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  1. -------------
  2. 4xM Beta v1.1
  3. -------------
  4.  
  5. Overview:
  6.  
  7. Beta v1.1 primarily brings general improvements to controls and mechanics,
  8. as well as balance adjustments for multiple characters. Includes many bug
  9. fixes and fixes to all known game crashes.
  10.  
  11. 4xM by default now comes without an input buffer. If you would like to play
  12. with an input buffer, you can use the included files in "buffer_option" to
  13. replace the ones in your SD card (readme.txt for more info)
  14. ---------
  15.  
  16. General:
  17.  
  18. > Control stick sensitivity scaling adjusted
  19. > C-stick no longer inputs a fastfall
  20. > Sakurai Angle (361) high knockback angle 40 > 44 (now matches Melee)
  21. > Added new tips to general game mechanics in Tips menu
  22. > Added SFX for teching
  23. > Ledge trump reimplemented (temporary)
  24. > Rebound animation speed increased (when two attacks collide)
  25. > Weight-based throw formula altered, making it easier to combo on light characters but harder on heavy characters
  26. > Reimplemented screen shake when dealing/receiving high knockback
  27. > Grabbing items after run cancel now uses fast item grab animation
  28. > Shield drop sensitivity and input window adjusted
  29. > Removed grab immunity frames during shield stun
  30. > Adjusted character Y position when air dodging immediately after JumpSquat to make wavedashing smoother
  31. > Added an input buffer in between Jabs
  32. > Shaking out of tumble has been made slightly easier to perform
  33. > Shaking out of tumble can now be done during DamageFly animations and when hitstun frames = 0
  34. > Removed slip and hard trip invincibility frames
  35. > Tripped getup options have more invincibility frames
  36. > Removed custom menu UI (will eventually be replaced)
  37. > Slightly increased movement speed for bigger Mii Fighters
  38. > Enabled stale moves in Training Mode
  39. > Fixed incorrect song names
  40. > Fixed momentum bug when cancelling air dodge with tethers or item throws after a dash jump
  41. > Fixed lingering smoke trail bug when being hit by attacks with autolink angles (366) for certain characters
  42. > Fixed being able to meteor cancel with tap jump even with tap jump disabled
  43. > Fixed characters with multiple air jumps not being able to use them to meteor cancel
  44. > Fixed being instantly KO'd after picking up a poison mushroom during Giant Smash
  45. > Fixed grabbing the ledge during the first frame of the wall jump animation
  46. ---------
  47.  
  48. Stages:
  49.  
  50. > Added Melee Final Destination
  51. > Added Yoshi's Story by Sm4sh Research (see credits for contributors) [Select Omega form Kongo Jungle to play]
  52. > Added Stationary Lylat Cruise [Select Omega form Lylat Cruise to play]
  53. > Added All-Star Shrine [Select Omega form 75M to play]
  54. > Added platform layout for the following stages (Omega form)
  55. > Pirate Ship
  56. > Gamer
  57. > Norfair
  58. > Wily Castle
  59. > Hyrule Castle 64
  60. > Great Cave Offensive
  61. > Wuhu Island Omega form now uses the water arena
  62. > Moved Melee Battlefield to Wii Fit Studio Omega form [Select Omega form Wii Fit Studio to play]
  63. > Adjusted some collisions on Battlefield
  64. > Removed WarioWare
  65. > Removed Yoshi's Island (Brawl)
  66.  
  67. ---------
  68.  
  69. Classic Mode:
  70.  
  71. > Master Core fight has been made more difficult
  72. > First three forms have overall increased shield damage, reduced SDI multipliers and less startup and endlag to their attacks
  73. > Classic Mode costs less coins to attempt higher difficulties
  74. > Difficulty is no longer reduced upon using a continue
  75. ---------
  76.  
  77. All Star Mode:
  78.  
  79. > Fixed white fade graphic effect not appearing when beginning the next battle
  80. ---------
  81.  
  82. Characters:
  83. ---------
  84.  
  85. Bayonetta:
  86.  
  87. + Jab1 active frames 9-12 > 7-10
  88.  
