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  1. AddEffect = Attachable
  2. PresetName = Dummy Template Head A
  3. AddToGroup = Dummy Parts
  4. Mass = 19.03
  5. Sharpness = 1
  6. HitsMOs = 1
  7. GetsHitByMOs = 1
  8. SpriteFile = ContentFile
  9. FilePath = Valerian.rte/Actors/Images/HeadA.bmp
  10. FrameCount = 1
  11. SpriteOffset = Vector
  12. X = -5
  13. Y = -5
  14. AngularVel = 6
  15. EntryWound = AEmitter
  16. CopyOf = Wound Bone Entry
  17. ExitWound = AEmitter
  18. CopyOf = Wound Bone Exit
  19. AtomGroup = AtomGroup
  20. AutoGenerate = 1
  21. Material = Material
  22. CopyOf = Civilian Stuff
  23. Resolution = 4
  24. Depth = 0
  25. DeepGroup = AtomGroup
  26. AutoGenerate = 1
  27. Material = Material
  28. CopyOf = Civilian Stuff
  29. Resolution = 6
  30. Depth = 2
  31. DeepCheck = 1
  32. JointStrength = 45
  33. JointStiffness = 0.1
  34. BreakWound = AEmitter
  35. CopyOf = Wound Bone Break
  36. JointOffset = Vector
  37. X = 0
  38. Y = 6
  39. DrawAfterParent = 1
  40. AddGib = Gib
  41. GibParticle = MOSRotating
  42. CopyOf = Dummy Head Gib A
  43. Offset = Vector
  44. X = 0
  45. Y = 0
  46. Count = 1
  47. Spread = 0
  48. MinVelocity = 0
  49. MaxVelocity = 0
  50. AddGib = Gib
  51. GibParticle = MOSParticle
  52. CopyOf = Gib Panel Orange Micro A
  53. Offset = Vector
  54. X = -6
  55. Y = 0
  56. Count = 1
  57. Spread = 0
  58. MinVelocity = 0
  59. MaxVelocity = 0
  60. AddGib = Gib
  61. GibParticle = MOSRotating
  62. CopyOf = Dummy Head Gib B
  63. Offset = Vector
  64. X = -2
  65. Y = 3
  66. Count = 1
  67. Spread = 0
  68. MinVelocity = 0
  69. MaxVelocity = 0
  70. AddGib = Gib
  71. GibParticle = MOSParticle
  72. CopyOf = Gib Panel Orange Tiny A
  73. Offset = Vector
  74. X = 0.5
  75. Y = 2.5
  76. Count = 1
  77. Spread = 0
  78. MinVelocity = 0
  79. MaxVelocity = 0
  80. GibImpulseLimit = 400
  81. GibWoundLimit = 14
  82. GibSound = Sound
  83. CopyOf = Bone Crack
  84.  
  85. AddActor = Arm
  86. PresetName = Dummy Template Arm FG A
  87. AddToGroup = Dummy Parts
  88. Mass = 6
  89. Sharpness = 1
  90. HitsMOs = 0
  91. GetsHitByMOs = 1
  92. SpriteFile = ContentFile
  93. FilePath = Valerian.rte/Actors/Images/ArmFGA.bmp
  94. FrameCount = 5
  95. SpriteOffset = Vector
  96. X = -6
  97. Y = -3
  98. AngularVel = 6
  99. EntryWound = AEmitter
  100. CopyOf = Wound Bone Entry
  101. ExitWound = AEmitter
  102. CopyOf = Wound Bone Exit
  103. AtomGroup = AtomGroup
  104. AutoGenerate = 1
  105. Material = Material
  106. CopyOf = Civilian Stuff
  107. Resolution = 4
  108. Depth = 0
  109. DeepCheck = 0
  110. ParentOffset = Vector
  111. X = -1
  112. Y = -4
  113. JointStrength = 85
  114. JointStiffness = 0.5
  115. BreakWound = AEmitter
  116. CopyOf = Wound Bone Break
  117. JointOffset = Vector
  118. X = -3.5
  119. Y = -1
  120. DrawAfterParent = 1
  121. HeldDevice = None
  122. Hand = ContentFile
  123. FilePath = FilePath = Valerian.rte/Actors/Images/HandFGA.bmp
  124. MaxLength = 12
  125. IdleOffset = Vector
  126. X = 5
  127. Y = 6
  128. MoveSpeed = 0.2
  129. AddGib = Gib
  130. GibParticle = MOSParticle
  131. CopyOf = Gib Panel Orange Tiny A
  132. Offset = Vector
  133. X = -3
  134. Y = -2
  135. Count = 1
  136. Spread = 0
  137. MinVelocity = 0
  138. MaxVelocity = 0
  139. AddGib = Gib
  140. GibParticle = MOSParticle
  141. CopyOf = Gib Panel Orange Tiny A
  142. Offset = Vector
  143. X = 3
  144. Y = -2
  145. Count = 1
  146. Spread = 0
  147. MinVelocity = 0
  148. MaxVelocity = 0
  149. AddGib = Gib
  150. GibParticle = MOSParticle
  151. CopyOf = Gib Panel Orange Micro A
  152. Offset = Vector
  153. X = -2
  154. Y = -3
  155. Count = 1
  156. Spread = 0
  157. MinVelocity = 0
  158. MaxVelocity = 0
  159. AddGib = Gib
  160. GibParticle = MOSParticle
  161. CopyOf = Gib Panel Orange Micro A
  162. Offset = Vector
  163. X = -1
  164. Y = -2
  165. Count = 1
  166. Spread = 0
  167. MinVelocity = 0
  168. MaxVelocity = 0
  169. AddGib = Gib
  170. GibParticle = MOSParticle
  171. CopyOf = Gib Panel Orange Micro A
  172. Offset = Vector
  173. X = 5
  174. Y = -3
  175. Count = 1
  176. Spread = 0
  177. MinVelocity = 0
  178. MaxVelocity = 0
  179. AddGib = Gib
  180. GibParticle = MOSParticle
  181. CopyOf = Gib Metal Dark Micro A
  182. Offset = Vector
  183. X = 6
  184. Y = -2
  185. Count = 1
  186. Spread = 0
  187. MinVelocity = 0
  188. MaxVelocity = 0
  189. AddGib = Gib
  190. GibParticle = MOSParticle
  191. CopyOf = Gib Metal Dark Micro A
  192. Offset = Vector
  193. X = 0
  194. Y = -3
  195. Count = 1
  196. Spread = 0
  197. MinVelocity = 0
  198. MaxVelocity = 0
  199. AddGib = Gib
  200. GibParticle = MOSParticle
  201. CopyOf = Gib Metal Grey Micro A
  202. Offset = Vector
  203. X = -4.5
  204. Y = -3
  205. Count = 1
  206. Spread = 0
  207. MinVelocity = 0
  208. MaxVelocity = 0
  209. GibImpulseLimit = 300
  210. GibWoundLimit = 13
  211. GibSound = Sound
  212. CopyOf = Bone Crack
  213.  
  214. AddActor = Arm
  215. CopyOf = Dummy Template Arm FG A
  216. PresetName = Dummy Template Arm BG A
  217. SpriteFile = ContentFile
  218. FilePath = Valerian.rte/Actors/Images/ArmBGA.bmp
  219. FrameCount = 5
  220. Hand = ContentFile
  221. FilePath = Valerian.rte/Actors/Images/HandBGA.bmp
  222.  
