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- -------------
- 4xM Beta v1.1
- -------------
- Overview:
- Beta v1.1 primarily brings general improvements to controls and mechanics,
- as well as balance adjustments for multiple characters. Includes many bug
- fixes and fixes to all known game crashes.
- 4xM by default now comes without an input buffer. If you would like to play
- with an input buffer, you can use the included files in "buffer_option" to
- replace the ones in your SD card (readme.txt for more info)
- ---------
- General:
- > Control stick sensitivity scaling adjusted
- > C-stick no longer inputs a fastfall
- > Sakurai Angle (361) high knockback angle 40 > 44 (now matches Melee)
- > Added new tips to general game mechanics in Tips menu
- > Added SFX for teching
- > Ledge trump reimplemented (temporary)
- > Rebound animation speed increased (when two attacks collide)
- > Weight-based throw formula altered, making it easier to combo on light characters but harder on heavy characters
- > Reimplemented screen shake when dealing/receiving high knockback
- > Grabbing items after run cancel now uses fast item grab animation
- > Shield drop sensitivity and input window adjusted
- > Removed grab immunity frames during shield stun
- > Adjusted character Y position when air dodging immediately after JumpSquat to make wavedashing smoother
- > Added an input buffer in between Jabs
- > Shaking out of tumble has been made slightly easier to perform
- > Shaking out of tumble can now be done during DamageFly animations and when hitstun frames = 0
- > Removed slip and hard trip invincibility frames
- > Tripped getup options have more invincibility frames
- > Removed custom menu UI (will eventually be replaced)
- > Slightly increased movement speed for bigger Mii Fighters
- > Enabled stale moves in Training Mode
- > Fixed incorrect song names
- > Fixed momentum bug when cancelling air dodge with tethers or item throws after a dash jump
- > Fixed lingering smoke trail bug when being hit by attacks with autolink angles (366) for certain characters
- > Fixed being able to meteor cancel with tap jump even with tap jump disabled
- > Fixed characters with multiple air jumps not being able to use them to meteor cancel
- > Fixed being instantly KO'd after picking up a poison mushroom during Giant Smash
- > Fixed grabbing the ledge during the first frame of the wall jump animation
- ---------
- Stages:
- > Added Melee Final Destination
- > Added Yoshi's Story by Sm4sh Research (see credits for contributors) [Select Omega form Kongo Jungle to play]
- > Added Stationary Lylat Cruise [Select Omega form Lylat Cruise to play]
- > Added All-Star Shrine [Select Omega form 75M to play]
- > Added platform layout for the following stages (Omega form)
- > Pirate Ship
- > Gamer
- > Norfair
- > Wily Castle
- > Hyrule Castle 64
- > Great Cave Offensive
- > Wuhu Island Omega form now uses the water arena
- > Moved Melee Battlefield to Wii Fit Studio Omega form [Select Omega form Wii Fit Studio to play]
- > Adjusted some collisions on Battlefield
- > Removed WarioWare
- > Removed Yoshi's Island (Brawl)
- ---------
- Classic Mode:
