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mishie

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Jan 1st, 2019
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  1. Tuesday, January 1st, 2019
  2. 2:44 PM
  3. <Mishie> Although the injury could have come from when you triggered
  4. 2:44 PM
  5. <Carthage> how many life flaws does one get?
  6. 2:44 PM
  7. <Mishie> Hmm
  8. 2:44 PM That's an awkward one tbh
  9. 2:44 PM ⇐ GIAO quit (uid271817@charlton.irccloud.com) Quit: Connection closed for inactivity
  10. 2:44 PM
  11. <Salow> he got one more because of the calamitas
  12. 2:44 PM <Spellspin> Carth: it's part of Calamitas
  13. 2:44 PM I have to roll another flaw, but it's managable
  14. 2:44 PM
  15. <Carthage> oh
  16. 2:45 PM
  17. <Mishie> Carthage: well it all depends on how much you believe in yourself
  18. 2:45 PM my record is 4 flaws!
  19. 2:45 PM
  20. <Carthage> roll again Spellboy
  21. 2:45 PM <Spellspin> I did
  22. 2:45 PM I got Silentium
  23. 2:45 PM
  24. <Carthage> oh wait
  25. 2:45 PM nvm
  26. 2:45 PM well that works
  27. 2:45 PM I guess you should pencil that down somewhere
  28. 2:45 PM
  29. <Mishie> Really?
  30. 2:45 PM <Spellspin> So presumably I struggle to communicate but manage to get the meaning across or something
  31. 2:46 PM The actual how of it is up to you
  32. 2:46 PM
  33. <Mishie> Silentium feels awkward to have in a game, especially when it varies
  34. 2:46 PM <Spellspin> Depends how it manifests
  35. 2:46 PM
  36. <Salow> maybe it's on only when you're using the changer stuff?
  37. 2:46 PM <Spellspin> Since in this case it's 'managable'
  38. 2:46 PM
  39. <Mishie> nah Salow
  40. 2:46 PM it's a life flaw, nothing to do with the pwoer
  41. 2:46 PM power*
  42. 2:47 PM
  43. <Carthage> I thought more in your actions, the pressure of triggering + being a nervous wreck led you to almost subconsciously bring everyone down with your actions
  44. 2:47 PM You don't trust yourself to make the right decisions, and you don't trust yourself to speak
  45. 2:47 PM hurts teamwork, and social life
  46. 2:47 PM or something along those lines
  47. 2:48 PM I guess if you don't think it's manageable we can roll for one more
  48. 2:48 PM <Spellspin> There's no point to keep rolling flaws :P
  49. 2:48 PM They're flaws, they're supposed to suck
  50. 2:48 PM
  51. <Salow> take all of them
  52. 2:48 PM
  53. <Carthage> good point
  54. 2:48 PM how does the one i describe above sound?
  55. 2:48 PM <Spellspin> I will if you insist but you should keep that in mind before we keep cycling through the list :P
  56. 2:48 PM — Spellspin shrugs
  57. 2:48 PM
  58. <Carthage> keep the flaws
  59. 2:48 PM <Spellspin> I don't really know how that would work
  60. 2:49 PM
  61. <Carthage> see, that's the issue
  62. 2:49 PM <Spellspin> Not saying your suggestion is bad, just I'm unsure how what you're suggesting actually manifests in game
  63. 2:49 PM Like, do I have to roll Social before I speak?
  64. 2:49 PM
  65. <Carthage> An inability to communicate your thoughts and feelings to others sends the wrong message across?
  66. 2:49 PM so maybe during bigger dialogues you need to roll social checks to say the right thing?
  67. 2:50 PM <Spellspin> It could be all rolls to do with social interaction take a -1 or whatever
  68. 2:50 PM
  69. <Carthage> makes sense
  70. 2:50 PM like I said, i am brand new
  71. 2:50 PM
  72. <Mishie> That kinda sounds like the exact opposite of Silentum
  73. 2:50 PM
  74. <Carthage> this is why i think we should roll one more
  75. 2:50 PM
  76. <Mishie> Having to talk more that is
  77. 2:50 PM <Spellspin> $Flaw Life
  78. 2:50 PM Channel mode set to +m by •[ATM]
  79. 2:50 PM
  80. <•[ATM]> Spellspin [Life Flaw 14]: Cultural Gap. Whether a legitimate gap (immigrant from CUI, Africa, case 53 from another world), a simulated one (homeschooled, was in a cult, social justice warrior, veteran soldier), or something like a head injury, power issue, or mild mental illness, the character is different, they don't necessarily 'get' normal people, and this makes for some friction.
