LiterallyShadowLugia

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May 10th, 2017
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  1. package com.gamers.randomdrops;
  2.  
  3. import java.util.ArrayList;
  4. import java.util.HashMap;
  5.  
  6. import org.bukkit.Location;
  7. import org.bukkit.Material;
  8. import org.bukkit.block.Block;
  9. import org.bukkit.command.Command;
  10. import org.bukkit.command.CommandSender;
  11. import org.bukkit.entity.Player;
  12. import org.bukkit.event.EventHandler;
  13. import org.bukkit.event.Listener;
  14. import org.bukkit.event.block.BlockBreakEvent;
  15. import org.bukkit.inventory.ItemStack;
  16. import org.bukkit.plugin.java.JavaPlugin;
  17.  
  18. public class Main extends JavaPlugin implements Listener{
  19.  
  20. HashMap<Material, Material> blocks = new HashMap<Material, Material>();
  21. @Override
  22. public void onEnable(){
  23.  
  24. }
  25.  
  26. @Override
  27. public void onDisable(){
  28.  
  29. }
  30.  
  31. public boolean onCommand(Command cmd, CommandSender s, String label, String [] args){
  32. if(cmd.getName().equalsIgnoreCase("randomize") && s instanceof Player){
  33. createHashMap();
  34. return true;
  35. }
  36. return false;
  37. }
  38.  
  39. @EventHandler
  40. public void onBlockBreakEvent(BlockBreakEvent e){
  41. Block b = e.getBlock();
  42. Location l = b.getLocation();
  43. e.setCancelled(true);
  44. b.setType(Material.AIR);
  45. ItemStack i = new ItemStack(blocks.get(b));
  46. b.getWorld().dropItem(l, i);
  47. }
  48.  
  49. public void createHashMap(){
  50. blocks.clear();
  51.  
  52. ArrayList<Material> b = new ArrayList<Material>();
  53. ArrayList<Material> v = b;
  54.  
  55. Material [] m = Material.values();
  56. for(int i = 0; i < m.length; i++){
  57. b.add(m[i]);
  58. }
  59.  
  60. for(int i = v.size(); i > 0; i--){
  61. blocks.put(b.get(i), v.remove((int)Math.random() * v.size()));
  62. }
  63. }
  64. }
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