- > Master Core fight has been made more difficult
- > First three forms have overall increased shield damage, reduced SDI multipliers and less startup and endlag to their attacks
- > Classic Mode costs less coins to attempt higher difficulties
- > Difficulty is no longer reduced upon using a continue
- ---------
- All Star Mode:
- > Fixed white fade graphic effect not appearing when beginning the next battle
- ---------
- Characters:
- ---------
- Bayonetta:
- + Jab1 active frames 9-12 > 7-10
- Bowser Jr:
- + Jab1 range increased
- > Angle 361 > 60/70
- > Dash attack reverted to multi-hit
- + FAF 48 > 46
- + Fsmash inner hitbox size increased to prevent whiffing at close range
- > Usmash reverted to multi-hit
- + FAF 54 > 50
- + Dsmash added sourspots to prevent whiffing at close range
- + Nair landing lag 20 > 18
- - Fair KBG 93 > 90
- + Bair BKB 15 > 25
- + Landing lag 30 > 25
- + Uair Damage 10% > 12/11%
- > Angle 55 > 60
- - KBG 114 > 100
- + Dair FAF 66 > 62
- + Hitbox sizes increased
- > Now consistently meteors
- + Landing lag 34 > 30
- + Standing grab range increased
- + Fthrow first hit damage 3% > 4%
- - Uthrow FAF 37 > 42
- > BKB 55 > 60
- > KBG 85 > 92
- > Dthrow angle 55 > 60
- > Up B air dodge is now directional
- + Up B ledge grab animation speed now matches normal ledge grab
- Captain Falcon:
- > Added new alternate costumes to slot 9 and 10
- > Fsmash has a new voice clip
- + Side B trigger hitbox adjusted to connect more reliably
- > Added a new voice clip to random smash SFX
- + Adjusted character Y position when releasing ledge, making ledge dash easier to perform
- Charizard:
- - Jab3 FAF 28 > 29
- > Angle 75/70/65/60 > 70/65/60
- > Damage 6% > 7/6/5%
- + Dash attack FAF 41 > 40
- + Ftilt damage 13/11% > 13.5/11%
- + Range slightly increased
- + Bair FAF 45 > 42
- + Dair damage 16% > 17%
- + Landing lag 34 > 30
- + Side B can now cancel inital startup animation by shielding
- - Up B super armor active frames 4-20 > 4-15
- + Down B FAF 72 > 62
- Cloud:
- - Dash Attack KBG 100 > 90
- - Ftilt FAF 32 > 33
- Corrin:
- - Nair first hit hitbox sizes decreased
- - Side B pinned kick KBG 100 > 90
- Dark Pit:
- + Dash initial velocity 1.5 > 1.6
- + Max ground speed 1.66215 > 1.78
- + Ground jump height increased
- - Aerial mobility slightly decreased
- - Air speed 1.11 > 0.98
- - Air jump heights decreased
- > Gravity 0.12 > 0.11
- > Max fall speed 2.3 > 2.2
- > Landing lag rebalanced to match Pit's
- - Jab1 FAF 18 > 20
- - Jab2 FAF 20 > 22
- - Jab3 FAF 24 > 30
- - Rapid Jab Finisher FAF 27 > 30
- - Dash Attack FAF 34 > 37
- + Damage 11% > 12%
- + Ftilt damage 11/14% > 12/14%
- - Utilt FAF 32 > 35
- > Dtilt FAF 21 > 24
- + Damage 8% > 9.5%
- - Usmash final hit KBG 110 > 105
- - First hit damage 4% > 3/2%
- + Second hit damage 4% > 5%
- - Dsmash FAF 40 > 43
- > Angle 55/100 > 361
- + First hit damage 13/13/11% > 17/17/15%
- - KBG 100 > 80
- > Nair now only hits once
- > Damage 12/10/9%
- - Hitbox size decreases as it lingers
- + BKB 10 > 20
- - KBG 115 > 110
- + Fair no longer has a sourspot
- - Damage 13% > 11%
- > Angle 60 > 361
- - Bair FAF 38 > 40
- > Damage 11/14% > 13%
- - Uair FAF 38 > 40