  89. Bowser Jr:
  90.  
  91. + Jab1 range increased
  92. > Angle 361 > 60/70
  93. > Dash attack reverted to multi-hit
  94. + FAF 48 > 46
  95. + Fsmash inner hitbox size increased to prevent whiffing at close range
  96. > Usmash reverted to multi-hit
  97. + FAF 54 > 50
  98. + Dsmash added sourspots to prevent whiffing at close range
  99. + Nair landing lag 20 > 18
  100. - Fair KBG 93 > 90
  101. + Bair BKB 15 > 25
  102. + Landing lag 30 > 25
  103. + Uair Damage 10% > 12/11%
  104. > Angle 55 > 60
  105. - KBG 114 > 100
  106. + Dair FAF 66 > 62
  107. + Hitbox sizes increased
  108. > Now consistently meteors
  109. + Landing lag 34 > 30
  110. + Standing grab range increased
  111. + Fthrow first hit damage 3% > 4%
  112. - Uthrow FAF 37 > 42
  113. > BKB 55 > 60
  114. > KBG 85 > 92
  115. > Dthrow angle 55 > 60
  116. > Up B air dodge is now directional
  117. + Up B ledge grab animation speed now matches normal ledge grab
  118.  
  119. Captain Falcon:
  120.  
  121. > Added new alternate costumes to slot 9 and 10
  122. > Fsmash has a new voice clip
  123. + Side B trigger hitbox adjusted to connect more reliably
  124. > Added a new voice clip to random smash SFX
  125. + Adjusted character Y position when releasing ledge, making ledge dash easier to perform
  126.  
  127. Charizard:
  128.  
  129. - Jab3 FAF 28 > 29
  130. > Angle 75/70/65/60 > 70/65/60
  131. > Damage 6% > 7/6/5%
  132. + Dash attack FAF 41 > 40
  133. + Ftilt damage 13/11% > 13.5/11%
  134. + Range slightly increased
  135. + Bair FAF 45 > 42
  136. + Dair damage 16% > 17%
  137. + Landing lag 34 > 30
  138. + Side B can now cancel inital startup animation by shielding
  139. - Up B super armor active frames 4-20 > 4-15
  140. + Down B FAF 72 > 62
  141.  
  142. Cloud:
  143.  
  144. - Dash Attack KBG 100 > 90
  145. - Ftilt FAF 32 > 33
  146.  
  147. Corrin:
  148.  
  149. - Nair first hit hitbox sizes decreased
  150. - Side B pinned kick KBG 100 > 90
  151.  
  152. Dark Pit:
  153.  
  154. + Dash initial velocity 1.5 > 1.6
  155. + Max ground speed 1.66215 > 1.78
  156. + Ground jump height increased
  157. - Aerial mobility slightly decreased
  158. - Air speed 1.11 > 0.98
  159. - Air jump heights decreased
  160. > Gravity 0.12 > 0.11
  161. > Max fall speed 2.3 > 2.2
  162. > Landing lag rebalanced to match Pit's
  163. - Jab1 FAF 18 > 20
  164. - Jab2 FAF 20 > 22
  165. - Jab3 FAF 24 > 30
  166. - Rapid Jab Finisher FAF 27 > 30
  167. - Dash Attack FAF 34 > 37
  168. + Damage 11% > 12%
  169. + Ftilt damage 11/14% > 12/14%
  170. - Utilt FAF 32 > 35
  171. > Dtilt FAF 21 > 24
  172. + Damage 8% > 9.5%
  173. - Usmash final hit KBG 110 > 105
  174. - First hit damage 4% > 3/2%
  175. + Second hit damage 4% > 5%
  176. - Dsmash FAF 40 > 43
  177. > Angle 55/100 > 361
  178. + First hit damage 13/13/11% > 17/17/15%
  179. - KBG 100 > 80
  180. > Nair now only hits once
  181. > Damage 12/10/9%
  182. - Hitbox size decreases as it lingers
  183. + BKB 10 > 20
  184. - KBG 115 > 110
  185. + Fair no longer has a sourspot
  186. - Damage 13% > 11%
  187. > Angle 60 > 361
  188. - Bair FAF 38 > 40
  189. > Damage 11/14% > 13%
  190. - Uair FAF 38 > 40
  191. + Hits 2 frames earlier
  192. - Damage 11% > 10/9%
  193. - Dair FAF 34 > 36
  194. > Meteor hit moved to Dark Pit's shoulder
  195. > Bthrow releases the opponent closer to Dark Pit
  196. - Damage 8% > 7%
  197. > BKB 65 > 60
  198. > KBG 60 > 70
  199. - Uthrow FAF 30 > 38
  200. > Dthrow BKG 142 > 50, KBG 30 > 70
  201. - FAF 33 > 37
  202. + Side B Damage 12% > 15%
  203. + BKB 10 > 35
  204. - KBG 110 > 90
  205. + FAF 45 > 40
  206. + Up B now has a hitbox during the travel frames
  207. > Hits multiple times before launching at an angle of 361
  208. > Total damage 15% if all hits connect
  209. - Up B landing lag 8 > 20
  210. + Up B autocancels when landing in SpecialFall
  211. - Up B travels less distance
  212.  
