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- <?xml version="1.0"?>
- <SageLuaScriptSection xmlns="http://tempuri.org/ScriptEvents.xsd">
- <Events>
- <!-- All internal events have a first parameter of self, which is the object receiving the event. They may have additial parameters, depending
- on the specific event. -->
- <InternalEvent Name="OnDamaged" /> <!-- OnDamaged(self, other) other is attacking object, may be nil -->
- <InternalEvent Name="OnDestroyed" /> <!-- OnDestroyed(self) No parameters. Note that self is dead, but name and team are still valid. -->
- <InternalEvent Name="OnArrived" /> <!-- OnArrived(self) Arrived at the end of a waypoint path. No parameters. -->
- <InternalEvent Name="OnUnitEntered" /> <!-- OnUnitEntered(self, areaName) Unit entered an area. Name of area is parameter. -->
- <!-- disabled since its really slow and nobody is using it... [mh, 5/7/2004]--><InternalEvent Name="OnTeamEntered" /> <!-- OnTeamEntered(self, areaName) Sent to the last unit of a team entering an area. -->
- <InternalEvent Name="OnUnitExited" /> <!-- OnUnitExited(self, areaName) Unit left an area. Name of area is parameter. -->
- <!-- disabled since its really slow and nobody is using it... [mh, 5/7/2004] --><InternalEvent Name="OnTeamExited" /> <!-- OnTeamExited(self, areaName) Sent to the last unit of a team leaving an area. -->
- <InternalEvent Name="OnTeamDestroyed" /> <!-- OnTeamDestroyed(self) Sent to the last unit of a team as it is destroyed. -->
- <InternalEvent Name="BeScary" /> <!-- Broadcast to a unit when he uses a power that makes him radiate scariness.. -->
- <InternalEvent Name="OnAflame" /> <!-- OnAflame(self) Broadcast to allies that I am on fire :) -->
- <InternalEvent Name="OnQuenched" /> <!-- OnQuenched(self) Broadcast to allies that I am no longer on fire :) -->
- <InternalEvent Name="OnCreated" /> <!-- OnCreated(self) sent when an object has been constructed -->
- <InternalEvent Name="OnBuildingComplete" /> <!--OnBuildingComplete sent when an object has completed building. IE construction complete-->
- <InternalEvent Name="DamageIncoming" /> <!-- DamageIncoming(self, other, delay, amount) other is shooter, delay is when the damage should hit, amount is how much. So we can do a defense, or a "Oh heck" animation -->
- <InternalEvent Name="OnSlaughtered" /> <!-- OnSlaughtered(self, slaughterer). -->
- <InternalEvent Name="OnGenericEvent" /> <!-- self, string -->
- <InternalEvent Name="OnBuildVariation" /><!-- self, real -->
- <InternalEvent Name="OnClipEmpty" />
- <InternalEvent Name="OnClipFull" />
- <InternalEvent Name="OnPowerOutage" />
- <InternalEvent Name="OnPowerRestore" />
- <!-- Scripted events are of two kinds - first is one generated by the ObjectDispatchEvent or ObjectBroadcastEvent script. The calling is
- DispatchedEvent(self, dispatchingObject, arbitraryString) -->
- <ScriptedEvent Name="ExampleGuardMe" /> <!-- GuardMe(self, other, string) other is object generating the scripted event. May be nil. -->
- <!-- Second kind of scripted event is a spy event. -->
- <ScriptedEvent Name="ExampleSpyMoving" /> <!-- SpyMoving(self, spySelf, parameters...) spySelf is the object self is spying on, parameters is the spied event paramters, may be nil. -->
- <ScriptedEvent Name="BeAfraidOfRampage" /> <!-- Becoming afraid of rampage -->
- <ScriptedEvent Name="BeAfraidOfPhial" />
- <ScriptedEvent Name="BeUncontrollablyAfraid" /> <!-- Becoming afraid whether we like it or not -->
- <ScriptedEvent Name="BeAfraidOfGateDamaged" /> <!-- Be afraid of the gate being damaged -->
- <ScriptedEvent Name="BeTerrified" /> <!-- Run Away! -->
- <ScriptedEvent Name="ChantForUnit" /> <!-- Chant for a special unit! -->
- <ScriptedEvent Name="StopChantForUnit" /> <!-- Stop Chant for a special unit! -->
- <ScriptedEvent Name="BeginChanting" /> <!-- Begin Chanting! -->
- <ScriptedEvent Name="StopChanting" /> <!-- Stop Chanting! -->
- <!-- Cinematic Events -->
- <ScriptedEvent Name="CinematicRampageDamaged" />
- <!-- All ModelCondition and ObjectStatus events have a single parameter of self, which is the object matching the conditions. -->
- <ModelConditionEvent Name="OnFire"> <!-- OnFire(self) self is object matching the modelconditions specified. -->
- <Conditions>-DYING +AFLAME</Conditions>
- </ModelConditionEvent>
- <ModelConditionEvent Name="ExampleMovingDamaged">
- <Conditions>+MOVING +DAMAGED -AFLAME</Conditions>
- </ModelConditionEvent>
- <ModelConditionEvent Name="Moving">
- <Conditions>+MOVING</Conditions>
- </ModelConditionEvent>
- <ModelConditionEvent Name="ReallyDamaged">
- <Conditions>+REALLYDAMAGED</Conditions>
- </ModelConditionEvent>
- <ModelConditionEvent Name="RecoverFromTerror">
- <Conditions>-EMOTION_TERROR -DYING</Conditions>
- </ModelConditionEvent>
- <ModelConditionEvent Name="UsingSpecialOne">
- <Conditions>+SPECIAL_POWER_1 -UNPACKING -PACKING</Conditions>
- </ModelConditionEvent>
- <ModelConditionEvent Name="UsingSpecialTwo">
- <Conditions>+SPECIAL_POWER_2 -UNPACKING -PACKING</Conditions>
- </ModelConditionEvent>
- <ModelConditionEvent Name="UsingSpecialThree">
- <Conditions>+SPECIAL_POWER_3 -UNPACKING -PACKING</Conditions>
- </ModelConditionEvent>
- <ModelConditionEvent Name="CinematicRampageUser">
- <Conditions>+USER_4</Conditions>
- </ModelConditionEvent>
- </Events>
- <EventList Name="BaseScriptFunctions">
- <!-- If there are any events that need to apply to all units, put them here. jba -->
- </EventList>
- <EventList Name="GDIOrcaAirstrikeEventsList" Inherit="GDIAirstrikeOrcaWeapon">
- <EventHandler EventName="OnCreated" ScriptFunctionName="onCreatedGDIOrcaAirstrike" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="AlienMCVUnpackingEventsList" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="onCreatedAlienMCVUnpacking" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="AlienMothershipEventsList" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienMotherShipCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NeutralGarrisonableBuildingFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNeutralGarrisonableBuildingCreated" DebugSingleStep="false"/>
