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May 20th, 2018
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  1. mat_shadowstate 0
  2. r_shadowmaxrendered 0
  3. r_shadowrendertotexture 0
  4. r_shadows 0
  5.  
  6. violence_agibs 0
  7. violence_hgibs 0
  8. violence_ablood 0
  9. violence_hblood 0
  10.  
  11. cl_detaildist 0
  12. cl_detailfade 0
  13. cl_drawmonitors 0
  14. glow_outline_effect_enable 0
  15. mat_antialias 0
  16. mat_bumpmap 0
  17.  
  18. mat_colcorrection_disableentities 1
  19. mat_colorcorrection 0
  20. mat_disable_bloom 1
  21. mat_disable_fancy_blending 1
  22. mat_disable_lightwarp 1
  23. mat_envmapsize 8
  24. mat_envmaptgasize 8
  25. mat_filterlightmaps 0
  26. mat_filtertextures 0
  27. mat_forceaniso 1
  28. mat_hdr_level 0
  29. mat_max_worldmesh_vertices 512
  30.  
  31. mat_motion_blur_enabled 0
  32. mat_parallaxmap 0
  33. mat_picmip 2
  34.  
  35. mat_reducefillrate 1
  36. mat_reduceparticles 1
  37. mat_specular 0
  38.  
  39. mat_trilinear 0
  40. mat_wateroverlaysize 1
  41.  
  42. r_3dsky 0
  43. r_ambientboost 0
  44. r_ambientfactor 0
  45. r_ambientmin 0
  46. r_avglight 0
  47. r_cheapwaterend 1
  48. r_cheapwaterstart 1
  49. r_decals 1
  50. r_decalstaticprops 0
  51. r_decal_cullsize 15
  52. r_drawdetailprops 0
  53. r_drawmodeldecals 0
  54. r_drawflecks 0
  55. r_dynamic 0
  56. r_flashlightdepthtexture 0
  57. r_forcewaterleaf 1
  58. r_lightaverage 0
  59. r_maxnewsamples 2
  60. r_maxsampledist 1
  61. r_propsmaxdist 0
  62. r_renderoverlayfragment 0
  63. r_staticprop_lod 4
  64. r_waterdrawreflection 0
  65. r_waterdrawrefraction 1
  66. r_waterforceexpensive 0
  67. r_waterforcereflectentities 0
  68. rope_averagelight 0
  69. rope_collide 0
  70. rope_rendersolid 0
  71. rope_shake 0
  72. rope_smooth 0
  73. rope_subdiv 0
  74. rope_wind_dist 0
  75. tf_particles_disable_weather 1
  76.  
  77. mat_forcehardwaresync 0
  78. mat_levelflush 1
  79.  
  80. mat_vsync 0
  81. r_fastzreject -1
  82.  
  83. dsp_enhance_stereo 0
  84. dsp_slow_cpu 1
  85.  
  86. dsp_slow_cpu 1
  87. snd_async_fullyasync 1
  88. snd_pitchquality 0
  89. snd_spatialize_roundrobin 1
  90.  
  91. mat_queue_mode 2
  92. cl_threaded_bone_setup 0
  93. cl_threaded_client_leaf_system 0
  94. r_queued_decals 0
  95. r_queued_ropes 1
  96. r_queued_post_processing 0
  97. r_threaded_client_shadow_manager 1
  98. r_threaded_particles 1
  99. r_threaded_renderables 1
  100.  
  101. cl_forcepreload 1
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