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- -- ----------------------------------------------- -- Black Onslaught by CKbackup (ChocolateKnight)-- -- ----------------------------------------------- -- Player stuff-- player = game: GetService ( " Players " ). LocalPlayer chara = player. Character hitdude = nil debby = game: GetService ( " Debris " ) chara. Humanoid . MaxHealth = math.huge chara. Humanoid . Health = math.huge chara. Humanoid . JumpPower = 100 local moosek = 0 local prevthing = 0 local timeofday = " Day " taip = 1 -- Objects-- local tool = Instance. new ( " Tool " ,player. Backpack ) tool. Name = " Hellma " tool. GripForward = Vector3. new ( - 1 , 0 , 0 ) tool. GripPos = Vector3. new ( 0 , - 2 , 0 ) tool. GripRight = Vector3. new ( 0 , 0 , - 1 ) tool. GripUp = Vector3. new ( 0 , - 1 , 0 ) tool. CanBeDropped = false local tool2 = Instance. new ( " Tool " ,player. Backpack ) tool2. Name = " Nilshade " tool2. GripForward = Vector3. new ( 0 , 0 , - 1 ) tool2. GripPos = Vector3. new ( 0.1 , - 2.2 , 0.1 ) tool2. GripRight = Vector3. new ( 1 , 0 , 0 ) tool2. GripUp = Vector3. new ( 0 , 1 , 0 ) tool2. CanBeDropped = false local handle = Instance. new ( " Part " , tool) handle. Name = " Handle " handle. Size = Vector3. new ( 1 , 5 , 1 ) local mesh = Instance. new ( " SpecialMesh " , handle) mesh. MeshId = " http://www.roblox.com/asset/?id=83509558 " mesh. TextureId = " http://www.roblox.com/asset/?id=83509797 " mesh. VertexColor = Vector3. new ( 0.7 , 0 , 1 ) local mesh2 = Instance. new ( " SpecialMesh " , tool) mesh2. MeshId = " http://www.roblox.com/asset/?id=95891318 " mesh2. TextureId = " http://www.roblox.com/asset/?id=95891299 " mesh2. VertexColor = Vector3. new ( 0.7 , 0 , 1 ) mesh2. Scale = Vector3. new ( - 0.8 , 0.8 , - 0.8 ) mesh2. Offset = Vector3. new ( 1 , 0.5 , 0 ) local handle2 = Instance. new ( " Part " , tool2) handle2. Name = " Handle " handle2. Size = Vector3. new ( 1 , 5 , 1 ) local mesh3 = Instance. new ( " SpecialMesh " , handle2) mesh3. MeshId = " http://www.roblox.com/asset/?id=86290540 " mesh3. TextureId = " http://www.roblox.com/asset/?id=86290896 " mesh3. Scale = Vector3. new ( 0.6 , 1 , 0.6 ) mesh3. VertexColor = Vector3. new ( 0.7 , 0 , 1 ) local spt1 = NumberSequenceKeypoint. new ( 0 , 1 , 0 ) local spt2 = NumberSequenceKeypoint. new (.8, 1 , 0 ) local spt3 = NumberSequenceKeypoint. new ( 1 , 0 , 0 ) local cpt1 = ColorSequenceKeypoint. new ( 0 ,BrickColor. new ( " Royal purple " ). Color ) local cpt2 = ColorSequenceKeypoint. new ( 1 ,BrickColor. new ( " Alder " ). Color ) local fira = Instance. new ( " ParticleEmitter " ,handle) fira. Texture = " rbxasset://textures/particles/fire_main.dds " fira. Color = ColorSequence. new () fira. LightEmission = 1 fira. Lifetime = NumberRange. new ( 2 , 2 ) fira. Size = NumberSequence. new () fira. Speed = NumberRange. new ( 0 , 0 ) fira. Rate = 10000 fira. RotSpeed = NumberRange. new ( 100 , 100 ) fira. Enabled = false local rpt1 = NumberSequenceKeypoint. new ( 0 , 1 , 0 ) local rpt2 = NumberSequenceKeypoint. new ( 1 , 0 , 0 ) local deffecto = Instance. new ( " ParticleEmitter " ,chara[ " Left Arm " ]) deffecto. Texture = " rbxasset://textures/particles/smoke_main.dds " deffecto. Color = ColorSequence. new (Color3. new ( 0 , 0 , 0 )) deffecto. Rate = 10000 deffecto. Lifetime = NumberRange. new ( 1 , 1 ) deffecto. Size = NumberSequence. new () deffecto. Speed = NumberRange. new ( 0 , 0 ) deffecto. RotSpeed = NumberRange. new ( 100 , 100 ) deffecto. Enabled = false local sspt1 = NumberSequenceKeypoint. new ( 0 , 0 , 0 ) local sspt2 = NumberSequenceKeypoint. new ( 1 , 10 , 0 ) local tspt1 = NumberSequenceKeypoint. new ( 0 , 0 , 0 ) local tspt2 = NumberSequenceKeypoint. new ( 1 , 1 , 0 ) local eeeffecto = Instance. new ( " ParticleEmitter " ,chara. Torso ) eeeffecto. Texture = " http://www.roblox.com/asset/?id=205525524 " eeeffecto. LightEmission = 1 eeeffecto. LockedToPart = true eeeffecto. Rate = 1 eeeffecto. Lifetime = NumberRange. new ( 5 , 5 ) eeeffecto. Size = NumberSequence. new () eeeffecto. Transparency = NumberSequence. new () eeeffecto. Speed = NumberRange. new ( 0 , 0 ) eeeffecto. RotSpeed = NumberRange. new ( 100 , 100 ) -- local musictool = Instance.new("Tool",player.Backpack) -- musictool.Name = "Music" -- musictool.RequiresHandle = false -- musictool.CanBeDropped = false -- local taunttool = Instance.new("Tool",player.Backpack) -- taunttool.Name = "Taunt" -- taunttool.RequiresHandle = false -- taunttool.CanBeDropped = false -- local changetool = Instance.new("Tool",player.Backpack) -- changetool.Name = "Turn Sexy" -- changetool.RequiresHandle = false -- changetool.CanBeDropped = false local naeeym = Instance. new ( " BillboardGui " ,chara) naeeym. Size = UDim2. new ( 0 , 100 , 0 , 40 ) naeeym. StudsOffset = Vector3. new ( 0 , 2 , 0 ) naeeym. Adornee = chara. Head local tecks = Instance. new ( " TextLabel " ,naeeym) tecks. BackgroundTransparency = 1 tecks. BorderSizePixel = 0 tecks. Text = " Master of Star " tecks. Font = " Fantasy " tecks. FontSize = " Size24 " tecks. TextStrokeTransparency = 0 tecks. TextColor3 = Color3. new ( 0 , 0 , 0 ) tecks. TextStrokeColor3 = BrickColor. new ( " Royal purple " ). Color tecks. Size = UDim2. new ( 1 , 0 , 0.5 , 0 ) fhandle = handle: clone () fhandle. CanCollide = false fhandle. Name = " FakeHandle " fhandle. Parent = chara local weld = Instance. new ( " Weld " ) weld. Name = " BackWeld " weld. Part0 = chara. Torso weld. Part1 = fhandle weld. C0 = CFrame. new ( 0 , - .6,.4) weld. C0 = weld. C0 * CFrame. fromEulerAnglesXYZ ( math.rad ( 180 ), math.rad ( 0 ), math.rad ( 80 )) weld. Parent = fhandle fhandle2 = handle2: clone () fhandle2. CanCollide = false fhandle2. Name = " FakeHandle2 " fhandle2. Parent = chara local weld2 = Instance. new ( " Weld " ) weld2. Name = " BackWeld " weld2. Part0 = chara. Torso weld2. Part1 = fhandle2 weld2. C0 = CFrame. new ( 0 , - .6,.6) weld2. C0 = weld. C0 * CFrame. fromEulerAnglesXYZ ( math.rad ( 180 ), math.rad ( 180 ), math.rad ( 60 )) weld2. Parent = fhandle2 fhandle3 = handle2: clone () fhandle3. CanCollide = false fhandle3. Name = " FakeHandle3 " fhandle3. Parent = chara fhandle3. BrickColor = BrickColor. new ( " Really black " ) fhandle3. Mesh . MeshId = " rbxasset://fonts/torso.mesh " fhandle3. Mesh . Offset = Vector3. new ( 0 , 0.8 , 0 ) fhandle3. Mesh . Scale = Vector3. new ( 0.05 , 2.5 , 0.3 ) fhandle3. Mesh . TextureId = " " local weld3 = Instance. new ( " Weld " ) weld3. Name = " BackWeld " weld3. Part0 = chara. Torso weld3. Part1 = fhandle3 weld3. C0 = CFrame. new ( 0 , - .6,.6) weld3. C0 = weld. C0 * CFrame. fromEulerAnglesXYZ ( math.rad ( 180 ), math.rad ( 180 ), math.rad ( 60 )) weld3. Parent = fhandle3 local orbuu = Instance. new ( " Part " , chara) orbuu. Size = Vector3. new ( 1 , 1 , 1 ) orbuu. Name = " Diamond " orbuu. Anchored = true orbuu. CanCollide = false orbuu. BrickColor = BrickColor. new ( " Really black " ) local meshooo = Instance. new ( " SpecialMesh " , orbuu) meshooo. MeshType = " FileMesh " meshooo. MeshId = " http://www.roblox.com/asset/?id=9756362 " local RotationSpeed = 6 local BobSpeed = 1 local RotationDist = Vector3. new ( 5 , 0 , 0 ) local dt = 0 local currentTime = 0 local enablehit = Instance. new ( " BoolValue " , tool) enablehit. Value = false local didhit = Instance. new ( " BoolValue " , tool) didhit. Value = false local dreadecl = Instance. new ( " BoolValue " , tool) dreadecl. Value = false local zanny = Instance. new ( " BoolValue " , tool2) zanny. Value = false local revoruva = Instance. new ( " BoolValue " , tool) revoruva. Value = false local blawk = Instance. new ( " BoolValue " , tool2) blawk. Value = false local enablehit2 = Instance. new ( " BoolValue " , tool) enablehit2. Value = false local didhit2 = Instance. new ( " BoolValue " , tool) didhit2. Value = false local equipanim = Instance. new ( " Animation " , tool) equipanim. AnimationId = " http://www.roblox.com/asset/?id=66702743 " local scytheanim = Instance. new ( " Animation " , tool) scytheanim. AnimationId = " http://www.roblox.com/asset/?id=96065457 " local scytheleft = Instance. new ( " Animation " , tool) scytheleft. AnimationId = " http://www.roblox.com/asset/?id=184573779 " local scytheright = Instance. new ( " Animation " , tool) scytheright. AnimationId = " http://www.roblox.com/asset/?id=184573748 " local scythedown = Instance. new ( " Animation " , tool) scythedown. AnimationId = " http://www.roblox.com/asset/?id=94160738 " local swordabsorb = Instance. new ( " Animation " , tool) swordabsorb. AnimationId = " http://www.roblox.com/asset/?id=83994319 " local swordstab = Instance. new ( " Animation " , tool) swordstab. AnimationId = " http://www.roblox.com/asset/?id=54504034 " local stormv = Instance. new ( " Animation " , tool) stormv. AnimationId = " http://www.roblox.com/asset/?id=184574340 " local blasta = Instance. new ( " Animation " , tool) blasta. AnimationId = " http://www.roblox.com/asset/?id=86504773 " local equipanim2 = Instance. new ( " Animation " , tool) equipanim2. AnimationId = " http://www.roblox.com/asset/?id=184572142 " local kickanim = Instance. new ( " Animation " , tool) kickanim. AnimationId = " http://www.roblox.com/asset/?id=45738282 " local katsla1 = Instance. new ( " Animation " , tool2) katsla1. AnimationId = " http://www.roblox.com/asset/?id=93060724 " local katsla2 = Instance. new ( " Animation " , tool2) katsla2. AnimationId = " http://www.roblox.com/asset/?id=93060716 " local katsla3 = Instance. new ( " Animation " , tool2) katsla3. AnimationId = " http://www.roblox.com/asset/?id=93060712 " local katsla4 = Instance. new ( " Animation " , tool2) katsla4. AnimationId = " http://www.roblox.com/asset/?id=93060709 " local equipa = chara. Humanoid : LoadAnimation (equipanim) local scythea = chara. Humanoid : LoadAnimation (scytheanim) local scytheal = chara. Humanoid : LoadAnimation (scytheleft) local scythear = chara. Humanoid : LoadAnimation (scytheright) local scythead = chara. Humanoid : LoadAnimation (scythedown) local swordabs = chara. Humanoid : LoadAnimation (swordabsorb) local swordstb = chara. Humanoid : LoadAnimation (swordstab) local stormvip = chara. Humanoid : LoadAnimation (stormv) local blastanim = chara. Humanoid : LoadAnimation (blasta) local equipa2 = chara. Humanoid : LoadAnimation (equipanim2) local kicka = chara. Humanoid : LoadAnimation (kickanim) local ktsl1 = chara. Humanoid : LoadAnimation (katsla1) local ktsl2 = chara. Humanoid : LoadAnimation (katsla2) local ktsl3 = chara. Humanoid : LoadAnimation (katsla3) local ktsl4 = chara. Humanoid : LoadAnimation (katsla4) local swordequip = Instance. new ( " Sound " , tool) swordequip. SoundId = " rbxasset://sounds/unsheath.wav " swordequip. PlaybackSpeed = 0.6 swordequip. Volume = 1 local chargesound = Instance. new ( " Sound " , tool) chargesound. SoundId = " http://www.roblox.com/asset/?id=2101137 " chargesound. PlaybackSpeed = 0.6 chargesound. Volume = 1 local swordsound = Instance. new ( " Sound " , tool) swordsound. SoundId = " rbxasset://sounds/swordlunge.wav " swordsound. PlaybackSpeed = 0.6 swordsound. Volume = 1 local swordland = Instance. new ( " Sound " , tool) swordland. SoundId = " http://www.roblox.com/asset/?id=46153268 " swordland. PlaybackSpeed = 0.5 swordland. Volume = 1 local scytheland = Instance. new ( " Sound " , tool) scytheland. SoundId = " http://www.roblox.com/asset/?id=28144425 " scytheland. PlaybackSpeed = 0.265 scytheland. Volume = 1 local finalhits1 = Instance. new ( " Sound " , tool) finalhits1. SoundId = " http://www.roblox.com/asset/?id=62339698 " finalhits1. PlaybackSpeed = 0.3 finalhits1. Volume = 1 local finalhits2 = Instance. new ( " Sound " , tool) finalhits2. SoundId = " http://www.roblox.com/asset/?id=2697431 " finalhits2. PlaybackSpeed = 0.3 finalhits2. Volume = 1 local blasts = Instance. new ( " Sound " , tool) blasts. SoundId = " http://www.roblox.com/asset/?id=2248511 " blasts. PlaybackSpeed = .5 blasts. Volume = 1 local katanaslash = Instance. new ( " Sound " , tool) katanaslash. SoundId = " http://www.roblox.com/asset/?id=62339698 " katanaslash. PlaybackSpeed = 0.8 katanaslash. Volume = 1 local foxs = Instance. new ( " Sound " , tool) foxs. SoundId = " http://www.roblox.com/asset/?id=501536185 " foxs. PlaybackSpeed = 1 foxs. Volume = 1 local music1 = Instance. new ( " Sound " , chara. Torso ) music1. SoundId = " http://www.roblox.com/asset/?id=157916553 " music1. PlaybackSpeed = 1 music1. Volume = 1 music1. Looped = true local music2 = Instance. new ( " Sound " , chara. Torso ) music2. SoundId = " http://www.roblox.com/asset/?id=248249480 " music2. PlaybackSpeed = 1 music2. Volume = 1 music2. Looped = true local music3 = Instance. new ( " Sound " , chara. Torso ) music3. SoundId = " http://www.roblox.com/asset/?id=432543624 " music3. PlaybackSpeed = 1 music3. Volume = 1 music3. Looped = true function scythehold () tool. GripForward = Vector3. new ( - 1 , 0 , 0 ) tool. GripPos = Vector3. new ( 0 , - 2 , 0 ) tool. GripRight = Vector3. new ( 0 , 0 , - 1 ) tool. GripUp = Vector3. new ( 0 , - 1 , 0 ) end function posslashleft () tool. GripForward = Vector3. new ( 1 , 0 , 0 ) tool. GripPos = Vector3. new ( 0 , - 4 , 0 ) tool. GripRight = Vector3. new ( 0 , 1 , 0 ) tool. GripUp = Vector3. new ( 0 , 0 , - 1 ) end function posslashright () tool. GripForward = Vector3. new ( - 1 , 0 , 0 ) tool. GripPos = Vector3. new ( 0 , - 4 , 0 ) tool. GripRight = Vector3. new ( 0 , 1 , 0 ) tool. GripUp = Vector3. new ( 0 , 0 , 1 ) end function posslashdown () tool. GripForward = Vector3. new ( 0 , 1 , - .5) tool. GripPos = Vector3. new ( 0 , - 4 , 0 ) tool. GripRight = Vector3. new ( 0 , 0 , 1 ) tool. GripUp = Vector3. new ( - 1 , 0 , 0 ) end function regularswordpos () tool. GripForward = Vector3. new ( - 1 , 0 , 0 ) tool. GripPos = Vector3. new ( 0 , - 2 , 0 ) tool. GripRight = Vector3. new ( 0 , 0 , - 1 ) tool. GripUp = Vector3. new ( 0 , - 1 , 0 ) end function absorbswordm () tool. GripForward = Vector3. new ( 1 , 1 , 0 ) tool. GripPos = Vector3. new ( 0 , - 2 , 0 ) tool. GripRight = Vector3. new ( 0 , 0 , 1 ) tool. GripUp = Vector3. new ( - 1 , 1 , 0 ) end function createblack ( part ) local pt1 = NumberSequenceKeypoint. new ( 0 , 1 , 0 ) local pt2 = NumberSequenceKeypoint. new ( 1 , 0 , 0 ) local effecto = Instance. new ( " ParticleEmitter " ,part) effecto. Texture = " rbxasset://textures/particles/smoke_main.dds " effecto. Color = ColorSequence. new (Color3. new ( 0 , 0 , 0 )) effecto. Rate = 10000 effecto. Lifetime = NumberRange. new ( 1 , 1 ) effecto. Size = NumberSequence. new () effecto. Speed = NumberRange. new ( 0 , 0 ) effecto. RotSpeed = NumberRange. new ( 100 , 100 ) end function createhugeblack ( part ) local pt1 = NumberSequenceKeypoint. new ( 0 , 10 , 0 ) local pt2 = NumberSequenceKeypoint. new ( 1 , 0 , 0 ) local effecto = Instance. new ( " ParticleEmitter " ,part) effecto. Texture = " rbxasset://textures/particles/smoke_main.dds " effecto. Color = ColorSequence. new (Color3. new ( 0 , 0 , 0 )) effecto. Rate = 10000 effecto. Lifetime = NumberRange. new ( 1 , 1 ) effecto. Size = NumberSequence. new () effecto. Speed = NumberRange. new ( 0 , 0 ) effecto. RotSpeed = NumberRange. new ( 100 , 100 ) end createblack (orbuu) orbuu. ParticleEmitter . Color = ColorSequence. new (Color3. new ( 1 , 0 , 1 )) orbuu. ParticleEmitter . LightEmission = 1 -- Spell Circle-- Void = nil VoidParts = Equipped = false function RayCast ( Position , Direction , MaxDistance , IgnoreList ) return game: GetService ( " Workspace " ): FindPartOnRayWithIgnoreList (Ray. new (Position, Direction. unit * (MaxDistance or 999.999 )), IgnoreList) end Player = player Character = chara Humanoid = Character: FindFirstChild ( " Humanoid " ) Torso = Character: FindFirstChild ( " Torso " ) if not Player or not Humanoid or Humanoid. Health == 0 or not Torso then return end Equipped = true Void = Instance. new ( " Model " ) Void. Name = " Void " Angle = 0 for i = 1 , 1 do