  223. AddActor = Attachable
  224. PresetName = Dummy Template Foot FG A
  225. AddToGroup = Dummy Parts
  226. Mass = 5
  227. Sharpness = 1
  228. HitsMOs = 0
  229. GetsHitByMOs = 0
  230. SpriteFile = ContentFile
  231. FilePath = Valerian.rte/Actors/Images/FootFGA.bmp
  232. FrameCount = 4
  233. SpriteOffset = Vector
  234. X = -5
  235. Y = -3
  236. EntryWound = AEmitter
  237. CopyOf = Wound Bone Entry
  238. ExitWound = AEmitter
  239. CopyOf = Wound Bone Exit
  240. AtomGroup = AtomGroup
  241. AutoGenerate = 1
  242. Material = Material
  243. CopyOf = Civilian Stuff
  244. Resolution = 4
  245. Depth = 0
  246. DeepGroup = AtomGroup
  247. AutoGenerate = 1
  248. Material = Material
  249. CopyOf = Civilian Stuff
  250. Resolution = 4
  251. Depth = 2
  252. DeepCheck = 0
  253. JointStrength = 55
  254. JointStiffness = 0.5
  255. BreakWound = AEmitter
  256. CopyOf = Wound Bone Break
  257. JointOffset = Vector
  258. X = -3
  259. Y = -2
  260. DrawAfterParent = 1
  261.  
  262. AddActor = Attachable
  263. CopyOf = Dummy Template Foot FG A
  264. PresetName = Dummy Template Foot BG A
  265. SpriteFile = ContentFile
  266. FilePath = Valerian.rte/Actors/Images/FootBGA.bmp
  267. FrameCount = 4
  268.  
  269. AddActor = Leg
  270. PresetName = Dummy Template Leg FG A
  271. AddToGroup = Dummy Parts
  272. Mass = 9
  273. Sharpness = 1
  274. HitsMOs = 0
  275. GetsHitByMOs = 1
  276. SpriteFile = ContentFile
  277. FilePath = Valerian.rte/Actors/Images/LegFGA.bmp
  278. FrameCount = 5
  279. SpriteOffset = Vector
  280. X = -7
  281. Y = -7
  282. AngularVel = 6
  283. EntryWound = AEmitter
  284. CopyOf = Wound Bone Entry
  285. ExitWound = AEmitter
  286. CopyOf = Wound Bone Exit
  287. AtomGroup = AtomGroup
  288. AutoGenerate = 1
  289. Material = Material
  290. CopyOf = Civilian Stuff
  291. Resolution = 4
  292. Depth = 0
  293. DeepCheck = 0
  294. JointStrength = 65
  295. JointStiffness = 0.5
  296. BreakWound = AEmitter
  297. CopyOf = Wound Bone Break
  298. JointOffset = Vector
  299. X = -5
  300. Y = 2
  301. DrawAfterParent = 0
  302. Foot = Attachable
  303. CopyOf = Dummy Template Foot FG A
  304. ParentOffset = Vector
  305. X = -11
  306. Y = -10
  307. ExtendedOffset = Vector
  308. X = 14
  309. Y = 0
  310. ContractedOffset = Vector
  311. X = 7
  312. Y = 0
  313. IdleOffset = Vector
  314. X = 1
  315. Y = 3
  316. MoveSpeed = 0.4
  317. AddGib = Gib
  318. GibParticle = MOSParticle
  319. CopyOf = Gib Panel Orange Tiny A
  320. Offset = Vector
  321. X = -6
  322. Y = 1
  323. Count = 1
  324. Spread = 0
  325. MinVelocity = 0
  326. MaxVelocity = 0
  327. AddGib = Gib
  328. GibParticle = MOSParticle
  329. CopyOf = Gib Panel Orange Tiny A
  330. Offset = Vector
  331. X = -5
  332. Y = -2
  333. Count = 1
  334. Spread = 0
  335. MinVelocity = 0
  336. MaxVelocity = 0
  337. AddGib = Gib
  338. GibParticle = MOSParticle
  339. CopyOf = Gib Panel Orange Tiny A
  340. Offset = Vector
  341. X = 0
  342. Y = -3
  343. Count = 1
  344. Spread = 0
  345. MinVelocity = 0
  346. MaxVelocity = 0
  347. AddGib = Gib
  348. GibParticle = MOSParticle
  349. CopyOf = Gib Panel Orange Micro A
  350. Offset = Vector
  351. X = -7
  352. Y = 0
  353. Count = 1
  354. Spread = 0
  355. MinVelocity = 0
  356. MaxVelocity = 0
  357. AddGib = Gib
  358. GibParticle = MOSParticle
  359. CopyOf = Gib Panel Orange Micro A
  360. Offset = Vector
  361. X = -3
  362. Y = 0
  363. Count = 1
  364. Spread = 0
  365. MinVelocity = 0
  366. MaxVelocity = 0
  367. AddGib = Gib
  368. GibParticle = MOSParticle
  369. CopyOf = Gib Panel Orange Micro A
  370. Offset = Vector
  371. X = -2
  372. Y = -2
  373. Count = 1
  374. Spread = 0
  375. MinVelocity = 0
  376. MaxVelocity = 0
  377. AddGib = Gib
  378. GibParticle = MOSRotating
  379. CopyOf = Gib Pipe Small C
  380. Offset = Vector
  381. X = 3
  382. Y = 0
  383. Count = 1
  384. Spread = 0
  385. MinVelocity = 0
  386. MaxVelocity = 0
  387. GibImpulseLimit = 300
  388. GibWoundLimit = 13
  389. GibSound = Sound
  390. CopyOf = Bone Crack
  391.  
