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Oct 10th, 2020
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  1. Port Royale 4 – Changelog – Update 1.1.1
  2.  
  3. New features
  4.  
  5. Armed merchant convoys
  6. - Optional armed merchant convoys added to free game mode.
  7. - If armed merchant convoys are enabled, every trading convoy will be guarded by 1 to 2 military vessels (1 to 2 bars in military strength), making early game piracy more challenging but potentially more rewarding. This will also allow the player to fight battles earlier in the game.
  8.  
  9. Enemy convoys will still surrender if you are much stronger than them, allowing you to grab 50% of their transported goods. If the enemy convoy is of equal or superior strength, they will fight you, allowing you to steal up to 100% of their transported goods as well as potentially boarding their military vessels.
  10.  
  11. Small adjustments
  12.  
  13. - Selling ships prices adjusted
  14. Selling costs of ships reduced
  15. - Ship repair costs adjusted
  16. Costs for repairing military vessels increased
  17. - Using shipyards requires a trading license
  18. Using a shipyard from another nation now requires a trade license in that town. This will put emphasis on using shipyards associated with your own nation in the beginning of the game
  19. - Fireworks after town was captured
  20. Added a visual effect to make the “town captured” event more rewarding.
  21. - Firing administrators
  22. You can now fire warehouse administrators
  23. - Building town buildings without warehouse
  24. If the option “Warehouse: Mandatory” in free game is chosen, you will be able to build town buildings in your hometown without having to build the warehouse first. Only production buildings will then need the warehouse to be built first
  25. - Price curve changes
  26. Further increased the price curve to reduce price plateaus during trading
  27.  
  28. Bug fixes and optimizations
  29.  
  30. - Fixed: Rare crash related to the pathfinding system
  31. - Fixed: Rare random crash
  32. - Fixed: Arrow hint in tutorial chapter 4
  33. - Fixed: The bell chime now also rings for automatic convoys when they are selected and are arriving in a harbour
  34. - Fixed: Issue related to newly-built ships in New Orleans portraying the Spanish flag, when the city is under French control
  35. - Fixed: Issue that allowed the user to go into debt during a specific trade interaction with self-produced commodities
  36. - Fixed: Issue related to rounding numbers for the cost of produced commodities
  37. - Fixed: Issue related to annexing Cuba
  38. - Fixed: Issue related to filling up a convoy with priority leaving out one barrel of a commodity
  39. - Fixed: Issue related with updating a convoy’s name when leaving a harbour
  40. - Fixed: Debug text for quest rewards
  41. - Fixed: Number of manufactures displayed incorrectly during construction
  42. - Fixed: Being able to rotate the camera while in a menu
  43. - Fixed: Mouseover for unlearned captain skill
  44. - Fixed: Limited number of towns for tasks asking for more towns than we have on the map
  45. - Fixed: Issue when rearranging towns in trade route editing
  46. - Fixed: Rare blocker in tutorial chapter 4 about not having enough production slots
  47. - Fixed: Game speed in tutorial increased from 0.5 to 1
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