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- "4/3/14: Theme created.",
- "5/17/14: Fixed the Infector and made it able to infect people. Changed Agent side to Drug Dealers. Made the Indians side rely less on chance. Renamed village roles. Created Medic.",
- "5/22/14: Fixed the errors in messages and the Mafia side.",
- "6/21/14: Edited spawn to have Infector spawn earlier with Salesman spawning later. Medic added to spawn.",
- "6/22/14: Fixed the /infect command. Cleaned up the priority list. Renamed the Mafia side (now called the Outbreak).",
- "6/25/14: Created and added Chemist. Removed Meth Dealer's 10% fail chance for /meth (distract). Removed President's hax (protect). Gave President and First Lady startup reveal and /tt between themselves. Swapped Heroin Addict for Alcoholic in 10 player game spawn. Reduced Lightning's kills per night from 3 to 2. Removed Savage's 20% chance to evade nightkills. Removed Head Shrinker's kill and gave it a -2 voteshield. If lynched, Heroin Addict can now kill one person before dying, outspeeding bodyguards and distractors. Mafia role renamed to Outbreak Mastermind.",
- "6/25/14: Changed some of the roles that Heroin Addict can fake expose people as.",
- "6/28/14: Changed small game spawn to include an Infector that can only infect. Regular Alien now gets hax on protect. Alien Mesmerizer can now inspect (reveals side). Infector now has a 50% chance to evade nightkills in games of 13 and more.",
- "7/1/14: Minor grammatical changes in role infos. Infector, Rain, Thunder, and Lightning can no longer be poisoned. The Heroin Addict ignores detox after being lynched.",
- "7/4/14: 'MURICA DAY! Tips added. Meth Dealer's /meth (distract) is now broadcasted to its teammates. Alien Mesmerizer's /distract is now broadcasted to its teammates. That's it.",
- "7/4/14: Small game spawn (games of 10 or less) completely revamped to avoid dull and slow games. UFO, Soldier, and Chemist now appear in small games. In games of 8 through 10, the UFO now evades one nightkill.",
- "7/4/14: Tweaked spawn just a bit to include the Infector in all games, regardless of player count. Regular Alien now gets hax on distract.",
- "7/4/14: Game expanded to include 3 or 4 players.",
- "7/5/14: Huge changes to spawn list, allowing the Indian side and Nature side to come in sooner. Hoodlum now reveals as any mafia role when inspected. Created a stronger version of Chieftain in games of 20 when it is alone; it can /ambush (kill that bypasses protect) once a game, can't be distracted, and evades one nightkill.",
- "7/5/14: Rain converts into Hurricane (kuja with a daytime inspect and a daykill) if both Lightning and Thunder are dead.",
- "7/13/14: Alien Mesmerizer's inspect reveals the target's role instead of just their side. Soldier's number of revealing daykills per game increased from 2 to 3.",
- "7/19/14: In games of 13 through 29, Detective only has a 40% chance of spawning, while Firefighter and Soldier each have a 30% chance of spawning. In games of 30 through 32, Detective only has a 70% chance of spawning, while Soldier has a 30% chance of spawning.",
- "7/23/14: Swapped a few priorities because the convert from /infect was messing up roles. Prevent Teamvote added.",
- "7/26/14: Every Civilian that spawns now has a 25% chance to gain the ability to kill instead of expose if they are lynched (everyone is told they can expose when lynched though). Lightning's kills can no longer be haxed.",
- "7/28/14: In games of 13 and higher, Soldier has been changed to General (samurai that can daykill 3 times per game [limited to 1 daykill each day] and evades daykills).",
- "8/3/14: Changed spawn for 4 player games. It's now Salesman, Chemist, Civilian, and Hurricane (instead of Assassin, Guard, Civilian, and Savage).",
- "8/22/14: In 4 player games, the Civilian can kill one person before dying if they are lynched. (They are also VCLR.)",
- "9/17/14: The villager in 4p games is now in the hurricane's winifdeadlist.",
- "5/19/15: Made a slight birthday message and lowered night to 30 seconds and day to 25 seconds.",
- "5/23/15: Removed Birthday message"
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