Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(PlayerInfo[i][pLeader] == 8 || PlayerInfo[i][pMember] == 8)
- {
- new Float:HitmanDamage;
- GetPlayerHealth(playerid, HitmanDamage);
- if(weaponid == 34) SetPlayerHealth(playerid, HitmanDamage-100);
- }
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement