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  1.  
  2. ** Executing...
  3. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\surface"
  5.  
  6.  
  7. ** Executing...
  8. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vvis.exe"
  9. ** Parameters: -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\surface"
  10.  
  11. Valve Software - vvis.exe (May 30 2022)
  12. FileSystem_LoadSearchPaths
  13. 12 threads
  14. reading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\surface.bsp
  15. reading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\surface.prt
  16. LoadPortals: couldn't read d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\surface.prt
  17.  
  18.  
  19. ** Executing...
  20. ** Command: "D:\SteamLibrary\steamapps\common\GarrysMod\bin\vrad.exe"
  21. ** Parameters: -both -final -game "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod" "d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\surface"
  22.  
  23. Valve Software - vrad.exe SSE (May 30 2022)
  24.  
  25. Valve Radiosity Simulator
  26. FileSystem_LoadSearchPaths
  27. 12 threads
  28. [Reading texlights from 'lights.rad']
  29. [45 texlights parsed from 'lights.rad']
  30.  
  31. Loading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\surface.bsp
  32. PREP OK
  33. No vis information, direct lighting only.
  34. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  35. 167 faces
  36. 21431 square feet [3086130.00 square inches]
  37. 0 Displacements
  38. 0 Square Feet [0.00 Square Inches]
  39. sun extent from map=0.342020
  40. 15 direct lights
  41. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  42. Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
  43. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  44. FinalLightFace Done
  45. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  46. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  47. Writing leaf ambient...done
  48. Ready to Finish
  49.  
  50. Object names Objects/Maxobjs Memory / Maxmem Fullness
  51. ------------ --------------- --------------- --------
  52. models 3/4096 144/196608 ( 0.1%)
  53. brushes 47/16384 564/196608 ( 0.3%)
  54. brushsides 282/163840 2256/1310720 ( 0.2%)
  55. planes 158/65536 3160/1310720 ( 0.2%)
  56. vertexes 401/65536 4812/786432 ( 0.6%)
  57. nodes 213/65536 6816/2097152 ( 0.3%)
  58. texinfos 23/12288 1656/884736 ( 0.2%)
  59. texdata 6/2048 192/65536 ( 0.3%)
  60. dispinfos 0/0 0/0 ( 0.0%)
  61. disp_verts 0/0 0/0 ( 0.0%)
  62. disp_tris 0/0 0/0 ( 0.0%)
  63. disp_lmsamples 0/0 0/0 ( 0.0%)
  64. faces 167/65536 9352/3670016 ( 0.3%)
  65. hdr faces 167/65536 9352/3670016 ( 0.3%)
  66. origfaces 84/65536 4704/3670016 ( 0.1%)
  67. leaves 217/65536 6944/2097152 ( 0.3%)
  68. leaffaces 172/65536 344/131072 ( 0.3%)
  69. leafbrushes 82/65536 164/131072 ( 0.1%)
  70. areas 2/1024 16/8192 ( 0.2%)
  71. surfedges 1117/512000 4468/2048000 ( 0.2%)
  72. edges 681/256000 2724/1024000 ( 0.3%)
  73. LDR worldlights 15/8192 1320/720896 ( 0.2%)
  74. HDR worldlights 15/8192 1320/720896 ( 0.2%)
  75. leafwaterdata 0/32768 0/393216 ( 0.0%)
  76. waterstrips 21/32768 210/327680 ( 0.1%)
  77. waterverts 0/65536 0/786432 ( 0.0%)
  78. waterindices 306/65536 612/131072 ( 0.5%)
  79. cubemapsamples 0/1024 0/16384 ( 0.0%)
  80. overlays 0/1024 0/360448 ( 0.0%)
  81. LDR lightdata [variable] 205432/0 ( 0.0%)
  82. HDR lightdata [variable] 205432/0 ( 0.0%)
  83. visdata [variable] 0/16777216 ( 0.0%)
  84. entdata [variable] 10211/393216 ( 2.6%)
  85. LDR ambient table 217/65536 868/262144 ( 0.3%)
  86. HDR ambient table 217/65536 868/262144 ( 0.3%)
  87. LDR leaf ambient 1168/65536 32704/1835008 ( 1.8%)
  88. HDR leaf ambient 1168/65536 32704/1835008 ( 1.8%)
  89. occluders 0/0 0/0 ( 0.0%)
  90. occluder polygons 0/0 0/0 ( 0.0%)
  91. occluder vert ind 0/0 0/0 ( 0.0%)
  92. detail props [variable] 1/12 ( 8.3%)
  93. static props [variable] 1/12 ( 8.3%)
  94. pakfile [variable] 54/0 ( 0.0%)
  95. physics [variable] 17119/4194304 ( 0.4%)
  96. physics terrain [variable] 2/1048576 ( 0.0%)
  97.  