- <EventHandler EventName="OnGenericEvent" ScriptFunctionName="OnNeutralGarrisonableBuildingGenericEvent" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDITechCenterFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDITechCenterCreated" DebugSingleStep="false"/>
- <EventHandler EventName="OnPowerOutage" ScriptFunctionName="onBuildingPowerOutage" DebugSingleStep="false"/>
- <EventHandler EventName="OnPowerRestore" ScriptFunctionName="onBuildingPowerRestored" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIMedicalBayFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIMedicalBayCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIPowerPlantFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIPowerPlantCreated" DebugSingleStep="false"/>
- <EventHandler EventName="OnPowerOutage" ScriptFunctionName="onBuildingPowerOutage" DebugSingleStep="false"/>
- <EventHandler EventName="OnPowerRestore" ScriptFunctionName="onBuildingPowerRestored" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDICommandPostFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDICommandPostCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIZoneTrooperFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIZoneTrooperCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIPredatorFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIPredatorCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIMammothFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIMammothCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="SteelTalonsMammothFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnSteelTalonsMammothCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIJuggernaughtFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIJuggernaughtCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NODShredderFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODShredderCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIWatchTowerFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIWatchTowerCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIFirehawkFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIFirehawkCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDISniperSquadFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDISniperSquadCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIOrcaFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIOrcaCreated" DebugSingleStep="false"/>
- <EventHandler EventName="OnClipEmpty" ScriptFunctionName="OnGDIOrcaClipEmpty" DebugSingleStep="false"/>
- <EventHandler EventName="OnClipFull" ScriptFunctionName="OnGDIOrcaClipFull" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIPitbullFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIPitbullCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIV35Ox_SummonedForVehicleFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIV35Ox_SummonedForVehicleCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NODRaiderTankFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODRaiderTankCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NODAvatarFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODAvatarCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NODAvatarHuskFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODAvatarCreated" DebugSingleStep="false"/>
- <EventHandler EventName="OnGenericEvent" ScriptFunctionName="OnNODAvatarGenericEvent" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NODScorpionBuggyFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODScorpionBuggyCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NODVenomFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODVenomCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NODTechAssembleyPlantFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODTechAssembleyPlantCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NODHangarFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODHangarCreated" DebugSingleStep="false"/>
- <EventHandler EventName="OnPowerOutage" ScriptFunctionName="onBuildingPowerOutage" DebugSingleStep="false"/>
- <EventHandler EventName="OnPowerRestore" ScriptFunctionName="onBuildingPowerRestored" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NODOperationsCenterFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODOperationsCenterCreated" DebugSingleStep="false"/>
- <EventHandler EventName="OnPowerOutage" ScriptFunctionName="onBuildingPowerOutage" DebugSingleStep="false"/>
- <EventHandler EventName="OnPowerRestore" ScriptFunctionName="onBuildingPowerRestored" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NODSecretShrineFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODSecretShrineCreated" DebugSingleStep="false"/>
- <EventHandler EventName="OnPowerOutage" ScriptFunctionName="OnNODSecretShrinePowerOutage" DebugSingleStep="false"/>
- <EventHandler EventName="OnPowerRestore" ScriptFunctionName="OnNODSecretShrinePowerRestored" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="ControlPointFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="onCreatedControlPointFunctions" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="BuildingPowerFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnPowerOutage" ScriptFunctionName="onBuildingPowerOutage" DebugSingleStep="false"/>
- <EventHandler EventName="OnPowerRestore" ScriptFunctionName="onBuildingPowerRestored" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="InfantryFunctions" Inherit="BaseScriptFunctions">
- <!-- These are events that will apply to all infantry. Any infantry units should inherit this set. jba -->