  213.  
  214. Diddy Kong:
  215.  
  216. > Ground friction 0.0484 > 0.065
  217. - Rapid Jab finisher BKB 45 > 25
  218. - Dash attack FAF 43 > 44
  219. + Fsmash second hit hitbox sizes increased
  220. - Nair hitbox sizes decreased
  221. > Angle 75 > 55
  222. - FAF 43 > 44
  223. - Fair hitbox sizes decreased
  224. - Bair hitbox sizes decreased
  225. - Uair active frames 3-7 > 4-8
  226. > Angle 80 > 60
  227. - Side B covers less horizontal distance
  228. - Grab range slightly decreased
  229. + Grab attack release BKB 10 > 20
  230. + KBG 80 > 84
  231. - Up B travels less distance
  232. + Up B has more controllability
  233.  
  234. Donkey Kong:
  235.  
  236. + Ftilt BKB 10 > 20
  237. > Dsmash fixed inner hitboxes incorrectly putting opponents in the bury state
  238. + Fair meteor hit BKB 30 > 50
  239. + Dair active frames 18-22 > 16-20
  240. > Uthrow BKB 65 > 70
  241. + Down B shield damage 4 > 10/8
  242.  
  243. DuckHunt:
  244.  
  245. + Dash attack BKB 40 > 70
  246. - KBG 100 > 70
  247. + Utilt damage 7.8% > 8%
  248. + Nair landing lag 18 > 16
  249. + Fair no longer has a sourspot
  250. + Landing lag 20 > 16
  251. + Bair sweetspot damage 13.5% > 14%
  252. + Sweetspot active frames 7-9 > 7-10
  253. + Landing lag 24 > 20
  254.  
  255. Falco:
  256.  
  257. > Added a new voice clip to random smash sfx
  258. > Down throw laser timing adjusted
  259. > Neutral B fixed laser land cancel being inconsistent
  260. > Added a new voice clip to Up B
  261. + Down B can now multi shine
  262.  
  263. Fox:
  264.  
  265. > Added a new voice clip to random smash sfx
  266. > Fixed arm disappearing after performing an Fsmash
  267. - Jab2 hitbox sizes decreased
  268. - Dash attack hitbox sizes decreased
  269. - Usmash hitbox sizes slightly decreased
  270. > Dsmash has a new charge animation
  271. - Nair hitbox sizes slightly decreased
  272. - Bair hitbox sizes decreased
  273. - Uair hitbox sizes slightly decreased
  274. > Neutral B fixed laser land cancel being inconsistent
  275. - Up B hitbox size slightly decreased
  276. > Added a new voice clip to Up B
  277. + Down B can now multi shine
  278.  
  279. Ganondorf:
  280.  