  392. AddActor = Leg
  393. CopyOf = Dummy Template Leg FG A
  394. PresetName = Dummy Template Leg BG A
  395. SpriteFile = ContentFile
  396. FilePath = Valerian.rte/Actors/Images/LegBGA.bmp
  397. FrameCount = 5
  398. Foot = Attachable
  399. CopyOf = Dummy Template Foot BG A
  400. ParentOffset = Vector
  401. X = -11
  402. Y = -10
  403.  
  404. AddActor = AHuman
  405. PresetName = Dummy Template
  406. AddToGroup = Dummies
  407. AddToGroup = Robots
  408. Mass = 31.27
  409. GoldValue = 85
  410. Sharpness = 1
  411. HitsMOs = 1
  412. GetsHitByMOs = 1
  413. SpriteFile = ContentFile
  414. FilePath = Valerian.rte/Actors/Images/TorsoA.bmp
  415. FrameCount = 1
  416. SpriteOffset = Vector
  417. X = -4
  418. Y = -16
  419. AngularVel = 6
  420. EntryWound = AEmitter
  421. CopyOf = Wound Bone Entry
  422. ExitWound = AEmitter
  423. CopyOf = Wound Bone Exit
  424. AtomGroup = AtomGroup
  425. AutoGenerate = 1
  426. Material = Material
  427. CopyOf = Civilian Stuff
  428. Resolution = 4
  429. Depth = 0
  430. DeepGroup = AtomGroup
  431. AutoGenerate = 1
  432. Material = Material
  433. CopyOf = Civilian Stuff
  434. Resolution = 6
  435. Depth = 3
  436. DeepCheck = 0
  437. BodyHitSound = Sound
  438. CopyOf = Bone Crack
  439. PainSound = Sound
  440. CopyOf = Bone Crack
  441. DeathSound = Sound
  442. CopyOf = Bone Crack
  443. DeviceSwitchSound = Sound
  444. CopyOf = Device Switch
  445. Status = 0
  446. Health = 100
  447. ImpulseDamageThreshold = 1700
  448. AimAngle = 0
  449. AimDistance = 30
  450. CharHeight = 90
  451. HolsterOffset = Vector
  452. X = -6
  453. Y = -8
  454. Head = Attachable
  455. CopyOf = Dummy Template Head A
  456. ParentOffset = Vector
  457. X = -1
  458. Y = -13
  459. Jetpack = AEmitter
  460. CopyOf = Jetpack
  461. ParentOffset = Vector
  462. X = -6
  463. Y = -1
  464. JumpTime = 4 // Secs
  465. FGArm = Arm
  466. CopyOf = Dummy Template Arm FG A
  467. ParentOffset = Vector
  468. X = 0
  469. Y = -8
  470. BGArm = Arm
  471. CopyOf = Dummy Template Arm BG A
  472. ParentOffset = Vector
  473. X = 4
  474. Y = -9
  475. FGLeg = Leg
  476. CopyOf = Dummy Template Leg FG A
  477. ParentOffset = Vector
  478. X = 0
  479. Y = 1
  480. BGLeg = Leg
  481. CopyOf = Dummy Template Leg BG A
  482. ParentOffset = Vector
  483. X = 2
  484. Y = 1
  485. HandGroup = AtomGroup
  486. CopyOf = HandGroup
  487. FGFootGroup = AtomGroup
  488. CopyOf = Foot
  489. BGFootGroup = AtomGroup
  490. CopyOf = Foot
  491. StrideSound = Sound
  492. CopyOf = Robot Stride
  493. StandLimbPath = LimbPath
  494. PresetName = Dummy Template Stand Path
  495. StartOffset = Vector
  496. X = 4
  497. Y = 17
  498. StartSegCount = 0
  499. SlowTravelSpeed = 0.1
  500. NormalTravelSpeed = 0.5
  501. FastTravelSpeed = 1.5
  502. PushForce = 1800
  503. WalkLimbPath = LimbPath
  504. PresetName = Dummy Template Walk Path
  505. StartOffset = Vector
  506. X = 10
  507. Y = -2
  508. StartSegCount = 3
  509. AddSegment = Vector
  510. X = 0
  511. Y = 2
  512. AddSegment = Vector
  513. X = 0
  514. Y = 2
  515. AddSegment = Vector
  516. X = 0
  517. Y = 5
  518. AddSegment = Vector
  519. X = 0
  520. Y = 5
  521. AddSegment = Vector
  522. X = -6
  523. Y = 4
  524. AddSegment = Vector
  525. X = -4
  526. Y = 0
  527. AddSegment = Vector
  528. X = -4
  529. Y = 0
  530. AddSegment = Vector
  531. X = -4
  532. Y = 1
  533. AddSegment = Vector
  534. X = -3
  535. Y = 1
  536. AddSegment = Vector
  537. X = 0
  538. Y = -2
  539. SlowTravelSpeed = 1.5
  540. NormalTravelSpeed = 2.5
  541. FastTravelSpeed = 4.5
  542. PushForce = 8000
  543. CrouchLimbPath = LimbPath
  544. PresetName = Dummy Template Crouch Path
  545. StartOffset = Vector
  546. X = 10
  547. Y = 0
  548. StartSegCount = 0
  549. SlowTravelSpeed = 0.1
  550. NormalTravelSpeed = 0.5
  551. FastTravelSpeed = 1.5
  552. PushForce = 5000
  553. CrawlLimbPath = LimbPath
  554. PresetName = Dummy Template Crawl Path
  555. StartOffset = Vector
  556. X = -12
  557. Y = -8
  558. StartSegCount = 2
  559. AddSegment = Vector
  560. X = 12
  561. Y = 0
  562. AddSegment = Vector
  563. X = 8
  564. Y = 2
  565. AddSegment = Vector
  566. X = 0
  567. Y = 8
  568. AddSegment = Vector
  569. X = 0
  570. Y = 10
  571. SlowTravelSpeed = 1.5
  572. NormalTravelSpeed = 1.8
  573. FastTravelSpeed = 4.5
  574. PushForce = 8000
  575. ArmCrawlLimbPath = LimbPath
  576. PresetName = Dummy Template Arm Crawl Path
  577. StartOffset = Vector
  578. X = -8
  579. Y = -5
  580. StartSegCount = 2
  581. AddSegment = Vector
  582. X = 0
  583. Y = -4
  584. AddSegment = Vector
  585. X = 3
  586. Y = -3
  587. AddSegment = Vector
  588. X = 4
  589. Y = 0
  590. AddSegment = Vector
  591. X = 4
  592. Y = 4
  593. AddSegment = Vector
  594. X = 0
  595. Y = 10
  596. SlowTravelSpeed = 1.5
  597. NormalTravelSpeed = 1.5
  598. FastTravelSpeed = 4.5
  599. PushForce = 6000
  600. ClimbLimbPath = LimbPath
  601. PresetName = Dummy Template Climb Path
  602. StartOffset = Vector
  603. X = -8
  604. Y = -10
  605. StartSegCount = 6
  606. AddSegment = Vector
  607. X = 0
  608. Y = -4
  609. AddSegment = Vector
  610. X = 3
  611. Y = -3
  612. AddSegment = Vector
  613. X = 4
  614. Y = 0
  615. AddSegment = Vector
  616. X = 4
  617. Y = 4
  618. AddSegment = Vector
  619. X = 6
  620. Y = 8