  81. 2:50 PM
  82. <Mishie> honestly it doesn't really sound like a super fun flaw
  83. 2:50 PM
  84. <•[ATM]> This is a 'code' flaw, where the character maintains a set code, but the code involves day to day things; at least three minor points of friction and one hot-button major 'dealbreaker' that can start arguments or fights. Issues might touch on eating, gender, sex, religion, politics, business, or attitudes to war and violence.
  85. 2:50 PM May impact potential circle of allies, pushing some away while attracting like-minded individuals, the gathering of similar individuals serving to only make a larger crisis point when hot button issues are touched on.
  86. 2:50 PM Channel mode set to -m by •[ATM]
  87. 2:50 PM <Spellspin> Oh that actually sounds fun
  88. 2:50 PM
  89. <Mishie> yee
  90. 2:51 PM
  91. <Carthage> actually that works
  92. 2:51 PM working on ice skating all your life leads your person to be unable to relate to others normally?
  93. 2:51 PM <Spellspin> I've got the Mannequin/Armsmaster perk /and/ I'm a damn immigint!
  94. 2:51 PM
  95. <Carthage> or, since your parents were olympians maybe a european by birth?
  96. 2:52 PM <Spellspin> My character's gonna be Russian-Irish
  97. 2:52 PM This is gonna be siiick
  98. 2:52 PM
  99. <Carthage> sounds like a winner
  100. 2:52 PM do you have other perks rolled?
  101. 2:53 PM Or rather, are you all set
  102. 2:53 PM
  103. <Mishie> he donezo
  104. 2:53 PM <Spellspin> I'm all set
  105. 2:53 PM
  106. <Carthage> alright then
  107. 2:53 PM that leaves Antioch, Salow, and Soulpelt|
  108. 2:53 PM for power gennin
  109. 2:53 PM genning
  110. 2:54 PM
  111. <Salow> yep
  112. 2:54 PM
  113. <Carthage> do we have enough for power genning?
  114. 2:54 PM <soulpelt|> mrgle
  115. 2:54 PM
  116. <Carthage> we tried to do one for Salow but it ended before too long
  117. 2:55 PM <soulpelt|> oh
  118. 2:55 PM sal had the elevator thing right
  119. 2:55 PM
  120. <Carthage> yeah
  121. 2:55 PM that didn't go so well
  122. 2:55 PM
  123. <Salow> rip leg
  124. 2:56 PM
  125. <Carthage> rip leggie
  126. 2:56 PM ⇐ Inksword quit (uid324427@brockwell.irccloud.com) Quit: Connection closed for inactivity
  127. 2:56 PM
  128. <Salow> hope you find peace in the third floor
  129. 2:56 PM <soulpelt|> i still wish my tech repair power was good enough 😭
  130. 2:56 PM
  131. <Carthage> Before 2018 end, anyone wanna admit they have a crush on me
  132. 2:56 PM soulpelt| that power was horrifying
  133. 2:56 PM <soulpelt|> Psh
  134. 2:56 PM
  135. <Carthage> and, no offense, i wanna run a campaign with a PC that's not constantly miserable
  136. 2:56 PM
  137. <Salow> 2018 already ended for me sorry
  138. 2:56 PM
  139. <Carthage> what's it like in the future?
  140. 2:56 PM Salow
  141. 2:57 PM
  142. <Salow> dark and moist
  143. 2:57 PM
  144. <Carthage> perfect
  145. 2:57 PM <soulpelt|> what about the second power idea?
  146. 2:57 PM ⇐ hyper quit (hyper@net-oiic7g.dip0.t-ipconnect.de) Connection closed
  147. 2:57 PM
  148. <Carthage> the blood mist one?