  281. + Aerial mobility slightly increased
  282. - Dsmash removed hitbox covering lower blind spot on first hit
  283. - Nair second hit hitbox sizes decreased
  284. - Bair hitbox sizes slightly decreased
  285. - Down B damage 17% > 15%
  286. + KBG 75 > 85
  287. > Aerial Down B sends Ganondorf at a more horizontal angle
  288. + Adjusted character Y position when releasing ledge, making ledge release > double jump > land on stage easier to perform
  289.  
  290. Ike:
  291.  
  292. > Jab1 transition frame 7 > 9
  293. > Angle 65 > 361/65/80
  294. > BKB 30 > 10
  295. > Jab2 transition frame 7 > 10
  296. > Angle 65 > 50/70
  297. > BKB 30 > 30/15
  298. - Jab3 Active frames 5-9 > 6-10
  299. - BKB 50 > 33
  300. + FAF 36 > 34
  301. + Ftilt FAF normalized: frame 34
  302. - Dtilt BKB 70 > 50
  303. + KBG 70 > 90
  304. - FAF 25 > 27
  305. - Nair BKB 40 > 30
  306. + KBG 90 > 105
  307. - Added sourspot active frames: 20-27
  308. - Sourspot damage 10/9%
  309. - Fair Damage 16/14% > 16/15/14%
  310. - BKB 30 > 20
  311. + Dair range slightly increased
  312. + Standing grab range slightly increased
  313. + Fthrow FAF 34 > 33
  314. + Ledge attack damage 9% > 10%
  315. + Range increased
  316.  
  317. King Dedede:
  318.  
  319. - Air jump heights slightly reduced
  320. - Jab1 active frames 6-9 > 8-11
  321. > Fixed not being able to reflect Gordo
  322. > Damage required to reflect = 9%
  323. + Side B FAF 64 > 58
  324. + Gordo damage 12/11/10/9% > 14/12/11/9%
  325.  
  326. Kirby:
  327.  
  328. > Added Melee Dash Attack
  329. > Added a new voice clip to random smash SFX
  330. + Fox/Falco Neutral B ability can now land cancel
  331. > Sheik Neutral B ability now functions as it does in Melee
  332. > Fixed crash when performing tripped getup attack
  333.  
  334. Link:
  335.  
  336. > Fixed crash when using Clawshot in certain situations
  337. > Can now use Down B after Z dropping a bomb in the air
  338.  
  339. Little Mac:
  340.  
  341. > Ground friction 0.09 > 0.085
  342. + Air speed 1.04 > 1.08
  343. - Grab pummel FAF 15 > 23
  344. > No longer can perform a pummel infinite
  345.  
  346. Lucario:
  347.  
  348. > Ground friction 0.085 > 0.072
  349. + Dash jump gives slightly more horizontal momentum
  350. + Nair landing lag 16 > 15
  351. + Fair landing lag 18 > 16
  352. + Bair landing lag 22 > 20
  353. + Uair landing lag 22 > 20
  354. + Dair landing lag 18 > 15
  355. + Dair gives horizontal control back earlier
  356. + Dthrow FAF 51 > 42
  357. + Neutral B Max damage 12% > 18%
  358.  
  359. Lucas:
  360.  
  361. + Dash initial velocity 1.3 > 1.48
  362. + Max run speed 1.5 > 1.58
  363. + Dash attack now has electric element
  364. + Ftilt now has electric element
  365. + Usmash FAF 92 > 84
  366. + KBG 80 > 88/90/92/100
  367. + Now has electric element
  368. + Shield damage 0 > 10/5/3/1
  369. + Fair FAF 40 > 36
  370. + Sweetspot now has electric element
  371. + Bair damage 12/15/10 > 13/16/10
  372. + Now has electric element
  373. + Landing lag 22 > 20
  374. + Side B PK Fire BKB 20 > 25
  375. + Up B PKT2 has less endlag in the air
  376. + Down B hitbox range slightly increased
  377.  
  378. Luigi:
  379.  
  380. > Added new alternate costume to slot 9
  381. > Added fire effects to fire costume
  382. > All grounded moves except dash attack now retain horizontal momentum
  383. > Nair, Bair, and Uair have new animations
  384.  
  385. Mario:
  386.  
  387. > Added new alternate costumes to slot 9 and 10
  388.  
  389. Marth:
  390.  
  391. > Fsmash is now non-reversible
  392. + Nair autocancel frame 47 > 25
  393. + Standing grab range increased
  394. > Up B sweetspot hitboxes adjusted
  395. > Fixed bug where taking damage refreshes Side B vertical momentum
  396.  
  397. Mewtwo:
  398.  
  399. + Utilt BKB 30/28/24/20 > 50/40/24/20
  400. + Dtilt BKB 23/18/13 > 40
  401. - KBG 118/110/104 > 80
  402. > Angle 80/70/60 > 80
  403. > Damage 7% > 9/8/5
  404. + Dair added extra hitbox near hip
  405. > Up B teleport now cancels upon hitting a wall
  406.  
  407. Mii Brawler:
  408.  
  409. + Dash attack damage 11/6% > 11/7%
  410. - KBG 100 > 90
  411. - Fair second hit damage 8% > 7%
  412. + Autocancel frame 43 > 38
  413. + Bair BKB 10 > 15
  414. - KBG 100 > 95
  415. + Uair Landing lag 16 > 15
  416. > Uthrow BKB 60 > 70
  417. > KBG 85 > 70
  418. > Dthrow KBG 33 > 60
  419. > Angle 83 > 90
  420.  
  421. Mii Gunner:
  422.  
  423. > Now slides off the edge more consistently after a wavedash
  424. - Base run speed 1.6 > 1.5
  425. - Base initial dash velocity 1.6 > 1.5
  426. - Air mobility decreased
  427. > Shorthop height slightly increased
  428. - Front & back roll FAF 33 > 35
  429. - Jab1 & 2 hitbox sizes decreased
  430. + Jab3 hitbox sizes increased
  431. - Dash attack damage 11% > 11/10/9%
  432. - KBG 120 > 100
  433. + BKB 40/20 > 45
  434. - FAF 37 > 38
  435. - Utilt FAF 30 > 32
  436. - Dtilt FAF 32 > 34
  437. + Fsmash hitbox sizes slightly increased
  438. - Active frames 12-37 > 15-40
  439. - Dsmash first hit damage 15/14% > 14/13%
  440. + BKB 25 > 40
  441. - KBG 100/96 > 80
  442. - FAF 48 > 50
  443. + Dsmash second hit BKB 20 > 32
  444. - KBG 98 > 80
  445. + Nair landing lag 18 > 15
  446. - Fair damage 10/6.7/5% > 9/7/5%
  447. - BKB 35/30/15 > 30/22/14
  448. > KBG 110/100 > 110/105
  449. - No longer has electric effect
  450. - FAF 37 > 39
  451. - Autocancel frame 17 > 22
  452. + Bair BKB 10 > 30
  453. - KBG 113 > 100
  454. - Now has a sourspot with 10 BKB on the arm cannon
  455. + Landing lag 20 > 19
  456. + Autocancel frame 32 > 30
  457. - Uair total damage 13% > 12%
  458. - Dair meteor hit BKB 60 > 50
  459. + Dair sourspot hit BKB 16 > 25
  460. - KBG 100 > 90
  461. - Damage 16% > 15%
  462. > Dthrow BKB 76 > 80
  463. > KBG 48 > 60
  464. > Angle 100 > 110
  465. + Ledge attack damage 7% > 8%
  466. - Side B3 Weak missile FAF 43 > 46
  467. - Damage 6% > 5.5%
  468. - Side B3 Super missile damage 10% > 9%
  469. > Angle 45 > 53
  470. + BKB 30 > 50
  471. - KBG 90 > 85
  472. - Down B1 hitbox size decreased
  473. > Can now clang and rebound with other hitboxes
  474.  
  475. Mii Swordsman:
  476.  
