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- Tuesday, January 1st, 2019
- 2:44 PM
- <Mishie> Although the injury could have come from when you triggered
- 2:44 PM
- <Carthage> how many life flaws does one get?
- 2:44 PM
- <Mishie> Hmm
- 2:44 PM That's an awkward one tbh
- 2:44 PM ⇐ GIAO quit (uid271817@charlton.irccloud.com) Quit: Connection closed for inactivity
- 2:44 PM
- <Salow> he got one more because of the calamitas
- 2:44 PM <Spellspin> Carth: it's part of Calamitas
- 2:44 PM I have to roll another flaw, but it's managable
- 2:44 PM
- <Carthage> oh
- 2:45 PM
- <Mishie> Carthage: well it all depends on how much you believe in yourself
- 2:45 PM my record is 4 flaws!
- 2:45 PM
- <Carthage> roll again Spellboy
- 2:45 PM <Spellspin> I did
- 2:45 PM I got Silentium
- 2:45 PM
- <Carthage> oh wait
- 2:45 PM nvm
- 2:45 PM well that works
- 2:45 PM I guess you should pencil that down somewhere
- 2:45 PM
- <Mishie> Really?
- 2:45 PM <Spellspin> So presumably I struggle to communicate but manage to get the meaning across or something
- 2:46 PM The actual how of it is up to you
- 2:46 PM
- <Mishie> Silentium feels awkward to have in a game, especially when it varies
- 2:46 PM <Spellspin> Depends how it manifests
- 2:46 PM
- <Salow> maybe it's on only when you're using the changer stuff?
- 2:46 PM <Spellspin> Since in this case it's 'managable'
- 2:46 PM
- <Mishie> nah Salow
- 2:46 PM it's a life flaw, nothing to do with the pwoer
- 2:46 PM power*
- 2:47 PM
- <Carthage> I thought more in your actions, the pressure of triggering + being a nervous wreck led you to almost subconsciously bring everyone down with your actions
- 2:47 PM You don't trust yourself to make the right decisions, and you don't trust yourself to speak
- 2:47 PM hurts teamwork, and social life
- 2:47 PM or something along those lines
- 2:48 PM I guess if you don't think it's manageable we can roll for one more
- 2:48 PM <Spellspin> There's no point to keep rolling flaws :P
- 2:48 PM They're flaws, they're supposed to suck
- 2:48 PM
- <Salow> take all of them
- 2:48 PM
- <Carthage> good point
- 2:48 PM how does the one i describe above sound?
- 2:48 PM <Spellspin> I will if you insist but you should keep that in mind before we keep cycling through the list :P
- 2:48 PM — Spellspin shrugs
- 2:48 PM
- <Carthage> keep the flaws
- 2:48 PM <Spellspin> I don't really know how that would work
- 2:49 PM
- <Carthage> see, that's the issue
- 2:49 PM <Spellspin> Not saying your suggestion is bad, just I'm unsure how what you're suggesting actually manifests in game
- 2:49 PM Like, do I have to roll Social before I speak?
- 2:49 PM
- <Carthage> An inability to communicate your thoughts and feelings to others sends the wrong message across?
- 2:49 PM so maybe during bigger dialogues you need to roll social checks to say the right thing?
- 2:50 PM <Spellspin> It could be all rolls to do with social interaction take a -1 or whatever
- 2:50 PM
- <Carthage> makes sense
- 2:50 PM like I said, i am brand new
- 2:50 PM
- <Mishie> That kinda sounds like the exact opposite of Silentum
- 2:50 PM
- <Carthage> this is why i think we should roll one more
- 2:50 PM
- <Mishie> Having to talk more that is
- 2:50 PM <Spellspin> $Flaw Life
- 2:50 PM Channel mode set to +m by •[ATM]
- 2:50 PM
- <•[ATM]> Spellspin [Life Flaw 14]: Cultural Gap. Whether a legitimate gap (immigrant from CUI, Africa, case 53 from another world), a simulated one (homeschooled, was in a cult, social justice warrior, veteran soldier), or something like a head injury, power issue, or mild mental illness, the character is different, they don't necessarily 'get' normal people, and this makes for some friction.
- 2:50 PM
- <Mishie> honestly it doesn't really sound like a super fun flaw
- 2:50 PM
- <•[ATM]> This is a 'code' flaw, where the character maintains a set code, but the code involves day to day things; at least three minor points of friction and one hot-button major 'dealbreaker' that can start arguments or fights. Issues might touch on eating, gender, sex, religion, politics, business, or attitudes to war and violence.
- 2:50 PM May impact potential circle of allies, pushing some away while attracting like-minded individuals, the gathering of similar individuals serving to only make a larger crisis point when hot button issues are touched on.
- 2:50 PM Channel mode set to -m by •[ATM]
- 2:50 PM <Spellspin> Oh that actually sounds fun
- 2:50 PM
- <Mishie> yee
- 2:51 PM
- <Carthage> actually that works
- 2:51 PM working on ice skating all your life leads your person to be unable to relate to others normally?
- 2:51 PM <Spellspin> I've got the Mannequin/Armsmaster perk /and/ I'm a damn immigint!
- 2:51 PM
- <Carthage> or, since your parents were olympians maybe a european by birth?
- 2:52 PM <Spellspin> My character's gonna be Russian-Irish
- 2:52 PM This is gonna be siiick
- 2:52 PM
- <Carthage> sounds like a winner
- 2:52 PM do you have other perks rolled?
- 2:53 PM Or rather, are you all set
- 2:53 PM
- <Mishie> he donezo
- 2:53 PM <Spellspin> I'm all set
- 2:53 PM
- <Carthage> alright then
- 2:53 PM that leaves Antioch, Salow, and Soulpelt|
- 2:53 PM for power gennin
- 2:53 PM genning
- 2:54 PM
- <Salow> yep
- 2:54 PM
- <Carthage> do we have enough for power genning?
- 2:54 PM <soulpelt|> mrgle
- 2:54 PM
- <Carthage> we tried to do one for Salow but it ended before too long
- 2:55 PM <soulpelt|> oh
- 2:55 PM sal had the elevator thing right
- 2:55 PM
- <Carthage> yeah
- 2:55 PM that didn't go so well
- 2:55 PM
- <Salow> rip leg
- 2:56 PM
- <Carthage> rip leggie
- 2:56 PM ⇐ Inksword quit (uid324427@brockwell.irccloud.com) Quit: Connection closed for inactivity
- 2:56 PM
- <Salow> hope you find peace in the third floor
- 2:56 PM <soulpelt|> i still wish my tech repair power was good enough 😭
- 2:56 PM
- <Carthage> Before 2018 end, anyone wanna admit they have a crush on me
- 2:56 PM soulpelt| that power was horrifying
- 2:56 PM <soulpelt|> Psh
- 2:56 PM
- <Carthage> and, no offense, i wanna run a campaign with a PC that's not constantly miserable
- 2:56 PM
- <Salow> 2018 already ended for me sorry
- 2:56 PM
- <Carthage> what's it like in the future?
- 2:56 PM Salow
- 2:57 PM
- <Salow> dark and moist
- 2:57 PM
- <Carthage> perfect
- 2:57 PM <soulpelt|> what about the second power idea?
- 2:57 PM ⇐ hyper quit (hyper@net-oiic7g.dip0.t-ipconnect.de) Connection closed
- 2:57 PM
- <Carthage> the blood mist one?
- 2:58 PM — soulpelt| is currently in bed and sleepy
- 2:58 PM
- <Carthage> seems a little powerful
- 2:58 PM could we maybe tone it down a bit more
- 2:58 PM
- <Salow> OvvO
- 2:58 PM
- <Carthage> I like the blood swamp thing
- 2:58 PM But the flesh-rotting blood cloud seems a bit overpowered for my campaign
- 2:59 PM maybe i need a reminder on the specifics of your power and I'm just wrong
- 2:59 PM Like marsh/toxic fumes things is awesome
- 2:59 PM i love it
- 2:59 PM and the blood miasma is perfect for a breaker
- 2:59 PM just not the corruption aspect?
- 3:00 PM or would that defeat the purpose of the power
- 3:00 PM <soulpelt|> Cape enters an altered state of miasma and red blood-like fluid. In this form the cape has two abilities, firstly they 'corrupt' the ground into a noxious marsh in a 10f area that impedes movement and releases a dark purple mist that causes those to inhale it to gag and be stunned for a round(DC4), secondly their Breaker form is incredibly tough and strong(5 brawn, 5 guts) and upon being hit 'corrupts' the weapon hitting(-1 to attack rolls
- 3:00 PM for non-living materials per hit, flesh rots away quickly(lesser burn?)). This Breaker form lasts only for minute before turning off and the cape needs to recharge for another minute before reentering. Damage to the Breaker form does not carry over to normal and vice versa.
- 3:01 PM fuuuck im not going to get any sleep
- 3:01 PM goddam fireworks
- 3:01 PM
- <Carthage> Happy new year!
- 3:01 PM my lovelies!
- 3:01 PM
- <Salow> happy not so new year
- 3:01 PM
- <Carthage> belated new year
- 3:01 PM <•ColdGold> Happy new year from the west coast
- 3:02 PM East*
- 3:02 PM Lmao
- 3:02 PM <Flitter> Happy New Year but from, well also east coast then
- 3:02 PM <soulpelt|> So no corruption?
- 3:02 PM
- <Carthage> soulpelt| can we keep the first aspect of the power with the stunning and impedes
- 3:02 PM → Inksword joined (uid324427@brockwell.irccloud.com)
- 3:02 PM
- <Carthage> not the corruption
- 3:02 PM everything else is perfecto mundo
- 3:02 PM <Inksword> Happy New Years WD east coast!
- 3:03 PM <soulpelt|> What about can use twisted breaker vines to attack actively
- 3:03 PM
- <Carthage> like tendrils of blood miasma?
- 3:03 PM <soulpelt|> Yeah
- 3:04 PM That way their power isn’t too passive
- 3:04 PM
- <Carthage> that could work
- 3:04 PM when they get within close range
- 3:04 PM <Spellspin> I like the image of like
- 3:04 PM
- <Carthage> moderate bleed damage?
- 3:04 PM <Spellspin> Imagine thunderbolt-like spines of red solid plasma
- 3:04 PM Deal Moderate Pierce
- 3:04 PM
- <Carthage> Imagine wading through the blood swamp thinking it's a good idea to attack a sapient blood cloud
- 3:05 PM <soulpelt|> Moderate cut or pier e
- 3:05 PM
- <Carthage> we'll go with pierce
- 3:05 PM moderate pierce
- 3:05 PM <Spellspin> Always inflict Bleeding
- 3:05 PM <soulpelt|> so does the trigger fix their leg?
- 3:05 PM
- <Carthage> we'll go with yes
- 3:05 PM because infirm PC might be difficult
- 3:05 PM <soulpelt|> Just abit
- 3:05 PM
- <Mishie> So uh
- 3:06 PM
- <Carthage> for a first campaign, wanna keep it simple
- 3:06 PM
- <Mishie> How exactly does it fix their leg then?
- 3:06 PM <soulpelt|> one time regen?
- 3:06 PM
- <Mishie> uh
- 3:06 PM <Spellspin> Shard bullshit
- 3:06 PM
- <Mishie> that's not really how anything works
- 3:06 PM <Spellspin> It's a known thing to happen
- 3:06 PM A trigger fixing an illness or condition as a once off
- 3:06 PM
- <Mishie> Just say that got to a hospital quickly and they were taken care of
- 3:06 PM <soulpelt|> Not much good when your Host will die in a couple seconds
- 3:07 PM
- <Mishie> Eh
- 3:07 PM I've seen people survive worse
- 3:07 PM <Spellspin> In this case, their passenger goes
- 3:07 PM Breaker state
- 3:07 PM Huh, the OG body is damaged? better fix that up
- 3:07 PM
- <Carthage> "get your leg back free" card
- 3:07 PM one time use
- 3:07 PM <Spellspin> Leaves breaker state and their traumatized byt pohysically fine
- 3:07 PM *they're
- 3:07 PM <soulpelt|> Carth wants simple so its good
- 3:08 PM
- <Carthage> are we in agreement for Salow's power?
- 3:09 PM <soulpelt|> Trigger 63 btw
- 3:09 PM ⇐ LRD-sleep quit (uid178344@brockwell.irccloud.com) Quit: Connection closed for inactivity
- 3:09 PM
- <Mishie> Not really a huge fan of the power, but I don't particularly care enough at this point
- 3:10 PM Especially since people seem to want to just get something out quickly
- 3:10 PM
- — Mishie shrugs
- 3:10 PM
- <Carthage> shall we send out the Salow signal?
- 3:10 PM ⇐ •Firewick quit (uid211357@hathersage.irccloud.com) Quit: Connection closed for inactivity
- 3:10 PM
- <Carthage> for his triumphant return
- 3:10 PM <Unis> Happy new year yall
- 3:10 PM Gnight
- 3:10 PM
- <Carthage> gnight
- 3:10 PM
- <Salow> i'm always lurking in the shadows
- 3:10 PM watching
- 3:10 PM waiting
- 3:10 PM <soulpelt|> I was just reposting the power, anyone else has ideas lets hear em.
- 3:11 PM Pink said something about a blood torrent leg
- 3:11 PM
- <Carthage> how does one keep it hidden
- 3:11 PM moreover, how does one use it effectively?
- 3:12 PM <soulpelt|> Should prolly wait till tomorrow when poeple arent killing their livers and re-enactmenting wars with fireworks
- 3:12 PM :p
- 3:12 PM
- <Carthage> right right
- 3:13 PM Still, keep that power on ice I might need to copy/paste into the doc
- 3:13 PM <soulpelt|> I have it in a doc
- 3:13 PM
- <Carthage> And for our dear friend Salow, I guess we can roll life flaws and perks tomorrow
- 3:13 PM
- <Salow> alrite
- 3:14 PM are we playing on roll20 or here?
- 3:14 PM
- <Carthage> i would think here, since Weaverdice has bots for dice rolls
- 3:14 PM <soulpelt|> I believe here in #WDNewOrleans
- 3:15 PM
- <Carthage> Alright, the perks/flaws of Salow as well as powers for soulpelt| and Antioch are tabled for tomorrow
- 3:15 PM meeting adjourned
- 3:15 PM
- — Carthage bangs gavel
- 3:16 PM
- <Salow> take good care of it, soul
- 3:17 PM
- <Carthage> goodnight lads
- 3:17 PM and a happy new year
- 3:18 PM
- <Salow> night sir
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