  621. AddSegment = Vector
  622. X = 0
  623. Y = 14
  624. AddSegment = Vector
  625. X = -5
  626. Y = 5
  627. AddSegment = Vector
  628. X = -3
  629. Y = 0
  630. SlowTravelSpeed = 1.0
  631. NormalTravelSpeed = 1.5
  632. FastTravelSpeed = 4.5
  633. PushForce = 5000
  634. JumpLimbPath = LimbPath
  635. PresetName = Dummy Template Jump Path
  636. StartOffset = Vector
  637. X = 0
  638. Y = 8
  639. StartSegCount = 3
  640. AddSegment = Vector
  641. X = 0
  642. Y = -10
  643. AddSegment = Vector
  644. X = 0
  645. Y = 4
  646. AddSegment = Vector
  647. X = 0
  648. Y = 4
  649. AddSegment = Vector
  650. X = -8
  651. Y = 14
  652. SlowTravelSpeed = 3
  653. NormalTravelSpeed = 6
  654. FastTravelSpeed = 7
  655. PushForce = 5000
  656. DislodgeLimbPath = LimbPath
  657. PresetName = Dummy Template Dislodge Path
  658. StartOffset = Vector
  659. X = 2
  660. Y = -10
  661. StartSegCount = 0
  662. AddSegment = Vector
  663. X = 0
  664. Y = 6
  665. SlowTravelSpeed = 1.5
  666. NormalTravelSpeed = 2.5
  667. FastTravelSpeed = 4.5
  668. PushForce = 10000
  669. AddGib = Gib
  670. GibParticle = MOSRotating
  671. CopyOf = Dummy Template Rib Cage Gib A
  672. Offset = Vector
  673. X = -2
  674. Y = -3
  675. Count = 1
  676. Spread = 0
  677. MinVelocity = 0
  678. MaxVelocity = 0
  679. AddGib = Gib
  680. GibParticle = MOSRotating
  681. CopyOf = Dummy Template Rib Cage Gib B
  682. Offset = Vector
  683. X = 0
  684. Y = -5
  685. Count = 1
  686. Spread = 0
  687. MinVelocity = 0
  688. MaxVelocity = 0
  689. AddGib = Gib
  690. GibParticle = MOSRotating
  691. CopyOf = Gib Panel Orange Small F
  692. Offset = Vector
  693. X = -3
  694. Y = -6
  695. Count = 1
  696. Spread = 0
  697. MinVelocity = 0
  698. MaxVelocity = 0
  699. AddGib = Gib
  700. GibParticle = MOSParticle
  701. CopyOf = Gib Panel Orange Tiny A
  702. Offset = Vector
  703. X = -3
  704. Y = -9
  705. Count = 1
  706. Spread = 0
  707. MinVelocity = 0
  708. MaxVelocity = 0
  709. AddGib = Gib
  710. GibParticle = MOSParticle
  711. CopyOf = Gib Panel Orange Micro A
  712. Offset = Vector
  713. X = -1
  714. Y = -1
  715. Count = 1
  716. Spread = 0
  717. MinVelocity = 0
  718. MaxVelocity = 0
  719. AddGib = Gib
  720. GibParticle = MOSParticle
  721. CopyOf = Gib Panel Orange Micro A
  722. Offset = Vector
  723. X = -4
  724. Y = -10
  725. Count = 1
  726. Spread = 0
  727. MinVelocity = 0
  728. MaxVelocity = 0
  729. GibImpulseLimit = 3900
  730. GibWoundLimit = 18
  731. GibSound = Sound
  732. CopyOf = Bone Crack
  733.  
  734. // AddInventory = HDFirearm
  735. // CopyOf = Heavy Digger
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