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- Exile Consumed (Exhumed) - a Definitive DayZ Exile logistics experience
- ~Legend~
- † Patch notes
- - Additions or changes.
- * Observations, or other asides related to the version.
- ! Planned future features (tm)
- v1.0 - Altis Alpha Launch
- † Original release feature list (deviates from normal changelogs)
- - Fully featured, high performance, high FPS Altis map.
- - All normal Exile amenities, including traders & safe zones.
- - Dynamic mission system, with up to 3 persistent missions at a time.
- - Sarge AI dynamic 3 faction AI, with 2 friendly and 1 enemy faction, and custom loot.
- - Fireflies, anomalies, and earthquakes to liven the experience up!
- - Default radiated zone, complete with massive loot.
- - Increased vehicle spawns, almost double default!
- - Increased loot spawning, with 3 items possible per stack instead of 2.
- - Safe zone lockers capacity is 250k.
- ! Status bar for Exile specifics.
- ! Revamped vehicle spawns, quality over quantity (Ifrits incoming).
- ! Radical trader changes and CUP weapons & vehicles.
- ! Zombies & Demons (possibly)
- ! Namalsk / Chenarus offshoot branches.
- ! More missions and further loadout changes for AI all around.
- ! Server restarts @ 4 hours to be implemented on the server monitor.
- ! Increase garbage timer for player bodies to 1 hour rather than the default 5-15 minutes.
- ! Other mods, such as tow and lift, and extended base building, are in the works.
- v2.0 - Thy Flesh Exhumed Update - 11/18/2016
- † Some elements may be missing, this was a cumulative update that was not properly documented.
- † This update saw a complete rewrite of the server from the ground up, moved to a cleaner monitor and directory structure.
- - Current AI Package set to AX3AI (Performance Pending).
- - RyanZombies implemented with ExileZ-2 spawner (adjustments in progress).
- - Custom status bar, complete with Sixteenth Thunderstorm icon.
- - Automatic 4 hour restart with status bar countdown.
- - Autokick & Autolock (2 minutes before server down & until 5 minutes after server start).
- - Reduced random spawning vehicles slightly.
- - Tow and lift - tow up to 5 vehicles together (adjusted tow mass ratio to allow more towing of heavy vehicles)
- - Several new large base missions added (notably Castle & Power plant)
- - Server garbage timers for bodies, items, and spawns changed (30 minutes for player bodies and 10 minutes for spawned loot)
- - Increased loot spawns per building. (Up to 5 from 3)
- - Removed DMS Occupation - Terribly laggy elements were making things pretty bad.
- - Replaced spawning bikes with ATVs in towns (black and white).
- - Previously disabled items re-enabled in trader (yes, you can sell those lovely Thermals now)
- - Added thermal scopes and helms, enabled thermals on all weapon systems.
- - mARMA activated server side (now we can see performance and logs globally).
- - Zombie trigger debug map markers enabled (disabling in next update).
- - Explosive zombies enabled (2% chance of spawning).
- - Server debug toasts and initial load presentation text.
- * Stuttering when Zombie or AI spawns (sometimes freezes) pending investigation.
- * Dynamic AI originally implemented as Sarges AI, switched due to safezone spawning issues.
- * Tested Namalsk style EVR blowouts (currently generating errors, needs further testing).
- * Begun testing Namalsk map & paving the way for future use; subsequent ambience testing.
- ! Troubleshoot AI Vehicle patrols spawning on the road and not moving.
- ! Add Demons to the Hardcore spawn table.
- ! Nerf the zombie spawn time and rate (absolutely out of control).
- ! Look into reducing the reinforcement rates of large missions (ditto).
- ! Implement Infection and cures for RyanZombies.
- ! Implement ropes for towing (currently doesn't require one).
- ! Add CUP Weapons and Vehicles (or Arma 2 Weapon and Vehicle pack equivalent)
- ! Tweak loot tables for new additions.
- ! Defibrillator testing & revival testing.
- ! Further tweaks to vehicle spawns and additions.
- ! Earthquake adjustments (far too frequent, slated to be 50% chance during any given restart period)
- ! Adjust loot on zombies and vest spawns.
- ! Add a server loading screen.
- v2.2 - Decrepify & CUP Pack Update - 11/18/2016
- † The previous edition of this changelog did not save, so as usual, this will not be very extensive.
- - Numerous zombie tweaks.
- - Nerfs across the board for zombie spawn timers, respawns, and slight increases to total zombies to balance.
- - Zombie demons implemented and are now spawning at a rare chance.
- - CUP Weapons are now spawning in military loot zones, and pistols and ammo in civilian areas.
- - Trader overhaul encompassing ALL CUP Weapon content.
- ATTENTION - POST UPDATE:
- A CATASTROPHIC FAILURE HAS OCCURRED SERVER SIDE. THIS PROJECT IS TERMINATED UNTIL FURTHER NOTICE.
- v2.3 - Back on the Rails Hotfix - 11/23/2016
- † As per usual, this is a cumulative and non-exhaustive list of updates.
- - Server is back online, rebuilt from scratch.
- - A3AXAI disabled for the time being.
- - Missions reduced to 1 bandit and 1 static at a time to gauge performance.
- - Loot tables were enabled for CUP, removed and reverted due to terrible mixing.
- - Traders for CUP implemented, pending overhaul.
- - RyanZombies spawners reverted to near vanilla with Demon spawns implemented.
- * Many assets are not implemented into traders currently, fixing soon.
- * Currently working on isolating massive FPS drop from vanilla Exile.
- * Possibly reduce vehicle spawns, containers and overhyped garbage timers.
- * Possibly revert or remove many non vanilla changes such as weather. (FPS)
- ! Implement remaining vehicles both as in game spawns and in traders.
- ! Fix trader categories and missing items.
- ! To be continued.
- v2.4 - 11/24/2016
- - Static missions no longer spawn reinforcements (this was borderline broken).
- - Randomly spawned vehicles can include things such as Urals and Humvees (no military).
- - Missions now spawn Apex loot (soldiers can have it, etc).
- - Locker can now have up to 250000 pop tabs.
- * Still haven't pin pointed lag source.
- ! Trader and vehicle spawn things.
- v2.5 - 5 Month Hiatus is over! - 4/10/2017
- - Zombie triggers were completely cleaned up, no more stupid red circles!
- - ATVs at spawn nerfed to 1 black, 1 white (why there were 3 of each is beyond me).
- - Added a couple of new vehicles to the spawn list.
- - Database decay for most things has been upped to 365 days because I cannot be bothered repairing the database.
- * A new developer is welcomed to the team! SDime2002 will be working on the server in his spare time.
- ! Fix trader things. Still. I mean we have some weapons and vehicles at 0 value.
- ! Looking at the loot tables again. Will keep you posted on fixes and implementation.
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