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Build Divide Card List 09/11/21

Nov 9th, 2021
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  1. Build Divide Start Decks Analysis
  2.  
  3. --------
  4.  
  5. Black/Blue Starter
  6.  
  7. Soul Gambler, Bloom
  8. 5 Cost, 2B
  9. Normal
  10. 5500/1
  11. AUTO "When this unit battles during your opponent's turn, put the top card of your deck to the grave. If it a skull card, during this turn this unit gets +5000."
  12. TERR ACT: Normal/Rest this unit, remove 6 cards from the graveyard. "Choose 1 non-Taboo unit from your graveyard with a total energy cost equal or less than the amount of energy you have, place it on your side of the field."
  13. Unit/Ace
  14. Demon/Taboo
  15.  
  16. The One Who Stares, Xenos
  17. 4 Cost, 1B
  18. Normal
  19. 4500/1
  20. CONT "This unit can open any Black territory (Pay the cost)"
  21.  
  22. Battle Engineer, Vienna
  23. 2 Cost, 1U
  24. Normal
  25. 2000/1
  26. AUTO "When this unit is placed, draw 1 card then discard 1 card."
  27. Unit
  28. Human/Grad
  29.  
  30. Hard Luck Craps
  31. 1 Cost, 1B
  32. Quick
  33. "Target 1 unit, for the rest of this turn, it gets -3000"
  34. Command
  35. Magic
  36.  
  37. "Dead Rook", Liverwort
  38. 7 Cost, 3B
  39. Normal
  40. 6500/2
  41. TERR AUTO "When this unit is placed, for the rest of this turn, all your opponent's units get -6000."
  42. Unit/Buster
  43. Demon
  44.  
  45. Deep Assault "Trishula", Freeda
  46. 6 Cost, 1U
  47. Normal
  48. 7000/1
  49. CONT "This unit cannot be blocked."
  50. TERR AUTO "When this unit is placed, Scout 3."
  51. Unit/Buster
  52. Human/Tenos
  53.  
  54. Heavenly Sniper "Brahmadatta", Nadia
  55. Cost 3, 1U
  56. Normal
  57. 2000/1
  58. AUTO "When this unit is placed, draw 1 card"
  59. TERR +3000
  60.  
  61. "Black Knight", Rhyzome
  62. 5 Cost, 2B
  63. Normal
  64. 6000/1
  65. Decoy (When this unit is in rest, your opponent can only attack it or other units with rest.)
  66. TERR +3000
  67. Unit/Buster
  68. Undead
  69.  
  70. Armament Supply
  71. 1 Cost, 1U
  72. Quick
  73. Choose 1 of the following
  74. - Target 1 unit, for the rest of the turn it gets +2000
  75. - Target 1 unit with a total cost equal to or less than 5, for the rest of the turn it gets -1 hit.
  76. Command/Shot
  77. Ordinance
  78.  
  79. Cursed Trump Card
  80. 5 Cost, 1B
  81. Quick
  82. Target 1 unit, destroy it
  83. Command/Shot
  84. Magic
  85.  
  86. Capital Breaker
  87. 4 Cost, 1U
  88. Quick
  89. Target 1 unit, deal it 8000 Damage
  90. Command/Shot
  91. Ordinance
  92.  
  93. Partial Dealer
  94. 3 Cost, 1B
  95. 4000/1
  96. Unit
  97. Undead
  98.  
  99. GAW-04 Giant Hawk
  100. 4 Cost, 1U
  101. 5000/1
  102. Unit
  103. Ordinance/Grad
  104.  
  105. Casino of Doom
  106. 5 Cost
  107. Auto "When this Territory is opened or at the start of your Main Phase, you can put the top 2 cards of your deck to the graveyard. If you do, activate one of the following effects depending on the amount of Breaker cards put.
  108. 0: Target 1 unit and destroy it
  109. 1: Put the top card of your life zone to the graveyard
  110. 2: Destroy all units except units with the title Seven Deadly Sins Greed"
  111.  
  112.  
  113. --------
  114.  
  115.  
  116. Red/White Starter Deck
  117.  