local VoidPart = Instance. new ( " Part " ) VoidPart. Name = " VoidPart " VoidPart. Transparency = 1 VoidPart. BrickColor = BrickColor. new ( " Really black " ) VoidPart. Material = Enum. Material . Plastic VoidPart. Shape = Enum. PartType . Block VoidPart. FormFactor = Enum. FormFactor . Custom VoidPart. TopSurface = Enum. SurfaceType . Smooth VoidPart. BottomSurface = Enum. SurfaceType . Smooth VoidPart. Anchored = true VoidPart. CanCollide = false VoidPart. Locked = true VoidPart. Size = Vector3. new ( 10 , 0.2 , 10 ) local BlockMesh = Instance. new ( " BlockMesh " ) BlockMesh. Scale = Vector3. new ( 1 , ( 1 + ( 0.005 * i)), 1 ) BlockMesh. Parent = VoidPart VoidPart. Parent = Void local Star = Instance. new ( " Decal " , VoidPart) Star. Texture = " http://www.roblox.com/asset/?id=205525524 " Star. Face = " Top " local Light = Instance. new ( " PointLight " , VoidPart) Light. Color = Color3. new ( 1 , 0 , 1 ) Light. Brightness = 100 Light. Range = 10 table.insert (VoidParts, VoidPart) end Spawn ( function () while Equipped and Humanoid. Parent and Humanoid. Health > 0 and Torso. Parent do if Angle == 360 then Angle = 0 end Angle = Angle + 0.05 chara. Humanoid . MaxHealth = math.huge chara. Humanoid . Health = math.huge local parentPos = chara. Torso . CFrame -- Rotate Fluffy around the player's head local rotation = CFrame. Angles ( 0 , RotationSpeed * currentTime, 0 ) local bob = Vector3. new ( 0 , BobSpeed * math.sin (currentTime), 0 ) orbuu. CFrame = ((parentPos + bob) + (rotation * RotationDist)) -- Wait some time so we aren't going plaid dt, currentTime = wait ( 1 / 40 ) local cheeed = chara: GetChildren () for i = 1 , # cheeed do if cheeed[i]. ClassName == " Part " then if cheeed[i]. Name ~= " Right Arm " and cheeed[i]. Name ~= " Left Arm " and cheeed[i]. Name ~= " Right Leg " and cheeed[i]. Name ~= " Left Leg " and cheeed[i]. Name ~= " Torso " and cheeed[i]. Name ~= " HumanoidRootPart " and cheeed[i]. Name ~= " Head " and cheeed[i]. Name ~= " FakeHandle " and cheeed[i]. Name ~= " FakeHandle2 " and cheeed[i]. Name ~= " FakeHandle3 " and cheeed[i]. Name ~= " Diamond " then cheeed[i]: Destroy () else end end end local Hit, EndPosition = RayCast (Torso. Position , Vector3. new ( 0 , - 1 , 0 ), (Torso. Size . Y * 6.5 ), ) if Hit then if not Void. Parent then Void. Parent = Character end for i, v in pairs (VoidParts) do v. CFrame = CFrame. new (Torso. Position . X , EndPosition. Y , Torso. Position . Z ) * CFrame. Angles ( 0 , (Angle + i), 0 ) end else Void. Parent = nil end wait () end end ) -- Now the real stuff!-- function chat ( string ) -- ch = game:GetService("Chat"):Chat(chara.Head, string, "Red") if chara: FindFirstChild ( " TalkingBillBoard " ) ~= nil then chara: FindFirstChild ( " TalkingBillBoard " ): destroy () end local naeeym2 = Instance. new ( " BillboardGui " ,chara) naeeym2. Size = UDim2. new ( 0 , 100 , 0 , 40 ) naeeym2. StudsOffset = Vector3. new ( 0 , 4 , 0 ) naeeym2. Adornee = chara. Head naeeym2. Name = " TalkingBillBoard " local tecks2 = Instance. new ( " TextLabel " ,naeeym2) tecks2. BackgroundTransparency = 1 tecks2. BorderSizePixel = 0 tecks2. Text = string tecks2. Font = " Fantasy " tecks2. FontSize = " Size24 " tecks2. TextStrokeTransparency = 0 tecks2. TextColor3 = Color3. new ( 0 , 0 , 0 ) tecks2. TextStrokeColor3 = BrickColor. new ( " Royal purple " ). Color tecks2. Size = UDim2. new ( 1 , 0 , 0.5 , 0 ) debby: AddItem (naeeym2, 1 ) end function createorb ( origin , target ) local orb = Instance. new ( " Part " , game. Workspace ) orb. Shape = " Ball " orb. CanCollide = false orb. Size = Vector3. new ( 1 , 1 , 1 ) orb. BrickColor = BrickColor. new ( " White " ) orb. Material = " Neon " orb. Position = origin. Position orb. Velocity = Vector3. new ( math.random () - .5, 0 , math.random () - .5). unit * 80 local firr = Instance. new ( " Fire " , orb) firr. Color = Color3. new ( 1 , 1 , 1 ) firr. SecondaryColor = Color3. new ( 1 , 1 , 1 ) firr. Size = 2 local gotoforce = Instance. new ( " BodyPosition " , orb) gotoforce. Position = target. Position debby: AddItem (orb, 1 ) end function kicktouch ( hit ) if revoruva. Value == true then if hit ~= nil and hit. Parent : FindFirstChild ( " kicko " ) == nil and hit. Parent ~= chara and hit. Parent : FindFirstChild ( " Humanoid " ) ~= nil then swordland: Play () hitdude = hit. Parent valood = Instance. new ( " NumberValue " , hit. Parent ) valood. Name = " kicko " hitdude. Humanoid . Health = hitdude. Humanoid . Health - 20 hitdude. Humanoid . PlatformStand = true faws = Instance. new ( " BodyVelocity " , hit. Parent . Torso ) faws. Velocity = (hitdude. Torso . Position - chara. HumanoidRootPart . Position ) * 20 wait (.5) hitdude. Humanoid . PlatformStand = false valood: Destroy () faws: Destroy () end end end function onTouched ( hit ) -- EENFERNOH DEEVAIDER!-- if dreadecl. Value == true then if hit ~= nil and hit. Parent : FindFirstChild ( " dreaded " ) == nil and hit. Parent ~= chara and hit. Parent : FindFirstChild ( " Humanoid " ) ~= nil then finalhits1: Play () hitdude = hit. Parent valood = Instance. new ( " NumberValue " , hit. Parent ) valood. Name = " dreaded " hitdude. Humanoid . Health = hitdude. Humanoid . Health - 30 hitdude. Humanoid . PlatformStand = true faws = Instance. new ( " BodyVelocity " , hit. Parent . Torso ) faws. Velocity = Vector3. new ( 0 , 50 , 0 ) wait ( 1 ) hitdude. Humanoid . PlatformStand = false valood: Destroy () faws: Destroy () end end -- BLEK AWNSLOT!