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C&C3KW scriptevents.xml

Nov 7th, 2017
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  1. <?xml version="1.0"?>
  2. <SageLuaScriptSection xmlns="http://tempuri.org/ScriptEvents.xsd">
  3.     <Events>
  4.         <!-- All internal events have a first parameter of self, which is the object receiving the event.  They may have additial parameters, depending
  5.              on the specific event. -->
  6.         <InternalEvent Name="OnDamaged" /> <!-- OnDamaged(self, other) other is attacking object, may be nil -->
  7.         <InternalEvent Name="OnDestroyed" /> <!-- OnDestroyed(self) No parameters. Note that self is dead, but name and team are still valid. -->
  8.         <InternalEvent Name="OnArrived" /> <!-- OnArrived(self) Arrived at the end of a waypoint path.  No parameters. -->
  9.         <InternalEvent Name="OnUnitEntered" /> <!-- OnUnitEntered(self, areaName) Unit entered an area. Name of area is parameter. -->
  10.         <!-- disabled since its really slow and nobody is using it... [mh, 5/7/2004]--><InternalEvent Name="OnTeamEntered" /> <!-- OnTeamEntered(self, areaName) Sent to the last unit of a team entering an area. -->
  11.         <InternalEvent Name="OnUnitExited" /> <!-- OnUnitExited(self, areaName) Unit left an area. Name of area is parameter. -->
  12.         <!-- disabled since its really slow and nobody is using it... [mh, 5/7/2004] --><InternalEvent Name="OnTeamExited" /> <!-- OnTeamExited(self, areaName) Sent to the last unit of a team leaving an area. -->
  13.         <InternalEvent Name="OnTeamDestroyed" /> <!-- OnTeamDestroyed(self) Sent to the last unit of a team as it is destroyed. -->
  14.         <InternalEvent Name="BeScary" /> <!-- Broadcast to a unit when he uses a power that makes him radiate scariness.. -->
  15.         <InternalEvent Name="OnAflame" /> <!-- OnAflame(self) Broadcast to allies that I am on fire :) -->
  16.         <InternalEvent Name="OnQuenched" /> <!-- OnQuenched(self) Broadcast to allies that I am no longer on fire :) -->
  17.         <InternalEvent Name="OnCreated" /> <!-- OnCreated(self) sent when an object has been constructed -->
  18.         <InternalEvent Name="OnBuildingComplete" /> <!--OnBuildingComplete sent when an object has completed building. IE construction complete-->
  19.         <InternalEvent Name="DamageIncoming" /> <!-- DamageIncoming(self, other, delay, amount) other is shooter, delay is when the damage should hit, amount is how much.  So we can do a defense, or a "Oh heck" animation -->
  20.         <InternalEvent Name="OnSlaughtered" /> <!-- OnSlaughtered(self, slaughterer). -->
  21.         <InternalEvent Name="OnGenericEvent" /> <!-- self, string -->
  22.         <InternalEvent Name="OnBuildVariation" /><!-- self, real -->
  23.         <InternalEvent Name="OnClipEmpty" />
  24.         <InternalEvent Name="OnClipFull" />
  25.         <InternalEvent Name="OnPowerOutage" />
  26.         <InternalEvent Name="OnPowerRestore" />
  27.  
  28.         <!-- Scripted events are of two kinds - first is one generated by the ObjectDispatchEvent or ObjectBroadcastEvent script.  The calling is
  29.             DispatchedEvent(self, dispatchingObject, arbitraryString)  -->
  30.         <ScriptedEvent Name="ExampleGuardMe" /> <!-- GuardMe(self, other, string) other is object generating the scripted event.  May be nil. -->
  31.         <!-- Second kind of scripted event is a spy event. -->
  32.         <ScriptedEvent Name="ExampleSpyMoving" /> <!-- SpyMoving(self, spySelf, parameters...) spySelf is the object self is spying on, parameters is the spied event paramters, may be nil. -->
  33.        
  34.         <ScriptedEvent Name="BeAfraidOfRampage" /> <!-- Becoming afraid of rampage -->
  35.         <ScriptedEvent Name="BeAfraidOfPhial" />
  36.         <ScriptedEvent Name="BeUncontrollablyAfraid" /> <!-- Becoming afraid whether we like it or not -->
  37.         <ScriptedEvent Name="BeAfraidOfGateDamaged" /> <!-- Be afraid of the gate being damaged -->
  38.         <ScriptedEvent Name="BeTerrified" /> <!-- Run Away! -->
  39.        
  40.         <ScriptedEvent Name="ChantForUnit" />       <!-- Chant for a special unit! -->
  41.         <ScriptedEvent Name="StopChantForUnit" />   <!-- Stop Chant for a special unit! -->
  42.         <ScriptedEvent Name="BeginChanting" />      <!-- Begin Chanting! -->
  43.         <ScriptedEvent Name="StopChanting" />       <!-- Stop Chanting! -->
  44.        
  45.         <!-- Cinematic Events -->
  46.         <ScriptedEvent Name="CinematicRampageDamaged" />
  47.        
  48.         <!-- All ModelCondition and ObjectStatus events have a single parameter of self, which is the object matching the conditions. -->
  49.         <ModelConditionEvent Name="OnFire"> <!-- OnFire(self) self is object matching the modelconditions specified. -->
  50.             <Conditions>-DYING +AFLAME</Conditions>
  51.         </ModelConditionEvent>
  52.         <ModelConditionEvent Name="ExampleMovingDamaged">
  53.             <Conditions>+MOVING +DAMAGED -AFLAME</Conditions>
  54.         </ModelConditionEvent>
  55.         <ModelConditionEvent Name="Moving">
  56.             <Conditions>+MOVING</Conditions>
  57.         </ModelConditionEvent>
  58.         <ModelConditionEvent Name="ReallyDamaged">
  59.             <Conditions>+REALLYDAMAGED</Conditions>
  60.         </ModelConditionEvent>
  61.    
  62.         <ModelConditionEvent Name="RecoverFromTerror">
  63.             <Conditions>-EMOTION_TERROR -DYING</Conditions>
  64.         </ModelConditionEvent>
  65.        
  66.         <ModelConditionEvent Name="UsingSpecialOne">
  67.             <Conditions>+SPECIAL_POWER_1 -UNPACKING -PACKING</Conditions>
  68.         </ModelConditionEvent>
  69.        
  70.         <ModelConditionEvent Name="UsingSpecialTwo">
  71.             <Conditions>+SPECIAL_POWER_2 -UNPACKING -PACKING</Conditions>
  72.         </ModelConditionEvent>
  73.        
  74.         <ModelConditionEvent Name="UsingSpecialThree">
  75.             <Conditions>+SPECIAL_POWER_3 -UNPACKING -PACKING</Conditions>
  76.         </ModelConditionEvent>
  77.        
  78.         <ModelConditionEvent Name="CinematicRampageUser">
  79.             <Conditions>+USER_4</Conditions>
  80.         </ModelConditionEvent>
  81.     </Events>
  82.    
  83.     <EventList Name="BaseScriptFunctions">
  84.         <!-- If there are any events that need to apply to all units, put them here. jba -->
  85.     </EventList>
  86.    
  87.     <EventList Name="GDIOrcaAirstrikeEventsList" Inherit="GDIAirstrikeOrcaWeapon">
  88.         <EventHandler EventName="OnCreated" ScriptFunctionName="onCreatedGDIOrcaAirstrike" DebugSingleStep="false"/>
  89.     </EventList>
  90.  
  91.     <EventList Name="AlienMCVUnpackingEventsList" Inherit="BaseScriptFunctions">
  92.         <EventHandler EventName="OnCreated" ScriptFunctionName="onCreatedAlienMCVUnpacking" DebugSingleStep="false"/>
  93.     </EventList>
  94.  
  95.     <EventList Name="AlienMothershipEventsList" Inherit="BaseScriptFunctions">
  96.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienMotherShipCreated" DebugSingleStep="false"/>
  97.     </EventList>
  98.    
  99.     <EventList Name="NeutralGarrisonableBuildingFunctions" Inherit="BaseScriptFunctions">
  100.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnNeutralGarrisonableBuildingCreated" DebugSingleStep="false"/>
  101.         <EventHandler EventName="OnGenericEvent"    ScriptFunctionName="OnNeutralGarrisonableBuildingGenericEvent" DebugSingleStep="false"/>
  102.     </EventList>
  103.    
  104.     <EventList Name="GDITechCenterFunctions" Inherit="BaseScriptFunctions">
  105.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDITechCenterCreated" DebugSingleStep="false"/>
  106.         <EventHandler EventName="OnPowerOutage" ScriptFunctionName="onBuildingPowerOutage" DebugSingleStep="false"/>
  107.         <EventHandler EventName="OnPowerRestore" ScriptFunctionName="onBuildingPowerRestored" DebugSingleStep="false"/>
  108.     </EventList>
  109.  
  110.     <EventList Name="GDIMedicalBayFunctions" Inherit="BaseScriptFunctions">
  111.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIMedicalBayCreated" DebugSingleStep="false"/>
  112.     </EventList>
  113.  
  114.     <EventList Name="GDIPowerPlantFunctions" Inherit="BaseScriptFunctions">
  115.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIPowerPlantCreated" DebugSingleStep="false"/>
  116.         <EventHandler EventName="OnPowerOutage" ScriptFunctionName="onBuildingPowerOutage" DebugSingleStep="false"/>
  117.         <EventHandler EventName="OnPowerRestore" ScriptFunctionName="onBuildingPowerRestored" DebugSingleStep="false"/>
  118.     </EventList>
  119.    
  120.     <EventList Name="GDICommandPostFunctions" Inherit="BaseScriptFunctions">
  121.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDICommandPostCreated" DebugSingleStep="false"/>
  122.     </EventList>
  123.    
  124.     <EventList Name="GDIZoneTrooperFunctions" Inherit="BaseScriptFunctions">
  125.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIZoneTrooperCreated" DebugSingleStep="false"/>
  126.     </EventList>
  127.    
  128.     <EventList Name="GDIPredatorFunctions" Inherit="BaseScriptFunctions">
  129.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIPredatorCreated" DebugSingleStep="false"/>
  130.     </EventList>
  131.    
  132.     <EventList Name="GDIMammothFunctions" Inherit="BaseScriptFunctions">
  133.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIMammothCreated" DebugSingleStep="false"/>
  134.     </EventList>
  135.  
  136.     <EventList Name="SteelTalonsMammothFunctions" Inherit="BaseScriptFunctions">
  137.       <EventHandler EventName="OnCreated"   ScriptFunctionName="OnSteelTalonsMammothCreated" DebugSingleStep="false"/>
  138.     </EventList>
  139.    
  140.     <EventList Name="GDIJuggernaughtFunctions" Inherit="BaseScriptFunctions">
  141.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIJuggernaughtCreated" DebugSingleStep="false"/>
  142.     </EventList>
  143.  
  144.     <EventList Name="NODShredderFunctions" Inherit="BaseScriptFunctions">
  145.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODShredderCreated" DebugSingleStep="false"/>
  146.     </EventList>
  147.  
  148.     <EventList Name="GDIWatchTowerFunctions" Inherit="BaseScriptFunctions">
  149.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIWatchTowerCreated" DebugSingleStep="false"/>
  150.     </EventList>
  151.  
  152.     <EventList Name="GDIFirehawkFunctions" Inherit="BaseScriptFunctions">
  153.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIFirehawkCreated" DebugSingleStep="false"/>
  154.     </EventList>
  155.  
  156.     <EventList Name="GDISniperSquadFunctions" Inherit="BaseScriptFunctions">
  157.         <EventHandler EventName="OnCreated"     ScriptFunctionName="OnGDISniperSquadCreated" DebugSingleStep="false"/>
  158.     </EventList>
  159.    
  160.  
  161.     <EventList Name="GDIOrcaFunctions" Inherit="BaseScriptFunctions">
  162.         <EventHandler EventName="OnCreated"     ScriptFunctionName="OnGDIOrcaCreated" DebugSingleStep="false"/>
  163.         <EventHandler EventName="OnClipEmpty"   ScriptFunctionName="OnGDIOrcaClipEmpty" DebugSingleStep="false"/>
  164.         <EventHandler EventName="OnClipFull"    ScriptFunctionName="OnGDIOrcaClipFull" DebugSingleStep="false"/>
  165.     </EventList>
  166.  
  167.     <EventList Name="GDIPitbullFunctions" Inherit="BaseScriptFunctions">
  168.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIPitbullCreated" DebugSingleStep="false"/>
  169.     </EventList>
  170.  
  171.         <EventList Name="GDIV35Ox_SummonedForVehicleFunctions" Inherit="BaseScriptFunctions">
  172.             <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIV35Ox_SummonedForVehicleCreated" DebugSingleStep="false"/>
  173.         </EventList>
  174.  
  175.     <EventList Name="NODRaiderTankFunctions" Inherit="BaseScriptFunctions">
  176.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODRaiderTankCreated" DebugSingleStep="false"/>
  177.     </EventList>
  178.  
  179.     <EventList Name="NODAvatarFunctions" Inherit="BaseScriptFunctions">
  180.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODAvatarCreated" DebugSingleStep="false"/>
  181.     </EventList>
  182.    
  183.     <EventList Name="NODAvatarHuskFunctions" Inherit="BaseScriptFunctions">
  184.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODAvatarCreated" DebugSingleStep="false"/>
  185.         <EventHandler EventName="OnGenericEvent" ScriptFunctionName="OnNODAvatarGenericEvent" DebugSingleStep="false"/>
  186.     </EventList>
  187.  
  188.     <EventList Name="NODScorpionBuggyFunctions" Inherit="BaseScriptFunctions">
  189.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODScorpionBuggyCreated" DebugSingleStep="false"/>
  190.     </EventList>
  191.  
  192.     <EventList Name="NODVenomFunctions" Inherit="BaseScriptFunctions">
  193.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODVenomCreated" DebugSingleStep="false"/>
  194.     </EventList>
  195.  
  196.     <EventList Name="NODTechAssembleyPlantFunctions" Inherit="BaseScriptFunctions">
  197.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODTechAssembleyPlantCreated" DebugSingleStep="false"/>
  198.     </EventList>
  199.  
  200.     <EventList Name="NODHangarFunctions" Inherit="BaseScriptFunctions">
  201.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODHangarCreated" DebugSingleStep="false"/>
  202.         <EventHandler EventName="OnPowerOutage" ScriptFunctionName="onBuildingPowerOutage" DebugSingleStep="false"/>
  203.         <EventHandler EventName="OnPowerRestore" ScriptFunctionName="onBuildingPowerRestored" DebugSingleStep="false"/>
  204.     </EventList>
  205.  
  206.     <EventList Name="NODOperationsCenterFunctions" Inherit="BaseScriptFunctions">
  207.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODOperationsCenterCreated" DebugSingleStep="false"/>
  208.         <EventHandler EventName="OnPowerOutage" ScriptFunctionName="onBuildingPowerOutage" DebugSingleStep="false"/>
  209.         <EventHandler EventName="OnPowerRestore" ScriptFunctionName="onBuildingPowerRestored" DebugSingleStep="false"/>
  210.     </EventList>
  211.  
  212.     <EventList Name="NODSecretShrineFunctions" Inherit="BaseScriptFunctions">
  213.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODSecretShrineCreated" DebugSingleStep="false"/>
  214.         <EventHandler EventName="OnPowerOutage" ScriptFunctionName="OnNODSecretShrinePowerOutage" DebugSingleStep="false"/>
  215.         <EventHandler EventName="OnPowerRestore" ScriptFunctionName="OnNODSecretShrinePowerRestored" DebugSingleStep="false"/>
  216.     </EventList>
  217.  
  218.     <EventList Name="ControlPointFunctions" Inherit="BaseScriptFunctions">
  219.         <EventHandler EventName="OnCreated" ScriptFunctionName="onCreatedControlPointFunctions" DebugSingleStep="false"/>
  220.     </EventList>
  221.  
  222.     <EventList Name="BuildingPowerFunctions" Inherit="BaseScriptFunctions">
  223.         <EventHandler EventName="OnPowerOutage" ScriptFunctionName="onBuildingPowerOutage" DebugSingleStep="false"/>
  224.         <EventHandler EventName="OnPowerRestore" ScriptFunctionName="onBuildingPowerRestored" DebugSingleStep="false"/>
  225.     </EventList>
  226.    
  227.     <EventList Name="InfantryFunctions" Inherit="BaseScriptFunctions">
  228.         <!-- These are events that will apply to all infantry.  Any infantry units should inherit this set. jba -->
  229.         <EventHandler EventName="BeAfraidOfRampage"         ScriptFunctionName="BecomeAfraidOfRampage"      DebugSingleStep="false"/>
  230.         <EventHandler EventName="BeTerrified"               ScriptFunctionName="BecomeTerrified"            DebugSingleStep="false"/>
  231.         <EventHandler EventName="BeUncontrollablyAfraid"    ScriptFunctionName="BecomeUncontrollablyAfraid" DebugSingleStep="false"/>
  232.     </EventList>
  233.    
  234.     <EventList Name="CavalryFunctions" Inherit="BaseScriptFunctions">
  235.         <!-- These are events that will apply to all infantry.  Any infantry units should inherit this set. jba -->
  236.         <EventHandler EventName="BeAfraidOfRampage" ScriptFunctionName="BecomeAfraidOfRampage"      DebugSingleStep="false"/>
  237.         <EventHandler EventName="BeTerrified"           ScriptFunctionName="BecomeTerrified" DebugSingleStep="false"/>
  238.         <EventHandler EventName="BeUncontrollablyAfraid"    ScriptFunctionName="BecomeUncontrollablyAfraid" DebugSingleStep="false"/>
  239.     </EventList>
  240.  
  241.     <EventList Name="ArcherFunctions" Inherit="InfantryFunctions">
  242.     </EventList>
  243.    
  244.     <!-- Generic keep Lua Event Lists -->
  245.     <EventList Name="GarrisonableFunctions">
  246.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGarrisonableCreated" DebugSingleStep="false"/>
  247.     </EventList>
  248.    
  249.     <EventList Name="RubbleDropshipFunctions" Inherit="BaseScriptFunctions">
  250.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnRubbleDropshipCreated" DebugSingleStep="false"/>
  251.     </EventList>
  252.    
  253.     <!-- XPACK LUA FUNCTION LISTS -->
  254.  
  255.     <EventList Name="NODRocketBunkerSpawnFunctions" Inherit="BaseScriptFunctions">
  256.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODRocketBunkerSpawnCreated" DebugSingleStep="false"/>
  257.     </EventList>
  258.    
  259.     <EventList Name="AlienMechapedeFunctions" Inherit="BaseScriptFunctions">
  260.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienMechapedeCreated" DebugSingleStep="false"/>
  261.     </EventList>
  262.    
  263.     <EventList Name="AlienEradicatorHexapodFunctions" Inherit="BaseScriptFunctions">
  264.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienHexapodCreated" DebugSingleStep="false"/>
  265.     </EventList>
  266.    
  267.     <EventList Name="SteelTalonsTitanFunctions" Inherit="BaseScriptFunctions">
  268.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnTitanCreated" DebugSingleStep="false"/>
  269.     </EventList>
  270.  
  271.     <EventList Name="AlienPACFunctions" Inherit="BaseScriptFunctions">
  272.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienPACCreated" DebugSingleStep="false"/>
  273.     </EventList>
  274.  
  275.     <EventList Name="AlienDevastatorFunctions" Inherit="BaseScriptFunctions">
  276.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienDevastatorCreated" DebugSingleStep="false"/>
  277.     </EventList>
  278.    
  279.     <EventList Name="GDIMARVFunctions" Inherit="BaseScriptFunctions">
  280.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIMARVCreated" DebugSingleStep="false"/>
  281.     </EventList>
  282.    
  283.     <EventList Name="NODMetaUnitFunctions" Inherit="BaseScriptFunctions">
  284.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnNODMetaUnitCreated" DebugSingleStep="false"/>
  285.     </EventList>
  286.  
  287.     <EventList Name="GDIGrenadeSoldierFunctions" Inherit="BaseScriptFunctions">
  288.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIGrenadeSoldierCreated" DebugSingleStep="false"/>
  289.     </EventList>
  290.  
  291.     <EventList Name="GDIGuardianCannonFunctions" Inherit="BaseScriptFunctions">
  292.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIGuardianCannonCreated" DebugSingleStep="false"/>
  293.     </EventList>
  294.    
  295.     <EventList Name="AlienPhotonCannonFunctions" Inherit="BaseScriptFunctions">
  296.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienPhotonCannonCreated" DebugSingleStep="false"/>
  297.     </EventList>
  298.  
  299.     <EventList Name="AlienPMBatteryFunctions" Inherit="BaseScriptFunctions">
  300.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnAlienPMBatteryCreated" DebugSingleStep="false"/>
  301.     </EventList>
  302.    
  303.     <EventList Name="AlienSeekerTankFunctions" Inherit="BaseScriptFunctions">
  304.         <EventHandler EventName="OnCreated"     ScriptFunctionName="OnAlienSeekerTankCreated" DebugSingleStep="false"/>
  305.     </EventList>
  306.    