- + Hits 2 frames earlier
- - Damage 11% > 10/9%
- - Dair FAF 34 > 36
- > Meteor hit moved to Dark Pit's shoulder
- > Bthrow releases the opponent closer to Dark Pit
- - Damage 8% > 7%
- > BKB 65 > 60
- > KBG 60 > 70
- - Uthrow FAF 30 > 38
- > Dthrow BKG 142 > 50, KBG 30 > 70
- - FAF 33 > 37
- + Side B Damage 12% > 15%
- + BKB 10 > 35
- - KBG 110 > 90
- + FAF 45 > 40
- + Up B now has a hitbox during the travel frames
- > Hits multiple times before launching at an angle of 361
- > Total damage 15% if all hits connect
- - Up B landing lag 8 > 20
- + Up B autocancels when landing in SpecialFall
- - Up B travels less distance
- Diddy Kong:
- > Ground friction 0.0484 > 0.065
- - Rapid Jab finisher BKB 45 > 25
- - Dash attack FAF 43 > 44
- + Fsmash second hit hitbox sizes increased
- - Nair hitbox sizes decreased
- > Angle 75 > 55
- - FAF 43 > 44
- - Fair hitbox sizes decreased
- - Bair hitbox sizes decreased
- - Uair active frames 3-7 > 4-8
- > Angle 80 > 60
- - Side B covers less horizontal distance
- - Grab range slightly decreased
- + Grab attack release BKB 10 > 20
- + KBG 80 > 84
- - Up B travels less distance
- + Up B has more controllability
- Donkey Kong:
- + Ftilt BKB 10 > 20
- > Dsmash fixed inner hitboxes incorrectly putting opponents in the bury state
- + Fair meteor hit BKB 30 > 50
- + Dair active frames 18-22 > 16-20
- > Uthrow BKB 65 > 70
- + Down B shield damage 4 > 10/8
- DuckHunt:
- + Dash attack BKB 40 > 70
- - KBG 100 > 70
- + Utilt damage 7.8% > 8%
- + Nair landing lag 18 > 16
- + Fair no longer has a sourspot
- + Landing lag 20 > 16
- + Bair sweetspot damage 13.5% > 14%
- + Sweetspot active frames 7-9 > 7-10
- + Landing lag 24 > 20
- Falco:
- > Added a new voice clip to random smash sfx
- > Down throw laser timing adjusted
- > Neutral B fixed laser land cancel being inconsistent
- > Added a new voice clip to Up B
- + Down B can now multi shine
- Fox:
- > Added a new voice clip to random smash sfx
- > Fixed arm disappearing after performing an Fsmash
- - Jab2 hitbox sizes decreased
- - Dash attack hitbox sizes decreased
- - Usmash hitbox sizes slightly decreased
- > Dsmash has a new charge animation
- - Nair hitbox sizes slightly decreased
- - Bair hitbox sizes decreased
- - Uair hitbox sizes slightly decreased
- > Neutral B fixed laser land cancel being inconsistent
- - Up B hitbox size slightly decreased
- > Added a new voice clip to Up B
- + Down B can now multi shine
- Ganondorf:
- + Aerial mobility slightly increased
- - Dsmash removed hitbox covering lower blind spot on first hit
- - Nair second hit hitbox sizes decreased
- - Bair hitbox sizes slightly decreased
- - Down B damage 17% > 15%
- + KBG 75 > 85
- > Aerial Down B sends Ganondorf at a more horizontal angle
- + Adjusted character Y position when releasing ledge, making ledge release > double jump > land on stage easier to perform
- Ike:
- > Jab1 transition frame 7 > 9
- > Angle 65 > 361/65/80
- > BKB 30 > 10
- > Jab2 transition frame 7 > 10
- > Angle 65 > 50/70
- > BKB 30 > 30/15
- - Jab3 Active frames 5-9 > 6-10
- - BKB 50 > 33
- + FAF 36 > 34
- + Ftilt FAF normalized: frame 34
- - Dtilt BKB 70 > 50
- + KBG 70 > 90
- - FAF 25 > 27