  118. Indomitable Lion, Lionel
  119. 5 Cost, 2R
  120. Normal
  121. 6000/1
  122. AUTO "When this unit wins a battle, stand it."
  123. TERR AUTO "When this unit is destroyed, you may pay 3(1R) to play it from your grave during the next end phase."
  124. Unit/Ace
  125. Human/Beast
  126.  
  127. Baongul, Sacred Beast
  128. 4 Cost, 1W
  129. 4500/1
  130. DECOY
  131. TERR +3000
  132. Unit/Buster
  133. Beast
  134.  
  135. Raging Great Elephant, Eledophas
  136. 5 Cost, 3R
  137. Normal
  138. 7000/2
  139. TERR AUTO "When this unit wins a battle, place the top card of your deck rested into the energy zone. Then if your life is in the red zone, target an opponent's unit. It and this unit both deal damage to each other equal to their power."
  140. Unit/Buster
  141. Beast/Human
  142.  
  143. Lunarhare of the Lamp, Rabian
  144. 3 Cost, 1R
  145. Normal
  146. 3000/1
  147. AUTO "When this unit is destroyed, you may place your foremost life into your Energy Zone'
  148. TERR +3000
  149. Unit/Buster
  150. Beast/Human
  151.  
  152. Embracing Angel, Elviyu
  153. 6 Cost, 2W
  154. Normal
  155. 7500/2
  156. TERR Decoy
  157. TERR AUTO "When this unit battles during the opponent's turn, it gets +3000"
  158. Unit/Buster
  159. Angel
  160.  
  161. Surprise Attack
  162. 3 Cost, 1R
  163. "Target up to 1 unit, draw a card, then rest that unit"
  164. Command/Shot
  165. Fighting Spirit
  166.  
  167. Sword of Reason
  168. 1 Cost, 1W
  169. Normal
  170. "Choose 1 of the following:
  171. - Target a unit, it gets +2000 until end of turn.
  172. - Target an opponents unit of 5 cost or less, return it to their hand."
  173. Command/Shot
  174. Reason
  175.  
  176. Shackle of Ethics
  177. 5 Cost, 2W
  178. Quick
  179. "Target a unit, put it on the top of its owner's deck."
  180. Command/Shot
  181. Reason
  182.  
  183. Squall Spirit, Lutex
  184. 3 Cost, 1W
  185. Normal
  186. 4000/1
  187. Unit
  188. Spirit
  189.  
  190. Dragonrage Warrior, Eubat
  191. 6 Cost, 1R
  192. 7000/2
  193. Unit
  194. Beast/Human
  195.  
  196. Burning Eyes, Fourinawr
  197. 4 Cost, 1R
  198. 4500/1
  199. AUTO This unit can open any Red Territory (pay the cost)
  200. Unit
  201. Beast
  202.  
  203. Anger of the Beast King
  204. 2 Cost, 1R
  205. Quick
  206. "Target 1 of your units. It gets +2000 until end of turn. Target opponent's unit and deal damage to it equal to the targeted unit's power."
  207. Command
  208. Fighting Spirit
  209.  
  210. Pointed Sword Angel, Arbel
  211. 2 Cost, 1W
  212. 2000/1
  213. AUTO "When this unit is placed, targt unit gets +3000 until end of turn."
  214. Unit
  215. Angel
  216.  
  217. Bottomless Great Canyon
  218. 5 Cost
  219. CONT During your turn all your units get +3000 and Blitz.
  220. CONT If you have 8 or more Energy, all your Aces get Hit +1.
  221.  
  222.  
  223. --------
  224.  
  225. Promo Cards
  226.  
  227. Code Black
  228. 2 Cost, 2B
  229. Quick
  230. "Target 1 Bloom, Soul Gambler from your graveyard and put it to the top of your deck."
  231. ?
  232. Challenger
  233.  
  234. Shining Mission
  235. 5 Cost, 1W
  236. "If your Territory isn't open, search your deck and life zone to reveal an ace unit and put it in your hand. Return all your life zone cards to the deck, shuffle, then put the same amount back in your life."
  237. ?
  238. Reason
  239.  
  240. Kallista, Peakbagger
  241. 4 Cost, 1U
  242. 3500/1
  243. AUTO "When this unit is placed, look at the top 3 cards of your deck. If there's an Observer or Ace unit, reveal and put it to the top of your deck. Place the rest in any order."
  244. ?
  245. Human/Grad
  246.  
  247. Valence, Brawny Warrior
  248. 8 Cost, 2R
  249. Normal
  250. 9500/2
  251. TERR AUTO "When this unit wins a battle, target 1 of your opponent's units with a total cost of 3 or less and put it in their energy zone at rest."
  252. ?
  253. Human/Dragon
  254.  
  255.  
  256. --------
  257.  
  258.  
  259. Black Booster
  260.  
  261. Demonic Palace of Miasma
  262. 5 Cost
  263. AUTO "When this Territory is opened, target 1 unit from your graveyard with total cost queal to or less than 4, place it on your side of the field."
  264. AUTo "When your attacking unit is destroyed after battle, destroy the opponent's defending unit if its cost is equal to or less than the cost of your destroyed unit +2."
  265.  
  266. Ominous Concierge
  267. 4 Cost, 4B
  268. Normal
  269. 5000/1
  270. AUTO "When a unit your control is destroyed, for the rest of this turn, this unit gets +3000"
  271. TERR CONT "If you have 5 or more cards in your graveyard, this card's cost is reduced by 2. Active if in hand or graveyard."
  272. Demon
  273.  
  274. Ambition Eater
  275. 4 Cost, 2B
  276. Normal
  277. 3000/1
  278. DECOY
  279. AUTO "When this unit is destroyed, draw 1 card."
  280.  
  281. Empress of Snakes
  282. 5 Cost, 1B
  283. Normal
  284. 5500/1
  285. AUTO "When this unit is placed, if you have 10 or more cards in your grave: Target 1 of the opponent's units. For the rest of this turn, it gets -5000 power."
  286. Demon
  287.  
  288. Casket Mason
  289. 2 Cost, 1B
  290. Normal
  291. 2500/1
  292. AUTO "At the start of your End Phase, look at the top card of your deck. Then either put it back to the top of the deck or put it in the graveyard."
  293. Undead
  294.  
  295. Grudge Watcher
  296. 4 Cost, 2B
  297. Normal
  298. 4000/1
  299. AUTO "If this unit was destroyed by battle and your life is in the red zone, destroy the enemy unit that battled this unit if its cost is 6 or less."
  300. Demon
  301.  
  302. Bestaura, Smiling at Death
  303. 3 Cost, 1B
  304. Normal
  305. 2000/1
  306. AUTO "When this unit is destroyed, target 1 non-Taboo unit from your graveyard and add it to your hand."
  307. TERR +3000
  308. Demon/Taboo
  309.  
  310. Margulis, Evil-Eye Demon Lord
  311. 5 Cost, 2B
  312. Normal
  313. 6000/1
  314. CONT This unit can also attack units in Stand
  315. TERR AUTO At the start of your end phase, if the unit attacked this turn, put the opponent's foremost life card in their graveyard.
  316.  
  317. Chainsaw Clown
  318. 4 Cost, 2B
  319. Normal
  320. 7000/2
  321. Undead
  322.  
  323. Parasitic Viper
  324. 3 Cost, 1B
  325. 2500/1
  326. AUTO "When this unit is destroyed, target 1 of your oppnent's units with a total cost of 3 ort less, destroy it."
  327. Beast
  328.  
  329. Megaclid, Two-fold Fear
  330. 6 Cost, 1B
  331. 6000/2
  332. ACT QUICK 3 cost "For this turn, when this unit is destroyed, place it from your graveyard in rest."
  333. TERR +3000
  334. Demon
  335.  
  336. Blood Enforcer
  337. 3 Coat, 2B
  338. Normal
  339. 3500/1
  340. CONT If your life is in the Red, this unit gets +3000
  341. Undead
  342.  
  343. Painful Roamer
  344. 4 Cost, 2B
  345. Normal
  346. 6000/1
  347. AUTO When this unit is placed, put the top card of your deck and foremost life card in the graveyard.
  348. Demon
  349.  
  350. Endaive, "Mad Bishop"
  351. 7 Cost, 3B
  352. 7500/2
  353. DECOY
  354. TERR AUTO "When this unit is destroyed, you can remove it from the graveyard. If you do, target 1 command from the opponent's graveyard and play it at no cost. When that command is put in the graveyard, remove it instead."
  355. Undead
  356.  
  357. Lucky Provider
  358. 3 Cost, 1B
  359. Normal
  360. 3500/1
  361. ACT Rest this unit "Put the top card from both player's decks to their respective graveyards. If both of this cards are units, then target a player, that player put their frontmost card of their lifezone in the graveyard."
  362. Demon
  363.  
  364. Waiter on Repeat
  365. 2 Cost, 2B
  366. Normal
  367. 2000/1
  368. ACT cost 1 "For this turn, when this unit is destroyed, place it from your graveyard in rest."
  369. Undead
  370.  
  371. Crowjn Usurpation
  372. 3 Cost, 2B
  373. Normal
  374. "Target a player. That player targets 1 of their units and destroys it."
  375. Magic
  376.  
  377. Wicked Dealings
  378. 4 Cost, 2B
  379. Quick
  380. "Target up to 2 units from the graveyard and return them to your hand."
  381. Magic
  382.  
  383. Witch Doctor's Scheme
  384. 3 Cost, 1B
  385. Quick
  386. "Target 1 unit, for the rest of the turn, it gets -6000 and -1 hit."
  387. Magic
  388.  
  389. Slots of Devastation
  390. 4 Cost, 1B
  391. Normal
  392. "All units currently on the field get -5000 for the rest of the turn."
  393. Magic
  394.  
  395. One Night's Nightmare
  396. 6 Cost, 2B
  397. Normal
  398. "Target 1 unit from either player's grave with a total cost equal to or less than your energy. Place that unit under your control. At the start of the next end phase, remove it."
  399.  
  400.  
  401. --------
  402.  
  403.  
  404. Red Booster
  405.  
  406. Jaws of the Flame Dragon
  407. 6 Cost
  408. AUTO "When a unit with a total cost of 7 or more is placed on your side of the field. Shuffle your deck then put the top card of your deck into the life zone."
  409. Territory
  410.  
  411. Primitive Dinner
  412. 2 Cost, 2R
  413. Normal
  414. "Put the top card of your deck in your energy zone as Rest."
  415. Grit
  416.  
  417. The Thickets That Devour
  418. 2 Cost, 2R
  419. Quick
  420. "Target 1 unit with a total cost of 4 or less, put it in the energy zone as rest."
  421. Grit
  422.  
  423. Earth Split Asunder
  424. 5 Cost, 2R
  425. Quick
  426. "Target 1 unit, put it in the energy zone as Rest."
  427. Grit
  428.  
  429. Menace Laying Dormant in the Land
  430. 5 Cost, 3R
  431. Normal
  432. "Target 1 unit card in your energy zone whose total cost is less than or equal to the number of your energy then play it."
  433. Grit
  434.  
  435. Spirit of the Strong
  436. 1 Cost, 1R
  437. Quick
  438. "Choose 1 of the following:
  439. - Target 1 unit, for the rest of the turn it gets +2000 power.
  440. - Target 1 unit, if you have 8 or more energy, for the rest of this turn it gets +5000"
  441. Grit
  442.  
  443. Barbados, Wrath of the Raging Flames
  444. 6 Cost, 2R
  445. Normal
  446. 6500/2
  447. CONT "This unit cannot be targeted by your opponent's commands except those played as triggers."
  448. TERR ACT Rest as energy "Target 1 non-Shapeshifter unit from your energy zone with a total cost of 9 or less and place it on your side of the field."
  449. Human/Dragon/Shapeshifter
  450.  
  451. Granadiga, Ferocious Flame Dragon
  452. 9 Cost, 3R
  453. Normal
  454. 11000/2
  455. CONT "This unit cannot be targeted by your opponent's commands except those played as triggers."
  456. CONT "This unit cannot block."
  457. TERR AUTO "When this unit is destroyed, you can remove this card from the graveyard. If you do so, then target 1 unit from your energy zone with a total cost of 6 or less and place it on your side of the field as Rest."
  458. Dragon
  459.  
  460. Ottar, Innocent Sailor
  461. 3 Cost, 2R
  462. 2500/1
  463. CONT "If you have 6 or more energy, this unit gets +3000 power"
  464. Human/Beast
  465.  
  466. Blazing Monkey
  467. 4 Cost, 2R
  468. Normal
  469. 3000/1
  470. DECOY
  471. CONT "If you have 6 or more energy, this unit gets +3000"
  472.  
  473. Farnas, Resentful Dragon Fencer
  474. 7 Cost, 2R
  475. Normal
  476. 8000/2
  477. Blitz (attacks first)
  478. TERR CONST "This unit gets +1 hit"
  479. Unit/Breaker
  480. Human/Beast
  481.  
  482. Buff, Dash of the Raging Buff
  483. 8 Cost, 3R
  484. Normal
  485. 7000/2
  486. Unit
  487. Human/Beast
  488.  
  489. Renren, Lazy Hero
  490. 4 Cost, 2R
  491. Normal
  492. 4000/1
  493. AUTO "When this unit is placed, if you have 8 or more energy, target up to 1 of your opponent's units: This unit and the chose unit deal damage to each other equal to their power."
  494. Unit
  495. Human/Beast
  496.  
  497. Mike, Innocent Kitten
  498. 2 Cost, 2R
  499. Normal
  500. 3000/1
  501. Blitz
  502. Unit
  503. Human/Beast
  504.  
  505. Masteen, Master Dog-Fighter
  506. 5 Cost, 2R
  507. Normal
  508. 4500/1
  509. CONT "if you have 8 or more energy, this unit gets +3000."
  510. Unit
  511. Human/Beast
  512.  
  513. Wulfen, Hungry Wolf's Slash
  514. 6 Cost, 3R
  515. Normal
  516. 6500/2
  517. CONT "If you have 8 or more energy, this unit gets +3000"
  518. TERR AUTO "When this unit attacks, choose 1 of the following:
  519. - Put the top card of your deck in your energy zone as rest.
  520. - If your life is in the red zone, shuffle your deck, then put the top card of your deck in front of your life zone."
  521. Unit/Breaker
  522. Human/Beast
  523.  
  524. Agora, Watchful White Rabbit
  525. 4 Cost, 2R
  526. Normal
  527. 4000/1
  528. AUTO "When this unit is placed, if your life is in the yellow zone, you can put the foremost card of your life zone in the energy zone."
  529. TERR +3000
  530. Unit/Breaker
  531. Human/Beast
  532.  
  533. Dimoreon, Stout Soldier
  534. 8 Cost, 1R
  535. Normal
  536. 8500/1
  537. DECOY
  538. Unit
  539. Human/Dragon
  540.  
  541. Legaro, Slippery-Legged Thief
  542. 3 Cost, 1R
  543. Normal
  544. 4000/1
  545. Unit
  546. Human/Dragon
  547.  
  548. Caral, Black-Eared Hunter
  549. 5 Cost, 2R
  550. Normal
  551. 7000/1
  552. TERR AUTO "If your life is in the red zone, this unit gets +1 hit and cannot be targeted apart from triggers."
  553. Unit/Breaker
  554. Human/Beast
  555.  
  556. Beeros, Crocodile-Scaled Soldier
  557. 5 Cost, 1R
  558. Normal
  559. 5500/1
  560. DECOY
  561. Unit
  562. Human/Dragon
  563.  
  564. Wings to Read the Past
  565. 2 Cost, 1R
  566. Normal
  567. 2000/1
  568. AUTO "When this unit appears, if you have 8 or more energy, draw 1 card."
  569. Unit
  570. Human/Dragon
  571.  
  572.  
  573. --------
  574.  
  575.  
  576. Blue Booster
  577.  
  578. Strongpoint Babylon
  579. 5 Cost
  580. AUTO "When you play a command with a total cost of 5 or less, you can remove 1 card from your hand. If you do so, that command is copied."
  581. Territory
  582.  
  583. Landship Grand Admiral
  584. 5 Cost
  585. ACT "If all your energy is in rest, target 1 unit. For the rest of your turn, your units cannot be blocked and the chosen unit gets +1 Hit. Can only be used once per turn."
