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Arma 3 Exile Beta Changelog @ 4/10/2017 - 4:30 PM

Nov 18th, 2016
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  1. Exile Consumed (Exhumed) - a Definitive DayZ Exile logistics experience
  2.  
  3. ~Legend~
  4. † Patch notes
  5. - Additions or changes.
  6. * Observations, or other asides related to the version.
  7. ! Planned future features (tm)
  8.  
  9. v1.0 - Altis Alpha Launch
  10.  
  11. † Original release feature list (deviates from normal changelogs)
  12. - Fully featured, high performance, high FPS Altis map.
  13. - All normal Exile amenities, including traders & safe zones.
  14. - Dynamic mission system, with up to 3 persistent missions at a time.
  15. - Sarge AI dynamic 3 faction AI, with 2 friendly and 1 enemy faction, and custom loot.
  16. - Fireflies, anomalies, and earthquakes to liven the experience up!
  17. - Default radiated zone, complete with massive loot.
  18. - Increased vehicle spawns, almost double default!
  19. - Increased loot spawning, with 3 items possible per stack instead of 2.
  20. - Safe zone lockers capacity is 250k.
  21. ! Status bar for Exile specifics.
  22. ! Revamped vehicle spawns, quality over quantity (Ifrits incoming).
  23. ! Radical trader changes and CUP weapons & vehicles.
  24. ! Zombies & Demons (possibly)
  25. ! Namalsk / Chenarus offshoot branches.
  26. ! More missions and further loadout changes for AI all around.
  27. ! Server restarts @ 4 hours to be implemented on the server monitor.
  28. ! Increase garbage timer for player bodies to 1 hour rather than the default 5-15 minutes.
  29. ! Other mods, such as tow and lift, and extended base building, are in the works.
  30.  
  31. v2.0 - Thy Flesh Exhumed Update - 11/18/2016
  32.  
  33. † Some elements may be missing, this was a cumulative update that was not properly documented.
  34. † This update saw a complete rewrite of the server from the ground up, moved to a cleaner monitor and directory structure.
  35. - Current AI Package set to AX3AI (Performance Pending).
  36. - RyanZombies implemented with ExileZ-2 spawner (adjustments in progress).
  37. - Custom status bar, complete with Sixteenth Thunderstorm icon.
  38. - Automatic 4 hour restart with status bar countdown.
  39. - Autokick & Autolock (2 minutes before server down & until 5 minutes after server start).
  40. - Reduced random spawning vehicles slightly.
  41. - Tow and lift - tow up to 5 vehicles together (adjusted tow mass ratio to allow more towing of heavy vehicles)
  42. - Several new large base missions added (notably Castle & Power plant)
  43. - Server garbage timers for bodies, items, and spawns changed (30 minutes for player bodies and 10 minutes for spawned loot)
  44. - Increased loot spawns per building. (Up to 5 from 3)
  45. - Removed DMS Occupation - Terribly laggy elements were making things pretty bad.
  46. - Replaced spawning bikes with ATVs in towns (black and white).
  47. - Previously disabled items re-enabled in trader (yes, you can sell those lovely Thermals now)
  48. - Added thermal scopes and helms, enabled thermals on all weapon systems.
  49. - mARMA activated server side (now we can see performance and logs globally).
  50. - Zombie trigger debug map markers enabled (disabling in next update).
  51. - Explosive zombies enabled (2% chance of spawning).
  52. - Server debug toasts and initial load presentation text.
  53. * Stuttering when Zombie or AI spawns (sometimes freezes) pending investigation.
  54. * Dynamic AI originally implemented as Sarges AI, switched due to safezone spawning issues.
  55. * Tested Namalsk style EVR blowouts (currently generating errors, needs further testing).
  56. * Begun testing Namalsk map & paving the way for future use; subsequent ambience testing.
  57. ! Troubleshoot AI Vehicle patrols spawning on the road and not moving.
  58. ! Add Demons to the Hardcore spawn table.
  59. ! Nerf the zombie spawn time and rate (absolutely out of control).
  60. ! Look into reducing the reinforcement rates of large missions (ditto).
  61. ! Implement Infection and cures for RyanZombies.
  62. ! Implement ropes for towing (currently doesn't require one).
  63. ! Add CUP Weapons and Vehicles (or Arma 2 Weapon and Vehicle pack equivalent)
  64. ! Tweak loot tables for new additions.
  65. ! Defibrillator testing & revival testing.
  66. ! Further tweaks to vehicle spawns and additions.
  67. ! Earthquake adjustments (far too frequent, slated to be 50% chance during any given restart period)
  68. ! Adjust loot on zombies and vest spawns.
  69. ! Add a server loading screen.
  70.  
  71. v2.2 - Decrepify & CUP Pack Update - 11/18/2016
  72.  
  73. † The previous edition of this changelog did not save, so as usual, this will not be very extensive.
  74. - Numerous zombie tweaks.
  75. - Nerfs across the board for zombie spawn timers, respawns, and slight increases to total zombies to balance.
  76. - Zombie demons implemented and are now spawning at a rare chance.
  77. - CUP Weapons are now spawning in military loot zones, and pistols and ammo in civilian areas.
  78. - Trader overhaul encompassing ALL CUP Weapon content.
  79.  
  80. ATTENTION - POST UPDATE:
  81.  
  82. A CATASTROPHIC FAILURE HAS OCCURRED SERVER SIDE. THIS PROJECT IS TERMINATED UNTIL FURTHER NOTICE.
  83.  
  84. v2.3 - Back on the Rails Hotfix - 11/23/2016
  85.  
  86. † As per usual, this is a cumulative and non-exhaustive list of updates.
  87. - Server is back online, rebuilt from scratch.
  88. - A3AXAI disabled for the time being.
  89. - Missions reduced to 1 bandit and 1 static at a time to gauge performance.
  90. - Loot tables were enabled for CUP, removed and reverted due to terrible mixing.
  91. - Traders for CUP implemented, pending overhaul.
  92. - RyanZombies spawners reverted to near vanilla with Demon spawns implemented.
  93. * Many assets are not implemented into traders currently, fixing soon.
  94. * Currently working on isolating massive FPS drop from vanilla Exile.
  95. * Possibly reduce vehicle spawns, containers and overhyped garbage timers.
  96. * Possibly revert or remove many non vanilla changes such as weather. (FPS)
  97. ! Implement remaining vehicles both as in game spawns and in traders.
  98. ! Fix trader categories and missing items.
  99. ! To be continued.
  100.  
  101. v2.4 - 11/24/2016
  102.  
  103. - Static missions no longer spawn reinforcements (this was borderline broken).
  104. - Randomly spawned vehicles can include things such as Urals and Humvees (no military).
  105. - Missions now spawn Apex loot (soldiers can have it, etc).
  106. - Locker can now have up to 250000 pop tabs.
  107. * Still haven't pin pointed lag source.
  108. ! Trader and vehicle spawn things.
  109.  
  110. v2.5 - 5 Month Hiatus is over! - 4/10/2017
  111.  
  112. - Zombie triggers were completely cleaned up, no more stupid red circles!
  113. - ATVs at spawn nerfed to 1 black, 1 white (why there were 3 of each is beyond me).
  114. - Added a couple of new vehicles to the spawn list.
  115. - Database decay for most things has been upped to 365 days because I cannot be bothered repairing the database.
  116. * A new developer is welcomed to the team! SDime2002 will be working on the server in his spare time.
  117. ! Fix trader things. Still. I mean we have some weapons and vehicles at 0 value.
  118. ! Looking at the loot tables again. Will keep you posted on fixes and implementation.
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