- <EventHandler EventName="BeAfraidOfRampage" ScriptFunctionName="BecomeAfraidOfRampage" DebugSingleStep="false"/>
- <EventHandler EventName="BeTerrified" ScriptFunctionName="BecomeTerrified" DebugSingleStep="false"/>
- <EventHandler EventName="BeUncontrollablyAfraid" ScriptFunctionName="BecomeUncontrollablyAfraid" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="CavalryFunctions" Inherit="BaseScriptFunctions">
- <!-- These are events that will apply to all infantry. Any infantry units should inherit this set. jba -->
- <EventHandler EventName="BeAfraidOfRampage" ScriptFunctionName="BecomeAfraidOfRampage" DebugSingleStep="false"/>
- <EventHandler EventName="BeTerrified" ScriptFunctionName="BecomeTerrified" DebugSingleStep="false"/>
- <EventHandler EventName="BeUncontrollablyAfraid" ScriptFunctionName="BecomeUncontrollablyAfraid" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="ArcherFunctions" Inherit="InfantryFunctions">
- </EventList>
- <!-- Generic keep Lua Event Lists -->
- <EventList Name="GarrisonableFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGarrisonableCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="RubbleDropshipFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnRubbleDropshipCreated" DebugSingleStep="false"/>
- </EventList>
- <!-- XPACK LUA FUNCTION LISTS -->
- <EventList Name="NODRocketBunkerSpawnFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODRocketBunkerSpawnCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="AlienMechapedeFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienMechapedeCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="AlienEradicatorHexapodFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienHexapodCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="SteelTalonsTitanFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnTitanCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="AlienPACFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienPACCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="AlienDevastatorFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienDevastatorCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIMARVFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIMARVCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NODMetaUnitFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODMetaUnitCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIGrenadeSoldierFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIGrenadeSoldierCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIGuardianCannonFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIGuardianCannonCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="AlienPhotonCannonFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienPhotonCannonCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="AlienPMBatteryFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienPMBatteryCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="AlienSeekerTankFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienSeekerTankCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NODShadowSquadBeaconFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODShadowSquadBeaconCreated" DebugSingleStep="false"/>
- </EventList>
- <!-- <EventList Name="NodImprovedCyborgFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnImprovedCyborgCreated" DebugSingleStep="false"/>
- </EventList> -->
- <EventList Name="NodBunkerTruckFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnBunkerTruckCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NodCyborgFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnCyborgCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIWolverineFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnWolverineCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="AlienStalkerFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnStalkerCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIGunshipFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGunshipCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIAAScoutFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnAAScoutCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="NodMobileArtilleryFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnMobileArtilleryCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIAABatteryFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnAABatteryCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="CombatEngineerFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnCombatEngineerCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="ZOCOMOrcaFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnZOCOMOrcaCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIAPCFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIAPCCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="ReaperTripodFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnReaperTripodCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="Reaper17DevourerFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnReaper17DevourerCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="BlackHandCustomWarmechFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnBlackHandCustomWarmechCreated" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="BlackHandCustomWarmechHuskFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnBlackHandCustomWarmechCreated" DebugSingleStep="false"/>
- <EventHandler EventName="OnGenericEvent" ScriptFunctionName="OnNODAvatarGenericEvent" DebugSingleStep="false"/>
- </EventList>
- <EventList Name="GDIAirfieldFunctions" Inherit="BaseScriptFunctions">
- <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIAirfieldCreated" DebugSingleStep="false"/>
- </EventList>
- </SageLuaScriptSection>
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