  586. Territory
  587.  
  588. GW-920 Gunegg
  589. 3 Cost, 1U
  590. Normal
  591. 4000/1
  592. Unit
  593. Ordinance/Grad
  594.  
  595. Yohane, Spent Grenadier
  596. 3 Cost, 1U
  597. Normal
  598. 2000/1
  599. CONT "If all your energy is in rest, this unit gets +3000"
  600. Unit
  601. Human/Grad
  602.  
  603. Meiji, Swift Sprinter "Talaria"
  604. 5 Cost, 1U
  605. Normal
  606. 6000/1
  607. TERR CONT "This unit cannot be blocked"
  608. TERR +3000
  609. Unit/Breaker
  610. Human/Tenos
  611.  
  612. TX-07 Iora, Binary Novas "Diosirius"
  613. 5 Cost, 2U
  614. Normal
  615. 5500/1
  616. AUTO "Wehn this unit is placed, Scout 3 (look at top 3 cards and place them in any order)"
  617. TERR AUTO "When this unit attacks, you can put the top card of your deck in the grave. If that card is a command, with a combined cost of 3 or less, you can play that card without paying its cost."
  618. Human/Breaker
  619. Human/Tenos
  620.  
  621. TX-04 Zofia, Tempest Flash Blade "Durandal"
  622. 7 Cost, 3U
  623. Normal
  624. 9000/2
  625. TERR AUTO "When this unit is placed from hamd, you can target 1 command from your hand with a total cost of 5 or less and play it without paying its cost."
  626. Human/Breaker
  627. Human/Tenos
  628.  
  629. TM-73 Tranrock
  630. 6 Cost, 2U
  631. Normal
  632. 7500/2
  633. Unit
  634. Ordinance/Tenos
  635.  
  636. Jill, Master of Disguise
  637. 5 Cost, 2U
  638. Normal
  639. 4500/1
  640. CONT "This unit cannot be attacked."
  641. Unit
  642. Human/Grad
  643.  
  644. Djeena, Barret Rider
  645. 4 Cost, 2U
  646. Normal
  647. 4500/1
  648. AUTO "When this unit is placed, draw 1 card then discard 1 card."
  649. Unit
  650. Human/Grad
  651.  
  652. Mafrena, Pyromaniac
  653. 4 Cost, 2U
  654. Normal
  655. 5500/1
  656. AUTO When this unit is placed, target 1 unit, deal it 3000 damage."
  657. Territory DECOY
  658. Unit/Breaker
  659. Human/Grad
  660.  
  661. Ema, Parkour Tracer
  662. 4 Cost, 2U
  663. Normal
  664. 5000/1
  665. CONT "This unit ignores DECOY"
  666. Human
  667. Human/Grad
  668.  
  669. Lydia, First Guard
  670. 2 Cost, 2U
  671. Normal
  672. 2500/1
  673. DECOY
  674. Unit
  675. Human/Grad
  676.  
  677. Yipha, Ashen Aurora Borealis "Fragrach"
  678. 5 Cost, 2U
  679. Normal
  680. 7500/1
  681. TERR AUTO "Units that were damaged by this unit, for the remander of the turn, when they are destroyed they are removed instead."
  682. Unit/Breaker
  683. Human/Tenos
  684.  
  685. Yalmira, Rack Gunner
  686. 6 Cost, 3U
  687. Normal
  688. 6000/2
  689. CONT "If all your energy is at rest, this unit gets +3000"
  690. TERR AUTO "When this unit is placed, if all your energy is at rest, target 1 unit and deal it 5000 damage and draw 1 card."
  691.  
  692. Claudia, Lead Striker
  693. 5 Cost, 2U
  694. Normal
  695. 6000/1
  696. ACT Cost 1U "Target 1 unit, deal it 3000 damage. Once per turn"
  697. TERR CONT "If all your energy is at rest, this unit cannot be attacked and gets +1 hit."
  698.  
  699. Heavy Ballistic Missile "Despair"
  700. 5 Cost, 2U
  701. Quick
  702. "Target 1 unit and deal it 10000 damage"
  703. Unit
  704. Ordinance
  705.  