  477. + Jab1 range increased
  478. + Jab2 range increased
  479. > Dash attack sweetspot moved to sword tip
  480. + Utilt damage 9% > 9/9.5/10%
  481. + Fsmash FAF 49 > 47
  482. + Nair BKB 10 > 23
  483. - KBG 114 > 100
  484. > Angle 65 > 50
  485. + Fair BKB 10 > 30
  486. - KBG 100 > 90
  487. + Standing grab range increased
  488. - Dthrow FAF 57 > 61
  489. - Neutral B1 tornado angle 366 > 86
  490. + Damage 1 > 3.7/2.9/2
  491. > BKB 50/40/30
  492. > KBG 110
  493. - FAF 53 > 59
  494. + Side B1 now has air mobility on-hit
  495. + No longer goes helpless on-hit
  496. - Side B3 light throw duration 90 > 60
  497. + Down B3 aerial attack now gives Mii Swordsman his air jump back
  498. - Down B3 aerial attack endlag increased
  499.  
  500. Mr. Game & Watch:
  501.  
  502. - Down B aerial startup reduces horizontal velocity
  503.  
  504. Ness:
  505.  
  506. > Fixed DJC'd aerial momentum bug on first frame of air jump animation
  507. + Down B hitbox now comes out on startup instead of the ending animation
  508.  
  509. Olimar:
  510.  
  511. + Dash attack BKB 33 > 50
  512. + Usmash FAF 54 > 38
  513. > Pikmin aerial attacks no longer clang and rebound
  514. + Uair landing lag 22 > 18
  515. + Dair landing lag 22 > 20
  516. + Down B now has invincibility frames on the ground
  517. > Active invincible frames 12-15 (the moment whistle is blown)
  518. + Added knockback resistance to failed parry attempt
  519. > Knockback resistance active frames 16-19
  520. + Red pikmin HP 11 > 15
  521. + Yellow pikmin HP 11 > 14
  522. + Blue pikmin HP 13 > 18
  523. + White pikmin HP 9 > 12
  524. + Purple pikmin HP 21 > 26
  525.  
  526. Pacman:
  527.  
  528. > Weight 95 > 96
  529. + Utilt BKB 45 > 50
  530. + KBG 102 > 110
  531. + Dtilt damage 8% > 9%
  532. + Fsmash BKB 18 > 24
  533. + KBG 99 > 101
  534. + Hitbox size increased
  535. + Usmash KBG 97 > 100
  536. + FAF 49 > 48
  537. + Dsmash active frames 18-25 > 16-23
  538. + Uair damage 10% > 11%
  539. > Angle 60 > 65
  540. > Dair final hit angle 73 > 270
  541. + BKB 20 > 55
  542. - KBG 130 > 90
  543. + Autocancel frame 46 > 40
  544. + Landing lag 20 > 18
  545. + Neutral B FAF 45 > 40
  546. + Neutral B Bell hitlag multiplier 1 > 2
  547. + Side B grounded FAF 42 > 38
  548.  
  549. Palutena:
  550.  
  551. + Jab1 damage 3/2% > 4/3%
  552. + Ftilt can now hit twice
  553. > Second hit damage 6.5%
  554. + Usmash FAF 65 > 64
  555. - Dsmash FAF 50 > 55
  556. + Hitbox sizes increased
  557. + Dair FAF 54 > 45
  558. + Landing lag 30 > 22
  559. > Now consistantly meteors
  560. - Uthrow FAF 39 > 41
  561. > BKB 65 > 80
  562. - KBG 94 > 70
  563. + Neutral B FAF 68 > 60
  564. - Side B now has a cooldown for when the barrier can be used again
  565. > Cooldown = 5.5 seconds after barrier generates
  566. > A blue blip will appear around Palutena when the barrier is ready
  567. - Shield hit is now blockable
  568. + FAF 50 > 45
  569. + Side B Barrier now has an initial hit that does not get destroyed on contact
  570. > Intial hit active frames 4-29 (can be destroyed frame 30 onward)
  571. > Damage 2%
  572. > Angle 0(g)/20(a)
  573. > FKB 50
  574. > Up B Warp now cancels upon hitting a wall
  575.  
  576. Peach:
  577.  
  578. - Dtilt range decreased
  579. - Fsmash damage and knockback adjusted to match Melee's
  580. - Dsmash hitbox sizes decreased
  581. > Angle now matches Melee's
  582.  
