Orange Small F
- Offset = Vector
- X = -3
- Y = -6
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Tiny A
- Offset = Vector
- X = -3
- Y = -9
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Micro A
- Offset = Vector
- X = -1
- Y = -1
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- AddGib = Gib
- GibParticle = MOSParticle
- CopyOf = Gib Panel Orange Micro A
- Offset = Vector
- X = -4
- Y = -10
- Count = 1
- Spread = 0
- MinVelocity = 0
- MaxVelocity = 0
- GibImpulseLimit = 3900
- GibWoundLimit = 18
- GibSound = Sound
- CopyOf = Bone Crack
- // AddInventory = HDFirearm
- // CopyOf = Heavy Digger
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement