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- Warrior: Karatake [0], Auto-Tarukaja [7], Arm Chopper [13], Auto-Sukukaja [17], Two Step Thrust [23], Dekunda [27], 滅殺袖箭 [33], Cut Off [37], Trafuri [45]
- Talent: [Successor]
- Karatake [0]
- Extreme Weapontype attack, 1, foe, Low hit rate
- Auto-Tarukaja [7]
- Auto: Tarukaja at start of battle, all, allies
- (Yes, it gives tarukaja to all allies at start of battle, instead of only to him like other smt games.)
- Arm Chopper [13]
- 1/3 Light Weapontype attack, 1, foe
- Auto-Sukukaja [17]
- Auto: Sukukaja at start of battle, all, allies
- (Yes, it gives sukukaja to all allies at start of battle, instead of only to him like other smt games.)
- Two Step Thrust [23] (upgradeable, 龍牙旋回 -> Burning Spear)
- 2 Heavy (Both hits in total does equal to Heavy damage) Slash, 1, foe, can be used from the back row.
- 龍牙旋回(Dragon fang spin, Dragon fang Whirl, something like that) = Heavy Slash, 1+adj, foe, can be used from the back row.
- Burning = Heavy slash, 1+all, foes, Slightly less damage to all
- Dekunda [27]
- Normalizes the stats of all allies’ debbufed stats
- 滅殺袖箭[33](Obliteration/Annihilation Winged-Arrow, something like that) = Heavy Gun, Row, Foes (upgradeable, Darkness Nail -> Heaven’s Bow -> Spinning Shot)
- Darkness Nail = Heavy Gun, All, Foes + chance to paralyze
- Heaven’s Bow= Severe Gun, All, Foes
- Spinning Shot = Severe Gun, All, Foes (translation says it’s the same, I tried both and spinning shot just seems stronger?)
- Cut Off [37]
- Next phys attack guaranteed hit, +crit chance
- Trafuri [45]
- Guaranteed Escape from battle
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