- - Nair BKB 40 > 30
- + KBG 90 > 105
- - Added sourspot active frames: 20-27
- - Sourspot damage 10/9%
- - Fair Damage 16/14% > 16/15/14%
- - BKB 30 > 20
- + Dair range slightly increased
- + Standing grab range slightly increased
- + Fthrow FAF 34 > 33
- + Ledge attack damage 9% > 10%
- + Range increased
- King Dedede:
- - Air jump heights slightly reduced
- - Jab1 active frames 6-9 > 8-11
- > Fixed not being able to reflect Gordo
- > Damage required to reflect = 9%
- + Side B FAF 64 > 58
- + Gordo damage 12/11/10/9% > 14/12/11/9%
- Kirby:
- > Added Melee Dash Attack
- > Added a new voice clip to random smash SFX
- + Fox/Falco Neutral B ability can now land cancel
- > Sheik Neutral B ability now functions as it does in Melee
- > Fixed crash when performing tripped getup attack
- Link:
- > Fixed crash when using Clawshot in certain situations
- > Can now use Down B after Z dropping a bomb in the air
- Little Mac:
- > Ground friction 0.09 > 0.085
- + Air speed 1.04 > 1.08
- - Grab pummel FAF 15 > 23
- > No longer can perform a pummel infinite
- Lucario:
- > Ground friction 0.085 > 0.072
- + Dash jump gives slightly more horizontal momentum
- + Nair landing lag 16 > 15
- + Fair landing lag 18 > 16
- + Bair landing lag 22 > 20
- + Uair landing lag 22 > 20
- + Dair landing lag 18 > 15
- + Dair gives horizontal control back earlier
- + Dthrow FAF 51 > 42
- + Neutral B Max damage 12% > 18%
- Lucas:
- + Dash initial velocity 1.3 > 1.48
- + Max run speed 1.5 > 1.58
- + Dash attack now has electric element
- + Ftilt now has electric element
- + Usmash FAF 92 > 84
- + KBG 80 > 88/90/92/100
- + Now has electric element
- + Shield damage 0 > 10/5/3/1
- + Fair FAF 40 > 36
- + Sweetspot now has electric element
- + Bair damage 12/15/10 > 13/16/10
- + Now has electric element
- + Landing lag 22 > 20
- + Side B PK Fire BKB 20 > 25
- + Up B PKT2 has less endlag in the air
- + Down B hitbox range slightly increased
- Luigi:
- > Added new alternate costume to slot 9
- > Added fire effects to fire costume
- > All grounded moves except dash attack now retain horizontal momentum
- > Nair, Bair, and Uair have new animations
- Mario:
- > Added new alternate costumes to slot 9 and 10
- Marth:
- > Fsmash is now non-reversible
- + Nair autocancel frame 47 > 25
- + Standing grab range increased
- > Up B sweetspot hitboxes adjusted
- > Fixed bug where taking damage refreshes Side B vertical momentum
- Mewtwo:
- + Utilt BKB 30/28/24/20 > 50/40/24/20
- + Dtilt BKB 23/18/13 > 40
- - KBG 118/110/104 > 80
- > Angle 80/70/60 > 80
- > Damage 7% > 9/8/5
- + Dair added extra hitbox near hip
- > Up B teleport now cancels upon hitting a wall
- Mii Brawler:
- + Dash attack damage 11/6% > 11/7%
- - KBG 100 > 90
- - Fair second hit damage 8% > 7%
- + Autocancel frame 43 > 38
- + Bair BKB 10 > 15
- - KBG 100 > 95
- + Uair Landing lag 16 > 15
- > Uthrow BKB 60 > 70
- > KBG 85 > 70
- > Dthrow KBG 33 > 60
- > Angle 83 > 90
- Mii Gunner:
- > Now slides off the edge more consistently after a wavedash
- - Base run speed 1.6 > 1.5
- - Base initial dash velocity 1.6 > 1.5
- - Air mobility decreased
- > Shorthop height slightly increased
- - Front & back roll FAF 33 > 35