  149. 2:58 PM — soulpelt| is currently in bed and sleepy
  150. 2:58 PM
  151. <Carthage> seems a little powerful
  152. 2:58 PM could we maybe tone it down a bit more
  153. 2:58 PM
  154. <Salow> OvvO
  155. 2:58 PM
  156. <Carthage> I like the blood swamp thing
  157. 2:58 PM But the flesh-rotting blood cloud seems a bit overpowered for my campaign
  158. 2:59 PM maybe i need a reminder on the specifics of your power and I'm just wrong
  159. 2:59 PM Like marsh/toxic fumes things is awesome
  160. 2:59 PM i love it
  161. 2:59 PM and the blood miasma is perfect for a breaker
  162. 2:59 PM just not the corruption aspect?
  163. 3:00 PM or would that defeat the purpose of the power
  164. 3:00 PM <soulpelt|> Cape enters an altered state of miasma and red blood-like fluid. In this form the cape has two abilities, firstly they 'corrupt' the ground into a noxious marsh in a 10f area that impedes movement and releases a dark purple mist that causes those to inhale it to gag and be stunned for a round(DC4), secondly their Breaker form is incredibly tough and strong(5 brawn, 5 guts) and upon being hit 'corrupts' the weapon hitting(-1 to attack rolls
  165. 3:00 PM for non-living materials per hit, flesh rots away quickly(lesser burn?)). This Breaker form lasts only for minute before turning off and the cape needs to recharge for another minute before reentering. Damage to the Breaker form does not carry over to normal and vice versa.
  166. 3:01 PM fuuuck im not going to get any sleep
  167. 3:01 PM goddam fireworks
  168. 3:01 PM
  169. <Carthage> Happy new year!
  170. 3:01 PM my lovelies!
  171. 3:01 PM
  172. <Salow> happy not so new year
  173. 3:01 PM
  174. <Carthage> belated new year
  175. 3:01 PM <•ColdGold> Happy new year from the west coast
  176. 3:02 PM East*
  177. 3:02 PM Lmao
  178. 3:02 PM <Flitter> Happy New Year but from, well also east coast then
  179. 3:02 PM <soulpelt|> So no corruption?
  180. 3:02 PM
  181. <Carthage> soulpelt| can we keep the first aspect of the power with the stunning and impedes
  182. 3:02 PM → Inksword joined (uid324427@brockwell.irccloud.com)
  183. 3:02 PM
  184. <Carthage> not the corruption
  185. 3:02 PM everything else is perfecto mundo
  186. 3:02 PM <Inksword> Happy New Years WD east coast!
  187. 3:03 PM <soulpelt|> What about can use twisted breaker vines to attack actively
  188. 3:03 PM
  189. <Carthage> like tendrils of blood miasma?
  190. 3:03 PM <soulpelt|> Yeah
  191. 3:04 PM That way their power isn’t too passive
  192. 3:04 PM
  193. <Carthage> that could work
  194. 3:04 PM when they get within close range
  195. 3:04 PM <Spellspin> I like the image of like
  196. 3:04 PM
  197. <Carthage> moderate bleed damage?
  198. 3:04 PM <Spellspin> Imagine thunderbolt-like spines of red solid plasma
  199. 3:04 PM Deal Moderate Pierce
  200. 3:04 PM
  201. <Carthage> Imagine wading through the blood swamp thinking it's a good idea to attack a sapient blood cloud
  202. 3:05 PM <soulpelt|> Moderate cut or pier e
  203. 3:05 PM
  204. <Carthage> we'll go with pierce
  205. 3:05 PM moderate pierce
  206. 3:05 PM <Spellspin> Always inflict Bleeding
  207. 3:05 PM <soulpelt|> so does the trigger fix their leg?
  208. 3:05 PM
  209. <Carthage> we'll go with yes
  210. 3:05 PM because infirm PC might be difficult
  211. 3:05 PM <soulpelt|> Just abit
  212. 3:05 PM
  213. <Mishie> So uh
  214. 3:06 PM
  215. <Carthage> for a first campaign, wanna keep it simple
  216. 3:06 PM
  217. <Mishie> How exactly does it fix their leg then?