-- if enablehit. Value == true then if hit ~= nil and hit. Parent ~= chara and hit. Parent : FindFirstChild ( " Humanoid " ) ~= nil then swordland: play () didhit. Value = true enablehit. Value = false hitdude = hit. Parent if hitdude. Name == " grgrgry21 " then chat ( " I'm sorry, you were a great man, Gry. " ) elseif hitdude then chat ( " Sorry, but you need to die. " ) end hitdude. Humanoid . Health = 80 hitdude. Humanoid . MaxHealth = 100 hitdude. Humanoid . PlatformStand = true hitdude. Humanoid . WalkSpeed = 0 chara. Humanoid . WalkSpeed = 0 if hitdude: FindFirstChild ( " Torso " ) ~= nil then hitdude. Torso . CFrame = chara. Torso . CFrame + (chara. Torso . CFrame . lookVector * 5 ) local standstill = Instance. new ( " BodyPosition " , hitdude. Torso ) standstill. Position = hitdude. Torso . Position end if hitdude: FindFirstChild ( " Left Arm " ) ~= nil then hitdude[ " Left Arm " ]: destroy () end if hitdude: FindFirstChild ( " Right Arm " ) ~= nil then hitdude[ " Right Arm " ]: destroy () end wait ( 1 ) chat ( " Hell Zagan! " ) swordequip: play () swordabs: Stop () scythea: Play () fira. Enabled = true -- fira.Size = 5 mesh. Parent = tool mesh2. Parent = handle wait ( 1 ) scythea: Stop () posslashleft () for i = 1 , 2 do handle. CanCollide = true scytheland: play () scytheal: Play () posslashleft () swordsound: play () swordland: play () hitdude. Humanoid . Health = hitdude. Humanoid . Health - 2 createorb (hitdude. Torso ,chara. Torso ) chara. Humanoid . Health = chara. Humanoid . Health + 10 -- fira.Size = fira.Size + .5 wait ( 0.4 ) scytheal: Stop () scythear: Play () posslashright () swordsound: play () swordland: play () hitdude. Humanoid . Health = hitdude. Humanoid . Health - 2 createorb (hitdude. Torso ,chara. Torso ) chara. Humanoid . Health = chara. Humanoid . Health + 10 -- fira.Size = fira.Size + .5 wait ( 0.4 ) handle. CanCollide = false scythear: Stop () scythead: Play () posslashdown () swordsound: play () swordland: play () hitdude. Humanoid . Health = hitdude. Humanoid . Health - 2 createorb (hitdude. Torso ,chara. Torso ) chara. Humanoid . Health = chara. Humanoid . Health + 10 -- fira.Size = fira.Size + .5 wait ( 0.4 ) scythead: Stop () end chat ( " Hell Reign! " ) mesh2. Parent = tool mesh. Parent = handle chargesound: play () swordabs: Play () absorbswordm () for i = 1 , 4 do wait (.25) hitdude. Humanoid . Health = hitdude. Humanoid . Health - 2 createorb (hitdude. Torso ,handle) -- fira.Size = fira.Size + 1 chara. Humanoid . Health = chara. Humanoid . Health + 10 finalhits2: play () end regularswordpos () swordabs: Stop () swordstb: Play () for i = 1 , 4 do wait (.25) hitdude. Humanoid . Health = hitdude. Humanoid . Health - 2 createorb (hitdude. Torso ,handle) -- fira.Size = fira.Size + 1 chara. Humanoid . Health = chara. Humanoid . Health + 10 finalhits2: play () end chat ( " OBLITERATION! " ) finalhits1: play () finalhits2: play () hitdude. Humanoid . Health = 0 local childs = hitdude: GetChildren () for i = 1 , # childs do if (childs[i]. className == " Part " ) then childs[i]. BrickColor = BrickColor. new ( " Really black " ) childs[i]: BreakJoints () local b = Instance. new ( " BodyVelocity " ) b. velocity = Vector3. new ( math.random () - .5, 0 , math.random () - .5). unit * 80 b. maxForce = Vector3. new ( 1e5 , 1e5 , 1e5 ) b. Parent = childs[i] createblack (childs[i]) end end wait ( 2 ) if hitdude. Name == " grgrgry21 " then chat ( " I'm sorry. " ) elseif hitdude then chat ( " Die. " ) end wait ( 1 ) tool. Enabled = true didhit. Value = false fira. Enabled = false chara. Humanoid . WalkSpeed = 50 end end end function onTouched2 ( hit ) if zanny. Value == true then if hit ~= nil and hit. Parent : FindFirstChild ( " zanned " ) == nil and hit. Parent ~= chara and hit. Parent : FindFirstChild ( " Humanoid " ) ~= nil then hitdude = hit. Parent valood = Instance. new ( " NumberValue " , hit. Parent ) valood. Name = " zanned " hitdude. Humanoid . Health = hitdude. Humanoid . Health - 10 faws = Instance. new ( " BodyVelocity " , hit. Parent . Torso ) faws. Velocity = (hitdude. Torso . Position - chara. HumanoidRootPart . Position ) * 1 wait (.3) valood: Destroy () faws: Destroy () end else end if blawk. Value == true then if hit ~= nil and hit. Parent ~= chara and hit. Parent : FindFirstChild ( " Humanoid " ) ~= nil then blawk. Value = false chara. Torso . CFrame = chara. Torso . CFrame + (chara. Torso . CFrame . lookVector * 20 ) tool2. Enabled = false hitdude = hit. Parent hitdude. Humanoid . Health = hitdude. Humanoid . Health - 50 hitdude. Torso . Anchored = true chat ( " Demonic Riposte! " ) ktsl1: Play () local sspt1 = NumberSequenceKeypoint. new ( 0 , 1 , 0 ) local sspt2 = NumberSequenceKeypoint. new ( 1 , 0 , 0 ) local ddeffecto = Instance. new ( " ParticleEmitter " ,hitdude. Torso ) ddeffecto. Texture = " rbxasset://textures/particles/smoke_main.dds " ddeffecto. Color = ColorSequence. new (Color3. new ( 0 , 0 , 0 )) ddeffecto. Rate = 10000 ddeffecto. Lifetime = NumberRange. new ( 1 , 1 ) ddeffecto. Size = NumberSequence. new () ddeffecto. Speed = NumberRange. new ( 50 , 50 ) ddeffecto. RotSpeed = NumberRange. new ( 100 , 100 ) ddeffecto. VelocitySpread = 50 ddeffecto. EmissionDirection = " Front " finalhits1: Play () finalhits2: Play () wait ( 1 ) ddeffecto: Destroy () scythea: Stop () ktsl1: Stop () hitdude. Torso . Anchored = false chara. Humanoid . WalkSpeed = 50 tool2. Enabled = true end end if enablehit2. Value == true then if hit ~= nil and hit. Parent ~= chara and hit. Parent : FindFirstChild ( " Humanoid " ) ~= nil then scythea: Stop () finalhits2: play () didhit2. Value = true enablehit2. Value = false hitdude = hit. Parent if hitdude. Name == " grgrgry21 " then chat ( " I'm sorry, Gry. " ) elseif hitdude then chat ( " Haha, how unfortunate. " ) end hitdude. Humanoid . Health = 100 hitdude. Humanoid . MaxHealth = 100 hitdude. Humanoid . PlatformStand = true hitdude. Humanoid . WalkSpeed = 0 chara. Humanoid . WalkSpeed = 0 if hitdude: FindFirstChild ( " Torso " ) ~= nil then createblack (hitdude. Torso ) hitdude. Torso . CFrame = chara. Torso . CFrame + (chara. Torso . CFrame . lookVector * 5 ) local standstill = Instance. new ( " BodyPosition " , hitdude. Torso ) standstill. Position = hitdude. Torso . Position end if hitdude: FindFirstChild ( " Left Arm " ) ~= nil then hitdude[ " Left Arm " ]: destroy () end if hitdude: FindFirstChild ( " Right Arm " ) ~= nil then hitdude[ " Right Arm " ]: destroy () end wait ( 1 ) local ssspt1 = NumberSequenceKeypoint. new ( 0 , 1 , 0 ) local ssspt2 = NumberSequenceKeypoint. new ( 1 , 0 , 0 ) local dddeffecto = Instance. new ( " ParticleEmitter " ,hitdude. Torso ) dddeffecto. Texture = " rbxasset://textures/particles/smoke_main.dds " dddeffecto. Color = ColorSequence. new (Color3. new ( 0 , 0 , 0 )) dddeffecto. Rate = 10000 dddeffecto. Lifetime = NumberRange. new ( 1 , 1 ) dddeffecto. Size = NumberSequence. new () dddeffecto. Speed = NumberRange. new ( 50 , 50 ) dddeffecto. RotSpeed = NumberRange. new ( 100 , 100 ) dddeffecto. VelocitySpread = 50 dddeffecto. EmissionDirection = " Back " for i = 1 , 5 do katanaslash: Play () ktsl1: Play () wait ( 0.1 ) katanaslash: Play () ktsl1: Stop () ktsl2: Play () wait ( 0.1 ) katanaslash: Play () ktsl2: Stop () ktsl3: Play () wait ( 0.1 ) katanaslash: Play () ktsl3: Stop () ktsl4: Play () wait ( 0.1 ) ktsl4: Stop () end dddeffecto: Destroy () wait (.5) chara. Torso . CFrame = chara. Torso . CFrame + (chara. Torso . CFrame . lookVector * 15 ) wait ( 1 ) if hitdude. Name == " grgrgry21 " then chat ( " Goodbye, Gry. " ) elseif hitdude then chat ( " Now die. " ) end wait ( 0.2 ) ktsl1: Play () swordsound: Play () wait ( 0.1 ) finalhits1: play () finalhits2: play () hitdude. Humanoid . Health = 0 local childs = hitdude: GetChildren () for i = 1 , # childs do if (childs[i]. className == " Part " ) then childs[i]. BrickColor = BrickColor. new ( " Really black " ) childs[i]: BreakJoints () local b = Instance. new ( " BodyVelocity " ) b. velocity = Vector3. new ( math.random () - .5, 0 , math.random () - .5). unit * 80 b. maxForce = Vector3. new ( 1e5 , 1e5 , 1e5 ) b. Parent = childs[i] createblack (childs[i]) end end wait ( 2 ) ktsl1: Stop () tool2. Enabled = true didhit2. Value = false chara. Humanoid . WalkSpeed = 50 end end end function blowprojectile ( hit ) if (hit. Parent == nil ) then return end -- happens when bullet hits sword local humanoid = nil if hit. Parent ~= chara and hit. Parent : FindFirstChild ( " Humanoid " ) ~= nil then humanoid = hit. Parent : FindFirstChild ( " Humanoid " ) end if humanoid then hit: BreakJoints () hit. BrickColor = BrickColor. new ( " Really black " ) createblack (hit) end local vCharacter = tool. Parent local vPlayer = game. Players : playerFromCharacter (vCharacter) local hum = vCharacter: findFirstChild ( " Humanoid " ) -- non-nil if tool held by a character if humanoid ~= nil and humanoid ~= hum and hum ~= nil then -- final check, make sure sword is in-hand local right_arm = vCharacter: FindFirstChild ( " Right Arm " ) if (right_arm ~= nil ) then local joint = right_arm: FindFirstChild ( " RightGrip " ) if (joint ~= nil and (joint. Part0 == sword or joint. Part1 == sword)) then wait ( 1 ) end end end end function fire ( v , part ) local vCharacter = chara local vPlayer = player local missile = Instance. new ( " Part " ) missile. CFrame = part. CFrame * CFrame. Angles ( math.pi / 2 , 0 , 0 ) missile. Size = Vector3. new ( 2 , 2 , 2 ) missile. Velocity = v. unit * 200 missile. BrickColor = BrickColor. new ( " Really black " ) missile. BottomSurface = 0 missile. TopSurface = 0 missile. CanCollide = false missile. Elasticity = .05 missile. Friction = .7 missile. Name = " Bullet " missile. Touched : connect (blowprojectile) local mesh = Instance. new ( " SpecialMesh " ) mesh. MeshType = " Sphere " mesh. Parent = missile local force = Instance. new ( " BodyForce " ) force. force = Vector3. new ( 0 , 1100 , 0 ) force. Parent = missile createblack (missile) -- local force = Instance.new("BodyForce") -- force.Name = "BulletFloat" -- force.force = Vector3.new(0,98.1,0) -- force.Parent = missile debby: AddItem (missile, 5 ) missile. Parent = game. Workspace blasts: play () end function keydowns ( key ) if tool. Enabled == true then if key == " v " then chat ( " HELL ONSLAUGHT! " ) tool. Enabled = false swordequip: Play () wait ( 1 ) chara. Humanoid . WalkSpeed = 0 enablehit. Value = true swordsound: play () swordabs: Play () wait ( 2 ) if