- - Jab1 & 2 hitbox sizes decreased
- + Jab3 hitbox sizes increased
- - Dash attack damage 11% > 11/10/9%
- - KBG 120 > 100
- + BKB 40/20 > 45
- - FAF 37 > 38
- - Utilt FAF 30 > 32
- - Dtilt FAF 32 > 34
- + Fsmash hitbox sizes slightly increased
- - Active frames 12-37 > 15-40
- - Dsmash first hit damage 15/14% > 14/13%
- + BKB 25 > 40
- - KBG 100/96 > 80
- - FAF 48 > 50
- + Dsmash second hit BKB 20 > 32
- - KBG 98 > 80
- + Nair landing lag 18 > 15
- - Fair damage 10/6.7/5% > 9/7/5%
- - BKB 35/30/15 > 30/22/14
- > KBG 110/100 > 110/105
- - No longer has electric effect
- - FAF 37 > 39
- - Autocancel frame 17 > 22
- + Bair BKB 10 > 30
- - KBG 113 > 100
- - Now has a sourspot with 10 BKB on the arm cannon
- + Landing lag 20 > 19
- + Autocancel frame 32 > 30
- - Uair total damage 13% > 12%
- - Dair meteor hit BKB 60 > 50
- + Dair sourspot hit BKB 16 > 25
- - KBG 100 > 90
- - Damage 16% > 15%
- > Dthrow BKB 76 > 80
- > KBG 48 > 60
- > Angle 100 > 110
- + Ledge attack damage 7% > 8%
- - Side B3 Weak missile FAF 43 > 46
- - Damage 6% > 5.5%
- - Side B3 Super missile damage 10% > 9%
- > Angle 45 > 53
- + BKB 30 > 50
- - KBG 90 > 85
- - Down B1 hitbox size decreased
- > Can now clang and rebound with other hitboxes
- Mii Swordsman:
- + Jab1 range increased
- + Jab2 range increased
- > Dash attack sweetspot moved to sword tip
- + Utilt damage 9% > 9/9.5/10%
- + Fsmash FAF 49 > 47
- + Nair BKB 10 > 23
- - KBG 114 > 100
- > Angle 65 > 50
- + Fair BKB 10 > 30
- - KBG 100 > 90
- + Standing grab range increased
- - Dthrow FAF 57 > 61
- - Neutral B1 tornado angle 366 > 86
- + Damage 1 > 3.7/2.9/2
- > BKB 50/40/30
- > KBG 110
- - FAF 53 > 59
- + Side B1 now has air mobility on-hit
- + No longer goes helpless on-hit
- - Side B3 light throw duration 90 > 60
- + Down B3 aerial attack now gives Mii Swordsman his air jump back
- - Down B3 aerial attack endlag increased
- Mr. Game & Watch:
- - Down B aerial startup reduces horizontal velocity
- Ness:
- > Fixed DJC'd aerial momentum bug on first frame of air jump animation
- + Down B hitbox now comes out on startup instead of the ending animation
- Olimar:
- + Dash attack BKB 33 > 50
- + Usmash FAF 54 > 38
- > Pikmin aerial attacks no longer clang and rebound
- + Uair landing lag 22 > 18
- + Dair landing lag 22 > 20
- + Down B now has invincibility frames on the ground
- > Active invincible frames 12-15 (the moment whistle is blown)
- + Added knockback resistance to failed parry attempt
- > Knockback resistance active frames 16-19
- + Red pikmin HP 11 > 15
- + Yellow pikmin HP 11 > 14
- + Blue pikmin HP 13 > 18
- + White pikmin HP 9 > 12
- + Purple pikmin HP 21 > 26
- Pacman:
- > Weight 95 > 96
- + Utilt BKB 45 > 50
- + KBG 102 > 110
- + Dtilt damage 8% > 9%
- + Fsmash BKB 18 > 24
- + KBG 99 > 101
- + Hitbox size increased
- + Usmash KBG 97 > 100
- + FAF 49 > 48
- + Dsmash active frames 18-25 > 16-23
- + Uair damage 10% > 11%
- > Angle 60 > 65
- > Dair final hit angle 73 > 270
- + BKB 20 > 55
- - KBG 130 > 90
- + Autocancel frame 46 > 40
- + Landing lag 20 > 18
- + Neutral B FAF 45 > 40
- + Neutral B Bell hitlag multiplier 1 > 2
- + Side B grounded FAF 42 > 38
- Palutena:
- + Jab1 damage 3/2% > 4/3%
- + Ftilt can now hit twice
- > Second hit damage 6.5%
- + Usmash FAF 65 > 64
- - Dsmash FAF 50 > 55
- + Hitbox sizes increased
- + Dair FAF 54 > 45
- + Landing lag 30 > 22
- > Now consistantly meteors
- - Uthrow FAF 39 > 41
- > BKB 65 > 80
- - KBG 94 > 70
- + Neutral B FAF 68 > 60
- - Side B now has a cooldown for when the barrier can be used again
- > Cooldown = 5.5 seconds after barrier generates
- > A blue blip will appear around Palutena when the barrier is ready
- - Shield hit is now blockable
- + FAF 50 > 45
- + Side B Barrier now has an initial hit that does not get destroyed on contact
- > Intial hit active frames 4-29 (can be destroyed frame 30 onward)
- > Damage 2%
- > Angle 0(g)/20(a)
- > FKB 50
- > Up B Warp now cancels upon hitting a wall
- Peach:
- - Dtilt range decreased
- - Fsmash damage and knockback adjusted to match Melee's
- - Dsmash hitbox sizes decreased
- > Angle now matches Melee's
- Pikachu:
- > Jab1 now requires repeated attack button presses
- - Usmash sweetspot hitbox sizes decreased
- > Fthrow, Uthrow and Dthrow are now non-weight-based throws
- R.O.B.:
- + Item grab range increased
- + Utilt second hit KBG 80 > 120
- + Dsmash FAF 45 > 41
- - Nair damage 12% > 12/10%
- + Fair FAF 32 > 30
- + Bair active frames 19-29 > 11-20
- - Damage 16/14% > 13/12%
- + KBG 90 > 97
- + FAF 50 > 44
- + Neutral B FAF 46 > 44
- + Projectile velocity increased
- + Side B final hit FAF 45 > 36
- + Up B can now act out of initial startup animation
- + Air speed and mobility increased
- + Down B FAF 37 > 30
- Robin:
- + Jumpsquat frames 6 > 5
- + Max run speed 1.15 > 1.3
- + Utilt and Dtilt added hitbox to prevent whiffing at close range
- + Usmash FAF 59 > 52
- > Fair late hit angle 45 > 50
- + Bair Sweetspot BKB 10 > 20
- + Uair Bronze Sword BKB 20 > 30
- + Dair landing lag 30 > 25
- + Autocancel frame 48 > 42
- + FAF 47 > 45
- + Standing grab FAF 40 > 36
- + Dash grab FAF 50 > 44
- + Pivot grab FAF 47 > 43
- + Fthrow damage 8% > 9%
- > Neutral B fixed bug where charge cancelling Thunder over an edge will lock Robin in place
- + Neutral B Arcthunder SDI 1 > 0.5
- + Side B added hitbox above Robin to connect into main Arcfire
- > Damage 4%, Angle 355/5, FKB 54
- > Down B fixed Nosferatu capture glitch
- + Aerial Nosferatu no longer leaves Robin helpless after capturing an opponent
- Roy:
- > Added Melee Dash Attack animation
- + Dash attack FAF 46 > 40
- > Added Melee Utilt animation
- + Utilt FAF 33 > 32
- > Fsmash is now non-reversible
- > Added Melee Neutral B animation
- Ryu:
- + Jab2 FAF 28 > 23
- - Jab3 FAF 16 > 30
- - Medium Ftilt FAF 30 > 33
- + First hit shield damage 8 > 15
- + Medium Utilt FAF 38 > 36
- + Fair landing lag 20 > 17
- + Bair landing lag 22 > 18
- + Uair landing lag 20 > 16
- + Dair landing lag 24 > 22
- Samus:
- + Side B can now shoot multiple super missiles
- + Down B bombs now explode upon contact with an opponent
- + Can now act immediately after a bomb jump
- Shulk:
- + Ftilt FAF 42 > 38
- + Usmash first hit active frames 18-21 > 16-20
- + Nair BKB 15/10 > 25/15
- + Dair first hit connects into second hit better
- + Dair second hit BKB 25/19 > 35/25