  307.     <EventList Name="NODShadowSquadBeaconFunctions" Inherit="BaseScriptFunctions">
  308.         <EventHandler EventName="OnCreated"     ScriptFunctionName="OnNODShadowSquadBeaconCreated" DebugSingleStep="false"/>
  309.     </EventList>
  310.    
  311.     <!-- <EventList Name="NodImprovedCyborgFunctions" Inherit="BaseScriptFunctions">
  312.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnImprovedCyborgCreated" DebugSingleStep="false"/>
  313.     </EventList> -->  
  314.  
  315.     <EventList Name="NodBunkerTruckFunctions" Inherit="BaseScriptFunctions">
  316.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnBunkerTruckCreated" DebugSingleStep="false"/>
  317.     </EventList>  
  318.    
  319.     <EventList Name="NodCyborgFunctions" Inherit="BaseScriptFunctions">
  320.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnCyborgCreated" DebugSingleStep="false"/>
  321.     </EventList>  
  322.    
  323.     <EventList Name="GDIWolverineFunctions" Inherit="BaseScriptFunctions">
  324.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnWolverineCreated" DebugSingleStep="false"/>
  325.     </EventList>
  326.    
  327.     <EventList Name="AlienStalkerFunctions" Inherit="BaseScriptFunctions">
  328.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnStalkerCreated" DebugSingleStep="false"/>
  329.     </EventList>
  330.    
  331.     <EventList Name="GDIGunshipFunctions" Inherit="BaseScriptFunctions">
  332.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGunshipCreated" DebugSingleStep="false"/>
  333.     </EventList>
  334.  
  335.     <EventList Name="GDIAAScoutFunctions" Inherit="BaseScriptFunctions">
  336.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnAAScoutCreated" DebugSingleStep="false"/>
  337.     </EventList>
  338.    
  339.     <EventList Name="NodMobileArtilleryFunctions" Inherit="BaseScriptFunctions">
  340.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnMobileArtilleryCreated" DebugSingleStep="false"/>
  341.     </EventList>
  342.    
  343.     <EventList Name="GDIAABatteryFunctions" Inherit="BaseScriptFunctions">
  344.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnAABatteryCreated" DebugSingleStep="false"/>
  345.     </EventList>
  346.    
  347.     <EventList Name="CombatEngineerFunctions" Inherit="BaseScriptFunctions">
  348.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnCombatEngineerCreated" DebugSingleStep="false"/>
  349.     </EventList>
  350.    
  351.     <EventList Name="ZOCOMOrcaFunctions" Inherit="BaseScriptFunctions">
  352.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnZOCOMOrcaCreated" DebugSingleStep="false"/>
  353.      </EventList>
  354.      
  355.     <EventList Name="GDIAPCFunctions" Inherit="BaseScriptFunctions">
  356.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIAPCCreated" DebugSingleStep="false"/>
  357.      </EventList>
  358.  
  359.     <EventList Name="ReaperTripodFunctions" Inherit="BaseScriptFunctions">
  360.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnReaperTripodCreated" DebugSingleStep="false"/>
  361.      </EventList>
  362.    
  363.     <EventList Name="Reaper17DevourerFunctions" Inherit="BaseScriptFunctions">
  364.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnReaper17DevourerCreated" DebugSingleStep="false"/>
  365.      </EventList>
  366.  
  367.     <EventList Name="BlackHandCustomWarmechFunctions" Inherit="BaseScriptFunctions">
  368.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnBlackHandCustomWarmechCreated" DebugSingleStep="false"/>
  369.     </EventList>
  370.    
  371.     <EventList Name="BlackHandCustomWarmechHuskFunctions" Inherit="BaseScriptFunctions">
  372.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnBlackHandCustomWarmechCreated" DebugSingleStep="false"/>
  373.         <EventHandler EventName="OnGenericEvent" ScriptFunctionName="OnNODAvatarGenericEvent" DebugSingleStep="false"/>
  374.     </EventList>
  375.    
  376.     <EventList Name="GDIAirfieldFunctions" Inherit="BaseScriptFunctions">
  377.         <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIAirfieldCreated" DebugSingleStep="false"/>
  378.     </EventList>   
  379.    
  380. </SageLuaScriptSection>
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