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Voxel dev

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May 18th, 2019
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  1. I am a video game developer working on voxel implementations for next gen consoles. We've had PS5 and "XboxTwo" dev kits for a couple of months now. Essentially both pack about the same amount of power 8(16) core(thread) Zen processors at +3GHz, +10TF GPUs (we're currently working with VegaVII in dev kits as approximating final hardware. The expected system RAM is 25GB (but our kits have more).
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  3. It's essentially a photo finish for performance between the two, based on current dev kit specs, but we don't have final hardware .. in the words of ZOE "the performance of these two frames is equal, it all depends on the skill of the runner"
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  5. There's is very little "secret sauce" in either, GPUs are optimised for FP16/32, with no FP64 support, Zen parts are standard, memory is shared (dev kits are currently GDDR6), there's not even any L2 CPU cache peeking from GPU - it's even more PC like than PS4. Everything is SSD in the kits, there's no moving part HDDs though we still use them for backups/archival.
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  7. Performance is great, all in all we are really happy with the hardware we're working with right now.
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  9. We've been told nothing about release dates/prices, and what other teams are doing is pretty much secret too.
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