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- Guild master (similar to trimps/idle RPG style)
- Hub world is a guild hall which can be upgraded for Gold. (increases job exp, gold earned, rep gain, max guild size, etc)
- 6 base Jobs (1 character present for each)
- - Healer (magic attack + speed)
- - Archer (attack)
- - Assassin (attack + speed)
- - Mage (magic attack)
- - Swordsman (attack + defense)
- - Guardian (defense + attack)
- Unlockable Jobs
- - Scavenger
- - Samurai
- - Theif
- - Monk (speed + defense)
- - Lancer
- - Ranger
- - Marksman
- - Cat
- - Fish
- - Wolf
- - Bard (buffs)
- - Knight
- - Cavalryman
- - Hunter
- - Puppeteer
- - Tamer
- - Druid
- - Bush
- - Summoner
- - Swashbuckler (Speed + multi hit attacks + debuffs)
- - Traveler
- - Necromancer
- - Pyromancer
- - Cryomancer
- - A second Cat
- - Succubus
- - Werewolf
- - Harpy
- - Vampire (Attack + healing)
- - Slime (HP + poison)
- Each Job earns passive gold based on level.
- Select a job holder to go on an adventure to gain exp for that job holder.
- Send will do nothing until you watch, at which point it will play at greatly increased speed
- Can send as many classes as you want adventuring at a time.
- Can recall an adventurer at any time (faster than watching but ends adventure prematurely if not finished)
- On send screen you can see all adventurers current health.
- Adventures have set areas which end in a boss, and then loop forever (with a boss at a constant interval) every loop increases enemy stats/stat growth rate, as well as exp/gold gain.
- Can buy maps (class later to write your own better maps/increase map efficiency) for each zone after a clear to increase the speed at which you travel through the zone.
- - With base map you travel 20% faster for 50% of max distance in that zone, with best possible you will travel 50% faster for 80% of max distance reached.
- Certain Areas will have a permanent bonus for clearing them.
- Certain Classes will unlock for clearing a zone.
- Certain Jobs/abilities/classes will unlock for clearing a zone with a specific job.
- Killing enemies while on an adventure will drop crafting materials and/or gold.
- Rare enemies will wear defenisve equipment which they drop when defeated.
- 10 base Classes
- - Blacksmith (makes weapons)
- - Scribe (makes maps)
- - Chef (makes at home healing items)
- - Alchemist (makes potions)
- - Herbalist (collects herbs while adventuring)
- - Maid (cleans guild hall)
- - Painter (passive income)
- - Carpenter (passive income + decreases building times)
- - Baker (makes on adventure healing items)
- Unlockable Classes
- - Teacher (increases class exp gain)
- - Chemist (increases potion/poison effectiveness)
- - Zoologist (increases animal exp)
- - Phyisist (increases blacksmith efficiency, decreases building cost)
- - Bartender (increases at home Regen rate)
- - Banker (gain interest on stored gold)
- - Florist (makes more herbs spawn in world)
- - Botanist (makes better ingredients spawn in the world)
- - Weaver (blacksmith for defensive items)
- - Analyist (increases efficiency of things)
- Each character selects a class to be, and gains exp for that class while on an adventure.
- Class exp/bonuses apply to all characters in guild, as well as not reseting when your characters die.
- Can unlock some Classes after developing your guild surroouding area.
- Can unlock some Classes after getting certain materials from adventuring.
- Instead of gaining levels you just gain exp which you can spend on a skill tree.
- Each job/class have their own skill tree.
- Job Skill bonuses are +%s (linear with self), class skill bonuses are flat +.
- Skill tree has 3 parts, 1 for offense, 1 for defense, 1 for job/class specific skills.
- Each tree has multiple levels, unlocking with enough levels in the previous level.
- Basic stat boost are +1 stat, growing at a rate of 100% cost per level. Higher levels will decrease growth rate with higher base gain/cost
- You can at any point send your entire guild (who are not currently adventuring) on a grand adventure to earn more reputation (perk points) which kills the job holders, earning 0 gold and losing all job exp.
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