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- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 6.71
- # TYPE: 4-VERY-STRICT
- # STYLE: NORMAL
- # AUTHOR: NeverSink
- # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
- #
- #------------------------------------
- # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
- #------------------------------------
- #
- # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
- # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
- # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
- #
- #------------------------------------
- # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
- #------------------------------------
- #
- # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
- # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
- #
- #------------------------------------
- # INSTALLATION / UPDATE :
- #------------------------------------
- #
- # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- #
- #------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- #------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # TWITTER: @NeverSinkGaming
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- #===============================================================================================================
- #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- #===============================================================================================================
- #
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- # [[0200]] 6 LINKS
- # [[0300]] SHAPER ITEMS
- # [0301] Shaper Item Layers - Rare Exclusions
- # [0302] Shaper Item Layers - T1 - ECONOMY
- # [0303] Shaper Item Layers - T2 - ECONOMY
- # [0304] Shaper Item Layers - T1 - CLASS
- # [0305] Shaper Item Layers - T2 - CLASS
- # [0306] Shaper Item Layers - T3
- # [[0400]] ELDER ITEMS
- # [0401] Elder Item Layers - Special Items
- # [0402] Elder Item Layers - T1 - ECONOMY
- # [0403] Elder Item Layers - T2 - ECONOMY
- # [0404] Elder Item Layers - CLASS T1
- # [0405] Elder Item Layers - CLASS T2
- # [0406] Elder Item Layers - T3
- # [[0500]] Explicit Mod filtering - Rare
- # [0501] Skill Staves/Bows
- # [0502] Rare Item Permutations
- # [0503] Weapons-Physical (Key: IPD)
- # [0504] The Suffix Abomination
- # [0505] Casters
- # [0506] General Resist Gear
- # [0507] Boots/Gloves
- # [0508] Boots
- # [0509] Gloves
- # [0510] Helmets
- # [0511] Shields
- # [0512] Body
- # [0513] Quiver
- # [0514] Belts
- # [0515] Rings
- # [0516] Amulets
- # [0517] Jewels
- # [[0600]] Explicit Mod Highlight - League Drops
- # [0601] Synthesis - Fractured Items
- # [0602] Synthesis - Synth Items
- # [0603] Betrayal
- # [0604] Crafting mods
- # [0605] Delve
- # [0606] Bestiary
- # [0607] Incursion
- # [0608] Enchanted Items
- # [[0700]] Explicit Mod Highlight - Magic
- # [[0800]] Recipes, Magic and Normal items (endgame!)
- # [0801] Overqualitied Items
- # [0802] 5-Linked items
- # [0803] 6-Socket Items
- # [0804] Exclusive bases: Stygian Vise
- # [0805] Abyss Jewels (Rare and Magic)
- # [0806] Exclusive bases: Top Value
- # [0807] Exclusive bases: Trinkets
- # [0808] Exclusive bases: Others
- # [0809] Corrupted Amulets
- # [0810] Chancing items
- # [0811] FLASKS (Endgame rules)
- # [0812] Add your own crafting rules here
- # [0813] 86+ Endgame crafting rules
- # [0814] 83/84+ Endgame crafting rules
- # [0815] 60+ Crafting rules for 60++ trinkets
- # [0816] Remaining crafting rules - add your own bases here!
- # [0817] Chisel recipe items
- # [0818] Fishing Rod
- # [0819] SRS Crude Bow
- # [0820] Chromatic recipe items ("RGB Recipe")
- # [0821] Endgame-start 4-links
- # [0822] Animate Weapon script - deactivated by default
- # [0823] W-soc offhand weapons
- # [0824] Sacrificial Garb
- # [[0900]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[1000]] Currency - PART 1 - Common currency
- # [[1100]] OVERRIDE AREA 2 - Override the default rare rulesets here
- # [[1200]] RARE ITEMS - TRINKETS (ENDGAME)
- # [1201] Rare trinkets 86+
- # [1202] Rare trinkets 84+
- # [1203] Breach Rings
- # [1204] Rare trinkets "remaining"
- # [[1300]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
- # [1301] Rare crafting bases 86+
- # [1302] Rare crafting bases 83+
- # [1303] T1 rare items
- # [1304] T2 rare items
- # [1305] Other Conditions
- # [1306] 1H Daggers
- # [1307] 1H Claws
- # [1308] 1H Wands
- # [1309] 1H Foils
- # [1310] 1H Swords
- # [1311] 1H Maces
- # [1312] 1H Axes
- # [1313] 1H Sceptres
- # [1314] 2H Staves
- # [1315] 2H Swords, Axes, Maces
- # [1316] 2H Bows
- # [1317] AR: Gloves, Boots, Helmets
- # [1318] AR: Body Armors
- # [1319] OH: Shields
- # [1320] OH: Quivers
- # [[1400]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[1500]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- # [[1600]] Gems
- # [1601] Special Gems
- # [1602] Top Gems
- # [1603] Quality Gems
- # [1604] Leveled Gems
- # [1605] Other gems
- # [[1700]] UTILITY FLASKS (Levelling Rules)
- # [[1800]] HIDE LAYER 3: Random Endgame Flasks
- # [[1900]] Maps, fragments and labyrinth items
- # [1901] Unique Maps
- # [1902] Labyrinth items, Offerings
- # [1903] Shaped and Elder Maps
- # [1904] Top tier maps (T15-16)
- # [1905] High tier maps(T11-14)
- # [1906] Mid tier maps (T6-10)
- # [1907] Low tier maps (T1-T5)
- # [1908] Sorted Map Fragments
- # [1909] Scarabs
- # [1910] Remaining Map Fragments
- # [[2000]] Currency - PART 2 - Rare currency
- # [2001] Regular Rare Currency
- # [2002] Harbinger Currency
- # [2003] Incursion Currency
- # [2004] Delve Currency - Resonators
- # [2005] Delve Currency - Fossil
- # [2006] Top Currency
- # [2007] Essence Tier List
- # [2008] Perandus
- # [2009] Breach
- # [2010] Others
- # [2011] Prophecies
- # [[2100]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- # [2101] Exceptions to prevent ident. mistakes
- # [2102] T1 - Top tier cards
- # [2103] T2 - Great cards
- # [2104] T3 - Decent cards
- # [2105] Special - Special Currency Cards
- # [2106] T5 - Format trash tier cards... before
- # [2107] T4 - ...showing the remaining cards
- # [[2200]] Currency - PART 4 - remaining items
- # [[2300]] Uniques!
- # [2301] Exceptions
- # [2302] Harbinger - Pieces
- # [2303] Tier 1 uniques
- # [2304] Tier 2 uniques
- # [2305] Multi-Unique bases.
- # [2306] Special Unique Searches
- # [2307] Prophecy-Material Uniques
- # [2308] Random Uniques
- # [[2400]] Quest Items and Shaper Orbs
- # [[2500]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- # [[2600]] Leveling - Flasks
- # [2601] Hide outdated flasks
- # [2602] Hybrid flasks (normal)
- # [2603] Life Flasks - Normal (Kudos to Antnee)
- # [2604] Mana Flasks - Magic (Kudos to Antnee)
- # [2605] Show remaining flasks
- # [[2700]] Leveling - Merged Rules
- # [[2800]] Leveling - RGB Recipes
- # [[2900]] Leveling - RARES
- # [2901] Leveling rares - specific items
- # [2902] Leveling rares - Progression - First Levels
- # [2903] Leveling rares - Progression - First Levels
- # [2904] Leveling rares - Progression - First Levels
- # [2905] Leveling rares - remaining rules
- # [[3000]] Leveling - Useful items
- # [3001] Linked gear - 4links
- # [3002] Linked gear - Caster Weapon Configuration
- # [3003] Linked gear - 3links
- # [3004] Util end Act1
- # [3005] Act 2+3
- # [3006] Act 4+5+6
- # [3007] Optional Recipes
- # [3008] 20% quality items for those strange people who want them
- # [[3100]] Leveling - natural weapon progression
- # [3101] Quivers - Progression
- # [3102] Progression - Part 1 1-11
- # [3103] Progression - Part 2 11-26
- # [3104] Progression - Part 3 26-65
- # [[3200]] Leveling - misc normal items
- # [3201] Normal items - First 4-8 levels - useful items
- # [3202] Vendor Normal items - Until level 3 (Remaining)
- # [[3300]] Leveling - misc magic items
- # [3301] Vendor Magic items - until 3
- # [3302] Vendor Magic items - until 12
- # [3303] Vendor Magic items - Until 24
- # [3304] Vendor Magic items - Until 36
- # [[3400]] HIDE LAYER 5 - Remaining Items
- # [[3500]] CATCHALL - if you see pink items - send me a mail please - should never happen
- # [[3600]] Special thanks to!
- #===============================================================================================================
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
- #===============================================================================================================
- #===============================================================================================================
- # [[0200]] 6 LINKS
- #===============================================================================================================
- Show # $Links->6
- Corrupted False
- LinkedSockets 6
- Rarity <= Rare
- Class "Body Armour"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- Show # $Links->6
- LinkedSockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- #===============================================================================================================
- # [[0300]] SHAPER ITEMS
- #===============================================================================================================
- #------------------------------------
- # [0301] Shaper Item Layers - Rare Exclusions
- #------------------------------------
- Show # $s->rares->shaperbases $t->1ex
- ShaperItem True
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show # $s->rares->shaperbases $t->1ex
- ShaperItem True
- Rarity <= Rare
- BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Yellow Diamond
- PlayEffect Yellow
- #------------------------------------
- # [0302] Shaper Item Layers - T1 - ECONOMY
- #------------------------------------
- Show # $s->rares->shaperbases $t->1-82
- ShaperItem True
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Crystal Belt" "Fingerless Silk Gloves" "Steel Ring" "Opal Ring" "Titanium Spirit Shield" "Eclipse Staff" "Crystal Sceptre" "Heathen Wand"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show # $s->rares->shaperbases $t->1-84
- ShaperItem True
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Profane Wand" "Vaal Regalia" "Golden Kris" "Opal Wand" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Platinum Kris" "Jade Amulet" "Onyx Amulet" "Sorcerer Boots" "Occultist's Vestment" "Two-Toned Boots" "Widowsilk Robe"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show # $s->rares->shaperbases $t->1-86
- ShaperItem True
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Agate Amulet" "Sambar Sceptre" "Void Sceptre" "Vaal Sceptre" "Samite Gloves" "Paua Amulet" "Lapis Amulet" "Ambusher" "Gold Amulet" "Amber Amulet" "Turquoise Amulet" "Blood Raiment" "Sharkskin Gloves" "Coral Amulet" "Platinum Sceptre" "Sai" "Tornado Wand" "Abyssal Sceptre" "Vaal Mask" "Lithe Blade" "Lion Pelt" "Astral Plate" "Fossilised Spirit Shield" "Sharkskin Boots" "Exquisite Blade" "Serpentine Staff" "Diamond Ring" "Praetor Crown" "Tiger Hook"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- #------------------------------------
- # [0303] Shaper Item Layers - T2 - ECONOMY
- #------------------------------------
- Show # $s->rares->shaperbases $t->2-80
- ShaperItem True
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Profane Wand" "Agate Amulet" "Vaal Regalia" "Sambar Sceptre" "Titanium Spirit Shield" "Golden Kris" "Opal Sceptre" "Void Sceptre" "Opal Wand" "Citrine Amulet" "Hubris Circlet" "Samite Gloves" "Eclipse Staff" "Paua Amulet" "Lapis Amulet" "Sorcerer Gloves" "Platinum Kris" "Jade Amulet" "Ambusher" "Gold Amulet" "Onyx Amulet" "Amber Amulet" "Turquoise Amulet" "Sorcerer Boots" "Occultist's Vestment" "Crystal Sceptre" "Heathen Wand" "Coral Amulet" "Platinum Sceptre" "Two-Toned Boots" "Exquisite Blade" "Serpentine Staff" "Diamond Ring" "Widowsilk Robe" "Military Staff" "Tiger's Paw" "Silken Hood" "Hellion's Paw" "Fleshripper" "Titanium Spirit Shield" "Eclipse Staff" "Crystal Sceptre" "Heathen Wand" "Profane Wand" "Vaal Regalia" "Golden Kris" "Opal Wand" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Platinum Kris" "Jade Amulet" "Onyx Amulet" "Sorcerer Boots" "Occultist's Vestment" "Two-Toned Boots" "Widowsilk Robe"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Yellow Diamond
- PlayEffect Yellow
- Show # $s->rares->shaperbases $t->2-85
- ShaperItem True
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Coral Ring" "Flanged Mace" "Prophecy Wand" "Carnal Sceptre" "Ezomyte Dagger" "Arcanist Slippers" "Steel Gauntlets" "Vaal Claw" "Behemoth Mace" "Crystal Wand" "Decimation Bow" "Sadist Garb" "Carnal Armour" "Engraved Wand" "Imbued Wand" "Paua Ring" "Zodiac Leather" "Serpent Wand" "Spike-Point Arrow Quiver" "Demon's Horn" "Fiend Dagger" "Eternal Burgonet" "Imperial Bow" "Royal Sceptre" "Demon Dagger" "Blood Sceptre" "Royal Skean" "Omen Wand" "Vaal Gauntlets" "Thorium Spirit Shield" "Conjurer Gloves" "Prophet Crown" "Unset Ring" "Lunaris Circlet" "Karui Sceptre" "Embroidered Gloves" "Murder Mitts" "Tyrant's Sekhem" "Imperial Skean" "Eye Gouger" "Shagreen Gloves" "Highborn Staff" "Royal Burgonet" "Topaz Ring" "Samite Helmet" "Jewelled Foil" "Sapphire Ring" "Two-Stone Ring" "Nightmare Bascinet" "Destroyer Regalia" "Soldier Gloves" "Necromancer Circlet" "Hydrascale Gauntlets" "Penetrating Arrow Quiver" "Amethyst Ring" "Broadhead Arrow Quiver" "Shagreen Boots" "Ruby Ring" "Necromancer Silks" "Magistrate Crown" "Gutting Knife" "Leather Belt" "Assassin's Mitts" "Thicket Bow" "Primordial Staff" "Slaughter Knife" "Conjurer Boots" "Apex Rapier" "Foul Staff" "Moonstone Ring" "Imperial Claw" "Rustic Sash" "Harlequin Mask" "Ursine Pelt" "Great White Claw"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Yellow Diamond
- PlayEffect Yellow
- #------------------------------------
- # [0304] Shaper Item Layers - T1 - CLASS
- #------------------------------------
- Show # $s->rares->shaperclasses $t->1
- ShaperItem True
- ItemLevel >= 85
- Rarity <= Rare
- Class "Amulets"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- #------------------------------------
- # [0305] Shaper Item Layers - T2 - CLASS
- #------------------------------------
- Show # $s->rares->shaperclasses $t->2
- ShaperItem True
- ItemLevel >= 86
- Rarity <= Rare
- Class "Gloves" "Boots" "Helmets" "Quivers" "Rings" "Belts" "Daggers" "Sceptres"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Yellow Diamond
- PlayEffect Yellow
- #------------------------------------
- # [0306] Shaper Item Layers - T3
- #------------------------------------
- Show # $s->rares->shaperclasses $t->3
- ShaperItem True
- Rarity <= Rare
- Class "Belts" "Amulet" "Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- Show # $s->rares->shaperclasses $t->r %H4
- ShaperItem True
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- #===============================================================================================================
- # [[0400]] ELDER ITEMS
- #===============================================================================================================
- #------------------------------------
- # [0401] Elder Item Layers - Special Items
- #------------------------------------
- Show # $s->rares->elderbases $t->1ex
- ElderItem True
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show # $s->rares->elderbases $t->1ex
- ElderItem True
- Rarity <= Rare
- BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Yellow Diamond
- PlayEffect Yellow
- #------------------------------------
- # [0402] Elder Item Layers - T1 - ECONOMY
- #------------------------------------
- Show # $s->rares->elderbases $t->1-82
- ElderItem True
- ItemLevel >= 82
- Rarity <= Rare
- BaseType "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves" "Bone Helmet" "Royal Burgonet" "Astral Plate" "Two-Stone Ring" "Ezomyte Burgonet" "Coral Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Diamond Ring"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show # $s->rares->elderbases $t->1-84