- + Active frames 23-24 > 23-26
- - Uthrow FAF 40 > 43
- Sonic:
- > Fixed crash when running with the metal item
- Villager:
- + Max run speed 1.29 > 1.39
- + Utilt first hit BKB 60(g)/12(a) > 60(g)/45(a)
- + FAF 46 > 42
- - Usmash FAF 46 > 47
- + Fair landing lag 22 > 19
- + Dair FAF 46 > 44
- + Standing grab active frames 15-16 > 14-15
- + FAF 47 > 44
- + Dash grab active frames 16-17 > 12-13
- + FAF 57 > 53
- + Pivot grab active frames 17-18 > 15-16
- + FAF 53 > 51
- + Side B autocancels when landing in SpecialFall (after jumping off rocket)
- + Up B cancel no longer sets fuel to 0
- + Up B cancel grabs the ledge earlier
- + Max air time 420 > 510
- Wario:
- > Fixed crash when backwards throwing a heavy item
- + Fthrow FAF 55 > 50
- - Uthrow FAF 38 > 43
- + Dthrow FAF 49 > 48
- > BKB 80 > 70
- > KBG 18 > 34
- + Neutral B eating food items has less ending lag
- + Down B Medium Waft FAF 65 > 52
- + Medium and Heavy Waft charge slightly faster
- Wii Fit Trainer:
- - Dash jump gives slightly less horizontal momentum
- > Ftilt Back hit angle 98 > 80
- - Fair hitbox sizes decreased
- - Fthrow KBG 79 > 60
- > Angle 53 > 45
- > Neutral B now uses a charge cancel animation
- Yoshi:
- > Fixed infinite grab immunity after shield had been attacked
- > Added a new voice clip to random smash SFX
- + Air jump now reduces knockback greatly when armor is broken
- + Can now shield drop through platforms
- + Front and Back rolls now have intangible limbs through the entire animations
- + Drop shield FAF 16 > 13
- + Front roll FAF 36 > 34
- + Spot dodge FAF 25 > 22
- - Intangibility frames 2-16 > 2-15
- Zelda:
- + Dash initial velocity 1.3 > 1.4
- + Air mobility slightly increased
- > Dash Attack is now a single hit
- > Angle 60 > 85/361
- + Now has electric element
- + Ftilt range increased
- + Nair added hitboxes on Zelda's body, angle 362
- > Outer hits angle 366 > 165
- - Fair sweetspot hitbox size slightly decreased
- + Fair is slightly easier to sweetspot up close
- + Dair sweetspot active frames 14-16 > 14-17
- + Autocancel frame 37 > 35
- + Up B first hit weight property adjusted to connect the second hit better
- > Second hit Angle 55 > 361
- > Now cancels upon hitting a wall
- Zero Suit Samus:
- > Jab3 BKB 45 > 30
- > Angle 60 > 361
- - Dash attack damage 11/8% > 9/6%
- > Angle 30/66 > 65/70
- + BKB 23 > 50/40
- - KBG 109 > 100
- - Hitbox sizes decreased
- + Active frames 7-19 > 6-19
- + FAF 43 > 42
- - Dtilt FAF 23 > 28
- + Fsmash first hit weight property adjusted to connect the second hit better
- > Nair BKB 0 > 20, KBG 110 > 100
- > Fixed incorrect hitbox placement
- - Fair first hit KBG 60 > 50
- + Bair BKB 4 > 10
- > Dair sourspot BKB 20 > 30, KBG 100 > 90
- > Uthrow BKB 60 > 75
- - Dthrow FAF 48 > 49
- - First hit damage 6% > 4%
- > Angle 90 > 75
- > BKB 77 > 60, KBG 33 > 65
- - Neutral B uncharged lifetime 40 > 24
- - Full charged lifetime 80 > 48
- - Down B footstool attack no longer meteors grounded opponents
- > BKB 110 > 60
- > KBG 35 > 85
- > Footstool attack must now be manually triggered by pressing the jump button
- ---------
- End of patch notes
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