didhit. Value == false then swordabs: Stop () enablehit. Value = false tool. Enabled = true chara. Humanoid . WalkSpeed = 50 chat ( " CHEESE " ) print ( " Failed to land. " ) elseif didhit. Value == true then end else end if key == " c " then chat ( " Demon Viper! " ) chara. Humanoid . WalkSpeed = 5 tool. Enabled = false dreadecl. Value = true stormvip: Play () finalhits2: Play () scytheland: Play () fira. Enabled = true wait ( 1 ) chara. Humanoid . WalkSpeed = 50 dreadecl. Value = false tool. Enabled = true fira. Enabled = false stormvip: Stop () else end if key == " x " then chat ( " Shadow Blast! " ) tool. Enabled = false blastanim: Play () chargesound: Play () deffecto. Enabled = true wait ( 1.5 ) for i = 1 , 10 do wait ( 0.1 ) fire (chara. HumanoidRootPart . CFrame . lookVector , orbuu) end wait ( 0.5 ) blastanim: Stop () deffecto. Enabled = false tool. Enabled = true else end if key == " z " then tool. Enabled = false chat ( " Devil Revolver! " ) kicka: Play () chara. Humanoid . WalkSpeed = 5 revoruva. Value = true swordsound: Play () wait ( 1 ) kicka: Stop () tool. Enabled = true chara. Humanoid . WalkSpeed = 50 revoruva. Value = false end end if key == " g " then Taunt () elseif key == " m " then Moosik () elseif key == " h " then changeclothes () end end function keydowns2 ( key ) if tool2. Enabled == true then if key == " z " and blawk. Value == false then tool2. Enabled = false chat ( " Devil Revolver! " ) kicka: Play () chara. Humanoid . WalkSpeed = 5 revoruva. Value = true swordsound: Play () wait ( 1 ) kicka: Stop () tool2. Enabled = true chara. Humanoid . WalkSpeed = 50 revoruva. Value = false end if key == " x " and blawk. Value == false then chat ( " Zantetsu! " ) chara. Humanoid . WalkSpeed = 5 tool2. Enabled = false zanny. Value = true for i = 1 , 2 do katanaslash: Play () ktsl1: Play () wait ( 0.1 ) katanaslash: Play () ktsl1: Stop () ktsl2: Play () wait ( 0.1 ) katanaslash: Play () ktsl2: Stop () ktsl3: Play () wait ( 0.1 ) katanaslash: Play () ktsl3: Stop () ktsl4: Play () wait ( 0.1 ) ktsl4: Stop () end chara. Humanoid . WalkSpeed = 50 tool2. Enabled = true zanny. Value = false end if key == " c " then if blawk. Value == false then chat ( " With little to no trace. " ) scythea: Play () blawk. Value = true chara. Humanoid . WalkSpeed = 5 elseif blawk. Value == true then scythea: Stop () blawk. Value = false chara. Humanoid . WalkSpeed = 50 end end if key == " v " then chat ( " Koukuujin Ougi. " ) tool2. Enabled = false swordequip: Play () chara. Humanoid . WalkSpeed = 0 enablehit2. Value = true scythea: Play () wait ( 5 ) if didhit2. Value == false then enablehit2. Value = false tool2. Enabled = true chara. Humanoid . WalkSpeed = 50 print ( " Failed to land. " ) scythea: Stop () elseif didhit2. Value == true then end end end if key == " g " then Taunt () elseif key == " m " then Moosik () elseif key == " h " then changeclothes () end end function onEquipped ( mouse ) swordequip: play () equipa: play () chara. Humanoid . WalkSpeed = 50 if fhandle ~= nil then fhandle. Transparency = 1 end if mouse then mouse. KeyDown : connect (keydowns) end end function onUnequipped () equipa: stop () chara. Humanoid . WalkSpeed = 16 if fhandle ~= nil then fhandle. Transparency = 0 end end function onEquipped2 ( mouse ) swordequip: play () equipa2: play () chara. Humanoid . WalkSpeed = 50 if fhandle2 ~= nil then fhandle2. Transparency = 1 end if mouse then mouse. KeyDown : connect (keydowns2) end end function onUnequipped2 () equipa2: stop () chara. Humanoid . WalkSpeed = 16 if fhandle2 ~= nil then fhandle2. Transparency = 0 end end function Taunt () thing = math.random ( 1 , 4 ) foxs: Play () if taip == 1 then if thing == 1 and prevthing ~= 1 then chat ( " You're too weak. " ) prevthing = 1 elseif thing == 2 and prevthing ~= 2 then chat ( " Don't let your guard down. " ) prevthing = 2 elseif thing == 3 and prevthing ~= 3 then chat ( " Too naive. " ) prevthing = 3 elseif thing == 4 and prevthing ~= 4 then chat ( " Someone like you. " ) wait ( 1 ) chat ( " . can't defeat me! " ) prevthing = 4 end elseif taip == 2 then chat ( " please fahk me " ) end end function Moosik () if moosek == 0 then music1: Play () moosek = 1 elseif moosek == 1 then music1: Stop () moosek = 0 end end function changeclothes () if taip == 1 then shirt. ShirtTemplate = " " pants. PantsTemplate = " http://www.roblox.com/asset/?id=196429174 " tshirt. Graphic = " http://www.roblox.com/asset/?id=130291831 " taip = 2 tecks. Text = " ghey " elseif taip == 2 then shirt. ShirtTemplate = " http://www.roblox.com/asset/?id=555077915 " pants. PantsTemplate = " http://www.roblox.com/asset/?id=482320178 " tshirt. Graphic = " " taip = 1 tecks. Text = " Enma the Null Kitsune " end end tool. Equipped : connect (onEquipped) tool. Unequipped : connect (onUnequipped) tool2. Equipped : connect (onEquipped2) tool2. Unequipped : connect (onUnequipped2) -- musictool.Activated:connect(Moosik) -- taunttool.Activated:connect(Taunt) handle. Touched : connect (onTouched) handle2. Touched : connect (onTouched2) chara[ " Left Leg " ]. Touched : connect (kicktouch) -- changetool.Activated:connect(changeclothes) -- DEATH-- local deathed = false function onDied () deathed = true chat ( " To be defeated by a weakling like you.. " ) shirt: Destroy () pants: Destroy () Void: Destroy () orbuu: Destroy () fhandle: Destroy () fhandle2: Destroy () fhandle3: Destroy () music1. Volume = 0 local dmusic = Instance. new ( " Sound " , game. Workspace ) dmusic. SoundId = " http://www.roblox.com/asset/?id=19094700 " dmusic. PlaybackSpeed = 1 dmusic. Volume = 1 dmusic. Looped = true dmusic: Play () debby: AddItem (dmusic, 5 ) local shah = chara: GetChildren () for i = 1 , # shah do if shah[i]. ClassName == " Part " then shah[i]. Anchored = true shah[i]. BrickColor = BrickColor. new ( " Really black " ) createhugeblack (shah[i]) elseif shah[i]. ClassName == " Attachment " then shah[i]. Handle . Mesh . VertexColor = Color3. new ( 0 , 0 , 0 ) shah[i]. Handle . Anchored = true end end for i = 1 , 3 do wait ( 1.2 ) dmusic. PlaybackSpeed = dmusic. PlaybackSpeed - 0.2 end for i = 1 , # shah do if shah[i]. ClassName == " Part " then shah[i]. Anchored = false createhugeblack (shah[i]) elseif shah[i]. ClassName == " Attachment " then shah[i]. Handle . Anchored = false end end local exx = Instance. new ( " Explosion " , game. Workspace ) exx. Position = chara. Torso . Position exx. BlastPressure = 500000000 exx. BlastRadius = 10000000000 exx. Visible = false exx. ExplosionType = " CratersAndDebris " finalhits1: Play () end while deathed == true do wait ( 0.1 ) if timeofday == " Day " then game. Lighting . TimeOfDay = " 18:00:00 " timeofday = " Dawn " elseif timeofday == " Dawn " then game. Lighting . TimeOfDay = " 00:00:00 " timeofday = " Night " elseif timeofday == " Night " then game. Lighting . TimeOfDay = " 6:00:00 " timeofday = " Morning " elseif timeofday == " Morning " then game. Lighting . TimeOfDay = " 12:00:00 " timeofday = " Day " end end chara. Humanoid . Died : connect (onDied)
- sword reach extender with damage amp (bypasses every game)
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- Could I possibly request you to make it so it can bypass a specific game for me?
- btw when u try to increase the reach it doesn't work
- I copy and pasted this script but where do i put this script? in what app or smth
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- Sword Slasher Roblox Script (2023)
- Do you want to take your Sword Slasher experience to the next level? Look no further—we’ve got all the best scripts, including auto-farm, kill-all, and more. Sword Slasher is a fighting game made by developer E25 for the Roblox platform. Players fight waves of enemies, unlock new swords, and improve their characters. Update your game right now with the most recent Sword Slasher scripts!
- In addition to allowing players to combine weapons to make them stronger, Sword Slasher has an AFK mode that allows users to grind for gems while not actively playing. If you want to climb to the top of the scoreboard or conquer wave 100, we have the most recent active Sword Slasher Scripts for you.
- If you enjoy the Sword Slasher script, then you might also be interested in the other Roblox scripts that we have shared, some of which are as follows: Saitama Battleground Script, EarthScape Tycoon Script, and Roblox Westbound Script.
- All Sword Slasher Script
- Ready to hack your way to the top of the leaderboard in Roblox Sword Slasher? Explore the latest scripts, which contain effective hacks such as kill all, hatch egg, auto farm, and more. Use these scripts immediately to conquer in Sword Slasher.
- local RunService = game:GetService("RunService") RunService.Stepped:Connect(function() for Index, Mob in next, workspace.Mobs:GetChildren() do if Mob:FindFirstChild("Humanoid") then Mob.Humanoid:TakeDamage(9e9) end end end)
- loadstring(game:HttpGet("https://raw.githubusercontent.com/ExolutionProject/Scripts/main/ExolutionPremiumHub.lua", false))()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/ToraIsMe2/ToraIsMe2/main/0swordslasher", true))()
- How Do I Execute Sword Slasher Script
- The Sword Slasher script is simple to use; all you need is a reliable Roblox exploit (KRNL, Synapse X, Fluxus), which you can get from our website. Assuming you have one, we’ll move on to the instructions.
- First, copy the Sword Slasher script from above.
- Now launch the game on your device, as well as the LUA executor. (Take, for example, Synapse X.)
- When the game is open, go to the Executor and paste the copied script there.
- After pasting the script, click Attach/Inject and then Execute to load it.
- Now the script GUI will appear; select your desired hack and you are finished.
- That’s all it takes to run the Sword Slasher script correctly. If you have any questions, please review the FAQs, and if they remain unanswered, please leave a comment below, and I will be happy to assist.
- Conclusion
- In the end, if you want to run scripts in a Roblox game like Sword Slasher, you need a Roblox exploit. With options like JJsploit, Fluxus, Synapse X, and more, finding the right exploit is important. Once the chosen exploit has been downloaded and installed, players can copy and paste the scripts they want into the executor and run them in-game.
- FAQs
- What is Sword Slasher script?
- Sword Slasher is a lua script that can be used to gain an unfair advantage in the game.
- Is it safe to use Sword Slasher script?
- No, if you use external scripts in Roblox, you risk having your account banned.
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