- ElderItem True
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Eternal Burgonet" "Opal Wand" "Sinner Tricorne" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Tempered Foil" "Assassin's Garb"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- Show # $s->rares->elderbases $t->1-86
- ElderItem True
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Turquoise Amulet" "Eclipse Staff" "Lacquered Helmet" "Gemini Claw" "Reaver Helmet" "Agate Amulet" "Siege Helmet" "Pig-Faced Bascinet" "Prophet Crown" "Lunaris Circlet" "Callous Mask" "Iron Ring" "Amber Amulet" "Gold Amulet" "Jade Amulet" "Raven Mask" "Amethyst Ring" "Samite Helmet" "Moonstone Ring" "Paua Ring" "Coral Amulet" "Leather Belt" "Unset Ring" "Onyx Amulet"
- SetFontSize 45
- SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
- SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300
- MinimapIcon 0 Red Diamond
- PlayEffect Red
- #------------------------------------
- # [0403] Elder Item Layers - T2 - ECONOMY
- #------------------------------------
- Show # $s->rares->elderbases $t->2-80
- ElderItem True
- ItemLevel >= 80
- Rarity <= Rare
- BaseType "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves" "Astral Plate" "Bone Helmet" "Eternal Burgonet" "Turquoise Amulet" "Royal Burgonet" "Astral Plate" "Serpentscale Boots" "Opal Wand" "Sinner Tricorne" "Eclipse Staff" "Citrine Amulet" "Two-Stone Ring" "Ezomyte Burgonet" "Gemini Claw" "Vaal Gauntlets" "Agate Amulet" "Hubris Circlet" "Sorcerer Gloves" "Siege Helmet" "Coral Ring" "Lunaris Circlet" "Callous Mask" "Iron Ring" "Ruby Ring" "Amber Amulet" "Gold Amulet" "Jade Amulet" "Topaz Ring" "Tempered Foil" "Sapphire Ring" "Diamond Ring" "Raven Mask" "Amethyst Ring" "Samite Helmet" "Ambush Mitts" "Assassin's Garb" "Moonstone Ring" "Paua Ring" "Coral Amulet" "Unset Ring" "Two-Toned Boots" "Onyx Amulet" "Gold Ring" "Slink Gloves" "Lapis Amulet" "Exquisite Blade" "Paua Amulet" "Two-Stone Ring" "Ezomyte Burgonet" "Coral Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Diamond Ring" "Eternal Burgonet" "Opal Wand" "Sinner Tricorne" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Tempered Foil" "Assassin's Garb"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Yellow Diamond
- PlayEffect Yellow
- Show # $s->rares->elderbases $t->2-85
- ElderItem True
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Noble Tricorne" "Nightmare Bascinet" "Zealot Helmet" "Bone Circlet" "Fencer Helm" "Necromancer Circlet" "Titan Greaves" "Vaal Regalia" "Titan Gauntlets" "Glorious Plate" "Sorcerer Boots" "Occultist's Vestment" "Harlequin Mask" "Mind Cage" "Fluted Bascinet" "Lion Pelt" "Great Crown" "Deicide Mask" "Imperial Skean" "Solaris Circlet" "Magistrate Crown" "Prophecy Wand" "Ursine Pelt" "Murder Mitts" "Thorium Spirit Shield" "Labrys" "Stealth Gloves" "Jewelled Foil" "Conjurer Gloves" "Studded Belt" "Moon Staff" "Thicket Bow" "Satin Slippers" "Maraketh Bow" "Heavy Belt" "Decimation Bow" "Conjurer Boots" "Penetrating Arrow Quiver" "Royal Skean" "Destiny Leather" "Carnal Boots" "Crusader Plate"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Yellow Diamond
- PlayEffect Yellow
- #------------------------------------
- # [0404] Elder Item Layers - CLASS T1
- #------------------------------------
- # Currently no generic rules.
- #------------------------------------
- # [0405] Elder Item Layers - CLASS T2
- #------------------------------------
- Show # $s->rares->elderclasses $t->2
- ElderItem True
- ItemLevel >= 86
- Rarity <= Rare
- Class "Gloves" "Boots" "Helmets" "Belts" "Amulet" "Ring" "Quiver"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Yellow Diamond
- PlayEffect Yellow
- #------------------------------------
- # [0406] Elder Item Layers - T3
- #------------------------------------
- Show # $s->rares->elderclasses $t->3
- ElderItem True
- Rarity <= Rare
- Class "Belts" "Amulet" "Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- Show # $s->rares->elderclasses $t->r %H4
- ElderItem True
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
- #===============================================================================================================
- # [[0500]] Explicit Mod filtering - Rare
- #===============================================================================================================
- #------------------------------------
- # [0501] Skill Staves/Bows
- #------------------------------------
- Show # $s->mods->rare
- Corrupted False
- Identified True
- Class "Bow" "Staves"
- HasExplicitMod "Sharpshooter's" "Anarchist's" "Lava Caller's" "Tempest King's" "Winterbringer's"
- HasExplicitMod "Paragon's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0502] Rare Item Permutations
- #------------------------------------
- Show # $s->mods->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Wands"
- HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty"
- HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed"
- HasExplicitMod "of Renown" "of Mastery" "of Ease"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Bows" "Wands"
- HasExplicitMod "Merciless" "Tyrannical"
- HasExplicitMod "of Renown" "of Incision"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0503] Weapons-Physical (Key: IPD)
- #------------------------------------
- Show # $s->mods->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty"
- HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed"
- HasExplicitMod "Dictator's" "Emperor's" "Conqueror's" "Champion's" "of Celebration" "of Infamy" "of Fame" "of Acclaim" "of Renown" "of Incision" "of Penetrating" "of Destruction" "of the Assassin"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Merciless" "Tyrannical" "Cruel"
- HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Dictator's" "Emperor's" "Conqueror's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- HasExplicitMod "Merciless" "Tyrannical"
- HasExplicitMod "of Celebration" "of Infamy"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0504] The Suffix Abomination
- #------------------------------------
- Show # $s->mods->rare
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Wands" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Claws" "Bows"
- HasExplicitMod "of Incision" "of Penetrating"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "of Celebration" "of Infamy"
- HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty" "Flaring" "Tempered" "Razor-sharp" "Annealed" "Dictator's" "Emperor's" "Conqueror's" "Champion's" "Entombing" "Polar" "Glaciated" "Frozen" "Cremating" "Blasting" "Incinerating" "Scorching" "Electrocuting" "Discharging" "Shocking" "Arcing"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0505] Casters
- #------------------------------------
- Show # $s->mods->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Sceptres" "Daggers"
- HasExplicitMod "of Celebration" "of Infamy" "of Fame"
- HasExplicitMod "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Prestidigitation" "of Glaciation" "of Floe" "of Ashes" "of Immolation" "of Arcing" "of Discharge"
- HasExplicitMod "Runic" "Glyphic" "Xoph's" "Pyroclastic" "Esh's" "Ionising" "Tul's" "Cryomancer's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Sceptres" "Daggers" "Wands"
- HasExplicitMod "Runic" "Glyphic" "Xoph's" "Pyroclastic"
- HasExplicitMod "of Ashes" "of Immolation" "of Conflagrating" "of Combusting" "Cremating" "Lich's" "Archmage's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Sceptres" "Daggers" "Wands"
- HasExplicitMod "Runic" "Glyphic" "Esh's" "Ionising"
- HasExplicitMod "of Arcing" "of Discharge" "Electrocuting" "Lich's" "Archmage's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Corrupted False
- Identified True
- Rarity Rare
- Class "Sceptres" "Daggers" "Wands"
- HasExplicitMod "Runic" "Glyphic" "Tul's" "Cryomancer's"
- HasExplicitMod "of Glaciation" "of Floe" "Entombing" "Lich's" "Archmage's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0506] General Resist Gear
- #------------------------------------
- Show # $s->mods->rare
- Corrupted False
- Identified True
- Rarity Rare
- HasExplicitMod "of Haast" "of the Ice"
- HasExplicitMod "of Tzteosh" "of the Magma"
- HasExplicitMod "of Ephij" "of the Lightning"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0507] Boots/Gloves
- #------------------------------------
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
- HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
- HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Boots" "Gloves"
- HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
- HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0508] Boots
- #------------------------------------
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Boots"
- HasExplicitMod "Athlete's" "Virile"
- HasExplicitMod "Hellion's" "Cheetah's"
- HasExplicitMod "Urchin" "Prior's" "Fawn's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Boots"
- HasExplicitMod "Hellion's" "Cheetah's"
- HasExplicitMod "Unassailable" "Indomitable" "Dauntless"
- HasExplicitMod "Seething" "Pulsing" "Radiating"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0509] Gloves
- #------------------------------------
- Show # $s->mods->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Unassailable" "Indomitable"
- HasExplicitMod "Seething" "Pulsing"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Honed" "Polished"
- HasExplicitMod "of Renown" "of Mastery"
- HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger"
- HasExplicitMod "Athlete's" "Virile" "Rotund" "Urchin" "Prior's" "Fawn's" "Seething" "Pulsing" "Radiating" "Unassailable" "Indomitable" "Dauntless" "Prior's" "Seraphim's" "Djinn's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" "of the Yeti" "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace" "of the Kiln" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" "of the Thunderhead"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Gloves"
- HasExplicitMod "Honed"
- HasExplicitMod "of Renown"
- HasExplicitMod "of Lioneye" "of the Assassin"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0510] Helmets
- #------------------------------------
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Helmets"
- HasExplicitMod "Fecund" "Athlete's"
- HasExplicitMod "Nautilus's" "Ram's" "Abbot's" "Urchin" "Prior's" "Fawn's"
- HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Helmets"
- HasExplicitMod "Unassailable" "Indomitable" "Dauntless"
- HasExplicitMod "Blazing" "Seething"
- HasExplicitMod "Seraphim's" "Abbot's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0511] Shields
- #------------------------------------
- Show # $s->mods->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Unfaltering" "Unassailable" "Indomitable"
- HasExplicitMod "Incandescent" "Scintillating" "Blazing"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
- HasExplicitMod "of Unmaking" "of Ruin" "of Calamity"
- HasExplicitMod "Expertise" "of the Span" "of the Rainbow" "of Variegation" "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing"
- HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
- HasExplicitMod "of the Span" "of the Rainbow" "of Variegation" "Seraphim's" "Abbot's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant" "of Blocking"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
- HasExplicitMod "of the Span" "of Unmaking" "of Ruin" "of Blocking"
- HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of the Span" "of Unmaking" "of Ruin" "of Blocking"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Shields"
- HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
- HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
- HasExplicitMod "of the Span" "Expertise" "of Unmaking" "of Ruin" "of Blocking"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0512] Body
- #------------------------------------
- Show # $s->mods->rare
- Identified True
- DropLevel > 55
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Resplendent" "Incandescent"
- HasExplicitMod "Unfaltering" "Unassailable"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- DropLevel > 55
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Resplendent" "Incandescent" "Scintillating"
- HasExplicitMod "Unfaltering" "Unassailable" "Indomitable"
- HasExplicitMod "Seraphim's" "Djinn's" "Exarch's" "Abbot's" "of the Genius" "of the Virtuoso"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- DropLevel > 50
- Rarity Rare
- Class "Body Armour"
- HasExplicitMod "Prime" "Rapturous"
- HasExplicitMod "Exarch's" "Abbot's" "Crocodile's" "Nautilus's" "Ibex's" "Ram's"
- HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Fog" "of Numbing" "of Exuberance"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0513] Quiver
- #------------------------------------
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Quivers"
- HasExplicitMod "Fecund" "Athlete's"
- HasExplicitMod "Devastating" "Overpowering" "Unleashed" "Empowering"
- HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Ease" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "Honed" "of the Assassin" "of the Gale"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0514] Belts
- #------------------------------------
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
- HasExplicitMod "Fecund" "Athlete" "Virile"
- HasExplicitMod "Devastating" "Overpowering" "Unleashed" "Empowering" "Enveloped" "Encased" "Carapaced"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "of Refilling" "of Overflowing" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan"
- HasExplicitMod "of Savouring"
- HasExplicitMod "of Sipping"
- HasExplicitMod "Fecund" "Athlete" "Virile" "Devastating" "Overpowering" "Unleashed" "Empowering" "Enveloped" "Resplendent"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
- HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Belts"
- HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
- HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
- HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0515] Rings
- #------------------------------------
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
- HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering"
- HasExplicitMod "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging"
- HasExplicitMod "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
- HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
- HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Rings"
- HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
- HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
- HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
- HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0516] Amulets
- #------------------------------------
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Unassailable" "Indomitable"
- HasExplicitMod "Dazzling" "Resplendent"
- HasExplicitMod "of the Span" "of the Rainbow"
- HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent"
- HasExplicitMod "of the Span" "of the Rainbow"
- HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent"
- HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy"
- HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
- HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Span" "of the Rainbow" "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "Devastating" "Overpowering" "Unleashed"
- HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of the Assassin" "of the Ranger"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "of Incision" "of Penetrating" "of Rupturing" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Span" "of the Rainbow" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->rare
- Identified True
- Rarity Rare
- Class "Amulets"
- HasExplicitMod "of Expertise" "of Nimbleness"
- HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
- HasExplicitMod "Wizard's" "Thaumaturgist's"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0517] Jewels
- #------------------------------------
- Show # $s->mods->rare
- Corrupted False
- Identified True
- Rarity <= Rare
- Class "Jewel"
- HasExplicitMod "Vivid" "Shimmering"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue Temp
- #===============================================================================================================
- # [[0600]] Explicit Mod Highlight - League Drops
- #===============================================================================================================
- #------------------------------------
- # [0601] Synthesis - Fractured Items
- #------------------------------------
- Show
- FracturedItem True
- Rarity <= Rare
- Class "Jewel" "Rings" "Amulets" "Belts" "Gloves" "Boots" "Shields" "Helmets"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Hexagon
- PlayEffect White
- Show
- FracturedItem True
- Rarity <= Rare
- SetFontSize 40
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255
- MinimapIcon 2 White Hexagon
- PlayEffect White Temp
- #------------------------------------
- # [0602] Synthesis - Synth Items
- #------------------------------------
- Show
- SynthesisedItem True
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Hexagon
- PlayEffect White
- #------------------------------------
- # [0603] Betrayal
- #------------------------------------
- Show # $s->mods->league $l->betrayal
- Identified True
- HasExplicitMod "Veil"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Hexagon
- PlayEffect White Temp
- #------------------------------------
- # [0604] Crafting mods
- #------------------------------------
- #Show $s->mods->league $l->delve %D3
- # Identified True
- # HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
- # SetFontSize 40
- # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
- # SetBorderColor 0 240 190 240 BORDERCOLOR: Special Base
- #------------------------------------
- # [0605] Delve
- #------------------------------------
- Show # $s->mods->league $l->delve
- Identified True
- HasExplicitMod "of the Underground" "Subterranean"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Hexagon
- PlayEffect Blue
- #------------------------------------
- # [0606] Bestiary
- #------------------------------------
- Show # $s->mods->league $l->bestiary
- Identified True
- HasExplicitMod "of Farrul" "of Craiceann" "of Fenumus" "of Saqawal"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Hexagon
- PlayEffect Blue
- #------------------------------------
- # [0607] Incursion
- #------------------------------------
- Show # $s->mods->league $l->incursion
- Identified True
- Rarity Rare
- HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Hexagon
- PlayEffect Blue
- Show # $s->mods->league $l->incursion
- Identified True
- Rarity Magic
- HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Hexagon
- PlayEffect Blue
- Show # $s->mods->league $l->warbands
- Identified True
- HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
- SetFontSize 40
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- PlayEffect Blue Temp
- #------------------------------------
- # [0608] Enchanted Items
- #------------------------------------
- Show
- AnyEnchantment True
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Hexagon
- PlayEffect Blue
- #===============================================================================================================
- # [[0700]] Explicit Mod Highlight - Magic
- #===============================================================================================================
- Show # $s->mods->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- HasExplicitMod "Merciless"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- Class "Dagger" "Wand" "One Hand" "Claw" "Bow"
- HasExplicitMod "Flaring" "Tempered" "Dictator's" "Emperor's" "Electrocuting" "Cremating" "Entombing" "Tyrannical" "Merciless"
- HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "of Celebration"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Dagger" "Sceptre"
- HasExplicitMod "Runic" "Xoph's" "Esh's"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Dagger" "Sceptre" "Wand"
- HasExplicitMod "Runic" "Glyphic" "Lich's" "Cremating" "Electrocuting" "Entombing" "Runic" "Xoph's" "Esh's" "Tul's"
- HasExplicitMod "of Destruction" "of Celebration" "of Finesse" "of Sortilege" "of Unmaking" "of Ruin" "of Ashes" "of Glaciation" "of Arcing"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->magic
- Corrupted False
- Identified True
- DropLevel > 55
- Rarity Magic
- HasExplicitMod "Necromancer's"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Boots"
- HasExplicitMod "Hellion's" "Cheetah's" "Seething" "Unassailable"
- HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->magic
- Corrupted False
- Identified True
- DropLevel > 60
- Rarity Magic
- Class "Body Armour"
- HasExplicitMod "Prime" "Resplendent" "Unfaltering" "Unassailable"
- HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Gloves"
- HasExplicitMod "Athlete's" "Seething" "Unassailable"
- HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Grandmastery" "of Lioneye" "of the Assassin"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Shield"
- HasExplicitMod "Vigorous" "Xoph's" "Runic" "Esh's" "Unfaltering" "Incandescent" "Tul's"
- HasExplicitMod "of Ephij" "of Tzteosh" "of Haast" "of Expertise" "of the Span" "of Unmaking"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Quiver"
- BaseType "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
- HasExplicitMod "Overpowering" "Devastating" "Fecund"
- HasExplicitMod "of Ease" "of Rending" "of Destruction"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->magic
- Corrupted False
- Identified True
- DropLevel > 50
- Rarity Magic
- Class "Helmets"
- HasExplicitMod "Fecund" "Blazing" "Unassailable"
- HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Lioneye"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Amulet"
- HasExplicitMod "Athlete's" "Virile" "Dazzling" "Flaring" "Cremating" "Entombing" "Electrocuting" "Unassailable" "Wizard's" "Devastating"
- HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Immolation" "of Floe" "of Discharge" "of Nirvana" "of Destruction" "of Incision" "of the Multiverse" "of Expertise"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Rings"
- HasExplicitMod "Flawless" "Electrocuting" "Overpowering" "Virile" "Rotund" "Resplendent" "Annealed" "Cremating" "Entombing"
- HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Comet" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Flames" "of Rime" "of Voltage"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $s->mods->magic
- Corrupted False
- Identified True
- Rarity Magic
- Class "Belts"
- HasExplicitMod "Fecund" "Dazzling" "Devastating" "Overpowering" "Enveloped"
- HasExplicitMod "of the Gods" "of the Godslayer" "of Tzteosh" "of Haast" "of Ephij" "of Overflowing" "of Sipping" "of Savouring"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- #===============================================================================================================
- # [[0800]] Recipes, Magic and Normal items (endgame!)
- #===============================================================================================================
- #------------------------------------
- # [0801] Overqualitied Items
- #------------------------------------
- Show # $x->OverQuality
- Corrupted False
- Quality >= 29
- ItemLevel >= 75
- DropLevel >= 50
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- #------------------------------------
- # [0802] 5-Linked items
- #------------------------------------
- # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
- # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
- # Is a rare occurrence, so we won’t be doing it for performance reasons.
- Show # $recipe->6S $linked->5L %D5
- LinkedSockets 5
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $linked->5L %D4
- LinkedSockets 5
- ItemLevel >= 65
- Rarity < Unique
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Circle
- PlayEffect White
- Show # $linked->5L $lvl %D5
- LinkedSockets 5
- ItemLevel < 65
- Rarity < Unique
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Circle
- PlayEffect White
- #------------------------------------
- # [0803] 6-Socket Items
- #------------------------------------
- # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
- # Chances are high that people will want to buy those.
- Show # $EGC->86 $recipe->6S %D5
- Sockets 6
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Circle
- PlayEffect White
- Show # $EGC->85 $recipe->6S %D5
- Sockets 6
- ItemLevel >= 85
- Rarity <= Rare
- BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Circle
- PlayEffect White
- Show # $recipe->6S
- Sockets 6
- Rarity <= Rare
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Circle
- PlayEffect White
- #------------------------------------
- # [0804] Exclusive bases: Stygian Vise
- #------------------------------------
- Show # $rare $x->Abyss->Stygian $EGC->86
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Stygian Vise"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $Rare->Regal $size->tiny $x->Abyss->Stygian
- ItemLevel >= 75
- Rarity <= Rare
- BaseType "Stygian Vise"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue Temp
- Show # $Rare->tiny $x->Abyss->Stygian %H5
- Rarity <= Rare
- BaseType "Stygian Vise"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue Temp
- #------------------------------------
- # [0805] Abyss Jewels (Rare and Magic)
- #------------------------------------
- Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
- ItemLevel >= 82
- Rarity = Rare
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic
- ItemLevel >= 82
- Rarity <= Magic
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 0 Blue Diamond
- PlayEffect Blue
- Show # $x->Abyss->Jewel $Jewels->Rare
- Rarity = Rare
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue Temp
- Show # $x->Abyss->Jewel $Jewels->Magic %H4
- Rarity <= Magic
- Class "Abyss Jewel"
- SetFontSize 45
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- Show # $Jewels->Rare %TC-Rare-Jewels
- Rarity Rare
- Class Jewel
- SetFontSize 45
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
- MinimapIcon 2 Blue Diamond
- #------------------------------------
- # [0806] Exclusive bases: Top Value
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show # $x->Atlas->T1 $EGC->86
- ItemLevel >= 86
- Rarity <= Rare
- BaseType "Steel Ring" "Opal Ring"
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Diamond
- PlayEffect Blue
- Show # $x->Atlas->T1
- Rarity <= Rare
- BaseType "Steel Ring" "Opal Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Yellow Diamond
- PlayEffect Yellow
- #------------------------------------
- # [0807] Exclusive bases: Trinkets
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show # $x->Atlas->T2
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Yellow Diamond
- PlayEffect Blue
- Show # $x->Atlas->T2 $Rare->Tiny
- ItemLevel >= 84
- Rarity = Rare
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Diamond
- PlayEffect Blue
- Show # $x->Atlas->T2 $Rare->Tiny %D5
- ItemLevel >= 75
- Rarity = Rare
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Diamond
- PlayEffect White Temp
- Show # $x->Atlas->T2 $Rare->Tiny %D5
- Rarity = Rare
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Diamond
- PlayEffect White Temp
- Show # $x->Atlas->T2 %D5
- Rarity <= Magic
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- Show # $x->Talismans
- Rarity < Unique
- Class Amulets
- BaseType "Talisman"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [0808] Exclusive bases: Others
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show # $x->Atlas->T2
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue
- Show # $x->Atlas->T2 $Rare->Tiny %D5
- ItemLevel >= 84
- Rarity = Rare
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- MinimapIcon 2 Blue Diamond
- PlayEffect Blue Temp
- Show # $x->Atlas->T2 $Rare->Tiny %D4
- ItemLevel >= 75
- Rarity = Rare
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- SetFontSize 45
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # $x->Atlas->T2 $Rare->Tiny %D4
- Rarity = Rare
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show $x->Atlas->T2 %D2
- # Rarity <= Magic
- # BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- # SetFontSize 45
- # SetBorderColor 0 240 190 240 BORDERCOLOR: Special Base
- #------------------------------------
- # [0809] Corrupted Amulets
- #------------------------------------
- # _Corrupted amulets for rare lab shrines (to turn them rare)
- # Show $outdated $normal $corr
- # Corrupted True
- # Class Amulet Belt
- # Rarity = Normal
- # SetFontSize 36
- # SetBorderColor 255 125 0 255 BORDERCOLOR: Crafting: T0
- #------------------------------------
- # [0810] Chancing items
- #------------------------------------
- # You can add your own items here. The items in this section have a dropsound
- # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
- # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
- # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
- # EXAMPLE OF NON LEGACY UNIQUES:
- # Prophecy wand - Void Battery
- # Judgement Staff - Hegemony's/Pledge of Hands
- # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
- # Example, to add Agate amulet:
- # BaseType "Sorcerer Boots"
- #Show $Chancing->T1 %D4
- # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
- # Rarity Normal
- # SetFontSize 38
- # SetTextColor 255 255 255 255 TEXTCOLOR: Normal Items: Strong Highlight
- # SetBorderColor 0 210 0 210 BORDERCOLOR: T1 Chancing
- # PlayAlertSound 7 300 DROPSOUND: T1 chancing items
- # Corrupted False
- #Show $Chancing->nemesis %D2
- # Corrupted False
- # Rarity Normal
- # BaseType "Leather Belt"
- # SetFontSize 36
- # SetTextColor 255 255 255 255 TEXTCOLOR: Cosmetic White
- # SetBorderColor 0 150 0 150 BORDERCOLOR: T2 Chancing
- #Show $Chancing->T3 %D2
- # Corrupted False
- # Rarity Normal
- # BaseType "Sadist Garb" "Glorious Plate" "Sapphire Flask" "Occultist's Vestment" "Prophecy Wand"
- # SetFontSize 36
- # SetTextColor 255 255 255 255 TEXTCOLOR: Cosmetic White
- # SetBorderColor 0 150 0 150 BORDERCOLOR: T2 Chancing
- #------------------------------------
- # [0811] FLASKS (Endgame rules)
- #------------------------------------
- #Show $Recipes->Glassblower->20% %D3
- # Quality = 20
- # ItemLevel > 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 40
- # SetBorderColor 255 255 255 255 BORDERCOLOR: T1 highlight
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show $Recipes->Glassblower->15% %D1
- # Quality >= 15
- # ItemLevel > 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show $Recipes->Glassblower %D1
- # Quality >= 1
- # ItemLevel > 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show $Flasks->Life %D1
- # ItemLevel <= 74
- # ItemLevel >= 66
- # Rarity <= Magic
- # Class "Life Flasks"
- # BaseType "Divine" "Eternal"
- # SetFontSize 36
- # SetBorderColor 120 0 0 BORDERCOLOR: Aspect Life Flask
- #Show $Flasks->Mana %D1
- # ItemLevel <= 74
- # ItemLevel >= 66
- # Rarity <= Magic
- # Class "Mana Flasks"
- # BaseType "Divine" "Eternal"
- # SetFontSize 36
- # SetBorderColor 0 0 120 BORDERCOLOR: Aspect: Mana Flask
- #Show $Flasks->Utility %D2
- # ItemLevel > 65
- # Rarity <= Magic
- # Class "Utility Flasks"
- # SetFontSize 36
- # SetBorderColor 50 200 125 BORDERCOLOR: Flask
- # SetBackgroundColor 25 100 75 BACKGROUND: Flasks
- #------------------------------------
- # [0812] Add your own crafting rules here
- #------------------------------------
- # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression.
- # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
- # Show
- # BaseType "Gemini Claw" "Vaal Claw"
- # ItemLevel >= 65
- # Rarity = Normal
- # SetBorderColor 0 255 255 255
- # SetFontSize 40
- #------------------------------------
- # [0813] 86+ Endgame crafting rules
- #------------------------------------
- Show # $EGC->86->T1 %D4
- ItemLevel >= 86
- Rarity < Rare
- BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Colossal Tower Shield"
- SetFontSize 40
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #Show $EGC->86->T2 %D3
- # ItemLevel >= 86
- # Rarity < Rare
- # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Sadist Garb" "Deicide Mask"
- # SetFontSize 36
- # SetBorderColor 255 125 0 255 BORDERCOLOR: Aspect High Base
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #------------------------------------
- # [0814] 83/84+ Endgame crafting rules
- #------------------------------------
- # These entries are non-exclusive bases that are popular for crafting
- #Show $EGC->84->T1 %TB-T1-Crafting %D3
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet"
- # SetFontSize 36
- # SetBorderColor 200 200 0 190 BORDERCOLOR: Aspect: 83plus T2
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show $EGC->84->T2 %TB-T2-Crafting %D2
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
- # SetFontSize 36
- # SetBorderColor 200 200 0 190 BORDERCOLOR: Aspect: 83plus T2
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show $EGC->84->T3 %TB-T2-Trinket-Bases %D2
- # ItemLevel >= 84
- # Rarity < Rare
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- # SetBorderColor 200 200 0 190 BORDERCOLOR: Aspect: 83plus T2
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show $EGC->83->T3 %TB-T2-Crafting-83 %D1
- # ItemLevel >= 83
- # Rarity < Rare
- # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
- # SetBorderColor 200 200 0 190 BORDERCOLOR: Aspect: 83plus T2
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show $EGC->84->T3 %TB-T2-Crafting-84 %D1
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- # SetBorderColor 200 200 0 190 BORDERCOLOR: Aspect: 83plus T2
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show $EGC->84->T4 %TB-T2-Crafting-84-ES %D1
- # ItemLevel >= 84
- # Rarity < Rare
- # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- # SetBorderColor 200 200 0 190 BORDERCOLOR: Aspect: 83plus T2
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #------------------------------------
- # [0815] 60+ Crafting rules for 60++ trinkets
- #------------------------------------
- # This section handles the crafting bases for the entry level endgame
- Hide # $s->common->jewels $i->craft %H2
- Rarity <= Magic
- Class Jewel
- SetFontSize 40
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
- #Show $s->common->trinkets $i->lowgear %TB-T1-Trinket-Bases %D1
- # ItemLevel >= 75
- # Rarity Normal
- # Class Rings Amulet Belts
- # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- # SetFontSize 36
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show $s->common->trinkets $i->lowgear %TB-T2-Trinket-Bases %D0
- # ItemLevel >= 75
- # Rarity Normal
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show $s->common->trinkets $i->craft->lowgear %TB-T1-Trinket-Bases %D0
- # ItemLevel >= 65
- # ItemLevel <= 74
- # Rarity Normal
- # Class Rings Amulet Belts
- # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show $s->common->trinkets $i->craft->lowgear %TB-T2-Trinket-Bases %D0
- # ItemLevel >= 65
- # ItemLevel <= 74
- # Rarity Normal
- # Class Rings Amulet Belts
- # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show $s->common->trinkets $i->craft->lowgear %D0
- # ItemLevel >= 65
- # Rarity Magic
- # Class Rings Amulets Belts
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #------------------------------------
- # [0816] Remaining crafting rules - add your own bases here!
- #------------------------------------
- # This section handles additional crafting bases.
- #Show %TB-Individual-And-SSF-Craft-Bases
- # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
- # Rarity < Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [0817] Chisel recipe items
- #------------------------------------
- # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
- #Show $s->common $i->recipes->chisel $t->1 %D1
- # Quality = 20
- # Rarity < Unique
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetFontSize 36
- # SetBorderColor 255 255 255 255 BORDERCOLOR: T1 highlight
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show $s->common $i->recipes->chisel $t->2 %D1
- # Corrupted False
- # Quality > 17
- # Rarity Magic
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show $s->common $i->recipes->chisel $t->2 %D1
- # Corrupted False
- # Quality > 14
- # Rarity Normal
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show $s->common $i->recipes->chisel $t->3 %D1
- # Corrupted False
- # Quality > 11
- # Rarity Magic
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show $s->common $i->recipes->chisel $t->3 %D1
- # Corrupted False
- # Rarity Normal
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #------------------------------------
- # [0818] Fishing Rod
- #------------------------------------
- # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
- Show # $s->fish %TC-Secret
- Class "Fishing Rod"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- #------------------------------------
- # [0819] SRS Crude Bow
- #------------------------------------
- # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
- #Show $x $s->common $i->craft->srsbow %TB-Low-BaseType-Crafting %D2
- # ItemLevel >= 50
- # Rarity <= Rare
- # BaseType "Crude Bow"
- # SetFontSize 40
- # SetBorderColor 0 240 190 240 BORDERCOLOR: Special Base
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #------------------------------------
- # [0820] Chromatic recipe items ("RGB Recipe")
- #------------------------------------
- # These items have a RGB link and sell for a chromatic orb each.
- Hide # %H2 $s->common $i->recipes->rgb $size->small
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H2 $s->common $i->recipes->rgb $size->small
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H1 $s->common $i->recipes->rgb $size->large
- Width >= 2
- Height >= 4
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Hide # %H1 $s->common $i->recipes->rgb
- ItemLevel >= 65
- Rarity < Rare
- SocketGroup RGB
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #------------------------------------
- # [0821] Endgame-start 4-links
- #------------------------------------
- #Show %D0 $s->common $links->4
- # LinkedSockets >= 4
- # ItemLevel < 72
- # DropLevel >= 65
- # Rarity < Rare
- # Class "Boots" "Gloves" "Body Armour" "Helmets"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #------------------------------------
- # [0822] Animate Weapon script - deactivated by default
- #------------------------------------
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
- #Show $x->AW
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show $x->AW ranged
- # Class "Bows" "Wands"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show $x->AW identified
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #Show $x->AW identified, ranged
- # Class "Bows" "Wands"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #------------------------------------
- # [0823] W-soc offhand weapons
- #------------------------------------
- # Useful for gem Leveling.
- Show # $s->special->WhiteSoc $i->offhand %D5 %TC-Offslot-Gem-Leveling
- Sockets >= 3
- Rarity <= Rare
- SocketGroup WWW
- Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- SetFontSize 40
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- #Show $s->special->WhiteSoc $i->offhand %D0 %TC-Offslot-Gem-Leveling
- # Sockets >= 3
- # Rarity < Rare
- # SocketGroup W
- # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #------------------------------------
- # [0824] Sacrificial Garb
- #------------------------------------
- # Generally not useful, but very specific drop-location, some people still might want to see it
- Show # $x->SacGarn %TB-Special-AlwaysShow-Bases %D4
- Rarity <= Rare
- BaseType "Sacrificial Garb"
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[0900]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- ItemLevel >= 65
- Rarity < Rare
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetFontSize 18
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[1000]] Currency - PART 1 - Common currency
- #===============================================================================================================
- # We'll keep this section up here to boost the performance.
- Show # $s->currency->low $t->1 %H5 %TB-Currency-SilverCoin
- Class Currency
- BaseType "Silver Coin"
- SetFontSize 45
- SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- Show # $s->currency->low $t->2 %H4 %TB-Currency-T4
- Class Currency
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- Show # $s->currency->low $t->3 %H4 %TB-Currency-T5
- Class Currency
- BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
- SetFontSize 45
- SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
- SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # $s->currency->low $t->portal %RF1 %H3 %TB-Currency-T7
- Class Currency
- BaseType "Portal Scroll"
- SetFontSize 36
- SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # $s->currency->low $t->4 %H2 %TB-Currency-T6
- Class Currency
- BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
- SetFontSize 40
- SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # $s->currency->low $stack
- StackSize > 1
- Class Currency
- BaseType "Scroll of Wisdom"
- SetFontSize 45
- SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
- SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Hide # $s->currency->low $t->wisdom %RF1 %H2 %TB-Currency-T8
- Class Currency
- BaseType "Scroll of Wisdom"
- SetFontSize 36
- SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
- SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #===============================================================================================================
- # [[1100]] OVERRIDE AREA 2 - Override the default rare rulesets here
- #===============================================================================================================
- # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
- # The #'s in front of the next lines to enable it and show the items with a Cyan border.
- # Show
- # Rarity Rare
- # Quality = 20
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- # ItemLevel >= 60
- # SetFontSize 42
- # SetBorderColor 0 255 255 255 BORDERCOLOR: Crafting: T1
- # SetBackgroundColor 0 0 0 255
- #===============================================================================================================
- # [[1200]] RARE ITEMS - TRINKETS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [1201] Rare trinkets 86+
- #------------------------------------
- Show # $s->rares->craft $i->craft->84 $t->1 %D5 %TB-T1-Crafting
- ItemLevel >= 86
- Rarity Rare
- BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- Show # $s->rares->craft $i->craft->84 $t->2 %D4 %TB-T1-Crafting
- ItemLevel >= 86
- Rarity Rare
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #------------------------------------
- # [1202] Rare trinkets 84+
- #------------------------------------
- Show # $s->rares->trinkets $i->craft->84 $t->1 %D5 %TB-T1-Crafting
- ItemLevel >= 84
- Rarity Rare
- BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- Show # $s->rares->trinkets $i->craft->84 $t->2 %D4 %TB-T1-Crafting
- ItemLevel >= 84
- Rarity Rare
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Aspect: High Ring T2
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #------------------------------------
- # [1203] Breach Rings
- #------------------------------------
- Hide # $s->rares->trinkets $l->breach %H3
- ItemLevel >= 75
- Rarity <= Rare
- Class Rings
- BaseType "Breach"
- SetFontSize 36
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- Hide # $s->rares->trinkets $l->breach %H3
- Rarity <= Rare
- Class Rings
- BaseType "Breach"
- SetFontSize 36
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- #------------------------------------
- # [1204] Rare trinkets "remaining"
- #------------------------------------
- Hide # $s->rares->trinkets $t->2 %TB-Rare-Trinkets-T2 %H3
- ItemLevel >= 75
- Rarity Rare
- Class Rings Amulets Belts
- BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
- Hide # $s->rares->trinkets $t->2 %TB-Rare-Trinkets-T2 %H3
- ItemLevel >= 65
- Rarity Rare
- Class Rings Amulets Belts
- BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
- Show # $s->rares->trinkets $t->r %TC-Rare-Trinkets %D4
- ItemLevel >= 75
- Rarity Rare
- Class Rings Amulets Belts
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- Show # $s->rares->trinkets $t->r %TC-Rare-Trinkets %D4
- ItemLevel >= 65
- Rarity Rare
- Class Rings Amulets Belts
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- #===============================================================================================================
- # [[1300]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [1301] Rare crafting bases 86+
- #------------------------------------
- Show # $s->rares->craft $i->craft->86 %D4 %TB-T1-Crafting
- ItemLevel >= 86
- Rarity Rare
- BaseType "Eternal Burgonet" "Lion Pelt" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Colossal Tower Shield"
- SetFontSize 45
- SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #Show $s->rares->craft $i->craft->86 %D3 %TB-T1-Crafting
- # ItemLevel >= 86
- # Rarity Rare
- # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Vaal Regalia" "Colossal Tower Shield" "Opal Sceptre" "Sadist Garb" "Deicide Mask"
- # SetFontSize 45
- # SetTextColor 255 125 0 TEXTCOLOR: Rare 86
- # SetBorderColor 255 125 0 255 BORDERCOLOR: Aspect High Base
- # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
- #------------------------------------
- # [1302] Rare crafting bases 83+
- #------------------------------------
- #Show $s->rares->craft $i->craft->83/84 %D3 %TB-T1-Crafting
- # ItemLevel >= 84
- # Rarity Rare
- # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Eternal Burgonet"
- # SetFontSize 45
- # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
- # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
- # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
- #Show $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-84-ES
- # ItemLevel >= 84
- # Rarity Rare
- # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
- # SetFontSize 40
- # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
- # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
- # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
- #Show $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-84-Rest
- # ItemLevel >= 84
- # Rarity Rare
- # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
- # SetFontSize 40
- # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
- # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
- # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
- #Show $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-83
- # ItemLevel >= 83
- # Rarity Rare
- # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
- # SetFontSize 40
- # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
- # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
- # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
- #------------------------------------
- # [1303] T1 rare items
- #------------------------------------
- Show # $s->rares->weapons $t->1 %D4 %TB-RARE-T1-WepSmall %UP
- ItemLevel >= 75
- Rarity Rare
- BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Corsair Sword"
- SetFontSize 40
- SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show
- ItemLevel >= 65
- Rarity Rare
- BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Platinum Kris" "Jewelled Foil" "Corsair Sword"
- SetFontSize 40
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # $s->rares->smallarmors $t->1 %D4 %TB-RARE-T1-ArmSmall %UP
- ItemLevel >= 75
- Rarity Rare
- BaseType "Titan Gauntlets" "Titan Greaves" "Royal Burgonet" "Eternal Burgonet" "Lion Pelt" "Slink Boots" "Slink Gloves" "Hubris Circlet" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Goliath Greaves" "Murder Boots" "Murder Mitts" "Imperial Buckler" "Sorcerer Boots" "Sorcerer Gloves"
- SetFontSize 40
- SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show
- ItemLevel >= 65
- Rarity Rare
- BaseType "Titan Gauntlets" "Titan Greaves" "Royal Burgonet" "Eternal Burgonet" "Lion Pelt" "Slink Boots" "Slink Gloves" "Hubris Circlet" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Goliath Greaves" "Murder Boots" "Murder Mitts" "Imperial Buckler" "Sorcerer Boots" "Sorcerer Gloves"
- SetFontSize 40
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # $s->rares->weapons $t->1 %D4 %TB-RARE-T1-Wep %UP
- ItemLevel >= 75
- Rarity Rare
- BaseType "Opal Sceptre" "Sambar Sceptre"
- SetFontSize 40
- SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show
- ItemLevel >= 65
- Rarity Rare
- BaseType "Opal Sceptre" "Sambar Sceptre"
- SetFontSize 40
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # $s->rares->armors $t->1 %D4 %TB-RARE-T1-Arm %UP
- ItemLevel >= 75
- Rarity Rare
- BaseType "Astral Plate" "Vaal Regalia"
- SetFontSize 40
- SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show
- ItemLevel >= 65
- Rarity Rare
- BaseType "Astral Plate" "Vaal Regalia"
- SetFontSize 40
- SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [1304] T2 rare items
- #------------------------------------
- #Show $s->rares->smallweapons $t->2 $size->small %D3 %TB-RARE-T2-WepSmall %UP
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Terror Claw" "Tornado Wand" "Opal Wand" "Kris" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher" "Spiraled Foil"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Terror Claw" "Tornado Wand" "Opal Wand" "Kris" "Fancy Foil" "Dragoon Sword" "Profane Wand" "Skean" "Ambusher" "Spiraled Foil"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show $s->rares->largeweapons $t->2 $size->large %D3 %TB-RARE-T2-WepBig %UP
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Vaal Axe" "Harbinger Bow"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Vaal Axe" "Harbinger Bow"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show $s->rares->weapons $t->2 %D3 %TB-RARE-T2-Wep %UP
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Vaal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Siege Axe" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Vaal Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet" "Siege Axe" "Void Sceptre"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show $s->rares->smallarmors $t->2 $size->small %D3 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Crusader Boots" "Nightmare Bascinet" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Supreme Spiked Shield" "Shagreen Boots" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Vaal Spirit Shield" "Vaal Mask" "Assassin's Mitts" "Assassin's Boots" "Crusader Buckler" "Harmonic Spirit Shield" "Vaal Gauntlets" "Deicide Mask"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Crusader Boots" "Nightmare Bascinet" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Supreme Spiked Shield" "Shagreen Boots" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Vaal Spirit Shield" "Vaal Mask" "Assassin's Mitts" "Assassin's Boots" "Crusader Buckler" "Harmonic Spirit Shield" "Vaal Gauntlets" "Deicide Mask"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show $s->rares->armors $t->2 %D3 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # BaseType "Glorious Plate" "Spike-Point Arrow Quiver" "Penetrating Arrow Quiver" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield" "Archon Kite Shield"