  583. Pikachu:
  584.  
  585. > Jab1 now requires repeated attack button presses
  586. - Usmash sweetspot hitbox sizes decreased
  587. > Fthrow, Uthrow and Dthrow are now non-weight-based throws
  588.  
  589. R.O.B.:
  590.  
  591. + Item grab range increased
  592. + Utilt second hit KBG 80 > 120
  593. + Dsmash FAF 45 > 41
  594. - Nair damage 12% > 12/10%
  595. + Fair FAF 32 > 30
  596. + Bair active frames 19-29 > 11-20
  597. - Damage 16/14% > 13/12%
  598. + KBG 90 > 97
  599. + FAF 50 > 44
  600. + Neutral B FAF 46 > 44
  601. + Projectile velocity increased
  602. + Side B final hit FAF 45 > 36
  603. + Up B can now act out of initial startup animation
  604. + Air speed and mobility increased
  605. + Down B FAF 37 > 30
  606.  
  607. Robin:
  608.  
  609. + Jumpsquat frames 6 > 5
  610. + Max run speed 1.15 > 1.3
  611. + Utilt and Dtilt added hitbox to prevent whiffing at close range
  612. + Usmash FAF 59 > 52
  613. > Fair late hit angle 45 > 50
  614. + Bair Sweetspot BKB 10 > 20
  615. + Uair Bronze Sword BKB 20 > 30
  616. + Dair landing lag 30 > 25
  617. + Autocancel frame 48 > 42
  618. + FAF 47 > 45
  619. + Standing grab FAF 40 > 36
  620. + Dash grab FAF 50 > 44
  621. + Pivot grab FAF 47 > 43
  622. + Fthrow damage 8% > 9%
  623. > Neutral B fixed bug where charge cancelling Thunder over an edge will lock Robin in place
  624. + Neutral B Arcthunder SDI 1 > 0.5
  625. + Side B added hitbox above Robin to connect into main Arcfire
  626. > Damage 4%, Angle 355/5, FKB 54
  627. > Down B fixed Nosferatu capture glitch
  628. + Aerial Nosferatu no longer leaves Robin helpless after capturing an opponent
  629.  
  630. Roy:
  631.  
  632. > Added Melee Dash Attack animation
  633. + Dash attack FAF 46 > 40
  634. > Added Melee Utilt animation
  635. + Utilt FAF 33 > 32
  636. > Fsmash is now non-reversible
  637. > Added Melee Neutral B animation
  638.  
  639. Ryu:
  640.  
  641. + Jab2 FAF 28 > 23
  642. - Jab3 FAF 16 > 30
  643. - Medium Ftilt FAF 30 > 33
  644. + First hit shield damage 8 > 15
  645. + Medium Utilt FAF 38 > 36
  646. + Fair landing lag 20 > 17
  647. + Bair landing lag 22 > 18
  648. + Uair landing lag 20 > 16
  649. + Dair landing lag 24 > 22
  650.  
  651. Samus:
  652.  
  653. + Side B can now shoot multiple super missiles
  654. + Down B bombs now explode upon contact with an opponent
  655. + Can now act immediately after a bomb jump
  656.  
  657. Shulk:
  658.  
  659. + Ftilt FAF 42 > 38
  660. + Usmash first hit active frames 18-21 > 16-20
  661. + Nair BKB 15/10 > 25/15
  662. + Dair first hit connects into second hit better
  663. + Dair second hit BKB 25/19 > 35/25
  664. + Active frames 23-24 > 23-26
  665. - Uthrow FAF 40 > 43
  666.  
  667. Sonic:
  668.  
  669. > Fixed crash when running with the metal item
  670.  
  671. Villager:
  672.  
