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- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>4682fbcaaa3a0b285ac8cd58</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-04-07 18:15:10</createtime><buildsignature>Local.Unknown.Unknown.1.41.42.1020-1.200.000.331.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>4682fbcaaa3a0b285ac8cd58</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Sit_Posture (HANDLE :: 98143)>: Attempt to traverse between two states (entry -> Sit_Posture) where no valid path exists! Actors {'x': (<weakref at 0x00007FF589319470; to 'object_sim' at 0x00007FF5C47C5D90>, None, <AnimationParticipant.ACTOR = 101>)}) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 569, in _run_gen File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 468, in _do_transition File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 299, in start_posture_idle File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2054, in append_idle_to_arb File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 995, in request RuntimeError: ASM :: Sit_Posture (HANDLE :: 98143)>: Attempt to traverse between two states (entry -> Sit_Posture) where no valid path exists! Actors {'x': (<weakref at 0x00007FF589319470; to 'object_sim' at 0x00007FF5C47C5D90>, None, <AnimationParticipant.ACTOR = 101>)} </desyncdata></report>
- </root>
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