- # SetFontSize 40
- # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # BaseType "Glorious Plate" "Spike-Point Arrow Quiver" "Penetrating Arrow Quiver" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield" "Colossal Tower Shield" "Cardinal Round Shield" "Archon Kite Shield"
- # SetFontSize 40
- # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #------------------------------------
- # [1305] Other Conditions
- #------------------------------------
- #Show %D3 %UP $s->rares $i->recipes->rgb $size->small
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # Rarity = Rare
- # SocketGroup RGB
- # SetFontSize 36
- # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # Rarity = Rare
- # SocketGroup RGB
- # SetFontSize 36
- # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show %D3 %UP $s->rares $i->recipes->rgb $size->small
- # Width <= 1
- # Height <= 4
- # ItemLevel >= 75
- # Rarity = Rare
- # SocketGroup RGB
- # SetFontSize 36
- # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show
- # Width <= 1
- # Height <= 4
- # ItemLevel >= 65
- # Rarity = Rare
- # SocketGroup RGB
- # SetFontSize 36
- # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show %D1 %UP $s->rares $i->recipes->rgb
- # ItemLevel >= 75
- # Rarity = Rare
- # SocketGroup RGB
- # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show
- # ItemLevel >= 65
- # Rarity = Rare
- # SocketGroup RGB
- # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #------------------------------------
- # [1306] 1H Daggers
- #------------------------------------
- #Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Daggers %UP
- # ItemLevel >= 75
- # DropLevel >= 56
- # Rarity Rare
- # Class Daggers
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # ItemLevel >= 65
- # DropLevel >= 56
- # Rarity Rare
- # Class Daggers
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class Daggers
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class Daggers
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1307] 1H Claws
- #------------------------------------
- #Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Claws %UP
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class Claws
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class Claws
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class Claws
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class Claws
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1308] 1H Wands
- #------------------------------------
- #Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Wands %UP
- # ItemLevel >= 75
- # DropLevel >= 59
- # Rarity Rare
- # Class Wands
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # ItemLevel >= 65
- # DropLevel >= 59
- # Rarity Rare
- # Class Wands
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class Wands
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class Wands
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1309] 1H Foils
- #------------------------------------
- #Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Swords %UP
- # Height = 4
- # ItemLevel >= 75
- # DropLevel >= 58
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # Height = 4
- # ItemLevel >= 65
- # DropLevel >= 58
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
- # Height = 4
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # Height = 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1310] 1H Swords
- #------------------------------------
- #Show $s->rares->1swords $t->3 %D2 %TD-Rare-Good-Swords %UP
- # Height < 4
- # ItemLevel >= 75
- # DropLevel >= 56
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # Height < 4
- # ItemLevel >= 65
- # DropLevel >= 56
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->1swords $t->4 %D1 %UP
- # Height < 4
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # Height < 4
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Swords"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1311] 1H Maces
- #------------------------------------
- #Show $s->rares->1hmaces $t->3 %D2 %TD-Rare-Good-Maces %UP
- # ItemLevel >= 75
- # DropLevel >= 62
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # ItemLevel >= 65
- # DropLevel >= 62
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->1hmaces $t->4 %D1 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Maces"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1312] 1H Axes
- #------------------------------------
- #Show $s->rares->1haxes $t->3 %D2 %TD-Rare-Good-Axes %UP
- # ItemLevel >= 75
- # DropLevel >= 57
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # ItemLevel >= 65
- # DropLevel >= 57
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->1haxes $t->4 %D1 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class "One Hand Axes"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1313] 1H Sceptres
- #------------------------------------
- #Show $s->rares->sceptres $t->3 %D2 %TD-Rare-Good-Sceptres %UP
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->sceptres $t->4 %D1 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Sceptres"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1314] 2H Staves
- #------------------------------------
- #Show $s->rares->staves $t->3 %D2 %TD-Rare-Good-Staves %UP
- # ItemLevel >= 75
- # DropLevel >= 68
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # ItemLevel >= 65
- # DropLevel >= 68
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->staves $t->4 %D1 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Staves"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1315] 2H Swords, Axes, Maces
- #------------------------------------
- #Show $s->rares->2hweapons $t->3 %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
- # ItemLevel >= 75
- # DropLevel >= 63
- # Rarity Rare
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # ItemLevel >= 65
- # DropLevel >= 63
- # Rarity Rare
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->2hweapons $t->4 %D1 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1316] 2H Bows
- #------------------------------------
- #Show $s->rares->bows $t->3 %D2 %TD-Rare-Good-Bows %UP
- # ItemLevel >= 75
- # DropLevel >= 57
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # ItemLevel >= 65
- # DropLevel >= 57
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->bows $t->4 %D1 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Bows"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1317] AR: Gloves, Boots, Helmets
- #------------------------------------
- #Show $s->rares->smallarmors $t->3 $size->small $links->4 %D2 %UP
- # LinkedSockets = 4
- # ItemLevel >= 65
- # SetTextColor 220 220 119 200
- # Class "Gloves" "Boots" "Helmets"
- # Rarity Rare
- # SetFontSize 40
- # SetBorderColor 0 140 240 219 BORDERCOLOR: Rare 4L Experimental
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Rares - T3
- #Show $s->rares->smallarmors $t->3 $size->small %D2 %TD-Rare-Good-SmallArmor %UP
- # ItemLevel >= 75
- # DropLevel >= 20
- # Rarity Rare
- # Class "Gloves" "Boots" "Helmets"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # ItemLevel >= 65
- # DropLevel >= 20
- # Rarity Rare
- # Class "Gloves" "Boots" "Helmets"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->smallarmors $t->4 $size->small %D1 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Gloves" "Boots" "Helmets"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Gloves" "Boots" "Helmets"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1318] AR: Body Armors
- #------------------------------------
- #Show $s->rares->body $t->3 %D2 %TD-Rare-Good-Armor %UP
- # ItemLevel >= 75
- # DropLevel >= 55
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # ItemLevel >= 65
- # DropLevel >= 55
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->body $t->4 %D1 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Body Armour"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1319] OH: Shields
- #------------------------------------
- #Show $s->rares->shields $t->3 $size->small %D2 %TD-Rare-Good-Small-Shields %UP
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # DropLevel >= 58
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # DropLevel >= 58
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->shields $t->4 $size->small %D1 %UP
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # Width <= 2
- # Height <= 2
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show $s->rares->shields $t->3 %D2 %UP %TD-Rare-Good-Big-Shields
- # ItemLevel >= 75
- # DropLevel > 62
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # ItemLevel >= 65
- # DropLevel > 62
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->shields $t->4 %D1 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Shields"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #------------------------------------
- # [1320] OH: Quivers
- #------------------------------------
- #Show $s->rares->quivers $t->3 %D2 %TB-Rare-Good-Quivers %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Quivers"
- # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Quivers"
- # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show $s->rares->quivers $t->4 %D1 %UP
- # ItemLevel >= 75
- # Rarity Rare
- # Class "Quivers"
- # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #Show
- # ItemLevel >= 65
- # Rarity Rare
- # Class "Quivers"
- # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
- #===============================================================================================================
- # [[1400]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- #===============================================================================================================
- # Hide remaining rares
- Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 1
- Height <= 4
- ItemLevel >= 75
- Rarity = Rare
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 1
- Height <= 4
- ItemLevel >= 65
- Rarity = Rare
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetFontSize 24
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 2
- Height <= 2
- ItemLevel >= 75
- Rarity = Rare
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- Width <= 2
- Height <= 2
- ItemLevel >= 65
- Rarity = Rare
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetFontSize 24
- SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- ItemLevel >= 75
- Rarity = Rare
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
- ItemLevel >= 65
- Rarity = Rare
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetFontSize 24
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[1500]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- #===============================================================================================================
- #===============================================================================================================
- # [[1600]] Gems
- #===============================================================================================================
- #------------------------------------
- # [1601] Special Gems
- #------------------------------------
- Show # $s->gems->value $t->1a %TB-Qual-Top-Gem
- GemLevel >= 2
- Class Gems
- BaseType "Empower" "Enlighten" "Enhance"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- Show # $s->gems->value $t->1b %TB-Qual-Top-Gem
- Corrupted False
- Quality >= 15
- Class Gems
- BaseType "Empower" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Triangle
- PlayEffect Red
- Show # $s->gems->value $t->2 %TB-Top-Gem
- Class Gems
- BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Yellow Triangle
- PlayEffect White
- #------------------------------------
- # [1602] Top Gems
- #------------------------------------
- Show # $s->gems->level $t->1
- GemLevel >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Yellow Triangle
- PlayEffect Yellow
- Show # $s->gems->qual $t->1
- Quality >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
- SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 0 Yellow Triangle
- PlayEffect Yellow
- #------------------------------------
- # [1603] Quality Gems
- #------------------------------------
- Show # $s->gems->qual $t->2
- Quality >= 14
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Triangle
- PlayEffect White Temp
- Show # $s->gems->qual $t->3 %D4
- Quality >= 1
- Class Gems
- SetFontSize 40
- SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
- #------------------------------------
- # [1604] Leveled Gems
- #------------------------------------
- Show # $s->gems->level $t->2 %D4
- GemLevel >= 18
- Class Gems
- SetFontSize 40
- SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #Show $s->gems->level $t->3 %D3
- # GemLevel >= 10
- # Class Gems
- # SetFontSize 40
- # SetTextColor 30 200 200 255 TEXTCOLOR: Gem High
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [1605] Other gems
- #------------------------------------
- Show # $s->gems->bases %TB-DropOnly-Gem %D4
- Class Gems
- BaseType "Vaal" "Enhance"
- SetFontSize 40
- SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
- Hide # $Gem %H2
- Class Gems
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #===============================================================================================================
- # [[1700]] UTILITY FLASKS (Levelling Rules)
- #===============================================================================================================
- Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
- Quality >= 1
- ItemLevel <= 65
- Rarity <= Magic
- BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
- ItemLevel <= 65
- Rarity <= Magic
- BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- SetFontSize 45
- SetBorderColor 50 200 125 # BORDERCOLOR: Flask
- SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
- #===============================================================================================================
- # [[1800]] HIDE LAYER 3: Random Endgame Flasks
- #===============================================================================================================
- Hide #
- ItemLevel >= 69
- Rarity <= Magic
- BaseType Flask
- SetFontSize 18
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
- #===============================================================================================================
- # [[1900]] Maps, fragments and labyrinth items
- #===============================================================================================================
- #------------------------------------
- # [1901] Unique Maps
- #------------------------------------
- Show # $s->maps->uniques $t->1
- Rarity Unique
- Class Maps
- BaseType "Chateau Map" "Museum Map" "Maze Map"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- Show # $s->maps->uniques $t->2
- Rarity Unique
- Class Maps
- BaseType "Moon Temple Map" "Courtyard Map" "Temple Map" "Shore Map"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Yellow Star
- PlayEffect Yellow
- Show # $s->maps->uniques $t->3
- Rarity Unique
- Class Maps
- SetFontSize 45
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Brown Star
- PlayEffect Brown
- #------------------------------------
- # [1902] Labyrinth items, Offerings
- #------------------------------------
- Show # $s->fragments->offering $x $i->labyrinth
- BaseType "Offering to the Goddess"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- MinimapIcon 0 Yellow Square
- PlayEffect Yellow
- Show # $s->quest $i->labyrinth
- Class "Labyrinth"
- SetFontSize 45
- SetTextColor 74 230 58 # TEXTCOLOR: Quest
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- MinimapIcon 1 Green Hexagon
- PlayEffect Green
- #------------------------------------
- # [1903] Shaped and Elder Maps
- #------------------------------------
- Show # $s->maps->elder $t->postred
- ElderMap True
- Class Maps
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
- SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- MinimapIcon 0 Red Square
- PlayEffect Red
- Show # $s->maps->shaped $t->red
- ShapedMap True
- MapTier >= 15
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- MinimapIcon 0 Red Square
- PlayEffect Red
- Show # $s->maps->shaped $t->red
- ShapedMap True
- MapTier >= 11
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- MinimapIcon 0 Red Square
- PlayEffect Yellow
- Show # $s->maps->shaped $t->yellow
- ShapedMap True
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- MinimapIcon 2 Yellow Square
- PlayEffect White
- #------------------------------------
- # [1904] Top tier maps (T15-16)
- #------------------------------------
- Show # $s->maps $t->postred $lvl->11
- MapTier >= 16
- Class Maps
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
- SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- MinimapIcon 0 Red Square
- PlayEffect Red
- Show # $s->maps $t->red $lvl->15
- MapTier >= 15
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- MinimapIcon 0 Red Square
- PlayEffect Red
- #------------------------------------
- # [1905] High tier maps(T11-14)
- #------------------------------------
- Show # $s->maps $t->red $lvl->14
- MapTier >= 14
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- MinimapIcon 1 Red Square
- PlayEffect Yellow
- Show # $s->maps $t->red $lvl->13
- MapTier >= 13
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- MinimapIcon 1 Red Square
- PlayEffect Yellow
- Show # $s->maps $t->red $lvl->12
- MapTier >= 12
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- MinimapIcon 1 Red Square
- PlayEffect Yellow
- Show # $s->maps $t->red $lvl->11
- MapTier >= 11
- Class Maps
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
- PlayAlertSound 5 300 # DROPSOUND: High Map Sound
- MinimapIcon 1 Red Square
- PlayEffect Yellow
- #------------------------------------
- # [1906] Mid tier maps (T6-10)
- #------------------------------------
- Show # $s->maps $t->vaal $lvl->10
- Identified True
- Class Maps
- HasExplicitMod "Vaal"
- SetFontSize 45
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- MinimapIcon 2 Yellow Square
- PlayEffect White
- Show # $s->maps $t->yellow $lvl->10
- MapTier >= 10
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- MinimapIcon 2 Yellow Square
- PlayEffect White
- #------------------------------------
- # T9 - Maps
- #------------------------------------
- Show # $s->maps $t->yellow $lvl->9
- MapTier >= 9
- ItemLevel < 86
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- DisableDropSound True
- MinimapIcon 2 Yellow Square
- PlayEffect White
- Show # %H4 $maps->outleveled
- MapTier >= 9
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T8 - Maps
- #------------------------------------
- Show # $s->maps $t->yellow $lvl->8
- MapTier >= 8
- ItemLevel < 85
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- DisableDropSound True
- MinimapIcon 2 Yellow Square
- PlayEffect White
- Show # %H4 $maps->outleveled
- MapTier >= 8
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T7 - Maps