  706. Suppression By Firepower
  707. 1 Cost, 1U
  708. Quick
  709. "Target up to 1 unit, for the rest of this turn, the next damage this unit recieves is nullified."
  710. Unit
  711. Ordinance
  712.  
  713. On-Site Equipment Repairs
  714. 3 Cost, 1U
  715. Quick
  716. "Target 1 unit, draw 1 card, then for the rest of this turn, this unit gets +4000"
  717. Unit
  718. Ordinance
  719.  
  720. Prototype Ordinance Deployment
  721. 3 Cost, 2U
  722. Quick
  723. "Draw 2 cards"
  724. Command
  725. Ordinance
  726.  
  727. Brute-Force Jamming
  728. 2 Cost, 1U
  729. Quick
  730. "Target up to 1 unit, for the rest of this turn, it gets -2 Hit."
  731. Command
  732. Ordinance
  733.  
  734. Blue Burst
  735. 4 Cost, 2U
  736. Normal
  737. "Deal 5000 damage to all opponent units."
  738. Command
  739. Ordinance
  740.  
  741. Mira, Heavy Railgunner "Keraunos"
  742. 5 Cost, 2U
  743. Normal
  744. 5500/1
  745. CONT "If your life is in the red zone, this unit gets +2000 and Blitz"
  746. Human
  747. Human/Tenos
  748.  
  749. Prunel, Intelligence Officer
  750. 4 Cost, 1U
  751. Normal
  752. 4500/1
  753. CONT "This unit can open any blue territory."
  754. Unit
  755. Observer
  756.  
  757.  
  758. --------
  759.  
  760.  
  761. White Booster
  762.  
  763. Temple of Judgement
  764. 5 Cost
  765. AUTO "When this territory is opened and at the start of your Main Phase, you can remove 2 Judgement Counters. If you do so, then target 1 unit and return it to your hand."
  766. CONT "When your unit with Judgement is destroyed, you gain 1 Judgement Counter."
  767. Territory
  768.  
  769. Sky Fortress
  770. 5 Cost
  771. ACT "Look at the top 2 cards of your deck. If there is a buster with 5 or less cost, you can place it. Place the rest at the bottom of the deck in any order. Once per turn."
  772. Territory
  773.  
  774. Vreppo, Sparkling Gaze
  775. 4 Cost, 1W
  776. 4500/1
  777. CONT "This unit can open any White territory."
  778. Unit
  779. Observer
  780.  
  781. Rookbem, Spirit of the Crags
  782. 3 Cost, 1W
  783. 3500/1
  784. DECOY
  785. Unit
  786. Spirit
  787.  
  788. Valerie, Angel of Self-Restraint
  789. 3 Cost, 1W
  790. Normal
  791. 2500/1
  792. CONT "This unit reduces all damage it recieves by 2000."
  793. Unit
  794. Angel
  795.  
  796. Alkolice, Spirit of Rainbows
  797. 3 Cost, 1W
  798. Normal
  799. 3000/1
  800. AUTO When this unit is placed, target up to 1 of your opponent's units with a total cost 4 of less, return it to their hand."
  801. TERR +3000
  802. Unit/Buster
  803. Spirit/Recurring
  804.  
  805. Righrie, Twin Angel of Punishment
  806. 5 Cost, 2W
  807. Normal
  808. 6000/1
  809. JUDGEMENT (When your opponent places a creature, you gain 1 Judgement counter)
  810. Unit
  811. Angel
  812.  
  813. Lerfie, Twin Angel of Punishment
  814. 4 Cost, 1W
  815. Normal
  816. 4500/1
  817. JUDGEMENT
  818. Unit
  819. Angel
  820.  
  821. Pegafall, Sacred Beast
  822. 4 Cost, 2W
  823. 5500/1
  824. TERR +3000
  825. Unit/Buster
  826. Beast
  827.  
  828. Ladrasis, Sacred Beast
  829. 2 Cost, 1W
  830. Normal
  831. 2500/1
  832. JUDGEMENT
  833. Unit
  834. Beast
  835.  