  98. Level flags = 0
  99.  
  100. Total triangle count: 447
  101. Writing d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\surface.bsp
  102. 2 seconds elapsed
  103. Valve Software - vrad.exe SSE (May 30 2022)
  104.  
  105. Valve Radiosity Simulator
  106. FileSystem_LoadSearchPaths
  107. 12 threads
  108. [Reading texlights from 'lights.rad']
  109. [45 texlights parsed from 'lights.rad']
  110.  
  111. Loading d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\surface.bsp
  112. PREP OK
  113. No vis information, direct lighting only.
  114. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  115. 167 faces
  116. 21431 square feet [3086130.00 square inches]
  117. 0 Displacements
  118. 0 Square Feet [0.00 Square Inches]
  119. sun extent from map=0.342020
  120. 15 direct lights
  121. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  122. Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
  123. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. FinalLightFace Done
  125. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  126. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  127. Writing leaf ambient...done
  128. Ready to Finish
  129.  
  130. Object names Objects/Maxobjs Memory / Maxmem Fullness
  131. ------------ --------------- --------------- --------
  132. models 3/4096 144/196608 ( 0.1%)
  133. brushes 47/16384 564/196608 ( 0.3%)
  134. brushsides 282/163840 2256/1310720 ( 0.2%)
  135. planes 158/65536 3160/1310720 ( 0.2%)
  136. vertexes 401/65536 4812/786432 ( 0.6%)
  137. nodes 213/65536 6816/2097152 ( 0.3%)
  138. texinfos 23/12288 1656/884736 ( 0.2%)
  139. texdata 6/2048 192/65536 ( 0.3%)
  140. dispinfos 0/0 0/0 ( 0.0%)
  141. disp_verts 0/0 0/0 ( 0.0%)
  142. disp_tris 0/0 0/0 ( 0.0%)
  143. disp_lmsamples 0/0 0/0 ( 0.0%)
  144. faces 167/65536 9352/3670016 ( 0.3%)
  145. hdr faces 167/65536 9352/3670016 ( 0.3%)
  146. origfaces 84/65536 4704/3670016 ( 0.1%)
  147. leaves 217/65536 6944/2097152 ( 0.3%)
  148. leaffaces 172/65536 344/131072 ( 0.3%)
  149. leafbrushes 82/65536 164/131072 ( 0.1%)
  150. areas 2/1024 16/8192 ( 0.2%)
  151. surfedges 1117/512000 4468/2048000 ( 0.2%)
  152. edges 681/256000 2724/1024000 ( 0.3%)
  153. LDR worldlights 15/8192 1320/720896 ( 0.2%)
  154. HDR worldlights 15/8192 1320/720896 ( 0.2%)
  155. leafwaterdata 0/32768 0/393216 ( 0.0%)
  156. waterstrips 21/32768 210/327680 ( 0.1%)
  157. waterverts 0/65536 0/786432 ( 0.0%)
  158. waterindices 306/65536 612/131072 ( 0.5%)
  159. cubemapsamples 0/1024 0/16384 ( 0.0%)
  160. overlays 0/1024 0/360448 ( 0.0%)
  161. LDR lightdata [variable] 205432/0 ( 0.0%)
  162. HDR lightdata [variable] 205432/0 ( 0.0%)
  163. visdata [variable] 0/16777216 ( 0.0%)
  164. entdata [variable] 10211/393216 ( 2.6%)
  165. LDR ambient table 217/65536 868/262144 ( 0.3%)
  166. HDR ambient table 217/65536 868/262144 ( 0.3%)
  167. LDR leaf ambient 1168/65536 32704/1835008 ( 1.8%)
  168. HDR leaf ambient 1168/65536 32704/1835008 ( 1.8%)
  169. occluders 0/0 0/0 ( 0.0%)
  170. occluder polygons 0/0 0/0 ( 0.0%)
  171. occluder vert ind 0/0 0/0 ( 0.0%)
  172. detail props [variable] 1/12 ( 8.3%)
  173. static props [variable] 1/12 ( 8.3%)
  174. pakfile [variable] 54/0 ( 0.0%)
  175. physics [variable] 17119/4194304 ( 0.4%)
  176. physics terrain [variable] 2/1048576 ( 0.0%)
  177.  
  178. Level flags = 0
  179.  
  180. Total triangle count: 447
  181. Writing d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\surface.bsp
  182. 2 seconds elapsed
  183.  
  184. ** Executing...
  185. ** Command: Copy File
  186. ** Parameters: "d:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\surface.bsp" "D:\SteamLibrary\steamapps\common\GarrysMod\garrysmod\maps\surface.bsp"
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