- #------------------------------------
- Show # $s->maps $t->yellow $lvl->7
- MapTier >= 7
- ItemLevel < 84
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- DisableDropSound True
- MinimapIcon 2 Yellow Square
- PlayEffect White
- Show # %H4 $maps->outleveled
- MapTier >= 7
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T6 - Maps
- #------------------------------------
- Show # $s->maps $t->yellow $lvl->6
- MapTier >= 6
- ItemLevel < 83
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- DisableDropSound True
- MinimapIcon 2 Yellow Square
- PlayEffect White
- Show # %H4 $maps->outleveled
- MapTier >= 6
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # [1907] Low tier maps (T1-T5)
- #------------------------------------
- Show # $s->maps $t->white $lvl->5
- MapTier >= 5
- ItemLevel < 82
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- DisableDropSound True
- MinimapIcon 2 White Square
- PlayEffect White Temp
- Hide # %H3 $maps->outleveled
- MapTier >= 5
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T4 - Maps
- #------------------------------------
- Show # $s->maps $t->white $lvl->4
- MapTier >= 4
- ItemLevel < 81
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- DisableDropSound True
- MinimapIcon 2 White Square
- PlayEffect White Temp
- Hide # %H3 $maps->outleveled
- MapTier >= 4
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T3 - Maps
- #------------------------------------
- Show # $s->maps $t->white $lvl->3
- MapTier >= 3
- ItemLevel < 80
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- DisableDropSound True
- MinimapIcon 2 White Square
- PlayEffect White Temp
- Hide # %H3 $maps->outleveled
- MapTier >= 3
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T2 - Maps
- #------------------------------------
- Show # $s->maps $t->white $lvl->2
- MapTier >= 2
- ItemLevel < 79
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- DisableDropSound True
- MinimapIcon 2 White Square
- PlayEffect White Temp
- Hide # %H3
- MapTier >= 2
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- #------------------------------------
- # T1 - Maps
- #------------------------------------
- Show # $s->maps $t->white $lvl->1
- MapTier <= 1
- ItemLevel < 78
- Class Maps
- SetFontSize 45
- SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
- PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
- DisableDropSound True
- MinimapIcon 2 White Square
- PlayEffect White Temp
- Hide # $s->maps->outleveled %H3
- MapTier <= 1
- Class Maps
- SetTextColor 150 150 150 # TEXTCOLOR: outleveled
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
- DisableDropSound True
- # This should never happen. If you find pink maps, you probably deleted/commented sections above
- # or should update the filter. Alternatively use www.filterblade.xyz
- Show # Safetyline / Missing map
- Class Maps
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Error
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
- PlayAlertSound 4 300 # DROPSOUND: Map Sound
- #------------------------------------
- # [1908] Sorted Map Fragments
- #------------------------------------
- Show # $s->fragments->relicitems $t->1 $x
- Class "Misc Map Items"
- BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- Show # $s->fragments->relicitems $t->2 $x
- Class "Misc Map Items"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 0 Blue Triangle
- PlayEffect Blue
- Show # $s->fragments $t->1 %TB-Fragments-T1
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Triangle
- PlayEffect Red
- Show # $s->fragments $t->2 %TB-Fragments-T2
- Class "Map Fragments"
- BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 Yellow Triangle
- PlayEffect Yellow
- Show # $s->fragments $t->ex %TB-Fragments-Vessel
- Class "Map Fragments"
- BaseType "Divine Vessel"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Triangle
- PlayEffect White
- #------------------------------------
- # [1909] Scarabs
- #------------------------------------
- Show # $fragments->scarabs $t->1 $l->betrayal
- Class "Map Fragments"
- BaseType "Gilded"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 0 Yellow Hexagon
- PlayEffect Yellow
- Show # $fragments->scarabs $t->2 $l->betrayal
- Class "Map Fragments"
- BaseType "Polished"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 1 Yellow Hexagon
- PlayEffect Yellow
- Show # $fragments->scarabs $t->3 $l->betrayal
- Class "Map Fragments"
- BaseType "Rusted"
- SetFontSize 45
- SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
- SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 Yellow Hexagon
- PlayEffect Yellow
- #------------------------------------
- # [1910] Remaining Map Fragments
- #------------------------------------
- Show # $s->fragments $t->r
- Class "Map Fragments"
- SetFontSize 45
- SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
- SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Triangle
- PlayEffect White
- Show # $s->fragments->misc
- Class "Pantheon Soul"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Triangle
- PlayEffect White
- #===============================================================================================================
- # [[2000]] Currency - PART 2 - Rare currency
- #===============================================================================================================
- #------------------------------------
- # [2001] Regular Rare Currency
- #------------------------------------
- Show # $s->currency $t->3 %TB-Currency-T1.5
- Class Currency
- BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- DisableDropSound True
- MinimapIcon 1 Yellow Circle
- PlayEffect Yellow
- Show # $s->currency $t->4 %TB-Currency-T2
- Class Currency
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Stacked Deck" "Apprentice Cartographer's Sextant" "Vaal Orb" "Engineer's Orb"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- DisableDropSound True
- MinimapIcon 2 White Circle
- PlayEffect White
- Show # $s->currency $t->5 %TB-Currency-T3
- Class Currency
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- DisableDropSound True
- MinimapIcon 2 White Circle
- PlayEffect White
- #------------------------------------
- # [2002] Harbinger Currency
- #------------------------------------
- Show # $s->currency->vials $t->1 $l->incursion %TB-Currency-Harbinger-ShardsT1
- Class Currency
- BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 40 220 255 255 # BORDERCOLOR: Harbinger Currency
- SetBackgroundColor 80 95 210 255 # BACKGROUND: Shard T1
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Circle
- PlayEffect White
- Show # $s->currency->vials $t->1 $l->incursion %TB-Currency-Harbinger-ShardsT2 %H4
- Class Currency
- BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 135 140 100 255 # BACKGROUND: Shard T2
- #------------------------------------
- # [2003] Incursion Currency
- #------------------------------------
- Show # $s->currency->vials $t->1 $l->incursion
- Class Currency
- BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- Show # $s->currency->vials $t->2 $l->incursion
- Class Currency
- BaseType "Vial of Transcendence" "Vial of Summoning" "Vial of the Ritual" "Vial of Fate" "Vial of Consequence" "Vial of Dominance"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Triangle
- PlayEffect White
- #------------------------------------
- # [2004] Delve Currency - Resonators
- #------------------------------------
- Show # $s->currency->resonator $t->1 $l->delve %TB-Currency-T1.5
- Class "Delve Socketable Currency"
- BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- DisableDropSound True
- MinimapIcon 0 Red Circle
- PlayEffect Red
- Show # $s->currency->resonator $t->2 $l->delve
- Class "Delve Socketable Currency"
- BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- DisableDropSound True
- MinimapIcon 2 White Diamond
- PlayEffect White
- Show # $s->currency->resonator $t->3 $l->delve
- Class "Delve Socketable Currency"
- BaseType "Powerful Alchemical Resonator" "Potent Alchemical Resonator" "Primitive Alchemical Resonator"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
- SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- DisableDropSound True
- MinimapIcon 2 White Diamond
- PlayEffect White
- #------------------------------------
- # [2005] Delve Currency - Fossil
- #------------------------------------
- Show # $s->currency->fossil $t->1 $l->delve %TB-Currency-Fossil-T1
- Class Currency
- BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil" "Bloodstained Fossil"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- Show # $s->currency->fossil $t->2 $l->delve %TB-Currency-Fossil-T2
- Class Currency
- BaseType "Gilded Fossil" "Sanctified Fossil" "Tangled Fossil" "Glyphic Fossil"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- MinimapIcon 0 Red Circle
- PlayEffect Red
- Show # $s->currency->fossil $t->3 $l->delve
- Class Currency
- BaseType "Aberrant Fossil" "Frigid Fossil" "Corroded Fossil" "Jagged Fossil" "Lucent Fossil" "Scorched Fossil" "Bound Fossil" "Serrated Fossil" "Encrusted Fossil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Circle
- PlayEffect White
- Show # $s->currency->fossil $t->r $l->delve
- Class Currency
- BaseType "Fossil"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 1 Yellow Circle
- PlayEffect Yellow
- #------------------------------------
- # [2006] Top Currency
- #------------------------------------
- Show # $s->currency $t->1 %TB-Currency-T1-higher
- Class Currency
- BaseType "Mirror of Kalandra" "Exalted Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- Show # $s->currency $t->2 %TB-Currency-T1-lower
- Class Currency
- BaseType "Divine Orb" "Orb of Annulment" "Harbinger's Orb" "Ancient Orb"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- DisableDropSound True
- MinimapIcon 0 Red Circle
- PlayEffect Red
- #------------------------------------
- # [2007] Essence Tier List
- #------------------------------------
- Show # $s->ess %TB-Essence-T1
- Class Currency
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 0 Yellow Circle
- PlayEffect Yellow
- Show # $s->ess
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Circle
- PlayEffect White
- Show # $s->ess
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
- MinimapIcon 2 White Circle
- PlayEffect White Temp
- Show # $s->ess %H4
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4
- MinimapIcon 2 White Circle
- PlayEffect White Temp
- Show # $s->ess %H4
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
- Show # $s->ess %H4
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
- #------------------------------------
- # [2008] Perandus
- #------------------------------------
- Show # $x $currency->perandus $l->perandus $stack->large
- StackSize >= 15
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 45
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- PlayEffect White Temp
- Hide # $x $currency->perandus $l->perandus $stack->small %H3
- StackSize < 4
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 36
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- Show # $x $currency->perandus $l->perandus
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 40
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- #------------------------------------
- # [2009] Breach
- #------------------------------------
- Show # $s->currency->blessing $t->1 $c->2 $l->breach
- Class Currency
- BaseType "Blessing of Chayula"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- Show # $s->currency->blessing $t->2 $c->2 $l->breach
- Class Currency
- BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 0 Yellow Circle
- PlayEffect Yellow
- Show # $s->currency->splinter $t->1 $c->1 $l->breach
- Class Currency
- BaseType "Splinter of Chayula"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 1 Yellow Diamond
- PlayEffect White
- Show # $s->currency->splinter $t->2 $c->1 $l->breach %HS5
- Class Currency
- BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
- SetFontSize 45
- SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
- MinimapIcon 2 White Diamond
- #------------------------------------
- # [2010] Others
- #------------------------------------
- Show # $s->currency->special $c->2
- Class Currency
- BaseType "Unshaping Orb" "Cartographer's Seal" "Imprint" "Vial of"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Circle
- PlayEffect White
- #------------------------------------
- # [2011] Prophecies
- #------------------------------------
- Show # $s->currency->prophecy $t->1 $c->2 $l->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "Monstrous Treasure" "Fated Connections" "Trash to Treasure" "The Queen's Sacrifice"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- Show # $s->currency->prophecy $t->2 $c->2 $l->prophecy
- Class Currency
- BaseType "Prophecy"
- Prophecy "The Unbreathing Queen V" "Unbearable Whispers V" "The Plaguemaw V" "The Feral Lord V" "Twice Enchanted" "The Jeweller's Touch" "Cleanser of Sins" "Vaal Winds" "The King's Path" "Wind and Thunder" "A Vision of Ice and Fire" "Darktongue's Shriek"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- DisableDropSound True
- MinimapIcon 0 Red Circle
- PlayEffect Red
- Show # $s->currency->prophecy $t->r $c->2 $l->prophecy
- Class Currency
- BaseType "Prophecy"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Circle
- PlayEffect White
- #===============================================================================================================
- # [[2100]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- #===============================================================================================================
- #------------------------------------
- # [2101] Exceptions to prevent ident. mistakes
- #------------------------------------
- Show # $s->divination $t->ex
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- Show # $s->divination $t->ex
- Class "Divination"
- BaseType "The Master Artisan"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- #------------------------------------
- # [2102] T1 - Top tier cards
- #------------------------------------
- Show # $s->divination $t->1 %TB-Divination-T1
- Class "Divination"
- BaseType "Abandoned Wealth" "Beauty Through Death" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Mawr Blaidd" "Pride Before the Fall" "Seven Years Bad Luck" "The Doctor" "The Dragon's Heart" "The Ethereal" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Life Thief" "The Master" "The Mayor" "The Nurse" "The Offering" "The Risk" "The Samurai's Eye" "The Spark and the Flame" "The Wind" "The Wolven King's Bite" "Wealth and Power"
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- #------------------------------------
- # [2103] T2 - Great cards
- #------------------------------------
- Show # $s->divination $t->2 %TB-Divination-T2
- Class "Divination"
- BaseType "Chaotic Disposition" "The Artist" "The Brittle Emperor" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Dreamer" "The Enlightened" "The Hoarder" "The Landing" "The Polymath" "The Professor" "The Queen" "The Sacrifice" "The Saint's Treasure" "The Sephirot" "The Undaunted" "The Vast" "The Void" "The Wolf" "The World Eater"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
- SetBackgroundColor 100 250 250 245 # BACKGROUND: Divi T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- MinimapIcon 0 Red Triangle
- PlayEffect Red
- #------------------------------------
- # [2104] T3 - Decent cards
- #------------------------------------
- Show # $s->divination $t->3 %TB-Divination-T3
- Class "Divination"
- BaseType "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Blind Venture" "Boon of the First Ones" "Bowyer's Dream" "Emperor of Purity" "Glimmer of Hope" "Harmony of Souls" "Heterochromia" "Humility" "Jack in the Box" "Last Hope" "Left to Fate" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "Monochrome" "No Traces" "Perfection" "Rebirth" "Sambodhi's Vow" "Scholar of the Seas" "The Admirer" "The Aesthete" "The Avenger" "The Body" "The Breach" "The Cacophony" "The Chains that Bind" "The Cursed King" "The Dapper Prodigy" "The Dark Mage" "The Encroaching Darkness" "The Endless Darkness" "The Formless Sea" "The Gladiator" "The Hale Heart" "The Hunger" "The Innocent" "The Inventor" "The Jester" "The Jeweller's Boon" "The Journey" "The Last One Standing" "The Lion" "The Mad King" "The Mercenary" "The Messenger" "The Obscured" "The Penitent" "The Porcupine" "The Price of Protection" "The Seeker" "The Surveyor" "The Thaumaturgist" "The Throne" "The Traitor" "The Trial" "The Twilight Moon" "The Undisputed" "The Valkyrie" "The Valley of Steel Boxes" "The Warlord" "The Wilted Rose" "The Wretched" "Time-Lost Relic"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
- SetBackgroundColor 50 220 240 235 # BACKGROUND: Divi T3
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 Yellow Triangle
- PlayEffect Yellow
- #------------------------------------
- # [2105] Special - Special Currency Cards
- #------------------------------------
- Show # $s->divination $t->4c %HS5 %TB-Divination-T4Currency
- Class "Divination"
- BaseType "Coveted Possession" "Emperor's Luck" "Loyalty" "The Catalyst" "The Gemcutter" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" "Boon of Justice"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Triangle
- PlayEffect White
- Show # $s->divination $t->5b %H4 %TB-Divination-T5Currency
- Class "Divination"
- BaseType "Rain of Chaos" "The Puzzle" "The Scholar"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
- #------------------------------------
- # [2106] T5 - Format trash tier cards... before
- #------------------------------------
- Hide # $s->divination $t->5 %H3 %TB-Divination-T5
- Class "Divination"
- BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Doedre's Madness" "Dying Anguish" "Forbidden Power" "Grave Knowledge" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Army of Blood" "The Betrayal" "The Blazing Fire" "The Calling" "The Coming Storm" "The Deceiver" "The Eye of the Dragon" "The Fox" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Opulent" "The Pack Leader" "The Pact" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Twins" "The Visionary" "The Warden" "The Watcher" "The Witch" "Thunderous Skies" "Tranquillity" "Volatile Power" "The Golden Era"
- SetFontSize 36
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
- #------------------------------------
- # [2107] T4 - ...showing the remaining cards
- #------------------------------------
- Show # $s->divination $t->r %HS4
- Class "Divination"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
- SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 2 White Triangle
- PlayEffect White Temp
- #===============================================================================================================
- # [[2200]] Currency - PART 4 - remaining items
- #===============================================================================================================
- Hide # $s->currency->fragments $c->2 %H2
- Class Currency
- BaseType "Scroll Fragment"
- SetFontSize 28
- SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # $s->currency->fragments $c->3 %H3
- Class Currency
- SetFontSize 36
- SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- #===============================================================================================================
- # [[2300]] Uniques!