  218. 3:06 PM <soulpelt|> one time regen?
  219. 3:06 PM
  220. <Mishie> uh
  221. 3:06 PM <Spellspin> Shard bullshit
  222. 3:06 PM
  223. <Mishie> that's not really how anything works
  224. 3:06 PM <Spellspin> It's a known thing to happen
  225. 3:06 PM A trigger fixing an illness or condition as a once off
  226. 3:06 PM
  227. <Mishie> Just say that got to a hospital quickly and they were taken care of
  228. 3:06 PM <soulpelt|> Not much good when your Host will die in a couple seconds
  229. 3:07 PM
  230. <Mishie> Eh
  231. 3:07 PM I've seen people survive worse
  232. 3:07 PM <Spellspin> In this case, their passenger goes
  233. 3:07 PM Breaker state
  234. 3:07 PM Huh, the OG body is damaged? better fix that up
  235. 3:07 PM
  236. <Carthage> "get your leg back free" card
  237. 3:07 PM one time use
  238. 3:07 PM <Spellspin> Leaves breaker state and their traumatized byt pohysically fine
  239. 3:07 PM *they're
  240. 3:07 PM <soulpelt|> Carth wants simple so its good
  241. 3:08 PM
  242. <Carthage> are we in agreement for Salow's power?
  243. 3:09 PM <soulpelt|> Trigger 63 btw
  244. 3:09 PM ⇐ LRD-sleep quit (uid178344@brockwell.irccloud.com) Quit: Connection closed for inactivity
  245. 3:09 PM
  246. <Mishie> Not really a huge fan of the power, but I don't particularly care enough at this point
  247. 3:10 PM Especially since people seem to want to just get something out quickly
  248. 3:10 PM
  249. — Mishie shrugs
  250. 3:10 PM
  251. <Carthage> shall we send out the Salow signal?
  252. 3:10 PM ⇐ •Firewick quit (uid211357@hathersage.irccloud.com) Quit: Connection closed for inactivity
  253. 3:10 PM
  254. <Carthage> for his triumphant return
  255. 3:10 PM <Unis> Happy new year yall
  256. 3:10 PM Gnight
  257. 3:10 PM
  258. <Carthage> gnight
  259. 3:10 PM
  260. <Salow> i'm always lurking in the shadows
  261. 3:10 PM watching
  262. 3:10 PM waiting
  263. 3:10 PM <soulpelt|> I was just reposting the power, anyone else has ideas lets hear em.
  264. 3:11 PM Pink said something about a blood torrent leg
  265. 3:11 PM
  266. <Carthage> how does one keep it hidden
  267. 3:11 PM moreover, how does one use it effectively?
  268. 3:12 PM <soulpelt|> Should prolly wait till tomorrow when poeple arent killing their livers and re-enactmenting wars with fireworks
  269. 3:12 PM :p
  270. 3:12 PM
  271. <Carthage> right right
  272. 3:13 PM Still, keep that power on ice I might need to copy/paste into the doc
  273. 3:13 PM <soulpelt|> I have it in a doc
  274. 3:13 PM
  275. <Carthage> And for our dear friend Salow, I guess we can roll life flaws and perks tomorrow
  276. 3:13 PM
  277. <Salow> alrite
  278. 3:14 PM are we playing on roll20 or here?
  279. 3:14 PM
  280. <Carthage> i would think here, since Weaverdice has bots for dice rolls
  281. 3:14 PM <soulpelt|> I believe here in #WDNewOrleans
  282. 3:15 PM
  283. <Carthage> Alright, the perks/flaws of Salow as well as powers for soulpelt| and Antioch are tabled for tomorrow
  284. 3:15 PM meeting adjourned
  285. 3:15 PM
  286. — Carthage bangs gavel
  287. 3:16 PM
  288. <Salow> take good care of it, soul
  289. 3:17 PM
  290. <Carthage> goodnight lads
  291. 3:17 PM and a happy new year
  292. 3:18 PM
  293. <Salow> night sir
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