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  1. 10:43:24 » HiRezBart is ~HiRezBart@216.235.129.122 * ...
  2. 10:43:24 » HiRezBart using *.quakenet.org QuakeNet IRC Server
  3. 10:43:24 » › HiRezBart HiRezBart is authed as
  4. 10:43:24 » HiRezBart End of /WHOIS list.
  5. 10:44:10 » <HiRezBart> patch notes for April 3rd or April 10th depending on a lot of stuff
  6. 10:44:39 » <HiRezBart> http://forum.hirezstudios.com/phpbb/viewtopic.php?f=3144
  7. 10:45:10 » <HiRezBart> keep it on the low
  8. 10:45:41 » <HiRezBart> no need to get people worked up if something goes wrong
  9.  
  10. Tribes Ascend Release Version 0.2.010.0 Patch Notes
  11.  
  12.  
  13. Major Highlights
  14.  
  15. Added 35 different private servers. You can choose different regions for private servers. Region selection includes Asia – Japan, Asia – Singapore, Europe - Amsterdam, Europe - Berlin, Europe - London, US - West and US - East. You will be able to rent these private servers via real-money only(Tribes Gold).
  16. Visit the "Private Server" tab ingame or the "Private Server" sticky thread on the "Tribes: Ascend - General Discussion" forum to learn more about server flags, pricings, how to rent servers and other information. Please note that servers are currently still in a testing period. Bugs, downtime and other problems are expected.
  17.  
  18. A new Social and Clan system has been introduced. Custom logos, 4 letter tags and much more. Visit the "Social" and "Clan" tabs to learn more.
  19.  
  20. People spectating games are now listed under a seperate "Spectators" category below the actual scoreboard.
  21.  
  22. Introduced a new game mode, Classic Arena. This is essentially Arena with 1 life per player.
  23. Introduced a new game mode, Capture and Hold. Visit the
  24.  
  25. Team Rabbit has been reintroduced after undergoing a reevaluation of the gamemode.
  26.  
  27. Reintroduced a 45 second warm-up timer for all game modes on map change.
  28.  
  29. Raindance, a new Capture the Flag map, has been introduced to the Quick Play rotation based on community feedback. Note that this map is not in its final design or art state.
  30.  
  31. Stonehenge, a new Capture the Flag map, has been introduced to the Quick Play rotation based on community feedback. Note that this map is not in its final design or art state.
  32.  
  33. A variety of improvements to server performance have been implemented. Additional improvements are planned for future patches.
  34.  
  35. Custom reticules and custom HUD settings, such as HUD size sliders and the ability to change HUD colour has been introduced.
  36.  
  37. Custom colours for jetpack trails has been introduced. These cosmetic trails will only be purchasable via real-money only (Tribes Gold).
  38.  
  39. 3 new Bioderm skins have been added. One for each armor type. These cosmetic skins can be purchased with XP or Tribes Gold. More skins to come in the following patches.
  40.  
  41. Implemented a wide variety of vote commands that can be accessed through the new /vote interface: A mute vote that mutes a specific player, a concede vote for teams who want to surrender, a changemap vote that rotates to the next map and a shuffle vote that automatically shuffles players around on different teams to get the best balance based on a combination of rank and player profile stats.
  42.  
  43.  
  44.  
  45. Weapon/Balance Items
  46.  
  47. Reduced the Bolt Launcher overall damage by 8%.
  48.  
  49. Added the Helix Spinfusor for the Brute class. This is a weapon that will replace both your main AND secondary weapon. The Helix Spinfusor is able to shoot out 2 disks at the same time that will move further away from each other over a distance. The Helix Spinfusor has a long reload time.
  50.  
  51. Shrike cost increased to 10000 credits - 7500 with the Wheel Deal perk.
  52.  
  53. Decreased the effective splash damage from the Shrike explosive projectiles.
  54.  
  55. Shrike hitbox has been adjusted once again. Explosives and projectiles that appear to hit the shrike visually will no longer do no damage.
  56.  
  57. Added the Rocket Launcher for the Doombringer class. This is a secondary weapon that will replace the Sabre Launcher. The Rocket Launcher has 2 different fire functions, a normal rocket and a guided rocket. To engage the guided rocket mode, simply zoom and you will gain a red reticule for guiding the rocket.
  58.  
  59. Quick Draw has been removed and implemented as a base feature for all classes. XP and Gold spent on buying this perk will be refunded.
  60.  
  61.  
  62. Additional Items
  63.  
  64. Custom loadout hotkeys added. You'll now be able to customize your classes the way you want them and map it to any of the numpad numbers.
  65.  
  66. The new Class Selection menu now shows how many of each type of class are currently playing.
  67.  
  68. Adjusted the melee animations to be more in sync with the actual sound and damage hitboxes.
  69.  
  70. Made a wide variety of changes on maps to decrease the load on most CPU's and GPU's.
  71.  
  72. Added the option for people to enable StaticLightning. This is a lesser version of DynamicLightning that doesn't require as much processing.
  73.  
  74. Fixed most deadstop bugs throughout all maps. Please report on the forum if you find a way to reproduce any more issues related to this.
  75.  
  76. Fixed most flag related bugs from happening. Please report on the forum if you find a way to reproduce any more issues related to this.
  77.  
  78. Fixed most "bouncy" bugs where you would get propelled up into the air. Please report on the forum if you find a way to reproduce any more issues related to this.
  79.  
  80. Tightened up some problems on the flagstands on all maps. People should no longer be having any issues skiing onto/off the stands. Please report on the forum if you find a way to reproduce any more issues related to this.
  81.  
  82. A variety of UI-related bug fixes and improvements were implemented.
  83.  
  84. Fixed several collision issues on virtually every map.
  85.  
  86. Fixed an issue where friends on the enemy team were having their marker drawn over exceptionally long distances.
  87.  
  88. Fixed an issue where motion sensors destroyed by enemies were not triggering their correct sounds.
  89.  
  90. Fixed issues where players were being kicked for being AFK while they were not actually AFK.
  91.  
  92. Fixed a bug where the player could get in a situation where they would not properly attach to a vehicle station.
  93.  
  94. Fixed a bug where the player would get into an endless loop where they would not be able to spawn with any loadouts.
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