- #===============================================================================================================
- #------------------------------------
- # [2301] Exceptions
- #------------------------------------
- Show # $s->uniques $t->exception
- Rarity Unique
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- Show # $s->uniques $t->exception $links->6
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- #------------------------------------
- # [2302] Harbinger - Pieces
- #------------------------------------
- Show # $s->uniques $t->exception $league->harbinger
- Class Piece
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- MinimapIcon 0 Blue Star
- PlayEffect Blue
- #------------------------------------
- # [2303] Tier 1 uniques
- #------------------------------------
- Show # $s->uniques $t->t1 %TB-Uniques-T1
- Rarity Unique
- BaseType "Ambush Mitts" "Callous Mask" "Champion Kite Shield" "Clutching Talisman" "Crusader Boots" "Glorious Plate" "Greatwolf Talisman" "Highborn Staff" "Jewelled Foil" "Jingling Spirit Shield" "Legion Gloves" "Nubuck Boots" "Occultist's Vestment" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Vaal Spirit Shield"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
- PlayAlertSound 6 300 # DROPSOUND: T0 Drop
- MinimapIcon 0 Red Star
- PlayEffect Red
- #------------------------------------
- # [2304] Tier 2 uniques
- #------------------------------------
- Show # $s->uniques $t->t2 %TB-Uniques-T2
- Rarity Unique
- BaseType "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Bismuth Flask" "Blood Raiment" "Blood Sceptre" "Cardinal Round Shield" "Carnal Boots" "Carnal Sceptre" "Coronal Leather" "Cutlass" "Destiny Leather" "Ezomyte Tower Shield" "Full Wyrmscale" "Gemstone Sword" "Gladiator Plate" "Grand Mana Flask" "Hydrascale Gauntlets" "Nightmare Mace" "Rotfeather Talisman" "Royal Axe" "Sacrificial Garb" "Sanctified Life Flask" "Savant's Robe" "Siege Axe" "Steelwood Bow" "Thorium Spirit Shield" "Topaz Flask" "Vaal Mask" "Vaal Rapier" "Varnished Coat" "Wereclaw Talisman"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- MinimapIcon 0 Yellow Star
- PlayEffect Yellow
- Show # $s->uniques $t->exception $links->5
- LinkedSockets = 5
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- MinimapIcon 0 Yellow Star
- PlayEffect Yellow
- #------------------------------------
- # [2305] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # $s->uniques $t->multileague %TB-Uniques-T2-MultiBase-League
- Rarity Unique
- BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Magistrate Crown" "Onyx Amulet"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- MinimapIcon 0 Blue Star
- PlayEffect Blue
- Show # $s->uniques $t->multispecial %TB-Uniques-T2-MultiBase-Special
- Rarity Unique
- BaseType "Citrine Amulet" "Ebony Tower Shield" "Eternal Sword" "Fiend Dagger" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Imperial Bow" "Imperial Staff" "Murder Boots" "Nightmare Bascinet" "Sadist Garb" "Sage Wand" "Sorcerer Boots" "Stealth Boots" "Stibnite Flask" "Terror Claw" "Titan Greaves" "Tornado Wand" "Two-Stone Ring" "Unset Ring" "Vaal Sceptre"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
- PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
- MinimapIcon 0 Blue Star
- PlayEffect Blue
- #------------------------------------
- # [2306] Special Unique Searches
- #------------------------------------
- #Show
- # ItemLevel >= 85
- # Class "Rings"
- # Rarity Unique
- # SetTextColor 175 96 37 255 TEXTCOLOR: Unique
- # SetBorderColor 255 0 0
- # SetBackgroundColor 53 13 13 255 BACKGROUND: Unique T3
- # PlayAlertSound 3 300 DROPSOUND: Unique
- # MinimapIcon 2 Brown Star
- # PlayEffect Brown
- Show # $s->uniques $i->recipes->loreweave $x
- Rarity Unique
- Class "Rings"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Brown Star
- PlayEffect Brown
- #------------------------------------
- # [2307] Prophecy-Material Uniques
- #------------------------------------
- Show # $s->uniques $t->prophecy $i->prophecy %TB-Uniques-Fated %D4
- Rarity Unique
- BaseType "Coral Amulet" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Iron Circlet" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
- SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Brown Star
- PlayEffect Brown
- #------------------------------------
- # [2308] Random Uniques
- #------------------------------------
- Show # $s->uniques $t->r T3
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
- SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
- PlayAlertSound 3 300 # DROPSOUND: Unique
- MinimapIcon 2 Brown Star
- PlayEffect Brown
- #===============================================================================================================
- # [[2400]] Quest Items and Shaper Orbs
- #===============================================================================================================
- Show # $s->quest
- Class "Incursion Item"
- SetFontSize 45
- SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 1 Green Hexagon
- PlayEffect Green
- Show # $s->quest
- Class Quest
- BaseType "Shaper's Orb" "Elder's Orb"
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- PlayAlertSound 2 300 # DROPSOUND: Currency Sound
- MinimapIcon 1 Green Hexagon
- PlayEffect Green
- Show # $s->quest
- Class Quest
- SetFontSize 45
- SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
- MinimapIcon 1 Green Hexagon
- PlayEffect Green
- #===============================================================================================================
- # [[2500]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- #===============================================================================================================
- #===============================================================================================================
- # [[2600]] Leveling - Flasks
- #===============================================================================================================
- #------------------------------------
- # [2601] Hide outdated flasks
- #------------------------------------
- Hide # lvl
- Quality = 0
- ItemLevel >= 35
- Class "Life Flask" "Mana Flask"
- BaseType Small Medium Large Greater Grand
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # lvl
- Quality = 0
- ItemLevel >= 53
- Class "Life Flask" "Mana Flask"
- BaseType Giant Colossal Sacred
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- Hide # lvl
- Quality = 0
- ItemLevel >= 67
- Class "Life Flask" "Mana Flask"
- BaseType Hallowed Sanctified Divine Eternal
- SetFontSize 20
- SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [2602] Hybrid flasks (normal)
- #------------------------------------
- #Show %D2
- # ItemLevel <= 15
- # Class "Hybrid Flask"
- # BaseType "Small"
- # SetFontSize 40
- # SetBorderColor 100 0 100 BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D2
- # ItemLevel <= 25
- # Class "Hybrid Flask"
- # BaseType "Medium"
- # SetFontSize 40
- # SetBorderColor 100 0 100 BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D2
- # ItemLevel <= 35
- # Class "Hybrid Flask"
- # BaseType "Large"
- # SetFontSize 40
- # SetBorderColor 100 0 100 BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D2
- # ItemLevel <= 45
- # Class "Hybrid Flask"
- # BaseType "Colossal"
- # SetFontSize 40
- # SetBorderColor 100 0 100 BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D2
- # ItemLevel <= 55
- # Class "Hybrid Flask"
- # BaseType "Sacred"
- # SetFontSize 40
- # SetBorderColor 100 0 100 BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D2
- # ItemLevel <= 67
- # Class "Hybrid Flask"
- # BaseType "Hallowed"
- # SetFontSize 40
- # SetBorderColor 100 0 100 BORDERCOLOR: Hybrid
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #------------------------------------
- # [2603] Life Flasks - Normal (Kudos to Antnee)
- #------------------------------------
- Show # %D5
- ItemLevel <= 5
- Class "Life Flasks"
- BaseType "Small"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 9
- ItemLevel >= 3
- Class "Life Flasks"
- BaseType "Medium"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 13
- ItemLevel >= 5
- Class "Life Flasks"
- BaseType "Large"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 19
- ItemLevel >= 12
- Class "Life Flasks"
- BaseType "Greater"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 24
- ItemLevel >= 18
- Class "Life Flasks"
- BaseType "Grand"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 30
- ItemLevel >= 24
- Class "Life Flasks"
- BaseType "Giant"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 37
- ItemLevel >= 30
- Class "Life Flasks"
- BaseType "Colossal"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 42
- ItemLevel >= 36
- Class "Life Flasks"
- BaseType "Sacred"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 48
- ItemLevel >= 42
- Class "Life Flasks"
- BaseType "Hallowed"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 55
- ItemLevel >= 48
- Class "Life Flasks"
- BaseType "Sanctified"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 67
- ItemLevel >= 60
- Class "Life Flasks"
- BaseType "Divine"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 70
- ItemLevel >= 65
- Class "Life Flasks"
- BaseType "Eternal"
- SetFontSize 45
- SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [2604] Mana Flasks - Magic (Kudos to Antnee)
- #------------------------------------
- Show # %D5
- ItemLevel <= 5
- Class "Mana Flasks"
- BaseType "Small"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 8
- ItemLevel >= 3
- Class "Mana Flasks"
- BaseType "Medium"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 12
- ItemLevel >= 5
- Class "Mana Flasks"
- BaseType "Large"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 18
- ItemLevel >= 12
- Class "Mana Flasks"
- BaseType "Greater"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 24
- ItemLevel >= 18
- Class "Mana Flasks"
- BaseType "Grand"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 30
- ItemLevel >= 24
- Class "Mana Flasks"
- BaseType "Giant"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 37
- ItemLevel >= 30
- Class "Mana Flasks"
- BaseType "Colossal"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 42
- ItemLevel >= 36
- Class "Mana Flasks"
- BaseType "Sacred"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 48
- ItemLevel >= 42
- Class "Mana Flasks"
- BaseType "Hallowed"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 55
- ItemLevel >= 48
- Class "Mana Flasks"
- BaseType "Sanctified"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 67
- ItemLevel >= 60
- Class "Mana Flasks"
- BaseType "Divine"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show # %D5
- ItemLevel <= 70
- ItemLevel >= 65
- Class "Mana Flasks"
- BaseType "Eternal"
- SetFontSize 45
- SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- #------------------------------------
- # [2605] Show remaining flasks
- #------------------------------------
- Show # %D4
- Quality = 20
- ItemLevel <= 65
- Rarity <= Magic
- BaseType "Flask"
- SetFontSize 40
- SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #Show %D3
- # Quality >= 15
- # ItemLevel <= 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 40
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show %D2
- # Quality > 1
- # ItemLevel <= 65
- # Rarity <= Magic
- # BaseType "Flask"
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show %D3
- # ItemLevel <= 65
- # Rarity <= Magic
- # Class "Utility Flasks"
- # SetFontSize 36
- # SetBorderColor 50 200 125 BORDERCOLOR: Flask
- # SetBackgroundColor 25 100 75 BACKGROUND: Flasks
- #Show %D1
- # Rarity <= Magic
- # BaseType Flask
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- #===============================================================================================================
- # [[2700]] Leveling - Merged Rules
- #===============================================================================================================
- Show # %REMS1 %D5 %RVR
- LinkedSockets = 4
- Rarity = Normal
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show
- LinkedSockets = 4
- Rarity = Magic
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- SetFontSize 45
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- Show # %REMS1 %D5
- LinkedSockets = 4
- Rarity Rare
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- SetFontSize 45
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
- #===============================================================================================================
- # [[2800]] Leveling - RGB Recipes
- #===============================================================================================================
- #Show %D3
- # Width <= 2
- # Height <= 2
- # SocketGroup RGB
- # SetFontSize 45
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show %D3
- # Width <= 1
- # Height <= 4
- # SocketGroup RGB
- # SetFontSize 45
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show %D2
- # Width >= 2
- # Height >= 4
- # SocketGroup RGB
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #Show %D2
- # Height <= 3
- # SocketGroup RGB
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
- #===============================================================================================================
- # [[2900]] Leveling - RARES
- #===============================================================================================================
- #------------------------------------
- # [2901] Leveling rares - specific items
- #------------------------------------
- Show # %REMS1 %D4
- LinkedSockets >= 4
- Rarity Rare
- SetFontSize 45
- SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # %REMS1 %D4
- Rarity Rare
- Class "Rings" "Amulets" "Belts"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
- Show # %D4
- ItemLevel < 30
- Rarity Rare
- Class "Boots"
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- Show # %D4
- Height = 2
- Rarity Rare
- Class "Boots" "Helmets" "Gloves" "Shields"
- SetFontSize 45
- SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
- SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
- #------------------------------------
- # [2902] Leveling rares - Progression - First Levels
- #------------------------------------
- # During the first levels: simplify higlighting for rares, based on size
- #Show %D3
- # Width <= 1
- # Height <= 3
- # ItemLevel <= 12
- # Rarity Rare
- # SetFontSize 45
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D3
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 12
- # Rarity Rare
- # SetFontSize 45
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D3
- # ItemLevel <= 12
- # Rarity Rare
- # SetFontSize 45
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #------------------------------------
- # [2903] Leveling rares - Progression - First Levels
- #------------------------------------
- # Always treat caster rares as decent. This is a non-perfect solution
- # But without knowing what the player plays, there is not too much choice.