  836. Margeria, Angel of Judgement
  837. 5 Cost, 2W
  838. Normal
  839. 5500/1
  840. JUDGEMENT
  841. ACT Cost 1W 2Judgement "Target 1 unit, for the rest of this turn, all damage that unit recieves is nullified. This unit can only be used once per turn."
  842. TERR CONT "If you have removed at least 1 judgement this turn, this unit gets +5000 and +1 hit"
  843. Unit/Ace
  844. Angel
  845.  
  846. Sukyuul, Spirit of Bubbles
  847. 3 Cost, 1W
  848. Normal
  849. 3000/1
  850. AUTO "When this unit is placed, if you have 2 or more other units, on your side of the field, draw 1 card."
  851. Unit
  852. Spirit
  853.  
  854. Glossmarble, Sacred Golem
  855. 7 Cost, 1W
  856. 8000/2
  857. Unit
  858. Giant
  859.  
  860. Douglark, Angel of Oppression
  861. 5 Cost, 1W
  862. Normal
  863. 3000/1
  864. CONT "For each of your other units, this unit gets +3000"
  865. CONT "This unit's hit cannot be changed"
  866. TERR AUTO "When this unit attacks, you can Rest one of your other units. If you do, stand this unit."
  867.  
  868. Kyuuma, Spirit of the Surging Waves
  869. 5 Cost, 2W
  870. Normal
  871. 7500/1
  872. TERR AUTO "When this unit is placed from the hand, target 1 of your opponent's units with a cost of 7 or more and return it to the hand."
  873. Unit/Buster
  874. Spirit
  875.  
  876. Elisabert, Angel of the Law
  877. 6 Cost, 3W
  878. 7500/2
  879. JUDGEMENT
  880. TERR AUTO "When this unit is placed, you can remove 1 JUDGEMENT. If you do, draw 1 card then place 1 unit from your hand with cost 5 or less on the field."
  881. Unit/Buster
  882. Angel
  883.  
  884. Marcella, Angel of Entricement
  885. 5 Cost, 3W
  886. Normal
  887. 6500/1
  888. DECOY
  889. Unit
  890. Angel
  891.  
  892. Growner, Spirit of Thunderstrikes
  893. 3 Cost, 2W
  894. Normal
  895. 4000/1
  896. JUDGEMENT
  897. Unit
  898. Spirit
  899.  
  900. Godniss, Angel of Melee Combat
  901. 5 cost, 3W
  902. 5000/1
  903. AUTO "When this unit is destroyed, you can remove this card. If you do so, target 1 card from your grave, return it to your deck, then shuffle your deck."
  904. TERR AUTO "When this unit is placed from your deck, look at the top card from your deck and place it on your side of the field with a combined cost of 4 from among them. Put the rest at the bottom in any order."
  905. Unit/Buster
  906. Angel
  907.  
  908. Caged Principle
  909. 1 Cost, 1W
  910. Quick
  911. "Target 1 unit with total cost of 3 or less, return it to the hand."
  912. Command
  913. Reason
  914.  
  915. Collapse of Rationality
  916. 3 Cost, 3W
  917. Quick
  918. "Target 1 command that is currently being played. Negate its effects then put it in the grave."
  919. Unit
  920. Reason
  921.  
  922. Helix of Birth
  923. 6 Cost, 2W
  924. Normal
  925. "Look at the top 3 cards of your deck. Place on your side of the field up to 2 non buster units with a total cost each of 4 or less. Put the rest at the bottom of your deck in any order."
  926. Command
  927. Reason
  928.  
  929. Judgement by Common Sense
  930. 5 Cost, 2W
  931. Normal
  932. "Remove any amount of Judgement counters. Then, return all your opponents units with a total cost less than or equal the amount of counters removed to their hand."
  933. Command
  934. Reason
  935.  
  936. The Sunrise's Divine Aid
  937. 1 Cost, 1W
  938. Quick
  939. "Choose 1 of the following:
  940. - Target 1 unit, for the rest of this turn this unit gets +3000
  941. - Target 1 unit. If it is your opponent's turn, for the rest of the turn, this unit gets +5000."
  942. Command
  943. Reason
  944.  
  945.  
  946. --------
  947.  
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