  673. + Max run speed 1.29 > 1.39
  674. + Utilt first hit BKB 60(g)/12(a) > 60(g)/45(a)
  675. + FAF 46 > 42
  676. - Usmash FAF 46 > 47
  677. + Fair landing lag 22 > 19
  678. + Dair FAF 46 > 44
  679. + Standing grab active frames 15-16 > 14-15
  680. + FAF 47 > 44
  681. + Dash grab active frames 16-17 > 12-13
  682. + FAF 57 > 53
  683. + Pivot grab active frames 17-18 > 15-16
  684. + FAF 53 > 51
  685. + Side B autocancels when landing in SpecialFall (after jumping off rocket)
  686. + Up B cancel no longer sets fuel to 0
  687. + Up B cancel grabs the ledge earlier
  688. + Max air time 420 > 510
  689.  
  690. Wario:
  691.  
  692. > Fixed crash when backwards throwing a heavy item
  693. + Fthrow FAF 55 > 50
  694. - Uthrow FAF 38 > 43
  695. + Dthrow FAF 49 > 48
  696. > BKB 80 > 70
  697. > KBG 18 > 34
  698. + Neutral B eating food items has less ending lag
  699. + Down B Medium Waft FAF 65 > 52
  700. + Medium and Heavy Waft charge slightly faster
  701.  
  702. Wii Fit Trainer:
  703.  
  704. - Dash jump gives slightly less horizontal momentum
  705. > Ftilt Back hit angle 98 > 80
  706. - Fair hitbox sizes decreased
  707. - Fthrow KBG 79 > 60
  708. > Angle 53 > 45
  709. > Neutral B now uses a charge cancel animation
  710.  
  711. Yoshi:
  712.  
  713. > Fixed infinite grab immunity after shield had been attacked
  714. > Added a new voice clip to random smash SFX
  715. + Air jump now reduces knockback greatly when armor is broken
  716. + Can now shield drop through platforms
  717. + Front and Back rolls now have intangible limbs through the entire animations
  718. + Drop shield FAF 16 > 13
  719. + Front roll FAF 36 > 34
  720. + Spot dodge FAF 25 > 22
  721. - Intangibility frames 2-16 > 2-15
  722.  
  723. Zelda:
  724.  
  725. + Dash initial velocity 1.3 > 1.4
  726. + Air mobility slightly increased
  727. > Dash Attack is now a single hit
  728. > Angle 60 > 85/361
  729. + Now has electric element
  730. + Ftilt range increased
  731. + Nair added hitboxes on Zelda's body, angle 362
  732. > Outer hits angle 366 > 165
  733. - Fair sweetspot hitbox size slightly decreased
  734. + Fair is slightly easier to sweetspot up close
  735. + Dair sweetspot active frames 14-16 > 14-17
  736. + Autocancel frame 37 > 35
  737. + Up B first hit weight property adjusted to connect the second hit better
  738. > Second hit Angle 55 > 361
  739. > Now cancels upon hitting a wall
  740.  
  741. Zero Suit Samus:
  742.  
  743. > Jab3 BKB 45 > 30
  744. > Angle 60 > 361
  745. - Dash attack damage 11/8% > 9/6%
  746. > Angle 30/66 > 65/70
  747. + BKB 23 > 50/40
  748. - KBG 109 > 100
  749. - Hitbox sizes decreased
  750. + Active frames 7-19 > 6-19
  751. + FAF 43 > 42
  752. - Dtilt FAF 23 > 28
  753. + Fsmash first hit weight property adjusted to connect the second hit better
  754. > Nair BKB 0 > 20, KBG 110 > 100
  755. > Fixed incorrect hitbox placement
  756. - Fair first hit KBG 60 > 50
  757. + Bair BKB 4 > 10
  758. > Dair sourspot BKB 20 > 30, KBG 100 > 90
  759. > Uthrow BKB 60 > 75
  760. - Dthrow FAF 48 > 49
  761. - First hit damage 6% > 4%
  762. > Angle 90 > 75
  763. > BKB 77 > 60, KBG 33 > 65
  764. - Neutral B uncharged lifetime 40 > 24
  765. - Full charged lifetime 80 > 48
  766. - Down B footstool attack no longer meteors grounded opponents
  767. > BKB 110 > 60
  768. > KBG 35 > 85
  769. > Footstool attack must now be manually triggered by pressing the jump button
  770. ---------
  771. End of patch notes
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