- #Show %D3
- # Rarity Rare
- # Class "Sceptres" "Daggers" "Wands"
- # SetFontSize 45
- # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #------------------------------------
- # [2904] Leveling rares - Progression - First Levels
- #------------------------------------
- #Show %D3
- # Width <= 2
- # Height <= 2
- # ItemLevel < 15
- # DropLevel > 5
- # Rarity Rare
- # SetFontSize 45
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # Width <= 1
- # Height <= 3
- # ItemLevel < 15
- # DropLevel > 5
- # Rarity Rare
- # SetFontSize 45
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # ItemLevel < 15
- # DropLevel > 5
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D3
- # Width <= 2
- # Height <= 2
- # ItemLevel < 20
- # DropLevel > 10
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # Width <= 1
- # Height <= 3
- # ItemLevel < 20
- # DropLevel > 10
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # ItemLevel < 20
- # DropLevel > 10
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D3
- # Width <= 2
- # Height <= 2
- # ItemLevel < 25
- # DropLevel > 15
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # Width <= 1
- # Height <= 3
- # ItemLevel < 25
- # DropLevel > 15
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # ItemLevel < 25
- # DropLevel > 15
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D3
- # Width <= 2
- # Height <= 2
- # ItemLevel < 30
- # DropLevel > 20
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # Width <= 1
- # Height <= 3
- # ItemLevel < 30
- # DropLevel > 20
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # ItemLevel < 30
- # DropLevel > 20
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D3
- # Width <= 2
- # Height <= 2
- # ItemLevel < 35
- # DropLevel > 25
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # Width <= 1
- # Height <= 3
- # ItemLevel < 35
- # DropLevel > 25
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # ItemLevel < 35
- # DropLevel > 25
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D3
- # Width <= 2
- # Height <= 2
- # ItemLevel < 40
- # DropLevel > 30
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # Width <= 1
- # Height <= 3
- # ItemLevel < 40
- # DropLevel > 30
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # ItemLevel < 40
- # DropLevel > 30
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D3
- # Width <= 2
- # Height <= 2
- # ItemLevel < 45
- # DropLevel > 35
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # Width <= 1
- # Height <= 3
- # ItemLevel < 45
- # DropLevel > 35
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # ItemLevel < 45
- # DropLevel > 35
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D3
- # Width <= 1
- # Height <= 3
- # ItemLevel < 50
- # DropLevel > 40
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # Width <= 2
- # Height <= 2
- # ItemLevel < 50
- # DropLevel > 40
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # ItemLevel < 50
- # DropLevel > 40
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D3
- # Width <= 2
- # Height <= 2
- # ItemLevel < 55
- # DropLevel > 45
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # Width <= 1
- # Height <= 3
- # ItemLevel < 55
- # DropLevel > 45
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # ItemLevel < 55
- # DropLevel > 45
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D3
- # Width <= 2
- # Height <= 2
- # ItemLevel < 60
- # DropLevel > 50
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # Width <= 1
- # Height <= 3
- # ItemLevel < 60
- # DropLevel > 50
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # ItemLevel < 60
- # DropLevel > 50
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D3
- # Width <= 2
- # Height <= 2
- # DropLevel > 55
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # Width <= 1
- # Height <= 3
- # DropLevel > 55
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
- # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
- #Show %D3
- # DropLevel > 55
- # Rarity Rare
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #------------------------------------
- # [2905] Leveling rares - remaining rules
- #------------------------------------
- #Show %D2
- # Width <= 1
- # Height <= 3
- # Rarity Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show %D2
- # Width <= 2
- # Height <= 2
- # Rarity Rare
- # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #Show %D1
- # Rarity Rare
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
- #===============================================================================================================
- # [[3000]] Leveling - Useful items
- #===============================================================================================================
- #------------------------------------
- # [3001] Linked gear - 4links
- #------------------------------------
- #Show %D3 %RVR %REMS1
- # LinkedSockets >= 4
- # Rarity = Normal
- # SetFontSize 45
- # SetBorderColor 0 140 240 255 BORDERCOLOR: Leveling Strong Highlight
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- # PlayAlertSound 12 300 DROPSOUND: Underrated Leveling Sound
- # SetTextColor 255 255 255 255 TEXTCOLOR: Normal Items: Strong Highlight
- #Show
- # LinkedSockets >= 4
- # Rarity = Magic
- # SetFontSize 45
- # SetBorderColor 0 140 240 255 BORDERCOLOR: Leveling Strong Highlight
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- # PlayAlertSound 12 300 DROPSOUND: Underrated Leveling Sound
- # SetTextColor 25 95 235 255 TEXTCOLOR: Magic Items: Strong Highlight
- #------------------------------------
- # [3002] Linked gear - Caster Weapon Configuration
- #------------------------------------
- #Show %D2
- # LinkedSockets = 3
- # ItemLevel <= 24
- # Rarity <= Magic
- # SocketGroup BB
- # Class "Sceptres" "Wands" "Daggers"
- # SetFontSize 40
- # SetBorderColor 0 120 120 255 BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #------------------------------------
- # [3003] Linked gear - 3links
- #------------------------------------
- #Show %D3 %RVR
- # LinkedSockets >= 3
- # ItemLevel <= 12
- # Rarity = Normal
- # SetFontSize 40
- # SetBorderColor 0 120 120 255 BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- # SetTextColor 255 255 255 255 TEXTCOLOR: Normal Items: Strong Highlight
- #Show
- # LinkedSockets >= 3
- # ItemLevel <= 12
- # Rarity = Magic
- # SetFontSize 40
- # SetBorderColor 0 120 120 255 BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- # SetTextColor 25 95 235 255 TEXTCOLOR: Magic Items: Strong Highlight
- #Show %D2
- # LinkedSockets >= 3
- # ItemLevel <= 24
- # Rarity <= Magic
- # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- # SetFontSize 36
- # SetBorderColor 0 120 120 255 BORDERCOLOR: 3Link
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #------------------------------------
- # [3004] Util end Act1
- #------------------------------------
- # Certain trinkets in act 1 provide quite a definitive advantage.
- Show # %TB-Leveling-Trinkets-Life %D4 %RVR
- ItemLevel <= 14
- Rarity = Normal
- BaseType "Iron Ring" "Rustic Sash" "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
- SetFontSize 45
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- Show
- ItemLevel <= 14
- Rarity = Magic
- BaseType "Iron Ring" "Rustic Sash" "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
- SetFontSize 45
- SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
- SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
- # Getting access to movementspeed boots early on is very useful/important
- #Show %D2
- # ItemLevel <= 14
- # Rarity = Magic
- # Class "Boots"
- # SetFontSize 45
- # SetTextColor 25 95 235 255 TEXTCOLOR: Leveling Strong Highlight
- # SetBorderColor 100 100 100 255 BORDERCOLOR: Aspect Small Leveling
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- # Other Magic trinkets
- #Show %D2
- # ItemLevel <= 8
- # Rarity <= Magic
- # Class "Rings" "Amulets" "Belts"
- # SetFontSize 40
- # SetBorderColor 100 100 100 255 BORDERCOLOR: Aspect Small Leveling
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #Show %D1
- # ItemLevel <= 14
- # Rarity <= Magic
- # Class "Rings" "Amulets" "Belts"
- # SetFontSize 36
- # SetBorderColor 100 100 100 255 BORDERCOLOR: Aspect Small Leveling
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- # Caster weapons can provide quick upgrades
- #Show %D2
- # ItemLevel <= 14
- # Rarity = Magic
- # Class "Sceptres" "Wands" "Daggers"
- # SetFontSize 36
- # SetTextColor 25 95 235 255 TEXTCOLOR: Leveling Strong Highlight
- # SetBorderColor 50 50 50 BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 255 BACKGROUND: Neutral T2
- #------------------------------------
- # [3005] Act 2+3
- #------------------------------------
- # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
- #Show %D1
- # ItemLevel <= 24
- # Rarity = Magic
- # Class "Boots"
- # SetFontSize 36
- # SetTextColor 25 95 235 255 TEXTCOLOR: Leveling Strong Highlight
- # SetBorderColor 100 100 100 255 BORDERCOLOR: Aspect Small Leveling
- # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
- #Show %TB-Leveling-Trinkets-Life %D2
- # ItemLevel <= 36
- # Rarity <= Magic
- # BaseType "Topaz Ring" "Two-Stone Ring" "Rustic Sash" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" "Leather Belt" "Heavy Belt"
- # SetBorderColor 50 50 50 BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #------------------------------------
- # [3006] Act 4+5+6
- #------------------------------------
- # Act 4-6 have a highly varying damage composition
- # However several of the strongest elemental attacks are fire-typed
- #Show %TB-Leveling-Trinkets-Life %D2
- # ItemLevel <= 50
- # ItemLevel >= 36
- # Rarity <= Magic
- # BaseType "Ruby Ring" "Two-Stone Ring" "Onyx Amulet"
- # SetBorderColor 50 50 50 BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #------------------------------------
- # [3007] Optional Recipes
- #------------------------------------
- #Show summoner recipe shield
- # BaseType "Bone Spirit Shield"
- # ItemLevel < 40
- # SetBorderColor 100 100 100 255 BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [3008] 20% quality items for those strange people who want them
- #------------------------------------
- #Show quality, lvl, nonmf
- # Quality = 20
- # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
- # Rarity <= Magic
- # ItemLevel <= 60
- # SetBorderColor 0 0 0 BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipes
- #===============================================================================================================
- # [[3100]] Leveling - natural weapon progression
- #===============================================================================================================
- #------------------------------------
- # [3101] Quivers - Progression
- #------------------------------------
- # Quivers - early gear acquisition
- #Show %D2
- # ItemLevel <= 8
- # Rarity <= Magic
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # Quivers - possible upgrades
- #Show %D1
- # ItemLevel <= 24
- # Rarity <= Magic
- # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- # Quivers - first appearance of broadhead arrow quivers
- #Show %D2
- # ItemLevel < 35
- # Rarity <= Magic
- # BaseType "Broadhead Arrow Quiver"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %D1
- # ItemLevel <= 48
- # Rarity <= Magic
- # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #------------------------------------
- # [3102] Progression - Part 1 1-11
- #------------------------------------
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 9
- # DropLevel >= 5
- # Rarity <= Magic
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 11
- # DropLevel >= 8
- # Rarity <= Magic
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [3103] Progression - Part 2 11-26
- #------------------------------------
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 14
- # DropLevel >= 11
- # Rarity <= Magic
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 16
- # DropLevel >= 13
- # Rarity <= Magic
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 18
- # DropLevel >= 16
- # Rarity <= Magic
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 20
- # DropLevel >= 18
- # Rarity <= Magic
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 22
- # DropLevel >= 20
- # Rarity <= Magic
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 24
- # DropLevel >= 22
- # Rarity <= Magic
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [3104] Progression - Part 3 26-65
- #------------------------------------
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 26
- # DropLevel >= 24
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 28
- # DropLevel >= 26
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 30
- # DropLevel >= 28
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 32
- # DropLevel >= 30
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 34
- # DropLevel >= 32
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 36
- # DropLevel >= 34
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 40
- # DropLevel >= 38
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 42
- # DropLevel >= 40
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 44
- # DropLevel >= 42
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 46
- # DropLevel >= 44
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 48
- # DropLevel >= 46
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 50
- # DropLevel >= 48
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 52
- # DropLevel >= 50
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 54
- # DropLevel >= 52
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 56
- # DropLevel >= 54
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 58
- # DropLevel >= 56
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 60
- # DropLevel >= 58
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 62
- # DropLevel >= 60
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 64
- # DropLevel >= 62
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %TC-LVL-Weapons %D2
- # ItemLevel <= 66
- # DropLevel >= 64
- # Rarity = Normal
- # Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
- # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[3200]] Leveling - misc normal items
- #===============================================================================================================
- #------------------------------------
- # [3201] Normal items - First 4-8 levels - useful items
- #------------------------------------
- #Show %D2
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %D2
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 4
- # Rarity Normal
- # SetFontSize 36
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- # 3-Socketed normal items are highlighted to provide players with a few options for
- # Gem socketing, in case the other options don't work out.
- #Show %D2
- # Sockets >= 3
- # ItemLevel <= 8
- # Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #------------------------------------
- # [3202] Vendor Normal items - Until level 3 (Remaining)
- #------------------------------------
- #Show %D2
- # ItemLevel <= 3
- # Rarity Normal
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %D0
- # ItemLevel <= 5
- # Rarity Normal
- # Class "Body Armours"
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #===============================================================================================================
- # [[3300]] Leveling - misc magic items
- #===============================================================================================================
- #------------------------------------
- # [3301] Vendor Magic items - until 3
- #------------------------------------
- #Show %D2
- # ItemLevel <= 3
- # Rarity Magic
- # SetFontSize 40
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- #------------------------------------
- # [3302] Vendor Magic items - until 12
- #------------------------------------
- #Show %D2
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 12
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50 BORDERCOLOR: Aspect Decent Leveling
- #Show %D2
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 12
- # Rarity Magic
- # SetFontSize 36
- # SetBorderColor 50 50 50 BORDERCOLOR: Aspect Decent Leveling
- #Show %D1
- # ItemLevel <= 12
- # Rarity Magic
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #------------------------------------
- # [3303] Vendor Magic items - Until 24
- #------------------------------------
- #Show %D2
- # Width <= 1
- # Height <= 4
- # ItemLevel <= 24
- # Rarity Magic
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #Show %D2
- # Width <= 2
- # Height <= 2
- # ItemLevel <= 24
- # Rarity Magic
- # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- #------------------------------------
- # [3304] Vendor Magic items - Until 36
- #------------------------------------
- #Show %D1
- # ItemLevel <= 32
- # Rarity Magic
- # Class Rings Amulets Belts
- # SetBorderColor 50 50 50 BORDERCOLOR: Aspect Decent Leveling
- # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
- # Later on keep them shown, but really small
- #===============================================================================================================
- # [[3400]] HIDE LAYER 5 - Remaining Items
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
- SetFontSize 18
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
- SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
- #===============================================================================================================
- # [[3500]] CATCHALL - if you see pink items - send me a mail please - should never happen
- #===============================================================================================================
- Show # SafetyLine!
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: Error
- SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
- #===============================================================================================================
- # [[3600]] Special thanks to!
- #===============================================================================================================
- # PATREON:
- # Special Thanks to the Patreon Supporters:
- # 00cosgrovep, Divinezensei, Ryndaar, DePace, dimon222, Phegan,
- #
- # COMMUNITY:
- # Special thanks to the supporters, stream-viewers and my guild :)
- # Everyone who provided feedback on my thread/github and on reddit.
- #
- # GRINDING GEAR GAMES:
- # Bex - Awesome. Also compiled information for smooth updating during league starts!
- # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
- # Chris - The man.
- #
- # FRIENDS:
- # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
- # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
- # MrPing - Helped out a ton with testing recently.
- # Victoria - <3
- #
- # SUGGESTIONS / HELP:
- # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
- # Ghudda - I took his script as a template. It made learning the syntax even easier.
- # Malchron - consulted me on some complicated topics
- # ZiggyD - tested the filter during the 2.0 beta
- # Helmannn - tested the filter during the Ascendancy Alpha!
- # StarRune - Found several flaws and improvement possibilities. Thanks!
- # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
- #
- # Script by NeverSink
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